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View Full Version : Blue Magic Enfeebles Are Feeble



Tennotsukai
03-07-2014, 08:27 AM
Hi SE, please consider looking at blue magic spells for inefficiencies. Particularly, blue magic enfeeble spells lack either magic accuracy, duration, or do not work at all. It is almost impossible to land any type of enfeeble on Arch Angel fights difficult and up, and it is very difficult to maintain any enfeebles on normal difficulty/other level 119+ fights. Benthic Typhoon should be a decent def down to use, but I must use a lesser spell, frightful roar, to maintain a long lasting duration. Please, check it. Thanks!

Also, please keep trying to fix Tourbillion/Barbed Crescent as these spells would benefit Blue Mage quite a bit. Not having them at our disposal is quite lame. Hopefully, these will be fixed on next update. *Crosses Fingers*

Thanks for the amazing job on keeping us up-to-date. I'm very excited for this next update. :)

Olor
03-11-2014, 07:55 AM
This. Yes please allow our enfeebles to be more consistent and suck less.

dragmagi
03-11-2014, 11:08 AM
also can we get some kind of notice when enfebs actually work, currently it kinda a shot int the dark if enfebs actually landed at all.

Selindrile
03-11-2014, 02:34 PM
Normal mobs don't generally last long enough that enfeebling them is cost effective, NMs are usually immune/resistant to any enfeebles that would be appropriate to cast on them. There are notable exceptions, but they're the exception, not the rule.

I'd much rather any dev time be spent increasing the duration of our buff timers, or dear god, decreasing the per-spell cost of spells, we simply can't equip our DD spellsets and get a reasonable amount of interchangeable utility for specific fights.

We don't have a lot of good debuffs, but some are situationally worthwhile, Frightful Roar, Retinal Glare, the obvious Sudden Lunge, (Tourbillion, if it were working, I definitely could get behind fixing this.), you could improve our Slows or Acc Down of Sandstorm, Dex down of Battle Dance, etc, but at the end of the day, are we really going to use these things? Probably not much.



I'd much rather you increased our buff durations, casting times, and certain costs. I'd use Occultation if didn't cost a gajillion MP, I'd use Barrier Tusk and Orcish Counterstance and Warmup and Nature's Meditation if they lasted five minutes, I'd use Diamondhide if it didn't take 30 minutes to cast and wasn't worth it's MP cost, I'd use Pyric Bulwark if it wasn't completely worthless and was something like "Occasionally ignore physical damage 10~15% for 2~3 minutes" instead of the next single hit, I'd use Feather Barrier if it lasted longer and gave more Evasion.

doctorugh
03-12-2014, 01:24 AM
Suggestion to SE: Change Upgraded relic +2 to work for ALL blue mage buff spells (not just only under diffusion) or use new job point system to increase buffs 2% per "job point" allowing for a 60% increase in current value. Or use a combo of the two, relic feet with 5/5 diffusion buffs 45% and then 1% per "job point" for a total of 75% duration.

And like Dragmagi said.....LET us KNOW when a debuff has landed! AND!!!! fix tourbillion or remove it, so I don't have to keep complaining about it.

Damane
03-12-2014, 07:01 AM
Normal mobs don't generally last long enough that enfeebling them is cost effective, NMs are usually immune/resistant to any enfeebles that would be appropriate to cast on them. There are notable exceptions, but they're the exception, not the rule.

I'd much rather any dev time be spent increasing the duration of our buff timers, or dear god, decreasing the per-spell cost of spells, we simply can't equip our DD spellsets and get a reasonable amount of interchangeable utility for specific fights.

We don't have a lot of good debuffs, but some are situationally worthwhile, Frightful Roar, Retinal Glare, the obvious Sudden Lunge, (Tourbillion, if it were working, I definitely could get behind fixing this.), you could improve our Slows or Acc Down of Sandstorm, Dex down of Battle Dance, etc, but at the end of the day, are we really going to use these things? Probably not much.



I'd much rather you increased our buff durations, casting times, and certain costs. I'd use Occultation if didn't cost a gajillion MP, I'd use Barrier Tusk and Orcish Counterstance and Warmup and Nature's Meditation if they lasted five minutes, I'd use Diamondhide if it didn't take 30 minutes to cast and wasn't worth it's MP cost, I'd use Pyric Bulwark if it wasn't completely worthless and was something like "Occasionally ignore physical damage 10~15% for 2~3 minutes" instead of the next single hit, I'd use Feather Barrier if it lasted longer and gave more Evasion.


or they could use their time and acutally fix enfeebling and make it worthwile again... Delve was a good start at it and then we went 10 steps backwards again wiht AAs tough mode and very tough mode, nothing lands reliable at all. this wouldnt only help blu, but other jobs too that have a huge arsenal of debuffing spells.

Selindrile
03-12-2014, 07:22 AM
To make enfeebling worthwhile again on normal mobs, they'd have to maybe triple their hp and reduce universal delay a huge amount so you wouldn't be giving up a ridiculous amount of DPS to apply them.

To make them worthwhile on NMs, yeah, they'd just have to stop making them resistant as Hell to everything and reduce universal delay a decent amount.

And yes, they could, but I'd still rather have my buffs last longer.

Damane
03-13-2014, 06:38 AM
To make enfeebling worthwhile again on normal mobs, they'd have to maybe triple their hp and reduce universal delay a huge amount so you wouldn't be giving up a ridiculous amount of DPS to apply them.

To make them worthwhile on NMs, yeah, they'd just have to stop making them resistant as Hell to everything and reduce universal delay a decent amount.

And yes, they could, but I'd still rather have my buffs last longer.

I am not saying to make enfeebs worthwile on normal mobs, trash mobs are trash mobs, job balance doesnt matter there (to me). I would really like to see enfeebling matter on hard content stuff (like AA tough and very tough etc.). Delve made in some cases debuffs really matter at start, and debuffs actually did stick, it was a move in the right direction... and then Hardmode missions battles came by and everything went down the toilet flush.

Selindrile
03-13-2014, 09:16 PM
True enough, and to that end I'll agree with you that it would be nice, I guess I just prioritize other things even within the realm of Blu more.

Reducing universal ability to melee delay and increasing buff duration would go a lot further to increasing overall game balance, and would incidentally make enfeebling more rewarding on jobs that melee and enfeeble such as Blu, Dnc, and Rdm? (Lawl).

Olor
03-14-2014, 04:11 AM
I really don't see it as an either/or. There really isn't any point to us having debuffs if none of them land. I'd like them to fix debuffs and buffs. This isn't some kind of hostage situation where we have to decide which part of the job remains relatively useless.

Selindrile
03-14-2014, 07:55 AM
It's more of a: Your car has several issues on it's inspection, you only have so much money (dev time) and you have to choose which ones to fix that will help you the most, and be the most cost effective. We should probably replace the windshield before we fix the windshield wipers, if we can later, we'll get around to that.

Tennotsukai
03-17-2014, 06:21 PM
IMO, Tourbillion and Barbed deserve a hot fix.

Damane
03-19-2014, 07:49 AM
IMO, Tourbillion and Barbed deserve a hot fix.

so does metatron torment and various other spells/weaponskills. But they all share the same broken/sinking boat which is never gonna get fixed -_-

Tennotsukai
03-19-2014, 01:32 PM
so does metatron torment and various other spells/weaponskills. But they all share the same broken/sinking boat which is never gonna get fixed -_-

Oh I know. I only care about those spells, but yeah... all of those skills/spells need fixed.

Idk why they can't/refuse to fix them. I heard they work on the test server. Oh well... Next update maybe

Lithera
03-19-2014, 10:11 PM
What about venom shell and it's poison? It still not procing? Or what ever it is that is/was wrong with that

Tennotsukai
03-19-2014, 11:49 PM
What about venom shell and it's poison? It still not procing? Or what ever it is that is/was wrong with that

Probably not, as well as sandspin's acc down effect

Tennotsukai
03-21-2014, 03:38 PM
Would be nice to rely on Sudden lunge as a stun on ilvl NMs. Doesn't make much sense to me why it gets so much more resistance than regular stuns. I understand it has a sweet recast, but it also has a chance to miss the target.

Also, breath spells suck.

Damane
03-23-2014, 06:15 PM
Would be nice to rely on Sudden lunge as a stun on ilvl NMs. Doesn't make much sense to me why it gets so much more resistance than regular stuns. I understand it has a sweet recast, but it also has a chance to miss the target.

Also, breath spells suck.

In the age of 10k dmg weaponskills I really dont see the reason why breath spells seem so broken to SE lol

Tennotsukai
03-29-2014, 01:45 AM
I wonder if this poison buff coming soon will also work on some blu spells. Disseverment may be of use again.

Also, I wouldn't mind hearing from a rep the response that a dev has towards this thread.

List of demands:

Fix Tourbillion/barbed, better macc on our additional effect spells, overhaul those breath spells, evaluate buff durations, allow for easier job point gain, give us more spells, and make that new jse sword for blu godlike.