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Blah
02-01-2014, 05:42 PM
If new job suggestions are being taken I'd like to suggest a necromancer type job. Cliche I know but considering how many undead creatures that are in the game it would be quite cool to finally be able to call on them instead of being mauled by them.

Louispv
02-02-2014, 01:53 PM
Already gave us puppetmaster. It was necromancer until a few months before it's release, when they decided good guys don't raise an army of the undead.

Draylo
02-02-2014, 03:18 PM
Chemist, toss items at people for heal and dmg with mixing bombs.

Karbuncle
02-03-2014, 09:34 AM
RerPurGer - A generic fantasy RPG job class with ideas stolen from (My favorite RPG with this job in it) that would totally not fit into the Final Fantasy universe but I want it in because its in (My favorite RPG).

K well, on that note, lets get the rest of the wishlist jobs that are never going to be added out of the way.

>Every job from past Final Fantasies
>Every job from past Final Fantasy spin offs (Tactics, Tactics advanced, etc)
>Every job from other MMOs.

Dragomair
02-03-2014, 09:37 AM
What about Memorist from Final Fantasy Dimensions?

L0IRE
02-03-2014, 11:35 AM
tons of great classes from tactics they could use..

-Time Mage
-Mime
-Orator
-Onion Knight

although theres a ton, most are just small variances of other jobs like PLD and DRK, WHM,BLM etc.

so FFXI has already covered the basics from tactics.

Griblit
02-04-2014, 02:09 AM
Time Mage:
Support Job Type with some Magic DMG
Abilities: Hastega, Haste II, Reflect (prevents the next spell and auto-casts it back at enemy), Slow, Slow II, Slowga, Stop (longer lasting stun), Demi, Confuse (has a chance for target to auto-attack themself), Pain (DoT), Float, Syphon (absorbs MP, HP and TP), Gravity, Ruin (tier 1 spell), Dark (tier 2 spell), Stardust (Tier 3 spell), Comet (Tier 4 Spell), Shadow Flare (Tier 5 spell), Barrier (casts protect and shell on target)

Berserker:
melee DD using H2H (claws only)
Abilities: Rage (Greatly raises DMG and attack speed, but you can't use abilities or WSs), Rush (high damage with knockback), Howl (raises HP for party), Frenzy (increases counter rate), Reflex (next attack will evade, also evasion up buff), Leap (similar to jump), Blitz (attack that inflicts slow), Air Render (ranged attack), Bonecrusher (next attack will counter with double damage)

Chemist:
Healer, support, enfeebler and Light Ranged DD
Abilities: Fire Bomb (fire damage), Oil (DoT, slow, and greatly decreases fire resist), Mix (random buff to entire party), Tonic (random buff to single target), Tranq (increases accuracy single target), Flash Bomb (deals damage ignoring any of target's buffs), Salve II, III, IV, V (cures), Astra (Prevents the next debuff on target), Mana Tonic (restores some of target's MP)


Just some ideas I would love to see! :)

Mnejing
02-04-2014, 03:30 AM
Morpher from tactics advance! Now that we have have monstrosity, it could be a fun job to play.

AyinDygra
02-04-2014, 09:25 AM
Obligatory linking to my job suggestions in my ideal expansion thread :)

Chemist (http://forum.square-enix.com/ffxi/threads/14365-My-Ideal-Expansion?p=190093&viewfull=1#post190093)
Engineer (http://forum.square-enix.com/ffxi/threads/14365-My-Ideal-Expansion?p=190109&viewfull=1#post190109)
Jikuu Sage (http://forum.square-enix.com/ffxi/threads/14365-My-Ideal-Expansion?p=190137&viewfull=1#post190137) (Time and Space)
Mimic (http://forum.square-enix.com/ffxi/threads/14365-My-Ideal-Expansion?p=190132&viewfull=1#post190132)
Judgemaster (http://forum.square-enix.com/ffxi/threads/14365-My-Ideal-Expansion?p=190117&viewfull=1#post190117) (based on the proposed expansion story, doesn't fit otherwise)

They sorta get lost in all that info... and nobody reads that far ;)

Trumpy
02-10-2014, 04:48 AM
Actually Nec changed to Pup not because good guys would be summoning the dead but because it would break the LORE of undead arent out at daytime outside of dungeons, cause they would seriously limit us to that if they made the job, pretty stupid if u ask me. Having played necros on EQoA on PS2 it made me excited for what could have been but sad for what would have been.

Blah
02-10-2014, 07:10 PM
Now see I completely forgot about that but they could just explain it away with some clever writing or have the necromancer be able to call out a different type of undead. Like have the skeleton have a unique name and maybe give it a reddish aura you know?

Blah
02-13-2014, 07:35 AM
Bump bump bump

Blah
03-06-2014, 03:57 PM
Well I hate to steal someone else's idea (kind of) but their suggestion made me think of a pretty good idea for another job. Unfortunately all the names I thought of were LAUGHINGLY LAME so I'll just post the general idea for it.
It can use special weapons and magic, NOT alchemy to fire off all ranged attacks (arrows, bolts, bullets and throwing weapons)
Its attacks either always cause a status effect or maybe cause an environmental effect if it does fail.
Its weapons and/or equipment determine the type of magic used.
And of course if used it will usher in (hopefully) an all new branch of magic for all mages, even (again hopefully) summoners and red mages.

Lithera
03-06-2014, 10:48 PM
Well if we did get a necromancer they better have something to do during the daytime so that they're not useless without their pets.

Blah
03-07-2014, 12:26 AM
Well if we did get a necromancer they better have something to do during the daytime so that they're not useless without their pets.
I was thinking they could have a protective aura around their undead creatures during the day, but most likely big bad ol SE will probably make them weakened during the day or something silly like that.

Lithera
03-07-2014, 04:47 AM
Thus the need for them to not to become the next loljob if they couldn't have their undead out during the day or their undead hit weaker than a day old kitten.

Blah
03-07-2014, 05:04 AM
Which is why I suggested the aura, or maybe pull out a different type of undead....oooo or maybe let them summon arcane during the day and undead at night BAM!

Lithera
03-07-2014, 06:28 AM
Ooo controller of undead and magical constructs niiice

Blah
03-07-2014, 07:23 AM
Yes there's a brain in here...sometimes >_>

Blah
03-26-2014, 01:05 AM
I've been thinking....there's really only 2 scenarios I believe. Either they're going to come out with EIGHT MORE JOBS and make it an even thirty, or they're going to squeeze out just 2 and that's it no more no matter how much people beg so.....GET YOUR IDEAS IN FOLKS you have no right to complain about the job if you don't at least post a good one while the postings good (well you do but you get the idea)

Firebert_Lakshmi
03-26-2014, 01:56 PM
Obligatory linking to my job suggestions in my ideal expansion thread :)
Mimic (http://forum.square-enix.com/ffxi/threads/14365-My-Ideal-Expansion?p=190132&viewfull=1#post190132)


I think your Mimic job is well though out, but I offer one suggestion: AF set should be based after Gogo of FF6.

Blah
03-29-2014, 05:50 AM
Ok, I think I got one....I'll call it green mage....and it can actually use magic to summon/conjure powerful weapons. Hopefully strong enough that it won't need to use any weapons but more than likely it will need at least one so...A GREAT AXE :-)

AyinDygra
03-29-2014, 01:27 PM
I think your Mimic job is well though out, but I offer one suggestion: AF set should be based after Gogo of FF6.


Their Artifact, Relic, and Emyprean gear is mismatched robes with gaudy colors, patterns and textures. They wear hoods and veils that cover their faces.
(that's Gogo, isn't it?)

Blah
04-09-2014, 07:23 AM
I got it...it's PERFECT...I don't know why I didn't think of it before, well except for the obvious no SE doesn't want us to have that kind of power. Still, here goes...a job that actually lets us charm beastmen and have beastmen jugs.

Lithera
04-09-2014, 10:18 AM
Lol lack of sleep today, Blah?

Blah
04-09-2014, 01:02 PM
Hehehe ah I'm crossing mah fingers...hoping to have meself a little Qiqiroon pet :o

Janethetaru
04-13-2014, 04:22 AM
Griblit had the best post