View Full Version : Kit Recipes
Mnejing
05-30-2014, 01:11 AM
I'm sure information is forthcoming about Kit recipes since it was posted on the blurb for June update, but I have to ask how will it work in regards of obtaining ingredients? As it is currently difficult to procure them via auction house.
Camate
05-30-2014, 08:09 AM
Greetings!
Put simply, synthesis kits are items meant for increasing your synthesis skills. If you have a synthesis kit on hand along with a crystal, you’ll be able to synthesize the item attributed to the kit.
The kits can be purchased from each guild’s shop (don’t worry, they cannot be sold out and the price will not fluctuate), and there are different kits for each level range.
By using a synthesis kit, you can increase your synthesis skill without worrying about whether the materials you need have been sold out. However, the kits do cost gil, and you won’t be able to produce high-quality items. Also, if you fail the synthesis the kit will be lost.
These synthesis kits are being introduced to increase your options when leveling your synthesis skills, and we will be implementing kits up to level 50 for each synthesis skill in the June version update.
Rubeus
05-30-2014, 11:01 AM
That's probably the best idea I've ever heard in regards to crafting. How about a line of "Chum" fishing baits that do the same thing?
dasva
05-30-2014, 12:20 PM
At first I was excited... than I read the up to level 50 part and got confused. Since when has getting to 50 every been a problem :(? I've got most my mules to 70s in several crafts just for fun from boredom and crafting isn't exactly super exciting lol.
I mean worst comes to worst leveling that low I might have to do 2 crafting sessions to finish skilling up a recipe because I could only find 10 stacks of whatever on the ah... meanwhile pretty much the only way to skillup alchemy past 104 is to use an item that sells all of like 1-2 a day and make/farm a bunch of other stuff and then the only real way from 106 is to use an item that maybe 10 sell a month and takes hours and hours to farm a single 1 of... to make items that aren't exactly in demand anymore. And don't even get me started on goldsmithing... before sharur got added the only way past 104 was like 10-15 mil a synth that took days if not weeks to gather materials for... now it's only 5 mil and still takes days to gather materials...
Ophannus
05-30-2014, 12:36 PM
I approve. Low level synthing is annoying because nobody mines any more so very often there's no copper/bronze ingots/sheets on AH. Low level cooking is a pain because some of the ingredients are from 1st place conquest or outpost NPC vendors etc..
Zarchery
05-30-2014, 08:16 PM
Only to level 50?? There goes my hopes of a decent path for alchemy 100-110.
Well, best to have my hopes squashed now than in a few weeks.
predatory
06-02-2014, 07:41 AM
I think its a great idea, and I think they should raise that cap, but... I don't think they should raise it even .1 higher than you could possibly use as a sub-craft, and the reason for that is quite simply there are too many freebies in this game as it is, crafting should take time and gil to level as the rewards for high level synths can earn you multiple 10's of millions of gil, and if they gave an easy path like this to cap, the value of the high level synths would drop to nothing, and what would be the point?
Zarchery
06-02-2014, 12:11 PM
I think its a great idea, and I think they should raise that cap, but... I don't think they should raise it even .1 higher than you could possibly use as a sub-craft, and the reason for that is quite simply there are too many freebies in this game as it is, crafting should take time and gil to level as the rewards for high level synths can earn you multiple 10's of millions of gil, and if they gave an easy path like this to cap, the value of the high level synths would drop to nothing, and what would be the point?
What world are you living in that crafting is that profitable?
dasva
06-03-2014, 01:03 PM
Probably pre soa days.... I literally sold a hexed jacket -1 for 80 mil profit a few days before the release and took me over a month to sell my other one for a slight loss
YosemiteYogorockBlondelle
07-16-2014, 10:24 AM
I was just wondering when will they be adding crafting kits above 50 to take your crafting skill-ups higher quicker without them possibly getting even more pricey for all of the guilds guild sales room? :confused::cool:
Draylo
07-16-2014, 09:38 PM
Crafting is still profitable
YosemiteYogorockBlondelle
07-20-2014, 09:50 AM
So I got into thinking mode the other day about all the potentials of kit Recipes could hold. I came to the conclusion if newer recipes where created for it to happen then we could combine more then one kit recipe boxes into one syntheses crystal or even many kit recipe boxes along with some other crafting materials in to a new synthesized item or items.
I think it be pretty cool & interesting to see the combination of kit boxes which all ready hold more then one or many ingredients into a box for that particular crafted item in how it could be fun to have them turn out new synth items using more ingredients in less required space placed inside one syntheses crystal. ;) :cool:
Krysten
07-24-2014, 01:53 PM
any chance well see a 55-80 skill kits?? those for me seem to be hardest to get by.
YosemiteYogorockBlondelle
07-24-2014, 02:06 PM
any chance well see a 55-80 skill kits?? those for me seem to be hardest to get by.
Just saying i am agreeing with you on this idea for the kit boxes 55+ Krysten. :P
YosemiteYogorockBlondelle
10-23-2014, 05:07 PM
Any new news on what are to look forward to for synthesis kits or newer synthesis kits?:eek::)
Aysha
10-27-2014, 07:30 AM
Instead of them adding kits 50-80, I'd rather they simply make the crafts more balanced.
Goldsmithing 51-71: A pure nightmare.
Woodworking 51-71: Easy, peasy.
Bonecraft 51-71: Lots and lots and lots of synthing with no skillups, especially those stupid scorpion rings. Very few alternatives, way too many recipes needing coral fragments. Coral fragments are nearly impossible to get ahold of in any quantity whatsoever.
Alchemy 51-71: Easy easy easy.
Cooking 51-71: Easy.
Clothcraft 51-71: Expensive and/or Lots of Repetitive Grinding to get the materials yourself.
Leatherworking 51-71: Not as hard as Goldsmithing or Clothcraft, but it is up there, as Tiger Hides are difficult to come by these days.
Haven't tried Smithing past 60 yet, but it doesn't look all that much easier than Goldsmithing, with all of the Iron, Steel, and such being required. One Iron Ingot costs ~3600 gil from the guild, buying the ore. Gathering your own ore is a nightmare, you just end up breaking millions of pickaxes and getting lots of copper and pebbles.
I'd rather they give some of the crafts that need alternatives (Goldsmithing, Smithing, Bonecrafting) a boost, add in recipes that aren't so ridiculous. Bonecrafting needs a serious tweak. Once you get into the 70s, the one-and-only sensible recipe is Tigerfangs but you can synth 10, 15, 20+ between 0.1 increases.
Goldsmithing, trying to get to 70-71 to do Garudites is a pain in the butt. I've done 120+ Platinum Ingots and I'm still only 60.6. That's ~1.2 million gil spent on Platinum Ore, as there's only two places to get it from Mining, and the only two enemies in the game that drop it have horrible drop rates (Abyssea and Gustav Worms) at ~2% drop rate.
Everything else in that leveling range takes ridiculous amounts of Mythril (2 ingots per ring, some of that phase requires +1 rings) and nearly everything else requires gems which can ONLY be obtained by getting a High-Quality Synthesis on rare gems (Colored Rocks or Geodes). Geodes are 51, good luck actually HQing one of those.
The crafts should be better balanced than this. Goldsmithing should not be a nightmare to level compared to, say, Alchemy or Cooking. Geodes should give the HQ rocks by default (why do they give the same result as the Colored Rocks when they are much higher synthesis skill level?).
Protey
10-28-2014, 08:26 AM
@Aysha:
Leathercraft:
up to 58 do raptor skin recipes. massive amounts of these skins drop from the velkk coffers from incursion.
can do tiger leather (guild sells hides or can farm tigers in abyssea) for a bit depending on your +skill gear. if you have hands and torque can skip this step.
do white mouton to 67. if lazy can buy all the ram skins you want from infinite vendor in leather guild.... or if you don't want to spend all that gil, go spend a few minutes in abyssea - la theine.
behemoth leather to 70 (i recommend if going to take to expert level) or can do coeurl leather
bonecraft:
to 53 can do shell hairpin since get these in mog garden mining.
to 60 do scorpion ring. you may not be getting skillups (are you using kitron macaron and ionis?), but they are common from mog garden mining.
coral horn to 62. 3x oxblood guaranteed from Up In Arms BCNM.
scorpion mask to 64.
beast horn to 69 (abyssea - la theine).
oxblood orb to 74.
clothcraft:
silk cloth to 53.
can do karakul thread/cloth (guild sells wool or can farm the hides to make wool in caedarva mire) for a bit depending on your +skill gear. if you have spectacles and torque can skip this step.
green ribbon to 62. NPCing these you come out about even.
apkallu fletchings to 67. feathers are very common drop from apkallu in marjami ravine or time/kill even more so abyssea - misareaux.
black chocobo fletchings to 72.
goldsmithing: you are already over 60 so i'll start there
up to 66 do girandola. this is 2x gold ingots and 2x beeswax. beeswax is almost free with how much beehive chips drop from velkk coffers from incursion. Ingots on my server are 4k. NPC value for this item is about 7k. so not much loss there.
can do oberon's gold ingot/sheet to 69/70. or use those platinum ingots you made to make platinum arrowheads to 70.
Smithing: you are already 60 so i'll start there
nodowa to 66. NPCing these you will come out about even.
hien to 70. darksteel ores are common from mog garden mining and lizard skins are very very common from the lizards in the northern part of crawlers nest.
Iron Ingots are 2700 gil btw both for the ingot itself or for the ores (+cost of fire crystal).
Grekumah
10-30-2014, 04:53 AM
Though a specific release date has not been decided at this time, the development team is planning to release synthesis kits up to skill level 70. Once an implementation time has been set, we will let you know!
YosemiteYogorockBlondelle
10-30-2014, 04:04 PM
Though a specific release date has not been decided at this time, the development team is planning to release synthesis kits up to skill level 70. Once an implementation time has been set, we will let you know!
Cool, thanks for the reply back Grekumah.
I just hope they wont be to expensive since I seem to be stuck between just above 0 to 60k gil and maybe finally reach 100k gil after several months if i'm lucky with all the spending going on for the HP Warps and keeping assistance hired in the mog gardens, among other things. Gil has been a very daunting task for me thus I hope the higher newer synthesis kits will be on the low gil range side to purchase multiple stacks of them at once per time its done. Just a note that I know quite a few that have there problems making gil in game in which had me thinking about this ahead of time.
Grekumah
11-07-2014, 08:52 AM
A little off subject, but a player posed a question to the devs. regarding using a stack of crystals to create a cluster and we’d like to share that answer with you.
Due to the nature of crystal synthesis, you won’t be able to use 12 crystals to create one cluster. However, we’re currently looking into a system where you’ll be able to trade 12 crystals to an NPC to receive one cluster. We understand that everyone has been waiting for this since we previously received this request, but currently we have other tasks with higher priority, so it’ll take some more time for this feature.
We’ll also look into see at what timing we can introduce this.
SMD111
11-07-2014, 11:54 AM
A little off subject, but a player posed a question to the devs. regarding using a stack of crystals to create a cluster and we’d like to share that answer with you.
Due to the nature of crystal synthesis, you won’t be able to use 12 crystals to create one cluster. However, we’re currently looking into a system where you’ll be able to trade 12 crystals to an NPC to receive one cluster. We understand that everyone has been waiting for this since we previously received this request, but currently we have other tasks with higher priority, so it’ll take some more time for this feature.
We’ll also look into see at what timing we can introduce this.
i understand we cant just use 12 crystals to build a cluster
but i would be happy with it requiring 13 of one crystal type 12 for the crystal count and 1 for the matrix to hold them together
YosemiteYogorockBlondelle
11-07-2014, 08:56 PM
A little off subject, but a player posed a question to the devs. regarding using a stack of crystals to create a cluster and we’d like to share that answer with you.
Due to the nature of crystal synthesis, you won’t be able to use 12 crystals to create one cluster. However, we’re currently looking into a system where you’ll be able to trade 12 crystals to an NPC to receive one cluster. We understand that everyone has been waiting for this since we previously received this request, but currently we have other tasks with higher priority, so it’ll take some more time for this feature.
We’ll also look into see at what timing we can introduce this.
i understand we cant just use 12 crystals to build a cluster
but i would be happy with it requiring 13 of one crystal type 12 for the crystal count and 1 for the matrix to hold them together
What about crystal stacks being 99 to match the amount of synth ingredients possible up to 99 and I'm quite sure there be a lot folks happy with this one, specially when using synthesis history. well all goes the same in one cluster could be 99 crystals or if not then I guess, maybe the idea thats been used several times before from 2 npc's to bundle tools, ammo, and few other like items would have to do it, I suppose.
Protey
11-08-2014, 04:15 AM
i understand we cant just use 12 crystals to build a cluster
but i would be happy with it requiring 13 of one crystal type 12 for the crystal count and 1 for the matrix to hold them together
not going to happen. you can not have more than 8 items in a synth, even if they stack.
SMD111
11-08-2014, 05:15 AM
not going to happen. you can not have more than 8 items in a synth, even if they stack.
your can have up to 8 stacks of items not just 8 items
at lest the menu allows you to use up to 8 stacks
Protey
11-08-2014, 02:59 PM
your can have up to 8 stacks of items not just 8 items
at lest the menu allows you to use up to 8 stacks
name one synthesis recipe that allows you to have more than 8 items. whenever i try i get the error message that you can't synth with more than 8 items.