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View Full Version : Fix Spell Interuptions from "Moving"



Kari
03-12-2014, 09:15 AM
I'm not sure if it's because NA players live far away from the servers, but the delay in this game is pretty big. It's extremely noticeable if you run 2 characters, as they move delayed on the other character's screen.

Basically, this becomes a huge annoyance for casting spells.
If I run, then stop and immediately cast a spell, it will be "interrupted."
Why? Because the server still thinks I was moving.

My suggestion is simple, give us a small 0.5 second or so window before checking our position when casting spells. This will alleviate a lot of the issue without bringing any game breaking effects.

Olor
03-13-2014, 04:39 AM
would love this

Dragomair
03-13-2014, 07:48 AM
I would also love this.
The worst thing is when you're roaming while healing/buffing a party such as in delve and repeatedly interrupt after you stop.

Ritsuka
03-14-2014, 04:16 PM
I'm not sure if it's because NA players live far away from the servers, but the delay in this game is pretty big. It's extremely noticeable if you run 2 characters, as they move delayed on the other character's screen.

Basically, this becomes a huge annoyance for casting spells.
If I run, then stop and immediately cast a spell, it will be "interrupted."
Why? Because the server still thinks I was moving.

My suggestion is simple, give us a small 0.5 second or so window before checking our position when casting spells. This will alleviate a lot of the issue without bringing any game breaking effects.


or you can do with other people do to fix this. Japanese Have this problem as well change your armor!!!!!! problem solid

Selindrile
03-14-2014, 04:33 PM
Changing your equipment doesn't fix this.