Karbuncle
04-15-2014, 11:38 PM
Disclaimer:
==Long winded speech==
Hello everyone! I logged on for a bit today, and I think it truly hit me why I feel more detached from this game than I have in years. I'm not going to try and make this a "nostalgia" or a full on "Complaint without solution" thread. I just feel like for the first time I'm seeing clearly what happened in XI that slowly drove me away from the game.
Its that the world feels empty now. Back at 75 cap, we'll use that as an example, there were things you could just go "do" in the open world. Things had value, there were NMs to camp that were relevant or enjoyable in some ways. These things are missing from todays XI.
Roc is worthless, all the old valuable are worthless, and all the new ones come only from instanced party content. It feels like the game has become modernized in more than 1 way. It feels like the world is a waiting hub for dungeon/instanced content... a contribute downfall of many MMOs as it makes players easily feel unimmersed and unintereted in their surroundings.
I haven't spent a second exploring any new Adoulin zones, because whats the point? What am i going to find, more boring exp mobs of different colors? There's no reward to exploration. No coffers to find, no NMs to hunt, nothing. Just regular mobs after regular mobs, an uninteresting dead landscape inhabited by nuisances that have no value to their existence.
I logged on and just realized, If i'm not doing any of the selected Instanced content, theres very little to do. Back when, I could go camp an obscure NM and gain something from it... Even something like Ochimusha Kote had value... and some NMs had value simply because of their Synth mat drops. While not every NM had value, there was something to do that lended itself to an end goal, even if it was gil.
Now I won't be so blind as to act like I can't just go farm like the old days, but theres so little gil to be had with any act of farming because most farm able items are used in obsolete gear, therefor their prices are plummeted, and what little there is to farm is more devalued by the fact that crafted gear takes backseat to I.lv r/ex stuff, dumbing down crafting to little more than sport.
It feels like, and I'm sorry if this seems negative, the game is rounding itself toward a FFXIV feel. I played XIV, i enjoyed it, but its not for me and I take a step back and realize XI is slowly morphing into XIV. Crafting is becoming obsolete as all crafted gear is significantly below the 119 I.lv cap (except for the 117/118 weapons which even now are obsolete), and the best uses for most of the crafting items is accessories or quests.
The game just feels like "If its not instanced, its not worth it". Though some strides have been made to the otherwise, like RoE... but RoE feels like a bandaid on the gaping wound left by the slow rot of the open world. I mean, what is there to do in Adoulin? Its a nice "I'm bored so lets exp" area, but outside of that what of value comes from these normal enemies?
umbril ooze used to be of value but thats collapsed in on itself as well. Most of the new synth material is Rock-Salt tier because nothing of crafted value has been added outside of a few "marginal" upgrade accessories. Making a farming market pretty rough, and leaving the only valuable thing to farm come from either Dynamis, Salvage, or Walk of Echoes... again all intanced content.
Who's gone out and farmed Silk Threads? Beastmen Blood? Minning? Anything lately? The value and the experience is gone. There is nothing to log on and do that has in itself a means or purpose that doesn't involve 5 other people. though i do point out again, RoE was a marvelous addition and attempts to breathe some life or meaning to the open world, even if it is through points used to buy.. more r/ex stuff. I mean, even the new Haubergeon is R/Ex...
==Proposed Solution: Open world feels==
My proposed solution is to breathe life back into the world. Add NMs to the open world again. Lottery spawn, timed spawn(not24hr+), even a few Non-delve related forced pops wouldn't hurt. I think the fear here a lot of people have is some bad memories of the best of the worst NMs in the old days. Mee Deggi, Quu Domi, Valkurm Emperor, Leaping Lizzy... and your fears are not unfounded. However i feel the good far outweighs the bad, and I've never enjoyed the idea of playing the safe route if it means taking away the meaning of the world we play in.
Adding a slew of NMs to each zone would give purpose to the zones existence, meaning to the emptiness of these large areas. They don't all have to be 1 one rape forces that require 18 people to take down... they could be just special NMs that can be killed with a group of trusts, or solo with skill... and not all of them need to drop I.lv130 weapons that sh*t on delve. These NMs can easily be integrated in a way that gives people a want and reason to explore, but not obsolete old content. I can give you a few right now.
*all items have typical I.lv vomit. Stats shown are on top of usual bonuses (I.e armor with STR+3 DEX+3 VIT+3 thanks to I.lv, will have STR+10 DEX+10 VIT+10 if the item below lists +7 to those stats... get it?
==Ceizak==
*Aristaios(A bee) - Lottery spawn from the Bees @ (pos)(~1hour):
[hb]-Favors wind based spells. Casts Aeroga III/Aero V/Graviga
-Can use Pollen for up to 5k HP.
-Can rarely use Frenzy pollen[hb]
Drops:
*Preying Mantis (Red Mantis model)
-Uses only Preying Posture and Raptorial Claw
-Can use Preying Posture occasionally without TP limitations.
Drops:
*Fluffy Gabriel - Spawn from Fluffy Sheep @ I-7
-Uses "Wool guard", a unique TP move that increases DEF and Mdef by 50%.
- can use Lamb Chop 3x back to back.
--Drops
==Yahze Hunting Ground==
Legcleaver - Spawns from Calfcleaving Chapuli.
-Uses Sensilla blades exclusively.
-when readying Sensilla blades, gains a short Earth Spikes effect that can Slow or Petrify on hit.
Drops
*Windbellow Twitherym
-Uses only Tempestuous Upheaval.
-Casts wind based magic.
-While casting, gains "Wind Spikes" which damage and knockback on hit.
Drops:
==Morimar
*Xiuhtecuhtli - Spawns from Raptors.
-Uses Foul Breath and below 25% uses Whirling Inferno
-Can cast single target Fire nukes and deuffs. including Addle/virus.
Drops
*Atlas - (a large)>HNM Style< Matamata - Spawned by trading "World Shard" to a ??? near WKR. World Shard dropped from Volatile Matamata at a ~rare-ish rate, more common inside Delve. (3 ??? will be in the area)
--"Cranial expulsion", - Short range, low damage conal+Petrify(short duration)
--"Tectonic Shift" - AoE Earth damage + Gravity/Slow.
--"Volcanic rupture" - Conal breath damage. Resets TP/Plague/Virus
--"Continental drift"(Low HP) -- AoE physical damage + knockback/rasp/Petrify
Drops
... and so on. Basically, the world is ripe for the picking, and there are a few monsters that lend themselves to unique items and NMs. these above don't have to make it into the game, any of the items added update after update could easily come from NMs added through the zone. We don't need 4+ Hour lottery spawns anymore, 1hr is fine... we dont need 24+ hour timed spawns... once every hour or so is fine... they don't need to be best in slot for all situations.. niches are fine too.
Basically I just want some life brought back into the world, and it doesn't have to be the only option, but to log in, and head to Morimar with the intent of finding an NM would be nice... or navigating Yorcia to find a treant NM, something... I mean its an expansion built around exploring, and the entire concept of exploring feels meaningless when all you're finding is leagues of uninteresting fodder mobs.
Hell, Ra'Kaznar could house a slew of new NMs, it a veritable paradise. Now hopefully you made it here without the explosion of memories, good or bad, influencing you one way or the other. I'm not saying 75 cap was better (I love 99 cap and the power i feel with I.lv), I loved Abyssea, and I've loved playing FFXI since i picked it up around NA Beta... but thats why I'm upset that FFXI is feeling as unalive and unrewarding of exploration as your average modernized MMO today. Maybe thats the market MMOs are appealing too now and I'm a relic of a forgotten time... But i like to think some of you out there have the pioneering spirit still in you, and i know a mystery is never a mystery for long, but I'd really like to see new NMs breathed into these new zones, they don't have to follow level 75 guidelines of 21-24 hrs or 8 hr lottery spawns... just be there.
==Long winded speech==
Hello everyone! I logged on for a bit today, and I think it truly hit me why I feel more detached from this game than I have in years. I'm not going to try and make this a "nostalgia" or a full on "Complaint without solution" thread. I just feel like for the first time I'm seeing clearly what happened in XI that slowly drove me away from the game.
Its that the world feels empty now. Back at 75 cap, we'll use that as an example, there were things you could just go "do" in the open world. Things had value, there were NMs to camp that were relevant or enjoyable in some ways. These things are missing from todays XI.
Roc is worthless, all the old valuable are worthless, and all the new ones come only from instanced party content. It feels like the game has become modernized in more than 1 way. It feels like the world is a waiting hub for dungeon/instanced content... a contribute downfall of many MMOs as it makes players easily feel unimmersed and unintereted in their surroundings.
I haven't spent a second exploring any new Adoulin zones, because whats the point? What am i going to find, more boring exp mobs of different colors? There's no reward to exploration. No coffers to find, no NMs to hunt, nothing. Just regular mobs after regular mobs, an uninteresting dead landscape inhabited by nuisances that have no value to their existence.
I logged on and just realized, If i'm not doing any of the selected Instanced content, theres very little to do. Back when, I could go camp an obscure NM and gain something from it... Even something like Ochimusha Kote had value... and some NMs had value simply because of their Synth mat drops. While not every NM had value, there was something to do that lended itself to an end goal, even if it was gil.
Now I won't be so blind as to act like I can't just go farm like the old days, but theres so little gil to be had with any act of farming because most farm able items are used in obsolete gear, therefor their prices are plummeted, and what little there is to farm is more devalued by the fact that crafted gear takes backseat to I.lv r/ex stuff, dumbing down crafting to little more than sport.
It feels like, and I'm sorry if this seems negative, the game is rounding itself toward a FFXIV feel. I played XIV, i enjoyed it, but its not for me and I take a step back and realize XI is slowly morphing into XIV. Crafting is becoming obsolete as all crafted gear is significantly below the 119 I.lv cap (except for the 117/118 weapons which even now are obsolete), and the best uses for most of the crafting items is accessories or quests.
The game just feels like "If its not instanced, its not worth it". Though some strides have been made to the otherwise, like RoE... but RoE feels like a bandaid on the gaping wound left by the slow rot of the open world. I mean, what is there to do in Adoulin? Its a nice "I'm bored so lets exp" area, but outside of that what of value comes from these normal enemies?
umbril ooze used to be of value but thats collapsed in on itself as well. Most of the new synth material is Rock-Salt tier because nothing of crafted value has been added outside of a few "marginal" upgrade accessories. Making a farming market pretty rough, and leaving the only valuable thing to farm come from either Dynamis, Salvage, or Walk of Echoes... again all intanced content.
Who's gone out and farmed Silk Threads? Beastmen Blood? Minning? Anything lately? The value and the experience is gone. There is nothing to log on and do that has in itself a means or purpose that doesn't involve 5 other people. though i do point out again, RoE was a marvelous addition and attempts to breathe some life or meaning to the open world, even if it is through points used to buy.. more r/ex stuff. I mean, even the new Haubergeon is R/Ex...
==Proposed Solution: Open world feels==
My proposed solution is to breathe life back into the world. Add NMs to the open world again. Lottery spawn, timed spawn(not24hr+), even a few Non-delve related forced pops wouldn't hurt. I think the fear here a lot of people have is some bad memories of the best of the worst NMs in the old days. Mee Deggi, Quu Domi, Valkurm Emperor, Leaping Lizzy... and your fears are not unfounded. However i feel the good far outweighs the bad, and I've never enjoyed the idea of playing the safe route if it means taking away the meaning of the world we play in.
Adding a slew of NMs to each zone would give purpose to the zones existence, meaning to the emptiness of these large areas. They don't all have to be 1 one rape forces that require 18 people to take down... they could be just special NMs that can be killed with a group of trusts, or solo with skill... and not all of them need to drop I.lv130 weapons that sh*t on delve. These NMs can easily be integrated in a way that gives people a want and reason to explore, but not obsolete old content. I can give you a few right now.
*all items have typical I.lv vomit. Stats shown are on top of usual bonuses (I.e armor with STR+3 DEX+3 VIT+3 thanks to I.lv, will have STR+10 DEX+10 VIT+10 if the item below lists +7 to those stats... get it?
==Ceizak==
*Aristaios(A bee) - Lottery spawn from the Bees @ (pos)(~1hour):
[hb]-Favors wind based spells. Casts Aeroga III/Aero V/Graviga
-Can use Pollen for up to 5k HP.
-Can rarely use Frenzy pollen[hb]
Drops:
*Preying Mantis (Red Mantis model)
-Uses only Preying Posture and Raptorial Claw
-Can use Preying Posture occasionally without TP limitations.
Drops:
*Fluffy Gabriel - Spawn from Fluffy Sheep @ I-7
-Uses "Wool guard", a unique TP move that increases DEF and Mdef by 50%.
- can use Lamb Chop 3x back to back.
--Drops
==Yahze Hunting Ground==
Legcleaver - Spawns from Calfcleaving Chapuli.
-Uses Sensilla blades exclusively.
-when readying Sensilla blades, gains a short Earth Spikes effect that can Slow or Petrify on hit.
Drops
*Windbellow Twitherym
-Uses only Tempestuous Upheaval.
-Casts wind based magic.
-While casting, gains "Wind Spikes" which damage and knockback on hit.
Drops:
==Morimar
*Xiuhtecuhtli - Spawns from Raptors.
-Uses Foul Breath and below 25% uses Whirling Inferno
-Can cast single target Fire nukes and deuffs. including Addle/virus.
Drops
*Atlas - (a large)>HNM Style< Matamata - Spawned by trading "World Shard" to a ??? near WKR. World Shard dropped from Volatile Matamata at a ~rare-ish rate, more common inside Delve. (3 ??? will be in the area)
--"Cranial expulsion", - Short range, low damage conal+Petrify(short duration)
--"Tectonic Shift" - AoE Earth damage + Gravity/Slow.
--"Volcanic rupture" - Conal breath damage. Resets TP/Plague/Virus
--"Continental drift"(Low HP) -- AoE physical damage + knockback/rasp/Petrify
Drops
... and so on. Basically, the world is ripe for the picking, and there are a few monsters that lend themselves to unique items and NMs. these above don't have to make it into the game, any of the items added update after update could easily come from NMs added through the zone. We don't need 4+ Hour lottery spawns anymore, 1hr is fine... we dont need 24+ hour timed spawns... once every hour or so is fine... they don't need to be best in slot for all situations.. niches are fine too.
Basically I just want some life brought back into the world, and it doesn't have to be the only option, but to log in, and head to Morimar with the intent of finding an NM would be nice... or navigating Yorcia to find a treant NM, something... I mean its an expansion built around exploring, and the entire concept of exploring feels meaningless when all you're finding is leagues of uninteresting fodder mobs.
Hell, Ra'Kaznar could house a slew of new NMs, it a veritable paradise. Now hopefully you made it here without the explosion of memories, good or bad, influencing you one way or the other. I'm not saying 75 cap was better (I love 99 cap and the power i feel with I.lv), I loved Abyssea, and I've loved playing FFXI since i picked it up around NA Beta... but thats why I'm upset that FFXI is feeling as unalive and unrewarding of exploration as your average modernized MMO today. Maybe thats the market MMOs are appealing too now and I'm a relic of a forgotten time... But i like to think some of you out there have the pioneering spirit still in you, and i know a mystery is never a mystery for long, but I'd really like to see new NMs breathed into these new zones, they don't have to follow level 75 guidelines of 21-24 hrs or 8 hr lottery spawns... just be there.