View Full Version : Save old weapons that don't have "+skill" on them(Kraken Club, Ridill, Thief's Knife)
Hercule
03-06-2014, 07:22 PM
I'd like an options that make us able to augment old famous weapons or rather augment the "player skill" to use them.
All old weapons that don't have the "Skill +" stats (Ridill, Kraken Club, Thief's Knife...etc...)
Because with the very high evasion "lv119" monsters have in the game nowadays, these weapons comming to be really useless, and i think its sad, because they was really fun or usefull to use.
For exemple Kraken Club is still on Rank 1 prize on Mog Bonanza, but its like unusable on new contents cause of the lack of skill on it.
About the Kraken Club, alot of jobs liked to use it, for exemple DD in WHM was something fun and alternative, there is even a thread on these forum about it:
http://forum.square-enix.com/ffxi/threads/885-Melee-WHM-s-Unite!
RNG liked to use it too, and DRK zerg was an epic experience on high DEF monsters...
For exemple i think, its should be a good idea to add a new "Merit Point category" that make able players to get "+242" skills for the weapons that don't have any "+skill" stats on them, and make it automatically unactivated for the weapons that already have "+skill" option on them.
This is just a random idea, i think it could be alot of way to fix this problem
Sapphires
03-06-2014, 09:18 PM
Kraken club is a mistake that SE will never repeat again, they never added more jobs onto it, they nerfed DRKs abusing it with bloodweapon, and they finally broke free of having to worry about potential abuse of the weapon in newer content since it lacks skill+ so it whiffs on iLevel content.
The last thing the game needs is people cheezing their way through new game content with an ultra rare item that SE had to waste time designing around to avoid abuse.
Its a toy/trophy item for playing around in dynamis and old content. If SE really wanted to give jobs that much TP gain/feed ability they'd add a new multiattack weapon type.
Afania
03-07-2014, 12:32 AM
Kraken club is a mistake that SE will never repeat again, they never added more jobs onto it, they nerfed DRKs abusing it with bloodweapon, and they finally broke free of having to worry about potential abuse of the weapon in newer content since it lacks skill+ so it whiffs on iLevel content.
The last thing the game needs is people cheezing their way through new game content with an ultra rare item that SE had to waste time designing around to avoid abuse.
Its a toy/trophy item for playing around in dynamis and old content. If SE really wanted to give jobs that much TP gain/feed ability they'd add a new multiattack weapon type.
What's wrong with KC? It offers new builds for certain jobs and that creates variety. Most of the current weapon is about 1 weapon with higher STR and another one with higher acc, it lacks variety and no room for different cool builds.
IMO, what makes a game fun isn't everyone wearing 1 weapon for STR and another one for ACC, but more variety for different playstyle.
I posted about this a while ago, saying SE could add a one-time offer system similar to the 11th Year bonus where you got one item per SE Account. And the idea I proposed was that you got one KI per SE account, which you could use to immediately transform a level 70-99 weapon into lvl 117, the same level as sparks weapons. The stats could be the same as sparks weapons but with whatever bonuses your base weapon had at f.ex 75 added and scaled up similar to level-scaling gear down for capped BCs except in reverse.
This is a cute idea except that lots of players (including me) didn't get their 11th year bonus.
What I'd love is a Magian Trial to bring the Octave Club to be exactly like the Kraken Club. All the other weapons, that they made a rare/ex version of, has the same stats as the plain rare one, except the Octave Club. It's so lame having to leave some jobs on my duo-box account at lvl96 just to use the Octave Club...
Martel
03-07-2014, 07:57 AM
I'd love to see a 119'd Sagasinger. It's an interesting weapon. And draining enemy buffs is hilarious(I wish it worked on SPs though...) But you just can't use it anymore, cause you can't hit anything with it. Also, I suspect there's a M.acc check on the drain effect proc. So, lacking the magic acc skill+ of Ilvl weps, you probably wouldn't see many procs even if you could land a hit.
EDIT:Another good candidate for an ilvl upgrade would be Murasamemaru. It has a unique and powerful special effect, but requires a ton of extra acc buffs over ilvl weapons to be usable.
Yes but that is a different issue relating to delivery not concept.
At the time of the email code fail situation, I pointed out that they could just have used a moogle in your home nation which gave you the 1x per SE account KI / egg / whatever, and had an internal code lock which registered that you had obtained your item and then the moogle would refuse to speak with any other chars on your account.
This would be the system I proposed for the "Augmented Nostalgia" type of event where you can make your very favourite piece of pre-ilvl gear relevant again, nothing spectacular like 119 with afterglow, but a serviceable 117 with enough ACC to hit mobs.
Do I think it will happen? No!
*hugs*
:)
I liked the idea and rated it up. Will it happen... no, lol.
Paridise
03-07-2014, 02:41 PM
Can +skill be added to the VW Pulse : Cell Weapons too, any one that has one worked hard to get it or paid for 5 cells for it. please help thank you
Camate
03-08-2014, 08:55 AM
Greetings,
Matsui previously mentioned that reforging and upgrading of equipment would basically be limited to RME weapons, relic/artifact equipment, and other special gear. Instead of upgrading existing items from the past, we will be introducing stronger versions as new types of equipment.
Lyandra
03-08-2014, 10:35 AM
Greetings,
Matsui previously mentioned that reforging and upgrading of equipment would basically be limited to RME weapons, relic/artifact equipment, and other special gear. Instead of upgrading existing items from the past, we will be introducing stronger versions as new types of equipment.
Hopefully "other special gear" includes Empyrean reforging to 109/119 eventually as well. It'd be a shame to exclude such interesting and unique armor designs that give bonuses to more current abilities, and seem to be generally more practical. Not to mention Empyrean armor *is* the next set of JSE after Artifact and Relic armor; it'd be a shame to exclude in on principle. I'm personally saving Rem pages towards Empyrean reforging, as I feel Artifact armor is just plain hideous, and Relic armor is bland after seeing it in play for over five years (and are mostly repaints of said hideous Artifact armor). Here's to hoping we'll see Empyrean 109 gear some day. /cheer!
You read it here first, Camate said we are getting stronger versions of the thief's knife and the kraken club. Let's hope this isn't something they back out of quietly...
Aarahs
03-09-2014, 07:28 AM
You read it here first, Camate said we are getting stronger versions of the thief's knife and the kraken club. Let's hope this isn't something they back out of quietly...
No, Camate did not say their' knife and kraken club specifically would be getting stronger versions. He said existing gear, with no specifics. Let's not get into the same crying as what happened with pet TH that people assumed without actually reading.
Zeargi
03-09-2014, 07:53 AM
No, Camate did not say their' knife and kraken club specifically would be getting stronger versions. He said existing gear, with no specifics. Let's not get into the same crying as what happened with pet TH that people assumed without actually reading.
They've already mentioned the Thief's Knife getting an "upgrade." And if you check the notes here: http://forum.square-enix.com/ffxi/threads/40546?p=497334#post497334
They're adding a Cap to the TH that can be added from equipment, which means that TH+ items are more than likely within the next couple of months.
But Personally, I'd rather upgrade something I already have and clear/keep my inventory space equal to what I have now, rather than add more to the mix. Upgrade the Evoker's Ring, Upgrade the Yinyang Robe. But that's just me... perhaps...
Camiie
03-09-2014, 10:58 PM
No, Camate did not say their' knife and kraken club specifically would be getting stronger versions. He said existing gear, with no specifics. Let's not get into the same crying as what happened with pet TH that people assumed without actually reading.
I did read that post about Pet: TH , and there was nothing to assume. It was blatantly stated that we would be able to enhance Pet: TH through gear. There was no way to misunderstand it. Now I don't blame Camate for what he said. He goes by what the devs tell him. I think the devs just changed their minds and tried to sweep their previous statement under the rug. Thankfully the power of the internet makes that impossible.
ANYWAY, back on topic. Being able to upgrade older weapons sounds pretty nice to me. Before it was released, I thought that's what the Magian system would consist of. It's still a good idea.
Ravenmore
03-10-2014, 05:29 AM
K club is a piece of gear that needs to stay a purely trophy item and left to rot. As for upgrading old gear as long as it is just as good and not better then new gear all for it. I personally hate "upgrading" old gear it just come off as lazy in game development. The costume system(sure codie Os is getting in the way of a proper one) would be a better way to fix the problem of people not looking like everyone else or simply having more then one gear set with the same stats and are the same difficulty in obtaining.
Stompa
03-10-2014, 09:02 AM
K club is a piece of gear that needs to stay a purely trophy item and left to rot. As for upgrading old gear as long as it is just as good and not better then new gear all for it. I personally hate "upgrading" old gear it just come off as lazy in game development. The costume system(sure codie Os is getting in the way of a proper one) would be a better way to fix the problem of people not looking like everyone else or simply having more then one gear set with the same stats and are the same difficulty in obtaining.
I can see what you mean about upgrading old gear can come across as a lazy dev approach, but also there is the nostalgia factor when a game has been around for over a decade. I have weapons in my MH I farmed back in 04~ and some weapons I used for five years almost every day. For me this has made me very nostalgic about certain weapons, they carry a lot of memories dating back a whole decade of my life. I would love to be able to use at least one of them in the iLvl era, alongside the new skirmish+2 weaps etc.
Obviously if SE have decided that this is not the direction for them, I can totally respect that decision, as I will go with any decisions they make as long as the game is popular enough to still be available online. I am still working on my relics, mythic etc. but I would love to upgrade my "Concordia" to the same level as the lolsparks sword, for example. Or my "Heart-snatcher", nostalgia overload lol.
Ravenmore
03-10-2014, 11:01 AM
I can see what you mean about upgrading old gear can come across as a lazy dev approach, but also there is the nostalgia factor when a game has been around for over a decade. I have weapons in my MH I farmed back in 04~ and some weapons I used for five years almost every day. For me this has made me very nostalgic about certain weapons, they carry a lot of memories dating back a whole decade of my life. I would love to be able to use at least one of them in the iLvl era, alongside the new skirmish+2 weaps etc.
Obviously if SE have decided that this is not the direction for them, I can totally respect that decision, as I will go with any decisions they make as long as the game is popular enough to still be available online. I am still working on my relics, mythic etc. but I would love to upgrade my "Concordia" to the same level as the lolsparks sword, for example. Or my "Heart-snatcher", nostalgia overload lol.
That is why I said the costume system would be better then bring up old weapons but thanks to SE tangled mess of a code that dosn't look like it'll work out.
yeah it sucks that can't change look of weapons with the costume system. Most of my weapons are uggggly these days.
Ravenmore
03-14-2014, 04:48 AM
yeah it sucks that can't change look of weapons with the costume system. Most of my weapons are uggggly these days.
Also sick of how they reuse models, not that they are reusing them but the ones they are reusing. Really so sick of the Ice lance model and the mezq model they have been using since 64 ish(what ever level the drk mezq is for drg). While V.fork gets left to rot on out dated lances. Drg is not the only job to suffer from this though just the one that sticks out in my mind. Again if only SE could untangle the mess of code they have the costume system would be a great addition to the game instead of a close but no cigar, that basically does what a third party tool would do better.
CodyLee1337
03-14-2014, 05:52 AM
I would love to see implementation of "+ (x) skill" on a lot of older items that have since lost their use in the newer content where accuracy is a huge concern. Kraken club for example is an extremely niche weapon and just is purely a trophy item these days, it would be nice to see a way to make a 80M item actually usable again in new content. It would also make the weapon more valuable as the item would become un-tradeable. The people who want to spend 80m + (x) hours upgrading it and making it a permanently held item for his/her
Character.
Also older rare/ex items that people worked hard to obtain, they'll put the time into it to make them on par with current gear.
Krashport
03-14-2014, 02:44 PM
They said/and or "if" they are just going to cap thee amount of Treasure hunter/TH a said thief can equip at once for~say; Equipment CAP is Treasure hunter+10 and thief's ability cap is for~say; Treasure hunter+5, totaling Treasure hunter+15. So if they came out with a dagger/or some piece of equipment w/ TH+10 We'd™ no longer need anything other then said dagger/equipment.
Kimjongil
03-14-2014, 03:34 PM
No need to enhance K club thf knife. Kclub can be a new form that's rare/ex. This will stop 30-50m tem that's useless to be sold. And it is not like any new job ever got to use it, so why should they update it. Thf knife same thing, why upgrade it when it is 50k on AH.. Just add a new one. Ridell same thing, but maybe n this case add blu to it as blus use scimitars. Thf don't use thf knife for dmg they use it for loot. You make a sacrifice. Kclub you use for tp on offhand for one reason or anther, not dmg. Ridell same thing.
While they are at it a new twilight scythe and Shadowlord regain sword. Don't just upgrade the old, give us a new one. If they upgrade the ld the seven new jobs are not on most of these items andthey wouldn't be added. hence I decline a simple enhancement. New item yes please.
Lambtor
03-15-2014, 03:57 AM
I'd be fine with the new stuff to replace weapons with special effects, as long as there was an option for each of them. The biggest thing would be with weapons that give different damage types to jobs. Weapons that have a hidden effect of dealing blunt or slashing or piercing, when that weapon type normally doesn't. Even if it required trading in the old weapon in along with stuff to get the new one, that'd be cool.
Someday, it'd be nice to have some form of bullet/bolt that didn't do piercing damage.
Mirage
03-15-2014, 05:14 AM
I want a lv119 soboro :<
Iceni
03-15-2014, 09:40 AM
For a toy, why is the KC still incredibly expensive? It's not meant for new content areas but is extremely useful in old content and general farming. Not all old content is dead. It's just much easier to solo through and farm for things like Dynamis to build more relic weapons or sell Dynamis cash. Yes, I have to farm old HNMs and Zennis solo because items these old guys drop are still in high demand for crafting but few people bother to farm them. A crafter has to do, what he has to do!
Karbuncle
03-15-2014, 01:07 PM
Its expensive because its expensive...
Its like being famous for being famous.
doesn't make sense but it does.
Ravenmore
03-15-2014, 07:31 PM
For a toy, why is the KC still incredibly expensive? It's not meant for new content areas but is extremely useful in old content and general farming. Not all old content is dead. It's just much easier to solo through and farm for things like Dynamis to build more relic weapons or sell Dynamis cash. Yes, I have to farm old HNMs and Zennis solo because items these old guys drop are still in high demand for crafting but few people bother to farm them. A crafter has to do, what he has to do!
A Ilevel weapon is still better, the only time you would need that much TP in a short amount of time is WS procing in dyna. Though why bother when there isn't that many people doing it anymore on top of more camps due to ilvl gear making old DC mobs less of a pain so little to no reason to pay that much gil just to try to farm more gil. Then you have all the DA and TA on gear now, SE is throwing it at you more then call girls in Vegas.