View Full Version : [dev1186] Yorcia Weald [U]
Lithera
03-05-2014, 11:06 PM
Doing delve in Cirda at times can be confusing in it's self at times due to the lack of a map. Even though the game implies we could get a copy. My worry with the new delve zone is does it have the plant sections that might or might not be up at any time? It is also maybe one of the most confusing zones they have come up with except the drifts where you could totally miss a turn if you are not popping up the map every few steps.
What are all of your thoughts on our new delve playground?
Demonjustin
03-06-2014, 09:44 AM
I would be ok with Yorcia, if it's all on one map and we have an actual buyable map with Plasm or whatever new Plasm we get from this place. The fact the last Delve technically had a map, as shown by the fact we had the ability to see party members on it, and yet we could never obtain that map, annoys me. Besides that, I think Yorcia is a fairly bleh zone normally so I won't be too fond of running through the 'hell forest' again but at the same time, these are some of the most unfair NMs in the game(Large Radius AoE Doom) so it fits.
Rwolf
03-06-2014, 01:02 PM
If it's anything like the other [U] zones. It completely mimics a part of the normal zone, just cut off. It'll likely be annoying at first but at least someone awesome will construct a map once they realize how it relates to normal Yorcia Weald. Though honestly I don't see the harm in making in-game maps for Delve.
Lithera
03-06-2014, 10:31 PM
Same to me they could be like the one meebles map you need movement speed gear for in order to get the third objective which is everyone touching the goal under ten mins. It randomly chooses sections of the map to be blocked off and yet you can open your map and see where you are. Really annoys me to be told that I don't have a map for a place but have no way of obtaining it like how it is with current delve.