View Full Version : Scroll of Instant Warp
predatory
05-06-2014, 01:38 PM
I would like the rare tags removed from scrolls of instant warp, and have them stackable to 99
That would be quite convenient^^
Zhronne
05-06-2014, 06:12 PM
Was requested several times and I think there's an official reply from Matsui or a dev team saying it's not gonna happen.
Sad as it is =/
they said they were looking at it but didn't want to devalue worth of warp spell or warp cudgel. I suggested they remove rare tag but not make them stackable - so you could have a few on you at once, but it still wouldn't be super more convenient than other options.
Alhanelem
05-07-2014, 07:27 AM
I would like the rare tags removed from scrolls of instant warp, and have them stackable to 99
You and everyone else in the game except the people who craft warp cudgels.
But, they're not going to do it in part because it would minimize BLM's role as someone who can warp people (even though you don't need to be on BLM for that anymore)
Raydeus
05-07-2014, 08:40 AM
This would be so good.
Although the way I have my HP set nowadays I can just buy a new scroll right after using the previous one.
Still, I hope the devs would give this another consideration.
predatory
05-07-2014, 05:59 PM
You and everyone else in the game except the people who craft warp cudgels.
But, they're not going to do it in part because it would minimize BLM's role as someone who can warp people (even though you don't need to be on BLM for that anymore)
They devalued warp cudgels the minute they dropped instant warp to 10 cp. I own a couple of warp cudgels for when i forget warp scrolls, but let's face it, this isn't 2008 and warp scrolls don't cost 1k cp anymore, and warp sticks aren't the only alternative for people especially with all the waypoints, homepoints etc. It used to be people saved their cp for nation body piece and signet staff so they'd buy a warp cudgel, those days are long past, and so are the days of people making warp cudgels for huge profits. SE needs to realize this and move on, the rest of us have
Alhanelem
05-07-2014, 06:04 PM
SE needs to realize this and move on, the rest of us have I agree, but you and I both know they will hang onto this for the forseeable future. :p
We can personally move on as far as we want. If SE doesn't move, our game shrivels.
predatory
05-07-2014, 06:27 PM
We can personally move on as far as we want. If SE doesn't move, our game shrivels.
I know, but they seem to be stuck somewhere in the early 2000s for some of this crap, and for other stuff they can't learn from past mistakes, I'll give you an example of that. A few months back people were bitching because you had to buy login point items 1 at a time, so they changed it so you could buy them in multiples, along comes roe, and geuss what? You have to buy them in single items rather than multiples. If I owned a company and people kept making the same mistakes time and again I'd fire them, but apparently SE likes flushing money down the toilet because that's exactly what happens everytime the devs come up with something new, and then have to revamp it so it works the way it should. It is supposed to be a business and after almost 12 years you'd think they'd have the basics down by now
Xantavia
05-08-2014, 05:19 AM
I have to play devil's advocate and ask why you need so many warp scrolls? Is the 30 seconds it takes to get a new one that much of a hassle? Yes, I know sometimes you might forget, but thats what the warp-cudgel shoved in your sack is for. I carry plenty of things that can help me get back to my homepoint. WotG retrace staves just require an additional HP-crystal teleport. Rounsey wand will get me to whatever city I need. Tavnazian ring can get me close to another HP-crystal. City collars from holiday events. If for some reason all of that stuff is on cooldown, that seems more like a personal failure on my part.
predatory
05-09-2014, 03:40 AM
I have to play devil's advocate and ask why you need so many warp scrolls? Is the 30 seconds it takes to get a new one that much of a hassle? Yes, I know sometimes you might forget, but thats what the warp-cudgel shoved in your sack is for. I carry plenty of things that can help me get back to my homepoint. WotG retrace staves just require an additional HP-crystal teleport. Rounsey wand will get me to whatever city I need. Tavnazian ring can get me close to another HP-crystal. City collars from holiday events. If for some reason all of that stuff is on cooldown, that seems more like a personal failure on my part.
Convenience and I don't really want to carry 4309480329402 different items, a couple of warp cudgels, my tav ring and warp scrolls should be all i need. I'm the forgetful type and when I see a shout for something I want, or I start a shout for something I want to do, sometimes I feel rushed and forget to pick up a warp scroll, and if you're doing quick events like SKCNM20s both my warp cudgels are still cooling off after the third run ends, and if I forgot a warp scroll then I'm stuck holding the group up while I run back through the den of rancor, being able to buy a stack of warp scrolls would definately help in situations like that
Bayohne
05-09-2014, 08:38 AM
As a few of you have pointed out, we have to approach the situation carefully to ensure that it doesn't have an adverse effect on things like warp cudgels or the black mage's magic spell.
However, the dev. team is considering adjustments related to the scroll of instant warp and they are continuing to look into it.
As a few of you have pointed out, we have to approach the situation carefully to ensure that it doesn't have an adverse effect on things like warp cudgels or the black mage's magic spell.
However, the dev. team is considering adjustments related to the scroll of instant warp and they are continuing to look into it.
Ah, never considered this.
Annalise
05-09-2014, 10:04 AM
As a few of you have pointed out, we have to approach the situation carefully to ensure that it doesn't have an adverse effect on things like warp cudgels or the black mage's magic spell.
However, the dev. team is considering adjustments related to the scroll of instant warp and they are continuing to look into it.
People used to synth things like High breath mantles too but now there's no market for it with the way game has changed. It really would be no different than most other gear that has lost its luster with new content/updates. Warp cudgels are just one specific item that comes to mind because no one uses it as an actual weapon. Why should warp cudgels get specific attention when nearly anything else that is crafted has not?
If you are that concerned about warp cudgels and do remove the rare on warp scrolls/make them stack, why not reduce the warp cudgel recast to 1 minute? People can use them more which would put more in the market (though yes, their sales would decrease due to more warp scrolls). If someone's primary money market is warp cudgels, they can find something else. Everyone else has as things have changed (see nearly every craft except perhaps cooking)
I also doubt that anyone would be upset about the BLM spell Warp. It takes minimal fame and is a really easy quest to complete. If you are concerned about the price of the scroll, recently many scroll prices crashed (raise 3, phalanx, etc) due to the BCNM campaign so why should it really matter for the warp scroll?
Also, the daily tally goblin gives a way a lot of random cooking items like Tavnazian salads and Coeurl Sautee. That's a disregard for cooking and not many (if any) cared. Again, why the big concern for one woodworking recipe for warp cudgels? It just doesn't make sense.
Babekeke
05-09-2014, 03:22 PM
I personally haven't carried a warp cudgel for years anyway. There's so much other junk that I have that can teleport me.
Treat Staff II
Maat's Cap
Tav Ring
Olduum Ring (ok, I almost never use this lol)
Recall: Pash ring
Ram Staff
And, let's face it, the only thing that's inconvenient about blood warping these days is that from most areas you have to strip naked so it doesn't take the mobs forever to kill you!
Dragoy
05-09-2014, 04:34 PM
Heh.
My woodworking skill is at 92, and I've crafted exactly zero (0) warp cudgels, ever.
If I do look at the sales, I guess there is some want for them, but fishing takes all my time these days so I'm not going to start now either (chances are I would not start that even if I weren't fishing).
Only a few times have I used such a cudgel, years ago, and I did not buy the item(s) myself. I, for one, would not miss them.
I do miss many other things that have been affected adversely by other changes made. ^^;
Vivivivi
05-09-2014, 09:47 PM
Stackable to 12 seems reasonable. Cudgel sales aside, making the spell available to all jobs at level 99 would also be reasonable to me (keeping blms ability to learn at current level).
Alternatively, introducing an all jobs repatriation spell at level 99 works for me as well.
Whether SE adjusts this or not doesn't matter much to be personally, but more convenient warps is always welcome.
Redryno
05-09-2014, 10:32 PM
As a few of you have pointed out, we have to approach the situation carefully to ensure that it doesn't have an adverse effect on things like warp cudgels or the black mage's magic spell.
Is this the lesson we learned from killing the waystone/earrings?
Ok, its been long enough now and the face of FFXI has changed enough just give everyone a 30 min cooldown warp ability. BLMs don't really care about Warp anymore, and would love the fact they don't get bombarded with D2 requests from those folks to lazy to scroll of instant warp back. The only useful thing about WARP for blms is doing quests and things that require going back and forth rapidly to their respective home point. The 30 minute cooldown still leaves the usefulness of warp there, while the change EVERYONE would love. The fact you haven't already done this, implies no one in your office actually plays this game.
**Lol impact of making changes to scroll of warp... HILARIOUS! Folks really love spending 10 CP to buy a rare spell every time they warp. Oh wait...
P.S. As someone that plays this game, what happens is you just warp back... forget to grab another warp... need to warp again... look in your inventory, and say oh crap forgot to... oh well... runs grabs 10 mobs and blood warps back.
OR
you could just give us an ability to warp back (with a cooldown), or just make warp scrolls non-rare and stackable to 99 if your devs are feeling extra lazy.
Either way, the fact we are having this discussion tells me how totally out of touch with the simple way folks play this game. Get an intern that plays this game to give feedback with stuff like this. You shouldn't need a Dev "...to continue to look at this.", ROFL!
Dev 1: "Hey Bob, come here lets look at the warp scroll!"
Dev 2: "Yeah, thats a warp scroll alright"
Dev 1: "So everyone can purchase these right?"
Dev 2: "Yup"
Dev 1: "So what are they wanting us to do to the thing?"
Dev 2: "I don't know, they can everyone can buy them"
Dev 1: "Huh? well lets go grab a drink, come back and stare at it more..."
Dev 2: "Sounds good, maybe we can come back and stare at that code that only allows 3 instances to AA fights too"
Dev 1: "Lol, good one, but we have no idea what that stuff is."
Dev 2: "Your right its written in Chinese, and we only speak Japanese and English"
***Walks to water cooler***
predatory
05-11-2014, 06:56 AM
As a few of you have pointed out, we have to approach the situation carefully to ensure that it doesn't have an adverse effect on things like warp cudgels or the black mage's magic spell.
However, the dev. team is considering adjustments related to the scroll of instant warp and they are continuing to look into it.
How long has the dev team been looking into it and considering adjustments related to the scroll of instant warp? The game is 11 years old, are we looking at another 11 years for them to make a decision, or are they serious about it?
I can understand the rare tag on certain nm drops, I mean this can be a good thing to help put a damper in RMT activity, but scrolls of instant warp are buyable with cp, an, isp, bayld, etc, get rid of the rare tag already and make them just exclusive, and stackable to 12 or 99, doesn't really make a difference which, 99 would be better but 12 is good
Minikom
05-12-2014, 04:16 AM
we need jsut a book with 12 scrolls from npcs
Ramzi
05-15-2014, 04:17 AM
If they were going to remove the rare tag from a scroll, I'd prefer the reraise scroll. Sick of paying inflated prices from greedy crafters for the RR equips.
predatory
05-15-2014, 04:21 AM
If they were going to remove the rare tag from a scroll, I'd prefer the reraise scroll. Sick of paying inflated prices from greedy crafters for the RR equips.
Why not just remove the rare tag from both?
Ramzi
05-15-2014, 06:23 AM
Why not just remove the rare tag from both?
Ideally they would. If I had to pick one to make a topic about it would be the RR one though.
Trangnai
05-15-2014, 11:57 PM
I really doubt its worthy of worrying about Warp Cudgels, I haven't used mine in years. You could always introduce new items that woodworkers could sell that would make them profit, idk like Arrows, and such. considering I'm assuming that is one of the primary reasons anyone leveled the craft. as not only did it allow profit from people unwilling to level woodworking, but it also eased there own costs.
Last I checked the popular Ninja Tool Shihei also required woodworking. So I doubt Warp Cudgels would be there first loss to complain about.
The blm spell(s) would probably be relatively unaffected. As you would only need to buy them once, and cast them when on a job that can cast them while you have the MP, all this would do is save us points on buying another warp scroll. Like it always has. The spells price is more then worth it in the long term, weather you gathered the fame and did the quest. Or just bought it outright from AH.
Fatty
05-16-2014, 02:34 AM
I think warp scroll should be removed from the game. That functionality should be added as a "Return" spell (like in XIV). BLM Warp should let the player choose which Home Point to warp to (not just the one you saved at). In addition to that it should be castable on others. Warp II should do the same, except for the whole team at once. (or you could go with the same functionality as before)
Just some ideas here.
I think it's a real chore always having to collect one single warp scroll and/or forgetting it (we luckily do have warp cudgels etc though). I guess the ideas above could make warp items useless - however if they acted like BLM Warp spell which let you choose HP, and didn't have very long timer, they could still provide value. You will have a timer on Return spell in any case (like in XIV), 10-15 mins for example (but not much more).
predatory
05-16-2014, 03:55 AM
I think warp scroll should be removed from the game. That functionality should be added as a "Return" spell (like in XIV). BLM Warp should let the player choose which Home Point to warp to (not just the one you saved at). In addition to that it should be castable on others. Warp II should do the same, except for the whole team at once. (or you could go with the same functionality as before)
Just some ideas here.
I think it's a real chore always having to collect one single warp scroll and/or forgetting it (we luckily do have warp cudgels etc though). I guess the ideas above could make warp items useless - however if they acted like BLM Warp spell which let you choose HP, and didn't have very long timer, they could still provide value. You will have a timer on Return spell in any case (like in XIV), 10-15 mins for example (but not much more).
But this isn't 14, this is 11, and we've always used warp scrolls, and cudgels, and warp spell, and other items, we don't really want to blend the games too much together, some of us really like playing ffxi, we just want some minor tweaks made to the game. I don't know why people keep saying they do that in 14 they should do that here,this is a totally different game and I for one would like to keep it that way.
Lithera
05-16-2014, 09:32 AM
Don't think a warpga can happen in XI due to how they code it.
Camate
07-03-2014, 03:15 AM
Hello,
Just a slight update on this.
The team is currently looking into making it so warp scrolls can be stacked, and though there is a concern that Warp Cudgels may lose a bit of its luster, they are also looking into adding something to them that will boost their value a bit.
Mefuki
07-03-2014, 03:29 AM
I haven't used a Warp Cudgel in years, ever since the devs made the correct choice of making Warp scrolls 10CP each.
Good news! It's really funny that the devs worry so much about some items (like warp cudgels) while pretty much making entire events worth of gear completely useless every couple weeks... like why not worry about the value of plasm gear from original delve? That's something I'm way more concerned about... since it being worthless means no one has any reason to farm plasm which means I've been stuck at needing 120K plasm for my Tojil sword for weeks...
I mean I could do more win runs to get it but I find them stressful...
Zarchery
07-03-2014, 06:31 AM
As an alchemist, who used to make a good living synthing silent oil and prism powder before Spectral Jig and Monomi: Ichi rendered them obsolete, I don't think I really care about what happens to the warp cudgel market. Crafting hasn't been nearly as profitable as farming in ages.
Annalise
07-03-2014, 11:21 AM
Hello,
Just a slight update on this.
The team is currently looking into making it so warp scrolls can be stacked, and though there is a concern that Warp Cudgels may lose a bit of its luster, they are also looking into adding something to them that will boost their value a bit.
Again… changes have destroyed several markets over the years. Medicines. Food. Even look at trust and now people don't need things like au laits for regen anymore. Persikos Au lait were crazy powerful at low levels. Adding trust, I don't think I saw anyone cry over the impact it may have had on au laits.
Seriously, I just don't get the obsession with the warp cudgel. You might as well remove the adoulin gear for making the majority of crafted items worthless? Didn't think so.
Grekumah
08-05-2014, 06:57 AM
Greetings,
I have an update to share in regards to making warp scrolls stack.
Instead of making it so warp scrolls can stack, we’ve decided to add a new enchantment item that can be purchased with conquest points that will allow you to warp.
While there is no limit on the charges for this new item, it will have a recast time of 10 minutes, and in the event that you need to continuously warp in a short period of time we’d like players to utilize warp scrolls or Warp Cudgels. (To coincide with this change, we will be shortening the recast time on Warp Cudgels.)
This new item is scheduled to be implemented in the August version update.
Mnejing
08-05-2014, 07:11 AM
Hello Grekumah,
The JP post and a fan translation says that there will be unlimited amount charges on this new item, while your post states that there is a set amount of charges. Can you verify that this is correct?
ok let me get this straight.... you dont want to make scolls stack because you are concerned it will effect Warp Cudgel sales so instead you want to add another item that we have to carry arround that does the same thing but i can get with the same almost useless points im using for scrolls instead of forking over gil to woodworkers...idiots
Camate
08-05-2014, 09:37 AM
Hello Grekumah,
The JP post and a fan translation says that there will be unlimited amount charges on this new item, while your post states that there is a set amount of charges. Can you verify that this is correct?
There are unlimited charges on the new item. Sorry about the confusion. I've updated Grekumah's post as well.
Demonjustin
08-05-2014, 11:33 AM
I honestly have no idea what goes through the minds of the people in charge of this kind of thing.
We ask for the ability to stack warp scrolls, a limited number of uses due to the fact they will, one day, run out.
We are turned down due to Warp Cudgels, another item with a limited number of uses, being a source of gil.
We are then told that a new item, with unlimited uses but a 10 minute timer, will be added.
In what way were Warp Scrolls going to hurt Warp Cudgels that wasn't done in making an unlimited use item? I don't understand... Really, I just don't understand...
This isn't a complaint about the change, but rather, I wish things made more sense. When I see things like this I simply can't help but scratch my head and wonder how this made any logical sense to anyone on the team who was involved in it...
Raydeus
08-05-2014, 12:06 PM
This isn't a complaint about the change, but rather, I wish things made more sense. When I see things like this I simply can't help but scratch my head and wonder how this made any logical sense to anyone on the team who was involved in it...
The way I see it it probably has to do with at least 2 things. 1) Allowing Warp scrolls to stack would be immediately followed by the requests to allow players to buy more than 1 scroll at a time, which would mean completely changing the way you acquire warp scrolls in addition to the modifications to the item itself. 2) Making a new item would be far easier as it allows the old warp items to be left untouched.
Also, I can see how they didn't want to affect warp cudgels at first, and how they changed their minds once they looked at the data and confirmed the market for Warp cudgels is virtually dead. And now we'll have 3 ways of using warp at our disposal. So all things considered I'm very satisfied about it.
Sekundes
08-05-2014, 02:19 PM
I was really looking forward to stacking warp scrolls. An enchanted item is a completely different thing. We have plenty. Sure it saves us some space as we probably only need to have a single extra one since 10 minutes is likely to be fine for most things but my biggest issue is that enchanted items must be equipped and then you have to wait for their timer before use. A stack of 12 warp scrolls would be great. Done with what you're doing? Hit a macro, you're already on your way.
As far as requests to make you able to buy more than one warp scroll? Really? They would make a change like this and continue to make you purchase a single at a time? What would be the purpose of this? They aren't going to get any extra sub money from making me buy one at a time and honestly, a fix for this wouldn't be that hard. Just do an abyssea stone like method of "Fill me up!".
On this note, could we do away with this archaic pop up text menu purchasing of items? The game has a perfectly viable system already. NPC purchase screen, just make this particular screen cost CP instead of gil. If you want, you can put a big warning across the top or just mark each cost with a colored "CP" or whatever currency this particular purchase will cost. There are several benefits. One being that you'll be able to look at an item without having an item confirmation menu pop up for each individual item. Then you can pick the exact number you want to buy and buy them quickly and immediately without having to buy odd or stupid combinations of numbers to get what you want. Oh? you want 10? Well you're gunna have to buy 3 sets of 3 and then a single!
A stupid simple fix for a metric ton of menu issues all in a convenient already developed package.
Kraggy
08-05-2014, 03:57 PM
I honestly have no idea what goes through the minds of the people in charge of this kind of thing..
What I find interesting is seeing how FFXIV is evolving in comparison when it comes to mechanics like this: the FFXIV dev. team seems to understand that we're not in the 1990s any more and stupid time-sinks or annoying limitations that have no rational reason to exist shouldn't exist, while the FFXI team still seem to think this is 2002.
Raydeus
08-06-2014, 01:17 AM
What I find interesting is seeing how FFXIV is evolving in comparison when it comes to mechanics like this: the FFXIV dev. team seems to understand that we're not in the 1990s any more and stupid time-sinks or annoying limitations that have no rational reason to exist shouldn't exist, while the FFXI team still seem to think this is 2002.
I'm pretty sure XI would've evolved too if that much money had been spent on it's development and re-development. Not to mention most of the limitations come from XI's PS2 support and lack of resources to make deeper changes to the client, because again all the money goes to WoWclone XIV.
Grekumah
08-06-2014, 03:43 AM
Hello, everyone.
The main reason why the development team decided on the previously mentioned plans for warp scrolls is that they wanted to keep a sense of tension on the battlefield in both field areas and dungeons.
Since warp scrolls can be used without interruption as you are being attacked by enemies, if we were to make it possible to stack and carry around numerous scrolls there would be no real sense of fear when you are attacked by a monster. Due to this we decided to create a new enchantment item that has a slight timer before it activates.
While you will have to wait 30 seconds after equipping this new item in order to warp, we’ll be reducing the Warp Cudgel’s use timer to 10 seconds and reducing the recast timer to one minute.
Raydeus
08-06-2014, 06:37 AM
...wha?
Well, I'm a RDM of many years so even while playing other jobs there really aren't any mobs I fear when they aggro me, so that reasoning makes little sense to me. o_O;
System limitations would be one thing, but this is... huh... :confused:
Balloon
08-06-2014, 06:39 AM
Yeah, I don't mind, I didn't even think it warranted an explanation, but.. If mobs were around and I wanted to warp, I'd just let them kill me. It's an insignificant amount of exp these days.
Glamdring
08-06-2014, 07:46 AM
Yeah, I don't mind, I didn't even think it warranted an explanation, but.. If mobs were around and I wanted to warp, I'd just let them kill me. It's an insignificant amount of exp these days.
D3, the only way to travel, cheaper than a travel agent, too.
Selindrile
08-06-2014, 08:10 AM
Hello, everyone.
The main reason why the development team decided on the previously mentioned plans for warp scrolls is that they wanted to keep a sense of tension on the battlefield in both field areas and dungeons.
Since warp scrolls can be used without interruption as you are being attacked by enemies, if we were to make it possible to stack and carry around numerous scrolls there would be no real sense of fear when you are attacked by a monster. Due to this we decided to create a new enchantment item that has a slight timer before it activates.
While you will have to wait 30 seconds after equipping this new item in order to warp, we’ll be reducing the Warp Cudgel’s use timer to 10 seconds and reducing the recast timer to one minute.
In this context, how is carrying a stack of warp scrolls any different from carrying one? You don't need to warp outo f danger twice in a row, because you HP to a town, where you can buy another one, whether they are stackable or not, has literally 0 change or effect on any sense of fear we might feel about being attacked by a monster, most players I know try to always carry one warp scroll on them, so any potential for that argument has been dead for ages, and as now you can teleport to any HP after buying your next Warp Scroll, it's even less of an issue.
The only change that this would make, is that it would reduce our chances for "oops I forgot to get one", and would lessen the amount of times we have to talk to the NPC by our homepoint, reducing wasted time travelling from event to event.
Chimerawizard
08-06-2014, 09:56 AM
just read about a new warp ring w/ conquest points.
removing rage post pending this new item is decent enough to waste the inventory.
That reasoning is ridiculous. I won't use a Warp Scroll to escape death, ever. I'd rather die for the almost free warp, because Experience is absolutely worthless as a death penalty.
People are probably going to idle their Warp Ring anyways.
Calatilla
08-08-2014, 10:26 PM
Nobody warps out of a fight because they might die, I`d rather go down fighting myself, and the exp loss is hardly even noticeable anyway. As almost everyone has said you can just go and get another warp scroll anyway and go straight back out. I don't know where this sense of fear you talk about comes from. The only mobs in the game currently that anyone really fears dying to are endgame mobs and I doubt anyone is going to waste a run for the sake of a bit of exp.
Warp scrolls are just a way of getting from 1 place back to your home point when you're done with whatever it was you were doing. Can't remember the last time I ever used a warp scroll to escape death.
Fatty
08-09-2014, 04:45 AM
I'm very happy with this change. Warp Ring sounds great.
I'm trying to understand why people are dissatisfied.
I understand having to wait for 10 seconds for equipping may be inconvenient, but on the bright side it's great you don't have to worry about how many warp scrolls you have left in your inventory, or forgetting to restock at one point. That would happen, it's more likely to forget about it when you can buy multiple. And you don't have worry about carrying another Warp item in that kind of situation.
While Warp Cudgels may be devalued, price fluctuations happen to all items in a game with fully dynamic economy. I don't think people were getting particularly rich only by selling Warp Cudgels, and items which were far more valuable had been devalued before due to many other reasons. There will be other, new items that you can make money from too.
I think it's a great change! Let's be happier.
Calatilla
08-09-2014, 10:17 AM
I'm not dissatisfied with the addition of a warp ring, I think it's a great addition. I always have a random teleport ring, a warp club, olduum ring and a warp scroll on me anyway so I always have a way of getting home.
I am just confused at their reasoning behind not wanting to allow warp scrolls to stack rather than create a whole new item. The reasons they state aren't situations players use warp scrolls for.
Camate
09-09-2014, 03:39 AM
I have a minor update about the Warp Ring I would like to share.
After the October version update the development team will be reducing the 30 second period you have to wait to use the Warp Ring after you've equipped it.
Vivivivi
09-09-2014, 01:22 PM
I have a minor update about the Warp Ring I would like to share.
After the October version update the development team will be reducing the 30 second period you have to wait to use the Warp Ring after you've equipped it.
So there's an October update then? :D
Camiie
09-09-2014, 06:45 PM
Hello, everyone.
The main reason why the development team decided on the previously mentioned plans for warp scrolls is that they wanted to keep a sense of tension on the battlefield in both field areas and dungeons.
Since warp scrolls can be used without interruption as you are being attacked by enemies, if we were to make it possible to stack and carry around numerous scrolls there would be no real sense of fear when you are attacked by a monster. Due to this we decided to create a new enchantment item that has a slight timer before it activates.
While you will have to wait 30 seconds after equipping this new item in order to warp, we’ll be reducing the Warp Cudgel’s use timer to 10 seconds and reducing the recast timer to one minute.
Once again the devs prove how out of touch with the community they are. We don't think the way they think we do.
Rubicant82
09-10-2014, 07:46 AM
Wait, we are suppose to experience fear when attacking a monster?
LMAO!
Wha?
How most players think:
"Oh NO I am going to die ... I guess I will lose that 1.5k EXP .... on look I killed a rabbit in the new areas and got that 1.5k exp back.... I'm going to go fight that other monster again and see if I can win!"
Just say'n it is a game, fear is not a factor.
Kafrein
09-10-2014, 09:21 PM
FFXI has always had a really strong sense of tension though. If you get aggro you get adrenaline, because if your character dies you'll lose tons of exp. It's not as bad nowadays because the game on the whole is so much easier, and exp loss is so much less, but it is something quite unique to FFXI I think because most MMOs it's really not a big deal.
I guess what I'm saying is, I get where Square is coming from. They need to keep that sense of tension, it's one of the things that makes FFXI so immersive.