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View Full Version : Trust Terrain issues



Afin
04-18-2014, 01:26 AM
Hi there, Been recently using trust for leveling up puppetmaster. Its been great not having to look for a decent party to get through the slower solo grind. But recently i was soloing in garliage citadel with trust, and found how bad they were at crossing the areas with holes in the floor. I noticed this with both Excenmille and tenzen at 1st. It was annoying as I was so far down the corridor, had a link of 3 bats, and my tank was nowhere to be seen because it was glitched between floor holes. I went forward to crawler's Nest, and found in various spots the same issue, where excenmillie would get stuck and just not move from his area. It can be the simple case of dismissing him and resummoning him, but not when you have a 3 minute timer on waiting to repop. Is it an issue that can be rectified at all?

bungiefanNA
04-19-2014, 04:31 AM
I've notced they pop straight to you if your vertical position changes too much to quickly, but they don't do it if their position changes too quickly. I've noticed it also when I have a partial disconnect and my connection reestablishes, if I have moved and stayed flat, they have to run to me from the difference in position from the disconnect, but if I drop off a short ledge when they are headed towards me, they skip the run and are Drawn In to me immediately.

Jedd
04-19-2014, 05:55 AM
I've had this issue before, too, but most often in Kamihr and its one-way drop offs. Sometimes when I run south of Bivouac #3 go down the drop, they'll get stuck and walk back and forth. They'll snap out of it when I attack something. Oddly, though, I've had Ulmia teleport right on top of the lair reive I'm fighting while the other two simply run their way there on foot.

Camate
04-19-2014, 07:55 AM
Hello,

We will continue to address these issues as much as possible moving forward. However, please know that certain situations, such as tight corridors in Garliage Citadel, cannot be avoided due to the design of the game. We apologize for the inconvenience, but if you experience difficulties please re-summon your alter egos.

Afin
04-19-2014, 08:33 AM
If this is the case, is it possible to have the recast timer lowered? Personally I don't see the point in a 3:50 minute recast timer when trust egos are usually up alot longer before they die

Hello,

We will continue to address these issues as much as possible moving forward. However, please know that certain situations, such as tight corridors in Garliage Citadel, cannot be avoided due to the design of the game. We apologize for the inconvenience, but if you experience difficulties please re-summon your alter egos.

SMD111
04-19-2014, 10:51 AM
this could be fixed by making a command that draws all your trusts to you

i.e. (these are suggestions)
and ability that is available like Trust Draw
or /trustdraw