View Full Version : Elimination of EXP when raised, and reduction of weakness timers based on Raise tier
Edyth
02-22-2014, 01:40 PM
I say sure, why not, except for this one issue:
I'd be pretty pissed if I wanted my free death warp but was in an area where the enemies are too weak to kill me.
So either add a suicide option, or make it so EXP loss is eliminated only in the case of being raised/reraised, not when going to home point.
I know from Monstrosity that I'd rather not be frustrated by the injustice of not being able to instantly leave the area I'm in because the enemies can't kill me.
Mirage
02-22-2014, 07:48 PM
What does that have to do with this? It's not like you can suicide warp in too weak areas now either. Changing the way Raise works doesn't affect this.
Inafking
02-22-2014, 11:33 PM
EXP loss in a game with instant kill deaths is a dick move. Yes get rid of EXP penalties.
I'm for anything that reduces the weakness timer. Makes anything with a time limit less stressful.
Dragoy
02-23-2014, 12:19 AM
I thought there was no death in FINAL FANTASY XI Online, only unconsciousness due to a knock out...
Anyhue... I never really used this 'death/blood warp' which people like to call it. It's not that I ever cared about losing experience points, I did not have the need. I rather used an item/spell for it, or walked a little bit over yonder. I do understand that many (most?) players are not like me in many (if any) ways, however, and can see why people would want this.
Due to recent tidings, I feel like I faintly foresee a tale being foretold of that there will be a button to smack which will teleport the smackee right back to their home-point... ~sigh~
Inafking
02-23-2014, 12:34 AM
Due to recent tidings, I feel like I faintly foresee a tale being foretold of that there will be a button to smack which will teleport the smackee right back to their home-point... ~sigh~
The Black Mage inside me knows that feel.
But that Black Mage is a Taru. His minimal HP bar has gone down more than that chick in Clerks. Doing it for fun and profit sounds nice.
Lithera
02-23-2014, 12:53 AM
It's called stripping if you want things you could kill if you sneezed on them to kill you. Course nins have always had a way to suicide.
Zarchery
02-23-2014, 01:39 AM
EXP loss in a game with instant kill deaths is a dick move. Yes get rid of EXP penalties.
XP is so plentiful and easy to get that the maximum 600 XP you lose from dying is trivial. I can't believe anyone would actually complain about this.
Zarchery
02-23-2014, 01:41 AM
I say sure, why not, except for this one issue:
I'd be pretty pissed if I wanted my free death warp but was in an area where the enemies are too weak to kill me.
So either add a suicide option, or make it so EXP loss is eliminated only in the case of being raised/reraised, not when going to home point.
I know from Monstrosity that I'd rather not be frustrated by the injustice of not being able to instantly leave the area I'm in because the enemies can't kill me.
They sell all these wonderful little items that will warp for you. Warp Cudgel, Instant Warp scroll, or walk to the nearest Grounds Tome or Field Manual.
Dreamin
02-23-2014, 04:52 AM
If anything left that is worth complainting and demand to be fixed that is related to death, it is the ANIMATION when you raise. Seriously, either make it so that when you raise you have a 15s of 100% PDT and MDT or get rid of this god forbid animation delay. It's been years now and SE still haven't fixed this issue. Like other said, who really cares about xp loss at this point in the game left. I mean you can go kill 1 mob and gets all that back anyway. But the animation delay is what still drives me insane.
Mirage
02-23-2014, 05:05 AM
Many other games don't even allow combat raising. I don't think it's all that bad for FFXI to allow it even getting up is risky business.
Bladesyphon
02-25-2014, 01:59 AM
I'm all for getting rid of the EXP Penalty as well. I mean, look at the math right now: At level 99, when you have a banked 55,999 EXP, and and loose a whole 600 EXP from death before any raises, it means you can die a massive 139 times before you ever de-level. And that assumes you do nothing or kill anything that gives any amount of EXP between those deaths, and if you're dying in a group, you probably are going to always have a Raise avaialble, and even if you're not in a group, the game practically throws Re-Raise 3 at you wherever you go.
Now ask yourself: Who would actually end up dieing that many times to de-level? Really the EXP loss is just a cumbersome affect to people leveling now, when the possibility of de-leveling is (slightly) higher than at the level cap. I say just get rid of the EXP penalty all together, and just go with Matsui's idea of having the various Raise levels lower the length of Weakness should be you be raised on the battlefield. Obviously there probably shouldn't be any penalty for returning to your home point, since you know...having to walk back is kind of a penalty in and of it's self.
Really, there's just no point to EXP loss on death anymore. When EXP was a precious commodity, sure, it made sense. Now, though, when EXP rains down from the heavens, showering you in it's EXP-y goodness, it's really just a slight inconvenience now than anything, and it's probably more of an intimidation factor to newer players than it is anything else. So axe the EXP loss, and just have Weakness be the penalty for being raised on the battlefield.
Camate
02-27-2014, 04:27 AM
Greetings,
So either add a suicide option, or make it so EXP loss is eliminated only in the case of being raised/reraised, not when going to home point.
As we just made changes in the February version update to reduce the amount of experience points lost upon knock out, we’d like to monitor the current game balance for a bit. However, we are looking into removing the penalty in the future.
We do not have any plans to implement a "death warp" system for returning to your home point. Between warp scrolls, warp cudgels, and magic, we feel that there are a lot of ways to return back to your home point.
If anything left that is worth complainting and demand to be fixed that is related to death, it is the ANIMATION when you raise. Seriously, either make it so that when you raise you have a 15s of 100% PDT and MDT or get rid of this god forbid animation delay.
We are currently looking into whether we can make it so you are invincible while you are being raised.
Raydeus
02-27-2014, 08:50 AM
Greetings,
As we just made changes in the February version update to reduce the amount of experience points lost upon knock out, we’d like to monitor the current game balance for a bit. However, we are looking into removing the penalty in the future.
We do not have any plans to implement a "death warp" system for returning to your home point. Between warp scrolls, warp cudgels, and magic, we feel that there are a lot of ways to return back to your home point.
Speaking of this, because it will happen. Are you going to make any changes to the impact that blood porting will have on Region influence? I remember back in the day Regions were actually lost because people BP'd so much it gave Beastmen control of areas.
Windwhisper
02-27-2014, 04:20 PM
We do not have any plans to implement a "death warp" system for returning to your home point.
I hate to say that, but you are a few years late. That System is already there. Plus, with the reduction of EXP loss, you just made it more desireable to Homepoint.
Why you DID reduce the exp loss penality is beyond me. Theres more exp gains in the world than i can count.
Dazusu
02-27-2014, 07:38 PM
XP is so plentiful and easy to get that the maximum 600 XP you lose from dying is trivial. I can't believe anyone would actually complain about this.
People on these forums complain about anything and everything, if it makes the game a little bit easier or convenient for them... Surely you're not surprised people are still complaining about trivial things in 2014? ;-)
Dreamin
02-27-2014, 11:54 PM
We are currently looking into whether we can make it so you are invincible while you are being raised.
Thanks and that's a good start. But PLEASE remember that Invincible is only half the equation since it is only 100% PDT- and do not cover MDT- at all. Also, while you're at it, please look into a similar problem with CURE LOCKING.
Lithera
02-28-2014, 02:21 AM
Cure locking is not as bad as the oh I died while still in mid air crap they are fixing. Heck it used to be worse
Mirage
02-28-2014, 03:34 AM
Thanks and that's a good start. But PLEASE remember that Invincible is only half the equation since it is only 100% PDT- and do not cover MDT- at all. Also, while you're at it, please look into a similar problem with CURE LOCKING.
Doesn't sound like they're referrring tot he ingame ability.
Dreamin
02-28-2014, 03:51 AM
Doesn't sound like they're referrring tot he ingame ability.
I'm just making sure. I have near zero faith with them.