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View Full Version : Fix Draw In, Please



Elemmire
03-09-2014, 03:32 AM
Fighting mobs and being right next to them only to be spammed drawed in is very annoying... I know draw-in was a mechanic to keep from kiting mobs, but it doesn't have to be this ridiculous :\

Mefuki
03-09-2014, 06:04 AM
I'd like to see Draw in changed so it basically works like a reverse Knockback. Has the same effect as current Draw In but less disorienting. Plus, as an added bonus, it would be easier for SE to port such an effect to Monstrosity monsters(hint, hint, SE).

Xantavia
03-09-2014, 07:23 AM
I'm drawing a blank on what mob I fought recently that did this, but I'm all for a change. Trying to back slightly away from the mob (but still in melee range) since my camera was spinning wildly, only to get drawn in again as soon as it settled down was a real pain in my backside.

Lithera
03-09-2014, 10:22 AM
Maybe a mimic in outer Ra'Kaznar skirmish?

Vivivivi
03-11-2014, 10:15 PM
The maroliths do this.

Mirage
03-12-2014, 01:18 AM
Draw in could at least have put you *near* the mob instead of precisely the exact same spot as the monster itself, along with every other person around. Make like three spots half a yalm away and move players to one of them at random.

Demonjustin
03-12-2014, 05:32 AM
Draw in could at least have put you *near* the mob instead of precisely the exact same spot as the monster itself, along with every other person around. Make like three spots half a yalm away and move players to one of them at random.An adjustment to Draw In similar to the one that was made to Nyzul basically, I can agree with that.