PDA

View Full Version : The Reason to why most chocobo riding or Anything chocobo related seems dead anymore!



YosemiteYogorockBlondelle
04-14-2014, 09:20 AM
{{ Plz Note That I have pulled Both the Subjects of Chocobo Raising and Chocobo Abilities Subjected thread topics into my own post of Anything Chocobo Related and changes we like to see be added or fixed for my go into this thread with your ideas for the greater good of the future over the chocobo's. }}


Hello!
I have a problem with chocobo raising!

I have been trying to get a black chocobo for so many years; since chocobo raising first existed! Now I finally got it almost 3 months ago, I took great care to raise it but unluckily she didn't learn her parents abilities, I tried to make her learn but now she will retire in 4 days & I still am unable to let her learn anything, people just won't help me because chocobo raising & chocobo racing seems to be quite dead...

Can we please have a restoring feature to Chocobos so we can learn abilities even after they are retired? & maybe some more interesting features to chocobo racing so that I'm not almost alone to do it?
Thanks.


I am at 0/60 on two characters trying to learn "Burrow."
I am using "story of a worrisome chocobo."
My chocobo has better than average discernment and average receptivity.

I have raised chocobos before and i have not had near this much difficulty in learning that trait.
Is this another intentional inhibit to enjoyment of the game?

(The Reason to why most chocobo riding or Anything chocobo related seems dead anymore, Plus anything chocobo related topics posted here! <<{this would have been the subject provided i could of thought of way to shorten the amount of words to present the same thread statement to the Subject's Heading.)

Yeah it is mostly outdated or dead since they've made homepoints the new travel system which has put a majority to chocobo riding to anywhere in outsides of vana'diel or the need of raising a chocobo just to travel anywhere on the back burner since homepoint traveling is a less time consuming speedier way to travel these days.

The Chocobo Circuit at one point was thought to be used to give your chocobo learning traits or abilities after retirement at one point but most do not want to deal with the time consuming of staying inside the chocobo circuit for such of an event to watch there chocobo race and only to be there to give the chocobo racing food or such racing items during the event.

The other problem has always been the bidding system inside the chocobo circuit which has always way to difficult to understand the system even with the explanation NPC's present there and always leads to very disappointing results in not worth my time type of ways. This is also why the chocobo circuit is left used for the most part and maybe only has been used for when the mog bonanza event happens to obtain your marbles.

Gannon
04-14-2014, 09:51 AM
One of the major reasons I never bothered with chocobo breeding was because they were at best, the same speed as the rental ones, slower every other time. Also a single charge on the necklace to summon it costs more than what you'd pay for a rental so that didn't help. If those two were changed, I might be interested in it.

Manque
04-14-2014, 10:47 AM
To my understanding, after owning your chocobo for awhile, it retires and you can no longer use it. You are forced to raise another if you want your own chocobo to call.

Personally, I see no reason to pour so much time into raising my own choco when it just becomes unusable later. The time/reward balance just isn't there.

If I could raise a choco and keep it to use indefinitely, then I'd consider it. Yes, lore-wise this might not make a lot of sense, but a lot of other things don't make sense either.

Mirage
04-14-2014, 11:24 AM
That is not correct. You don't have to make another just to be able to ride on it in the field areas.

Gannon
04-14-2014, 11:25 AM
To my understanding, after owning your chocobo for awhile, it retires and you can no longer use it.

Now that's something I didn't know about the system. So make that 3 things to change to get me interested lol.

Edit: I stand corrected based on what Mirage posted before I finished this post.

Ang
04-14-2014, 02:37 PM
The chocobos dont "retire", ive had mine for 5 years, maybe more, i dont remember when they added them. The choco whistle runs out of charges and you just have to trade it to the NPC in the stables to get a new one. I agree they're becoming kinda obsolete now with homepoint teles and waypoints and VW warps etc...but they're nice to have when you're stranded somewhere w/o warp though! Maybe let us use them in adoulin areas and WoTG ares would rock.

YosemiteYogorockBlondelle
04-14-2014, 11:30 PM
Well going to have to do this under the reply to a quote form as this did not go over well when I copied, cut, and cancelled each reply with quote feature and then went hit respond to thread in the preview mode it showed up as covering up the image's of your characters avatars under and behind your quoted responses and not sure If the forums teams knows of this kind of error when I decided to take a different route in my approach to respond but I just found out about it by the "review post" not letting the post show up in the proper way when I took the different approach.

YosemiteYogorockBlondelle
04-14-2014, 11:33 PM
To my understanding, after owning your chocobo for awhile, it retires and you can no longer use it. You are forced to raise another if you want your own chocobo to call.

Personally, I see no reason to pour so much time into raising my own choco when it just becomes unusable later. The time/reward balance just isn't there.

If I could raise a choco and keep it to use indefinitely, then I'd consider it. Yes, lore-wise this might not make a lot of sense, but a lot of other things don't make sense either.


That is not correct. You don't have to make another just to be able to ride on it in the field areas.

:cool:>Right, you still get to use the same chocobo after you've raised it into retirement but you made sure to of obtained the whistle while you we're raising it into it's final young adult stages before it reached the retirement adulthood stage and you still get to call forth the same chocobo as long as the charges remain on the Chocobo Whistle but i am totally not sure if they changed the ability to still call it forth after you have dropped your chocobo whistle when it's been put out into the chocobo retirement stables pasture or not.

:oHey Gannon i'm not sure if you know about the information i'm going to tell you but replenishing one used charge is pretty cheap to recover but if you keep using the charges then the cost after each of the charges just keeps going up, up and up until it is as you say about it being more expensive than renting a chocobo but if you just keep it replenished after 1 charge or well kinda on 2 charges it remains on the cheaper side of the costing belt. I bet if you add up every time you rented a chocobo for the price it could possibly be kind of be the same price as the charges on the chocobo whistle.

After all, we all know how the prices of rental chocobo's can really fluctuate in their pricing; I mean there was a time I can remember in the past when renting chocobo's became 2k, 3k and all the way up to 9 to 10k or better but it was due to a glitch, hacker or RMT at the time that happened to which SE/the Dev team was some how notified of the error over renting chocobos and even renting them at the teleporting crystal's\tele-craigs but after the long periods of the issue they eventually went to working in addressing the issue at hand and personally apologized for the error to its subscribers.

YosemiteYogorockBlondelle
04-14-2014, 11:38 PM
The chocobos dont "retire", ive had mine for 5 years, maybe more, i dont remember when they added them. The choco whistle runs out of charges and you just have to trade it to the NPC in the stables to get a new one. I agree they're becoming kinda obsolete now with homepoint teles and waypoints and VW warps etc...but they're nice to have when you're stranded somewhere w/o warp though! Maybe let us use them in adoulin areas and WoTG ares would rock.

Thank you for your wonderful response Ang which just furthers confirms more on what I was attempting to say in my response below which I wish I would have included your response into my reply with quote before i posted it.

Gannon
04-15-2014, 05:09 AM
Even if you do that to make them cost almost the same, there is still the issue of raised birds not always being the same speed as rental birds. Frankly the birds need to be at worst, the same speed as rentals and at best, faster than rentals.

Lithera
04-15-2014, 08:56 PM
Specially when you are not trying to raise your chocobo to race but to dig. Or you forgot about your chocobo and the work you were putting into it went to waste and is the slowest thing on the planet.

Ang
04-16-2014, 02:23 AM
You can have more than one chocobo. If you keep your VCS registration cards you can have a fast one for riding around and a "smart" one for digging up stuff. You only have to trade the respective card to the NPC in the stablesand comfirm which one will be called when using your whistle, kind of a pain, I know, but it is what it is.

esmrambo
04-16-2014, 04:09 AM
I want to raise a chocobo for chocobo-digging. I loved that in earlier FF games.
The problem is that my chocobo will not learn abilities. I have raised Discernment and Receptivity but to no avail.
I have tried over 120 times to tell the chocobo the appropriate story and nothing.

YosemiteYogorockBlondelle
04-17-2014, 03:51 PM
Even if you do that to make them cost almost the same, there is still the issue of raised birds not always being the same speed as rental birds. Frankly the birds need to be at worst, the same speed as rentals and at best, faster than rentals.

I have slight possible theory on this result of chocobos being slow besides the chocobo attributes problem at the moment but do any of you think this might be something that happened when the dev team sped up our characters speed, jobs that included pets speed, enemies moving speeds, and probably the chocobo's at the chocobo stables but forgot to include increasing the speed of those chocobo's that called by the chocobo whistle?

Zarchery
04-18-2014, 07:21 AM
I like my chocobo whistle. I use it a lot when I warp somewhere that isn't near a renter, and I want to get somewhere else faster than walking.

YosemiteYogorockBlondelle
04-24-2014, 04:42 AM
I like my chocobo whistle. I use it a lot when I warp somewhere that isn't near a renter, and I want to get somewhere else faster than walking.

I know it isn't always true that they are faster than walking simply because my own chocobo that I call by my whistle seems way slower then my character's current speed in walking.

I raised it without learning the job traits the first time but I was told you have to keep raising chocobo's an executive amount of times but only after receiving the plaque of the retired chocobo and putting it into your mog house on display besides it taking up more room as a furnishings item on display, you keep putting more raised retired chocobo plaque's into the mog house and your next one raise should come with better results but I don't feel the results are there even you keep doing this with the raising a chocobo system that includes working to take time to get the job traits learned by your chocobo.

YosemiteYogorockBlondelle
04-30-2014, 05:00 PM
What else can be done with the chocobo's>?

Would you like to see chocobo's have newer stuff to do in the game with besides what is currently available>?

How could you like see the chocobo raising system be sped up and cost less gil to raise a chocobo?

Should there be any changes you like to see done with the old chocobo racing system as well?

Well in truth since the chocobo stables are still used far less to close to not at all, what changes would you like to see come to the chocobo stables implementations?

Please come up with answers to these questions for SE to take a direction with all chocobo's related to this thread and even add your own to mold a new direction for chocobo's in ffxi. ;) {please and thank you} :D :cool:

Lithera
04-30-2014, 09:46 PM
Wow how did I miss the more chos you raise= the faster the next one will be post as my most current one is my only green one and he's slower than my three yellows. I blame this on forgetting about the dumb thing to the point it was "retired".

Blah
05-01-2014, 03:08 AM
The only thing I can think of is to either make it easier in some way to make each type of chocobo or if you mess it up to maybe give us a chance to respec it even for retired chocobos. Also yea let us use tabs or at least conquest points to refill the whistle, bump the max speed like they did ours and also let us do fun things with it like erm brand it with our own icon, you know?
I also think we should also get a colored chocobo of our choosing if we successfully raise one without neglecting it, even if say, it didn't earn the trait we were shooting for.

YosemiteYogorockBlondelle
05-01-2014, 03:40 AM
The only thing I can think of is to either make it easier in some way to make each type of chocobo or if you mess it up to maybe give us a chance to respec it even for retired chocobos. Also yea let us use tabs or at least conquest points to refill the whistle, bump the max speed like they did ours and also let us do fun things with it like erm brand it with our own icon, you know?
I also think we should also get a colored chocobo of our choosing if we successfully raise one without neglecting it, even if say, it didn't earn the trait we were shooting for.

Just kind of adding to what you said about chocobo colors. Basically how the ffxi team thought we would enjoy the fix to the color issue was presenting us with a wearing off chococo dyes that can be crafted or (?was it bought with chocobo bucks that really never are built up or used any more?) The logic was okay'ish but to make it a temporary color instead of an permanent color item but I would loved for them to come up with food which your chocobo's to chew on that gives it permanent different colors for your chocobo whether its during its raising phase or after.

I personally think the raising system needs a boost in the amount of time it takes to raise a chocobo, plus the dedication time it takes to raise a chocobo reduced in the direction of the pace of the game is headed, specially for those who have very little time to dedicate to raise a chocobo or even not enough gil to do it.

Blah
05-01-2014, 04:45 AM
Yeah it should by now be free or at least cheap at first then free (again if you don't neglect the poor dear). You know, incentives.

Olor
05-01-2014, 08:00 AM
One of the major reasons I never bothered with chocobo breeding was because they were at best, the same speed as the rental ones, slower every other time. Also a single charge on the necklace to summon it costs more than what you'd pay for a rental so that didn't help. If those two were changed, I might be interested in it.

I buy up these when I see them on the AH to make it cheaper: http://www.ffxiah.com/item/2366/whistle-coupon

Also its more convenient to be able to call choco anywhere. Don't use BlueBlitzer much anymore. They should make raised chocos have base speed of rentals and allow them to get FASTER if you raise them right. Also they should be able to be used in the past and in Adoulin

YosemiteYogorockBlondelle
05-08-2014, 04:03 PM
I was wondering what you would all think if SE made FFXI chocobo's the Ability to actually fly or where eventually given the wings to fly and move at a faster pace then a chocobo run or walks? {my lil story of the idea I had came from is just below}

Like those mini islands if you go far enough in the right direction of Bubamaru whereas if the chocobo's could fly, they would be able to take that leap across that small section by flying. I'd like to see SE do something with those lil spect's of islands that are just totally graphical and that is it atm to what they are there for.

I think this could be a way for SE to fix getting to the isle that stands alone at the edge of Batallia Downs instead of through Eldieme Necropolis with the ability added to chocobo's into flying, they could simply ride the chocobo to the edge jump up and fly across to the isle and not to mention you could have another way to enter the Eldieme Necropolis from another area by flying you avoided the pesky switches in the Eldieme Necropolis you would of had to take otherwise!

I like to think of FFXIV as if it once was the land of Vana'diel but many years past well it was in a total peaceful slumber and the races changed somewhat but mainly like to see the chocobo conversions of ffxi as if they grew up in ffxi without the ability to fly but eventually learned how as the years passed in to 14.

YosemiteYogorockBlondelle
05-08-2014, 04:21 PM
What do think of this thread over possible changes to chocobo's thus far Camate?

YosemiteYogorockBlondelle
05-15-2014, 01:33 AM
This really should have been posted here anyways thus I have done the honors personally of moving it here personally myself. Evogolist & Elqplau If you two have any more ideas on Chocobo's you like to add please by all means add to this thread please.


Here's some more from me

5)Chocobo Raising/Racing Chocobo breeding and racing gives me the biggest headache. Why? Because you have so little control over the chocobo that you bred and worked hard to raise. Starting with breeding a chocobo, everyone has a yellow chocobo chick until it reaches it adolescent stage where you begin to see the colors of its feathers. The frustrating part of this is, you have to be careful of what you feed you chick if you're going for a certain color. What makes this worse is the chances of receiving a blue/black/red/green chocobo are pretty much very slim. And what happened to the white chocobo? What is SE racist against Albino Chocobos? I mean it's in the dats, so why can't we get one? Suggestion, SE please make it easier to obtain a blue/black/red/green chocobo without having to buy and raise 20-30 eggs. Moving into Chocobo Racing. Why was this even introduced if we weren't even going to have any form of control over our chocobos? What makes it worse is that the rewards aren't even worthwhile. Suggestion, Give us a reason to explore and actually enjoy this content. Allow us to have more control over what our chocobo does (ie: sprinting, items used by the jockey riding our chocobos). And introduce items worth doing to content for such as items that allow you to permanently increase your chocobo's stats or allow to increase their movement speed when riding them. SE brings in some great content, but then either doesn't execute it right or just lets it fade into obscurity.

I'll probably have some more suggestions later, but that's what I could think of at the time.


I've been raising chocobos since that update long ago..... ive made racers and diggers ive mixed and matched different colors the best i've been able to get was pale green with gold wing tips ....food color doesn't matter or ud have a few orange and a lot more green ones i've raised over 70 chocos through the years

elqplau
05-15-2014, 02:01 AM
At one time i had a total of eight plaques in the mh ive seen no difference in the results ive gotten

Raydeus
05-15-2014, 05:55 AM
Things I'd like to be able to do with my Chocobo.

1) Being able to call him/her on the field as a pet that followed me around and performed emotes like Wyverns do.

2) While personally I don't have much interest in calling it for battle probably many players would like that, specially if combat stats/abilities could be influenced by the raising/breeding process.

3) Have more quests involving your Chocobo

4) Being able to have the Chocobos you've raised in a stable in your Mog Garden and being able to raise them there. Also would be nice if you could interact with Chocobos that are already retired.

5) WAY MORE PROMINENT Racing areas and events. With different modes of PvP Chocobo racing* (http://forum.square-enix.com/ffxi/threads/41907-PvP-Chocobo-Racing)

6) Chocobo customization with gear and ability to change your Chocobo's color at will. And more color options too.

Raydeus
05-19-2014, 12:29 PM
Friendly bump, Chocobos FTW.

YosemiteYogorockBlondelle
05-21-2014, 07:14 PM
Things I'd like to be able to do with my Chocobo.

1) Being able to call him/her on the field as a pet that followed me around and performed emotes like Wyverns do.

2) While personally I don't have much interest in calling it for battle probably many players would like that, specially if combat stats/abilities could be influenced by the raising/breeding process.

3) Have more quests involving your Chocobo

4) Being able to have the Chocobos you've raised in a stable in your Mog Garden and being able to raise them there. Also would be nice if you could interact with Chocobos that are already retired.

5) WAY MORE PROMINENT Racing areas and events. With different modes of PvP Chocobo racing* (http://forum.square-enix.com/ffxi/threads/41907-PvP-Chocobo-Racing)

6) Chocobo customization with gear and ability to change your Chocobo's color at will. And more color options too.


I will edit and more comments to this later. At the moment I really like Number 4, where you get to keep the interaction going from all of your past chocobo's you have raised through the chocobo raising system and to add to it if there was a mog Garden Chocobo stables, you could chose which past chocobo you want to take out for a ride to where ever for that day provided they were all raised differently.

The chocobo circuit when folks heard it was in the works of being made into the FFXI game, Most people really did expect it to be where you really got to control your own chocobo during the race and they really thought they would be riding there own chocobo inside the chocobo circuit racing against other players on there raised chocobo's. I really do recall there were to many folks disappointed with the creators of the chocobo circuit and its purpose of an npc raced layout and etcetera.

If they redo the chocobo from the ground up, they're gonna have to do it the player based riding there own chocobo's during the race in mind Raydeus :D {What do you think of my revamping chocobo circuit idea thus far?}

I remember when I first saw a few pictures with chocobo's out on the battlefield all armored up with there armored Companions riding upon those chocobos. I really did think we would see us riding on our chocobo's with the ability to fight the enemy's without dismounting like some of the Mamajols do it. What I'm getting at is I bet those Chocobo armor gears are possibly laying around somewhere collecting dust since the great war of The Wings Of The Goddess and they could be different types into using them during a race and possibility of having different stats from which chocobo armors you chose to equip during the player vs player circuit race.

YosemiteYogorockBlondelle
05-21-2014, 07:36 PM
At one time I had a total of eight plaques in the MH and I've seen no difference in the results I've gotten!!

It was stated by one my FFXI playing friends that it is how he got better at raising chocobo's but he quit FFXI and it's the only info I had from him to go on but I do have 2 plaques and never saw any changes when I was raising another chocobo myself besides the plaques were just taking up mog furnishing space, plus mog house inventory spaces. I obviously believed him to a Tee on the nose of his advice. I dont know what we under this forum can drudge up for ideas into fixing this very problem but definitely looking into folks having bright ideas to bring it to the table. :confused: ;)

YosemiteYogorockBlondelle
05-12-2015, 11:48 AM
So Basically I'm wondering what will become of the chocobo's into the mobile version of final fantasy 11? Any news on this or any news on this in the rhapsodies styles would great, thanks!!