View Full Version : April Patch -- New ilvl119 Weapons
machini
04-08-2014, 11:15 AM
I'd like some clarification here, and there may be other people who would like some on the weapons, too, or maybe just discuss them.
The DNC-only Dagger. Does it actually give 10 TP per tick, or am I going to be very disappointed when I put it on and get 1 TP per tick while sambaing? Because I am going to be rather pissed if I get that dagger and it does not work as advertised. We already had this issue over the DNC Job Point ability.
Mirage
04-08-2014, 11:34 AM
It is 10 TP, on SE's new TP scale, where 3000 TP is the maximum, and WSes use 1000 TP.
Jinzha
04-08-2014, 04:16 PM
Greetings, everyone.
Thanks for the feedback thus far on the new job point system. I’d like to pass on some information in response to comments we have been seeing.
Circle-type abilities
We are currently preparing to add more job point categories moving forward, but we are planning to start with the abilities you learn at low levels and move up from there, which is why at the moment there are a lot of circle-type abilities that can be enhanced.
We understand there are a lot of requests for other categories and the development team is working hard to release the next group of categories.
Capacity point amount
We had wanted to introduce chain bonuses for this; however, the original concept of chain bonuses (earn a bonus by defeating monsters that are higher in level than yourself within a certain time frame) was not appropriate for an item level system where you can change your level at any time. As such we decided to hold off on this.
In the future we would like to add elements such as dedication and chain bonuses.
Also, in regards to the amount of capacity points you need to earn, we’d like to monitor the current situation for a bit, and depending on the necessity we may make adjustments in the future.
Finally, the following is additional information on dancer's Trance category.
Dancer’s Trance
Each job point boosts the amount of TP increased when Trance is used by 10.
Looking at the system from an internal perspective, TP is calculated with decimal points up to the tenths. However, showing this via the UI is quite difficult, and thus it is displayed with the whole number values you see every day. The system has been built this way so that in the future we can add equipment and abilities that affect TP on the tenths scale.
In the future, we'd like to look into a method to display this more easily via the UI, such as making the maximum TP 3000.
I was having a bit of trouble remembering where this came from, but it was from the post about DNC and their trance 1hr JP point augments. Regardless of them slightly mentioning this, I think this new TP system was kind of a ninja add that really needs to be explained to avoid mass confusion.
Shinron-PUP
04-09-2014, 02:25 PM
Not that anyone really cares, but I thought I'd mention that I did get Ohtas (The PUP +10 Regain h2h) and they're in fact 1% regain only. So everyone can put their minds at ease now.
Alhanelem
04-09-2014, 02:55 PM
If it gave 10 current tp per tick it would be insane broken, lol
Zhronne
04-10-2014, 04:27 PM
Well an old PUP weapon did give 10tp/tic...
...to your pet.
But that got patched anyway. It stayed at 10tp/tic for quite a loooooong time though.