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View Full Version : Repeat Login Campaign No. 11 and Items



Dragoy
05-09-2014, 11:23 PM
When I was complaining, uh, I mean suggesting for an adjustment on the price of drill pugils and dwarf calamaries... or whatever they are, I know I mentioned having them removed altogether, but I didn't imagine you'd take it that seriously!

Heh! At least I can now relax on that regard a bit, though now there is the Timepiece (http://ffxi.gamerescape.com/wiki/Timepiece)... for 3000 points!?

/sigh

I really need to learn to not hoard so much stuff. My /bank is literally full of (event) furnishing already as is, so it would definitely be for the best if I could look away.


So for me, the only useful/wanted item(s) was/were left off this time around. What do you, the reader think of the latest list (http://www.playonline.com/ff11eu/campaign/11th/login11.html)? Do you think the letterboxes that are (I think) 100%-loot from certain enemies are nice and cool? I could possiblai think of at least a couple of more useful things, but who knows, perhaps someone will take home a few of them.

I of course have many uses for many of the items, but I'm very indifferent about them, since I can go and do what normally is required for them. The bait for matsya (http://ffxi.gamerescape.com/wiki/Matsya) is quite time consuming to procure, and I actually appreciated the idea of them being included. I'd appreciate it more if they weren't so highly priced, of course.

In theory, I might be able to get the amount the campaigns awarded, within one day, by fishing up around 200 cave cherax (from looking at my notes, I'd often be around 40 pugils at 140-200 cherax).
In a real-world example, between February 7th and May 5th, I got about 222 dwarf pugils from 872 cave cherax. Adding the bait from two campaigns, in which I used almost all of the points of 4 characters into these, I've got about 30 matsya (from which none had a shawl; I'm expecting the first one to come somewhere at around 300, meaning I should need about 2000 bait more at least, which is what, around 30 months at this pace, and I want more than one shawl).


Speaking of price, that of the duck ring (ffxi.gamerescape.com/wiki/Duck_Ring) still makes no sense (assuming I know of all that it does), nor does the price of the expertise ring. These are things that might be cool to obtain from the gobbie mystery boxes, if they were actually made worth the time it takes to play their menu-game... I think my total daily tally is somewhere between 50,000 and 80,000 points, or thereamabouts.


Uff, this post suddenly doubled in size... ooopsies! It probably seems more ranty than intended, too. I was simply wondering what others think of the event nowadays, and of the current items provided by it.

Meh!

Anyblue, it looks like I'll remain as a not-a-fan of these logging in campaigns, and them myst'ry boxes. ^^;


Thanks for checking in!

Olor
05-10-2014, 01:41 AM
I'm excited by the beads as it may make it worthwhile to try putting together a low-man group for delve. Or they may be worth selling. Either way, I should benefit from them. Also happy to see all seals in the 10 point category.

Bayohne
05-10-2014, 11:03 AM
Since you brought up the extravagant timepiece that's available for 3,000 points, I feel this would be a good spot to share a post from Producer Matsui with you!



Hello, Matsui here.

We plan on continuing the repeat login campaign as we have received a lot of positive feedback from the community.
As you may know, the 11th repeat login campaign will start from May 10. Since the the number "11" is very special to us, we have prepared a special lineup for everyone!

Please note that the current plan is to have all of the 3,000 point items obtainable only from this campaign.

On the other hand, items such as the worm masque will be obtainable in the future.
(I really want that timepiece...)

Stompa
05-10-2014, 03:42 PM
I'm totally, totally getting the timepiece.

I'm so obtaining that item. Its really erudite and stylish!

:cool:

Babekeke
05-10-2014, 04:16 PM
What do you, the reader think of the latest list (http://www.playonline.com/ff11eu/campaign/11th/login11.html)?

Savory shank and either a bead or 2 or a beastly shank (depending on resale values at the time), then probably some AF upgrade items that drop from limbus zones that aren't my favourites. Same for both of my mules too.

Edit: I take it back, just spotted Zeid and Lion on there, which I missed while I was away.

Rifaran
05-10-2014, 07:15 PM
no no no why put the savory shanks only in this login campaign? that is a very bad idea please reconsider

Minikom
05-12-2014, 05:26 AM
yes please, more savory shanks

Dragoy
05-12-2014, 06:02 AM
Bayohne,


Thanks fer sharing.

Interesting tidings indeed. I was expecting them to leave those items off sooner than this, for at least a while, but they seemed to become the staple of the series... so to speak. I don't mind since I never spent my points on them, since with my luck, defending ring is not something I would get. I sometimes do go for the trigger(s) the normal way, however.

I can probably sympathise with those who enjoyed having them, since I just lost my only interest as I described earlier. They'll probably be back at some point...


As for the timepiece, of course I'll have to get it, too. I'll just have to move something away from my room to make it fit. >.<



probably some AF upgrade items that drop from limbus

Those can be pretty nice time-s(h)avers. I might go for some as well, though I like Limbus, but eh, fishing takes all my time, I maybe guess!

It is unfortunate that they left the empyrean +2 upgrade items off, as those were something a friend was collecting (I've spent quite a few points on them as well, just to complete them sets). Again, a cool time-saver, though I often prefer to go and beat them Abyssean NMs instead.

I wonder if they could implement an item that would grant us guild-points, or something similar. I bet I'm not the only one who'd find that worth their points.


Blubb!

Daniel
05-12-2014, 10:21 PM
Please reconsider only having Savory Shanks in this campaign. This is the first time since these campaigns came out that I have actually looked forward to it. Up until now this event consumed my entire weekend once a month, I dreaded knowing that it was going to be time to stand in that stupid line again. I have added more people to my black list standing in the Behemoth line than I have in the rest of my 10 year ff career. In addition the ridiculously small chance of getting the ring (0/33 now on KB) makes the entire system feel reward-less in spite of 10-15 hours in consumes every month. Maybe this is the second last campaign, I don't know... but please please leave the KB pops in there and ease my and no doubt thousands of other players suffering if only just a little ...

Belmonts
05-13-2014, 04:14 AM
Ok first of all I think that SE doesn't need any white knights neither I want to be one but here's one thing I'd like to share to this OP about savory shanks.

1) If it so "outdated" stuff and so Oh-I-can-have-my-50%-DT-set-without-it like many people do claim on this and another forums, why people still try so hard to get it?

2) With that being said, in my humble opinion it is still an awesome piece to have, gives you a great chance of survival in a oh-shoot situation. Therefore, it has to be "hard" to get it.

3) SE already threw us a bone every login campaign to get it, with 1 mule and your main you get 8 chances to get a savory. Also, the NQ and HQ version of behemoth are soloable for most any job with sparks gear at the very least. (for those who complain casuals doesn't get any love whatsoever).

4) I know SE concept of grind is way out of any human parameters reaching masochism, lol. But this grind is not hard (annoying? Yes) to get what is, in my opinion, an awesome item.

Also talking about keeping player base, if they just threw us all great gear and stuff just like that, people would be quitting in higher rates than they already do. Because no challenge at all makes a game boring and people will look somewhere else.

Even by multiplying the odds in between getting a savory shank out of the NQ one and the chances of King Behemoth dropping a D.Ring, acquisition of this is, by far, easier than ever, and all you have to do is log into the game and cash in NQ pops, I mean, more easier than this would be insulting.

I never thought I would of get a D.Ring myself. I remember my days back when people had to be on HNMLS' to get this, when some folks had practically no life and had to be called or texted to log into the game. I always have been a busy person, first with college and now with work. Neither I was so hardcore to devote myself into a game that will make me stop sleeping at 4 A.M. just because Behemoth window opened up lol.

So yes, getting D.Ring just became a grind thing, instead of a moronic farm where you have to be lucky AND with tight bonds with those LS leaders (dealing with drama and so on). Asking to just put on savory shanks every login campaign is not going to happen imo, taking in mind the "baRance" and how SE wants (in their own twisted train of thought) to keep people logging back and keep FFXI alive.

And for the record, I didn't spend a single gil on getting my D.Ring. It took me months ? Yes. But I finally got my ring using login campaign and I'm grateful SE made it reachable, so I've been thru that hell, and I wish everyone else on this ordeal the best luck.

Daniel
05-13-2014, 08:28 AM
Even by multiplying the odds in between getting a savory shank out of the NQ one and the chances of King Behemoth dropping a D.Ring, acquisition of this is, by far, easier than ever, and all you have to do is log into the game and cash in NQ pops, I mean, more easier than this would be insulting.


Getting savory for 3000 isn't increasing the odds anymore than normal for 1000, the drop rate on savory shanks with decent TH is already close to 30-40%. it just means I'm not going to have to wait in a line for 1.5 hours so that I can watch thfs with a thfs knife AFV3 boots and AFV2+2 gloves solo BH in 20 minutes.

Belmonts
05-13-2014, 08:55 AM
Getting savory for 3000 isn't increasing the odds anymore than normal for 1000, the drop rate on savory shanks with decent TH is already close to 30-40%. it just means I'm not going to have to wait in a line for 1.5 hours so that I can watch thfs with a thfs knife AFV3 boots and AFV2+2 gloves solo BH in 20 minutes.

It actually is, because by simple math every NQ pop has roughly a success rate of 1/4 (.25) (can get worse at times, can get lucky as well)

D.Ring drop rate is known by all of us much worse, to round it up (out of wikis) is .5% success rate so lets put it that in 1/60 you get it on a normal case scenario. So is (.01666667)

Adding up probabilities makes (.25)x(.01) = 0.00416667 chances of a drop rate (in fraction 21/5000) Because you have to win both events to succeed to win D.Ring. But both events are independent.

So yeah skipping the NQ conversion to savory shank does increase your success rate at the end of the day because (0.01666667) > (0.00416667).

Don't get me wrong man, I want everyone to get that awesome ring, but easing up things more than they are, in my humble opinion, is a little too much in my book, everyone may think otherwise or agree with me.

Nevertheless I hope you get your ring on this campaign.

Regards.

Olor
05-13-2014, 09:06 AM
Getting savory for 3000 isn't increasing the odds anymore than normal for 1000, the drop rate on savory shanks with decent TH is already close to 30-40%. it just means I'm not going to have to wait in a line for 1.5 hours so that I can watch thfs with a thfs knife AFV3 boots and AFV2+2 gloves solo BH in 20 minutes.

So not true. Wiki lists the drop rate as much lower, and my experience with TH10 suggests the same.

Dragoy
05-13-2014, 10:41 PM
Heh.

In my earlier comment, I was thinking of the beastly shank, honey wine, and blue pondweed for some reason. Must have been pretty sleepy indeed. I would remove these from the list as well, though I'm sure not many, if any will agree.

Why? Well, I do wonder how many they have made happy, and how many they have made unhappy. All I have seen from others doing it, is griefing, general rudeness, and disappointment. That's one of the reasons I have not even thought about going fer it. When I did do the battle quite a few times while helping with black belt, thus getting triggers the regular way, I'd normally not waste time in trying to get the treasure hunter effect up, for in the end of the day, everything is 50/50 to me. ^^;

That is to say, either you get something, or you don't! Simple as! :D

While on that topic, I do think they should completely remove the ability to raise the treasure hunter effect aside from equipment as usual. It's a plus that they put some limits in place, and as an idea it's cool, but it simply doesn't do good, unfortunately. The most prominent behaviour seen because of it is, of course, defeating the enemy as slow as possible while hoping for the effect to go up. I doubt that was one of the intended effects, but at the same time, I would not be surprised if it was.

To get back to the campaign, I feel these items should not be in the campaign because of what I mentioned above: it seems to be making more players disappointed, sad even, than it makes them happy. That's only my view, of course.

On that note, I do think the ring, and anything that rare, should be more common or at least more accessible. To explain why without going into it in length, I never felt 'drop-rates' being fair, especially on items that can't be sold. Someone will get them in one or few tries, while the other needs to go for hundreds, if not thousands of tries. That's simply uncool.

Since I doubt such basics will ever be adjusted, things could at least be made more accessible via other means. The amount of seals and/or crests required for battlefields, or the rate at which they can be obtained, could be adjusted. Considering the topic, they could (and should, in my opinion) adjust the amount available via the log-in campaign. That would also open up a lot more choice for battles one might want to go for, but wouldn't otherwise put the time or points into.


Just some thoughts. \ö/

Daniel
05-14-2014, 10:20 PM
It actually is, because by simple math every NQ pop has roughly a success rate of 1/4 (.25) (can get worse at times, can get lucky as well)

D.Ring drop rate is known by all of us much worse, to round it up (out of wikis) is .5% success rate so lets put it that in 1/60 you get it on a normal case scenario. So is (.01666667)

Adding up probabilities makes (.25)x(.01) = 0.00416667 chances of a drop rate (in fraction 21/5000) Because you have to win both events to succeed to win D.Ring. But both events are independent.

So yeah skipping the NQ conversion to savory shank does increase your success rate at the end of the day because (0.01666667) > (0.00416667).

Don't get me wrong man, I want everyone to get that awesome ring, but easing up things more than they are, in my humble opinion, is a little too much in my book, everyone may think otherwise or agree with me.

Nevertheless I hope you get your ring on this campaign.

Regards.

Who ever taught you math should be fired.

Just ignoring your typo with 0.01, your forgetting that you get 3 times as many chances with the 0.00416667 chance so your real rate is .0125... Even then, I still find that I average a savory shank every 3 kills with TH11-12.

Belmonts
05-15-2014, 12:53 AM
Who ever taught you math should be fired.

Just ignoring your typo with 0.01, your forgetting that you get 3 times as many chances with the 0.00416667 chance so your real rate is .0125... Even then, I still find that I average a savory shank every 3 kills with TH11-12.

Here: Adding independent events probabilities (http://www.mathgoodies.com/lessons/vol6/independent_events.html) lol

And 0.01 is not a typo, is your chance of getting a Defending Ring taking in mind you succeed once out of 60 tries (which it seems to be the horrible success rate) just a number that others have. And if you can't type 1/60 in your calculator and get 0.01 well... lol

You got it 1/1 ? ♬Sweeeet♪ You got it 1/92 ? Ewwww, lol. But D.Ring has that horrible success rate. 1 defending ring out of 60 tries is, more or less, the average success rate and taking in mind your savory shank popped out of thin air. Ergo, you taking that probability out of the table.

And you got 1/3 success rate from beastly to savory shank conversion instead of 1/4? Good fer ya lol, people has it 1/2 or 1/1 sometimes. That doesn't change the overall odds, is just your luck and the oh-so-hated TH 11-12.

So yeah, you will fight against the odds lol, and for everyone else that have the chance to get savory shanks out of login points I wish ya to get D.Ring.

Peace.

Daniel
05-15-2014, 08:23 AM
Here: [URL="http://www.mathgoodies.com/lessons/vol6/independent_events.html"]

And 0.01 is not a typo, is your chance of getting a Defending Ring taking in mind you succeed once out of 60 tries (which it seems to be the horrible success rate) just a number that others have. And if you can't type 1/60 in your calculator and get 0.01 well... lol

Peace.

I'll just assume your trolling now...

Belmonts
05-15-2014, 12:56 PM
I'll just assume your trolling now...

Nah, lol (´・ω・`)

FrankReynolds
05-27-2014, 12:52 PM
FFXI DB has Savory shank at:

5316 out of 34776 15.3% http://ffxidb.com/items/3342

and

Defending ring at: 349 out of 6771 5.2% http://ffxidb.com/items/13566

if that helps clear things up.

It does not list the level of TH on those kills though, so mileage may vary.

Beerbohm
05-28-2014, 06:03 AM
Sorry if this is a silly question, but I see these numerous timepieces, what do they do?

Belmonts
05-28-2014, 07:16 AM
Sorry if this is a silly question, but I see these numerous timepieces, what do they do?

They do look really nice in your Mog House, that is pretty much what they do.

They were only available on the welcome adventurers campaign (the one you share a code you buy with gil with another person that was new in the game) and both had to be on game or active for a long period of time to get this.