View Full Version : [dev1189] New alter ego feedback
Edyth
03-10-2014, 11:30 PM
The list needs more Ovjang and Mnejing. Not happy receiving only a spayed/neutered Nashmeira. That's like a Prishe with gimped white magic (oh, wait...) or a Shantotto with no staff (oh wait...) or a Curilla with no provoke (oh, wait...) except that it's fixable without modifying Nashmeira herself.
And I see that the WHM Ingrid is listed as an offensive caster. Given her personality, it makes sense, but it would be nice to have more choices for our healer trust NPCs. Prishe was botched and Cherukki is just Kupipi with different hair; and now what's Ingrid going to do? Spam Holy and Banish, or be retconned into another job? I'd like to have a more interesting WHM than a Tarutaru or Mihli.
So basically, I just want the puppets and better/cooler WHMs. WHMs are the most useful Alter Egos, and we have very few choices right now (this is why I'd rather have Prishe be full WHM and sub monk; she'd be the top tier of usefulness, since physical DD alter egos lose usefulness at high levels). Everything else looks good. :)
Lithera
03-11-2014, 12:03 AM
Whm doesn't fit her personality though she's always wanting to punch something thus why they made prishe mnk/whm. Though am a bit disappointed that we get neither of Nashmeria's automatons.
Why can't they just make them be the same job with the same skill set as the real life counterpart? They ARE supposed to be them not a, well a twin which is kinda what they just seem to be.
Archi
03-11-2014, 01:52 AM
What nashmeira can do (beside her cute face)? I never seen her in action before. :)
Lithera
03-11-2014, 02:25 AM
Anyone else having trouble getting Nashmeira and zazarg? I have all of the serpent generals quests done and he isn't a prisoner yet our favorite taru won't start the trust cs. The only thing I can think of for Nashmeira is having divine interface being active. Really wish us NAers would get all of the things that might block us besides the bloody obvious ones.
Karbuncle
03-11-2014, 02:35 AM
Anyone else having trouble getting Nashmeira and zazarg? I have all of the serpent generals quests done and he isn't a prisoner yet our favorite taru won't start the trust cs. The only thing I can think of for Nashmeira is having divine interface being active. Really wish us NAers would get all of the things that might block us besides the bloody obvious ones.
The problem is likely because they're not out until the March update.
Anywho, that aside, we're making copies of the Trust, we don't have copies of their Automatons... it'd make no sense if her Alto ego had Alter Puppets. Though I imagine she'll be pretty useless unless she has something to her other than slapping the enemy. Now it doesn't have to make sense for her to have her Puppets for her to have them, cause gameplay wise It'd be nice. But you also have to understand a Pet having a pet would probably making this over decade year old game implode on itself.
Also, Prishe was more a puncher than anything. Sure during CoP she'd occasionally nuke Banish or Holy, but overall she spent more time meleeing than Curing or Nuking. Plus, Prishe is more fun and enjoyable as a fighter than she ever would be as a boring WHM.
If you want a good WHM, use Mihli Aliapoh, shes awesome.
More on Prishe, she was never a "Stand back, Cure V, Protect, Haste" type of WHM, they based most of these NPCs off their Personality and in game combat mechanics. like Gadalar using Firaga mostly, and, well here this explains it
Prishe focuses on melee attacks but can also use light elemental nukes.
She has three unique TP moves:
Auroral Uppercut (single target, damage and stun)
Nullifying Dropkick (single target, damage and knockback)
Low HP: Knuckle Sandwich (conal, damage and inflicts temporary weakness)
She may also use Benediction and/or Hundred Fists.
Lithera
03-11-2014, 03:35 AM
Then besides the lag a buttload of trusts all in one area creates did they already add the ignore trusts commands in that's part of the same oh hey these things are gonna be added bit?
Edyth
03-11-2014, 09:34 AM
I think the usefulness of Banishga vs. Prishe's extremely awkward punch/kick HP moves in Duodecim really ingrained Prishe's WHM side in my mind, and most of my time with Prishe wasn't spent in FFXI's cutscenes even though I beat all of CoP; it was in Duodecim, actually playing as her. So it's not the Prishe I know best. But I do agree that aggression fits her personality better.
To the person saying Prishe is useful: unfortunately, all my jobs are 99, so I can't see if she's good at lower levels. At high item levels against Adoulin monsters, she's just as bad as every other physical DD alter ego (miss miss miss 119 miss miss).
Regarding the puppets: they're completely independent and sentient in their actions; Nashmeira doesn't control them, so it would make perfect sense for them to be separate alter egos.
Karbuncle
03-11-2014, 10:11 AM
Are you saying you should be able to make copies of them for Alter-Nashmeira to bring out, or are you saying they themselves should be trusts?
Zeargi
03-14-2014, 03:15 AM
Though with all these alter egos to be released, I'm very surprise that SE didn't re-release all the previous LE Trusts with this Anniversary to get people prepped and ready for the 17th.
Lithera
03-14-2014, 05:45 AM
They re-released Zied in this log-in though.
Evogolist
03-17-2014, 05:59 AM
You know what, I'd liked to see them make a few more adjustments to the current alter egos and their A.I. before they release any more. Ajido-Marujido at times can cast way too much and then sometimes he doesn't cast at all even with a full mp pool. Galadar just seems pretty useless to me. It's fine that they kept him in tune with the character and all, but at lvl 99 with ilvl gear equipped I kinda expected him to do a bit more both magical and physical dmg, but instead he hits for far less than he should.
I think that it would also be nice to see some sort of variety with the alter egos instead of the typical tank/healer/attacker mode npcs. I'm curious to see how Nash plays out seeing as how we might not get her with the pups. Also other than being useful for early solo leveling and as of this next patch useful for early pre-ToAU missions, acquiring the alter egos just feels like I'm playing Pokemon with a Final Fantasy XI special npc skin on them. Not one npc does anything special that makes them more useful than the next. Healer A.E.'s will always be useful for that extra or much needed cure, Valaineral will imo always be the more preferred tank of the tank alter egos, and if I want something dead fast I just need to pull out both Ajido-Marujido and Shantotto for a quick Magic Burn. Of course Ulmia and Joachim are good for brd buffs, but that's all I can really say for them. So like I stated earlier a bit more variety in the npc's would be great.
Basileus
03-17-2014, 08:38 PM
It could be they are just trying to get all the alter ego's into the game first and then while and after they will tweak the A.I.s do be a little better. The one thing I would like to see is the option to remove AoE moves by them. That and having the Healers be a little more pro buff would be nice. Things like haste and bar-spells would be sweet. Time will tell, but so far, I am very happy with the Trust Campaign. Great idea indeed.
Frankbrodie
03-17-2014, 11:24 PM
It could be they are just trying to get all the alter ego's into the game first and then while and after they will tweak the A.I.s do be a little better. The one thing I would like to see is the option to remove AoE moves by them. That and having the Healers be a little more pro buff would be nice. Things like haste and bar-spells would be sweet. Time will tell, but so far, I am very happy with the Trust Campaign. Great idea indeed.
Yeah I'm the same. I could solo most of the stuff (that I wanted to actually do) at 99 anyway. Then the level 117 RoE gear literally broke the game in two for me.
The Trusts for me are just something useful to have out for a bit of a laugh whilst doing the Timed RoE's occasionally. Or just pull Kupipi out if I'm wary of aggro somewhere.
That bit about the puppets of Nashmeira being separate trusts themselves is genius though.
So you could still have Nashmeira out with both puppets if you used all 3 spaces for them. Win all round.
Heeey I thought they were going to able to help with the limit breaker fights? It doesn't look like you can even bring them to the maat fight? What gives?
Demonjustin
03-18-2014, 08:42 AM
Heeey I thought they were going to able to help with the limit breaker fights? It doesn't look like you can even bring them to the maat fight? What gives?Not Maat, and they added them to the 95 one last update.
bungiefanNA
03-18-2014, 09:34 AM
Heeey I thought they were going to able to help with the limit breaker fights? It doesn't look like you can even bring them to the maat fight? What gives?
Maat was never a party fight. It was a solo fight with your subjob turned off, to show you had mastered the abilities of your job. Trust can be brought into more battlefields you could do with a party in the past, but Maat will likely never have Trust enabled.
Ahem but I specifically remember seeing it somewhere.... *goes back to trudging through trust threads*
Eh I'll just post it, let us bring trusts to maat fight, technically they're not "people" they're Jeuno magic and he IS from Jeuno hehe so...maybe?
Karbuncle
03-18-2014, 12:30 PM
I'm pretty against that idea really.
no reason, they're all painfully easy if you have even a piece of a brain left in your head. They're designed to be solo fights... I can't even wrap my brain around this request lol :|
But doesn't he himself go on about how it's "not just about leveling it's about the bonds you form between the people you meet"? So what's wrong with bringing said folks? Or at least their alter ego?
Evogolist
03-18-2014, 03:02 PM
Just got in and I'm trying out different combinations of trust npcs and I must admit I'm impressed. It's definitely nice to see that they do interact with one another (at least when summoned anyway).
Zindel
03-19-2014, 02:52 AM
I'm pretty against that idea really.
no reason, they're all painfully easy if you have even a piece of a brain left in your head. They're designed to be solo fights... I can't even wrap my brain around this request lol :|
RDM Maat Fight has always been about blind luck.
Zeargi
03-19-2014, 10:21 AM
RDM Maat Fight has always been about blind luck.
But it's no longer the Hardest LB fight. The SCH's fight is more about luck than RDM. RDM is more about skill. If you're shield and Sword skills are high enough, and you can penetrate Blink then in most cases you can just silence him through his Chain Spell.
Zindel
03-19-2014, 11:58 AM
But it's no longer the Hardest LB fight. The SCH's fight is more about luck than RDM. RDM is more about skill. If you're shield and Sword skills are high enough, and you can penetrate Blink then in most cases you can just silence him through his Chain Spell.
I never had problems with the Scholar one. Red Mage Maat, everything capped sent me home crying. I shall always have a strong dislike to Maat.
Karbuncle
03-19-2014, 12:05 PM
RDM Maat Fight has always been about blind luck.
Not entirely, I mean resists play a part, but they play a part in every mob in the game so Idk how that'd count lol.
RDM Maat fight has never boiled down to just pure luck... its a bit trickier, but theres no combination of spells he can use that spells game-over for you, nor can 1 or 2 resists spell the end of the fight unlss you give in to panic and forget how to use your control spells like sleep or such.
i'd argue its easier to do today than it was ever back then, which equipment like Auster's Staff being so much cheaper, same for Elixirs and such. What made it hard back in the day was really the lack of High quality gear you could obtain... Auster's were expensive as hell and so were most of the other RDM gear required for the fight...
Plus you have Iridial/Chatoyant staff not, vastly making the fight easier, which offers all the benefits of the Elemental staves, so you don't even have to Macro in plutos for sleep, and so forth, its all bundled into one neat package, and a bonus +5INT.
While its one of the most difficult of the Maat fights, being prepared and quick on your feet is all thats really required to win, even considering bad luck. So... not to go back to my original point buuuuttttttt
they're all painfully easy if you have even a piece of a brain left in your head.
Also i do speak from personal experience, having gotten Maats cap a loooooong time ago lol.
Anyway, not trying to show you up, just pointing out that RDM Maat Isn't really as hard as everyone chalks it up to be, personally I went 1/1 and the fight lasted about 45 seconds, one could argue i was lucky, But I'd argue all it took was bringing the right food/gear and knowing what to do in the fight if things went sour (Bind, gravity, and/or sleep, rebuffing, convert, cure, Elixirs, Cream puffs, etcetc)
Zindel
03-19-2014, 03:28 PM
Anyway, not trying to show you up, just pointing out that RDM Maat Isn't really as hard as everyone chalks it up to be, personally I went 1/1 and the fight lasted about 45 seconds, one could argue i was lucky, But I'd argue all it took was bringing the right food/gear and knowing what to do in the fight if things went sour (Bind, gravity, and/or sleep, rebuffing, convert, cure, Elixirs, Cream puffs, etcetc)
It is not showing up saying you did the fight all of one time and won. Having a Maat's cap likewise doesn't add to the experience of fighting Maat one time as RDM. If Sleep and Sleep II are resisted a RDM is going to loose the fight.
Lithera
03-19-2014, 08:14 PM
Have a friend that lost so often to rdm maat that he went and leveled up thf and beat him that way. Maat is a jerk who likes to cheat from time to time and pull out mnk bs on non mnk fights. Have read about people dying late in their maat fight cause he assuran fisted them in the face on a job that can't take one of those like that.
Spero
03-20-2014, 05:44 AM
It would be nice if they allowed alter egos to be used in missions and wotg areas. They would be helpful when you can't find people to form parties.
Lithera
03-20-2014, 11:33 AM
I'm sure they will add more missions that you can use them on further down the line.
Zeargi
03-20-2014, 12:28 PM
I was thinking about it today and not sure if someone else has mentioned this yet or not. With the Automatons eventually being added, personally, I'd like to see a synergistic alignment for trusts. Obviously using Nashmeira and her 2 Autos would go together, letting them use a special WS or Technique. You could do things like: (Zeid and Volker), (Ayame, Naji, and Iron Eater), (Mihli, Gadalar, Zazarg). If they add Romaa, then you could do another special combo. I'll leave it at that for those that haven't beaten WotG. Just a silly notion, but fun to think about.
Karbuncle
03-20-2014, 02:59 PM
It is not showing up saying you did the fight all of one time and won. Having a Maat's cap likewise doesn't add to the experience of fighting Maat one time as RDM. If Sleep and Sleep II are resisted a RDM is going to loose the fight.
While i agree resisting sleep could spell a very rough battle for you... he's no more impossible to beat if he resist sleep than Tojil is if you miss a stun on Lahar, all it takes is composure and not going to panic town.
The best strategy I've read up on, and the one i used, is simply running in ASAP to sleep him to prevent him from buffing himself, I used a poison potion incase he slept me too, which i recommend. If he resists the first sleep 2, you have 2 options, try Sleep I or Bind, or hit chainspell and Sleep 1 until it lands, buff yourself, and begin nuking. Chainspell lasts a solid 60 seconds, about 15 of it will be spent buffing yourself if you take this path (Phalanx, Stoneskin, Pro/Shell/Blink/Aquaviel are the most important). If you're properly geared he shouldn't resist sleep enough to cause you to fail.. Red HP? Maybe, land a debuff on you? Perhaps, get a nuke off? possibly... but to flat out game-over you if he resists? Nahuh.
Are the combinations of events that will lead you to fail? Of course, there are in every possible scenario in this game, nothing is 100% certain.
I admit he's one of the hardest of Maat fights, I don't believe it falls into blind luck any more than everything else in the game does due to the 95% hit cap. No one resist is going to spell the end of it unless you just flat out panic and start fumbling over yourself and make mistakes, you'd need multiple failures, multiple mistakes for it to be a complete lost cause and the fight to be over... which can be said for almost every single event in the game, though.
Xantavia
03-20-2014, 03:56 PM
I never had problems with the Scholar one. Red Mage Maat, everything capped sent me home crying. I shall always have a strong dislike to Maat.
Maybe I was just cocky, but I lost the sch fight at 85 or 90. Couldn't get sleep to stick, and an early -ga spell wiped my stoneskin and shadows, and kept getting interupted whenever I tried to cast. It was rather embarassing to lose a fight when you are 15-20 levels higher than you need to be.
Right, that's well and good for jobs with cure, but I tried to actually fight him with thief, guess what happened to me? I used one potion (a reraise potion at that) and then that stupid icon popped up stating I couldn't use another for A WHOLE HOUR. Panic or not thief death happens in that scenario every time. Still don't quite understand why if he's a thief he still gets to use asuran fists the big cheater. Which is why I suggested trusts in the first place. There's absolutely no reason for them to restrict potion use for jobs with no cure and unless they fix that it's always going to be a stupid issue during maat fight. And like I said HE IS THE ONE who says that the job isn't about just leveling, heck the quest before it is about that very thing, five bucks those guys on the list will somehow be a part of trust.
AND he's the one that tells us to gang up on the tarutaru, shouldn't the little guy be able to do the same thing somehow? Ah I mean unless there is no way to actually beat him solo? Any1 did it solo?
Lithera
03-20-2014, 08:21 PM
Been thinking about something like the special group combo trait my self. Though in a same race type idea along with the from same town. Though I can't really think of many non mage taru.
Xantavia
03-20-2014, 09:06 PM
Right, that's well and good for jobs with cure, but I tried to actually fight him with thief, guess what happened to me? I used one potion (a reraise potion at that) and then that stupid icon popped up stating I couldn't use another for A WHOLE HOUR. Panic or not thief death happens in that scenario every time. Still don't quite understand why if he's a thief he still gets to use asuran fists the big cheater. Which is why I suggested trusts in the first place. There's absolutely no reason for them to restrict potion use for jobs with no cure and unless they fix that it's always going to be a stupid issue during maat fight. And like I said HE IS THE ONE who says that the job isn't about just leveling, heck the quest before it is about that very thing, five bucks those guys on the list will somehow be a part of trust.
AND he's the one that tells us to gang up on the tarutaru, shouldn't the little guy be able to do the same thing somehow? Ah I mean unless there is no way to actually beat him solo? Any1 did it solo?
Thief has a possible instant win with steal during the maat fight. And don't neglect another important aspect on thf. Status bolts. Good old friend to thf since before /dnc was an option for solo play. Bloody bolts to get some hp back. Can also use it when he pops perfect dodge since it won't protect against ranged attacks.
Maat fights were always designed for 1 on 1, and for some jobs they got even easier as time goes by. Pretty sure there were whm who didn't have repose in their arsenal to buy some time fighting maat. And sch didn't always have ss/blink on their main job.
But I totally get where you are coming from with Asuran Fists. He can do it on every job and it does hurt. (Never fought him at 70 myself. I had the pleasure of breaking 70 for the first time on blu)
See, and that's also another point, most who got their cap (and got nerve to brag about it) did so by squeaking by on white mage, thief, beastmaster or the like 1st then going and capping their skills and whatnot THEN challenging him and beating him down as the other jobs. It's obviously going to be easy (and get easier the higher you take your job) and so...really it doesn't REALLY matter if you choose to do it that way or bring trusts, they are (mostly) all earned from completing missions and quests and they could even "lock" out the ones you can get from the login campaign. And by the by I had missed (with my thief steal gear AND the rogue ring on) and decided to try so I did not actually have arrows or bolts on me. Does any1 know why they block potion use like that anyway? I mean really why take POTIONS of all things out of the strategy equation? :mad:
I mean really why take POTIONS of all things out of the strategy equation? :mad:
most potions don't give you a medicated effect - only a few do. You can use potions and other items for the fight, and they are important for many strategies. Just don't use the ones that medicate you. I think the medicated effect should be dropped personally. Most of the things it happens with are pretty stupid (like CHR potion - I remember I took one of those once, not knowing... hello regret)
most potions don't give you a medicated effect - only a few do. You can use potions and other items for the fight, and they are important for many strategies. Just don't use the ones that medicate you. I think the medicated effect should be dropped personally. Most of the things it happens with are pretty stupid (like CHR potion - I remember I took one of those once, not knowing... hello regret)
AHA that's what it was, knew it was SOME stupid reason like that, but then why should reraise count as being medicated? It's just to put the reraise -ah it doesn't matter it's still a stupid rule.
bungiefanNA
03-21-2014, 04:58 AM
I was thinking about it today and not sure if someone else has mentioned this yet or not. With the Automatons eventually being added, personally, I'd like to see a synergistic alignment for trusts. Obviously using Nashmeira and her 2 Autos would go together, letting them use a special WS or Technique. You could do things like: (Zeid and Volker), (Ayame, Naji, and Iron Eater), (Mihli, Gadalar, Zazarg). If they add Romaa, then you could do another special combo. I'll leave it at that for those that haven't beaten WotG. Just a silly notion, but fun to think about.
It would be nice if they allowed alter egos to be used in missions and wotg areas. They would be helpful when you can't find people to form parties.
http://www.bluegartr.com/threads/112776-Dev-Tracker-Findings-Posts-(NO-DISCUSSION)?p=6061629&viewfull=1#post6061629
Some Highlights from the 5th Freshly Picked Vana'Diel Report
New Trusts
In April, they will be adding Ovjang, Mnejing, and Sakura.
When Mnejing and Ovjang are called alongside Nashmeira, their abilities are increased. Ovhang gains enmity- and magic damage+, Mnejing gains def+ and enmity+.
Sakura does not participate in combat, however the player who called her will gain the effects of Regen and Combat Skill Increase Rate+. The Regen effect increases with increasing levels of the player. A different Trust will be added down the line to have the Magic Skill Increase Rate+ stat.
-----------------
They added Trusts to missions in this last patch. Right now it's Rank missions, nothing from the expansions yet. They intend to gradually add more, and they have stated that Campaign zones are coming too.
The next Ciphers are synergistic. The automatons' effect is indeed boosted if Nashmiera is out, and Sakura can't fight, she just boosts your stats. Now this will be interesting in a party environment...
Camate
03-21-2014, 09:27 AM
The list needs more Ovjang and Mnejing.
It's already been mentioned in this thread, but we will be adding these two loveable automatons to the Trust system in the April version update, as announced during Freshly Picked Vana'diel 5.
A full digest of what was discussed during the stream can be found here (http://forum.square-enix.com/ffxi/threads/40822-Freshly-Picked-Vana%E2%80%99diel-5-Digest). :)
Demonjustin
03-21-2014, 10:06 AM
It's already been mentioned in this thread, but we will be adding these two loveable automatons to the Trust system in the April version update, as announced during Freshly Picked Vana'diel 5.
A full digest of what was discussed during the stream can be found here (http://forum.square-enix.com/ffxi/threads/40822-Freshly-Picked-Vana%E2%80%99diel-5-Digest). :)While I will admit I am very much in favor of and happy with the idea to let certain Trusts boost other Trusts, I must say I still feel like using her and her Automatons as the method of bringing it up was a poor choice as it basically cuts out a part of her job. That being said, it opens doors for more interesting ideas, for instance I could see Prishe & Ulmia together giving Ulmia an extra song while Prishe could get an Attack boost for instance. Though I'm not sure how exactly you plan to use this kind of power, Prishe & Ulmia would only be 2 NPCs rather than 3 and with Nashmira you are restricted to a very rigid setup of 3 specific NPCs so I could understand if you kept this kind of bonus to just that kind of structure.
Karbuncle
03-21-2014, 10:30 AM
Well, If i read it right, You don't need all 3 up. They just each provide a different boost. I.E having just Nashmira and Ov out would still give them both the bonuses they offer.
Demonjustin
03-21-2014, 12:52 PM
Well, If i read it right, You don't need all 3 up. They just each provide a different boost. I.E having just Nashmira and Ov out would still give them both the bonuses they offer.Ah yes you're right.
Stompa
03-22-2014, 07:33 AM
I finally took the plunge and obtained my first Trusts this week. I got Lehko Habhoka, Cherukiki and Nashmeira.
I've been reluctant to start getting Trust NPC's, because I have battled alongside the same NPC for seven years or something, my handsome Galka Dzapiwa. I felt it was wrong to see other NPCs behind his back.
But anyway, I think Nashmeira's battle movements are brilliant, her hand movements are worth my FFXI subs alone. Lehko Habhoka also looks really cool when he does his backflips etc.
Best thing about Trust for me is the Cherukiki CS when you get nuked and robbed by your new friend, lol. Whoever wrote the actual words in that CS is a genius, the writing was really sharp and made me ROFL too.
Bladesyphon
03-25-2014, 12:54 AM
I can haz Shikaree Z now please?
Evogolist
03-25-2014, 03:47 AM
I finally took the plunge and obtained my first Trusts this week. I got Lehko Habhoka, Cherukiki and Nashmeira.
I've been reluctant to start getting Trust NPC's, because I have battled alongside the same NPC for seven years or something, my handsome Galka Dzapiwa. I felt it was wrong to see other NPCs behind his back.
But anyway, I think Nashmeira's battle movements are brilliant, her hand movements are worth my FFXI subs alone. Lehko Habhoka also looks really cool when he does his backflips etc.
Best thing about Trust for me is the Cherukiki CS when you get nuked and robbed by your new friend, lol. Whoever wrote the actual words in that CS is a genius, the writing was really sharp and made me ROFL too.
Omg...yes!! I loved that CS. Did you notice when she mentioned Mumor? I wonder if that's a slight hint that'll we'll be seeing Mumor soon as a trust npc.
Stompa
03-25-2014, 12:16 PM
Omg...yes!! I loved that CS. Did you notice when she mentioned Mumor? I wonder if that's a slight hint that'll we'll be seeing Mumor soon as a trust npc.
Mumor would be awesome as a trust. ^^
I also hope they add a Cardian trust. I would love to have one of the legendary Windurst Cardians in my party.
Unelonborro
03-26-2014, 11:06 AM
Hello, Trust-goers!
I passed your kind words on Cherukiki's alter ego cutscene over to the planner in charge, and she was incredibly happy to hear that you had as much fun participating in the event as she had writing it. We've got more alter egos coming in the months ahead, and hopefully you'll enjoy them as much as you did Cherukiki!
Yours,
Unelonborro
EN Localization Team
Ugh I have no idea what is going on with trust/fellow dynamic but it sorely needs to be addressed. Just had my fella out and ALL THE MOB DID WAS ATTACK HIM AND ONLY HIM until he died. Healed him all crazy, didn't even matter they just wouldn't leave him alone until he was dead. No, he did not provoke and ayame and naja were weaponskilling but to no avail...and Joachim didn't help me heal either. Sooooo stupid
Ok I'll admit he was hitting harder than the trusts (~80 to their ~50 hehe) but still, he only got 3 hits in before the dhalmel started trying to do him in, and usually as soon as I heal the trusts it turns right around, definitely if I heal them twice, but not mah poor fella nope. And that's not the 1st time either, the other time (with another character and another fellow) the mobs mainly kept trying to do her in as well with noooo help from the trusts. All this talk about updating them, when they do will they address this as well?
bungiefanNA
03-28-2014, 08:47 AM
What was the Mumor reference in the Cherukiki scene? I seem to have missed it.
Camate
04-11-2014, 03:46 AM
Greetings,
The development team would like to make adjustments to bard-type Trust alter egos, specifically Ulmia, so that they select songs a bit more efficiently. However, as it is quite complex to have these alter egos decide on songs for different situations, this is something that will take a bit of time.
Demonjustin
04-11-2014, 10:21 AM
One way to have them do it that should be simple enough would be to have Double Marches as the default when monsters are 2 or more levels under the level of your/their target. If the target is between 1 under and 2 above, 1 Madrigal and 1 March, when over 3 levels above, double Madrigals. It wouldn't be perfect but it would be a great short term solution that would help at least.
Sfchakan
04-11-2014, 10:58 AM
Greetings,
The development team would like to make adjustments to bard-type Trust alter egos, specifically Ulmia, so that they select songs a bit more efficiently. However, as it is quite complex to have these alter egos decide on songs for different situations, this is something that will take a bit of time.
I don't know who is telling you otherwise, but Ulmia is one of the best Trust NPCs available at this time. Please do not change her behavior! Instead, take a look at her current design and use it to improve others. Trust NPCs should be unique and provide specific things for specific situations. Ulmia giving me Double Marches while Cher gives me Haste is awesome when I'm soloing.
PLEASE DO NOT CHANGE ULMIA!
Glamdring
04-11-2014, 12:37 PM
I agree, I like Ulmia, although I wish she would default to the greatest need for the whole party, then pianissimo the lesser. i.e. when I'm using 3 mages and my summoner in a reive, believe it or not Ballad x2 is ALOT more helpful than March x2, all that does is let my mages stop doing ANYTHING faster. but I would like her to do some damage as well, and debuff (seriously, is it THAT hard to think a brd/whm might finale, dia and even silence a target? I mean I do it on my bard all the time).
Daniel
04-11-2014, 09:57 PM
Perhaps one day when they can be used in a party I will try these Trust things!
Iamthatis
04-12-2014, 05:20 AM
Would it be possible to see the Aht Urhgan Warp Tarus added as Trust NPCs? I think most of the players that were around for ToAU will remember Shihu-Danhu and Kaduru-Haiduru. They could be black mages or just Trusts NPCs that cast warp on the PC when summoned.
I think a lot of players will remember protecting Shihu-Danhu the free warp taru instead of the Generals... at least I did >_>;
Elemental
04-25-2014, 02:25 PM
I love the Trust system and have really enjoyed collecting all the Trust NPCs available so far, sometimes forcing me to do some classic content I didn't get around to in the past. I'm definitely bummed about the new requirements for Maat though... Finish "Shattering Stars" on 6 jobs?! I'm a career PLD and have made it through the entire game so far with it as my only 75+. >< Not too sure if/when I'll be able to get around to leveling up more jobs...
saevel
04-25-2014, 06:57 PM
I agree, I like Ulmia, although I wish she would default to the greatest need for the whole party, then pianissimo the lesser. i.e. when I'm using 3 mages and my summoner in a reive, believe it or not Ballad x2 is ALOT more helpful than March x2, all that does is let my mages stop doing ANYTHING faster. but I would like her to do some damage as well, and debuff (seriously, is it THAT hard to think a brd/whm might finale, dia and even silence a target? I mean I do it on my bard all the time).
This is her problem, she's using the wrong songs for the wrong jobs. When I'm on DD with BRD BRD WHM as my support, I want to get march x2 and then whatever, but instead they seem to get stuck in "support" mode where they put on ballad x 2 paeon x 2. The ballad's aren't that bad since my WHM gets them, but the paeons' are stupid. Yet she's putting march's on your SMN because your not taking damage.
The best way would be to separate the two BRD's and give each a focus area. Jochim sing March x 2 then have Ulmia sing ballad's x 2, that way your always covered no matter what.
why doesn't the COR trust use any rolls? Can it just use two rolls? (no double up folding etc?) I'm sure it shouldn't be hard to make them use rolls like the bards use their songs
Ok they said they fixed it so that trusts don't use aoe yet that's exactly what Lehko did (and got him AND Joachim killed). Is it fixed yet or do we have to wait until August possibly September for it?
Will you guys at least do what you said and fix it so they stop doing aoe? I understand (kinda) that you don't want us to command them to do specific stuff but at least until you make up your mind about what you will let us do just cancel the aoe attacks please?
Darkdragongers
10-07-2014, 12:40 PM
why doesn't the COR trust use any rolls? Can it just use two rolls? (no double up folding etc?) I'm sure it shouldn't be hard to make them use rolls like the bards use their songs
maybe should trust add Qultada from Cor Quest Limit break can Rolls buff
YosemiteYogorockBlondelle
10-08-2014, 06:11 PM
Will you guys at least do what you said and fix it so they stop doing aoe? I understand (kinda) that you don't want us to command them to do specific stuff but at least until you make up your mind about what you will let us do just cancel the aoe attacks please?
Well another option to the fix would be doing what they did for adventure fellows and giving you the option to turn off or on woe weapon skill attacks for trusts. Otherwise you would have make sure any mob your fighting is in area or pulled to an area thats not gonna get aoe attacks on other mobs near by.
YosemiteYogorockBlondelle
10-08-2014, 06:27 PM
Mumor would be awesome as a trust. ^^
I also hope they add a Cardian trust. I would love to have one of the legendary Windurst Cardians in my party.
How about some Cardians that became legendary in the present from the WoTG past times timeline while following a certain npc around from the campaign battles maybe a few of those as well. <{?_?}>
Garota
10-09-2014, 01:17 AM
How about some Cardians that became legendary in the present from the WoTG past times timeline while following a certain npc around from the campaign battles maybe a few of those as well. <{?_?}>
http://file.whp.blog-mmo.com/ffxi_20121010i.jpg
Oh yeah! Especially after watching this ToAU Cut Scene! This was the King of Hearts, but I think I'd like to have Joker at my side.
I am unsatisfied with my Lilisette trust. Rousing Samba appears to be doing nothing, and Sensual Dance only gives a buff about half the time. Oh and on top of all that, what should be the best dancer trust doesn't use any dancer job abilities. It just seems crazy to me that in an update where dancer gets buffed they release a dancer that doesn't take advantage of any one of those buffs.
Kuroganashi
11-05-2014, 11:05 PM
need a Trust npc job: RUN BLU ((SMN BST DRG PUP with pet)) SCH ((COR with rolls)) !
we got : WAR THF MNK RDM WHM BLM SAM PLD DRK GEO DNC RNG NIN BRD DRG (pet-less) BST (Pet-less) PUP (Pet-less) COR (w/o rolls)
also to increase potency of Trust NPC WS , ACC , Power , Effect of Buffs as well as Duration at lvl 99
I see them being Nerf at lower lvl , but considering most players are fully 119 ! having NPC being THAT Weak (I.e. Maat BEST WS does 200 DMG -.- ) it is an insult and a shame for us all (Players) as well for NPC itself (Most of them are useless as they are right now..........)
Having them being a lil stronger / more efficient , would also benefit Square Enix, Attracting more ppl to do missions and WANTING to get ALL NPC 54/54 !!!!! :D
After update in 5 days there be 2~4 new npc too (Which I am 100% Excited to get them) Hopefully they dont BLOW :X
Grekumah
11-07-2014, 09:20 AM
We received some information regarding Alter Egos and their weapon skills that I would like to share with you.
Alter Egos have a level set for when they learn weapon skills.
The level set for when the Alter Ego learned their first weapon skill varies. They will not use weapon skills until they have reached the level to learn the weapon skill. Therefore, depending on the level there will be times where one Alter Ego will use a weapon skill, while another Alter Ego may not use that weapon skill even if they’re both at the same level.
Altered
04-05-2015, 07:48 AM
whm trusts have poor mp management