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Drac
04-13-2014, 03:30 AM
The Accuracy of Automatons in end game events continues to be atrocious.

It was my understanding that the Dev Team had made plans to balance out the Jobs for end game content. Pup continues to struggle and for the most part, the idea of bringing a pup is laughable.

I was recently able to attend an Ark Angel fight on Pup. ilvl 119 (Divinator) Automaton had a Floored acc (5%) while using Scope and full 3 wind maneuvers. I was unable to contribute any significant damage to the fight. This is only the most recent endeavor, and probably the most dis-hearting.

While pup has never been able to keep up with the Big DDs, I feel as though it is losing ground rather than catching up.

I personally think it's time that the Dev Team re-visit the idea of allowing pets to receive party buffs. This would augment the Automaton's abilities in group end game content while not overpowering them in solo play.

Having an Automaton out should help bridge gap between base Master damage and other DD jobs. With how poorly Automatons perform in end game as they are right now; It's not even worth the effort to put up maneuvers because of the delay it adds.

I love Pup and would like to see it become a viable job to bring. Dev team please make this happen.

Any alternative solutions would also be welcome for suggestions.

Thank you

Mitruya
04-13-2014, 04:55 AM
As a pet job player, every month I question whether to even continue my subscription because of this and other problems. I am so thrilled to see this and other recent posts that highlight the issues, so I don't feel so alone in my frustration.
I don't have the Divinator yet, and it's disheartening to hear that players with all the high level PUP items still struggle in end-game content, if they can even get an invite at all.

Aarahs
04-13-2014, 01:28 PM
Drac, do you have a divinator? If not, get it and most of your accuracy problems should go away. I've only taken pup into one skirmish in outer so far so I admit I don't have the math yet, but I didn't notice that many misses on my ranged frame there. You should know your attachments well enough.

Donquichot
04-13-2014, 06:19 PM
At this moment the maximum your ranged pet can get is a ranged accuracy score of 924-933 at best. This is with divinator and full pet: ranged accuracy gear. This is enough for Ark angel NORMAL fights and skirmish in Ra'Kaz. However DIFFICULT and VERY DIFFICULT the puppet's hitrate will be floored most of the time. At this point there is no way to increase our pet:ranged accuracy more. To be able to be usefull in DIFFICULT and VERY DIFFICULT fights you will have to get about 1000-1050 ranged accuracy to start seeing better results. In short. SE hasnt designed any content as of late with physical pets in mind and isnt showing ANY sign of changing this perspective.

If you do wanna bring pup to DIFFICULT and VERY DIFFICULT fights. Go PUP/NIN get a pld and brd in the party atleast. Use Sushi. Use White Mage frame and keep it out of range. When you get hate use Ventriloquy followed up by deactivate. Then Activate and reposition puppet. Repeating this will make you the number 2 DD job choice for these fights. Only a relic RNG will always beat you in terms of damage.

Jinzha
04-14-2014, 06:57 AM
You guys should look at the post: A Suggestion From The Pet Community: Stop Ignoring Us And Listen To Our Plea. It's under general discussion. The post talks about similar things such as allowing pets to be buffed with rolls and songs as well as cured and a lot of other beneficial things to allow pet jobs to be more viable options in high level content. The post has a pretty good following and incorporates all pet jobs receiving these benefits rather than just pup. You guys should definitely comment and like the post if you agree with it because it'll help get the dev team to respond to our frustrations with pet accuracy, attack, and survivability.

Elvyn
04-15-2014, 07:51 PM
This is sadly a major issues. Even just a boost to the current ACC/RACC Attachments would be of a huge benefit. I'm normally forced to use WHM frame, which can be very helpful. Has anyone tried "Target Marker" in D-VD yet?

Damane
04-16-2014, 05:47 AM
Drac, do you have a divinator? If not, get it and most of your accuracy problems should go away. I've only taken pup into one skirmish in outer so far so I admit I don't have the math yet, but I didn't notice that many misses on my ranged frame there. You should know your attachments well enough.

come back and tell me how the acc./r.acc of your maton faired against various NMs in Delve 2.0 and Mission battles Very Difficult...

Tennotsukai
04-17-2014, 01:15 AM
Why is this still an issue?

Psion
04-17-2014, 01:28 PM
Drac, do you have a divinator? If not, get it and most of your accuracy problems should go away. I've only taken pup into one skirmish in outer so far so I admit I don't have the math yet, but I didn't notice that many misses on my ranged frame there. You should know your attachments well enough.

Divinator only adds like 30 acc if i recall correctly, over eminent. (it was that or slightly less according to a friend who got one as a drop.) That's nowhere near enough to take an automaton from floored acc on something to decent. I would know. even with merits, 3x thunder, scope, and dual tension springs as an example, the automaton only gets around 750 melee acc and 790 ranged acc as sharpshot, and that's with hurch sash to boot. For comparison I have around 930 acc as the master with sushi but before buffs, and i just barely cap acc in delve I with it. (if i eat pizza instead, my parsed acc drops to around 87%.) I also parse around 85% acc in hard mode ark angel fights. That means the automaton needs about 200 acc and ranged acc just to get a ball park of 50% hit rate on hard mode ark angels and delve 1. I can guarantee divinator won't get you that much. It won't get you nearly that much.

dasva
04-24-2014, 09:29 AM
Why is this still an issue?

considering regular melees are getting acc buffs and eating sushi for those and your average buffless melee will have more acc than 119 pets yeah I'd say they probably wont be so hot in harder events.

Pretty much every ilvl 119 pet has similar acc to a player without buffs wearing just a weapon. I'd say ilvlish 113 events and higher are basically designed around having at least some amount of accuracy equipment more than normal ilvl stats and/or buffs to hit in them. For players it's quite easy to switch into a little or even a few hundred more acc. For pet jobs you got a single cor roll, depending on the job maybe some ways to crank a little bit more out or do something weird like make pet acc peices from skirmish and totally kill your own dps while cutting out all the pet haste in the process

Annalise
04-27-2014, 02:03 AM
Drac, do you have a divinator? If not, get it and most of your accuracy problems should go away. I've only taken pup into one skirmish in outer so far so I admit I don't have the math yet, but I didn't notice that many misses on my ranged frame there. You should know your attachments well enough.

Reread his post. Yes, he does.

Glamdring
05-02-2014, 08:13 AM
The Accuracy of Automatons in end game events continues to be atrocious.

It was my understanding that the Dev Team had made plans to balance out the Jobs for end game content. Pup continues to struggle and for the most part, the idea of bringing a pup is laughable.

I was recently able to attend an Ark Angel fight on Pup. ilvl 119 (Divinator) Automaton had a Floored acc (5%) while using Scope and full 3 wind maneuvers. I was unable to contribute any significant damage to the fight. This is only the most recent endeavor, and probably the most dis-hearting.

While pup has never been able to keep up with the Big DDs, I feel as though it is losing ground rather than catching up.

I personally think it's time that the Dev Team re-visit the idea of allowing pets to receive party buffs. This would augment the Automaton's abilities in group end game content while not overpowering them in solo play.

Having an Automaton out should help bridge gap between base Master damage and other DD jobs. With how poorly Automatons perform in end game as they are right now; It's not even worth the effort to put up maneuvers because of the delay it adds.

I love Pup and would like to see it become a viable job to bring. Dev team please make this happen.

Any alternative solutions would also be welcome for suggestions.

Thank you

I would rather they fix the problem on the pet so that I'm not at a disadvantage solo without party buffs. I would also rather they raise the drop rates on divinator and add another drop source (and same thing for Seraphicaller for that matter). Bst and Drg can just run enough skirmish in Rakaz to get their pets to 119 (granted, bst needs an accomodating jug, upgraded relic gloves and full merits as well) but pup and smn need a truckload of runs, alot of luck, and party members willing to pass, in addition to another job to even get in to the content.