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View Full Version : Records of Eminence to help guide players through missions



Olor
03-28-2014, 09:00 AM
I know this would take a lot of work but one of the reasons I hate doing missions is because I have to constantly look online to find out what to do next. For the most part, FFXI does not do a very good job of making quest/mission goals specific.

I like what you did with the tutorial stuff - but I was wondering, could you expand it to help players get through missions.

So for example COP (which I hate doing but is currently blocking me from upgrading my hard won relic gear)

Chains of Promathia - then have goals for each thing. Make the sparks/exp minimal (5 sparks, 5 exp is fine) but just make it step by step

So to start the objectives could look like this:

Tab, the Rites of Life
-Investigate Lower Delkfutt's tower
-Speak to Monberaux in Upper Jeuno

Tab, Below the Arks
-Speak to Pherimociel in Ru'Lude Gardens
-Speak to Harith in Ru'Lude Gardens
-Examine the shattered telepoint at the crag of Holla
-Examine the shattered telepoint at the...

Etc

If each set of objectives was under it's own tab it would help folks who, like me, are part way through the missions figure out what they have not completed

Right now my biggest dissatisfaction with the game is being locked out of content by lack of mission progress, and the biggest thing that makes mission progress no fun is constantly having the immersion destroyed by having to open up the internet and figure out what to do next. I'd like to be able to do everything from in the game.

If you can't/won't do that, please remove the COP completion restriction on upgrading AF1/2

Thanks for your consideration.

Zarchery
03-28-2014, 11:26 AM
Good Lord, this again. If you and Crevox spent 1/4 the time you spend complaining about missions into actually doing them, you'd have finished months ago. I think what bothers me the most here is you keep lying (saying that you are "locked out" of content) to gain sympathy. Let me explain what being locked out of content means.

I am locked out of finishing the Voidwatch storyline because I am having trouble finding enough people with access to Provenance to help me beat Provenance Watcher and the caturae.

You are not locked out of doing reforged relic and artifact armor because you can, by yourself, at any time, fulfill the prerequisites.

AyinDygra
03-28-2014, 12:41 PM
I agree with Zarchery, but I also like the idea of the RoE objective list for Missions and Quests. It sure would take a lot of back-work to make quests compatible, but at least the missions should be given this treatment. (Of course, I'd like for each RoE mission objective to remain hidden until the previous required step is completed, so you can't just look through the missions and basically skim the storyline before you reach it.)

So you both get a like.

Zarchery
03-28-2014, 11:05 PM
I mean I'm not intrinsically opposed to the idea of in game tutorials if the dev team has the time, but it seems like a lot of effort to replicate something that's already pretty widely available. There are a lot of steps involved and it wouldn't really solve the problem of people who get all psychotically aversed to missions and think such things are beneath them.

Olor
03-29-2014, 03:33 AM
I'd appreciate if you didn't resort to insults Zarchery. Just because you disagree with my disinterest in mission content (that is largely spent reading a wiki, which is not what I want to do when I log into a game) doesn't mean you need to name call. I don't understand why it is so hard for you to accept that different people enjoy different things in an MMO. I like taking on big baddies, not running back and forth across the world after reading a wiki. That's the way it is. That doesn't make me "psychotic" nor am I suggesting this content is "beneath me" - I just don't enjoy the content, especially when I have to constantly go back and forth to the wiki. I am trying to suggest something that will improve the experience for me.

As for "spending time spent here doing the missions" - the time I am spending on this board is time I am unable to play the game (either on a coffee break/lunch break etc, not at home). If I could be playing I generally wouldn't be here.

I am making a suggestion which would make mission content more palatable to me, and more friendly to newer players who may not realize that in order to play the game they will need to have a wiki open, or never complete mission content. If you don't want to talk about that suggestion, please don't comment in the thread. Thanks.

Lithera
03-29-2014, 06:01 AM
Not being Yoshida or Matsui while at work? Lol not sure if I'm ok with this being implemented via RoE, but not sure how else to add it via somehow else. For me personally immersion isn't broken as much when I have to look at a wiki compared to when I get child agro.

bungiefanNA
04-01-2014, 07:53 AM
http://tvtropes.org/pmwiki/pmwiki.php/Main/GuideDangIt

FF games are full of these things. FFXI just takes it to an extreme. There were players guides sold when Promathia was current that detail much of it. You could always print out the summary of destinations and order from the wiki and not have to load it every single time. FFXI is an EverQuest clone, and that game didn't hold your hands on quest/mission conditions either. I could see the RoE list becoming quite crowded if they implemented it there, rather than just upgrading the mission text itself to be more helpful. FFXIV's text updates to tell you the next step, they might be able to implement that.

Firebert_Lakshmi
04-01-2014, 03:48 PM
http://tvtropes.org/pmwiki/pmwiki.php/Main/GuideDangIt

FF games are full of these things. FFXI just takes it to an extreme. There were players guides sold when Promathia was current that detail much of it. You could always print out the summary of destinations and order from the wiki and not have to load it every single time. FFXI is an EverQuest clone, and that game didn't hold your hands on quest/mission conditions either. I could see the RoE list becoming quite crowded if they implemented it there, rather than just upgrading the mission text itself to be more helpful. FFXIV's text updates to tell you the next step, they might be able to implement that.

I don't see how it could get crowded. Add another category called Missions. Then another sub menu for each mission line. But I can see it taking a lot of work to add. But I certainly would be happy to see it added.

Mirage
04-01-2014, 05:17 PM
I'd appreciate if you didn't resort to insults Zarchery. Just because you disagree with my disinterest in mission content (that is largely spent reading a wiki, which is not what I want to do when I log into a game) doesn't mean you need to name call. I don't understand why it is so hard for you to accept that different people enjoy different things in an MMO. I like taking on big baddies, not running back and forth across the world after reading a wiki. That's the way it is. That doesn't make me "psychotic" nor am I suggesting this content is "beneath me" - I just don't enjoy the content, especially when I have to constantly go back and forth to the wiki. I am trying to suggest something that will improve the experience for me.

As for "spending time spent here doing the missions" - the time I am spending on this board is time I am unable to play the game (either on a coffee break/lunch break etc, not at home). If I could be playing I generally wouldn't be here.

I am making a suggestion which would make mission content more palatable to me, and more friendly to newer players who may not realize that in order to play the game they will need to have a wiki open, or never complete mission content. If you don't want to talk about that suggestion, please don't comment in the thread. Thanks.

So basically, you want to read the in-game RoE menu entries instead of reading the out-game wiki entries. What exactly is the difference? I mean naturally, there is a difference, but a significant one? Not to me, at least.
Or is it that you don't think the rewards of CoP are good enough? Don't forget that access to *all* the reforges now counts as a CoP reward. That sounds like a pretty huge reward to me.

Olor
04-02-2014, 06:32 AM
No, you see I specifically said the reward should be very low 5xp,5 sparks - heck make it 2 or 1, I don't care, it's not about the rewards. (Nevermind that it's asinine to call reforged armor a "reward" from COP since it has nothing to do with it outside of locking players out if they haven't completed it.)

The difference is I can see what ones I've completed - the wiki doesn't tell me which step I am on (for example) - so - several times, I've gone to what I thought was the next step and found out I missed a CS or something, and had to run all over the world looking for whatever dumb NPC I forgot to talk to so I could do the next thing (often wasting an hour or more)

If it was in RoE, I could click it, and the goal doesn't complete - it is not done and I know I have to do that before progressing. That, and yes, having the info in game is 300% better than having to look it up elsewhere.

Mirage
04-02-2014, 08:52 AM
Sounds like it would be more suitable to just get a bullet list of sub-objectives in the mission/quest logs. I'll agree with you that it's sometimes easy to forget exactly which step you are on if you take a break from missions. I really don't think they'll do this though, sounds like a lot of work for them.

Olor
04-09-2014, 04:41 AM
Sounds like it would be more suitable to just get a bullet list of sub-objectives in the mission/quest logs. I'll agree with you that it's sometimes easy to forget exactly which step you are on if you take a break from missions. I really don't think they'll do this though, sounds like a lot of work for them.

True it probably would be a lot of work. I just think if they are going to lock players out of unrelated content based on non-completion of missions - they should make it simpler to complete missions.