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View Full Version : Adjustments to FFXI/Improvements to Mythic Weapon & TOAU



Venat
03-26-2011, 12:28 AM
Change the following to,

150k Nyrule points to 100k

Add new item for magian trials from Nyrule Assult npc

100k Einherjar points to 70k

Add new items for magian trials from Einherjar NPC

30k Alexanderites to 25k

ZNM tier4 trophys 10-20%drop rate to 50%

Increase the cap amount of zeni you can get per plate from 99/100 to 200

Can trade as many plates as you want without a 10 limit day

Pankration, make soultrappers and plates cheaper from NPC

Let any monster in Salvage have a chance to drop alexandrites
Increass the amount of alexandrites you obtain from Gear/Chirot monsters
add HQ Alexandrites Each one goes for 100 normal alexandrites kind of like 100 bills
tier1 Alexandrite bags give 10-70 alexandrites
tier2 alexandrite bags give 1 or 2 HQ Alexandrites

Add new NMs within Salvage when Clearing a floor full of enemys
Add new tactice to Endgame methods to turn Salvage Mega Bosses to HQ versions for better rewards.

Add new type of Magician trial called Fusion, all it takes is start the quest and get the 2 armors to upgrade your armor. Enkidu harness+Dragon harness=New Body Armor.
Fusion can also be used make popitems for NMs. Collecting random items and fusioning them together to make something new.

Add new (Fusion) trials for Zeni Armor
Add new magician trials for Nyrule Armor
Add new magician trials for Salvage Armor
Add new map pathways with the Ruinic Teleporters inside Salvage
Make new Imp Standing point buyable rewards from NPC just for Captain Rank

Add new Mining material for Havlong/Mount Havlong to replace Khomore Ore
Add a way so havesting can give better items for crafting
Add new rewards for ISNM and add new ISNM for 90 and 99cap
Break the cap of crafting to 130

Give players 8000exp reward in Besidge instead of 3000
Increass the amount of Imp Standing you get within Besidge
Add new enemys in Besidge
Increass the chances of Megabosses turning HQ

Add new ENM with a new rewards


Add a 2nd & 3rd upgrade to AF
Add new side NMs within Limbus that rewards with magican trial items
Add new magician trials for Omega/Ultima body sets that costs Ant. beastmen coins

Give Relic Weapons a 2hour ability that doubles the damage/effect the player does and leath of the 2hr.

Dynamis is getting overhalled so im not gonna mention anything

Add new BGM/Zone FFXI Music by Square Enix download purchase

Add Trials for Mission armors Raja's Ring+1 etc

Add a new Expation pack that has nothing to do with beastmen

Daniel_Hatcher
03-26-2011, 12:53 AM
I have an easier solution for Salvage, change those horrid items (unlock slots etc) to the same style temp items as Nyzul Isle, and Abyssea. Taking up actual space is NOT fun.

Kingofgeeks
03-26-2011, 03:26 AM
i'm honestly starting to think that SE should just ditch the idea of making old armor fresher. The armor we worked really hard to get is old now, and now we have new armor to replace it. This is a very callus way to look at it but if we just accept that "all the stuff in the past is obsolete", then some of us (including myself) wont be irritated at the fact that NO ONE does ZNM anymore, no one does SCNMs, no one does Campaign Op NMs, and many ToAU endgame activites (like salvage) are now done 3man.

Wojo
03-26-2011, 03:52 AM
I agree. with Kingofgeeks. Nobody is interested in making AFv1+2. Its time to move on, and move on we shall.