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View Full Version : so is this is our warning?



Feary
05-15-2014, 08:10 PM
Incoming Ergon Weapons for all jobs?

i think this is Dev teams way of telling us you should have been doing or be done with coalitions ranks. Therefore, I dont think they would have added such an extensive quest for its own >>NEW<< currency (High Purity Balyld including pouches) unless it was gonna be big. They could of just said you need 6m bayld for example.

:confused: /shrug, I'm glad i'm done with those.

so start your coalitions rank ups! either way you wouldn't want to be 5months+ behind when they release. they're good ways to earn bayld and exp. i just got 20~ merits capping Couriers.

Demonjustin
05-16-2014, 05:03 AM
Incoming Ergon Weapons for all jobs?Relics all have Attack or Accuracy as well as a fairly unique Aftermath. Mythics all have job specific augments as well as Occasionally Attacks X Aftermaths. Empyreans all have the Double Damage X% Aftermaths. Ergon weapons were said to be the RUN/GEO equivalent to Mythics, they have job specific augments and the iconic Occasionally Attacks X Aftermath. I think there's no reason to believe that there will be any more Ergon weapons than we already see. Ergon weapons are quite literally just Mythic Weapons by another name, and with different requirements, but the same overall weapon.

As for HP Bayld, the reason this currency needed to be introduced rather than it simply being 6 million Bayld is because of the balance situations. HP Bayld seems to be the equal to Alexandrite for these weapons in a sense, you need a lot of them and they take some time by themselves to gather, yet you can buy them from other players as well. Had it been a strict 6M Bayld there'd have been no way to buy them, only farm Bayld.

In the end I'd honestly not work on it unless you're after the RUN/GEO weapons, as there's seemingly little chance they'll ever release weapons for other jobs being that they're exactly identical to our current Mythic Weapons.

Afania
05-16-2014, 06:35 AM
What I don't really understand is, Ergon weapons are fairly OP and sorta job changing, I thought SE is moving away from time sink weapon being a requirement to play the job by adding easier to obtain options to bridge the gap? I can kinda guess after 9 months RUN gonna complain about their RUN not getting invite to event because they don't have Ergon weapon.

Demonjustin
05-16-2014, 06:57 AM
What I don't really understand is, Ergon weapons are fairly OP and sorta job changing, I thought SE is moving away from time sink weapon being a requirement to play the job by adding easier to obtain options to bridge the gap? I can kinda guess after 9 months RUN gonna complain about their RUN not getting invite to event because they don't have Ergon weapon.Gotta say I agree with ya there. Unlike other Mythics which are amazing for a job but not completely required this isn't the same for RUN & GEO. The largest issues with RUN & GEO were addressed through these weapons but only these weapons, RUN can't tank melee worth jack normally but this new GS makes it insanely easy by compare, allowing you to halve the incoming DMG which is even further mitigated via Phalanx to make it actually probably just under a PLD in tanking power. While it may not be as OP as Ochain is, it allows a RUN to mitigate a massive and consistent amount of damage. The main issue people have been having with GEO from what I understand is the Lupons dying so quickly, and again that's addressed since between just a pair of hands, the 119 bell, and this club, you have yourself sitting on a massive -91% Damage Taken on it.

It is fairly unusual and sad that we're seeing those 2 jobs 'fixed' via these weapons rather than real job adjustments.

Olor
05-16-2014, 07:27 AM
Honestly they should introduce these weapons for all jobs - if only to make the content more relevant. I fear that there won't be a lot of demand for these items etc - it won't drive people to do Adoulin content as much as it needs to be done (noticed no one rushed out to do reives because of yesterday's update...) - weapons for two jobs no one really brings to anything anyway... not sure that's going to be enough of a boost to content on the continent

detlef
05-16-2014, 08:50 AM
What I don't really understand is, Ergon weapons are fairly OP and sorta job changing, I thought SE is moving away from time sink weapon being a requirement to play the job by adding easier to obtain options to bridge the gap? I can kinda guess after 9 months RUN gonna complain about their RUN not getting invite to event because they don't have Ergon weapon.If they follow the PLD/BRD model, they'll eventually introduce easier-to-get alternatives that provide similar but weaker benefits.

Demonjustin
05-16-2014, 11:55 AM
If they follow the PLD/BRD model, they'll eventually introduce easier-to-get alternatives that provide similar but weaker benefits.http://wiki.bluegartr.com/images/5/5d/20753_description.png
http://wiki.bluegartr.com/images/7/79/20761_description.png


It's already done for RUN. I can't say the same for GEO but really RUN's Aettir breaks the cap just like the Ergon which puts them on the same ground in a way. Is it a real replacement? No, not even close, but I think that just like the shield and harp were from Oboro, this, is RUN's replacement. GEO has the bell but it can be used with the Ergon anyways so it's not really a replacement in any sort of the same way.

Feary
05-16-2014, 04:25 PM
Relics all have Attack or Accuracy as well as a fairly unique Aftermath. Mythics all have job specific augments as well as Occasionally Attacks X Aftermaths. Empyreans all have the Double Damage X% Aftermaths. Ergon weapons were said to be the RUN/GEO equivalent to Mythics, they have job specific augments and the iconic Occasionally Attacks X Aftermath. I think there's no reason to believe that there will be any more Ergon weapons than we already see. Ergon weapons are quite literally just Mythic Weapons by another name, and with different requirements, but the same overall weapon.

As for HP Bayld, the reason this currency needed to be introduced rather than it simply being 6 million Bayld is because of the balance situations. HP Bayld seems to be the equal to Alexandrite for these weapons in a sense, you need a lot of them and they take some time by themselves to gather, yet you can buy them from other players as well. Had it been a strict 6M Bayld there'd have been no way to buy them, only farm Bayld.

In the end I'd honestly not work on it unless you're after the RUN/GEO weapons, as there's seemingly little chance they'll ever release weapons for other jobs being that they're exactly identical to our current Mythic Weapons.

Ergons weapons can be mythic by another name, yes since RUN is viewed as a Magical tank and GEO is viewed buff support, i would categorize these as being the ghorn/aegis to ergon weapons. meaning, like melee relics have their aftermaths, these 2 weapons would be breaking caps like PDT, the same as aegis would do MDT. these would basically be the ghorn/harp and aegis/ochain mythics.

however i dont think S.E would of went this far in development to just be 2 weapons, they could be just laying the ground work/foundation while they sort out how/what these ergon will be unique.

now i can agree with the practicality of there being no inventory base currency like alex, plates/rifts and dynacoins. however, 6mil is balyd in the form of HPB or values is really no different. why would they just leave it as they did assault points or ichor?

if anything it just shows for more possibles.

Seems it can go either way.

Demonjustin
05-16-2014, 05:27 PM
While I agree that they could've left it as a form of points like Ichor or Tokens, there's a key difference you're not taking into account. That key difference, is Reives. Reives are a central part to the Adoulin expansion and as we've seen over the last few months there's just not enough incentive to keep us going back and doing them at this point. People keep leaving it behind and that results in people having a hard time to get through zones, a lack of col-rate, and the inability for some people to complete Wildskeeper Reives. I believe when they said they were planning to make Reives and Bayld more desirable this update this is a large part of what they're referring to. They may expect this to be a new kinda currency for things later on, but in either case we've already one solid use for it and it's a big one. People know of at least 6M Bayld being needed per weapon, I don't know if it takes more after or not, but that's a ton. If we need even more after, that's definitely a large market for those interested, which creates a need for Reives, and helps to solve the overall issue with that content.

I won't deny you have a point, but I really think that looking forward to more Ergon weapons with all the signs pointing to it being an alternative to making Mythics but for RUN & GEO, I think it'd lead only to disappointment.

Louispv
05-16-2014, 08:19 PM
Gotta say I agree with ya there. Unlike other Mythics which are amazing for a job but not completely required this isn't the same for RUN & GEO. The largest issues with RUN & GEO were addressed through these weapons but only these weapons, RUN can't tank melee worth jack normally but this new GS makes it insanely easy by compare, allowing you to halve the incoming DMG which is even further mitigated via Phalanx to make it actually probably just under a PLD in tanking power. While it may not be as OP as Ochain is, it allows a RUN to mitigate a massive and consistent amount of damage. The main issue people have been having with GEO from what I understand is the Lupons dying so quickly, and again that's addressed since between just a pair of hands, the 119 bell, and this club, you have yourself sitting on a massive -91% Damage Taken on it.

It is fairly unusual and sad that we're seeing those 2 jobs 'fixed' via these weapons rather than real job adjustments.

Pet damage taken- caps at 85%. Club and hands already has you over cap. Not that impressive when hands, hat, isa belt or bell, and magian staff already had you at 86%/88% of 85%. Knowing that, it's a pretty worthless weapon, unless they end up adding shields with worthwhile stats. (Magic damage+60 at a minimum to compare to staves.)

The great sword is amazing though. Ochain is about 50% damage blocked 100% of the time. This great sword is 25% of damage blocked 100% of the time. RUN also parries more than PLD. RUN also gets and holds hate better than PLD. RUN also aoe's their aegis levels of protection out 3/5 of the time. (More with the liement buff on the sword.) Unless new better shields get added, RUN is going to be better at physical AND magical tanking, since RUN basically has an aegis built into their job, while PLD can use only one shield or the other. (I think you also can't shield block when asleep, stunned, petrified or terrored, but DT- works all the time.)