View Full Version : The Cait is out of the Box
Brightshadow
03-18-2014, 03:43 AM
So now we have finally obtained Cait Sith, put your findings here, and how to unlock our feline friend good luck to all you guys. :D
MakkotoParinne
03-18-2014, 04:40 AM
Findings about the quest to obtain Cait Sith as an Avatar.
1. Head to WoE. Zone in from any entrance, I got my cutscene by going through Xarcabard.
2. Cait Sith will mention she needs to be pieced together and vaguely mentions East Ronfaure (S), Beaucedine Glacier (S), and Jugner Forest (S).
3. At these locations, head to the spots where you recover Lilisette's memories in an earlier mission. Exiting from Southern San d'Oria (S) to East Ronfaure (S), taking the C.A. warp to Beaucedine Glacier (S), and taking the Voidwatch warp to Jugner Forest (S) are the fastest ways to do this.
The correct unmarked ??? are at (H-7) in East Ronfaure (S), (H-9) in Beaucedine Glacier (S), and (I-6) in Jugner Forest (S).
4. Head to the Ornate Door in WoE through the Grauberg entrance. You will receive a cutscene with Cait Sith.
5. Click on the Ornate Door again for a second cutscene. Clicking for a third time will prompt you to enter the battlefield.
6. Cait Sith is the only enemy and is far less than level 99. Pets hit her for over 500 damage meaning she is level 80 or under, I think.
Cait Sith has access to all of her native Blood Pacts and can cure herself. Level ? Holy has a chance to miss completely, it seems. (Received a "no effect" message when she used it)
7. After the battle, you will receive a cutscene and can pick your reward between various accessories, gil, a pact, and some dialogue about Lilisette.
8. After clicking the pact option, you will receive a cutscene and can then summon Cait Sith. Congratulations! :D
MakkotoParinne
03-18-2014, 06:19 AM
Cait Sith's attributes.
Cait Sith and Carbuncle have identical offensive and defensive stats. Tested with /checkparam <pet>.
Cait Sith costs 5 MP to summon, but costs as much as the Celestial Avatars and Diabolos to perpetuate.
Mewing Lullaby is an AoE Sleep spell, and resets the target's TP to 0. (We knew this already, but confirming the TP reset does indeed reduce it to 0)
Eerie Eye does not mention the target being silenced in the chat log (only does so in the Blood Pact flavor text), though it does mention if the amnesia affect takes effect. Going to test to see how long it lasts.
Level ? Holy never lands and always displays a "no effect" message. Going to file this in the bug forum.
Cabalabob
03-18-2014, 06:48 AM
Avatar's favour is magic defence bonus.
Karbuncle
03-18-2014, 07:20 AM
[b]Level ? Holy never lands and always displays a "no effect" message. Going to file this in the bug forum.
wrong :3
(Compliments of CoreyX on bG)
http://i.imgur.com/DoIys12.png
http://i.imgur.com/uUImTRl.png
The ? of holy is like "Level 5 Petrify", except the ? (level) is determined by something else (Or random). So it can no effect on some things sadly, this is expected.
Also... Favor is MDB? Awesome, Its actually about as lame as i expected.
Zeargi
03-18-2014, 07:27 AM
Eerie Eye's range is AWFUL... Also, I feel that Both Mewing Lullaby and Eerie Eye should both be switched to BP: Wards. Nightmare, and Sleepga are both wards, why should Mewing Lullaby be any different? Bonus, Reraise II is a party casting effect and it only costs 80 MP.
MakkotoParinne
03-18-2014, 07:28 AM
wrong :3
(Compliments of CoreyX on bG)
http://i.imgur.com/DoIys12.png
http://i.imgur.com/uUImTRl.png
The ? of holy is like "Level 5 Petrify", except the ? (level) is determined by something else (Or random). So it can no effect on some things sadly, this is expected.
Also... Favor is MDB? Awesome, Its actually about as lame as i expected.
I see. Thank you for showing that! :D I suppose I'll try and work out what causes the ability to do damage, try and post some more information if you can find it.
Karbuncle
03-18-2014, 07:28 AM
I brought that up when it was announced, they're both clearly :ward abilities.
I suspect they made them rages so the SMN could have Reraise/etc free to use at any time, instead of chosing between them or the debuffs.
Brightshadow
03-18-2014, 07:45 AM
Do you have to wait till JP midnight before being able to repeat the quest
Karbuncle
03-18-2014, 07:53 AM
Its like that for every avatar.
Ever.
(unless something changed recently)
Cabalabob
03-18-2014, 07:54 AM
Beware when using lvl ? Holy, the AoE is around cait sith, so if you use it on a mob far away it will still activate but you'll get a message no valid target
Rakshaka
03-18-2014, 09:14 AM
Lvl ? Holy isn't as useful as I hoped it would be. The damage of the attack depends on the dice roll, and the level of the mob you're fighting ALSO has to be a multiple of the dice roll. I wish that they left the last part out, and just had it be an attack that does a random amount of damage. On top of all that, it costs 235 mana to use, which is ridiculous for an attack that will NEVER affect certain mobs in a useful way (i.e. mobs that can only be hit with a 1 roll); at least pavor nocturnus (246 mana) has a CHANCE to kill all non NM mobs.
I'm a huge fan of chaotic attacks that cost a lot of mana and have a chance of dealing massive damage, but the "only affects mobs whose level is a multiple of the roll" is totally unnecessary. We're already paying a ton of mana for a random damage attack, please don't make it useless against a good fraction of the monsters in the game.
Brightshadow
03-18-2014, 10:37 AM
One word: Disappointing :(
Brightshadow
03-18-2014, 11:42 AM
They really should combine the raise & Reraise effect into one bloodpact, no reason to have them separate.
Pawlie
03-18-2014, 12:01 PM
She either has extremely low HP or extremely low defense.
Alhanelem
03-18-2014, 03:40 PM
They really should combine the raise & Reraise effect into one bloodpact, no reason to have them separate.
That's the SP BP.
As far as level ? holy, it really needs to be cheaper if it's going to have such a poor chance of working, or the damage needs to be consistent if it's going to be so random. it's "balanced' because the damage can be OP but it will usually not work but it's not "fair," because it's more likely to waste your time than confer any benefit whatsoever.
the support abilities seem decent, and while perhaps they were put under Rage because it's a support pet and it is an enemy-targeting ability, while the Ward abilities are all ally-suppportive- I think they should be moved to Ward.
Given the abilities only go up to level 75 at the moment and avatars aren't usually all that difficult to obtain, I didn't expect the quest battle to be particularly hard, but it wasn't just easy, it was pathetic. Full HP to zero before my 2nd 1-hour wore off, and I only have 2 ilvl pieces on.
FaeQueenCory
03-18-2014, 10:31 PM
L0L Alhanelem, you used your 2hr?
The fight is like a 60-75ish fight... All of the summons die in like 2BPs...
You REALLY overestimated Her.
But yeah, lv?? Holy is just a joke.
But then I worried that it might have been aeons ago.
She needs more nukes... Basically.
Carbuncle has meteorite and holy mist... Holy mist being his "merit" BP...
So Cait Sith's "merit" BP needs to be something like.... Holyga? Holyja!? Holy III!?!?
I'd prefer Holyga/ja... Cause then that's like a bigger version of Her 75 BP... Just like Carbuncle's.
And let's all fact the facts:
She's unfinished.
I said she was unfinished, and the devs substantiated my supposition.
And they even further substantiated how I suspected that her last 2-3 >75 BPs would be fan driven... Ala beta testers.
(Also, her regal scratch isn't terrible... MUCH better than lv?? Holy... But then... I get 2k-ish Camisados... So... Dunno.)
Zeargi
03-18-2014, 10:51 PM
I've use Mewing Lullaby a few times now, and the TP reset is pretty consistent, even against the Generals in Campaign. I was also able to land the Eerie Eye on the Yag Generals as well. She can't really stand up to things very well. Carbuncle seems to take hits better than she does, that could be because of his Auto-Regen and he does have a healing ability. I've not had a chance to try the Eerie Eye on many NMs, Megamaw Mikey was my first choice because he spams both Magic and TP Moves. I couldn't get it to land on him. It kept saying has no effect, so it could be that he can't be effected at all because he's immune to silence, or if it counts as him 'looking away' as he's readying TP Moves and Magic.
Karbuncle
03-18-2014, 11:30 PM
No Effect generally means you lined it up wrong and he wasn't facing you... If he was immune it should simply say "misses" like other Bloodpacts do.
Alhanelem
03-18-2014, 11:42 PM
L0L Alhanelem, you used your 2hr?Actually, I had a feeling it was meant for a party of 75s so I figured using that ability would probably end it quickly. But I didn't expect it to last the whole fight.
Zeargi
03-19-2014, 01:59 AM
No Effect generally means you lined it up wrong and he wasn't facing you... If he was immune it should simply say "misses" like other Bloodpacts do.
If the Avatar is the primary target and It's facing her, then there's no margin of error for the ability. Worms are stationary, and face their attacker, so it's not like a Dragon, or other multi-directional attacking enemy. Like is said before, If him readying his ability counts as 'looking away', because his face is looking up technically, then it's about timing. But if the target is immune to either/or status, it may also effect the overall ability. The only reason I say this is because of his immunity to silence. Still, I took the ability into dynamis and was able to have it apply to the mobs there, as they are still classified as NMs, that was my major test. It doesn't apply to them using their 1hrs, As the HP drop is their trigger, but I know that the amnesia is still in effect, because it prevented a SAM from using any of it's TP skills after it's 1hr was used.
Kaiichi
03-19-2014, 03:06 AM
The level effect, I would imagine, is /random 1-6 based on Miss Fuzzy Paws Dice roll. I think it's kinda rad as the Cait Sith from FFVII used Dice as a Limit Break. Kinda like a novelty. However, the 235 MP cost is a bit much for a /random effect.
Camate
03-20-2014, 03:42 AM
Greetings, summoners!
I have a bit of information to share about Cait Sith regarding a bug and some upcoming adjustments.
We’ve discovered a bug where the perpetuation cost is higher than intended. We will be fixing this to make the cost the same as Carbuncle’s. Also, the physical damage reduction that has been applied to all avatars as a natural trait has not been applied to Cait Sith. In the next version update we will be adding this to Cait Sith as well.
Additionally, in the next version update we’ll be moving Mewing Lullaby and Eerie Eye from the Blood Pact: Rage category to the Blood Pact: Ward category so that it follows the same pattern as other avatars' enfeebling and crowd control abilities.
Clou777
03-20-2014, 06:01 AM
thank god for that :)
Edyth
03-20-2014, 06:56 AM
So people are dismissing Level ? Holy? This is excellent. That means I can prance about annihilating entire lair reives in 60 seconds to a couple minutes with little chance of a nerf.
There is randomness to it, but having no effect on every target in the AoE has been pretty rare for me so far. And if it a miss happens, guess what? Roll again a few seconds later and you'll probably 1-shot everything. Hitting for a total of over 42,000 damage (over 10K to four different targets) with a single blood pact on a 40-second-ish recast is plenty of satisfaction for me. I hit a single Umbril for 21K alone, in addition to killing the monsters around it (after seeing that ridiculousness, I turned on damage display in log).
For reference, my avatars are 119 with eminent pole, a mix of convoker's, caller's +2, glyphic, and hagondes gear, with capped and merited summoning skill.
Alhanelem
03-20-2014, 08:12 AM
For level ? holy, I would rather either-
1) have the ability always do some damage and do more damage to targets who match the level roll, or
2) have the damage be consistent for all targets and ONLY have hit/miss determined by the level roll.
The primary reason the randomness bugs me is because it is the first new non-1-hour AoE attack on SMN. The only other one in existence is Thunderspark- which has uses, but is relatively weak. I want a damage-only AOE attack that is more potent than Thunderspark (and higher MP cost) without any silly gimmicks.
Genoxd
03-20-2014, 09:32 AM
Greetings, summoners!
I have a bit of information to share about Cait Sith regarding a bug and some upcoming adjustments.
We’ve discovered a bug where the perpetuation cost is higher than intended. We will be fixing this to make the cost the same as Carbuncle’s. Also, the physical damage reduction that has been applied to all avatars as a natural trait has not been applied to Cait Sith. In the next version update we will be adding this to Cait Sith as well.
Additionally, in the next version update we’ll be moving Mewing Lullaby and Eerie Eye from the Blood Pact: Rage category to the Blood Pact: Ward category so that it follows the same pattern as other avatars' enfeebling and crowd control abilities.
Could you also do the following (in no specific order):
1) Make it so that Regal Scratch doesn't suck.
2) Increase ACC and ATT up to the same value as Celestial Avatars and Diabolos.
3) Fix Level ? Holy. It currently seems to have about a 75% chance to have "No Effect" and a 25% chance to deal damage. Of that 25% chance there's about a 50% chance that it will do decent damage, meaning you have 12.5% chance to do good damage with it. Combine that with the fact that it costs 235 MP, it quickly becomes unusable. 37 Second recast + 235 MP and a 75% chance that it does nothing, that's too harsh.
I understand Level ? Holy has the potential to do a lot of damage, but it should be more along the lines of 10% No Effect, 10% Massive DMG, 40% low damage, 40% high damage. At least then it might be worth the cost.
Edit: did math wrong 12.5% not 25%
Genoxd
03-20-2014, 09:40 AM
So people are dismissing Level ? Holy? This is excellent. That means I can prance about annihilating entire lair reives in 60 seconds to a couple minutes with little chance of a nerf.
There is randomness to it, but having no effect on every target in the AoE has been pretty rare for me so far. And if it a miss happens, guess what? Roll again a few seconds later and you'll probably 1-shot everything. Hitting for a total of over 42,000 damage (over 10K to four different targets) with a single blood pact on a 40-second-ish recast is plenty of satisfaction for me. I hit a single Umbril for 21K alone, in addition to killing the monsters around it (after seeing that ridiculousness, I turned on damage display in log).
For reference, my avatars are 119 with eminent pole, a mix of convoker's, caller's +2, glyphic, and hagondes gear, with capped and merited summoning skill.
For reference I have better gear than you and have found Level ? Holy to be horrible. Yes it can do amazing damage, but my No Effect rate is around 75%. I have yet to see it land for more than 4K on any NM and that requires me to use Astral Conduit and spam the attack. Generally I'll only get 1 non No Effect to land.
Lithera
03-20-2014, 12:24 PM
Oh the vertical conflux in past passhow also works for entering the correct version of WoE.
Catmato
03-20-2014, 09:52 PM
Oh the vertical conflux in past passhow also works for entering the correct version of WoE.
If it lets you in. You have to have a certain amount of VW progress to enter from Pashhow. Not complaining, just keeping people from wasting their time.
FaeQueenCory
03-21-2014, 04:53 AM
If it lets you in. You have to have a certain amount of VW progress to enter from Pashhow. Not complaining, just keeping people from wasting their time.
huh... I didn't know that.
You learn something every day.
In regards to the update....
Why the change from rage=> wards?
Did it really bother people THAT much???
I just looked at it as "She's like a shitty light-Diabolos... She don't give a fuck about what Her BPs deal damage or not"...
But I guess... less variety in favor of more... copypaste.... sigh....
Bigger sigh because those BPs being rages were never a problem...
stupid Lv?? Holy is the problem. Her only "real" attack is Regal Scratch.
So just give Her a "banish V" and a "holyga/ja" for Her last 2-3 BPs... then She'll be fine. (though I suppose even better with the rage=>ward change cause then She can nuke AND enfeeble at the same time... though She could nuke and raise without it so... whatevs. B| )
All She needs is a "merit BP" equivalent BP... which a "banish V" or a "holyga/ja" would suffice.
Banish V: to keep it single target
Holyga/ja: to give Her "merit" BP the same style of Her "non-merit"... aka AoE.
Having Her have a reliable AoE holy spell would give Her usefulness by the virtue of having an AoE BP... Like Ramuh.
FaeQueenCory
03-21-2014, 04:59 AM
Actually, I had a feeling it was meant for a party of 75s so I figured using that ability would probably end it quickly. But I didn't expect it to last the whole fight.
L0L!
One word: Super-mega-overkill.
Clou777
03-21-2014, 08:13 AM
huh... I didn't know that.
You learn something every day.
In regards to the update....
Why the change from rage=> wards?
Did it really bother people THAT much???
it is a big deal, having to wait around 40 secs to use 1 BP when we could be using 2, over the course of an NM fight for example i'd rather be able to perform 60 BPs and not 30 n such, also right after an AOE ?Holy i'd like to sleep the mobs uneffected/still alive and after blood.
Zeargi
03-21-2014, 09:20 AM
She also has Auto-Regen, Just thought I'd add that as well.
Zeargi
04-04-2014, 02:29 PM
Can we also do a request to have Eerie Eye's range be extended some. It's AWFUL how close you have to be to actually use it.
Babekeke
04-14-2014, 07:19 AM
Can we also do a request to have Eerie Eye's range be extended some. It's AWFUL how close you have to be to actually use it.
Is the range based on TP, like Ramuh's Thunderspark is?
Saenomo
04-27-2014, 12:40 PM
I've been attempting to use Eerie Eye on tonberries, near the outpost. Every time I use it, the message tells me that the target "receives the effect of amnesia" and some seconds later, the mob uses its weaponskills (I've seen Vertical Slash, Throat Stab, Lateral Slash, Everyone's Grudge, Sigh, Words of Bane, and Light of Penance) and spells as normal with no sign of the amnesia or silence wearing.
Summoner level is 58. Current Summoning Magic Skill is 145 (significantly underleveled, but working on it).
There appears to be no message to denote the effect of silence landing, but it does seem to land, and the message for amnesia always seems to display on these mobs, larger ones may resist (untested). There appears to be no message for either effect wearing off, assuming it is landing as it claims.
Mobs begin using TP moves again as early as 15 seconds after the effect is used, however it could be wearing off immediately and the mob just does not have enough TP to use one.
Server: Cerberus
Player: Saenomo
Job: SMN58/SCH48
Zone: Yhoator Jungle
NPC: Tonberries and Cait Sith Avatar
Pet Ability: Blood Pact: Ward -> Eerie Eye
Problem: No message for Silence landing when landing Eerie Eye.
Problem 2: No message for Silence or Amnesia wearing off before mob begins using spells and abilities again.
Steps:
1. Summon Cait Sith
2. Pet Action: Assault <st>
3. Wait for avatar to begin fighting the mob and it is holding enmity.
4. Pet Action: Blood Pact: Ward -> Eerie Eye <bt>
5. Watch and wait.
6. Mob will begin casting and using TP moves shortly afterwards.
Kensagaku
04-27-2014, 03:17 PM
That's because it's a pet ability. From experience with BST, PUP, and SMN, a pet landing a status effect never tells you when it wears off. Only ones that originate from the player do.
Zeargi
04-27-2014, 11:07 PM
Server: Cerberus
Player: Saenomo
Job: SMN58/SCH48
Zone: Yhoator Jungle
NPC: Tonberries and Cait Sith Avatar
Pet Ability: Blood Pact: Ward -> Eerie Eye
Problem: No message for Silence landing when landing Eerie Eye.
Problem 2: No message for Silence or Amnesia wearing off before mob begins using spells and abilities again.
Steps:
1. Summon Cait Sith
2. Pet Action: Assault <st>
3. Wait for avatar to begin fighting the mob and it is holding enmity.
4. Pet Action: Blood Pact: Ward -> Eerie Eye <bt>
5. Watch and wait.
6. Mob will begin casting and using TP moves shortly afterwards.
I believe it was in Dynamis - Bastok last night, but I did receive a message denoting that the silence effect was applied, but the truth is that both effects are applied. The other thing is that even with capped Summoning skill the amnesia and/or the silence effect doesn't last very long either, so yeah....
crptaculous
04-28-2014, 12:05 AM
For mob status effect wearing off: I forget exactly which filter it is, but I think it's a matter of having the correct Filter off instead. I know most people, myself included, have it on because chat log spam = annoying. If it is a chat filter, it'd be npc effects on npcs, or monster on monster. I could have sworn I have seen buffs and debuffs waer off messages in chat log once upon a time and ended up filtering it cause of chat log spam in events that had lots of mobs getting status effects (good and bad) like Campaign battle andit's spamminess. I’ll try to monkey around with my filters next chance I get on, it might be a day more.
As for Holy ???: I noticed no one suggested this, but I honestly think that it should have a base damage, no matter what the fuzzy dice roll (by the way, props to the one who called them fuzzy dice prior lol).
Sure it seems OP in useless things like Reives, to spam some an ability that has at best a 1:6 chance of doing some ridiculous damage, every 37seconds, but lets say in an average setting, it takes you those 6 tries to get that 40k Holy ???, ok great.... but you could have done 6 other Avatar Single target BP's, for 8-9k each....and thats just average. Real world isn't good at depending or reflecting averages 100% of the time. Most people just have real bad luck, and could end up doing 12 Holy ???s , and lets say a few landed on lower rolls, for lets say 2-4k each, and then one mega roll for 40k...ok, best case result: 52k damage over 38s x 12 = 7 minutes 36 seconds. ok, great, now lets do ramuh: 9k x12 = 108k damage over the same time period.
I actually tried using Holy ??? to trigger Azeman's Blue !!'s. I had a few that landed, and did ridiculous damage even on low roll (I don't remember exact, but was like 8kish) but it took like attempts to do so. I just ended up deciding forget it and did Holy mist because it was 100% reliable, even if it only did 3-4k.
tl:dr
The longer the time between spamming holy ??? for that "ombwtfbbqsauce" "epic" roll, the better off you would have been just spamming something else more reliable and consistent. Even to the point of spamming Carbuncle's Holy Mist would have been a better option.
Consistency > potency in higher level or end-game content.
Babekeke
05-02-2014, 02:52 PM
Real world isn't good at depending or reflecting averages 100% of the time. Most people just have real bad luck, and could end up doing 12 Holy ???s , and lets say a few landed on lower rolls, for lets say 2-4k each, and then one mega roll for 40k...ok, best case result: 52k damage over 38s x 12 = 7 minutes 36 seconds. ok, great, now lets do ramuh: 9k x12 = 108k damage over the same time period.
This 'math' is absolutely terrible, not to mention completely unfathomable; You can't just make up stats. To decide upon an average, you need to either do significant testing and then show what the average or total damage is, or (again after testing) work out what the actual chance of getting each roll is and the amount of damage each roll does.
Also assuming that the 'has no effect' message is indeed linked to whether or not the mobs level is a multiple of the random dice roll, then using ??? Holy on a level 120 mob will always do at least SOME damage. So it does have some good uses, and this will significantly boost the average damage. Unfortunately, this is only applicable to mobs with a level of a multiple of 60.
While your example shows 1 x good roll, 4 x bad rolls and 7 no effects, this won't always be the case, depending on the level of the mob. A lvl 100 mob will hit on 1,2,4 and 5, while a 101 mob will only hit on a 1.
It also requires further testing as to which number is actually the huge damage. If it's 1 then that's fine and dandy, but if it's 6 then it could imply that only mobs of a multiple of 6 can get huge damage and mobs outside that level scope it's pointless using it on.
It might of course not be based on level at all, but without significant testing on mobs with a known level, then we'll maybe never know (unless SE tells us).
Calatilla
05-05-2014, 09:29 PM
I have used ??? Holy on the lv100 Mandies outside of Adoulin and I noticed that if I rolled a 5 it would generally do more damage than if I were to roll a 1. This isn't proof of anything just what I`ve seen. The damage itself could just be completely random and only the chance of it actually doing any damage is affected by the number you roll.
Kensagaku
05-06-2014, 02:00 AM
Iirc, the calculation for Level ??? Holy was something like this:
Roll the number, 1-6. Hit is determined by the mob's level; if they are a multiple of that level, then they will take damage.
Damage varies by the number rolled. The higher the number (and thus the lower chance of hitting), the greater the damage. Level 1 Holy will always hit, but do lesser damage, while Level 6 Holy has a 1/6 chance (6, 12, 18, 24, etc) of hitting, but does far greater damage proportionately.