View Full Version : Haven't played my BST in months.
ZoMBie343
05-28-2014, 08:43 PM
I just wanted to share this with you, SE.
I have used my Beastmaster sparingly, since the release of Delve. (I still obtain all of the best Delve gear for BST, just to stay current....but what's the point?)
Please do something to make our job more relevant.
Our timers in 30-45-minute events are too restrictive.
Our abilities in 30-45 minute events are largely weak or ineffective.
Our presence in end-game content is non-existent.
Please fix this.
Bst and pets are weaker than non-pet dds (The ones whom get into pts^^); hence we struggle on tougher content. The pet and master need to work together to be efficient; it is difficult to do since the aforementioned are weaker than other dds.
Better pet selection and pet JAs could help out quite a bit; a pet variation of a acc/attack bonus would be great. Say,boost pets attack and acc by 25%.
SE could also get stop removing beneficial moves from the pets.
This. I only bring BST out for lolz when I am by myself. I know that even if I had full 119 gear no one would want to invite me to current content. Even just fooling around, it costs a fortune to play it. The new food did nothing to change that, just added another cost to an already expensive job that has no role in modern content.
ZoMBie343
06-10-2014, 10:03 PM
Still can't bring BST to events ; ;
Kjara
06-10-2014, 10:42 PM
I really loved my BST back in the days, but now I just can't cope with the outrageous costs.
Won't fix the endgame potential issue, but a 1hr ability to summon a random jug pet for free wouldn't hurt, now that everything and their mama is immune to Charm.
"Haven't played my Bst in Months"
SE does not want you to my friend^^
ZoMBie343
06-11-2014, 09:25 PM
"Haven't played my Bst in Months"
SE does not want you to my friend^^
I know, it makes me sad. ; ;
Babekeke
06-12-2014, 02:15 AM
I read in the Brady Guide that BST is for solo play only...
^^Which is why i keep telling bst, monstrosity > bst.
Monstrosity and bst both fight useless mobs on dated content, but monstrosity is free, while jugs cost money. Bst is a flawed/not in demand job; why throw money at it? Go play monstrosity if you want to use monsters solo on useless content; the pets are buffed, have all of their moves, and it is free^^ If you want to use axes, get a bigger axe "Wink"
But seriously; do you guys feel constant run wild effects will help? With the addition of stronger pets? Uncapped jugs? HQ lvl128 monsters like the hq crab? What do you guys/gals propose they do? Starting to believe that they are run dry out of ideas or just plain being stubborn "Shrugs"
That HQ jug announcement was a slap in the face XD.
ZoMBie343
06-16-2014, 01:23 AM
But seriously; do you guys feel constant run wild effects will help? With the addition of stronger pets? Uncapped jugs? HQ lvl128 monsters like the hq crab? What do you guys/gals propose they do? Starting to believe that they are run dry out of ideas or just plain being stubborn "Shrugs"
That HQ jug announcement was a slap in the face XD.
I completely agree with you.
They are making a big deal about these new "HQ" pets. If I read the description correctly, http://forum.square-enix.com/ffxi/threads/41040-A-Suggestion-From-The-Pet-Job-Community-Stop-Ignoring-Us-and-Listen-To-Our-Plea.?p=506919&viewfull=1#post506919, the "hq" rabbit will cap at 119 without bst affinity merits. I do not understand why they are releasing pets to work around the bst affinity restriction as opposed to replacing it completely.
Also; easier obtainment of the shrooms will not affect the pet's efficacy (Which is the major issue). Some of us already have high lvl Dortwins and it is still are sub-par pet.
"HQ" jugs should equate to unique pets. For instance, a hq jug should have access to rather rare abilities and stronger/more durable than its' NQ counterparts. These pets should have superior stats; including acc, attack and defense. A HQ Dortwin should use Wild Ginger, a HQ Hippo should occasionally use hoof volley after a special attack, the chapuli should have a chance of using nature's meditation after being hit with a special attack, The tulfaire should get, "from the skies," the crab should have access to mega scissors after using big scissors, Venom shower after using bubble shower, and the boar should get Zealous Snort for 2 charges. SE's perception of HQ is an extra attack or strength/some other random stat; or another minor/slight difference. Giving us access to pets we already have is not high quality. This was a grand opportunity for SE to boost bst pets, with the addition of HQ jugs; but it appears that they dropped the ball on this one.
Hopefully one of these summer updates really address bst's jug pet issues. It is certainly not Monday's update, that is for sure; unless these pets have a hidden secret that they are not telling us, I mean, it is "HQ" after all "Shrugs."
Imo, we are in dire need of a pet boosting JA, unless they adjust run wild.
I am very disappoint with the "HQ" pets being our only boost this update. The only thing this will improve is the revenues of crafters who will rip me off for them. I'm pretty fed up with being the worst pure DD in the game. At least pet jobs like PUP and SMN can also play a support role... and they also don't have to spend millions on consumables to be the worst DD in the game.
ALSO. Beast Affinity is not the issue, I mean what BST can't get those merits and some gloves from dynamis? Not hard.
I am very disappoint with the "HQ" pets being our only boost this update. The only thing this will improve is the revenues of crafters who will rip me off for them. I'm pretty fed up with being the worst pure DD in the game. At least pet jobs like PUP and SMN can also play a support role... and they also don't have to spend millions on consumables to be the worst DD in the game.
ALSO. Beast Affinity is not the issue, I mean what BST can't get those merits and some gloves from dynamis? Not hard.
I agree. Basically, bst is a dual wielding dd with no native DW trait. Bst has no native offensive JAs hence our pet's strength/dd capabilities are extremely important. Yea, sure Ibuki is a nice tank, on lesser content, but nobody invites bst to tank bosses. Enough of these hybrid pets; Only pure DDs from now on please^^
Waiting for the day when I click on this site and see bst improvements/jugs that will make a difference. The past few years was mainly...."Meh, another crappy jug and bst adjustment" Unless these pets can cap at 128 with affinity merits like the HQ crab; this update is completely useless, did not help nobody but crafters. I know the jugs/bst adjustments will suck when they announce it; For instance, today's jug update:
"Will will be adding HQ jugs that can reach lvl119 without bst affinity" My reaction "Meh"
Ideal announcement: We will be adjusting run wild's recast timer and remove the jug penalty. We also to adding the following jug pets; Scorpion, Hippogryph, Opo-opo, Wivre, Sandworm, Ruszor, and Snapweed. We will also be adding HQ versions of these jugs which are noticeably stronger than their NQ counterparts and posses powerful ready abilities. These pets can also reach lvl128 with beast affinity merits.
Also, I believe the HQ pets are indeed our new batch "Meh," unless they cap at lvl128. if they cap at 128; we could be on to something. This equates to stronger pets.
Can you explain to me what it takes to get a pet to 128? I am somewhat confused with how the pet level system works now. I hate to admit it, but it's true! And none of the wikis pull it apart properly.
^^Me too, but iirc, each jug has a level cap; with merits, they can exceed the lvl cap by 15 levels i belive http://forum.square-enix.com/ffxi/threads/36907-Why-are-bst-pets-getting-shafted?p=470081#post470081.
What I want to know is if I have a 117 axe, is my pet stuck at 117? Or can my BA/gloves etc bring it higher? Otherwise, I don't see the point of caring if it can get to 128 if it is currently functionally impossible.
Also they seriously need to uncap all the jugs. SERIOUSLY. And then Beast Affinity can just add bonus levels to your weapon level (unless that's what it is doing now?)
Cause otherwise I am just confused about what problem they think they are solving with these HQ pets.
According to SE's explanation, nope, your merits can bring it higher. I know the plasm crab can reach lvl 128 with merits.
This whole bst affinity stuff is a mess imo XD.
Edit: I believe that is what they are doing now; it is a step in the right direction.
Leonardus
06-17-2014, 02:05 PM
Jugpets don't go over your main weapon's item level, regardless of Beast Affinity/Gloves.
Jugpets don't go over your main weapon's item level, regardless of Beast Affinity/Gloves.
http://www.ffxiah.com/item/17910/trans-broth
Falkirk
06-17-2014, 08:52 PM
It's very easy to prove to yourself that HeraldHenry isn't level 128 regardless of your main hand axe. Summon him with no axe equipped (or with a level 99 axe) and compare his stats to these.
Level Accuracy Attack Evasion Defense
99 463 405 404 606
113 681 595 603 868
115 731 623 632 906
117 745 653 661 944
119 777 681 690 983
The level 128 cap w/BA 5 and augmented gloves is a theoretical maximum that has no meaning until we get iLvl Axes higher than 119.
It's very easy to prove to yourself that HeraldHenry isn't level 128 regardless of your main hand axe. Summon him with no axe equipped (or with a level 99 axe) and compare his stats to these.
Level Accuracy Attack Evasion Defense
99 463 405 404 606
113 681 595 603 868
115 731 623 632 906
117 745 653 661 944
119 777 681 690 983
The level 128 cap w/BA 5 and augmented gloves is a theoretical maximum that has no meaning until we get iLvl Axes higher than 119.
Take that up with SE; as I stated, according to SE these pets can scale higher. http://forum.square-enix.com/ffxi/threads/36907-Why-are-bst-pets-getting-shafted?p=470081#post470081
http://www.ffxiah.com/item/17910/trans-broth
http://ffxi.allakhazam.com/forum.html?forum=262&mid=1298635397162868956&p=10
Ask them is/why it is theoretical; herald is our highest capping jug.
Jugpets don't go over your main weapon's item level, regardless of Beast Affinity/Gloves.
Thanks, this is what I thought but then someone in my LS was like "I have level 125 pets" (or some such) and I was like, um, how? I just wanted to make sure I wasn't confused. Honestly if they made BST affinity add on levels over your mainhand weapon and uncapped all the jugs, that actually might help BST cause as it is our pets cannot keep up with content at all.
Basically BST affinity at this point is a broken mechanic that justifies them artificially lowering the max level of our pets so that it has a function. Given that we are so underpowered currently the entire mechanic needs to be fixed.
Thanks, this is what I thought but then someone in my LS was like "I have level 125 pets" (or some such) and I was like, um, how? I just wanted to make sure I wasn't confused. Honestly if they made BST affinity add on levels over your mainhand weapon and uncapped all the jugs, that actually might help BST cause as it is our pets cannot keep up with content at all.
Basically BST affinity at this point is a broken mechanic that justifies them artificially lowering the max level of our pets so that it has a function. Given that we are so underpowered currently the entire mechanic needs to be fixed.
Basically; this. There are admitting this by releasing jugs that work around it, hmmmmm.
I was of the mindset that the crab does indeed scale to 128 due to SE's explanation and comments from others.
Falkirk
06-18-2014, 04:37 AM
It's understandable why most BSTs are confused about what level their pet actually is. Even looking at their version update notes from the introduction of item Levels (http://forum.square-enix.com/ffxi/threads/35228-July-9-2013-%28JST%29-Version-Update?p=452806&viewfull=1#post452806)...
"Reference attributes when calling pets over level 99 have been changed.
If at or below level 99: PC’s Level + the pet’s maximum level
If over level 99: Main weapon item level + the pet’s maximum level
* The internal level will still be level 99, but the pet's stats will be raised.
* If the main weapon is switched out when a pet is active, the increased stats will change based on the new main weapon.
* Should the pet called be level 99 or below, its level will not rise above 99 even after equipping items that have their level displayed. (Added on July 19th, 2013)"
This is telling you that your main hand axe sets a hard limit on what level your pet is.
With /checkparam it's 'easy' to verify the level, but we shouldn't have to play detective to know basic info about the pet we summon.
But yeah, the highest level pet we can have at the moment is 119, until they release higher iLvl axes. And actually, the following pets have the highest theoretical level cap (w/BA 5+augmented gloves):
BraveHeroGlenn
SharpwitHermes
VivaciousVickie
BouncingBertha
AgedAngus
PonderingPeter
SwoopingZhivago
These all cap at level 134 or higher.
Good info; I just take SE's word for it, if they say it caps at 128, ill accept it, but it is good to know that players are willing to test this. I am not; unless they display it on checkparam that is, but nonetheless, good to have that cleared up.