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View Full Version : RNG Woes: A Simple Fix



Elemmire
02-08-2014, 09:39 AM
Nothing makes me sadder in a game than Random Number Generators. I can understand their importance to some degree, but there's a point in which they just aren't fair to the gamer and, more importantly for a game, just not fun. Take Dynamis Procs for example. I can spam a job ability for 5-10 minutes and not see a proc at all. I have never had much luck in games or anything that involves anything with luck or randomness. It'd be nice if the game implemented a system (as far as I know this doesn't exist in FFX) where the more you do something, if a proc doesn't happen or a drop doesn't happen, the more likely it will drop/proc for you the next time you do it. There are other games that already implement it. I think it'd help the experience in FFXI.

Siviard
02-08-2014, 10:08 AM
I opened the thread thinking it was something about the Ranger job. Please be more specific in your thread title so that I won't waste moments of my life opening a pointless thread.

Elemmire
02-08-2014, 10:10 AM
Good point :O as a programmer I'm more used to RNG = Random Number Generator and not Ranger :P

Crevox
02-08-2014, 02:57 PM
I opened the thread thinking it was something about the Ranger job. Please be more specific in your thread title so that I won't waste moments of my life opening a pointless thread.

It could mean either thing. You just 50/50'd the wrong one. While I agree he could have been more specific, no need to be negative about it.