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View Full Version : Pet Stat Calculations



Louispv
04-22-2014, 02:53 PM
Square Enix, you found it necessary to make all weapons receive a 2/3 status buff from base stats. Players receive 2 attack for every 3 strength and 2 accuracy for ever 3 dexterity. However pets are still using the old 1/2 status boost from 1 handed weapons of the past. (1 job point into overdrive/familiar effect only adds 1 att and acc instead of the 2 it should give)

Correct this and that alone would add 40ish accuracy and attack to every pet, and help immensely to catch the incredible weakness of all pet jobs up to usable. It's not as if it'd possibly be overpowered, since pets are roughly 500 accuracy and attack behind most players already.

Mitruya
04-22-2014, 11:13 PM
That's a great idea! Maybe you should have stuck this in the ongoing pet thread? But still, glad you brought it up.

Falkirk
04-26-2014, 05:43 AM
100% thumbs up'd.

WoW
06-13-2014, 02:05 AM
Bump; this was a great idea; not letting SE off the hook because of a lack of dev response in the bst threads.

Edit: Perhaps we should just complie all of our complaints in the ongoing threads like Mitruya suggested, like the "why are bst pets getting shafted thread" That one was ongoing and received dev responses. Gonna try and revive that one, because nothing has changed, we are still making the same suggestions we were years ago :(

Donquichot
06-13-2014, 03:10 AM
They also forgot to change the modifiers on automaton weaponskills this patch. So basicly all DD jobs are getting a buff this patch and we puppetmasters are left in the dust...