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View Full Version : Pets and monsters getting stuck on pillars in Salvage zones



MilesEdgeworth
03-25-2014, 02:10 PM
Platform: Windows
ISP: Comcast
Type of Internet Connection: Cable
Internet Connection Speed: 28 Mbps
Date & Time: Multiple times, most recently on March 23, 2014 @ 1:00 AM US Central Time
Frequency: Often
Character Name: Kinetik
Race: Tarutaru Male
World: Quetzalcoatl
Main Job: Puppetmaster Lv.99
Support Job: Thief Lv.99
Area and Coordinates: Arrapago Remnants II, multiple coordinates
Party or Solo: Solo
NPC Name: Comedie (automaton pet)
Monster Name:
Steps:
1. Was a attempting to clear the Salvage zone "Arrapago Remnants II"
2. Upon defeating an Archaic Gear monster in a floor 2 hallway, I proceeded to the next hallway to defeat another Archaic Gear.
3. Upon engaging the next monster, I noticed that my automaton pet had not followed me as it should have been.
4. I first considered that the automaton may just have been lagging behind after being inflicted with the gravity effect from the TP move "Artificial Gravity", but this was not the case, as the move had not been used.
5. After defeating the monster, I backtracked to the previous hallway to check why my automaton was not following, and found it stuck against the wall near a pillar in the hallway, unable to find it's way past the pillar.

Notes: This happens often with my automaton pet, and seems to be an issue with any pillar in the zone, as long as it's near a wall. This also rarely happens with monsters in the zone, there have been times in-which monsters, which had not gone passive and were still trying to persue me, were unable to find their way past a pillar in order to attack me.