View Full Version : Job points = another form of merit points?
Crevox
03-06-2014, 08:06 PM
This idea seems really cool and has tons of potential! It could do some great things to many jobs.
http://forum.square-enix.com/ffxi/threads/40509-dev1188-Job-Points?p=496957#post496957
http://forum.square-enix.com/ffxi/attachment.php?attachmentid=9018&d=1394080436
”Mighty Strike Effect Up"
"Berserk Effect Up"
I can read some of the image at the very least. It looks like the second bonus increases the effect of Berserk in some way (increase the attack granted by 3?). Can't see the description of the first one, but it affects Mighty Strikes.
At the top left it says "Category", so I'm guessing there will either be multiple categories or it's just one per job.
Hercule
03-06-2014, 08:11 PM
I really like this new idea from SE too, especialy the mandatory use of the job you want to upgrade.
I hope this new "Job points" are going to reintroduce 6man pt and are going to be tough and long to upgrade, like Merit points was when they was introduced on lv 75. :)
Crevox
03-06-2014, 08:11 PM
I really like this new idea from SE too, especialy the mandatory use of the job you want to upgrade.
I hope this new "Job points" are going to reintroduce 6man pt and are going to be tough and long to upgrade, like Merit points was when they was introduced on lv 75. :)
Yeah, definitely! It will put a dedicated player of one job apart from the rest.
FaeQueenCory
03-06-2014, 09:05 PM
It's.... interesting to say the least...
though given how it's a test pic... I am loath to believe in any +30 bonuses....
AND then there's always, if each job has 2 "merits" in their category... can you 30/30 both? It sounded like it... but.... you can never know for certain till implementation.
I wouldn't be surprised if you could only merit 15/30 if you wanted both effects.
I will say though, the cost seems to be the cheap path like G1 or skill merits.
Which is really awesome.
AND this breathes even MORE life into merit pts... though... I have to ask... I really hope this wasn't intended to increase job inclusivity...cause... outside of merit/xp pts.... that ain't gonna happen. (and as if those were ever exclusive outside of "we have enough keyer's mr. Lv30.")
Though this, which was a 100% surprise, and Cait Sith have me really excited for the update!
If only there was a date on it... I'm expecting anywhere from the 12-19th.... since that IS the exact middle of March...
Demonjustin
03-06-2014, 09:19 PM
It's great but scary as hell in a lot of ways. For instance, how restricted will these points be? Will they be as simple as merit points? Just get some XP and you're good to go? I think it will be more like certain amounts of points for certain events, 100 points for each normal mob in Delve, 500 for each NM in Delve, something like that rather than simple XP since it's so easy now days, but I could be wrong.
In either case, depending on how this works, I fear for my RDM. RDM is not even close to a common job for events now days, if I have to be on RDM to make my RDM better, cool, but what if RDM can't go to events required to make it better? What about PUP? BLM? SMN? So few events a ton of jobs can goto, if it's only XP then fine, but the system itself will die in a matter of weeks and will only make us more powerful with no challenge or time taken, if it's not XP, it could be a bad sign for many jobs though unless they finally fix the jobs too.
Crevox
03-06-2014, 09:34 PM
They said whenever you get exp from killing monsters, you also gain capacity points. Once you get 30k capacity points, you get 1 job point. That job point can only be spent on that job you gained it on.
I dunno, even if a job is unpopular, this system could make those underpowered jobs much more powerful depending on the potency of the bonuses. It all just depends on what they do and what they provide.
For example, maybe like... the Puppetmaster or Summoner bonuses greatly increase their pet damage output or something. All it takes is the right numbers and there you go, they're suddenly good.
Demonjustin
03-06-2014, 09:54 PM
That makes me feel better about it, still, hope RDM's don't suck as usual. : /
Feary
03-06-2014, 10:03 PM
i really really hope that this is restricted from abyssea.
i would really hate this if we were able to just spam exp/points in abyssea pts.
i would really like to have 6man parties around vanadiel. we would put up /seacoms and turn on our party flags again.
oh how i would love to pull a 500 limit chain again, so sososososososo badly.
the playerbase would be shocked, all the hovering players who wasnt sure about returning and left because of abyssea xp would rise from the dead. it would be a whole new game.
Lithera
03-06-2014, 10:04 PM
Noo I don't want to be abused and tossed into bushes via that vile nomad moogle some more. Though yes all you have to do is be 99, be ready to get your soul torn out by that horrible moogle yet again and then go smack something that gives xp on the job you chose to do it on. The boosts better be worth spending them on to the point you actually notice a difference.
Selindrile
03-06-2014, 11:27 PM
I would really hate if this was restricted from abyssea, I don't want to solo for ages on some jobs just because it's more efficient than grouping, or go through the hassle of trying to drag someone else's "would be more efficient soloing" jobs down if I'm on one that's not, meh.
Eldrin
03-06-2014, 11:32 PM
i really really hope that this is restricted from abyssea.
i would really hate this if we were able to just spam exp/points in abyssea pts.
i would really like to have 6man parties around vanadiel. we would put up /seacoms and turn on our party flags again.
oh how i would love to pull a 500 limit chain again, so sososososososo badly.
the playerbase would be shocked, all the hovering players who wasnt sure about returning and left because of abyssea xp would rise from the dead. it would be a whole new game.
I very much agree with this. Specifically the Abyssea restriction, party, and chains. I have played off and on since launch, and have heard multiple people, friends and strangers, make the comment that "Abyssea Killed FFXI". I thought that they were making reference to the 99 level limit. I recently reached 99 on my third job, and this time, for the first time, I did a Abyssea grind from 75 - 99. I now see what they were referring too. I will only be doing that on jobs I don't like much lol. It is a fast way to level, but not much fun...at all...like 0...feels dirty...like cheating lol.
My fear being that 30,000 points will just not take a lot of time to grind out. My small 5 man party hit 180k/hr with just one BLM in sparks gear doing the nuking. I can only imagine what a full party/alliance would be making per hour.
(30,000 x 30 = 900,000)/180,000 = 6 hours. That is a time frame that I personally think is too short. But, hey, some people just want to customize, some want to just min/max, and some like to gind. I like all three. But, I'm pretty sure I am not the norm.
Siviard
03-07-2014, 02:10 AM
I really like this idea from SE. However, I will reserve final judgment on the system until after it's implementation.
MDenham
03-07-2014, 02:43 AM
I very much agree with this. Specifically the Abyssea restriction, party, and chains. I have played off and on since launch, and have heard multiple people, friends and strangers, make the comment that "Abyssea Killed FFXI". I thought that they were making reference to the 99 level limit. I recently reached 99 on my third job, and this time, for the first time, I did a Abyssea grind from 75 - 99. I now see what they were referring too. I will only be doing that on jobs I don't like much lol. It is a fast way to level, but not much fun...at all...like 0...feels dirty...like cheating lol.
My fear being that 30,000 points will just not take a lot of time to grind out. My small 5 man party hit 180k/hr with just one BLM in sparks gear doing the nuking. I can only imagine what a full party/alliance would be making per hour.
(30,000 x 30 = 900,000)/180,000 = 6 hours. That is a time frame that I personally think is too short. But, hey, some people just want to customize, some want to just min/max, and some like to gind. I like all three. But, I'm pretty sure I am not the norm.I will direct you to the image in the first post.
You can hold up to two hundred job points on any given job at a time based on that image. So that's 6,000,000 capacity points needed before you have to go dump job points.
As far as chains... Uh. Solo chain 300+ (or, rather, "solo" because I'm pretty sure it was done with Trust NPCs) in Rala Waterways is a thing. The problem with taking a full EXP party at this point is slowing down kills to avoid getting slapped down by the respawn rate, which is admittedly very fast in Seekers areas, but it's still possible to run into it repeatedly.
detlef
03-07-2014, 03:18 AM
i really really hope that this is restricted from abyssea.Disagree completely. Allow Abyssea, but also bring back double XP. This would give everybody more options.
Also, since so much of the game currently revolves around XP, please raise the merit point limit above 30.
Sasaraixx
03-07-2014, 03:46 AM
Disagree completely. Allow Abyssea, but also bring back double XP. This would give everybody more options.
Also, since so much of the game currently revolves around XP, please raise the merit point limit above 30.
Well, the dev post on the JP forum today just confirmed that you will not be able to obtain capacity points in Abyssea. There goes that dream then. :)
I think it is a good move actually. I really have not played much at all the last few months, but this is the kind of thing that would get me to log in someone frequently. You can do it alone, at your own pace and *hopefully* enhance your favorite jobs by a noticeable degree.
So wait, if the Berserk bonus is 3 attack, with 30 upgrades we are looking at Attack +90 when Berserk is used...not bad.
Hercule
03-07-2014, 03:58 AM
Now, my curiosity would like to know what will be the upgrade for Last Resort ^^
Cabalabob
03-07-2014, 04:58 AM
i really really hope that this is restricted from abyssea.
i would really hate this if we were able to just spam exp/points in abyssea pts.
i would really like to have 6man parties around vanadiel. we would put up /seacoms and turn on our party flags again.
oh how i would love to pull a 500 limit chain again, so sososososososo badly.
the playerbase would be shocked, all the hovering players who wasnt sure about returning and left because of abyssea xp would rise from the dead. it would be a whole new game.
Wouldn't get me to party more, frankly all I've been doing lately is playing the game solo, doing quests to get trust npc's, soloing dyna and limbus on SMN cause I can, doing GoV pages with my trust NPC's. And just by doing that and having a bunch of RoE active I've been making a ton of exp just by doing what I'd normally be doing, I've made around 20 merit points so far. I really don't see the need to make grind parties, in or out of abyssea, when you can just play the game and get exp now.
Ziyyigo-Tipyigo
03-07-2014, 05:13 AM
Not that Trust hasn't thoroughly killed the mechanic already, but it sounds like you won't accrue the new points while under Level Sync.
bungiefanNA
03-07-2014, 08:06 AM
Not that Trust hasn't thoroughly killed the mechanic already, but it sounds like you won't accrue the new points while under Level Sync.
How does it sound like that. They say you need one job at 99 with a Limit Breaker to unlock the points. It seems that leveling any job after getting that Job Breaker item gives you the points, so you can earn them on the way to 99 with a new job. It's a reward for maxing one job out. You may not be able to spend the points until level 99, but you can rack up a bunch on the way there.
Feary
03-07-2014, 08:06 AM
I would really hate if this was restricted from abyssea, I don't want to solo for ages on some jobs just because it's more efficient than grouping, or go through the hassle of trying to drag someone else's "would be more efficient soloing" jobs down if I'm on one that's not, meh.
i guess you have a perspective that because your main is bst that you will have to solo because you wont get invite.
personally, charm solo was the best thing about bst and has been gone for a very long time. i dont mind it, i also dont mind playing my other jobs when i didnt want to solo on bst.
honestly, making a party and getting bst friends together wont be a bad thing.
i know if this is allowed in abyssea, soloing will be more efficient than grouping. Playerbase has learned how to farm Sparks solo, and have been doing so for months now. it would not be difficult to just go switch to thier gear job and not need to invite anyone because abyssea is so easy to get exp.
if you have to " drag " someone to help you or anyone you know wouldnt include you because of your job/efficiency. then you need better friends.
I very much agree with this. Specifically the Abyssea restriction, party, and chains. I have played off and on since launch, and have heard multiple people, friends and strangers, make the comment that "Abyssea Killed FFXI". I thought that they were making reference to the 99 level limit. I recently reached 99 on my third job, and this time, for the first time, I did a Abyssea grind from 75 - 99. I now see what they were referring too. I will only be doing that on jobs I don't like much lol. It is a fast way to level, but not much fun...at all...like 0...feels dirty...like cheating lol.
My fear being that 30,000 points will just not take a lot of time to grind out. My small 5 man party hit 180k/hr with just one BLM in sparks gear doing the nuking. I can only imagine what a full party/alliance would be making per hour.
(30,000 x 30 = 900,000)/180,000 = 6 hours. That is a time frame that I personally think is too short. But, hey, some people just want to customize, some want to just min/max, and some like to gind. I like all three. But, I'm pretty sure I am not the norm.
honestly, i think 6 hours of parting a necessary evil. Playerbase always will party this much, the only different is how far they get in this time and slowing down progession is a good thing.
we arent getting higher than 99 and this job point system is the way to break that. we got ilvl gear now we get ilvled abilities. this is content ppl will do, why not make it with some difficulty.
i often find myself in situations where content is not enough, the difficulty is mediocre at most and time it takes me to complete it is no small that i often become bored.
which pushes me to play other jobs. i can use this system to better favorite jobs and still have more to do a month two 3 later.
I like not knowing where the end to this is. i like not knowing if i will get what i need done. it allows to me to appreciate my past progress.
most content and especially abyssea i can just go in for 90 mins or less and cap my merits/exp. done. 5 days after work and never exp again.
i can mindlessly play my job(s) for the next few months and have it get somewhere without feeling done. By the time the next update comes around the majority of the playerbase has burned throught the entire job system and afk in jueno.
I will direct you to the image in the first post.
You can hold up to two hundred job points on any given job at a time based on that image. So that's 6,000,000 capacity points needed before you have to go dump job points.
As far as chains... Uh. Solo chain 300+ (or, rather, "solo" because I'm pretty sure it was done with Trust NPCs) in Rala Waterways is a thing. The problem with taking a full EXP party at this point is slowing down kills to avoid getting slapped down by the respawn rate, which is admittedly very fast in Seekers areas, but it's still possible to run into it repeatedly.
why would you want to solo? i mean nothing wrong with coming home and not having time to do a party so you go do what you can with your time.
however why would you not get a party together if you had the time. Play with people.
respawn rates ? lol most mobs that are level 99+ have the right respawn rates. im sure it wouldnt be an issue.
Disagree completely. Allow Abyssea, but also bring back double XP. This would give everybody more options.
Also, since so much of the game currently revolves around XP, please raise the merit point limit above 30.
Double exp is not a replacement for abyseea exp. its not even comparable. double exp was nice for dynamis trials and killing in majarmi birds to cap exp. however that is one camp.
Well, the dev post on the JP forum today just confirmed that you will not be able to obtain capacity points in Abyssea. There goes that dream then. :)
I think it is a good move actually. I really have not played much at all the last few months, but this is the kind of thing that would get me to log in someone frequently. You can do it alone, at your own pace and *hopefully* enhance your favorite jobs by a noticeable degree.
YES! YES! YES! YES! YES! YES! YES!
Wouldn't get me to party more, frankly all I've been doing lately is playing the game solo, doing quests to get trust npc's, soloing dyna and limbus on SMN cause I can, doing GoV pages with my trust NPC's. And just by doing that and having a bunch of RoE active I've been making a ton of exp just by doing what I'd normally be doing, I've made around 20 merit points so far. I really don't see the need to make grind parties, in or out of abyssea, when you can just play the game and get exp now.
SMN is not like it was at 75 or even 99. Gear is much much much much better. Make a party with some friends. hell if level sync works i can see smn burns coming back.
its not like smn is your only job, use your job selection to compliment your jobs.
of course its going to be a grind in or out abyssea. its a grind now. you may not notice because you are already head of the curve.
Not that Trust hasn't thoroughly killed the mechanic already, but it sounds like you won't accrue the new points while under Level Sync.
it probably will be one or the other. either way, why would you want to solo? it will be slower and lonely.
Glamdring
03-07-2014, 09:29 AM
I approve in general, but until I see what the actual choices are I'm not going to start cheering, there are some incredibly stupid merit point options, and some incredibly useful options that were deliberately not offerred. in other words, need the info!
Glamdring
03-07-2014, 09:33 AM
How does it sound like that. They say you need one job at 99 with a Limit Breaker to unlock the points. It seems that leveling any job after getting that Job Breaker item gives you the points, so you can earn them on the way to 99 with a new job. It's a reward for maxing one job out. You may not be able to spend the points until level 99, but you can rack up a bunch on the way there.
sounded to me like you need a 99 to get a limit breaker but the job points are job specific, in other words if you have 16 99s you don't need 16 limit breakers. but if you want job points on geo you need to be playing geo to get them. not sure if you can accumulate points in more than 1 job or if this is going to be like Guild points, where starting them on alch means saying goodbye to all the ones you earned on leather.
detlef
03-07-2014, 10:30 AM
Well, the dev post on the JP forum today just confirmed that you will not be able to obtain capacity points in Abyssea. There goes that dream then. :)Oh well, so it is. We might see some serious congestion. I think overall it's a good move, but Job Points (along with Ark Angels and such) are putting such a huge emphasis on grinding XP that I'm not sure it's 100% a good thing.
Double exp is not a replacement for abyseea exp. its not even comparable. double exp was nice for dynamis trials and killing in majarmi birds to cap exp. however that is one camp.I'm not going to bother arguing this point, but let's just say that despite what you say, Adoulin XP was very attractive and popular for some reason.
Camiie
03-07-2014, 10:45 AM
We should be able to collect these points however we damn well please. The "you have to be 99 and on the specific job" restriction is MORE than enough. People ought to be able to advance their jobs using whatever XP method they prefer. Forcing people into the old leveling methods is just a huge step backward. It's not like people can't still do it that way if they really want to.
Lyandra
03-07-2014, 11:12 AM
Well, the dev post on the JP forum today just confirmed that you will not be able to obtain capacity points in Abyssea. There goes that dream then. :)
I want to know where this information excluding Abyssea was obtained. The Japanese post for [Dev1188] is at: http://forum.square-enix.com/ffxi/threads/40507-dev1188-「ジョブポイント」について and I've ran it through both Google and Bing translators. There is no mention whatsoever regarding "Abyssesa" specifically; barring that there's no mention for anything related to "Cannot earn" or "Not able to" anything. The translated JP text mirrors the EN post besides weird grammar; in fact, comparing the two posts they're identical in layout and style, there's not a sentence missed anywhere.
I would doubt S-E would exclude any zone from treatment to any bonus system, especially ones that had to be bought separately. I for one don't want to go back to old-style 2008 EXP parties, where any spot supported three max parties and people had to Flash/Lullaby/Stun claims as they spawned. Now as for going back to old-school style 6-man parties in general, then count me in, because that brings back the dynamics of party-play that the game was originally designed for! :)
Calatilla
03-07-2014, 11:29 AM
We should be able to collect these points however damn well we please. The "you have to be 99 and on the specific job" restriction is MORE than enough. People ought to be able to advance their jobs using whatever XP method they prefer. Forcing people into the old leveling methods is just a huge step backward. It's not like people can't still do it that way if they really want to.
Old levelling methods? You mean requiring you to be at the keyboard while you level a job, that method? Abyssea exp is boring, even if they don't lock out abyssea from job points I won't be doing them in there.
And it won't force people back into old style exp parties either, people would rather team up with their trust npc`s than some guy doing the EXACT same eminence quest as them so I doubt very much they`re gonna team up with them for job points.
Ziyyigo-Tipyigo
03-07-2014, 12:15 PM
How does it sound like that.
Currently be a job of level 99
That "currently" to me sounds like the job itself must "currently" be 99, and not under any sort of restriction.
leorez
03-07-2014, 12:18 PM
Old levelling methods? You mean requiring you to be at the keyboard while you level a job, that method? Abyssea exp is boring, even if they don't lock out abyssea from job points I won't be doing them in there.
And it won't force people back into old style exp parties either, people would rather team up with their trust npc`s than some guy doing the EXACT same eminence quest as them so I doubt very much they`re gonna team up with them for job points.
honestly i laughed a little when i read that, people are pretty lazy it seems, always want things handed to them the easy way. Probably explains FF14 >.> ....and pretty much any recent MMO.
Lyandra
03-07-2014, 12:46 PM
That "currently" to me sounds like the job itself must "currently" be 99, and not under any sort of restriction.
It sounds to me like "currently, as in you must have this job at 99 to use this feature." Like for Limit Points: "You must currently have a job at 75 in order to earn limit points." You don't literally have to have the job at 99 to earn Job Points, it just must be 99 in order to participate. Like you know, earning limit points under a level cap of 25 while the job is really at 99.
Selindrile
03-07-2014, 12:49 PM
I haven't played bst in ages, I'm referring to Blu and Mnk which I play most now, but also all other DDs, and Whm which i also play would be an example of one who would want to group, it's not that I couldn't get an invite, it's that getting an invite would slow down my exp in non-aby areas on many jobs.
MDenham
03-07-2014, 01:05 PM
why would you want to solo? i mean nothing wrong with coming home and not having time to do a party so you go do what you can with your time.
however why would you not get a party together if you had the time. Play with people.
respawn rates ? lol most mobs that are level 99+ have the right respawn rates. im sure it wouldnt be an issue.You have clearly never gone out into Ceizak when the "Vanquish Vermin" RoE challenge is going on.
Even with the ~2minute respawn timer, it only supports about four people plus Trusts in any given area.
As far as why I'd rather solo than party for my EXP: I don't necessarily want to just sit around healing people during EXP, and my DD kit for my WHM isn't good enough to warrant bringing it to a party yet. (I need to get either NIN or DNC to 49 and get an Aedold +2 at a minimum first. I'd like to see what in the way of iLevel 115-119 gear SE puts out in the future to support the melee WHM lifestyle as well, since at present that list is extremely short.)
So I'll stick with making EXPing enjoyable for me, thank you. You don't like Abyssea; I don't like sitting around casting Haste every three minutes and not really doing anything else. (And people don't normally level on the kinds of mobs that are "exciting" and mean I actually get to cast more than about four different spells in the party.)
Karbuncle
03-07-2014, 01:55 PM
The Eminence 117 gear is excellent Melee Mage gear. The Espial set, its designed for light-armor DD, and has most mages on it, its what my SMN uses, plus the full set gives Critical hit rate+10% which is actually quite nice, especially for stuff like hexastrike.
And not to be pry at your logic, but why level WHM if you don't like healing? That thoroughly confuses me to no end. It seems counterproductive... I personally understand the urge to melee (Melee SMN here brah), but to want nothing to do with partying on WHM simply because you dislike standing around healing which is entirely what the job does... seems like you could avoid it by not being a WHM.
Eh, Idk. I dislike healing in events more than i dislike it in exp parties, at least in parties the chances of people dying are slim, whereas in events the chances are high and they like to all blame you when they die, regardless of their lack of I.lvPDT or anything.
Regardless, Sharur is great melee club, should get that :D only costs a bajilion gil.
bungiefanNA
03-07-2014, 02:04 PM
sounded to me like you need a 99 to get a limit breaker but the job points are job specific, in other words if you have 16 99s you don't need 16 limit breakers. but if you want job points on geo you need to be playing geo to get them. not sure if you can accumulate points in more than 1 job or if this is going to be like Guild points, where starting them on alch means saying goodbye to all the ones you earned on leather.
I read more when I got home on BG. JP update post says level 96+ mobs grant capacity points, so yeah, you have to gain them at high level. Also, 30k capacity points for 1 job point, with a max stored of 200 JP, is 6 million capacity points to top out, and like merits, will probably take more than cap to max out a character. I don't see people maxing out more than one job in the near future.
Also, having capacity points and exp/merit points stack, so you can earn both at once, means you can increase your character stats while farming merit points for new high level battles, like AA/DM/SF. You aren't forced to choose to either farm points for a key item to do a burning circle battle or to increase your abilities.
MDenham
03-07-2014, 04:22 PM
The Eminence 117 gear is excellent Melee Mage gear. The Espial set, its designed for light-armor DD, and has most mages on it, its what my SMN uses, plus the full set gives Critical hit rate+10% which is actually quite nice, especially for stuff like hexastrike. Yeah, I even have a set of that. (I only wear in in Abyssea, though, at this point. Working on getting a Werebuster so I can unlock Mystic Boon, because I've been horrible about that in the past and my soloing style uses more MP than is viable without refresh gear on.)
And not to be pry at your logic, but why level WHM if you don't like healing? That thoroughly confuses me to no end. It seems counterproductive... I personally understand the urge to melee (Melee SMN here brah), but to want nothing to do with partying on WHM simply because you dislike standing around healing which is entirely what the job does... seems like you could avoid it by not being a WHM. What I dislike is the "standing around, healing on rare occasion and then getting yelled at because rather than spending half my time idle I'd like to contribute at least some damage" way most EXP parties end up. Basically I just have bad memories of being bored to tears because the party would have been better off with no healer and everyone going /DNC instead because there was that little to do on WHM. It was just "cast Haste on everyone, see if someone actually drops into the yellow, start getting 'Haste wears off' messages", and that's not why I took up WHM in the first place :-).
Eh, Idk. I dislike healing in events more than i dislike it in exp parties, at least in parties the chances of people dying are slim, whereas in events the chances are high and they like to all blame you when they die, regardless of their lack of I.lvPDT or anything.
Regardless, Sharur is great melee club, should get that :D only costs a bajilion gil.Yeah, I'm holding out of events right now because my ISP is basically high-end WiFi and therefore lags unreasonably at this point. This is also part of why I'm avoiding parties at this point - the lag spikes get bad enough that I literally can't talk to anyone (specifically, it just acts like I'm not typing at all - movement works, other typing doesn't, I'm massively confused other than that it's in "crowded" areas for fairly low values of crowded), and that ruins what social aspect there is to partying. Aside from the lag issue, though, I miss the whole "I'm on the ball with practically everything" nature of events.
Really, I think the whole thing boils down to - at least in part - a little bit of adrenaline-junkie syndrome, where trying to pull stuff off by the skin of your teeth is more fun than just the "and here we go again, just like clockwork", feels-like-a-9-to-5-job way a lot of people play this game. If we die, well, there's always next time. (As a result, I don't generally do things that are expensive to get into - too much opportunity cost for my blood at this point, especially with the previously-mentioned connection bullshit.)
And a Sharur (or, deity-of-choice willing, a Sharur +1... only costs a kidney, an arm, a leg, and your firstborn child :-D) would be wonderful, but for the time being I'll keep my sights down at the lower end of the iLevel 119 weapon range.
---
Unrelated comment: why the hell is ranger on Wayfarer but not Espial? :-D
Feary
03-07-2014, 05:42 PM
We should be able to collect these points however damn well we please. The "you have to be 99 and on the specific job" restriction is MORE than enough. People ought to be able to advance their jobs using whatever XP method they prefer. Forcing people into the old leveling methods is just a huge step backward. It's not like people can't still do it that way if they really want to.
300k/hr vs 30k/hr. is that really a choice? id like to think you have the common sense to figure that out.
um its the new and improved for level 99 " merit system" of course you have to be 99 to use it. that is not a restriction. this is just clarifying that it is meant for 99+ and you need to have a job at 99.
i dont think its being forceful. i look at it as spreading content around by making real use of it. mobs that will never get touched.
just change the leveling scope and not just what you are going to do for yourself.
you level 1-30 in FoV/Gov, hop to abyssea 30+, at 99 you gear up doing tier end game content while exp burning your favorite jobs with a new merit/job point system.
rinse repeat.
its 2007 all over again. with better gear, better enhanced jobs and most system to feed into you can experience all the different types of experience points.
while we are beefing up on the grind of exp/merits/sparks/RoE obj. s.e can be making harder content. that doesnt cap in 2-3 months like delve.
Feary
03-07-2014, 06:18 PM
You have clearly never gone out into Ceizak when the "Vanquish Vermin" RoE challenge is going on.
Even with the ~2minute respawn timer, it only supports about four people plus Trusts in any given area.
As far as why I'd rather solo than party for my EXP: I don't necessarily want to just sit around healing people during EXP, and my DD kit for my WHM isn't good enough to warrant bringing it to a party yet. (I need to get either NIN or DNC to 49 and get an Aedold +2 at a minimum first. I'd like to see what in the way of iLevel 115-119 gear SE puts out in the future to support the melee WHM lifestyle as well, since at present that list is extremely short.)
So I'll stick with making EXPing enjoyable for me, thank you. You don't like Abyssea; I don't like sitting around casting Haste every three minutes and not really doing anything else. (And people don't normally level on the kinds of mobs that are "exciting" and mean I actually get to cast more than about four different spells in the party.)
yes i have done vermin out there. just not on whm when i have 21 other jobs because that would be asinine.
first of all. i do like abyssea as a concept. i like getting 300k/hr and getting shit done fast. That does mean im oblivious to what its has done to the playerbase and culture leveling in this game.
restricting this from abyssea for me would be like having my cake and eatting it too. where i can exp in abyssea and grind out job points/sparks elsewhere. it would be fun. different and enjoyable because i get to not only play with friends but not have to deal with afks/leechers and carrying worm pts because need job points.
The only thing i dont like about abyssea is you can level from 30 to cap merits. Coming out of that with no skill level and not have learned a damn thing about game mechanics because you were cleaning your house while some desperate 85 bsts and odd jobs killed worms while you "filled the party"
now that i think about what you said. your a whm? who doesnt want to heal/haste rotation and stand around waiting for status removal while leveling? what the hell do you play whm for? at least red mage and blue mage were made for such shenanigans.
you sound like "that guy" who is the only healing in the party, mindlessly engaged and trolling everyone because they died to a mikey. Basically not curing anyone and mindlessly skilling up club. ugh w/e. you wanna do that? then do it for you merit points and KIs. have fun. /faceplam.
Sasaraixx
03-07-2014, 07:11 PM
I want to know where this information excluding Abyssea was obtained. The Japanese post for [Dev1188] is at: http://forum.square-enix.com/ffxi/threads/40507-dev1188-「ジョブポイント」について and I've ran it through both Google and Bing translators. There is no mention whatsoever regarding "Abyssesa" specifically; barring that there's no mention for anything related to "Cannot earn" or "Not able to" anything. The translated JP text mirrors the EN post besides weird grammar; in fact, comparing the two posts they're identical in layout and style, there's not a sentence missed anywhere.
That is because you are looking at the wrong post. You need to read Lomloon's response to the thread [dev1188] 「ジョブポイント」について started on March 6th, not the original post from March 5th. (For some reason I can't cut and paste the link.) The response is on the first page. The relevant text is:
アビセアではキャパシティポイントは得られない仕様です。
フィールドのモンスター、もしくは一部のコンテンツのモンスターを倒すことで
キャパシティポイントは得られます。
Edit: Actually I can copy the link. It just looks very strange:confused:
http://forum.square-enix.com/ffxi/threads/40519-dev1188-%E3%80%8C%E3%82%B8%E3%83%A7%E3%83%96%E3%83%9D%E3%82%A4%E3%83%B3%E3%83%88%E3%80%8D%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6?p=497065#post497065
Camiie
03-07-2014, 08:43 PM
Old levelling methods? You mean requiring you to be at the keyboard while you level a job, that method?
What part of "however we damn well please" was too hard for you to understand? What part of that led you to believe I ONLY meant Abyssea? You do realize there are more methods of gaining XP than Abyssea and 6-man grind parties, don't you? Do I need to list them for you? But, yes Abyssea should certainly be included, and contrary to what you believe, some of us take very active roles when we XP there. After all if everyone was leeching no one would be gaining XP.
Abyssea exp is boring, even if they don't lock out abyssea from job points I won't be doing them in there.
That's the cool thing about having choices and freedom. You do it your way and I do it mine. There is not now nor has there ever been anything stopping you and the countless other rabid fans of 6-man grind parties from grinding till your fingers and eyes bled. You all just seem to want others to be forced into your favored method because it's good for you. Even though there are SOOOOOO many of you who want to play this way you still seem to need SE to tie a steak around your neck so us lowly dogs will play with you.
And it won't force people back into old style exp parties either, people would rather team up with their trust npc`s than some guy doing the EXACT same eminence quest as them so I doubt very much they`re gonna team up with them for job points.
Gee, I can't imagine why they'd want to avoid teaming up with you.
300k/hr vs 30k/hr. is that really a choice? id like to think you have the common sense to figure that out.
Maybe you guys don't love 6-man grind parties as much as you say you do then if you allow your love of efficiency trump your love of 6-manning.
But, you know I have said that I think double XP should be the norm, so while you guys seem to have a problem with people playing in Abyssea, I have no problem with you guys getting absurd amounts of XP by doing what you love.
um its the new and improved for level 99 " merit system" of course you have to be 99 to use it. that is not a restriction. this is just clarifying that it is meant for 99+ and you need to have a job at 99.
You really want to parse words? If you HAVE to be a certain thing then yes that is a restriction. Notice I never said it was a bad restriction, but to say it isn't one is just absurd.
i dont think its being forceful. i look at it as spreading content around by making real use of it. mobs that will never get touched.
How is that spreading it around? Spreading it around means you do it where and how you like. Personally I like Campaign. Why can't I earn job points there? What about Voidwatch? Is that too "leechy" for you?
just change the leveling scope and not just what you are going to do for yourself.
Huh? What does the second part of that sentence mean?
you level 1-30 in FoV/Gov, hop to abyssea 30+, at 99 you gear up doing tier end game content while exp burning your favorite jobs with a new merit/job point system.
rinse repeat.
Sounds rather limiting. Tanaka would be proud.
its 2007 all over again. with better gear, better enhanced jobs and most system to feed into you can experience all the different types of experience points.
while we are beefing up on the grind of exp/merits/sparks/RoE obj. s.e can be making harder content. that doesnt cap in 2-3 months like delve.
Follow point A to point B. No deviations!
Calatilla
03-07-2014, 09:51 PM
How many people do you see fighting over Mandragora in ceizak when the plantoid roe quest is active? Each with their own set of npc`s. Everyone in Wildskeeper Reive with their own personal trust party? These activities would be much more productive if people teamed up together but most choose to just stick with trust and I can't see it changing for job points.
Selindrile
03-07-2014, 10:01 PM
Getting RoE points would be much more productive in a group, but exping for job points wouldn't, to boot.
Camiie
03-07-2014, 10:42 PM
How many people do you see fighting over Mandragora in ceizak when the plantoid roe quest is active?
People have always fought over limited resources and camps. Six-man parties will do the same thing to each other.
Each with their own set of npc`s. Everyone in Wildskeeper Reive with their own personal trust party? These activities would be much more productive if people teamed up together but most choose to just stick with trust and I can't see it changing for job points.
Then what's the point of limiting where people can earn Job Points? If people are just going to do what they want anyway then let them do what they want. Anything else is just insane.
Mefuki
03-07-2014, 11:24 PM
its 2007 all over again.
You say that like it would be a good thing.
Ziyyigo-Tipyigo
03-08-2014, 01:07 AM
Everyone in Wildskeeper Reive with their own personal trust party?
For a lot of content numbers trump everything. For me and a friend recently, it was more realistic to disband our party and form two Trust parties to try to get through some annoying Colonization Reives than to try to duo it.
Mirage
03-08-2014, 01:55 AM
They could just allow abyssea to give you job points, but at 1/4th the rate of normal abyssea exp.
MDenham
03-08-2014, 02:26 AM
now that i think about what you said. your a whm? who doesnt want to heal/haste rotation and stand around waiting for status removal while leveling? what the hell do you play whm for? at least red mage and blue mage were made for such shenanigans.
you sound like "that guy" who is the only healing in the party, mindlessly engaged and trolling everyone because they died to a mikey. Basically not curing anyone and mindlessly skilling up club. ugh w/e. you wanna do that? then do it for you merit points and KIs. have fun. /faceplam.Except very rarely are people even leveling on things where status removal is an issue. But that's beside the point: I play WHM to do that stuff when it matters, not when I'm leveling (where it doesn't, because leveling should not be the majority of what you're doing).
And as far as worm parties in particular: no, I'm the guy who's like "oh, Mikey's up, time to get rid of him so that he's not getting in the way" and proceeds to engage, CFH, and destroy Mikey in relatively short order, without help from everyone else usually. If I notice someone needs healing, and they're not mindlessly running around like a bozo being impossible to find, I'll heal them... but anymore, worms in Aby don't function like an actual alliance, they function like a pair of keyers supporting a mix of sixteen soloers and AFK idiots. It used to be different. (Not a lot different, but having one or two roaming healers and not splitting everyone up one person to a worm did make a small difference.)
FaeQueenCory
03-08-2014, 04:45 AM
アビセアではキャパシティポイントは得られない仕様です。
フィールドのモンスター、もしくは一部のコンテンツのモンスターを倒すことで
キャパシティポイントは得られます。
0_0
I swear... it's one step forward... and four steps back...
"Run needs to be realized as a Tank equal to PLD! Quick, give it's RF2 -DT... BUT ONLY AT 2/3 THE AMOUNT PLDs GET! AND make it cost them their auto-refresh too!"
....
And here I was looking at this thread again cause I was wondering the rate of these meritsV2... 1/kill? 1/10thexp? Insanetrollnumber?
But now... I learn... "trollololol it's EXACTLY like Merits... but you can't get them in Abyssea!! Sure was great how making them KIs Merit-based revived meritburn pts... Better kill them!"
I swear... I honestly can't comprehend this... people blew up everything over how RoE doesn't work in Abyssea... so now they kinda do. (I've stopped needing/doing the timed ones... and rarely go into Abyssea anymore... except for merits... so I have no real clue, but I remember how the xp RoE worked in Abyssea recently.)
Why would you after the response of "why you gotta gimp it like that" go back and do the exact same thing again?
I mean... it was a matter of 3 days before the UPDATE ANNOUNCEMENT that we learned of this... I don't think anyone would have complained about this being delayed so that the abyssea bugs could be worked out... namely because there was no word on this before a few days ago.
EDIT:
Ok... so... I honestly don't comprehend why you peoples be fighting over the inclusion of Abyssea areas... It should be for one simple reason: FREEDOM OF CHOICE
Also known as: Player Agency.
It's 100% your choice to burn a job from 30-99 in abyssea.
I don't do that. Even now where I have multiple jobs at 99 and geared.... I still refuse to set foot in abyssea before 75... and now I can't even argue that I do so to maintain my skills, what with so much overlap between jobs...
There's a whole mess of goldstanding about "oh yeah, back to the 6man pt days of 2005!"... but it's not gonna do that. And you know it won't.
Because Trust exists.
JPs.... >_> Job Points... not Japanese people... Is going to be a solo thing... And that's gonna SUCK.
I can't tell you how many times I've been leveling a job somewhere and someone shows up (or I'm the person who shows up) and there's someone doing the same page... and I say <<Team up?>>
And if I get a response at all.... it's usually <<no>>
This is what Trust has done for leveling... at least for 50-75, from my experience. (All my jobs are either 50, 99 or in the process of being 99'd)
Making JPs not accumulate in Abyssea will just see a rise in soloselfishness... because that's just humans.
Abyssea, currently, promotes full alliances for xp/merit burns because that's the most advantageous form for xp.
Ironically due to the demand in abyburn pts for multiple lights to be capped makes it so that humans will work together....
If Abyssea didn't have that limit, and you could pull out Trusts... do you honestly believe that there would be alliances?
No.
Adoulin has taught me that.
Current 50-75 has taught me that.
Humans will solo with Trusts over duoing with each other... because that's more advantageous. (2ppl pt vs 4ppl pt)
Maybe making Trusts useable with other humans... maybe that will bring back this mythical 6ppl pt nostalgia goggled form of xp... (I remember Valkrum... it was no different than GoV burn or Abyssea burn)
But in all honesty.... it won't.
What I foresee happening... is 18man alliances killing birds/mandies/raptors/whatever wherever for these new merits...
Because I know human nature.
And that is what humans will do.
Eh. I actually don't dislike the idea of restricting from Abyssea. It will spread out parties a bit - though it's not a bad thing to have people in Abyssea since it can be a bit harder to level jobs through that final stretch from 70-99 these days than it used to be ... but really it's not the end of the world.
Feary
03-08-2014, 05:16 AM
You say that like it would be a good thing.
yes i do. there was a good balance of content. there were also better players and more than double the population. People progressed at better pace.
of course there were many needs for improvements. there were some content idea that needed to go like 24 hours respawn times. those issues have been fixed.
leveling past 99 is the only thing that is changed and it didnt exist before this update. this is same game with a whole lot of stuff to do that favors different type of content. the "your choice" content factor has not been removed.
again, its a game. you always have a choice.
Ravenmore
03-08-2014, 05:30 AM
We should be able to collect these points however we damn well please. The "you have to be 99 and on the specific job" restriction is MORE than enough. People ought to be able to advance their jobs using whatever XP method they prefer. Forcing people into the old leveling methods is just a huge step backward. It's not like people can't still do it that way if they really want to.
Sadly that is what the dev have been hearing since aby came out is "Bring back 6 man grind parties" so can you really blame them for giving people what they want. It's utter BS but when the morons are load enough this is what you get.
Camate
03-08-2014, 05:32 AM
Greetings!
We’re happy to see many of you are looking forward to this new system. :)
i really really hope that this is restricted from abyssea.
As some have already mentioned, it will not be possible to earn capacity points in Abyssea.
In the March version update it will not be possible to earn capacity points from Records of Eminence; however, we will be looking into addressing this in the future.
Please also keep in mind that the screenshot that was released for this content is still in development, and it’s possible that changes are made. According to the latest information we’ve received, it will be possible to upgrade each category up to 10 times initially for the March version update, not 30 as shown in the screenshot. Moving forward we will be increasing the cap on each category as well adding new categories.
it sounds like you won't accrue the new points while under Level Sync.
As capacity points can only be earned while on a job that is level 99 and through defeating monsters that are level 96 and above, capacity points cannot be earned while level synced.
Feary
03-08-2014, 05:36 AM
Except very rarely are people even leveling on things where status removal is an issue. But that's beside the point: I play WHM to do that stuff when it matters, not when I'm leveling (where it doesn't, because leveling should not be the majority of what you're doing).
And as far as worm parties in particular: no, I'm the guy who's like "oh, Mikey's up, time to get rid of him so that he's not getting in the way" and proceeds to engage, CFH, and destroy Mikey in relatively short order, without help from everyone else usually. If I notice someone needs healing, and they're not mindlessly running around like a bozo being impossible to find, I'll heal them... but anymore, worms in Aby don't function like an actual alliance, they function like a pair of keyers supporting a mix of sixteen soloers and AFK idiots. It used to be different. (Not a lot different, but having one or two roaming healers and not splitting everyone up one person to a worm did make a small difference.)
yes, leveling in abyssea on worm are a different function than an actual alliance. however. your job role is not.
your priority is to save players and enhance them with haste and in this case removing rasp. people are doing well and topped off and you want to engage. sure why not. once in a while wont hurt anyone.
just dont sit there and tell me having a different leveling method that requires attention and use of job skill is a bad thing.
Feary
03-08-2014, 05:52 AM
Sadly that is what the dev have been hearing since aby came out is "Bring back 6 man grind parties" so can you really blame them for giving people what they want. It's utter BS but when the morons are load enough this is what you get.
i can say the same about 95% percent of content. there are many different types and in some cases,useless content based on half thought out idea posted by casual players.
For example Delve. 70k plasm per win with unlimited amount of times you can enter created and magnified the huge player skill gap. where anyone who was remotely decent earned wins and won a regular basis. vs those who werent and never got any of the content done. when the players winning finished, they moved on and no longer could/would carry and show those newer player how its done. which lead to the many posts in this forum.
its now scaled, yet the same issues that those players have still apply. if you couldnt win it in alliance you still cant win. in fact the to "easing" content doesnt do any thing for casual who dont put in the time to gear appropriately. they complain and whine about its difficult and time and time again the only player benefiting are the players who already got off their laziness and put time in their job. basically you all complained about the difficulty of delve for months and they ease the content which lead you to find out you still still dont make the cut. (like most alliance leader were saying). Ironically, that update only benefited decent players who no longder to wait on players to form an alliance or have subpar players who dont "get it" try to join and mess stuff up.
tldr learn the play the game, enjoy it for what it is and stop trying to take hte easy way out through adjustments.
Feary
03-08-2014, 06:01 AM
Greetings!
We’re happy to see many of you are looking forward to this new system. :)
As some have already mentioned, it will not be possible to earn capacity points in Abyssea.
In the March version update it will not be possible to earn capacity points from Records of Eminence; however, we will be looking into addressing this in the future.
Please also keep in mind that the screenshot that was released for this content is still in development, and it’s possible that changes are made. According to the latest information we’ve received, it will be possible to upgrade each category up to 10 times initially for the March version update, not 30 as shown in the screenshot. Moving forward we will be increasing the cap on each category as well adding new categories.
As capacity points can only be earned while on a job that is level 99 and through defeating monsters that are level 96 and above, capacity points cannot be earned while level synced.
Excellent, thank you for clearing this up Camate. i look forward to the change of pace.
Camiie
03-08-2014, 07:08 AM
Greetings!
We’re happy to see many of you are looking forward to this new system. :)
As some have already mentioned, it will not be possible to earn capacity points in Abyssea.
Can you tell us what the reasoning is for this? I mean, I and others can speculate but it'd be nice to know where the devs are actually coming from.
Can you tell us what the reasoning is for this? I mean, I and others can speculate but it'd be nice to know where the devs are actually coming from.
I am assuming that it has to do with the level restriction of mobs. Are any mobs in abyssea over level 95?
Camiie
03-08-2014, 07:24 AM
I am assuming that it has to do with the level restriction of mobs. Are any mobs in abyssea over level 95?
I meant why the whole idea of not letting any and all forms of XP count.
leorez
03-08-2014, 07:34 AM
I meant why the whole idea of not letting any and all forms of XP count.
probably because they knew it would just be another thing everyone plowed through it all in a day because abysea XP is broken.
I meant why the whole idea of not letting any and all forms of XP count.
Ah, sorry. I'm assuming it's because they want to encourage a certain form of play. Would love to hear the rationale straight from the Behemoth's mouth, of course.
I personally think it is smart of them to restrict it, as it will create a specific kind of party outside of the ones we see currently...
Feary
03-08-2014, 08:30 AM
I meant why the whole idea of not letting any and all forms of XP count.
Logically, not matter how convenient all other forms of XP are, there must be progression. Leveling on level 80 worms or any content similar to that shouldn't be continued for content created for progression above 99.
detlef
03-08-2014, 08:41 AM
Logically, not matter how convenient all other forms of XP are, there must be progression. Leveling on level 80 worms or any content similar to that shouldn't be continued for content created for progression above 99.This is fair, but then the burden lies with the developer to provide suitable camps that encourage and support the play style and progression they want.
Lyandra
03-08-2014, 10:08 AM
That is because you are looking at the wrong post.
I was going to post my take on the Abyssea exclusion subjectivity, but Camate did confirm the sad news. Even if there was a penalty in the amount of Capacitance™ earned in Abyssea, it would have been nice to get at least some form of credit while farming mobs or killing NMs there.
As capacity points can only be earned while on a job that is level 99 and through defeating monsters that are level 96 and above, capacity points cannot be earned while level synced.
I like this limitation, given how Abyssea zones were designed around gradually increasing level caps, probably only "Heroes" zones would have counted towards earning points at best, if it were allowed of course. And it knocks some regular areas out, so at least people won't be crowding Zeruhn Mines or The Boyahda Tree like they have been in the past. :) (Experience points party behind the Moon Gate? Count me in!) :D
As some have already mentioned, it will not be possible to earn capacity points in Abyssea. In the March version update it will not be possible to earn capacity points from Records of Eminence; however, we will be looking into addressing this in the future.
As I mentioned above, I figured "award EXP" from RoE, GoV, FoV and such wouldn't (and shouldn't) apply towards capacity points, since the bonus EXP itself isn't actually earned from killing monsters. If they do address it, then hopefully only the Eminence trials from the Seekers zones will count, since they're completed by specifically killing capacity-qualifying monsters.
Camiie
03-08-2014, 11:11 AM
This is fair, but then the burden lies with the developer to provide suitable camps that encourage and support the play style and progression they want.
I wonder how many viable camps there actually are in Adoulin areas? I know I haven't hit every single nook and cranny, but as is it doesn't really look that promising. I know there are level 96+ monsters shoehorned into some of the older areas, but most of those I've seen don't seem that great. Is there an equivalent to Mamool Ja Staging point or Colibri camp other than maybe the area with frogs and pugs in Marjami Ravine? Where's the obligatory crab area? (Not that anyone would actually tell where their super double top secret XP camps are)
MDenham
03-08-2014, 12:32 PM
yes, leveling in abyssea on worm are a different function than an actual alliance. however. your job role is not.
your priority is to save players and enhance them with haste and in this case removing rasp. people are doing well and topped off and you want to engage. sure why not. once in a while wont hurt anyone.
just dont sit there and tell me having a different leveling method that requires attention and use of job skill is a bad thing.You're the one telling me that having a different leveling method is a bad thing, when soloing on WHM requires paying a lot more attention to things and being on top of most of the skills you'd need in an event than being in EXP parties has since people stopped leveling in Onzozo on Toramas.
Xantavia
03-08-2014, 05:27 PM
Can you tell us what the reasoning is for this? I mean, I and others can speculate but it'd be nice to know where the devs are actually coming from.
I suspect it has something to do with the way experience is earned in abyssea. I think they've mentioned in the past that the way the battle system is set up in those is different than the rest of the game. Likely the same reason mob/family kills for RoE don't register while in abyssea either.
Peepiopi
03-08-2014, 07:03 PM
In my opinion, anything to encourage people to leave those horribly mind numbing worm parties is huge improvement. With that said, I'm sure that it just means hordes of 99s are going to start doing book burns on 95+ mobs instead of aby worms. Or maybe reives if capacity points work there. That'll leave just lowbies doing the aby parties, which will slow down the exp considerably without 99s one shotting everything. So that probably means people will start doing bostineaux Ouiblette book burns again, if it turns out to be faster. Not that it's any more fun than the stinking worm parties >.>
Mirage
03-08-2014, 08:37 PM
That's why I earlier suggested for it to be doable in abyssea, but reduce the amount of job points you get compared to how much exp they give, perhaps to something like 1/4th. This way, people can join to cap merits, then transition to gaining job points before leaving the party, and boost lower level characters in the process.
Of course, it would also have to be on lv96 or higher enemies, so worms will be out of the question as they cap at 92 or something. Perhaps sand sweepers or bluffaloes would be high enough level.
If this isn't done, they need to introduce more easily obtainable gear for the stretch between lv50 and lv99. Currently, there is no gear obtainable from RoE for that level range, and you can't realistically expect newbies to fight in abyssea with lv50 weapons. The auction house is mostly empty for that level range as well, and even if there are some weapons and armor available, that might not even be something that's suitable for your job.
RoE needs at the very least lv 60, 70, 80 and 90 weapons for all the jobs, as well as some armor for lv60-lv70 that people can use in their maat fight, and until they reach 78 and can wear the abyssea cruor stuff. That'll *probably* be fine to wear until they can use eminent armor. With a level 90 weapon, they can also kill the abyssea enemies reasonably fast, even if there isn't a lot of lv99s around.
Also, they need access to a few of the atmas, like we were given in teh abyssea extravaganza a while ago. I'm proposing a miniquest that can let you acquire 4 atmas from a choice of the 15 most common ones. The quest could use some items gained by records of eminence, perhaps?
Make some flavor text like "so many adventurers have used these atmas that we're starting to feel their prescense in the very air that surrounds us. If I only had SuperduperItem (which you get with sparks), I could probably capture and condense it in order to infuse you with it.
-edit-
OR! Instead of adding more weapons and armor to Eminence, you can lower the CP requirements for the various ranks, and add some weapons to that. Whatever weapons that are available at rank 7+ is mostly unrealistic for lv70+ guys to get a hold of because rank 7 costs twice as much CP as they have at that point.
In fact, I think all the CP rank tiers should be looked into. As there are 10 ranks, and 99 levels, it seems to me like it would be perfect to have weapons and armor for each 10 levels available for each rank. Rank 7 should offer lv70+ gear, rank 8 80+ gear, and of course rank 9 90+ gear. Between the three nations, weapons and armor for *every* job should be available, not "almost every job", but actually every job.
As you can see from this list: http://wiki.ffxiclopedia.org/wiki/Windurst_Conquest_Points_Items (nation chosen entirely on random, no bias towards my first nation whatsoever, no sir!)
it progresses like I suggest from rank 1 to 5, but after that it starts to slow down. Furthermore, the number of different weapons goes down as well. Rework rank 6-10 items so that all currently lv75 items end up at rank 7, and add a few more weapon types. After that, cut CP cost for all ranks by 25-50%. There's the leveling gear newbies need. Just remember to teach the newbies to always put on signet. Mention it in a RoE quest or something, under the tutorial category.
Mefuki
03-09-2014, 02:59 AM
In my opinion, anything to encourage people to leave those horribly mind numbing worm parties is huge improvement. With that said, I'm sure that it just means hordes of 99s are going to start doing book burns on 95+ mobs instead of aby worms. Or maybe reives if capacity points work there. That'll leave just lowbies doing the aby parties, which will slow down the exp considerably without 99s one shotting everything. So that probably means people will start doing bostineaux Ouiblette book burns again, if it turns out to be faster. Not that it's any more fun than the stinking worm parties >.>
What exactly is less "mind numbing" about killing EXP mobs in Adoulin than killing EXP mobs in Abyssea?
Aldersyde
03-09-2014, 04:00 AM
The system honestly sounds absolutely horrible for people who want JP for less popular jobs. Remember during ToAU, when you were a drg, bst, pup, pld, blm, or sch you could at least console yourself with the thought you could cap merits by whoring out your rdm or brd?
That won't happen this time around. If you love your job, have fun waiting hours for an invite or trying to build parties when everyone you ask "What jobs do have so far?" and when you answer "lesspopularjob" get the reply of "lol" or complete silence thereafter. And woe to all those party leaders who don't choose the super-perfect maximally optimal ginormous JP camp, woe!
I think people have forgotten how much building merit parties actually sucked. Combine the suckage of building six-man parties with the suckage of a system where you can't even transfer points between jobs and you have system of super suckage.
What were they thinking?
Camiie
03-09-2014, 04:09 AM
What were they thinking?
As usual they ignore past history and human nature when implementing content. Just when you think they'd learned their lesson by implementing point systems and the like, they backslide hard for no apparent reason.
Rifaran
03-09-2014, 04:18 AM
this is a terrible idea for it to not be able to get job points in aby, now it will mean even less people with lv 99 jobs on certain jobs. so now instead of someone who could have lvled up a dd,healer,tank or support or such job, they won't because they won't be able to get exp parties in aby, because no one will want to do them because you don't get job points there. as usual Square Enix takes 1 step forward and 5000 steps backwards..........
Peepiopi
03-09-2014, 04:55 AM
this is a terrible idea for it to not be able to get job points in aby, now it will mean even less people with lv 99 jobs on certain jobs. so now instead of someone who could have lvled up a dd,healer,tank or support or such job, they won't because they won't be able to get exp parties in aby, because no one will want to do them because you don't get job points there. as usual Square Enix takes 1 step forward and 5000 steps backwards..........
I don't know.. It's not like aby parties are the only way to get experience these days. Sure they're the fastest and the easiest (you can literally semi-afk to 99 while other people do the work). But Trusts + FoV + SoE is really good exp for soloing in all sorts of different locations, and there are still GoV book burns and level sync for folks that want the fast exp. So assuming this kills Aby worm parties (which it might, or might not.. but it will certainly slow them down) then there are still plenty of options for people.
Also, I'm not really seeing how the fact that you can't get job points from Aby burns will have any influence on peoples' job selections.
What exactly is less "mind numbing" about killing EXP mobs in Adoulin than killing EXP mobs in Abyssea?
Hey, some people probably have a blast in aby worm parties, but for me it's near vomit inducing. In Adoulin areas, not only do you get a bunch of bonuses from Ionis for skillups and stuff, there are also reives, and wildskeeper reives updates in the zones. So there are more dynamic and fun things to do there, rather than running around and killing worms.
I doubt thats where all the 99s are going to run to for farming Job points, since I predict that lvl 95+ GoV camps are going to be more of a faster option for exp burners (Kuftal, Boyahda, Bostaneau Oiblette, etc..). But in my opinion, just about anything in the game is more fun than worm parties.
Ravenmore
03-09-2014, 04:58 AM
I really hope every one of the people that have been begging to have this brought back are stuck on their mage jobs cause they can't get invites on their DDs other then mnk that would be pure justice. The brds and healers are not going to put up with less then perfect parties, since they can drop and get another invite in 5 mins or less. Even worse it could turn out to be trust NPC hell every where with the jobs that didn't get invited to the dance. In the true SE spirit they took a wet dream and some how messed it up so hard.
saevel
03-09-2014, 05:19 AM
Currently there aren't nearly enough camps for a traditional system. None of the newer zones were designed around 6-man parties so they don't have centrally located fast repops and instead are spread out with sparse mobs sprinkled around. This will make everyone concentrate in the handful of viable area's and it'll be bird merit camp all over again.
Aldersyde
03-09-2014, 05:29 AM
I really hope every one of the people that have been begging to have this brought back are stuck on their mage jobs cause they can't get invites on their DDs other then mnk that would be pure justice. The brds and healers are not going to put up with less then perfect parties, since they can drop and get another invite in 5 mins or less. Even worse it could turn out to be trust NPC hell every where with the jobs that didn't get invited to the dance. In the true SE spirit they took a wet dream and some how messed it up so hard.
The people who are championing this as some kind six-man party resurgence don't seem to realize is that once the brds and whms are capped on JP, they aren't going to continue to party for others simply out of the goodness of their hearts. After the initial rush to cap JP, its actually going to be harder to build parties with fewer and fewer healers and brds in the pool.
The lack of some kind of JP transfer is just complete insanity.
I totally agree you, with the mindset that the playerbase has with "optimal setup or gtfo" Adoulin areas are going to be a complete mess with parties and trust soloers competing with each other over mobs. I do hope everyone trumpeting the "right on, can't get the points in Abyssea-high five!" enjoys the "healthy competition" that is going to exist for trash mobs for next past two months or so.
Krashport
03-09-2014, 06:03 AM
My question is; Can we work/accumulate them both at the same time or do we have to switch between Merit points and Job points?
Dragoy
03-09-2014, 09:44 PM
Indeed, it seems a bit unfortunate to me that they will only come off of monsters at level 96 or higher.
I generally do older content still, Salvage and the likes, and would have not minded if I could have gained a tiny bit towards those points from there.
If only players could enjoy this content no matter what their play-style is like...
One piece of content we will be implementing is “job points,” a system to enhance your jobs further that proved popular in the survey we held recently. It’ll be possible to obtain these in your traditional leveling parties or even solo, so regardless of what kind of player you are, you’ll be able to enjoy this content.
Oh. Well crud!
I guess I'm just not that kind of a player. True enough, I can probably pick one of the few monsters over that level in the original areas, and have at it. Will I want to go defeat monsters like that with the only purpose being job points, or will I rather use that time gallivanting in Salvage, Dynamis, Campaign, or somewhere else? Probably.
Yes, I only mentioned areas that existed before Adōulin, since I still don't have that expansion. So yeah, I guess I'm not part of the community that is being talked about in the quote (not that I had the opportunity to participate in the survey that was mentioned either, or at least I don't think the one 'we' got had that kind of a question in it, but that is what it is).
What I'm trying to say, I maybe guess, is that, while I don't like the most popular levelUP methods (big Abyssea/Grounds of Valor groups), I do think it seems a bit too restricted. I never really complained though. It was easy enough for me to simply avoid such 'parties' and level up how I chose to level up.
I do like to be able to multi-task. It does seem rather difficult to come up with another reason to go play with, say, the skeletons in the Labyrinth of Onzozo.
Nevertheless, I do think it's cool that they finally decided to do something like this. I have been sort of waiting for them to go fer it, as it seemed something was missing from the character development. It's not that I feel completely excluded, either.
It does feel like something that I should be able to have more options to go with. For. Over.
Oh well. I guess I can just go fishing. After seeing the huge arrows on the screen (http://forum.square-enix.com/ffxi/attachment.php?attachmentid=9037&d=1394186039), however, I've been a bit scared of it, while I was positively giddy before about them finally revamping the system. Now, scared...
Meh, just some thoughts~
Feary
03-09-2014, 10:16 PM
do you play on ps2?
AyinDygra
03-09-2014, 11:29 PM
They should implement RoE objectives that can be fulfilled by doing each job's job, to get job points, regardless of what content a person is doing.
I know I'll most likely just end up solo'ing these things, while fighting over the few spawns of monsters in Ulbuka areas that are convenient to get to. I'll probably get fed up with the competition and go back to my mog house, then log out most nights, until the rush for everyone's main job's job points is over. Doesn't sound like a very fun future for me, but it is what it is.
Dragoy
03-09-2014, 11:57 PM
Feary,
Assuming you're asking me, or everyone in general, I do not. They actually never released FFXI for the PS2 around here, and even if they did, I'm not sure if the on-line services are available (I don't remember any friends even who would have their PS2 connected to the internet).
I had to check if my slim and silver PS2 even has a port for its NIC, as I never paid any attention to the thought of having it connected to anything. Didn't go as far as to plug anything into it, however. :E
Had I the option, I would at most use the PS2 for 'dual-boxing'. I can not imagine myself full-timing it.
Furthermore, if from that you're going for 'why not get access to Adōulin then', well, I just don't see anything attractive enough for me around there. I may consider getting it when/if the story is more finished, or if they reduce the monthly fee (or/when there is a cheap-o release of it).
Maybe.
Lithera
03-10-2014, 12:10 AM
You wouldn't be able to use the attachment needed to use the net on a slim. It would have to been a fat ps2.
Dragoy
03-10-2014, 12:23 AM
Lithera,
As far as I understand, the “adaptor” would be unnecessary for the slim version which has the ethernet port, but regardless, I wouldn't have a hard-drive either, and I was thinking back to the times of the larger versions of the console indeed.
That stuff just didn't happen here (much).
Mirage
03-10-2014, 12:47 AM
It could technically be made to use an USB hard drive for data storage, but the PS2 only has USB 1.1 so it would be *pretty* slow.
Ziyyigo-Tipyigo
03-10-2014, 01:12 AM
As far as I understand, the “adaptor” would be unnecessary for the slim version which has the ethernet port
The adapter for the fat PS2 served two functions: ethernet/modem, and IDE connections for the hard drive.
Calatilla
03-10-2014, 03:05 AM
Why do I keep seeing "limited camps" mentioned? There are 9 different zones in adoulin, not including cavern areas that people can exp in, 9. Whitegate had 2, maybe 3 decent merit camps at 75. The only limit here is how far you're willing to travel, and with everywhere linked by waypoint I don't think that will even be an issue.
Krashport
03-10-2014, 03:26 AM
Maybe we can also accumulate these "Job points" by participating in Campaign seeing that they're updating it.
Ravenmore
03-10-2014, 03:27 AM
Why do I keep seeing "limited camps" mentioned? There are 9 different zones in adoulin, not including cavern areas that people can exp in, 9. Whitegate had 2, maybe 3 decent merit camps at 75. The only limit here is how far you're willing to travel, and with everywhere linked by waypoint I don't think that will even be an issue.
Why were there only 3 decent camps in ToAu. Same reason there will be only a couple of decent camps in SoA. What made the bird camp the best camp was number of mobs, how fast they spawn and how little they did. You only went to the other camps when the bird camp was taken and only went to trolls when you had no other choice. So far I haven't seen one camp that is anywhere near as good as bird camp and only a hand full that came any where close to Mamool Ja staging point. Then toss in all the people running around with trust NPCs and camps get even tighter.
Another thing I seen a couple time is people think that book burns will be viable for JPs, they won't be since the JPs will only be coming from the mobs. Knowing SE the amount of JP a mob gives will be tied to how much exp they give and there is a very high chance they won't be 1:1 so that limits camps even more. Any way you try to slice it there are not enough camps.
Aldersyde
03-10-2014, 03:35 AM
Why were there only 3 decent camps in ToAu. Same reason there will be only a couple of decent camps in SoA. What made the bird camp the best camp was number of mobs, how fast they spawn and how little they did. You only went to the other camps when the bird camp was taken and only went to trolls when you had no other choice. So far I haven't seen one camp that is anywhere near as good as bird camp and only a hand full that came any where close to Mamool Ja staging point. Then toss in all the people running around with trust NPCs and camps get even tighter.
Another thing I seen a couple time is people think that book burns will be viable for JPs, they won't be since the JPs will only be coming from the mobs. Knowing SE the amount of JP a mob gives will be tied to how much exp they give and there is a very high chance they won't be 1:1 so that limits camps even more. Any way you try to slice it there are not enough camps.
All this. Sure SoA zones are full of mobs...mostly mobs no one in their right mind would want to fight if they wanted a good return on the effort expended.
Xantavia
03-10-2014, 05:46 AM
All this. Sure SoA zones are full of mobs...mostly mobs no one in their right mind would want to fight if they wanted a good return on the effort expended.
Yup, that has been the key all along when it comes to "no camps". It is more that some players don't want to fight mobs that make them have to pay attention to what they are doing. They want mobs with low defense, low offense, and relatively safe tp moves
Ravenmore
03-10-2014, 06:20 AM
Yup, that has been the key all along when it comes to "no camps". It is more that some players don't want to fight mobs that make them have to pay attention to what they are doing. They want mobs with low defense, low offense, and relatively safe tp moves
It's more then that, what they want is speed and to make the most of their play time, mobs that are harder are slower to kill. More so the brds and healers that are whoring out those jobs to gear their DDs are going to want speed far more then the DDs just wanting to get something. Back at 75 I could find DDs even good DDs all day that would be more then willing to go kill trolls just to make some progress but getting that rdm or brd to go was not going to happen unless they owed you a favor. So when you say some players what you really should say is most support classes and when the people that are class whoring are done they won't be taking one for the team and getting on those jobs to help they will be seeking on their DDs to cap them out.
Damane
03-10-2014, 06:46 AM
It's more then that, what they want is speed and to make the most of their play time, mobs that are harder are slower to kill. More so the brds and healers that are whoring out those jobs to gear their DDs are going to want speed far more then the DDs just wanting to get something. Back at 75 I could find DDs even good DDs all day that would be more then willing to go kill trolls just to make some progress but getting that rdm or brd to go was not going to happen unless they owed you a favor. So when you say some players what you really should say is most support classes and when the people that are class whoring are done they won't be taking one for the team and getting on those jobs to help they will be seeking on their DDs to cap them out.
camps are limited for sure, but this time its a bit different. If I didnt misunderstand this, you actually need to be on that job to accumalte JP for it. So yeah whoreing out your Melee Jobs with BRD doesnt work. But that doesnt matter since any 6 man pt will overkill any camp way faster then it ever was done in ToAU era (assuming the melees dont suck).
detlef
03-10-2014, 07:22 AM
camps are limited for sure, but this time its a bit different. If I didnt misunderstand this, you actually need to be on that job to accumalte JP for it. So yeah whoreing out your Melee Jobs with BRD doesnt work. But that doesnt matter since any 6 man pt will overkill any camp way faster then it ever was done in ToAU era (assuming the melees dont suck).I agree with this. The biggest thing isn't even nasty mobs, they'll die quickly just the same. It's a matter of mob respawn and density. There's obviously nothing like that in non-Adoulin areas and not too many in Adoulin. A strong DD with a healer can already lay waste to almost any camp in Adoulin. What will a PT of 3 strong DDs with BRD and COR buffs do?
Selindrile
03-10-2014, 07:23 AM
I agree with this. The biggest thing isn't even nasty mobs, they'll die quickly just the same. It's a matter of mob respawn and density. There's obviously nothing like that in non-Adoulin areas and not too many in Adoulin. A strong DD with a healer can already lay waste to almost any camp in Adoulin. What will a PT of 3 strong DDs with BRD and COR buffs do?
Not get any exp, or rather, far less than a soloist with trust out.
bungiefanNA
03-10-2014, 07:49 AM
Feary,
Assuming you're asking me, or everyone in general, I do not. They actually never released FFXI for the PS2 around here, and even if they did, I'm not sure if the on-line services are available (I don't remember any friends even who would have their PS2 connected to the internet).
I had to check if my slim and silver PS2 even has a port for its NIC, as I never paid any attention to the thought of having it connected to anything. Didn't go as far as to plug anything into it, however. :E
Had I the option, I would at most use the PS2 for 'dual-boxing'. I can not imagine myself full-timing it.
Furthermore, if from that you're going for 'why not get access to Adōulin then', well, I just don't see anything attractive enough for me around there. I may consider getting it when/if the story is more finished, or if they reduce the monthly fee (or/when there is a cheap-o release of it).
Maybe.
PS2 doesn't use any specialized online service, it directly connects. Each game had its own independent servers back then, there was no central hub. It was like your PC, hook it up to the connection and configure the networking settings to attach to your network, then online works. FFXI servers are still up, which is all this game requires.
Ziyyigo-Tipyigo
03-10-2014, 08:12 AM
The nice thing about Abyssea was that it gave a chance for healers/supports/tanks to play half-assed and still get EXP just like everybody else.
Seriously, tanking colibri and imps felt like a job.
Ravenmore
03-10-2014, 11:11 AM
The nice thing about Abyssea was that it gave a chance for healers/supports/tanks to play half-assed and still get EXP just like everybody else.
Seriously, tanking colibri and imps felt like a job.
What lolol. Why would you bother taking a tank to either of those unless you meant level 60 parties and even then just TP burning them was just as good as having a tank trying to hold hate.
Camate
03-11-2014, 06:12 AM
Greetings,
I'd like to address some of the concerns we’ve been coming across when it comes to job points.
Will there be enough monsters to farm?
In the March version update we will be increasing the levels of monsters located in Dho Gates and Woh Gates. Additionally we will be making adjustments to the below dungeons for 6-person parties, and also making it so there is not much of a difference in the amount of capacity points that can be earned while in a party or solo.
Sih Gates
Moh Gates
Cirdas Caverns
Dho Gates
Woh Gates
With these adjustments, we'd like solo players to focus on field areas and parties to focus on dungeons.
*The uragnites and other monsters in Ceizak Battlegrounds already have the same party modifications as above.
Will future content be built around job points?
For the time being our plan is to not balance the game based on job point enhancements.
In the future when job point enhancements become the norm there is a possibility that content is designed based on them, but it would first be content for hardcore players that spent time enhancing.
Krashport
03-11-2014, 06:32 AM
A bit disappointed.
Selindrile
03-11-2014, 06:48 AM
Additionally we will be making adjustments to the below dungeons for 6-person parties, and also making it so there is not much of a difference in the amount of capacity points that can be earned while in a party or solo.
How? Right now there's really nowhere a group can go to approach the exp/hr a well-geared soloist with trust can, except for, yannow, Abyssea.
Ravenmore
03-11-2014, 07:19 AM
What ever, another failed idea on SE part. If they can't see how much of a bad idea this is then you know what I don't get paid to point it out to them.
bungiefanNA
03-11-2014, 08:15 AM
How? Right now there's really nowhere a group can go to approach the exp/hr a well-geared soloist with trust can, except for, yannow, Abyssea.
It sounds like they will not have a penalty on capacity points for being in a party to me, so that dungeons will be desirable to fight in a party, especially with the nasty mobs in Rakaznar.
Ravenmore
03-11-2014, 08:28 AM
It sounds like they will not have a penalty on capacity points for being in a party to me, so that dungeons will be desirable to fight in a party, especially with the nasty mobs in Rakaznar.
There is little reason to bother grouping up if it's the same as solo so why go out your way to a dungeon and we have already been over the reason the nasty mobs in Rak will be avoided.
Catmato
03-11-2014, 08:34 AM
There is little reason to bother grouping up if it's the same as solo so why go out your way to a dungeon and we have already been over the reason the nasty mobs in Rak will be avoided.
4 real people can kill faster than one person with 3 trusts.
Karbuncle
03-11-2014, 08:36 AM
I'm truly curious if most of you are just talking out your ass or if you've actually formed a functional 6 man Exp party and tried it in Adoulin areas.
I'm going to go with the ass talk, and the fact you have no idea how much JP will be earned solo or in a party. Excuse me for putting in bluntly.
Ravenmore
03-11-2014, 08:59 AM
I'm truly curious if most of you are just talking out your ass or if you've actually formed a functional 6 man Exp party and tried it in Adoulin areas.
I'm going to go with the ass talk, and the fact you have no idea how much JP will be earned solo or in a party. Excuse me for putting in bluntly.
It's simply going to be a repeat of ToAU merit parties with the few healers and brd getting insta invites and tons of DDs seeking only this time around you will have those DDs with their own little pocket party to come into your camp and kill your exp. Well not really a repeat once those brds and healers are done they won't be coming back on those jobs to get points for their DDs. And SE just said there will not be much difference between 6 man or solo. For group play to be better then solo with npcs the difference needs to be huge to make up for the time it'll take to get a support and a healer plus travel time(no waypoints other then skirmish or zone in from the closest field waypoint and revies to deal with) to the few decent camps that may or may not be open.
Maybe they will surprise me but I don't have high hopes for this bunch. They have great ideas but they are either listening to much to the players or not enough and bouncing back and forth. This whole JP thing reeks of the grind some of the more vocal people have been begging for so I don't expect a high rate of CP.
Edyth
03-11-2014, 09:38 AM
I think what Camate means is that the penalty for EXP per monster won't exist for parties in those areas, so you might as well team up and increase your kill speed, even if it's lowman, like a duo or trio.
Karbuncle
03-11-2014, 10:27 AM
It's simply going to be a repeat of ToAU merit parties with the few healers and brd getting insta invites and tons of DDs seeking only this time around you will have those DDs with their own little pocket party to come into your camp and kill your exp. Well not really a repeat once those brds and healers are done they won't be coming back on those jobs to get points for their DDs. And SE just said there will not be much difference between 6 man or solo. For group play to be better then solo with npcs the difference needs to be huge to make up for the time it'll take to get a support and a healer plus travel time(no waypoints other then skirmish or zone in from the closest field waypoint and revies to deal with) to the few decent camps that may or may not be open.
Maybe they will surprise me but I don't have high hopes for this bunch. They have great ideas but they are either listening to much to the players or not enough and bouncing back and forth. This whole JP thing reeks of the grind some of the more vocal people have been begging for so I don't expect a high rate of CP.
Not saying this rudely, but I think you'll probably be wrong here. Unlike ToAU Areas, these new zones have several spots of monsters, and most of them are the same pockets of 2-3 mob types. Unlike ToAU areas, there won't be just one "Colibri camp", or one "Mamool" camp, theres several dozen and more potential camps, and theres just going to be more once they update the mobs as they planned out. These new zones are big, and all the enemies there are within the same general level ranges, and very few variances in monster density between them.
Anyone whos afraid of a ToAU style lockout and camp-fighting is just not thinking clearly. I can walk through any given Adoulin zone mentioned in the update notes and even places like Morimar or Foret and point out several potential exp spots.
Simply put, theres just not the limited exp areas like there were in the ToAU days.
Now exp parties? Some people are probably going to follow the same general principle of exp party set ups, and some people will certainly go the 3DD,BRD,COR,healer approach, its just logical and fast. But they're going out of their way with this system (and trusts) to make it to where exp parties are not the only solution. So you have options and its not like 2007 where all you can do while LFG is rot afk in whitegate. Its a new age in FFXI history and just cause people cant AFKleech in Abyssea doesn't mean we'll be back to afking in jeuno with our thumbs up our butts hoping theres a BRD lfg or the Colibri camp is open.
Edit: As far as rate of CP/JP go, theres a chance it'll be grindy, but like the poster above said, theres a better than good chance what they mean is Solo or party JP/Cp will be very close to about equal. Not that soloing is getting some buff up.
Ravenmore
03-11-2014, 11:01 AM
I have zero faith in SE and negative faith in the player base as a whole. There are just too few camps to support reg parties and trust parties. If the dungeons mobs are to annoying then exp parties will avoid them(only reason imps were a target is they had def less then wet paper bags crammed full of exp), and people will want to fight over the couple of good ones, if they are nice and juicy exp targets trust parties will be competing for them as well. While not getting the same per hour as a reg party they will no doubt ruin a camp for a reg party just like one drg, pup, blu could do back at 75 in the other decent camps besides bird. Then a course no one will want to move and try to push each other out.n
One thing that could help with it would be if you could gain CP points on any job and so that it removes some of the DDs from the field and if that is the case great but I won't get my hopes up. The other solution would be for SE to go head and allow you to invite other players into trust parties that way at least some what solving the brd problem. About the only thing going for this right now is the low server populations, and if they server merge like many have been asking for then this becomes a real cluster.
Karbuncle
03-11-2014, 11:53 AM
I think the target enemy isn't going to be as important as it was back then. Lets face it, we're significantly stronger. I can easily solo a Tough mob, even without trusts, back then unless you were a ridiculously good solo job, you weren't making quick work of anything above EP, even then some jobs could get rolled by EP, or at least end up red HP... The reason mobs were so pick and chose back then was because we were much weaker, and the easier targets made things... well, easier.
While some people will find easy camps, the idea that there will only be a few select squishy camps is again, just completely outdated. So long as the mob has no ridiculously tedious and annoying TP moves, any mobs is game these days. I think the only mobs who you'll want to avoid are probably the new Rams, Acuex, and Umbril... None of the other new enemies or enemy remakes have really devestating TP moves or something that makes them Exp unfriendly.
I mean, go out there, just take an hour or two and walk through all these new zones. They're big, and plentiful in the mob department. There will be no shortage of camps, and with the ability to warp to so many different areas, the chances of everything being taken are very slim. I mean, theres going to be congestion in some areas, because some people will fall back on easy prey, but its not a party-stopping thing nowadays that the squishy mob camp isn't open.
Again, not to pry rudely, but i think you're still very much blinded by 2007 era merit parties to see that the game just doesn't function quite like that anymore. Some mobs will be more desirable, some less, but I don't think any of them will truly be completely off limits, and if you can't find anyone who wants to exp with you on a camp that isn't on their approved list of mobs, then you always have the option to resort to soloing with trusts, which will be an acceptable alternative.
So if you get to a camp and theres people there, instead of believing its the only possible camp available and ruining all the exps, find a new camp. If someone comes to step on your toes, drive to their house and beat them in the face with a shovel.
Genoxd
03-11-2014, 12:35 PM
It's simply going to be a repeat of ToAU merit parties with the few healers and brd getting insta invites and tons of DDs seeking only this time around you will have those DDs with their own little pocket party to come into your camp and kill your exp. Well not really a repeat once those brds and healers are done they won't be coming back on those jobs to get points for their DDs. And SE just said there will not be much difference between 6 man or solo. For group play to be better then solo with npcs the difference needs to be huge to make up for the time it'll take to get a support and a healer plus travel time(no waypoints other then skirmish or zone in from the closest field waypoint and revies to deal with) to the few decent camps that may or may not be open.
Maybe they will surprise me but I don't have high hopes for this bunch. They have great ideas but they are either listening to much to the players or not enough and bouncing back and forth. This whole JP thing reeks of the grind some of the more vocal people have been begging for so I don't expect a high rate of CP.
You seem to be illiterate or retarded, I'll leave it to you do decide which since I don't really know you.
They're saying there wont be a large gap in EXP gained per monster when in a PT vs solo. Kill rate in a PT will far surpass kill rate solo, regardless if its job composition. Even 6 WHM/NINs will kill significantly faster than 1 WHM/NIN.
Selindrile
03-11-2014, 02:19 PM
Kill rate is significantly faster with more people, yet exp per mob is significantly less, and so without an extremely populous camp, you will obtain far less exp, in time spent travelling/waiting for repops. With an endless flow of appropriately levelled monsters, a group will beat a single player using trust. But there simply is no location that exists like that at the moment.
If Camate really meant that some monsters give bonus exp for people in groups (enough to nullify the negatives of grouping), that could be a solution, but that's why I asked, I saw nothing to suggest that would be the case.
Ravenmore
03-11-2014, 02:48 PM
You seem to be illiterate or retarded, I'll leave it to you do decide which since I don't really know you.
They're saying there wont be a large gap in EXP gained per monster when in a PT vs solo. Kill rate in a PT will far surpass kill rate solo, regardless if its job composition. Even 6 WHM/NINs will kill significantly faster than 1 WHM/NIN.
Or you know everyone and their brother bring out their trust NPCs so instead of 6 real people making one party you now have 6 parties those people can make with npcs that is were the real problem will be had. Right now it might not look like a problem cause of the low pop but what happens when the servers merge and we go back up to active numbers in the thousands. Again people have been begging for that and will come to past sooner or later.
Sapphires
03-11-2014, 07:42 PM
you dont need a bard or a whm for hardcore SoA merit grinding, cookie cutter backline meripo jobs arent needed.
a 4 person party such as mnk dnc sch sam can roam through Woh gates and continuously annihilate everything. A rdm that is semi competent can also replace a sch as your only needed mage job.
Setups can be flexible and still highly effective but too many ffxi sheep only know 1 way to make parties for things.
Demonjustin
03-11-2014, 10:40 PM
Greetings,
I'd like to address some of the concerns we’ve been coming across when it comes to job points.
Will there be enough monsters to farm?
In the March version update we will be increasing the levels of monsters located in Dho Gates and Woh Gates. Additionally we will be making adjustments to the below dungeons for 6-person parties, and also making it so there is not much of a difference in the amount of capacity points that can be earned while in a party or solo.
Sih Gates
Moh Gates
Cirdas Caverns
Dho Gates
Woh Gates
With these adjustments, we'd like solo players to focus on field areas and parties to focus on dungeons.
*The uragnites and other monsters in Ceizak Battlegrounds already have the same party modifications as above.
Will future content be built around job points?
For the time being our plan is to not balance the game based on job point enhancements.
In the future when job point enhancements become the norm there is a possibility that content is designed based on them, but it would first be content for hardcore players that spent time enhancing.
Mark my words, making the target areas for players to go being caves is a terrible idea. I have had a ton of people I have known complain about how they hate that caves are the best place to level outside of Abyssea till you get to Abyssea itself, spending hours upon hours looking at the bland walls of Gusgen or Crawler's Nest. By doing this with these points you are not only forcing people out of Abyssea, but making the caves the most desirable of locations, which also cuts down out options of locations it would seem and in the end only serves to create congestion in more ways than one. Also, you are making this system nearly exclusive to Adoulin, I admit I have no great love for those who refuse to buy the expansion, I find it foolish in many ways, but admittedly anyone without the expansion will be flat out screwed with this as their only option will be to slowly get points by killing worms and turtles in Gustav for instance.
The best way to do this is simply make all areas count the same, remove the party XP reduction in it's entirety, increase respawn rates to something like 3 minutes rather than 5(or simply an Abyssea like system for repop speeds) in all areas with monsters who will be able to reward us with these capacity points. Lastly, do not restrict these points from events in any way, let us get them how we please in events such as Skirmish. I can not stress how important the last point is to me as I can tell you right now, were it not for the XP I get from Ra'Kaznar Skirmish, I wouldn't do the event, I hardly get any reward from that content and could go off on a tangent on how I want it to be changed but in the end my point comes down to the fact that for now it's a 2 birds with 1 stone kinda deal, I get merits for AAs and such while I do the content, in the end it's slower than farming XP outright but it serves a purpose is my point. If capacity points are the same then it incentivises doing more content rather than doing less content like this for the sake of specifically getting these points, and if people have to go out of their way to farm these points I can assure you many people including myself will find this very, very boring.
Hohito
03-12-2014, 03:18 AM
You're living in dreamland if you think 6man parties are coming back. Your world, and mine, is MIRED with terrorists waiting to destroy parties with I can't heal too fast, my first wep is a dagger, I didn't buy that spell nonsense. Good luck wit dat. But, I like the idea of making one job UBER for solo reasons.
Mirage
03-12-2014, 06:56 AM
Stuff
Completely agreed. Being confined to caves in order to get decent exp is a terrible idea. Running through them or doing quests in them is fine, but spending hours upon hours in them is extremely boring and also doesn't do justice to the usually much prettier outdoors areas your developers make. Give pretty areas more screentime than ugly areas, please.
bungiefanNA
03-12-2014, 11:40 AM
Cave areas also rarely have background music, while outdoor areas often have wonderful music. Maybe I'm just one of the rare players that doesn't get tired of the BGM and want to turn it off to put something else on...
Demonjustin
03-12-2014, 12:54 PM
Cave areas also rarely have background music, while outdoor areas often have wonderful music. Maybe I'm just one of the rare players that doesn't get tired of the BGM and want to turn it off to put something else on...I am sort of in between these in all honesty, but only because I mute the FFXI music so I can have my Kingdom Hearts 1/2/so on, FFX/-2/XI/XII/XIII-/-2/-3 Soundtracks play instead. :P
Glamdring
03-19-2014, 09:22 AM
Kill rate is significantly faster with more people, yet exp per mob is significantly less, and so without an extremely populous camp, you will obtain far less exp, in time spent travelling/waiting for repops. With an endless flow of appropriately levelled monsters, a group will beat a single player using trust. But there simply is no location that exists like that at the moment.
If Camate really meant that some monsters give bonus exp for people in groups (enough to nullify the negatives of grouping), that could be a solution, but that's why I asked, I saw nothing to suggest that would be the case.
relax, considering the generally "meh" quality of the existing job points why would anyone be in any hurry to get them anyway? wait until they have decent categories down the road and just accumulate them for now, that can be done while you are doing all your normal day-to-day grind stuff. instead of having to remove and retask them again in a month when we get the next set of options. Same thing I'm doing on JSE rem chapters, just accumulating them for now until I see what's there in the AF3 upgrades. I have 12 99s, trying to 119 every one of them on 3 sets would just be insane, so I'll wait to see my best options. Kinda angry I did full bard AF to 109 and body to 119 already because of just that.