View Full Version : Making Cure do damage
Venat
03-28-2011, 01:01 AM
They should make Cures for WHM do alot of damage on undead enemys better then Blackmages.
Shadotter
03-28-2011, 03:48 AM
Doesn't it already do a lot of damage to the undead?
Hoshi
03-28-2011, 03:59 AM
I think it does half the damage of what it would cure... not really worth curing undead to death unless you need skillups lol.
Better yet, make Raise insta-kill undead like many other FF game ^^.
xbobx
05-25-2011, 04:44 AM
or Banish in D&D games were it would kill every undead mob in the area.
Mirage
05-25-2011, 05:20 AM
The damage undeads take from cure spells is really low. It's something like half a normal cure, and then it can still be affected by magic defence bonuses, and possibly resists. Not sure about resists. Regardless, even with full damage from a cure, it would be ridiculously poor damage per MP. Cure 6 would struggle to break 2k damage, and costs like over 200 MP.
What I'd rather see is a few more banish spells (and holy 2!), and for them to actually be comparable to the various black magic tiers when cast on undeads (and maybe demons, not sure about that). Even given those boosts, WHM would still be miles away from the nuking power of a BLM. BLMs have more spells of high tiers, so they don't have to wait for recast timers as much as a WHM would. Also, they would be able to deal this sort of damage on most mobs, while WHMs would be restricted to undeads.
Bulrogg
05-25-2011, 05:35 AM
/offtopic: When I first stared playing many moons ago, I thought that Banish would make the mob flee from you.
/ontopic: I would think that Curing undead would do significant damage to the mob provided healing skills were capped. But along that line of thinking, raise should be like death if cast on an undead mob and regen would be equal to poison when cast on undead. But that's just my random train of thought and two gils worth.
Mirage
05-25-2011, 07:03 AM
regen giving an undead mob a light based DoT would be cool :p.
Kaych
05-25-2011, 08:30 AM
Its massivly stupid that Divine Seal + Cure on a mob dont work -_-
Edit: And off topic, regen also kept people awake in other FFs^^
Mirage
05-25-2011, 01:28 PM
It did? News to me.
Bulrogg
05-25-2011, 09:18 PM
It even kept people awake in this FF many moons ago.
Kaych
05-26-2011, 10:33 PM
That I didnt know^^ Must have been like over 6 years agoXD Cos thats when I started playing.
I remember I thought it was stupid that regen "didnt work", like in the other FFs^^ I was happy when they got the /sch job tho^^ Cos then I didnt get slept anymore^_- Sublimation, ftw!
Kalilla
05-27-2011, 09:26 AM
Cure Potency gear does not enhance the damage on undead foes, the reason it feels that it does half damage. Also the same reason Divine Seal doesn't enhance it either (its basically no different then cure potency).
Kaych
05-27-2011, 03:24 PM
Cure Potency gear does not enhance the damage on undead foes, the reason it feels that it does half damage. Also the same reason Divine Seal doesn't enhance it either (its basically no different then cure potency).
I am not sure that this is the case with Divine Seal. I remember when I tested this, the amount were about the same as a normal Cure when I casted it on a undead. Since Divine Seal doubles the the potency, it should be very noticeable. I will do some testing when I log to get a more accurate number^_-