View Full Version : Simplify Mythic obtainment.
Aristippus
04-21-2014, 10:23 PM
There are lot of ways Mythic is just TROLL content.
Example: Spending 5+ Assault tags on Lost and Found Assault...
Example: 100k Ichor
Example: 150k Tokens
Example: Cannot condense Alexandrite like Dynamis Currency
--
Solution:
Assault: Captain Rank vs repeating Assaults. C'mon this is dead content, let people have at it already. 50+ days of waiting to finish Assaults is a really good reason to ubsub.
Ichor: Lower to 50k as well as lower Ichor item cost across the board.
Nyzul Tokens: Unlimited Assault tags!
Aelxandrite: 100 and 10k pieces, please..
Side Note:
Change WoTG medals from a weekly review to a Temp KI system of 3+ more campaigns = promotion. Also, up the XP cap so people who want to solo as well as play instances, can participate with correct amount of xp vs time vs having someone cleave them to 99.
K, Thanks, Bye.
Agree with everything you said about mythic. I've slowly been chopping away at it, and have definitely quit a couple times along the way. None of those compromises would make current mythic users upset, and everyone would enjoy.
P.S.: Don't waste dev time on WoTG Campaign junk. Beat the Story line, get the highest medal and move on like the rest of us ;)
Momoren
05-07-2014, 03:35 PM
Come on Devs,
Server populations were within the 3k+ range when ToAU restrictions were introduced!
Getting 6 people together from a server population of 3500+ players meant the player had to get 0.17% of the server's population interested.
Now that we barely break 100+ active players per server, queuing to do a 6 person pick up event is equivalent to getting 6% of the server's population to participate!
That's astronomical!
What are you waiting for...
Draylo
05-07-2014, 04:00 PM
lol really? Almost all of the assaults are soloable. Why not ask them to just let you get mythics off lvl 1 mobs?
Momoren
05-07-2014, 04:06 PM
No complaints about Assaults being hard, you miss the point entirely.. Almost in an elitist fashion.. Almost.. But I can take the humor, if its intended..
Its Assaults that require multiple people due to poor game mechanics that drive us all insane and burn our tags if we attempt solo..
And then there is this Dilemma;
Soloable content filled with traps for the soloer ie Activate all 5 Lamps on Floor 5! @.@. Just happened to me 5 minutes ago and yes I made it, but not the way SE would of approved.
Things like this make it hard especially when the intention is that you are solo'ing not by choice but because there is a lack of participation to support the content.
And the 6 player requirement is Obviously for Einharjar..
In regards to the 6 person requirement, if 6% of the population participates in the content and 4 hours later someone tries again, the 20 hr restriction takes them away from the pool of participants. So the participation pool is now down to 6/94. Granted 3-4 runs are done a day per server (PUG), thats 24 participants taken out of the possible 100 active players making the participation pool that of 6/76..
Granting time shouting for this, you will eventually get 6 players. But with the active population hanging around 76 possible participants, you will spend 4+ hours filling an absurd impossibly restrictive requirement.
Draylo
05-07-2014, 04:14 PM
Yeah the tag system needs to go, I'll agree there.
dragmagi
05-07-2014, 09:12 PM
Se needs to do to einharjar pop what it did to dyna, just a ki to get in and only a 1 time purchase maybe make only lead of run need to have the kis to get whole group in. Even raise up the amount of ichor drops.
RalphTheGalka
05-08-2014, 01:20 AM
I agree. Simplify it. None of the individual tasks are that terribly difficult, but the combined sum of everything is just too much. Especially since some of the events are all tied to the same overburdened tag system that we've been complaining about for years.
Marada
05-10-2014, 11:43 AM
I'm ok with Einherjar still being 6 people. The problem will always be the tags, make the tags run off the same system as the Abyssea stones or the Impratures in SoA *(I'm spelling everything wrong today) where the time to get new tags is lower than a 24hr period. That will at least help with the assaults and loosely, even though RoE did this, Salvage with assault points.
Byrth
05-11-2014, 09:09 AM
To be fair, Odin can be soloed by SMN now in less time than it takes to be kicked. This is how I am finishing the Amps for Laev now. 2880 points per run.
Nyzul with 4 people gets you about 10k points per tag starting from 96. So 15 tags to clear that out (65 total).
So you are really looking at twoish months minimum for a mythic.
Marada
05-12-2014, 04:27 AM
That all sounds cool Byrth.......Mind if I join your server and accompany you so that I can get my tokens and ichor done? My only problem is some of the assaults that have constant running back and fourth like the Lebros Supplies. "Let me only give you one piece of food.....worth only 1 point......6 times in a row.....have fun!"
Byrth
05-12-2014, 06:14 AM
I only have 18k ichor and 100k tokens left. Otherwise yes!
Momoren
05-13-2014, 01:58 AM
Byrth,
=) I actually thought about this but have decided against it on the conditional issue that:
You have to have a 1-2 mules to leech Ichor off of to run Odin every other day. (2 mules for efficiency every other, 1 for every 3rd run)
Why not just gather ppl for t1 t2?? Because gathering people for a lower tier is rather difficult when everyone wants T3 only.
So without 1-2 mules, you can't realistically burn Odin for 3k ichor every other run. =/
Also factoring 1-3 chars able to einharjar, you might as well factor those same 1-3 chars are doing salvage, skipping to Bosses @45 mins per run and farming 1-2 linen per char yeilding the avg 120 per run you can have a mythic every 3 months easy..
With 3 characters though, the game ceases to be an MMO... And more of a Pay to play/win.
Malithar
05-13-2014, 05:33 AM
Byrth,
=) I actually thought about this but have decided against it on the conditional issue that:
You have to have a 1-2 mules to leech Ichor off of to run Odin every other day. (2 mules for efficiency every other, 1 for every 3rd run)
Why not just gather ppl for t1 t2?? Because gathering people for a lower tier is rather difficult when everyone wants T3 only.
So without 1-2 mules, you can't realistically burn Odin for 3k ichor every other run. =/
Can farm Odin every single day if you wanted, by buying the Valk items off of the AH. There's a fair number of people in the game that the time they save by earning extra Ichor outweighs the gil they spend to do it.
Momoren
05-13-2014, 06:12 AM
Check AH on your server, and then try that statement again.
Some servers are just out of luck.. I used to be on Lakshmi, and buying t1/t2 off AH has never been an option.
On Leviathan, however I stand a chance at least..
Malithar
05-13-2014, 06:39 AM
1-6 of each of the tier items on the AH right now, with multiple sales yesterday of each. Falling back on "but my server sucks" isn't really valid when you're looking at the "minimum amount of time needed to build a Mythic."
Byrth
05-13-2014, 06:52 AM
My mule has 85k Ichor still from past runs so I have been using that.
Camate
05-13-2014, 06:58 AM
Hello, everyone.
We’re definitely aware that players are having difficulties completing certain aspects of the mythic weapon quest such as Nyzul and Assault because they are unable to accomplish them solo. The development team would like to look into addressing this; however, they are currently working on other tasks in preparation for new content and it may take a bit of time before it is addressed.
Momoren
05-13-2014, 11:14 AM
1-6 of each of the tier items on the AH right now, with multiple sales yesterday of each. Falling back on "but my server sucks" isn't really valid when you're looking at the "minimum amount of time needed to build a Mythic."
That is a horrible statement which you unintentionally added to this topic that is very much true because the ability to do so, relies solely on the server.
Stepping aside of the obvious troll post, which you did a great job of.
Moderator* response is fantastic news.
Calipso
05-13-2014, 11:57 AM
Unless they change the alexandrite situation, drastic changes to the ease of making mythics is probably gonna hurt a lot more than it'd help. (Ie; if it suddenly became a lot easier to complete mythics, but no new sources of alexandrite were released, many more people would start making them and prices on alexandrite would skyrocket. Unless you're sitting on 300+million gil and can buy all the alex upfront, the time it takes to finish everything else is a bit of a non-issue. I'd rather spend 2-3 months making a mythic and spending 300M on alex, then spend 2-4 weeks and double or more the amount on alex).
Speaking as someone who's gone through 2 mythics, plus one on a mule, and is almost nearly completed a third, some things they could change that'd make it a lot less annoying but not break everything:
Einherjar: Remove the 6 person requirement. Possibly change the timer from 20 hours to JP midnight reset. Possibly give more ichor reward per tier (starting at zero, you need 53 t3's to finish 100k ichor). Possibly add Ichor as a currency buyable from AMAN vouchers. Possibly make Odin V1 not require feathers to enter.
Nyzul: Limit the number of possible lamps in Nyzul to equal the number of party members, with a soloist not being able to receive order lamps or same time lamps. Possibly make tags to enter Nyzul different than tags to enter Assaults. (this alone would remove 2-3 weeks off your total time if you were starting at zero). Possibly add Tokens as a currency buyable with AMAN vouchers.
Assault: I personally don't have an issue with assault/tags, there's a few that are annoying they could probably tweak. Lebros Supplies, Azure Ailments, and Lost and Found immediately pop to mind. Mythics are supposed to take time, and assaults are the biggest time sink.
In all honesty, I'd rather see them make mythics better than make them easier to obtain. Most of them have no stats on them and fall behind their other 119 weapons, and only slightly win with AM3 up. Even something like an equip use that'd give 300 tp that was usable every 3~5 minutes would do them a world of good.
That being said, they have changed some things in the past that have already made making mythics a lot easier...
- changed the original 50k alex requirement to 30k
- changed Ein from a 3 day cooldown to a 20 hour cooldown
- removed the 7 feather requirement from Odin, instead requiring 1 feather per wing and wings becoming buyable with gil/ichor
- allowed Assault and Salvage to be entered solo (which did a LOT for lowering the prices on alex)
- upping the zeni rewards for pictures by 10x
- making T4 ZNM trophies be a 100% drop rate (they weren't previously)
- drastically reduced the respawn timer on ToAU beastmen kings
.. not to mention the fact that ilvl gear makes most of everything involved so stupidly easy it's nowhere near a challenge anymore. I'd also like to point out that late last year, before the 3 person requirement on Salvage was reduced and when Salvage II gear was sorely outdated by delve gear, alexandrite was selling for 20k on Odin. Within a month of the change they had fallen back down to 10k.
At any rate, I wouldn't get your hopes up that they're going to lessen any of the overall requirements (make some of the assaults easier, lower ein requirements, maybe..) considering the Run/geo mythic equivalents they just added require Legend in every Coalition which takes 240 or so some odd days :<
Momoren
05-13-2014, 12:47 PM
It's really too late to enjoy how hard a Mythic is to make/have. Adjustments were made, price dropped.
Quality of life has improved somewhat, now the final issue of the tags is being addressed.
Quality of life adjustment, because this is just a game.
dasva
05-13-2014, 02:58 PM
Hello, everyone.
We’re definitely aware that players are having difficulties completing certain aspects of the mythic weapon quest such as Nyzul and Assault because they are unable to accomplish them solo. The development team would like to look into addressing this; however, they are currently working on other tasks in preparation for new content and it may take a bit of time before it is addressed.
Um nyzul and assaults are completely soloable... well except maybe that stupid mining assault. 60 days to do the assault thing.... nyzul will depend if you can find others to do it you could farm the points in less than a month and can even do while doing assaults since you can get it on a mule and send it. If completely solo based on what I can solo I'd say probably more like 2-3 months. I think the real hurdle is the ~300 days of farming alex and farming AP to do the salvage or farming other stuff to buy alex. Seriously that part of it alone is completely disproportionate compared to making any relic or empyrean... though with vw being dead getting empyreans pasted 90 is something of a hurdle now
Demonjustin
05-13-2014, 04:00 PM
Um nyzul and assaults are completely soloable... well except maybe that stupid mining assault. 60 days to do the assault thing.... nyzul will depend if you can find others to do it you could farm the points in less than a month and can even do while doing assaults since you can get it on a mule and send it. If completely solo based on what I can solo I'd say probably more like 2-3 months. I think the real hurdle is the ~300 days of farming alex and farming AP to do the salvage or farming other stuff to buy alex. Seriously that part of it alone is completely disproportionate compared to making any relic or empyrean... though with vw being dead getting empyreans pasted 90 is something of a hurdle nowThe largest issue really depends on which side on the economical scale you fall into. If you've enough gil or time to make gil that you could make enough to obtain 30,000 Alexandrite in under 120~150 days then starting from scratch you'd find Assaults to be the much larger set back. For all repeat Mythic makers and for those without said mad stacks of cash, the Alexandrite seems to be the majority issue. For me personally I look at Assaults as the more annoying hill to climb, I could make 5M a day(500 Alex) from Dynamis alone, not counting the 250~300 Alex from dual runs between 2 characters. That leaves me at around 800 a day from 2 events, that's less than 2 a month and a half for a finished Mythic, on the other hand the Assaults I'd have to do really kill my motivation because I flat out hate the content and the time sink it requires me to suffer through. Look at me a year ago though and I'd have said Alexandrite were the largest issue because at the time I thought Assaults would be something I'd just do and not care or wouldn't take much of my time. In either case, both Assaults and Alexandrite suck as requirements how they currently are.
Kombys
05-14-2014, 01:00 AM
should recude alex to 15,000 instead of 30,000, make it equal to relic or empyrean weapons, nyzul tokens to tha half and einherjar points same thing, need 6 ppl to enter and if someone dc inside you just have 10 mins to complete chamber, assaults arent too bad i just can remmber 10 where you need more ppl,
Calipso
05-14-2014, 02:20 AM
They've already reduced the amount of alex from 50,000 to 30,000.
If they wouldn't reduce the requirements back when stuff was actually hard, I don't see why they'd do it now, especially when there's been more mythics made in the last year than there has in the last several.
Look at how hard mythics were to make 3-4 years ago, before Salvage II and alex was rare and pricey, while ZNMs were still somewhat difficult to do and pictures were time consuming and annoying and t4 znm trophies weren't 100%, when Einherjar had a 3 day CD, etc.. even if you finished everything at the least you'd be a 5.5/6 month block because of Einherjar cds. They really have thrown us quite a few bones, I don't think much else needs to be changed, other than a few small tweaks that are more of an annoyance than an actual hindrance.
Also, nyzul (and a few assaults) really aren't soloable barring some insane amount of luck. Good luck soloing a 4~5 same-time lamp floor. That being said, this is an mmo, not everything is meant to be solo-able. Relics, emps, and a good majority of the mythic requirements are actually soloable, is it that big a deal you need to find some helpers for a few aspects of it?
Byrth
05-14-2014, 02:32 AM
I made a Mythic back when they were hard (Terpsichore) then made another (Carnwenhan) during the Salvage v2 craze. Now I'm most of the way done making a third (Laev).
The process has gotten much easier, but in terms of my enjoyment of the experience: Terpsichore > Carnwenhan >> Laev. I can hardly even motivate myself to solo Einherjar these days to finish Laev. It was much more fun for me back when it was some epic undertaking and not something that can be accomplished with {Gil Toss} and 2 hours a night of events for two months.
Lithera
05-14-2014, 02:49 AM
The problem with trying to get people to help out on events needed to do for mythic is most of the player base don't want to do it because it's not the newest shiney. Along with server population being stupid low on some at certain times.
detlef
05-14-2014, 03:10 AM
You only need a handful of like-minded people to do Nyzul. Almost every Assault can be soloed now so players only need to team up for a handful of them. That leaves Einherjar as the only remaining hang-up. The 6-man requirement is pretty much the only thing people can complain about anymore when it comes to Mythics. Having to team up to make one of the strongest weapons in the game is not unreasonable when so much of the other requirements are soloable. And 30k Alex seems like a lot, but on my server they are 10k each and extremely abundant because it's so easy to solo Salvage.
I wouldn't go so far as to say the accomplishment has been diminished but there are a lot of new Mythics out here for a reason.
Calipso
05-14-2014, 03:25 AM
With current prices (at least on Odin) it's quite a bit more pricey to make a 99 cinder emp than it is to make a Mythic. The current state of salvage is pretty nice and it's easy to find a huge abundance of 9~10k alex again.
I'm just tired so, so of ein, I've done it so much, for my mythics and long into the past for abjurations/odin etc. It'd be cool if they added it as an Aman currency, maybe something higher tier (requiring 2-4 to redeem), but I can see why they wouldn't do that. At least with assaults you can take a 3-4 day break and do the all at once.. with Einherjar you're pretty much forced to go on a daily basis unless you wanna end up completing your mythic weeks after you've finished everything else because you're stuck on Ichor :<
Rubicant82
05-14-2014, 03:27 AM
There have been some awesome points made in this thread already.
So I was very bored and I used my project management software to map out making a mythic from nothing and this was the result:
Base line Mythic building is currently 175 Days:
Every Day Events
101 days for assaults – 51 for the initial runs plus one Nyzul mission run for Captain & 50 for doing them again for the second quest.
74 days for running Nyzul Isle for Token & 1~100 climb if not previously done.
Note that Nyzul also takes Imperial tags, so you cannot do this at the same time as assault missions.
The two parts above are the limiting factor for your Mythic Weapon 175 days sense the regen time of imperial tags is one per day.
Salvage – the minimum you have to run salvage is four times, once in each remnant for the win, but it is suggested you run it daily to gather alexandrite
Einherjar – EVERY DAY, okay only 53 days, if one has not gotten an Odin v1 win the first 10 days will be gathering each wing feather and then killing Odin on the 10th the other 43 days will be spamming tier 3 wing for 1920 Ichor a day making the 100,000 you need in roughly 43 days. If Odin has already been defeated it is very simple take the ichor you have subtract it from 100,000 then divide by 1920 and round up to the nearest whole number. Boom! That is how many days you must run Einherjar.
Note that lamps for Einherjar cost 60,000 gil (3.18 million gil if you do not split it out) and there MUST be SIX Player Characters on the field at all times or the event will end.
When you have time:
Kill the thee Beastman Horde Leaders (NOT in besieged ie in their normal zone). Each leader required 3 keys to reach, in addition to the troll requires six players to open the gate via switches. They are almost always up now as SE has changed their respawns to be quicker.
ZNM Items – Farm zeni. Once you have let’s say 45,000 zeni, you can start making your pop sets. Fin the easiest/most convenient Tier 1 and Tier 2 ZNM in a path to fight. Kill them and get your first Tier 3, kill them again get second Tier 3, and kill them a third time and your 3rd tier 3. Kill the 3 tier 3s and then get your tier 4 pop item kill the Tier 4 (Tyger, Sarameya, Tinnin) and repeat the process for the remaining, until you have their item. Caution! DO NOT turn them in for the KI from the ZNM guy, the quest is for the items themselves!
Alexandrite –
The most expensive part of the quest, I checked FFXIAH.com and it seems the average cost is about 11,000 gil per piece. So depending on the server played the cost of this stage varies. So at 11k a pop the 30,000 alexandrite will cost a whopping 330,000,000 gil. So between buying and gathering there are some options.
Option 1 – Farm Dynamis every day hopefully netting 400 coins per run, and selling the coins at an overall average of 7500 gil ea (that is the average on most servers it seems) it would take about 128 days to buy your alex. That is still less than the overall time for assaults hint hint.
Option 2 – farm only Salvage and buy nothing. Salvage is a daily event so if you are able to net say 100 alex from salvage you would be looking at 300 days of just salvage. This is not recommended! We are looking at doubling the time it takes to make the weapon.
Option 3 – A mix of the two first options this would reduce the time taken to 85ish days.
Option 4 – Mix and match! This is the best option, run dyna, run salvage, use other funds but do what you need to do to not BURN OUT that is the biggest thing with mythic builders is that they grind so hard they almost always take a long break shortly after the mythic is done. Take it easy! Relax, and enjoy the game! As long as you do assaults before you max out on tags you have 175 days to do it.
It has already been mentions what could be done to make this process simpler:
More ways/Greater amount of Ichor
Change in Imperial Tag system
30k Alex is not that bad, but maybe having more of it drop from salvages would be nice.
Removing the 6 person requirement from Einherjar .. PLEASE PLEASE PLEASE do this, Last night we got people together and someone decided they didn't want to split the cost last second and left us and we nearly lost our reservation. If there must be minimum amount of players greater then 1 I would suggest 2-3. But 1 would be optimal.
This really just says again what has been said before. I am currently working on my first mythic, I'll be done as soon as I have my ichor and tokens.
One part of the quest that never made sense to me and really just seemed to be there to push time was redoing all 50 assaults. I think it would kind of be fun to get the journals with some of the assaults randomly done, so that you had to do lets say 25 random assaults. :) vice all 50 ... doubt that could be done, but if you are captian's rank you had to do all 50 assaults, so having to "prove" you did all 50 should be as easy as showing that rat my shiney rank badge.
Calipso
05-14-2014, 04:06 AM
Why would odin take 10 days? You only need 1 wing of each tier to enter, this applies to both V1 and V2.
Also, maybe it's just me but splitting a 60k entry item seems a little silly. When I shout I just want people to fill up the last spots so I can get in and go asap. I don't even care if they do anything or participate. My shouts generally just look like "{Einherjar}T3 {Team up?} Any job ok/everything free lot. /tell" .. I don't nearly have as many problems finding people as I did around the same time last year. Einherjar is boring, and most people don't give a crap about it, the best way to get people to tag along is to make it look attractive.
I also think your generalization of Nyzul is way off. It's completely possible for 2/3 people to easily get 5k a run. There were times when I got 10-11k with a lot of optimal floors, usually around 7, and 5 if we had a lot of crappy lamp floors. Assuming 5k a run, that's only 30 days, plus/minus whatever it takes to get your Runic Key. Keep in mind you'd also be getting tokens while getting your Runic Key. (I really don't know/remember what the average tokens are starting at anything other than floor 96, but I think it's safe to assume you'd end up with 40-50k just from getting to floor 100). I don't think it's considered normal or ideal for a person to solo nyzul for 1-2k tokens a run.
As much as people say T3's are soloable, there's a few with mobs that have a crazy amount of hp and that are just annoying and I've timed out before killing everything, so I prefer to just go with 6. I don't doubt Odin 1 is soloable, but I'm making a Yag on my mule and I don't really want to use their ichor or buy wings off the ah.
Assuming what I was told about the Coalition system in adoulin is true, even your 175 days falls behind the 240~ it takes to get legend status to start Geo/Run mythics.
Realistically, you're more looking at 96 days for assaults (assuming you start with 4 tags and don't fail any), 20-30 days for Nyzul depending on your luck/skill. 150 days is a pretty moderate average, assuming poor nyzul runs and a few failed tags, with 125 being more likely if you don't fail anything and can do nyzul somewhat efficiently
Rubicant82
05-14-2014, 06:23 AM
I went off still having to have all 9 wings then odin, it's been a while sense I had to do odin LoL (My friends and I have just been spamming T3s)
To me splinting to cost if you have a group who wants to do it is not that big of a deal, make lamps bazaar the 5 for 10k ea boom done. But the group my friend and I run are mostly regulars who don't mind it. We just had to have a 6th one day and he flaked out on us.
Nyzle also something I have not done lately so I went off some old numbers I had which was ~3000 tokens a run so I put it down to 2k to be conservative. So the information you providing is much appreciated hehe I have been waiting for my friend to get captian (helping him and getting some of my records done) as he goes. :3 the over all limiting factor is still imperial tags it seems sadly. I think no matter what you will still want 3+ for Te Ein but that is me hehe
Minikom
05-14-2014, 06:48 AM
They've already reduced the amount of alex from 50,000 to 30,000.
If they wouldn't reduce the requirements back when stuff was actually hard, I don't see why they'd do it now, especially when there's been more mythics made in the last year than there has in the last several.
Look at how hard mythics were to make 3-4 years ago, before Salvage II and alex was rare and pricey, while ZNMs were still somewhat difficult to do and pictures were time consuming and annoying and t4 znm trophies weren't 100%, when Einherjar had a 3 day CD, etc.. even if you finished everything at the least you'd be a 5.5/6 month block because of Einherjar cds. They really have thrown us quite a few bones, I don't think much else needs to be changed, other than a few small tweaks that are more of an annoyance than an actual hindrance.
Also, nyzul (and a few assaults) really aren't soloable barring some insane amount of luck. Good luck soloing a 4~5 same-time lamp floor. That being said, this is an mmo, not everything is meant to be solo-able. Relics, emps, and a good majority of the mythic requirements are actually soloable, is it that big a deal you need to find some helpers for a few aspects of it?
they reduce it yes and that doesnt meant they cant reduce it again, you talking back the day when this game has 3k+ ppl per server, they just need adjust things to new Era
they reduce it yes and that doesnt meant they cant reduce it again, you talking back the day when this game has 3k+ ppl per server, they just need adjust things to new Era
This. It's funny - yes some people would then have nothing to do cause they would make every mythic ever (maybe) but if they made mythics less ridiculous what would ACTUALLY happen is more people would want to do them - which would mean they would be busier and less concern about getting new content faster all the time. The way it is now many people (I am one of them) act like this content does not exist because it is simply not realistic to waste time working on it.
dasva
05-14-2014, 10:38 AM
The largest issue really depends on which side on the economical scale you fall into. If you've enough gil or time to make gil that you could make enough to obtain 30,000 Alexandrite in under 120~150 days then starting from scratch you'd find Assaults to be the much larger set back. For all repeat Mythic makers and for those without said mad stacks of cash, the Alexandrite seems to be the majority issue. For me personally I look at Assaults as the more annoying hill to climb, I could make 5M a day(500 Alex) from Dynamis alone, not counting the 250~300 Alex from dual runs between 2 characters. That leaves me at around 800 a day from 2 events, that's less than 2 a month and a half for a finished Mythic, on the other hand the Assaults I'd have to do really kill my motivation because I flat out hate the content and the time sink it requires me to suffer through. Look at me a year ago though and I'd have said Alexandrite were the largest issue because at the time I thought Assaults would be something I'd just do and not care or wouldn't take much of my time. In either case, both Assaults and Alexandrite suck as requirements how they currently are.
Well time is money. Though I kinda wonder how you are making 5 mil a day? ADL spam cause that's not soloing? Now let's look at the numbers 800 a day comes out to 37.5 days but you say it takes 2.5 months suggesting that your farm style isn't that easy to maintain. Probably the whole dedicating 5.5 hours a day to just farming for 1 requirement of 1 thing. Now I'll agree assualts are super easy and boring but that can also be a good thing. Even soloing alot of them only take like 10-15 min. If you can farm for 5 hours a day farming for one thing you can spend 15 minutes doing something really boring. Now let's look at total hours. You farm gil faster than most but even at that your alex farm takes over 200 play hours while assaults will take less than 20 total and as a side bonus nets you the AP needed for those salvage farms
Demonjustin
05-14-2014, 02:27 PM
Well time is money. Though I kinda wonder how you are making 5 mil a day? ADL spam cause that's not soloing? Now let's look at the numbers 800 a day comes out to 37.5 days but you say it takes 2.5 months suggesting that your farm style isn't that easy to maintain. Probably the whole dedicating 5.5 hours a day to just farming for 1 requirement of 1 thing. Now I'll agree assualts are super easy and boring but that can also be a good thing. Even soloing alot of them only take like 10-15 min. If you can farm for 5 hours a day farming for one thing you can spend 15 minutes doing something really boring. Now let's look at total hours. You farm gil faster than most but even at that your alex farm takes over 200 play hours while assaults will take less than 20 total and as a side bonus nets you the AP needed for those salvage farmsThe 5M is from 2 Dyna runs at roughly 320~330 AC each, averaging 110 of each kinda piece, which overall on Phoenix is roughly 5M total. In either case the 2 runs at Salvage and 2 runs at Dyna are around 6 hours, but even so I'm doing 6 hours of work each day for a month and a half and I only say that because yes I might skip some days or be too busy, so on. But for Assaults I have to do them every few days over and over and when they're so mind numbingly boring I just can't stand them. At least with Salvage I have to try to kill gears to at least some extent and in Dyna I have to try to proc, but in Assaults most of them are just boring and fairly dumb like Lost & Found where I'm doing nothing but running around for 10 minutes.
I wasn't meaning to say that Alex takes less overall times, but tbh I much rather farm Alex & Gil than do Assaults just because it provides more challenge and entertainment than any of the Assaults do. Either way it might be a preference thing but I really hate them more than the Alexandrite and it's what's keeping me from finishing my Murgleis at this point. If they made Assaults more 'easily' doable, I'd finish it with no problem, but the only adjustments I could see doing what I'm wanting are a removal of the tag limits or something along those lines so I could just do it and get it over with in only 2~3 days rather than coming back every 4~5 again and again to do them as I have to now.
dasva
05-14-2014, 03:23 PM
Holy heck you do 2 dyna runs AND 2 salvage runs in a day. And what do you leave the salvage really early? Been awhile since I've done dynamis but 330 sounds a little high for an average solo.
I suppose they might be more interesting but not sure I'd call them more challenging. Dynamis was easily soloed back before ilvl and well if you are doing all that in 6 hours you are finishing salvage solo in less than half the alotted time so... sounds more like it's just more things to do to keep your interest though having made 5 relics mostly from farming it's kinda gotta mindnumbing for me.
Either way I find it somewhat odd that someone who can farm dynamis where it's the same old find TE then spam jas on mobs while you kill them switch camps as hours change for 4 hours a day day in and out and then spending a couple on salvage which is slightly less monotonous but not much is having a hard trouble spending 1 hour a week to do assualts which at least change each time. Boring is what you make it I suppose. Personally I just watched tv while I did the assaults
Demonjustin
05-14-2014, 04:23 PM
Dynamis Valk, RDM/DNC & BST/DNC, JA/DC mobs, yeah 330 isn't too bad. I'm going in with TH1 on both jobs alone, could probably do more if I really tried to on THF or something but I stick to RDM since I'm invincible due to Phalanx & such which lets me relax considerably more. I also do full Salvage runs through Arrapago, I don't skip any of the NMs on my way up. I mean I won't lie, it's not exactly fun to do either, but at least I can get hit hard by some mobs or if I get too many pulled/linked on me, even if it's not actually hard it's not as boring as the curb stomping that takes place in Assaults where you fight something like a NM and take it down in 30 seconds or so on. Like I said, maybe it's really just a preference thing, but I just really don't like Assaults, I'd rather do 2 Dyna runs and 2 Salvage runs for 38 days than 4 Assaults every 4 days for a total of 23 days, but thats just me.
I've honestly not even finished all 50 Assaults for Captain, it's all I've left to do for the first quest of Mythics, but my motivation to do Alex, Einherjar, and Nyzul are all fairly crushed by the Assaults. If I could finish them or ignore them, I could do my Mythic in probably less than a month from where I am now, I currently have over 12k Alex and over half of my other currencies, it's just the Assaults that keep me from doing it all.
Rainehx
05-14-2014, 08:08 PM
Hey SE, please just give everyone everything first time they log on.
Seems there's no end to people attempts at removing the last few challenging things in this game.
Just be done with it, give everyone everything so those causals who bitch about anything difficult can get bored/go play another game.
Ataraxia
05-15-2014, 12:12 AM
Hello, everyone.
We’re definitely aware that players are having difficulties completing certain aspects of the mythic weapon quest such as Nyzul and Assault because they are unable to accomplish them solo. The development team would like to look into addressing this; however, they are currently working on other tasks in preparation for new content and it may take a bit of time before it is addressed.
When you do address this please make it so that in Old Salvage gear piece 15/25/35 are 100% drop because it's not really worth it to farm old salvage anymore when doing the new salvage it much better and offer 100% Alexanderite Pouch if done correctly while old salvage you get a low % on Alexanderite a big waste of time. Old Salvage are not item level gear like 119 and I don't see anything wrong with making those upgrade piece 100% drop and Please consider that with Limbus upgrade as well. In addition, old gear that are level 99 and below shouldn't be tough for any player to Obtain it because we are ahead in the stage of 119 gear which require a lot of work to earn it. It would be nice if some of these gear were added to moogle Login points. =) but "thank you for adding savory shank to the list"
Marada
05-15-2014, 01:54 AM
Dynamis Valk, RDM/DNC & BST/DNC, JA/DC mobs, yeah 330 isn't too bad. I'm going in with TH1 on both jobs alone, could probably do more if I really tried to on THF or something but I stick to RDM since I'm invincible due to Phalanx & such which lets me relax considerably more. I also do full Salvage runs through Arrapago, I don't skip any of the NMs on my way up. I mean I won't lie, it's not exactly fun to do either, but at least I can get hit hard by some mobs or if I get too many pulled/linked on me, even if it's not actually hard it's not as boring as the curb stomping that takes place in Assaults where you fight something like a NM and take it down in 30 seconds or so on. Like I said, maybe it's really just a preference thing, but I just really don't like Assaults, I'd rather do 2 Dyna runs and 2 Salvage runs for 38 days than 4 Assaults every 4 days for a total of 23 days, but thats just me.
I've honestly not even finished all 50 Assaults for Captain, it's all I've left to do for the first quest of Mythics, but my motivation to do Alex, Einherjar, and Nyzul are all fairly crushed by the Assaults. If I could finish them or ignore them, I could do my Mythic in probably less than a month from where I am now, I currently have over 12k Alex and over half of my other currencies, it's just the Assaults that keep me from doing it all.
Hey DJ.......Do assaults with me sometime >.>
Marada
05-15-2014, 01:59 AM
Hey SE, please just give everyone everything first time they log on.
Seems there's no end to people attempts at removing the last few challenging things in this game.
Just be done with it, give everyone everything so those causals who bitch about anything difficult can get bored/go play another game.
Please dont' listen to her. I don't mind the challenge, I just would like better access to these challenges. Certain assaults are a bitch, but its worth it in the end.
detlef
05-15-2014, 04:32 AM
When you do address this please make it so that in Old Salvage gear piece 15/25/35 are 100% drop because it's not really worth it to farm old salvage anymore when doing the new salvage it much better and offer 100% Alexanderite Pouch if done correctly while old salvage you get a low % on Alexanderite a big waste of time. Old Salvage are not item level gear like 119 and I don't see anything wrong with making those upgrade piece 100% drop and Please consider that with Limbus upgrade as well. In addition, old gear that are level 99 and below shouldn't be tough for any player to Obtain it because we are ahead in the stage of 119 gear which require a lot of work to earn it. It would be nice if some of these gear were added to moogle Login points. =) but "thank you for adding savory shank to the list"35 drop rates are very, very high now. 15's are either already 100% from certain NMs or have a high drop rate from regular mobs. The only complaint left is 25's, which pretty much can't be 100% because they are selected from a pool of 6-7 pieces. The only thing SE can really adjust is to add another drop slot to zone mega bosses.
detlef
05-15-2014, 04:35 AM
Please dont' listen to her. I don't mind the challenge, I just would like better access to these challenges. Certain assaults are a bitch, but its worth it in the end.This is how I feel. Much less grouping is necessary than people are suggesting. What's wrong with needing a couple of other people anyway? It's not like you need an alliance, you just need 2-3 for Nyzul or a PT for Einherjar.
It's harder to make Cinder Empyreans anyway.
Aristippus
06-27-2014, 07:57 AM
Adjustment to my original idea:
Make Belrahn's eyepatch, Wyrmseeker and completed ledgers sellable.
This allows more to options for ppl to make gil as well as initiate some interest in the dead content by allowing people to participate in it for financial gain whereas right now, the only people who participate in this content are those that already afforded the price of a mythic.
Reason: If you aren't going to take out the hardship of a mythic, create an incentive for people who aren't interested in mythics to participate.
Zarchery
06-27-2014, 05:19 PM
Adjustment to my original idea:
Make Belrahn's eyepatch, Wyrmseeker and completed ledgers sellable.
Seems like if those were sellable, they'd be so expensive that people would spend just as much time grinding for gil to get them. Sounds like a lateral move.