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View Full Version : /Yell or General chat for all cities



Peepiopi
03-28-2014, 08:14 AM
It's really awesome that we can see /yells from people in both Jeuno, Adoulin, and Whitegate. However, sometimes (actually pretty frequently) we have business in the other cities as well, and it'd be cool to be able to be included in those shouts or convos going on in the 3 larger cities.

I would love to see a /general chat or something that linked all of the major cities that contain Auction Houses. I think it'd tie the place together better than the Dude's carpet. If not that, then at least allow the 3 major nations to join in on the /yell party.

What do you guys think?

Redryno
03-28-2014, 08:25 AM
I like the idea of seeing /yell in any city with an Auction House.

Lithera
03-28-2014, 09:56 AM
If I remember right they were going to be adding /yell to the starter cities but it was a few years back. Could be wrong though

Demonjustin
03-28-2014, 12:48 PM
They were going to at one time, idk if they still are going to or how long ago it was but... just to say... it hasn't been around for years so it can't be THAT long ago. :x

Alhanelem
03-28-2014, 01:26 PM
+1

Or at the very least, link all the zones in each particular city.

Krashport
03-29-2014, 06:50 AM
http://forum.square-enix.com/ffxi/threads/27368-Yell-Command.-Suggestions

Olor
03-29-2014, 07:51 AM
yes please this would be good. The three starter cities at least would be nice. If they are worried about server resources, I'd (personally) be fine with them increasing the forced timer between yells

Rainehx
03-31-2014, 06:12 PM
Id love to see shouts in Tavnazian Archipelago. FFXI and lore separated long ago, so I don't see why not....

I loved that expansion back then and the challenges it brought when released, and while some my find it boring I like the zone.

No waypoints, no shouts... thank goodness for the hp and vw warps though.

Camate
04-03-2014, 03:34 AM
Greetings,

Adding new areas to /yell is closely connected to server stress, so it's not something that can easily be done without the proper consideration. The team feels that there are no issues with the current areas that /yell extends to; however, if there are other areas with high demand or areas where if you can't see chat it's problematic, then please leave your feedback and the development team will take it into consideration.

In regards to the suggestion for a /general chat channel, for the same reason mentioned above, it would be difficult to add this.

Mirage
04-03-2014, 04:39 AM
I second the idea of adding it to every area with an auction house

Olor
04-03-2014, 06:44 AM
Greetings,

Adding new areas to /yell is closely connected to server stress, so it's not something that can easily be done without the proper consideration. The team feels that there are no issues with the current areas that /yell extends to; however, if there are other areas with high demand or areas where if you can't see chat it's problematic, then please leave your feedback and the development team will take it into consideration.

In regards to the suggestion for a /general chat channel, for the same reason mentioned above, it would be difficult to add this.

Please add to all areas of bastok, windurst and Sandoria. If there is a concern about server resources, I'd suggest increasing the amount of time between when people are allowed to yell.

Alhanelem
04-03-2014, 08:38 AM
I would also motion for adding it to the original main cities and any other area which has auction house access. Except during seasonal events, the three main nations are not heavily populated, so I don't believe they will substantially increase server stress.

If that is not possible, another option would be at least connecting the zones that make up each city with thier own private yell radius, so that you can at least reach people in different parts of the same city.

Brightshadow
04-03-2014, 08:48 AM
If you want to solve the lag issues of this game just drop the PS2 no need to hold us back anymore.

Mirage
04-03-2014, 11:25 AM
And PS2 clients affect server load because...?

Alhanelem
04-03-2014, 11:52 AM
And PS2 clients affect server load because...?
They don't, because there aren't enough of them in existence anymore.

/ducks

Brightshadow
04-04-2014, 12:56 AM
And PS2 clients affect server load because...?

Almost every issue with this game is because of the PS2, the core game was created for the PS2 thus limiting our experience especially in 2014 which we could have already got a graphic overhaul, UI overhaul, etc. The ps2 internet connection sucks so in order for this game to run perfectly in the PS2 they have to downgrade the online capabilities which affects us as lag if they removed the PS2 there is so much they can fix even though the game was originally intended for the Ps2 which is a dead system. And FF14 has the same problem with the PS3 version; however, unlike FFXI the other game was created for PC so its a port for the PS3 version.

Kari
04-04-2014, 08:46 PM
Almost every issue with this game is because of the PS2, the core game was created for the PS2 thus limiting our experience especially in 2014 which we could have already got a graphic overhaul, UI overhaul, etc. The ps2 internet connection sucks so in order for this game to run perfectly in the PS2 they have to downgrade the online capabilities which affects us as lag if they removed the PS2 there is so much they can fix even though the game was originally intended for the Ps2 which is a dead system. And FF14 has the same problem with the PS3 version; however, unlike FFXI the other game was created for PC so its a port for the PS3 version.

A large portion of the Japanese players play on the PS2. The PS2 is far from a dead system there.

Also, dropping PS2 isn't going to change jack shit. If you think they're going to rehaul FFXI for the few who still play it, you're crazy. Literally none of the issues you listed are gated by the PS2 either. Graphic overhaul isn't happening because they don't have the resources for this game, it's not a worthwhile investment. UI overhaul is happening for PC only, because they can do that without PS2 holding it back [shocking I know].

tl;dr stopping PS2 support would only lose them money and they aren't going to pay anyone to bring the overhaul you want.

On-topic, I still have no clue how SE has so many issues with server stress. FFXI and FFXIV are literally the only games I've ever seen have so many suggestions and features shut down because of server stress issues. Even the worst F2P MMOs have global chats and such without lagging their servers. I could easily see it being a drawback from a bad engine in FFXI, but this problem extends to FFXIV as well, what gives?

bungiefanNA
04-05-2014, 12:23 PM
Almost every issue with this game is because of the PS2, the core game was created for the PS2 thus limiting our experience especially in 2014 which we could have already got a graphic overhaul, UI overhaul, etc. The ps2 internet connection sucks so in order for this game to run perfectly in the PS2 they have to downgrade the online capabilities which affects us as lag if they removed the PS2 there is so much they can fix even though the game was originally intended for the Ps2 which is a dead system. And FF14 has the same problem with the PS3 version; however, unlike FFXI the other game was created for PC so its a port for the PS3 version.

The PS2 has more than enough online capability. It supported broadband, and I played online games on it that could use the broadband speeds. FFXI on all platforms is capped at 56 kilobits per second between you and the server while in the game, and the speed limit is only raised when downloading patches. Lag is due to so much data trying to be shoved through dial-up communication speeds. Beseiged easily saturated that link, so did Campaign. Lifting that speed limit would reduce the lag because more communication could happen between players and the server, since it's due to a bottleneck and not the server not being able to keep up.

Olor
04-07-2014, 01:28 PM
Oh Oh, can you please expand yell to little used areas like "The Colosseum" - I just got into doing pankraton and it would be nice if I could play that while waiting for yells.

In the same idea, can you consider adding yells to the ferry zones? That way people could fish with the scenery of ferries while not missing out on group content.

Generally what I am getting at is the game would benefit from changes that help you fill time playing solo while remaining open to group events.

Alhanelem
04-08-2014, 07:35 AM
No please. I dont need windy spammed to death when im trying to enjoy some quite time. I allready turn on yell filters for jueno everytime I enter.

Dont get me wrong I think we all should be able to shout for help, I just dont want to see the guy who yells for hours every 5 sec to buy something
for a completly absurd price that noone will accept.

Grim~
Debbie Downer.

1) You can filter yells already, if you don't want to be "spammed" then filter them. Also, people can't "yell for hours every 5 sec" becuase there's a 30 second cooldown on yells.
2) If this actually increases yell frequency significantly (I doubt it would), they could always increase the cooldown to compensate.

Ritsuka
04-09-2014, 10:36 AM
that idea sucks. People bi$#% enough with /shout and the existing yell. World wide would make it worse.

Alhanelem
04-09-2014, 02:54 PM
that idea sucks. People bi$#% enough with /shout and the existing yell. World wide would make it worse.



1) You can filter yells already, if you don't want to be "spammed" then filter them. Also, people can't "yell for hours every 5 sec" becuase there's a 30 second cooldown on yells.
2) If this actually increases yell frequency significantly (I doubt it would), they could always increase the cooldown to compensate.

1) you're being pretty rude telling people their ideas suck
2) if you read my post you'd have noticed how this would not make any currently existing issue worse. If you don't like yells, filter them. If you're worried about more spam, as I pointed out, they can adjust the cooldown as necessary to control it.

Camate
06-14-2014, 06:14 AM
Greetings, everyone.

I have an update in regards to this request.

We’ve been looking into expanding the areas for the /yell feature; however, there have been some high hurdles to overcome related to server stress. However, we’re currently exploring options to revamp this feature so that it doesn’t place as much stress on the server so we can expand the areas further. I’ll be sure to follow-up on this once there is some progress.

Lithera
06-14-2014, 09:19 AM
Wooo thanks Camate on the update!

Camiie
06-15-2014, 11:52 PM
With server populations as low as they are, and the slim chance the numbers are ever going to rise significantly, you guys still have no overhead to work with?

ZoMBie343
06-16-2014, 09:29 AM
Greetings, everyone.

I have an update in regards to this request.

We’ve been looking into expanding the areas for the /yell feature; however, there have been some high hurdles to overcome related to server stress. However, we’re currently exploring options to revamp this feature so that it doesn’t place as much stress on the server so we can expand the areas further. I’ll be sure to follow-up on this once there is some progress.

Can you describe the server stress in detail? I support 15,000 servers in two datacenters with some services having as high as 50,000+ QPS and back-end Oracle/mysql DBs with 500k+ QPS. I'm sure there are some worth while host/patches/OS migrations that might prove to give you a significant performance benefits.

Edit: I really think if you make available some of the pain points, I would be willing to help with any of the spaghetti code in literally any language, including performance optimizations and functional changes.

Alhanelem
06-16-2014, 02:30 PM
Can you describe the server stress in detail? I support 15,000 servers in two datacenters with some services having as high as 50,000+ QPS and back-end Oracle/mysql DBs with 500k+ QPS. I'm sure there are some worth while host/patches/OS migrations that might prove to give you a significant performance benefits.

Edit: I really think if you make available some of the pain points, I would be willing to help with any of the spaghetti code in literally any language, including performance optimizations and functional changes.

He's a community rep, not a network engineer.

It's highly unlikely they can connect the reps directly to the NOC staff. and they aren't going to take the advice of some random guy on the forums for something as sensitive as network coding and database management, regardless of the qualifications you claim to have. That's not intended as an attack on you, just a fact of the situation. If you applied for a job with SE with the credentials you claim, you could probably get a job with them and then do the work they need of someone with such talents.

Also, some of the server stress issues may not be current, immediate issues, but would rather become issues if there was a sudden influx of users or everyone on the server suddenly decided to start using the feature at the same time. They have to design the system with the maximum potential users in mind, even if we never actually have that number.

Olor
06-17-2014, 01:50 AM
Greetings, everyone.

I have an update in regards to this request.

We’ve been looking into expanding the areas for the /yell feature; however, there have been some high hurdles to overcome related to server stress. However, we’re currently exploring options to revamp this feature so that it doesn’t place as much stress on the server so we can expand the areas further. I’ll be sure to follow-up on this once there is some progress.

Have you at least considered expanding to a few areas? Like maybe the pankraton Colosseum (so people could play pankraton again without missing shouts) and maybe just one zone of each of the starter cities (say Bastok Mines, Windurst Woods, and South Sandoria? really I just know I'd like it in the mines as a Bastokian)