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View Full Version : Monstrosity levelling: level grind on EP-VT mobs or use records of eminence?



Zarchery
04-17-2014, 06:49 AM
After playing around with it in the past, I recently decided to pursue Monstrosity in earnest recently. My goal is to unlock Cerberus and Orthrus eventually. Currently I have Sheep 40, and it's starting to get a little slower.

After records of eminence was released and I went about clearing all the objectives, I found out that "Monsters Vanquished in Monstrosity" does not have to be XP yielding monsters. So for every 100 monsters of any level you kill in monstrosity, you get 1000 sparks and 5000 XP. I've been thinking of just not going to progressively higher level camps and just, like, spending all my time massacring quadavs in Palborough Mines or something like that.

Has anyone measured XP per hour in doing XP yielding targets versus very low level targets?

Zarchery
04-17-2014, 10:32 AM
Just started tooling around with this. With a Conflict objective and Monsters Vanquished in Monstrosity set, I get about 20,000 XP per hour in Palborough Mines.

But no Infamy.

Demonjustin
04-17-2014, 10:41 AM
I can't honestly say I think it'd be better, especially not for BLM mobs who can basically already FC things in their 50~60 range without any real effort.

Mefuki
04-17-2014, 11:50 AM
Go to Buburimu and set RoE:

*Vanquish Multiple Enemies I
*Deal 500+ Damage
*Mons.: Total Monsters Vanquished
*Spoils (Fire Crystal)
*Spoils (Water Crystal)
*Spoils (Earth Crystal)
and optionally for the occasional undead kill
*Spoils (Ice Crystal)

I routinely hit for 500+ damage with Stone II using BLM mobs with:

Black Mage
Manticore II
Eft I
Eft II
Coeurl III
Scorpion I
Treant II
Treant III
Rafflesia II
Antlion II
Tarutaru II

This is 79 points which is no problem if you're keeping your Infamy in the 20K+ range and using Belligerency. Whenever you cap your Infamy, go and get the 3K Infamy Dedication to help bolster your EXP gain. I get about 90-100~K/hour on BLM monipulators with this build. This set-up is enough to one shot every monster in Buburimu mobs except for Goblin Leechers, Bogy and Pugil. Also, if your base INT is low (26~), you'll have a harder time breaking that 500 damage threshold and one shotting mobs.


As for melee-type Monipulators, it's more of a slough. Even with capped instinct Haste, you aren't going to get 90K/hour and in the case of some particularly terrible mobs to level, like Apkallu, you'll be lucky to get 35K/hour. Best way I've found to level them is, while sticking to Buburimu with Belligerency on, cap your Haste and fill out the rest with Triple Attack and Double Attack. I then made a macro so I could engage monsters while barely paying attention because melee mobs are generally a lot more tedious to level IMO. The macro is:

/targetnpc
/wait1
/a

This was the best I could find for a solution to "automating" fighting mobs and because you'll be fighting EP mobs and Monipulators are robust, you won't have to worry about anything killing you in Buburimu. Then just wander around with autorun on and just pay a modicum amount of attention to make sure you're running towards some mobs and repeat.

dasva
04-18-2014, 01:41 PM
Not sure what it would be now with RoE but pre-roe with good melee mobs with good tp moves I've gotten upwards of 60k an hour lvling off of T/VT pretty much all the way up which pretty much beats Buburimu for that. As already mentioned blm mobs can kinda clean house if you are paying attention while leveling in Buburimu though during double xp campaigns with decent mons you can get similar to Buburimu since the campaign more benefits regular xp gain over RoE xp gain.

What I consider good mobs capable of pulling off good xp outside of belligerency all the way up are ones with good AoE dmg either spell or good tp moves. Or ones with really outstanding tp moves like for example gnat/wamoura with there super haste moves and probably. Though some others can still do good just not good enough to make you want to do it over Buburimu especially with the whole having to find new camps after you level and put on new instincts etc. Also good instincts is really a must

Also might add there are additional benefits outside of xp with doing Buburimu. First off you only get crystals/seals in belligerency and the best leveling outside of Buburimu puts you in non belligerency zones alot of the time. Plus even in belligerency zones you will still be focusing on xp per kill and chains instead number of kills like you do in Buburimu. On top of that with doing more RoE you get more sparks which is nice basically gotten all my +1 pages from RoE on top of skilled up alot of random stuff and after that's all done you can turn them in for money

Zarchery
04-19-2014, 06:42 PM
Mefuki I'm a little confused here. How can you stick with Buburimu for any appreciably long time? Mobs there would stop giving XP somewhere in the low 30s. No XP means no Infamy and "Vanquish Multiple Enemies won't work. On mobs that don't yield XP you're just as well off going to Gustaberg or Palborough Mines or whatever where you can one-shot stuff.

Demonjustin
04-19-2014, 07:44 PM
Belligerency. It's gotten from the NPC furthest left in the starting area, it is a status that allows you to PvP with other players but also it allows you to bypass the 10k Infamy Cap you originally have. It also puts you at a level cap and restricts access to areas, namely Bub, Xarc, and Uleg, each of which cap at 30, 60, and 90 respectively, so when under this status you are able to level in Bub at level 30 no matter your real level and still gain XP. I could level my 65 Opo-opo to 75 in Bub by fighting mobs as a level 30 for hours on end no differently than people did with level sync a few years back with the Dunes or Qufim.

Raka
04-20-2014, 11:44 PM
Whenever you cap your Infamy, go and get the 3K Infamy Dedication to help bolster your EXP gain.

Doesn't Belligerence remove Dedication effect via the Level Cap? I never tried it personally, because I was under the impression it would.

Demonjustin
04-21-2014, 03:13 AM
Doesn't Belligerence remove Dedication effect via the Level Cap? I never tried it personally, because I was under the impression it would.It removes Haste, Protect, Shell, so on, but Dedication is the one effect you can buy that isn't removed. It works the same way as level sync, if you get placed under a level cap you lose those buffs but Dedication isn't removed either way.

Mefuki
04-21-2014, 03:35 AM
Being under the effects of Belligerency will remove all buffs given to you by Teyrnon except for Dedication.

Zarchery
04-21-2014, 04:43 AM
Thanks for the tips. I've gotten into Belligerency. XP rate per hour doesn't, so far, seem much better than just massacaring things in Palborough Mines.... but I get Infamy and more sparks which tips the scales in favor of Belligerency.

Plus I'm gonna need to do Belligerency if I'm ever gonna get the 25,000 Infamy to unlock Orthrus.

Raka
04-21-2014, 10:47 AM
It removes Haste, Protect, Shell, so on, but Dedication is the one effect you can buy that isn't removed. It works the same way as level sync, if you get placed under a level cap you lose those buffs but Dedication isn't removed either way.

Awesome, thanks. Never knew that to be honest.

Zarchery
04-21-2014, 06:08 PM
Are there any particularly good Instincts to shoot for? Information on the Instincts you unlock from monsters seems limited. I've been using the racial instincts and some of the job related instincts. Right now on 30 capped Ram I'm using Warrior's Instinct, Dark Knight's Instinct, and Galka's Instinct.

Mefuki
04-21-2014, 09:33 PM
http://wiki.bluegartr.com/bg/Category:Instinct

Use this link. It's edited so any particular statistic is consistently named for ease of Ctrl+F use. First priority is to get your Haste+ capped. You'll need 25%(technically, 26%) to cap. Right now, I personally use Toad III and either Chigoe II or Gnat III depending on if I'm capping Haste on either Mage or Melee respectively. After that, for melee, I'd say you'll want to get as much Triple Attack and Double attack as possible. I use Behemoth III and Cerberus III when leveling melee Monipulators in Buburimu.

dasva
04-22-2014, 11:51 AM
Personally instead of chig/gnat I'd hippo 2 and spider 2 if points aren't a concern and if they are then something like raptor 2, mandy, slime and spriggan 1.

What you want after that kinda depends on what you are doing. If you are fighting EM and up you'll probably want a bit of acc (even Dcs you might want a little but will probably get it just with other stuff you have). The mandy 1 is also great for that. Fly 2 also is a great way to combine acc and haste not to mention the str which does wonders at lower levels. Bat 1 and scorp 1 are also pretty good too. Once/if acc i s good generally the da/ta as mentioned and att and str and some crit rate. Generally speaking str will do the most early on since you can litterally double or triple it fairly easily and that can raise your base dmg a lot. Att is similar though having at least some thru the levels is still somewhat good. Also remember getting fully capped haste isn't necessarily the best thing to do. If that last 1-2 is stopping you from getting a nice DD stat go for the DD stat unless you are at higher levels on adult wamoura or gnat.

Currently normally in Buburimu I use war, drk, toad III, sandworm III, cock III, scorpion 1. Which comes out to +20 str, 20% haste, 8% hp, 5 acc, 7% da, 3% crit dmg and +170 att. Needless to say I generally 2 shot most mobs lol. Sometimes I switch out some stuff for more haste though

For blming just put as much int, mab, and earth mab on. iirc generally int and mab depending on amounts of course are close in terms of dmg increase comparing 1 to 1 with mab being a little better. Also since it is factored seperately earth mab will often be better than straight mab (technically whichever one you have less of total will add the most dmg for 1 increase in that stat but since you start out with 32 mab from jobtraits it's usually earth mab that is lower)

Zarchery
04-23-2014, 09:42 AM
http://wiki.bluegartr.com/bg/Category:Instinct

Use this link. It's edited so any particular statistic is consistently named for ease of Ctrl+F use. First priority is to get your Haste+ capped. You'll need 25%(technically, 26%) to cap. Right now, I personally use Toad III and either Chigoe II or Gnat III depending on if I'm capping Haste on either Mage or Melee respectively. After that, for melee, I'd say you'll want to get as much Triple Attack and Double attack as possible. I use Behemoth III and Cerberus III when leveling melee Monipulators in Buburimu.

Well I'm building towards Cerberus so that won't be a problem, and Toad doesn't look like it's that hard to level. How high do you have to get Toad to get Toad's Instinct III? Behemoth has some pretty stiff requirements, and I balk at the idea of spending many hours levelling one monster for the purposes of making levelling another faster. Kinda defeats the purpose.

Demonjustin
04-23-2014, 12:43 PM
Instinct 1 is always 30, 2 is always 60, 3 is always 90.

Zarchery
04-25-2014, 07:01 PM
I'm unclear on the caps for Infamy.

Seems like it caps at 10,000 for regular Monstrosity but 25,000 for Belligerency.

I can't do Belligerency on a new monster because there are only 3 zones available and the monsters in the lowest level one, Buburimu Peninsula, are way too strong for a level 1 monster. Probably can't go there until about level 20.

I'll ultimately need 25,000 infamy to unlock Orthrus. But I'll have to switch between regular Monstrosity and Belligerency. If I have more than 10,000 infamy in Belligerency and switch to Monstrosity, do I lose everything above and beyond 10,000?

If I do... I'm probably going to have to hover my infamy around 10,000 until I unlock Cerberus and get 15,000 on that one monster. Might have to get some other stuff to 20 to stick with belligerency if getting Cerberus to 50 doesn't yield sufficient infamy.

DarkBEWD
04-25-2014, 08:06 PM
You keep any infamy you gain in Belligerency, but if you switch back to normal mode you can't gain anymore over 10,000 even if you currently have more than that.

Demonjustin
04-26-2014, 12:46 AM
You can get up to 10k Infamy while not in Belligerency, you can get up to 50k while in Belligerency. The cap is always 50k, but the ability to obtain Infamy is what changes, without Belligerency you're unable to obtain any more than 10,000 Infamy. When taking the status off you would still have however much you had with Belligerency on, you just won't obtain any more Infamy until you either spent enough to go under the 10k mark or you turn Belligerency back on. With Belligerency on you also get an extra 20 points to use for Instincts when between 10,001~20,000 Infamy and an additional 20 more when between 20,001~50,000 Infamy. So in my opinion it's often best to just keep yourself above 20k Infamy at all times, stick primarily to Belligerency zones, and end up with a ton of points(50+your current level=total points) at my disposal.

As for when you can hit Buburimu, I go there at level 10, but I have really good instincts since I have almost all mobs at 60 right now. I would say in general it's best to go to Buburimu at around 12~15 since you're not likely to have too many good/great Instincts yet and can't use all too many since you're unable to get the extra 20~40 probably, so I'd say for now you're probably best going there at 15.

dasva
04-26-2014, 06:55 AM
I generally don't go till 14ish anyways. But i like to be able to go and chain my way all the way till level 28 when I run out of EM mobs