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Kits
03-25-2011, 07:48 PM
Hello, I've been on and off with 11, and when servers reboot (15 mins) i will consider myself a nooby again lol..

With all this new aby stuff its hard to get back in the game. Now im hearing, "Dont offer to do this as blue if you dont have your atmas" well instead of not doing something, what atmas do i need? im currently level 55,
thanks!

Kwate
03-25-2011, 10:00 PM
Most of the atmas you need is achieved by camping Jeuno, they are plenty of shouts. Generally Razed Ruin, voracious violet, Minkin Montrosity (are widely considered the big 3), these are mainly refresh and damage atmas. Some others that are good in a pinch or for tanking NM's and zone bosses which I'm the backup tank to our NIN, would be Gnarled Horn, Cloak and Dagger, Apocalypse, even some good nuking atma if you choose, there are several others that are good as well. Here is a link that lists the atmas on wiki: http://wiki.ffxiclopedia.org/wiki/Atma definitely take some time to read up on it.

Randwolf
03-25-2011, 11:04 PM
Most of the atmas you need is achieved by camping Jeuno, they are plenty of shouts. Generally Razed Ruin, voracious violet, Minkin Montrosity (are widely considered the big 3), these are mainly refresh and damage atmas. Some others that are good in a pinch or for tanking NM's and zone bosses which I'm the backup tank to our NIN, would be Gnarled Horn, Cloak and Dagger, Apocalypse, even some good nuking atma if you choose, there are several others that are good as well. Here is a link that lists the atmas on wiki: http://wiki.ffxiclopedia.org/wiki/Atma definitely take some time to read up on it.

Yeah, it's very situational. The first 3 mentioned though will serve you most of the time. It gets much more specific when you start fighting NM's. However, some can be rather difficult to get if you don't have a good group trying to get them.

Scuro
03-26-2011, 03:37 AM
MM VV RR for DD
atma of the ultimate, MM, and atma of the impregnable tower for Magic casting I would say

Yawaru
04-17-2011, 01:28 AM
Can't mention Atmas without mentioning Apocalypse. Obviously a bit more down the line but honestly, if you don't have Apoc and Abyssite of Discernment yet you should be working on it, as it makes the rest of Abyssea a lot simpler. Once you get that you'll have to choose between 2 atmas for pretty much any job. I like to have MM Sea Daughter and Apoc for building lights and procing Yellow/Red/Blue, otherwise go VV MM Apoc for DD since most spells have STR modifier.

Karbuncle
04-17-2011, 01:43 AM
DD atmas:

Atma of the Voracious Violet (Regain+2 STR+50, Double attack+5(?%)
*Defeat Eccentric Eve, Mega-Boss for Abyssea - Konschtat.
Atma of the Razed Ruins (DEX+50 Crit.hit.Dmg+30% Crit.Hit.Rate+30%)
*Defeat Ironclad Pulverizer, Ironclad popped-NM in Abyssea Misar.
Atma of the Gnarled Horn (AGI+50 Crit.hit.Rate+30%, Counter +10%)
*Defeat Sobek, Another NM in Abyssea Misar.
Atma of the Apocalypse (Triple Attack +15%, Reraise III, Quick-magic (10% Chance to "Chainspell")
*Defeat Shinryu, Expansion Boss for Abyssea.
Atma of the Stout Arm (STR+40 Attack+50 R.atk+??)
*Defeat Briarius, "Mission" Boss for Abyssea - La'Theine.

Mage Atmas:
Atma of the Ultimate (Macc+50/Mab+50
*synthetic Atma. Created for Defeating Ultima.
Atma of the Beyond (Icedmg:+30% LightDmg:+30% MAB:+30)
*Defeat Teir III VNM in Abyssea - Kons
Atma of the Minikin Monstrosity - (Refresh+10 INT+50 Enmity-:?(30?))
*Defeat Dvalinn (Durinn?). NM in Abyssea - Vunkerl

Situational Atmas
Atma of Gales - Powers up Wind Spells 30%
Atma of Cosmos Powers up Dark spells ~40%
Atma of the Cloak and Dagger - Acc+40(?) Eva+40(?) Resist-Death
Atma of the Siren Shadow - Attack+40 Evasion +40
Atma of Dread - Treasure Hunter +1


There's Quite a few others. Focus on the DD/Mage ones, Then work on Situational Ones. Use this page:
[url]http://wiki.ffxiclopedia.org/wiki/Atma[url]
To find what you want.

Habiki
04-28-2011, 12:17 PM
I'm really suprised noone mentioned Mounted Champion in addition to the survival aspects that it carrys with Vit+50
regen+20/tic and lowers enmity as you take dmg, Its also the other modifier for quad continuum and delta thrust. From a pure magic DD perspective this blows RR out of the water, I use VV MC and MM I average 1800 delta thrusts and 3200 quad continuums without the use of efflux or chain affinity. With CA and efflux active, dmg is enough to one shot almost any normal xp mob barring resists and have pushed it as far as 8k dmg on NMs.

Kitkat
04-29-2011, 02:03 AM
Other mage Atmas to look into are:
Atma of the Lion
Hadhayosh in La Thiene
("Triple Attack"+:Major (10%), Physical Damage Taken-:Minor (-10%), Lightning Attack+:Major (+40))
Atma of the Blinding Horn
Karkadann in Vunkerl
(Conserve MP:Minor, LightningAttack:Major, Magic Damage Taken -:Minor)
Both of these atmas you can easily sub in over Atma of the Beyond as they will increase Charged Whisker damage by 40% (aka gives a .4 multiplier over a .3 multiplier on damage). Personally I use Lion, Ultimate, MM for burns. In vision zones I average around 3~3.5k charged whisker, and in scars/hero zones 4.1~5.5k (due to increased stats from dom op/bastion). Figure once I finish tailoring my mage gear I'll be able to do upwards of 6k. Most times this is enough to one-shot all targets in range, but if not I still do around 2k thermal pulse which isn't a significant loss from the 30 mab of beyond.

Other options for physical damage/melee include:
Atma of the Harvester
Chloris in Tahrongi Canyon
(Str+30, Double attack: Major, Resist Sleep: Major),

Atma of the Entwined Serpent
Ningishzida in Grauberg
(Attack minor, double attack major),

Atma of the Stronghold
Lacovie in Tahrongi canyon
(Attack major, defense Major, regen 15/tic)

Atma of the Razed Ruins is mainly a Melee attacker atma since it gives crit% and crit damage increase making it very easy to get 1700~2500 vorpal blades off, or if you have Almace this is a wonderful CDC atma. You're going to be hitting critical attacks often also in the range of 180~240 per swing. VV is also a melee atma as the main aspects are the TP regain and double attack allowing you to WS more often and have higher WS numbers due to DA proc, or be able to store tp on NM's where you won't be meleeing or even engaged until after !! are finished.

Minikin Monstrosity is a luxury atma, mainly due to the refresh of the atma so depending on how MP needy you are you may be able to skip putting this one on at all over another atma. Most blu with CDC due to having Almace tend to ignore this atma since most of their damage ends up coming from melee/WS over spells, but there are times even I used another atma over MM due to what I was going to be doing where I wouldn't need all that mp/int.

My advice to you is start off with the main 3 atma, but continue to work on getting other atma as options once you have gotten your blu gear situated up to a point that using other options would be more beneficial than using the primary 3 listed here all the time.

RaenRyong
04-30-2011, 12:00 AM
Almace:

Razed Ruins/Gnarled Horn/Apocalypse
Razed Ruins/AlphaOmega/Apocalypse
Razed Ruins/MinikinMonstrosity/Apocalypse - rare that you need so much MP though

Without

Razed Ruins/MinikinMonstrosity/Apocalypse
Razed Ruins/MinikinMonstrosity/VoraciousViolet

for general DD purposes.

AoE burning:

Lion/BlindingHorn/Ultimate for Thunder
etc etc for other elements.

And then you have some situational ones.

Kyrial
05-02-2011, 04:47 AM
I'm really suprised noone mentioned Mounted Champion in addition to the survival aspects that it carrys with Vit+50
regen+20/tic and lowers enmity as you take dmg, Its also the other modifier for quad continuum and delta thrust. From a pure magic DD perspective this blows RR out of the water, I use VV MC and MM I average 1400 delta thrusts and 2400 quad continuums without the use of efflux or chain affinity. With CA and efflux active, dmg is enough to one shot almost any normal xp mob barring resists and have pushed it as far as 8k dmg on NMs.
This is a misunderstanding. What it does is decreases how much enmity you lose when you get hit. In other words, it helps you keep more enmity.

Habiki
05-02-2011, 04:18 PM
I could have swore there was something in the information section awile back that clarified that it was mistranslated from the japanese version, maybe im crazy but from the description it has on it now not sure if it was changed it sounds like you lose more enmity for being hit. Description is (Enmity decrease when taking damage) which would mean lowers your enmity when you get hit. I know our Pld tank doesnt use it anymore because its impossible for him to hold hate with it on he just uses the -PDT atmas now and holds hate fine.

sope
05-03-2011, 04:43 AM
The atma itself says Enmity decrease when taking damage-(MINUS) : minor

this atma reduces the amount of enmity you lose when you take damage, it's pretty clear. Habiki, I'm not to be mean or anything, but that PLD is anecdotal evidence; and we all know that in abyssea, holding hate has nothing to do with the PLD, it has to do with whether or not the DDs feel like reaching the enimty cap. (which isn't hard.)

Habiki
05-03-2011, 08:45 AM
Well even if the atma does lower enmity loss when taking damage, its still a better atma over razed ruin for quad continuum and delta thrust and razed ruin does nothing really for any of the dex modified spells except for (vanity dive) , disseverment and goblin rush get no boost from it dmg wise. Was just trying to give some info for the op to help them do better damage, razed ruin isnt as useful unless you have almace. And it shouldnt hurt losing less hate from taking dmg if you not spamming dmg spells and if you are its only gonna make the mob harder since it will be using tp moves more.

Ezekieal
05-04-2011, 08:35 PM
Well even if the atma does lower enmity loss when taking damage, its still a better atma over razed ruin for quad continuum and delta thrust and razed ruin does nothing really for any of the dex modified spells except for (vanity dive) , disseverment and goblin rush get no boost from it dmg wise. Was just trying to give some info for the op to help them do better damage, razed ruin isnt as useful unless you have almace. And it shouldnt hurt losing less hate from taking dmg if you not spamming dmg spells and if you are its only gonna make the mob harder since it will be using tp moves more.

hmmm seems a lot of your are forgetting that you can crit physical blu spells, so while purely modwise yes MC is better than RR for QC somehow i doubt you will see a differece if parsed, if anything i would say RR would out perform MC

Habiki
05-05-2011, 11:47 AM
I think people also forget delta thrust and its short recast doing an extra 600 dmg per delta thrust outways the benifit of the low crit hit rate youll have on your melee hits as blue mage, if you were sub thf it would be a differant story since you can guarntee the crit on the spells, all i can say is try it out for yourself and see the differance no need to argue over which is better when it depends on the player, sub job, and playstyle.

Ezekieal
05-05-2011, 01:02 PM
well you are the one that says RR doesnt do anything for physical blu magic, which is totally false. i was merely pointing out that not only does it give you a boost to dex moded spells but also adds 40-50% crit rate to EVERY blu physical spell whatever the mod is. also i think most people wouldnt count 40-50% as low.

If you wanna make specific spells pop then yeah boost their mods but if you want to add a lil something something to ALL of your physical spells then RR is definately the best option along with VV in a close second(due to most phys spells having at least a partial str mod)

Habiki
05-05-2011, 01:25 PM
well you are the one that says RR doesnt do anything for physical blu magic, which is totally false. i was merely pointing out that not only does it give you a boost to dex moded spells but also adds 40-50% crit rate to EVERY blu physical spell whatever the mod is. also i think most people wouldnt count 40-50% as low.

If you wanna make specific spells pop then yeah boost their mods but if you want to add a lil something something to ALL of your physical spells then RR is definately the best option along with VV in a close second(due to most phys spells having at least a partial str mod)

Just for your information RR only makes your crit hit rate 30% with merits that would be 34% so what gear are you using to come up with your 40-50% number.

Ezekieal
05-06-2011, 05:31 AM
so i got it wrong and its 30% my point still stands, 34% with merits isnt a low number by any means, it is still the best all round physcal spell atma

edit: oh and with well over +100 dex with gear, spell bonus' and cruor bonus and RR that raises crit rateby quite a bit too, so infact 40% is probably right.

Kasandaro
05-06-2011, 06:12 AM
Just for your information RR only makes your crit hit rate 30% with merits that would be 34% so what gear are you using to come up with your 40-50% number.

I'd assume he's factoring in the ~20% cap critical rate from dDex (http://ffxi.gamerescape.com/wiki/Critical), especially when you consider cruor buffs and RR's Dex+50, as well as it's Crit Rate +30%.

C'mon, SE, change the forums to actually mark the inline links already so I don't have to do it manually.

s_white62
05-14-2011, 10:18 AM
so what atma would I use for soloing, party, and taken down a NM?

Scuro
05-21-2011, 08:01 AM
VV RR MM lol, tahts pretty much what your always goingto be using. Your either going to be doing Magic Build, or DD build. If you don't have VV RR MM, then the atmas you should use are, VV RR MM, get off your butt and go get em.

Zagen
05-21-2011, 08:52 AM
About 80% of the time I'm using VV/RR/MM
Sometimes I play with VV/MM/Apoc if I know I'll be spamming spells on something I can't stun. Cuz then I tend to die a lot :D


I think people also forget delta thrust and its short recast doing an extra 600 dmg per delta thrust outways the benifit of the low crit hit rate youll have on your melee hits as blue mage, if you were sub thf it would be a differant story since you can guarntee the crit on the spells, all i can say is try it out for yourself and see the differance no need to argue over which is better when it depends on the player, sub job, and playstyle.

Please tell me that's like your lows when you state "600 dmg" if it isn't then definitely RR > MC. Unless it is an NM with stupid DEF my Delta Trhusts run 900-1.2ks. Maybe the lack of RR is uncapping your ACC LOL

Habiki
05-21-2011, 08:58 AM
About 80% of the time I'm using VV/RR/MM
Sometimes I play with VV/MM/Apoc if I know I'll be spamming spells on something I can't stun. Cuz then I tend to die a lot :D



Please tell me that's like your lows when you state "600 dmg" if it isn't then definitely RR > MC. Unless it is an NM with stupid DEF my Delta Trhusts run 900-1.2ks. Maybe the lack of RR is uncapping your ACC LOL

Yeah those are my lows with RR, and it says adds an extra 600 dmg using MC, highs with MC are about 2800 without CA or efflux average is about 1800 lows 1200.

Habiki
05-21-2011, 09:03 AM
Also I only really use mounted champion when i'm soloing, the regen and vit make it so i dont have to waste mp on curing myself.

Prothscar
05-23-2011, 10:57 AM
Razed Ruin/Minikin Monstrosity/Apocalypse for non-Almace.

Razed Ruin/Gnarled Horn/Apocalypse for Almace.

VV isn't as grand as some make it out to be.

Neisan_Quetz
05-23-2011, 08:26 PM
Nor is Apocalypse when most of your damage is coming from physical spells... Especially since your attack for blu spells is so low without strong def down/dia 3 on mobs with weak defense it almost certainly isn't capped even with VV.

And Alpha/Omega outperforms Gnarled for pure DD damage, but GH has defensive benefits/Adds damage to BT for CDC > BT > darkness.

Sekundes
05-25-2011, 10:43 AM
well you are the one that says RR doesnt do anything for physical blu magic, which is totally false. i was merely pointing out that not only does it give you a boost to dex moded spells but also adds 40-50% crit rate to EVERY blu physical spell whatever the mod is. also i think most people wouldnt count 40-50% as low.

If you wanna make specific spells pop then yeah boost their mods but if you want to add a lil something something to ALL of your physical spells then RR is definately the best option along with VV in a close second(due to most phys spells having at least a partial str mod)

Perhaps this is just new to me... But I've never seen any proof that blu spells can crit without SA. Do you have any testing to verify this you can point me to?

Prothscar
05-25-2011, 11:48 AM
Nor is Apocalypse when most of your damage is coming from physical spells... Especially since your attack for blu spells is so low without strong def down/dia 3 on mobs with weak defense it almost certainly isn't capped even with VV.

And Alpha/Omega outperforms Gnarled for pure DD damage, but GH has defensive benefits/Adds damage to BT for CDC > BT > darkness.


Apoc still pulls ahead from a pure sword DoT and weaponskill frequency standpoint.

EDIT: Also in response to a different post above, BLU spells can't crit unless they say they can (Sickle Slash is one that comes to mind).

Neisan_Quetz
05-26-2011, 09:33 AM
Why does sword DoT matter when you are spamming physical spells? VV is more important for spell spamming Blu then apoc for pure damage.

Last party I was in spells accounted for almost 60% of my damage on blu/rdm, are you seriously trying to say 15% TA for my 25% melee and 15% WS damage is more important than spells?

Zagen
05-26-2011, 11:11 AM
Why does sword DoT matter when you are spamming physical spells? VV is more important for spell spamming Blu then apoc for pure damage.

Last party I was in spells accounted for almost 60% of my damage on blu/rdm, are you seriously trying to say 15% TA for my 25% melee and 15% WS damage is more important than spells?
More than likely its because he's viewing BLU as an Almace user and not a BLU without one. That sword changes the way BLU DD is played and in that case Apoc would help more. You cast a lot less because of the damage of that WS meaning Sword DoT becomes a bigger player in overall damage.

Neisan_Quetz
05-27-2011, 04:15 AM
He specifically said Apoc for non Almace Blu, which would be spamming spells.

Zagen
05-27-2011, 04:46 AM
He specifically said Apoc for non Almace Blu, which would be spamming spells.

Missed the "non-Almace" part then I have no clue but then again he contested /RDM couldn't beat /NIN for DDing so I'm guessing the concept of spamming spells is not one he accepts/acknowledges.

Prothscar
06-04-2011, 05:09 AM
You still have no idea what you're talking about when it comes to /NIN vs. /RDM and spell spamming, but that isn't for this thread. My information is still accurate, and your personal vendetta does not change that fact.

Spamming spells doesn't magically relieve BLU of their Sword DoT and WS damage. If you think that pre-Almace BLU is all about the spell damage, level another job. You're making this one look bad.

Zagen
06-04-2011, 06:26 AM
You still have no idea what you're talking about when it comes to /NIN vs. /RDM and spell spamming, but that isn't for this thread. My information is still accurate, and your personal vendetta does not change that fact.

Spamming spells doesn't magically relieve BLU of their Sword DoT and WS damage. If you think that pre-Almace BLU is all about the spell damage, level another job. You're making this one look bad.
My parse that I posted in that other thread showed a drop of 50k damage over an hour using /NIN under the same setting as /RDM... I guess it wasn't good enough because I didn't do it your way.

I know BLU isn't only about spell damage but I see it as picking Apoc over VV doesn't seem to be best for BLU overall. When VV not only affects sword DoT with Double Attack even if only 5% it still helps, STR+50 for 25 Attack and if you aren't capping fSTR from Cru buffs it helps there too, as well as the 2TP regain which helps with more frequent WS even if you're casting you're gaining TP.

Oh and VV boosts our spells' damage too which Apoc does nothing for that aside from the quick cast happening allowing you to recast that spell instantly.

I love the Triple Attack from Apoc on jobs like WAR, MNK, THF, DNC, etc. All the jobs that it performs best in have 1 thing in common the majority of their damage comes from melee damage. BLU is not a job (excluding Almace) that will compete with other DD jobs if it relies heavily on melee damage.


Apoc still pulls ahead from a pure sword DoT and weaponskill frequency standpoint.
There is no "pure sword DoT" on BLU it is Sword + Spells which makes this a flawed argument. VV helps both not just one over the other.

Prothscar
06-04-2011, 07:15 AM
A parse is an invalid source for things like these, especially when it's a sample of one. From my experience as well as the experience of numerous others, /NIN > /RDM unless you're whisker burning. You have to be incredibly lacking in gear or very bad at the job to have a massive advantage toward /RDM over the course of several sessions of using BLU. In no situation should Sanguine Blade be doing more damage than Vorpal or Chant (outside of brewing).

Apoc's overall utility coupled with its above average boost to melee DoT and WS dmg/frequency is what makes it the best atma for the third slot. I can't think of any situation where VV would be worth using over it.

If your sword and ws damage is a negligible part of your overall DoT, I suggest stopping to regear and reevaluate how you play the job.

Neisan_Quetz
06-04-2011, 09:26 AM
Not sure what the Sang blade remark is about, there's nothing stopping you from using Vorpal /Rdm...

Prothscar
06-04-2011, 01:49 PM
Was one of his main points on using /RDM, and the only one that makes a measure of sense. Fast Cast isn't going to boost your magic damage, and MAB doesn't affect physical spells.

Zagen
06-04-2011, 04:17 PM
Was one of his main points on using /RDM, and the only one that makes a measure of sense. Fast Cast isn't going to boost your magic damage, and MAB doesn't affect physical spells.
Please don't put words in my mouth, I said this:

3) /RDM offers MAB2 which pushes your Saguine Blade damage.

Note it says pushes the damage not that it pushes it past Vorpal Blade, heck even in the parse I posted my Sanguines did about half the damage of Vorpals. 700ish with /NIN and 800ish averages with /RDM so it does as I stated "pushes" the damage up.

Dual Wield 3 "doesn't affect physical spells" either.

If you can't see how Fast Cast 2 and convert add to your spell damage I don't know what to say.

Prothscar
06-04-2011, 06:57 PM
If you can't see how Fast Cast 2 is completely negligible, (2.5% decrease in recast time on spells over what we can get naturally), and can't manage your MP well enough to not need Convert then you really need to consider playing a different job or stop giving false advice on this one. Neither fast cast nor convert should be even a small part of the damage you do on BLU. You're either incredibly poorly equipped, or you have no idea how to play the job.

Dual Wield III (10% delay reduction on top of what we could get naturally) adds more DoT from sword damage and WS frequency than Fast Cast II or Convert could ever possibly add. People who think that BLU's only damage comes from spells are the BLUs I see wearing M.acc swords and MP gear in their TP sets.

Neisan_Quetz
06-04-2011, 11:42 PM
I could care less about managing mp when I can blow it to kill stuff faster and still not have a huge problem with mp even using Occultation.

Blus wearing Macc swords for damage are retarded in the first place since you typically cast physical spells so still not seeing what that has to do with spamming spells. Why should I worry about mp conversation if it isn't an issue?

Prothscar
06-05-2011, 02:46 AM
If you can't see how Fast Cast 2 and convert add to your spell damage I don't know what to say.

Observe, as this is what I was responding to. If you can't keep your MP pool at a level where you can most efficiently use your spells, you're not playing the job correctly.

Neisan_Quetz
06-05-2011, 03:00 AM
Or I can use up my mp for dealing damage and still have regain ticking while casting spells because mp conservation doesn't really matter inside? Outside yes it's important but with all the methods for recovering MP inside I fail to see how conservation is as important as you're trying to advocate it as.

Convert's just icing if spell spamming, I didn't even use it last party.

CLARIFICATION: No idea why he said it increases spell damage myself except in the context it lets you cast spells more often, it's still not even that necessary, it just helps.

Prothscar
06-05-2011, 04:06 AM
I.E. /RDM offers nothing for offense.

Moving on, spamming spells and not letting your swords do work is inefficient and a decrease in overall DPS.

Zagen
06-05-2011, 04:15 AM
CLARIFICATION: No idea why he said it increases spell damage myself except in the context it lets you cast spells more often, it's still not even that necessary, it just helps.

I said adds to your spell damage as in overall spell damage not increases a given spell. So yes allowing you to cast more often.

Prothscar
06-05-2011, 04:36 AM
Why do you need Convert to be able to cast?

Habiki
06-05-2011, 05:27 AM
I.E. /RDM offers nothing for offense.

Moving on, spamming spells and not letting your swords do work is inefficient and a decrease in overall DPS.

It's only a loss in dps if your spell damage is so poor it can't outweigh your melee dps.

Regardless this is off topic and most other posts in this thread are also off topic people should just put what atmas they use so people have an idea of what is good in differant situations not try to belittle others for the atma choices it's childish even if you have math to back it up.

The nice thing about blue mage is that its a hybrid job and there can be many differant play styles and just because one atma doesn't increase your damage specifically, doesn't mean its the same for everyone.

Players should only use this thread as a starting point as to what atma to use if they have no clue how blue mage works with differant atmas and try each out for themselves not blindly follow others choices because they say its the best. Regardless of w/e math or parses they did every blue is not the same.

Aeonk
06-07-2011, 07:54 PM
It's only a loss in dps if your spell damage is so poor it can't outweigh your melee dps.

Regardless this is off topic and most other posts in this thread are also off topic people should just put what atmas they use so people have an idea of what is good in differant situations not try to belittle others for the atma choices it's childish even if you have math to back it up.

The nice thing about blue mage is that its a hybrid job and there can be many differant play styles and just because one atma doesn't increase your damage specifically, doesn't mean its the same for everyone.

Players should only use this thread as a starting point as to what atma to use if they have no clue how blue mage works with differant atmas and try each out for themselves not blindly follow others choices because they say its the best. Regardless of w/e math or parses they did every blue is not the same.
The problem with ignoring Sword DPS in favor of spell spamming, can be summed up in 1 factor:
Haste
Haste does next to nothing for your spell DPS. Maybe shaves a second off your recast timers. But your spike dmg will always be from Chain Affinity/Efflux, and last I checked, Haste doesn't reduce JA timers.

Sword DPS that's supported with Haste buffs and proper Atma's like Razed Ruins will pull ahead of spell DPS, especially since a Sword reliant BLU can still use spells just as effectively.

The difference between the spell spammer and the balanced BLU, is that the spell spammer spends their time waiting on recast timers for their good spells, and spamming less effective spells in between. Time that could be better spent having significant sword damage output.

This notion is true both Pre and Post-Almace. And that's not even including things like Food or BRD buffs.

Scuro
06-11-2011, 08:00 PM
Alright, I'm going to have to tilt this in favor of the /RDM, and see, he has it right in the parse, if your just going to use your melee weapon (Aside from maybe an almace), go play WAR or a DD job that only usese their weapon. Something tells me that before BLU you played RDM and were one of the big advocates for DD RDM thinking it was such a great idea, aside from the fact it feeds mad TP for more then the damage its creating... BUT! At least it hits more!.... Right, anyway. Now is spell casting much better? Hell no, your still feeding mad TP (unless using magical based blue magic) on NMs and thats a bad idea, but I can tell you right now, unless your packin an Almace, or solo'n, no BLU is going to be caught dead TP'n on a NM with their swords (unless your solo). Good f*c*ing luck on that one, cuz I can tell you right now, if your not a THF, NIN, MNK, or WAR your not going anywhere near that mob with your swords. So you can try to say that you can hit more blah blah blah w/e, your not going to even use them practically anyway unless you want your party getting pissed at you, or its an exp party. I'm siding with /RDM because it is practically for spell casting in general which, is 80% of what your doing the 20% is trying to get TP for Spike Damage or Solo Skill Chains (WHICH! Is supported by VV, not Apoc, so I don't know why you would be using Apoc, unless you have no one to raise you, solo'n, have an almace, or in magic based blue magic set up. To try and argue that your triple attack VS Regain and double attack is better.... I'm sorry I'm callin BS on you, and you should know better) . VV is going to beat Apoc in DD for BLU any day of the week for DoT, WS, and Physical casting.

The guy has a point, faster casting of magic is faster casting, doesn't matter if its a couple of seconds or not, when you can make dual wield with spells alone, its not great, but it works, and yet your magic will be stronger in over all damage because your casting faster (and I'm assuming your using an isador or various other items that enhance faster casting, if not you should be). If your using magical blue magic, you got a boost from /RDM (And I don't believe in using magical accuracy swords, but I am working for 2 magical attack ones which will be nice for magic casting on my BLU, not for physicals of course thats why I have a +2 Shamshir for STR ;-)). For you to ask for the parse in which BLU over all damage is better, and then deny it saying that you can't prove it in a parse is just silly. What proof do you need? His argument is sound. If BLU was only about sword DoT you might actually have a valid argument, but unless you zergged the job and only have Pollen in your magic abilities, BLU is a job that uses magic, and contrary to popular belief, uses it a lot. And here is the real shocker! Uses it more then Melee DoT.... Hence the Blue Mage *shocker* Pretty sure if SE wanted us to focus on our Sword DoT they would of called the job Blue Warrior or something silly of that nature.

To disregard BLU's magic makes me wonder what on god's earth made you pick BLU and not PLD or something since hell at least its got an A in sword and sounds like a better fit for ya bro. I mean this kinda reminds me of a RDM that was like "Ya with all my accuracy gear i'm out parsing you in sword DoT" and I simply said "ya but at least I'm killing the mob, not acting like a poison effect" And thats what its going to come down to, who cares if you can beat on a mob and slowly widdle it away, BLU is a drag racer job, and was evident when you had to do the 70 Cap fight, its about the fastest casting and the smart casting all in one. If it were a mob that had like 30 million HP, congrats with your sword (if you haven't already died or lost the means to keep yourself alive) might actually beat out the amount of damage you could generate with MP (not counting MM, cuz god you never run out lol), but there is no such mob, nor will there ever be. So lets stop living in some fantasy world in which BLU's only use swords and disregard that weird bar that is below the HP bar, and acknowledge that the job is Blue Mage, for a reason.

Thank you =)

P.S
I would pay to see a BLU with swords only out damage and kill a mob (not using an almace) faster then me using spells, and I doubt anyone will ever deliver this, because its not possible. 4.5 QC > 1.7k Vorp Blade, end of story, debate over. =)

Neisan_Quetz
06-12-2011, 02:16 AM
On weaker mobs yes, but as Prothscar pointed out in this and another thread on stronger mobs Physical spell damage is going to drop fairly drastically due to their dependence on Blue Magic attack which is pretty low and Magical nukes typically aren't worth using due to casting and recast times, in which case DoT from swords is going to win out.

Scuro
06-12-2011, 04:17 AM
Again I will say this, the day a BLU using only swords beats out my physical magic, and I don't care how big the NM I still haven't seen that happen, I'll pay some fat gil for it lol. Because I can tell ya if your doing 4k on a mob and go down to 500 on an NM or 1k, your swords going to be doing maybe like ~50 damage, and even if it did do damage. I can tell you NO LS is going to let you TP on your BLU on a big NM to begin with unless you got mass subtle blow + AGI, and even then they might still say no because your not a NIN, THF, WAR, or MNK. Pretty much if your BLU ain't packin an almace, doesn't matter how much damage your packing, your not going to be up there anyway. So the argument again, is invalid.

Neisan_Quetz
06-12-2011, 05:21 AM
You might as well melee a mob if you're there for grellow anyway.

Also, crits/haste. If subtle blow/agi is an issue use GH, gives an additional +20% crit rate as well.

Scuro
06-12-2011, 05:25 AM
lol Only if its a Tier 1, you sure as hell wouldn't do that with Orthrus, or any other higher Tier NM because you could get the party killed before you proc grellow like that.

Neisan_Quetz
06-12-2011, 06:33 AM
If the Blu tping on Orthrus is getting your party killed your party has more serious problems than the Blu Tping. At least mention something like Apademak.

You would tp after grellow proc anyway unless it's something you seriously can't handle.

Leonlionheart
06-12-2011, 03:28 PM
If the Blu tping on Orthrus is getting your party killed your party has more serious problems than the Blu Tping. At least mention something like Apademak.

You would tp after grellow proc anyway unless it's something you seriously can't handle.

lol because Archeron Flame spam is welcomed by parties all over FFXI, though I know your point.


Anyway...

It's probably been said but:

Melee:
GH/RR/Apoc

Physical Spell Spam:
VV/RR/ your choice of STR or DEX atma. Omnipotent is really nice for them recasts and it makes Vanity Dive and Disseverment hit like a monster.

Charged Whisker:
Lion/MM/Ultimate or Lion/MM/(insert karkidan's atma here) or anything with lightning potency magic attack and MM.

Healing:
MM/Rescuer/That other cure potency atma. Say hello to 800 Plenuline and 650 Magic Fruits, and then say goodbye to RDM and SCH thinking they can cure people.

Neisan_Quetz
06-12-2011, 11:18 PM
For melee, due to the crit hit damage cap being removed Sanguine Scythe currently does abit more than GH but less agi if Benthic damage/ dAGI matters, I find the 10% counter somewhat neglible for damge (nice, but it doesn't add alot).

For physical spell spam I use MM to offset the mp costs and to spam occultation.

CW: MM isn't very good if all you do is BACW, Razed Ruins would beat it, only use for MM is if you can't keep mp up (I typically /rdm and use vert/meds/soothing lights from chests).

Prothscar
06-13-2011, 04:03 AM
Are you trying to tell me that you don't melee on Blue Mage? And your reason being is that you feed the monster TP? Idiocy. You're sacrificing a massive portion of your damage by thinking that you not meleeing the monster is making a lick of difference. The TP spam will happen regardless of whether you're meleeing it or not. Your wall of text concerning /RDM being favorable in comparison to /NIN is all moot as I don't believe your experience with Blue Mage is adequate if you don't even understand that meleeing a monster is beneficial. You listed THF and NIN as jobs to switch to if you want to melee, news flash: BLU is on par with or more powerful than both of these jobs. I have two Kannagi NINs in my linkshell, and a Twashtar THF, and I can say that I very comfortably match or overtake their damage on a nightly basis. Your Blue Mage is bad if you can't claim the same.

An average of roughly .1-.2 seconds of casting time on any blue magic spell is not worth losing 10% delay reduction on your swords. Plain and simple, this is not a pro to the /RDM argument. It's a negligible bonus that is completely useless. You shouldn't be using magical blue magic outside of a whisker burn, and why in God's name would you be using Magic Attack Bonus swords if you were nuking? Elemental staves say hello. I never said to base BLU's damage solely on sword DoT, but to ignore it completely is incredibly foolish and downright gimp. Your reasoning on the name of the job made me facepalm in the most literal sense of the term. Dark "Knight", where's my horse?

You need to reread everything I've said and tell me exactly where I said to completely ignore BLU's spells. I can already tell you that you've said to completely ignore sword DoT, which is the most stupid thing I have EVER read. Using BLU's 75 cap as a benchmark for how to play the job is just incredibly, frustratingly imbecilic. So stop living in a fantasy world where BLU's only form of damage is magic and swords are useless. Thanks.

P.S. I'd gladly take you up on that offer, demolishing you and watching you eat your words would be most pleasing. I'll be using my Almace, too.

P.P.S. If Acheron Flame is causing your group to wipe, get better mages and an MDT set. Seriously, that is not a reasonable excuse for leaving melee off of the mob. I've duo'd Orthrus over a dozen times and had no problems with the "incredible" amount of "tp feed" that BLU apparently causes. (Hint: THF feeds more TP than any other job in the game).

P.P.P.S. You're an idiot. Apocalypse annihilates Voracious Violet every day of the week and on days of the week that don't even exist. If you're a competent BLU that's worth a slot in the alliance that you're a part of, you're meleeing. If you're in an alliance that isn't letting you melee, leave the group. Seriously, leave the group. If you can't understand how 15% Triple Attack is leaps and bounds more useful than 5% Double Attack and 2TP/tic regain, then you need to do a lot, and I mean a LOT of research.

Scuro
06-13-2011, 05:03 AM
Your a tool lol

1. The Staves are great, sure, but I can't use any of the WS, so if I'm dd'n or need to pull out something with my swords I have that option, not to mention Charged Whisker is greatly boosted by Magic Attack more so then its Dex multiplier.
2.You clearly were starting that there is no "hybrid damage" which implies its one or the other, so get your terms straight or give more reason why nobody should listen to a ranting fool. If your not going to consider magic damage on a BLU, then your obviously only considering Melee.
3. I clearly said "not an almace" so how about you take your nose out of the sky for a moment and wake up and realize its in a pile of s**t (because again, it can't be done, thanks for proving that statement by trying to get your almace in order to prove me right, good job!)
4. 15% thats nice.... Doesn't mean it procs as often as a 2 tic regain, or the fact that BLU has access to gear that clearly supports double attack and NOT Triple attack, but hey good job, you try to get that 15% to proc while I'm sporting my Brutals, my actual JA for Double Attack (through BLU spells), my atheling mantle, my twilight Belt, and my VV, and guess what! My Physical spells will still be out damaging you any day of the week, so not only will I be beating you on WS and double attack proc, but I'll be beating you on phsyical spell damage, which is a greater portion of our damage. If your using Apoc, your a moron (or you just die alot because you were a moron to equip Apoc in the first place) and you obviously picked up BLU playing it SSA backwards because last time I checked the objective is to get our spells to do large amounts of damage not to gimp it for 15% triple attack you fool (And I'm pretty sure the only way your going to boost that is through the Homam body and Epona's Ring.... Which also boosts Double Attack, since ya know.... triple attack is a JA we can't make with BLU so ..... ya your soooo smmmmaaaarrrrtttt god I'm so jealous that I can't be as ignorant as you and think of myself as brilliant).

and just becuase I emphasized Blue Mage doesn't mean its the same emphasis for every freakin job you fool. Thats like saying if I put an emphasis on one part of a term and you putting it on that same part of every term to prove me wrong, of course the emphasis changes, in this case it would be Dark Knight since their magic is dark based. I don't think the face palming is doing you enough justice, how about you just go straight to head desk and keep going as hard as you can until you knock yourself out so we don't have to read anymore of this filth. Thank you =)

Prothscar
06-13-2011, 05:17 AM
Your grammar and spelling make my eyes bleed. Also, you said that you don't melee NMs so I'm going to go ahead and say that you're fabricating everything about you meleeing.

I never said that there's "no such thing as hybrid damage". Putting words into my mouth won't win you an argument, it only makes you look like a liar and a moron. I said that the only type of damage is damage. Point me to where I said never to cast magic, go ahead.

The fact that I have an Almace changes nothing. Vorpal Blade is still a very strong weaponskill, perhaps you should take some of the dung that my nose is apparently in and wipe it all over your equipment to compliment it, because clearly you aren't using anything better than the full AF in your avatar if your Vorpals can't hit high enough to be worth using.

15% is nice, yes. 2/tic Regain is worth nothing by the time you reach 100TP. It won't be able to tic enough times to make any difference. My 18% Triple Attack will continue to outmaneuver your Double Attack while you muddle about in your incredibly awkward idiocy. if you looked passed your also caked in dung nose you would see that every single BLue Mage worth more than a farthing uses Apocalypse over VV for a very good reason: it's superior.

By your very own logic on the nomenclature of jobs, DRK shouldn't melee and should only cast their dark magic.

So call me a fool to mask your obvious inability to string together a cohesive argument and your clearly ineffectual playstyle.

Scuro
06-13-2011, 05:32 AM
Well I can see why the other guy stopped posting here, and I'm going to do the same, because you have absolutely no proof to back your standpoint in anything your saying, and well, I've given you enough to prove my statements, as so did the /RDM point of views of the other BLU, yet you want to be a stubborn @$$ who doesn't want to drink from the oasis in a desert. So keep walking around in your ignorance that is just fine (beecause hell, in order for us to know what is RIGHT, we need people who can be WRONG, so waita own up to that public duty and be the moron we all need in order to be better. There is nothing more need said with you because well.... your an idiot that figured "Hey I used to be a RDM/NIN! Why not apply the same principles to BLU/NIN! GENIUS!"

And on that comment about putting words in your mouth... oh no sir, you do that just fine on your own, its just unfortunate that you have no idea what is coming out of that hole that would be better served with a sock stuffed in it.



It's a hybrid job, but there's no such thing as hybrid damage. You either do damage or you don't.

And a Farthing? Really? Do you feel clever saying that? Ok Mr. Smart Stuff, how about you stop playing BLU WRONG, go back to wearing a kilt and grabbing sand and throwing it at kids shouting "Lightning Bolt!", and going into a bar demanding a "Grog of Mead" lol.

Neisan_Quetz
06-13-2011, 05:39 AM
ITT: DA > TA, you heard it here first.

Prothscar
06-13-2011, 05:43 AM
And on that comment about putting words in your mouth... oh no sir, you do that just fine on your own, its just unfortunate that you have no idea what is coming out of that hole that would be better served with a sock stuffed in it.


Statement: It's a hybrid job, but there's no such thing as hybrid damage. You either do damage or you don't.

Accusation: You clearly were starting that there is no "hybrid damage" which implies its one or the other, so get your terms straight or give more reason why nobody should listen to a ranting fool. If your not going to consider magic damage on a BLU, then your obviously only considering Melee.

Defense: I said that the only type of damage is damage. Point me to where I said never to cast magic, go ahead.

Good god you're dense. I can assure you that I'm playing BLU correctly. In fact, since you're not posting here, go ahead to a credible forum like BlueGartr with your ramblings. On second thought, don't. People don't need those such as you polluting their bandwidth. You're the very personification of why BLU is considered a weak job, (well, besides the fact that it is a weak job, but that's another day). Your stoic defense of an incredibly inefficient and wholly ineffective method of damage is in the same vein as BLUs that fulltime M.acc swords. Your ignorance blinds you. Also, I'm not from the UK nor do I plan on moving there, but my adequate usage of a recognizable and completely accurate term hardly denounces an entire culture. Racist.



ITT: DA > TA, you heard it here first.


Does it make your brain hurt too? 'Cause mine is gonna require an entire bottle of advil by night's end.


Here Scuro, some math to back up my claims.

1 + 1 = 2

Don't go at it all at once, take it slow. I don't want your brain to melt, that would be unfortunate. :(

P.S. My proof is common sense and putting my methods into practice for the past 6-7 months, and even before that, but before then atma wouldn't be a valid source of argument as they didn't exist, as well as the hard work of very credible posters on more credible boards than these. Where's yours?