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View Full Version : Mount Kamihr and Lefallia.



Zarchery
05-22-2014, 06:15 AM
Leafallia is okay. It doesn't come close to the splendor of the Lumoria or Tu'lia regions. I do enjoy being one of the earliest players to a new mission related zone for once instead of playing catchup months or years later. But I was really disappointed that the zone was so small. It's, what, 2 whole map squares? Any plans to expand the zone? It looks like there's an opening to a bigger map up north.

And Mount Kamihr is a weird zone. You zone into it by clicking on something 3 times during the current set of missions, view a cutscene, then immediately zone out. Will Mount Kamihr ever be a real zone?

Jedd
05-27-2014, 12:14 AM
I think that path going north in Leafallia is just to show where you're going for that tree planting cutscene. Not sure if the path would eventually go further, since it did seem to end in a cliff. We've yet to see the endgame area of SoA that would really be comparable to Sky or Sea, which I'm guessing will be something like the underworld. Leafallia is more akin to Hall of the Gods if anything. There was some concept art of this neat looking spiral structure/zone, but I'll be damned if I can find it. I just remember a dev holding up a picture of it in some video. Hopefully it won't be 90% hallway like most Ulbukan zones.

But yeah, Mount Kamihr is pretty disappointing. They really got my hopes up when I loaded into a "new" zone.