View Full Version : The forgotten Step child: Throwing Weapon
Shinron-PUP
02-16-2014, 05:45 AM
So I don't know what the deal is behind the Throwing Weapon, but I'd like to see an expansion of this weapon including weapon skills and more of these type of weapons. I think this would be a pretty fun alternate fighting style for jobs that for some reason have high throwing skill. (Seeing Jaochim fight like this kind of jogged the thought)
If you get anything out of this post; however, it should be the fact that we need new weapons and weapon skills. It's been like 11 years and we haven't seen any new alternatives. Maybe a Whip would be fun like Quistis from Final Fantasy 8? Nunchakus? Gunblades?Or if Square Enix is really feeling ballsy then rocket launchers? (Just kidding...)
Yeah they seem so bent on bringing out more weapons but not more types, sad really when they more than any1 have/had the opportunity. And the whip is my idea for the beastmaster, they could have stuff like shotguns or rifles for rangers and corsairs and maybe even a double saber kind of like Wei Yan has.
bungiefanNA
02-16-2014, 12:49 PM
Types of weapons are probably hardcoded some way that would pose a problem on PS2 to add more of them. Also, having to make more animations for our skeletons for a whole new set of weaponskills.
Anjou
02-16-2014, 03:41 PM
My main problem is why doesn't throwing have any kind of weapon skills? You skill it up...for what purpose?
Jinzha
02-16-2014, 04:54 PM
Types of weapons are probably hardcoded some way that would pose a problem on PS2 to add more of them. Also, having to make more animations for our skeletons for a whole new set of weaponskills.
Ok seriously can we just drop PS2 from FFXI already? Tired of the excuse: "We could make the game really amazing, but there is the PS2."
Shinron-PUP
02-16-2014, 04:59 PM
My main problem is why doesn't throwing have any kind of weapon skills? You skill it up...for what purpose?
I think throwing skill was made for that one time when you need to use it to claim Dark Ixion lol...
You know, they FOREVER throw that in our face "How about overhauling the Auction house?" "Can't the system can't support such a huge strain" "How Bout updating these butt ugly graphics?" "Can't the system can't handle it" "How about you just switch to the PS3 already and just migrate everyone's account?" ".............."
My main problem is why doesn't throwing have any kind of weapon skills? You skill it up...for what purpose?
I have often wondered that myself, there's absolutely nothing beneficial to it other than if it's the blade ring or boomerang it comes back to you. It isn't combined with any job ability or spell and as far as I can tell you can't even use a potion or enchant or craft it to have an en effect ( like craft the blade with, I don't know, a poison potion so when you throw it it poisons the target?). So why not do something with it SE so it can be as effective as our other range options?
Wait wait...I don't know if this could work or not but maybe they could actually move throwing weapons/items into the main slot and then give it weaponskills? If I'm not mistaken that might be better anyway, right?
Shinron-PUP
02-17-2014, 11:09 AM
Wait wait...I don't know if this could work or not but maybe they could actually move throwing weapons/items into the main slot and then give it weaponskills? If I'm not mistaken that might be better anyway, right?
I like that idea. Chakrams could be a plausible main weapon.
AyinDygra
02-17-2014, 11:47 AM
Previous threads on this:
New Weapon types (included an SE rep response... but they're not thinking creatively to get around the limitations they imagine exist. (http://forum.square-enix.com/ffxi/threads/2895-New-Weapon-Types-and-the-Jobs-that-could-use-them?p=36426&viewfull=1#post36426)
and
New weapon classes (same idea) (http://forum.square-enix.com/ffxi/threads/2320-new-weapon-classes-Can-I-have-it?p=26018&viewfull=1#post26018)
My thoughts, not to be lost in the threads...
My list of anticipated potential weapon types would be:
#1 want (I'd be really happy if we only got this one added): Dual-ended Sword-Blade polearms
Dual-Glaives (Manes, Double Swords/Spears, Double Voulges, Swallows, "Thief Swords", Bisento, Zanbato, Guisearme) could all be a new variation on Polearm, even sharing the same weaponskills and combat animations.
The heavy spear-like versions would mainly be for Dragoon and the dual-broadsword versions would fit Samurai, but the light Swallow blades (Thief Swords) would be for Thieves, like Zidane. (this would mean adding Polearm skill to Thief, but only given access to Swallows)
Dice: (Setzer) For a unique thrown weapon Corsairs can use. (Certainly not a new skill category, just a variation)
Whips: (Rydia) Ranged weapon, lots of added effects for Beastmaster, Summoner, Dancer
Even without adding new "weapon types", some of those would still be possible without much extra work, making use of existing weapon types. (the main objection to adding new weapons: invalid)
Whips can be added as a "Ranged weapon" and would not need a "new" animation (at most, maybe some special particle effects for elemental whips or something.) They could appear coiled in the hand like Chakrams, and have an invisible strike.
Whips would clearly be equippable by Bst, Smn, Dnc
AyinDygra
02-17-2014, 11:56 AM
My take on throwing weapon skills. (http://forum.square-enix.com/ffxi/threads/2936-Throwing-WS?p=102776&viewfull=1#post102776)
And further down the thread... (http://forum.square-enix.com/ffxi/threads/2936-Throwing-WS?p=190180&viewfull=1#post190180) (I also created options for the new jobs I wrote up, and included them there too, while I was at it.)
Anjou
02-17-2014, 11:13 PM
Whips would clearly be equippable by Bst, Smn, Dnc
BLU as well!
Shinron-PUP
02-17-2014, 11:43 PM
Yeah the biggest issue I'm seeing with implementing any new weapon/weapon skills are the man hours. If they make Whip, then they need to make 1~119 Lv. Whips, then possibly Mythic, Relic, Empyrean, and Delve Whip, and then they have to decide what current jobs get to use the whip. In all honestly, I want to "Whip" some ass on all my jobs including Puppetmaster, so I would have a difficult time deciding who gets it, but I think DNC BST and BLU seem like appropriate jobs to get the new weapon class.
Maybe it would just be easier to make Lv. 99~119 whips only and just make whips start off at 300~400 skill then the rest is up for to us to skill up? I mean, if we're being practical, it's not really reasonable to ask Square Enix to create Lv. 1~119 weapons all over again, plus fighting style animations for each race, plus new weapon skills, plus animations of those weapon skills for each race. Implementing only 99+ Whips and starting skill high would at least allow them to chop off some of the unnecessary work, and they could just steadily implement new weapon skills to the new weapon class over time. We don't need the entire thing in a day, I would just like to see something new.
And also just don't make the Mythic, Relic, Empyrean, Delve counterpart. Just make a 119 Whip, and sometime down the future, create a whip that is formidable to REMD.
This same process should apply to implementing a Chakram weapon class or simply Throwing Weapon skills. You don't need to start all the way over at Lv. 1. Just implement 99+ weapon skills and weapons, and add more occasionally as time passes. You eat an elephant one bite at a time, not by consuming the entire thing in one big bite.
Yeah the biggest issue I'm seeing with implementing any new weapon/weapon skills are the man hours. If they make Whip, then they need to make 1~119 Lv. Whips, then possibly Mythic, Relic, Empyrean, and Delve Whip, and then they have to decide what current jobs get to use the whip. In all honestly, I want to "Whip" some ass on all my jobs including Puppetmaster, so I would have a difficult time deciding who gets it, but I think DNC BST and BLU seem like appropriate jobs to get the new weapon class.
Maybe it would just be easier to make Lv. 99~119 whips only and just make whips start off at 300~400 skill then the rest is up for to us to skill up? I mean, if we're being practical, it's not really reasonable to ask Square Enix to create Lv. 1~119 weapons all over again, plus fighting style animations for each race, plus new weapon skills, plus animations of those weapon skills for each race. Implementing only 99+ Whips and starting skill high would at least allow them to chop off some of the unnecessary work, and they could just steadily implement new weapon skills to the new weapon class over time. We don't need the entire thing in a day, I would just like to see something new.
And also just don't make the Mythic, Relic, Empyrean, Delve counterpart. Just make a 119 Whip, and sometime down the future, create a whip that is formidable to REMD.
This same process should apply to implementing a Chakram weapon class or simply Throwing Weapon skills. You don't need to start all the way over at Lv. 1. Just implement 99+ weapon skills and weapons, and add more occasionally as time passes. You eat an elephant one bite at a time, not by consuming the entire thing in one big bite.
Sorry but I'm not quite with you on that one. I don't think it takes THAT much time and man hours and if it does then maybe they really should upgrade the old system for something better. Remember they are still trying to get new people into the game, how you going to do that if some of the weapons they can have right off and others they can only have at 99? People would just cry foul (and I wouldn't blame them) and quit. Think about it...if when you started the game they had one-handed weapons ready right off but two-handed weapons they said everyone had to get to 75 to use? And remember they do have chakrams and boomerangs at like level 15 and stuff so...what would you propose they do with them? Just chuck them all?
Shinron-PUP
02-18-2014, 12:41 AM
I don't think it takes THAT much time and man hours and if it does then maybe they really should upgrade the old system for something better. Remember they are still trying to get new people into the game, how you going to do that if some of the weapons they can have right off and others they can only have at 99?
Nono... I'm not saying they should absolutely make Whips start at 99 or other weapons, but it is an option if they're not creating new weapons because it takes too many man hours. I, on the other hand, don't think it's too unreasonable to create a weapon that starts at 99. You would still have the option to use the old content weapons to get to 99, so it's not necessarily like you won't have a way to get to 99, but once you hit 99 then you can have access to even greater items like a whip or a chakram weapon. I mean these ideas are not too far off from how unlocking a main class works. You can't unlock Summoner or the other advanced jobs until you're lvl. 30, same thing might work for whips... You can't use a Whip until you're Lv. 99 and have played with some of the older weapons. But I would absolutely take lv. 1-119 whips any day lol.
And remember they do have chakrams and boomerangs at like level 15 and stuff so...what would you propose they do with them? Just chuck them all?
Also they wouldn't throw them away. For Chakrams, I meant that they would just create weapon skills that started at lv. 99 rather than Lv. 1, so that they wouldn't need to go so far back and create 10+ different weapon skills that are going to end up being useless anyway in comparison to the 119 version. Again, I would take 1~119 weapon skills any day over 99~119, but this is just another way for Square Enix to conserve man hours on unnecessary things. (Of course it would be kinda boring not getting a weapon skill for chakram until like 350+ skill).
But if they did it that way people might say (once again) SE is only making a half-hearted attempt. So if they are going to do it they should go "all in" to make sure people know they are really trying.
Previous threads on this:
New Weapon types (included an SE rep response... but they're not thinking creatively to get around the limitations they imagine exist. (http://forum.square-enix.com/ffxi/threads/2895-New-Weapon-Types-and-the-Jobs-that-could-use-them?p=36426&viewfull=1#post36426)
and
New weapon classes (same idea) (http://forum.square-enix.com/ffxi/threads/2320-new-weapon-classes-Can-I-have-it?p=26018&viewfull=1#post26018)
My thoughts, not to be lost in the threads...
My list of anticipated potential weapon types would be:
#1 want (I'd be really happy if we only got this one added): Dual-ended Sword-Blade polearms
Dual-Glaives (Manes, Double Swords/Spears, Double Voulges, Swallows, "Thief Swords", Bisento, Zanbato, Guisearme) could all be a new variation on Polearm, even sharing the same weaponskills and combat animations.
The heavy spear-like versions would mainly be for Dragoon and the dual-broadsword versions would fit Samurai, but the light Swallow blades (Thief Swords) would be for Thieves, like Zidane. (this would mean adding Polearm skill to Thief, but only given access to Swallows)
Dice: (Setzer) For a unique thrown weapon Corsairs can use. (Certainly not a new skill category, just a variation)
Whips: (Rydia) Ranged weapon, lots of added effects for Beastmaster, Summoner, Dancer
Even without adding new "weapon types", some of those would still be possible without much extra work, making use of existing weapon types. (the main objection to adding new weapons: invalid)
Whips can be added as a "Ranged weapon" and would not need a "new" animation (at most, maybe some special particle effects for elemental whips or something.) They could appear coiled in the hand like Chakrams, and have an invisible strike.
Whips would clearly be equippable by Bst, Smn, Dnc
Oh and I did check the thread to see the developers response I can't believe it would take that much just to add some new weapon styles what exactly are they trying to say, that they never have/will consider it because they don't/ never did have that in mind when they made the game? Or just that we're thinking it should only take like a three man team to work it out and it actually takes 12 sweating overtime for months to get like one, maybe two weapon styles in the game if they never take lunch breaks?
Vivivivi
02-18-2014, 05:52 AM
Ok seriously can we just drop PS2 from FFXI already? Tired of the excuse: "We could make the game really amazing, but there is the PS2."
We can! PS2 is officially unsupported by Sony, and I believe the dev team has stated on here that PS2 limitations are no longer a concern with new content.
Eaglestrike
02-18-2014, 06:16 AM
We can! PS2 is officially unsupported by Sony, and I believe the dev team has stated on here that PS2 limitations are no longer a concern with new content.
Yeah, I'm pretty sure they've been developing patches that ignore the PS2, and did they even sell PS2 SoA versions in NA?
Jinzha
02-18-2014, 07:04 AM
We can! PS2 is officially unsupported by Sony, and I believe the dev team has stated on here that PS2 limitations are no longer a concern with new content.
Well Thank God lol. Now... where is our new weapon class?
Shinron-PUP
02-18-2014, 07:11 AM
But if they did it that way people might say (once again) SE is only making a half-hearted attempt. So if they are going to do it they should go "all in" to make sure people know they are really trying.
I'm sure they would say something like that, but you can't please everybody... It's just the way things work... I bet you 100 Million gil that if some person had created a forum post suggesting the same exact idea of adding "Trust Innitiatives" that would allow players to summon old NPCs from missions and quests to fight along side you, everyone and their momma would be like "Absolutely not". However, people using trust NPCs now think it's one of the best things Square Enix has implemented in a long time. It's just the bitter irony of FFXI... People love to hate something until it's implemented then they actually like it.
Yeah, I'm pretty sure they've been developing patches that ignore the PS2, and did they even sell PS2 SoA versions in NA?
Waaait a minute now guys I heard that yes, it's not supported in Europe or NA but it IS still supported in Japan. Now let's not spread around false information here which developer said it isn't supported and that they are ignoring it now?
I'm sure they would say something like that, but you can't please everybody... It's just the way things work... I bet you 100 Million gil that if some person had created a forum post suggesting the same exact idea of adding "Trust Innitiatives" that would allow players to summon old NPCs from missions and quests to fight along side you, everyone and their momma would be like "Absolutely not". However, people using trust NPCs now think it's one of the best things Square Enix has implemented in a long time. It's just the bitter irony of FFXI... People love to hate something until it's implemented then they actually like it.
Well I'll give you that, you can't so we'll just have to see if they think it's worth it to start at level 1 or not.
Inafking
02-18-2014, 09:27 PM
Throwing should be the solution to helping NINs DD.