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View Full Version : Suggestions: All servers using one Action House



iSafa
04-27-2014, 01:49 PM
Hello

in odin it became very hard to sell anything, for instance 5 out of 15 items sold and the rest are returned to me, where I remember before everything get sold even the junk which u get from normal mobs.

So what if all servers merged to one action house?

Alhanelem
04-27-2014, 02:18 PM
Wouldn't solve any problems, really. just more supply of the things people want most and still none of what people need for short periods of time (e.g. low level stuff).

Also It's a good thing that each server has its own economy. I don't like the idea of trading items across servers.

Vold
04-27-2014, 04:06 PM
So what if all servers merged to one action house?Your 5 items that sold would probably have made you more money off the vendor than the AH.

You were either undercut, prices too high, or lack of interest as to why items returned to you. But by all means, push for this change if you like the idea of trying to sell your one darksteel ore on a AH with 1,000 darksteel ores at once. Nevermind what you might or might not get for your item. You'll probably never be able to sell anything with all undercutting across servers crammed into one economy. Talk about damn. Talk about I rather deal with FFXIV's non existent economy.

With that said, I don't see a problem with designing something like a mini AH where certain items that have a difficult time selling on a single server can be put at and seen and bought across worlds. This would be a great benefit to the game and new characters, and big hairy frickin' deal if Joe conspires with Tom on BG to use the cross world AH to exchange a large amount of gil, or whatever earth shattering misdeed they can come up with, a limited number of shady business deals is no reason at all to not go through with a limited cross world AH system that only permits so many specific items to be put on it in an effort to help any existing characters in need of it's service.

It's the only way the new/do over characters are ever going to have things be eased for them. I just don't know if there's enough of either to warrant the work put into making it happen. And even if there is, if there's enough players who would bother stocking the secondary AH when the choices for stocking are restricted. And even then, how do you go about choosing what's on the short bus list? There's so many items that rarely sell. Should it be for gear only, levels 1-50? Craft materials only? Misc only? I can't even begin to scratch the surface on this idea. I just know it'd do far more good than bad.

predatory
04-27-2014, 07:06 PM
The economy would take such a nose dive there'd be no reason for anybody to do much of anything, one of the prime motivators for getting stuff done is farming crafting, fishing etc. If you took those activities away alot of people would die of sheer boredom. What would be the use of doing anything other than skirmish and delve if there isn't going to be a reward for it?

Lithera
04-27-2014, 09:20 PM
But people don't craft now because most things needed to start a craft or to get back to leveling one that is low level is that they are almost never on the AH.

Damane
04-27-2014, 09:25 PM
Hello

in odin it became very hard to sell anything, for instance 5 out of 15 items sold and the rest are returned to me, where I remember before everything get sold even the junk which u get from normal mobs.

So what if all servers merged to one action house?

that wouldnt solve anything, infact it prolly would things even more worse ¬.¬

Kaiichi
04-28-2014, 09:01 PM
I was actually wondering the same thing a wile back but figure it would turn into a large supply of basically what items are already on AH. This in turn would just have prices fall. If they fall too much, most will stop farming the few things that are farmed. The only way I can see more lower level gear/item on AH is one, we need more of a player base across all worlds, and two, go back in time and kill of the super fat exp from abbysea, not kill the content, just the super fast level gain, or, have the level requirement to get into abbysea 70+. But even if they fixed that aspect now, it would anger a lot of players, both new and old for may reasons.

I believe that SE knows that this game is now dieing, so there just having fun with it, teasing us with other things, and overall just handing us things till we all quit. Even today, the only reason I did anything is because my wife was adventuring along with me. I belong to.... lol I got off subject... :)

Yeah, um... too many of same items will have people undercutting massively, everything will cost 1 gil, everyone will have everything except the ones that don't. >:P

predatory
04-29-2014, 03:18 PM
But people don't craft now because most things needed to start a craft or to get back to leveling one that is low level is that they are almost never on the AH.

most in not all lowbie crafting items can be farmed, harvested, logged, mined, or bought from npcs. This goes with the mid to lower upper levels as well

predatory
04-29-2014, 03:29 PM
I was actually wondering the same thing a wile back but figure it would turn into a large supply of basically what items are already on AH. This in turn would just have prices fall. If they fall too much, most will stop farming the few things that are farmed. The only way I can see more lower level gear/item on AH is one, we need more of a player base across all worlds, and two, go back in time and kill of the super fat exp from abbysea, not kill the content, just the super fast level gain, or, have the level requirement to get into abbysea 70+. But even if they fixed that aspect now, it would anger a lot of players, both new and old for may reasons.

I believe that SE knows that this game is now dieing, so there just having fun with it, teasing us with other things, and overall just handing us things till we all quit. Even today, the only reason I did anything is because my wife was adventuring along with me. I belong to.... lol I got off subject... :)

Yeah, um... too many of same items will have people undercutting massively, everything will cost 1 gil, everyone will have everything except the ones that don't. >:P

lower level gear ca be obtained from cp, an, isp, roe etc. turning back the clock on fast xp means going all the way back to the pre-toau days, and as much as I loved the sense of community back then, I really don't want to go back to level 70 being halway ro 75, and a year at a time leveling jobs to cap. You have no idea how expensive leveling rng or nin was back then, or what kind of strangle nold the rmt had on the economy because of the time it took to level

Lithera
04-29-2014, 08:41 PM
most in not all lowbie crafting items can be farmed, harvested, logged, mined, or bought from npcs. This goes with the mid to lower upper levels as well

Because people want to deal with the troll that is the rng while harvesting for their things. Even if they are in the right zone it can take quite some time to get enough of the correct item you need for the most rewarding for skilling up on. Guilds and region vendors are not an option for somethings and at times trying to find a shop that sells an item you need might take a while checking various wikis. The time spent gathering the items you need in the amount you want vs the time to synth them while hoping you don't break and loose the hardest to get every single time is not worth the reward. When if the crafting economy was better you could spend less time buying from the AH at maybe a higher price. With not having to go jet setting around the map for a good while. Heck i'd probably have a better chance abusing my mog garden at getting the items.

predatory
04-30-2014, 07:55 AM
Because people want to deal with the troll that is the rng while harvesting for their things. Even if they are in the right zone it can take quite some time to get enough of the correct item you need for the most rewarding for skilling up on. Guilds and region vendors are not an option for somethings and at times trying to find a shop that sells an item you need might take a while checking various wikis. The time spent gathering the items you need in the amount you want vs the time to synth them while hoping you don't break and loose the hardest to get every single time is not worth the reward. When if the crafting economy was better you could spend less time buying from the AH at maybe a higher price. With not having to go jet setting around the map for a good while. Heck i'd probably have a better chance abusing my mog garden at getting the items.

If they go to an all worlds ah for [insert whatever reason here] the economies on all the servers will be destroyed overnight, it's simple economics, when you flood a market with anything of value, it quickly loses all value

Mirage
04-30-2014, 08:01 AM
Aren't you forgetting that the demand for items will increase by a dozen times as well?

predatory
04-30-2014, 08:22 AM
Aren't you forgetting that the demand for items will increase by a dozen times as well?

Before they made phalanx a common drop from the bc's it came from, it was running 1.5 to 2 mil a copy, more on some servers, now you can't give it away. If they combine all the auction houses on all the worlds NOTHING will have any rarity, everything will become like phalanx.

Someone will see 20 of that high end [whatever] up for 7 mil so he'll put his up for 6 mil, the next guy up will see the last sol for 6 and undercut that, and it'll snowball from there. The only thing really holding the individual economies up are the rarities of items and the value placed on them by the players on that server

Demonjustin
04-30-2014, 02:29 PM
Before they made phalanx a common drop from the bc's it came from, it was running 1.5 to 2 mil a copy, more on some servers, now you can't give it away. If they combine all the auction houses on all the worlds NOTHING will have any rarity, everything will become like phalanx.This isn't really accurate. The BCs increased the amount of Phalanx that was in circulation by a ton, yes, but the amount of people who needed it remained the same. Say they increased the amount of Phalanx scrolls that were on a server by 10 times, that means unless the amount of people who need it also increases by 10 times then the price will drop as the supply/demand ratio has changed drastically. This is what happened in your example.

Changing the AH to be the same across all servers however is a different story. You're increasing the supply, but the demand is also rising exponentially because while you're looking at the supply of 20 servers you're also looking at the demand of 20 servers, which means the ratio should be fairly balanced still.

predatory
04-30-2014, 03:58 PM
This isn't really accurate. The BCs increased the amount of Phalanx that was in circulation by a ton, yes, but the amount of people who needed it remained the same. Say they increased the amount of Phalanx scrolls that were on a server by 10 times, that means unless the amount of people who need it also increases by 10 times then the price will drop as the supply/demand ratio has changed drastically. This is what happened in your example.

Changing the AH to be the same across all servers however is a different story. You're increasing the supply, but the demand is also rising exponentially because while you're looking at the supply of 20 servers you're also looking at the demand of 20 servers, which means the ratio should be fairly balanced still.

Let's assume you're right, then why even bother in the first place, sounds like a lot of development money that could be spent on really cool stuff. I don't know, if what i want isn't on the ah or in bazaars I farm it, putting all the servers on the same economy is a disaster waiting to happen

Mirage
04-30-2014, 06:53 PM
So basically you're saying that nothing can have value in a large economy. Sorry, not buying it.

Lithera
04-30-2014, 08:43 PM
Same here. That and someone did say a full AH might not be a good idea. So the OP was like ok, but how about a mini one that only delt with things that were not selling daily. Thus it would mostly be crafting items which would be a godsend for crafters on shiva since it seems to be dead or mostly dead. There are days when you can't even buy any shihei stack bound or not. This is also not XIV where undercutting runs rampant. I try to go with the going rate unless I feel the going rate is at a price I wouldn't want to buy it at.

Demonjustin
04-30-2014, 09:13 PM
Let's assume you're right, then why even bother in the first place, sounds like a lot of development money that could be spent on really cool stuff. I don't know, if what i want isn't on the ah or in bazaars I farm it, putting all the servers on the same economy is a disaster waiting to happenI could be wrong, I am only going by what I know as economical logic. If you've 10 items and 100 people, the price will be high, when you have 1000 items and still only 100 people wanting it, the price will plummet to the point it's not even wanted. On the other hand if you've 10 items and 100 people, but then have 1000 items and 10000 people still wanting it, your prices shouldn't change much as the supply to demand ratio remains the same, which means the item's rarity/value hasn't changed.

As for why to bother, well, the easiest example I can think of is high level HQ craft gear. For instance, let's say I have crafted a Hexed Coif -1, rare item, hard to craft, tons of optimizing mages want this item. Not only is it rare to have one crafted that I could buy on the server but it's likely never going on the AH due to the fact no one on the server could/would afford it and the crafter would have to put it back up several times at high cost to themselves. If you merge all of the servers however you open a much larger market, now where my server may not have crafted one or people may not have put it up due to lack of people to buy it now I've many servers of people in which to buy it from. The people crafting this item now have the same cost to put it up, but so many more people who may be willing to buy it so they should have less issues with putting it on AH as you're not only potentially selling to 20 people who want it on your server but 200, and so on.

Basically rare items would be found on the AH more often, and lower demand items could easily find their way on the AH more frequently since it wouldn't necessarily be a wasted slot.

I admit I could easily be wrong and it could be a disaster as you explain just from what what I know I think it'd be better for people wanting rare items while still giving a balanced price due to supply/demand.

predatory
05-01-2014, 03:39 AM
I could be wrong, I am only going by what I know as economical logic. If you've 10 items and 100 people, the price will be high, when you have 1000 items and still only 100 people wanting it, the price will plummet to the point it's not even wanted. On the other hand if you've 10 items and 100 people, but then have 1000 items and 10000 people still wanting it, your prices shouldn't change much as the supply to demand ratio remains the same, which means the item's rarity/value hasn't changed.

As for why to bother, well, the easiest example I can think of is high level HQ craft gear. For instance, let's say I have crafted a Hexed Coif -1, rare item, hard to craft, tons of optimizing mages want this item. Not only is it rare to have one crafted that I could buy on the server but it's likely never going on the AH due to the fact no one on the server could/would afford it and the crafter would have to put it back up several times at high cost to themselves. If you merge all of the servers however you open a much larger market, now where my server may not have crafted one or people may not have put it up due to lack of people to buy it now I've many servers of people in which to buy it from. The people crafting this item now have the same cost to put it up, but so many more people who may be willing to buy it so they should have less issues with putting it on AH as you're not only potentially selling to 20 people who want it on your server but 200, and so on.

Basically rare items would be found on the AH more often, and lower demand items could easily find their way on the AH more frequently since it wouldn't necessarily be a wasted slot.

I admit I could easily be wrong and it could be a disaster as you explain just from what what I know I think it'd be better for people wanting rare items while still giving a balanced price due to supply/demand.

Prices will go down to match the lowest prices on all the servers for any given item, and with more of the items up on the ah they will go down from there, remember this is a game full of noobs who think 100k is alot of money, and will sell things worth millions for 100s of 1000s so they can get their money fast, rather than put it up for what its worth and letting go til it sells. This isn't real world economics where real world money and supply and demand rule the day, and manufacturers increase or shrink the supply of an item to control its price, this is a game where everyone is out for themselves and undercutting the market by extremes. There are no patents on items here, just stupidity by players, and it will crash the market

Sfchakan
05-01-2014, 03:57 AM
This is one of the worst suggestions I've seen posted here and that's saying a lot.

This would be an RMTs paradise. Intentionally flood the market of any item that will sell so people can't generate gil as quickly, only to turn around and sell them the gil you have hoarded away. Want some gil to buy currency for a weapon? Guess you'll have to farm it yourself or buy gil from the RMT!

The changes to server merges have already brought more than enough shenanigans to our economies.

Thanks for the offer, but I'll have to pass!

Kuvo
05-01-2014, 04:44 AM
I'm not buying this idea either. There are a lot of reasons for both sides but in my opinion this is a game, not a really economy. When I wanted to buy a buzzard tuck for my friend who is leveling redmage there weren't any on the AH for some time now. So me and him used our seals to do the BCNM a few times and he got the drop. A few things happened. We worked together not using NPCs or trusts, we actually worked as a team, we used our seals, and we played the GAME!!! What an amazing concept. If the AH doesn't have it play the game, if it's too rare or you can't obtain it yourself keep playing the game and move on.

Mirage
05-01-2014, 06:23 AM
Using the AH is playing the game, because the AH is part of the game.

Olor
05-01-2014, 06:52 AM
My idea is they allow guilds to stock all items related to the the guild if players sell to them, and give a higher sell price at the guild. May not be worth hiking to the guild for the slightly higher NPC price - but I'd probably do it after a VW run.

I'd also like to see Muckvix's junk shop or whatever buy things under the "misc" tab - same deal, higher than normal NPC sell price, players can buy whatever was sold, reset store every week or w/e

That way people could buy that random thing they need for a quest or a recipe and players could get a bit more gil for their junk. This would make it easier to level crafts. Right now its just stupid trying to get materials.

Spellcaster
05-01-2014, 09:19 AM
the op is not aware that the game is dead/empty servers? i don't think ppl uses the AH anyways, but to buy magic scrolls

Mirage
05-01-2014, 09:41 AM
You're pretty mistaken, though.

predatory
05-01-2014, 04:03 PM
the op is not aware that the game is dead/empty servers? i don't think ppl uses the AH anyways, but to buy magic scrolls

I agree with Mirage and I think you're mistaken on both accounts, the game isn't dead yet, as a matter of fact I think it has alot of life left in it, SE does too or they wouldn't be bending over backwards to keep us playing, and the player base isn't getting any smaller really. And people use the AH for alot more than just scrolls, almost anything I put up sells, people just forget that sometimes you gotta npc stuff or toss it. The sale history is a good indicator of what moves and what doesn't

detlef
05-02-2014, 04:49 AM
It'll be hard to sell common stuff and hard to buy rare stuff. Expect to see things like darksteel ore history looking like 2995 2995 2997 2999 2999. Oh and AH camping bots will have a field day.

Sfchakan
05-02-2014, 11:29 AM
It would be AH RMT bots all day, every day. Want something? Gotta buy it from them...