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View Full Version : [dev1188] An alternate proposal for job point accumulation



Arakon
03-08-2014, 01:01 AM
Looking at the published details of job points, it seems like another merit point system where players will probably end up leeching xp afk in an alliance with a few person cleaving a lot of mobs.

I don't see how this is rewarding in the sense of game play.

Instead of making xp the criteria for accumulating job points, why not use the engine developed in Records of Eminence to create a rewarding experience for players who put effort into playing those jobs.

Take for example a WHM, you can set an objective for the WHM to cure for 1000 hp for 300 times to accumulate 1 job point that increases their cure potency. This way, a player with average gear who put effort into playing his job will get rewarded with better performance on it as compare to a player with latest and greatest gear but poorly utilized job.

By taking this approach to accumulate job points that upgrade the player's skills, you will be encouraging players to actively play those jobs rather than sit afk in an alliance and leech xp.

Players will also feel rewarded because they actively play a job and it gets improved because of their participation.

Zarchery
03-08-2014, 01:07 AM
See, I really think we should wait to see how it's actually implemented before suggesting improvements.

Vasch
03-08-2014, 01:07 AM
Posts from the JP side of things seem to indicate that RoE and Abyssea xp won't count towards these new points, making leeching unviable.

FaeQueenCory
03-08-2014, 04:55 AM
Posts from the JP side of things seem to indicate that RoE and Abyssea xp won't count towards these new points, making leeching unviable.
Using THOSE methods anyways....
If you've ever done some random RoE on something simple like the mandies outside of Adoulin... you've noticed that xp chains can get REALLY high really quickly... So... chances are... maybe there will be new cleaving pts in Adoulin?
I dunno...
I can't even tell how it works exactly... (Cause... there is a WORLD of difference on the points being 1/kill and 1/10thexp...)

But Zarchery is right... we really should wait to see exactly HOW it works.
(not to mention if they're actually worthwhile... all we know is that WAR has "does something to the 2hr" and "berserk +3atk/merit"... Do they all follow the pattern of 2hr and 1JA?? Is it more relevant by job, eg whm's benediction really has no growth room... cause it's kinda the "ohshit!" button...? And will the JA(s) augments be for relevant JAs, eg using whm again: afflatus misery = never used outside of lols?)