Log in

View Full Version : Heavy Metal Plates.... SE help us out please!



pim-ptarutaru
02-10-2014, 12:32 PM
I'm not asking for you guys to drop it down from 1500 (IMO i think thats pretty high but w/e) I'm just saying there should be more ways to get these. Maybe add pouches to AA fights, or have VW have a little higher on Drop rates, or make a new battle field that can drop them. A lot more ppl would love to actually get a empyrean to 119 >.< Not many people do VW these days maybe you can do a V2 119 VW? anyways thats just my opinion. Some feed back from the devs to see if there gonna do anything about it would be nice please :)

detlef
02-10-2014, 01:38 PM
Changing Morta (and NMs of that level) from single HMP drop to HMP pouch would go a long way.

pim-ptarutaru
02-10-2014, 05:40 PM
agreed something like that could work

Feary
02-10-2014, 09:47 PM
Changing Morta (and NMs of that level) from single HMP drop to HMP pouch would go a long way.


I'm not asking for you guys to drop it down from 1500(IMO i think thats pretty high but w/e) I'm just saying there should be more ways to get these. Maybe add pouches to AA fights, or have VW have a little higher on Drop rates, or make a new battle field that can drop them. A lot more ppl would love to actually get a empyrean to 119 >.< Not many people do VW these days maybe you can do a V2 119 VW? anyways thats just my opinion. Some feed back from the devs to see if there gonna do anything about it would be nice please :)

or revamp/reforge ogier/athoes/rubeus drops along with strength of the respective nms. we dont need a new set of NMs. Although it would be nice to have new path(s) for soa or new tiers to starting nations.


p.s.
the playerbase also need to remember that s.e is trying to change the norm of content to 6 man or less with option to do an alliance fight when applicable. i.e trust, monstrosity is solo, lol6man delve and *cnm/AAs battlefields with tiers of diffculty for 6 man.

they also just gave us the ability to weakened vwnms at a lowered cost with 20k void clusters. basically saying hey if you want this stuff from this content, you need to get up, get 6 ppl together and go do it. or you have the option to do it 18man.

it also gives them a reason not server merge, because of low populations they rather just make everything 6 man or solo and on occasion epic alliance battle. rather than have ppl complain about not filling an alliance.

remember the proof is in the pudding.

Elexia
02-11-2014, 01:11 AM
Changing Morta (and NMs of that level) from single HMP drop to HMP pouch would go a long way.

Reducing the absurd amount is the true solution.

Feary
02-11-2014, 02:51 AM
no its not the solution. requiring less work means decreased value and quicker completion = less playing time = less money = no more profit = we play new game.

infact with so little engaging content that is more focused on the gear and not about the story or quality of diffucult. lowering or eliminating the only hurdle that gives accomplishment will destroy the integrity and value of the game.

its not we have anything else to focus on. play another job? on the same nm we already defeated 150 times?

Feary
02-11-2014, 03:18 AM
playerbase also doesnt want to realize that. S.E doesnt care about what you get indiviually. VW is the prime example of that. like it was saif many times. if you arent getting dropps you want its because of bad luck. VW works on the a random number generator that has average drop rate per kill. this is what happens when s.e got complains about hnm drops and dynamis pools. they took the playerbase and instead of random good drops they made currencies to be trade for desired upgrades. which translated to eliminating 3 day dynamis ( because 1 day dynamis will produce too much currency it was changed to proc dynamis. which leaves it in the hands of playerbase getting 0-500 coins a run. vs 500-1500 a run. as for voidwatch, they arent going to change it because you think its broken, because its actually not. at the time of its development it was actually very nicely done and manage. the problem is no feels the need to do it on a large scale anymore. all that needs to be done is interest needs to be restored. not lowering the requirement. highering the supply is better than lowering the demand because it will simulate productive which will give more jobs to hmp economy. anyways here is why its not techinically broken.

1 kill of qilin = 0-3 hmp pouches randomly created and distrubuted to 3 players in alliance. = 9-45 hmps in the market.
6 kills of qiling = 0-18 HMPs = 0-810 hmps in market.

ok so 18 is crazy right? just for arguement of "lol vw doesnt put out like that". so lets say 6 kills x 18 chances = 6 hmp pouches = 90 HMPs a run pushed in the market/server.

so if you the server did a x6 run hmm 5 times day? killing any of the 3 hmp pouches NMs then it would be 400 HNMP a day and 2 Emps finished a week.

so if any player wanted to put the effort in they would be able to do this trial and rift cinders in less then the time it takes the make a relic.

Tennotsukai
02-11-2014, 03:57 AM
Have them drop in campaigns.

Demonjustin
02-11-2014, 05:00 AM
It takes 500 Qilins at 18 people a run to produce 1500 plates on average.

The average drop rate is 1 in 20 kills drops a Pouch, this means 6 kills with 18 people you have 108 chances, thats 5.4 Pouches a run. Each Pouch is roughly 9 Plates on average, 5.4*9=48.6, 48.6 Plates per run with 18 people, 1500/48.6=30.8 runs on average to get an Empyrean 95. 30.86 runs means 185.1 kills. Now if we assume you take 2 minutes to kill each one and cap lights, as well as another 1 minute to trade cells and pop, then lastly assume that it takes you 12 minutes to restone, that is 30 minutes a run, which means so long as you lose no one in your party you need 15 hours of straight farming Qilin to obtain 1500 Plates.

So, assuming you have a full Alliance of people, and do a full 6 kills/restone in exactly 30 minutes, and then on top of that never have to shout for extras, all plates go to 1 person, and you fall directly in the center of the average, you will get an Empyrean upgraded every 15 hours.

If you have only 6 people in the party to do Qilin its around 500 kills which is a much more realistic party size to expect. In either case, its absurd, making content based off the community working together as you explained Feary is the best way to make it fail, I mean look at Campaign, Reives, and any other content that has been based off that kind of design philosophy. Unless a player has something to directly gain from something they often times will not do it, even if you can sell it, it doesn't always mean people will do it and thus it kills off the event.

Feary
02-11-2014, 05:52 AM
It takes 500 Qilins at 18 people a run to produce 1500 plates on average.

The average drop rate is 1 in 20 kills drops a Pouch, this means 6 kills with 18 people you have 108 chances, thats 5.4 Pouches a run. Each Pouch is roughly 9 Plates on average, 5.4*9=48.6, 48.6 Plates per run with 18 people, 1500/48.6=30.8 runs on average to get an Empyrean 95. 30.86 runs means 185.1 kills. Now if we assume you take 2 minutes to kill each one and cap lights, as well as another 1 minute to trade cells and pop, then lastly assume that it takes you 12 minutes to restone, that is 30 minutes a run, which means so long as you lose no one in your party you need 15 hours of straight farming Qilin to obtain 1500 Plates.

So, assuming you have a full Alliance of people, and do a full 6 kills/restone in exactly 30 minutes, and then on top of that never have to shout for extras, all plates go to 1 person, and you fall directly in the center of the average, you will get an Empyrean upgraded every 15 hours.

If you have only 6 people in the party to do Qilin its around 500 kills which is a much more realistic party size to expect. In either case, its absurd, making content based off the community working together as you explained Feary is the best way to make it fail, I mean look at Campaign, Reives, and any other content that has been based off that kind of design philosophy. Unless a player has something to directly gain from something they often times will not do it, even if you can sell it, it doesn't always mean people will do it and thus it kills off the event.


ffxidb drop rates are an inaccurate, especially for VW. either way there is no point in talking about it.

You cannot compare Campaign, reives, wkr, and content based of that design because its not design to be necessary for empys.

campaign effects access to battlefields with currently useless gear. even in its heyday it was not popular as other content. it was most something do when you logged on between a class or dinner. to recap youre exp. even if it were revamped it would not trump a top tier weapon.

col reives can be soloed. have drops that are meh. even when it was released. it forced ppl to play together. which tbh isnt a bad thing.
player needs some accountability and exposure to decent game mechanics.

and wkr has meh gear and between RoE and library quests you will get what you need from them.

Empys/relic/mythic are own thier own level and is the content worth investing into. so have this design aspect is what will keep ppl playing. the content is more important than the drops/rewards.

i mean come on im crazy for expecting ppl to play together in an mmo?

Community is what this game was all about. people comlain all the time about the lost of that and how ppl treat each other but dont want to be accountable for thier own actions.

for you or anyone to justfy,
Unless a player has something to directly gain from something they often times will not do it, even if you can sell it, it doesn't always mean people will do it and thus it kills off the event.

this is why the game is dying and changing for the worst. i mean seriously play the game and maybe you will accomplish something stop whing to s.e to hand you everything. this game about the the journey with the community, experience it.

Demonjustin
02-11-2014, 09:42 AM
The reason why Campaign, Reives, and Empyreans are all comparable is because they are all systems which are only successful systems when the entire community or a large part of the community feed into them in some way so that they may thrive. For instance it is near impossible for a small group of people to truly make a strong and lasting affect on Campaign or Reives, the same is said of Empyreans, no small group can easily farm hundreds of thousands of plates so that the server's Empyrean Weapon wielding community can actually upgrade their weapons from 90 to 95, it simply will not happen.

As I explained in my last post a single Empyrean weapon would take roughly 185 kills in optimum conditions, which would take a total time of around 15 hours. This is counting in 18 people fighting for 15 hours straight for a single weapon to be upgraded. Now you can say the community is supposed to work together and supply it within the economy and people will buy plates and we will all sing & dance happily, but that just won't happen and we all know that, it's why no one does VW right now even though its easier than it has ever been since its release. If that mentality did work, people wouldn't be here complaining about it in the numbers they are because it would be a non-issue, but that isn't the case, and anyone who wants an Empyrean 119 has at very least 15 hours of work cut out for them, or they have to try buying every plate they can from the extremely limited supply of them that exist on any server currently.

pim-ptarutaru
02-11-2014, 01:13 PM
I want to see a SE rep say something on the matter. if they ever plan on doing anything or not. I wanted to get at least one of my empy to 119 but the way things are atm i doubt it will ever happen.

Jem
02-11-2014, 11:40 PM
I've been saying this for a while but to me the best suggestion that is both balanced and fair is to make Phase Displacers/Void Clusters cap lights.

That would make it so Staggering the voidwatch NMs would only be needed to make the fights easier but not needed to effectively farm drops in lowman groups.

This could cause congestion on the 3 sky voidwatch NMs so i agree what anywhere heavy metal singles drop pouches should be added.

pim-ptarutaru
02-12-2014, 02:13 PM
hmmm that could work like that. They just need to do something.