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Sirmarki
02-05-2019, 12:36 AM
Please increase Sparks of Eminence and Unity Accolades caps from 99.999 to 999.999 (or more).

Isn't that a bit overkill?

Isola
02-05-2019, 01:07 AM
Cap literally serves no purpose. it's just an inconvenience.

Dzspdref
02-05-2019, 07:34 AM
Cap serves a major purpose, from their business point of view, if one opens their mind to their realm of thought.
You are capped out, so you need to spend more time emptying your Sparks / Unity points to exchange them for other items, to then do something else with etc...
You need to spend time going back to what you were doing, etc. etc...
The more time you spend doing stuff, the more you pay for your subscription, the money they make to stay in business.
This was how they made money mostly during the time when it took FOREVER to make a Relic weapon, and why Dynamis had that "no re-entry" delay of 72hrs, to make you HAVE to wait to play more to keep paying subscription. It MADE you have to keep playing for weeks, months, Years even to complete one item.
The more you play, the more you pay; exceedingly simple.
For the rebuttal of "Well I don't want to have to wait that long, we should have this now blah blah...." (of which they HAVE given in to a LOT of these QoL opportunities), then the lack of patience and waiting is the player's consequence and not theirs. As we have seen repeatedly told by others before; this is their game, they can do/not do whatever they want, live with it. If someone leaves then better for the rest of us with less competition.
It's all basic business sense. With the huge influx of returning players they have seen in the last two years, losing one or two because that play is impatient and were raised with the attitude of "I deserve everything instantly now and shouldn't have to be hampered from programming game inconveniences" is not their priority at SE atm.

Seriha
02-05-2019, 08:50 AM
That's a pretty cynical view of the request, but you do you, there.


Frankly, I'm in agreement that upping the cap or removing it entirely is justified. The currency is not time gated like various other activities and basically boils down to a mix of individual effort to acquire it and then the tedium of returning to an NPC to spend it. There is ultimately nothing being egregiously handed out aside from making it feasible to go a healthy play session without forcing the break. Heck, I'd be more amenable to the concern that it'd just allow botters to bot more without worry, but I've never really been a fan of shooting down a reasonable request because some people may exploit it/GMs are too lazy to the job they need to be doing.

Nyarlko
02-05-2019, 12:41 PM
Or, rather than it being motivated by money, it could simply be motivated by programming constraints <,<;; They've already raised the caps for sparks/accolades once, and I vaguely remember something about this being about as high as it can go due to how it was programmed. There's lots of things like this in the game that go beyond "won't" to "can't" change, like CP/kill and eschan beads. They were both implemented w/ a specific binary value as their cap (65335). The only difference between the two is that beads has an artificial cap of 50000, while CP/kill is allowed to go all the way up. The devs are on record at one point about it being not worth the effort required to raise the bead cap because the absolute max is not that much higher than the current cap.

I genuinely doubt that sparks/accolades were implemented with greatly higher binary cap than what we are able to get right now.

Cyriack
02-05-2019, 04:45 PM
or maybe they could just make it so the capped sparks are worth 10x more than they are now.

Isola
02-05-2019, 08:16 PM
or maybe they could just make it so the capped sparks are worth 10x more than they are now.

Yeah, how about no. lol. Removing an arbitrary cap is one thing. Why not just make enemies drop 100k every time you kill something and just remove sparks alltogether.

Sirmarki
02-05-2019, 11:21 PM
Frankly, I'm in agreement that upping the cap or removing it entirely is justified.

This will just make the botting problem even worse, and flood the game with even more gil generated from people cheating.

Isola
02-06-2019, 01:43 AM
This will just make the botting problem even worse, and flood the game with even more gil generated from people cheating.

Have you not noticed that this is clearly already the case? it can't possibly get worse lul.

Cyriack
02-06-2019, 09:06 AM
if u make it super easy to make gil the rmt would quit.

Isola
02-06-2019, 09:44 AM
if u make it super easy to make gil the rmt would quit.

Even if gil was even easier to make, and worth less to sell, no one is going to give up literal free money.... and there will ALWAYS be buyers. ALWAYS. Forever.

Sirmarki
02-06-2019, 08:11 PM
if u make it super easy to make gil the rmt would quit.

Nah, just means gil devalues.

Seriha
02-07-2019, 10:10 AM
Probably just easier to say the economy is and has always been a mess, where gil just allows people to cut corners. Ultimately, the botters aren't really going to be inconvenienced by the current cap as much as legit players since they've already forsaken optimal farming methods (Like EXP time or mass pulling) to keep a steady flow trickling in and likely from multiple accounts to boot. A 30m round trip to town is a drop in the bucket when they have the rest of the 23.5h to run in circles poking things, and are quite likely using the same tools others are using to just quick by gear from the NPCs without menu navigation. Meanwhile, that same town trip for someone who only squeaks in a couple hours or so is far more precious.


Either way, this just goes back to GMs doing their jobs since you can bet those RMT botters are funneling their gains off to bank mules before heading back to the grind.

Dugahst
02-07-2019, 11:26 AM
Fishing used to be a very popular hobby, but changes to the game have ruined it. The actual act of fishing is still fun, but it is no longer profitable and fish are no longer desirable (for example nebs don't sell on the AH anymore because you can just get the shihei a vendor). That combined with the nerf to vendor prices, people have seemingly abandoned the hobby.

I propose the following changes to help it back to greatness;
- Raise vendor prices for fish
- Nobody likes fishing up monsters, a cool change would be to give fishers a buff upon defeating a fished up monster. The buff could be something like an increase to bites for 3 minutes.
- add some easy to make Cooking recipes with fish in each difficulty tier that are actually REALLY good.
- add gold carp, tricolored carp to acceptable fish for Lu Shang quest
- Make the Key Item for the Lu Shang provide a buff to fishing, perhaps doubling or alltogether removing the fishing fatigue. This will incentive the quest itself.

Isola
02-08-2019, 08:56 AM
Like the 9th time, but can we pppppppppppppplllllllllllllllllllllllllllleeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaassssssssssssssssssssssseeeeeeeeeeeeeeeee please please please please get a "take all" option for delivery boxes.

Cyriack
02-08-2019, 03:01 PM
i wish we could have a cap of 5mil gil in delivery box per character. I mean doing 1mil might just might slow down the rmt, but all they have to do is find another rmt and trade 100M at a time to them, so the only person 1Mil is hurting is us.

Duelle
02-09-2019, 06:39 PM
Quoting some suggestions for emphasis because I really like them.

- Some kind of template system to summon preferred Trust parties either in one combined long cast or a sequential summoning. Wasting macro slots for this isn't something I consider ideal.Do want.

- Add a "Request" option to the AH when browsing an item where you can deposit the amount of gil you'd wish to buy an item for. When players go to sell, they can browse through listed requests or just sell normally. Limit to 1 or 2 requests per character. If a request is filled, send a chat log notification.Really really really want.

- Remove Copper/Silver vouchers and just automatically add them to your AMAN pool when received.Yup, this too.

- A way to summon the Ephemeral Moogle, or adding the crystal trade-to functionality to something like the Mog Specs.This would be a godsend.

The only stuff I can think of is battle system-related. Increasing the number of abilities one can get via category 2 merits comes to mind (seeing that people are still funneled into specific set ups after all these years). Changing certain stances to become undispellable is something else that I'd like; speaking as a RDM, having Composure removed via mobs with AoE dispel moves (the Ambuscade iron giant from two months ago, for example) is really annoying, and the changes to Composure (increasing enspell damage and magic accuracy) makes losing Composure to dispels that much more detrimental.

Seriha
02-11-2019, 11:37 AM
Hey Due, PM on Zam. Been meaning to get in touch, but lost my old email when we switched ISPs here a bit back.

Cyriack
02-17-2019, 09:38 AM
i dunno if anyone reads this or whatever but, I was wondering if you could make the garden have more variety and more newer items and things. mining for the same stuff or fishing for the same stuff or well all of it is boring after 4 years.

Cyriack
02-17-2019, 10:12 AM
can you make it possible to switch between chocobos that are raised on the mount list easier. I don't want to have to trade the certification every single time I want to ride the faster chocobo, or the digging chocobo.

Teloc
02-17-2019, 05:11 PM
Imprimatur taking forever, its annoying being locked behind them still after years when starting over cause you want to see everything again.

Alhanelem
02-19-2019, 03:33 AM
All I want for christmas is a search on the AH. Type in an item name and not have to dig through the categories to find what you want, not find it, have to wait for the list to finish loading and then check another category.

Cyriack
02-19-2019, 10:13 AM
ok small request. Can you FIX fishing. like make stuff worth money to npc or ah, and make it so bots don't threaten everything. I miss fishing, and I was an avid fisherman as my first craft years ago. before the bots got so bad. but if anyone can come up with ways to make fishing great again. I would so be happy!

Cyriack
02-20-2019, 01:11 PM
oh I got an idea. you can fish up fish and trade them for points to a npc, then when you get enough points you can trade it for gil or items of value or keys like gobbie keys. this will keep botters from just sitting there on one spot all day by putting a limit to the amount of points you can get per trip.

Cyriack
02-20-2019, 01:13 PM
on our server the sparks farming is always overcrowded, which means most of the time we cannot participate without going to a lower level fight and fighting 100x more mobs just to get the same amount of sparks. we need more sparks farming areas or maybe even a couple more fields would suffice like escha zitah.

Cyriack
02-20-2019, 01:16 PM
there need to be better measures in place to deal with people who manipulate ah prices for a living. im not going to mention names, or point the finger, but we have quite a few on our server, who have done it for more than 8 years. if you want people to be happy playing your game, get rid of the drama.

Davraena
03-02-2019, 09:47 PM
Another QoL suggestion I would like to make is having something like an /equipset for BLU spells. There are many ways a BLU can configure their spells to be optimal for different situations, but with all the spells a BLU can learn, it can become a big inconvenience having to go through the spell list when making big changes. The spell set option could be added under the Blue Magic category right below 'Set Spells'. If we were given 5-10 available customizable sets for the spells, it would be a large time saver. It would also make it not so horrifying when accidentally setting you sub to BLU, and get you spell set erased.


Definitely, yes please!
Also, why do we still only have 7 AH slots??

Sirmarki
03-03-2019, 12:09 AM
Also, why do we still only have 7 AH slots??

Probably a technical limitation.

Alhanelem
03-03-2019, 02:23 AM
Definitely, yes please!
Also, why do we still only have 7 AH slots??
its a server capacity thing. It's probably only a problem on Asura though at this point. A lot of people piled on it as the overall population declined so it ended up becoming bigger than most servers were even back in the heyday. So while your server seems pretty chill, there is one server that is actually congested.

Cyriack
03-05-2019, 06:43 PM
I got an idea. what about a humongous storage in the mog garden, so we can keep all the augmented rare stuff for use, but don't have to always have it on us. that would solve the inventory and wardrobe problems.

Foca
03-08-2019, 09:12 AM
I'd like a way to remove augments from Nolan/Oseem weapons.
Or let us have a way to mule augmented gear.
Also, they should make a Lilith trust.

Cyriack
03-20-2019, 09:01 AM
is there any way you would allow items to npc for more gil than they do now?

BST
03-25-2019, 07:39 PM
I wonder, would it be possible to link your Bazaar to the Auction House, like say someone searches for "X item" via the Auction House, you had a second window next to the Sale list > Bazaars > Player - X item (Gil amount) etc. Maybe just a display of the character name and location with price, so you can find items easily.
That might be to difficult, i don't know, but at minimum we really need some way to mark items on the Auction House that we seek, exactly like FF14's "wishlist" marker on the Market Boards.
What I would find extremely useful would be a feature where I could place an item on my "Wish List" on the Auction House, and set how much i'd pay for it, and have the Gil collected by the Auction House to pay whoever supplies the item requested instantly, supplier gets instant payment and I get item i want sent to my moghouse etc.

Alhanelem
03-26-2019, 06:15 AM
That sounds like a cool idea, but the problem I see is bazaars don't have fees, which is meant to offset their lower level of convenience. If you could have everything in your bazaar on the AH, not only would ht is exceed the item limit they're still imposing, but you'd either have to dodge the AH fees (which means nobody would list their items through the AH) or have the AH fees imposed on your bazaar.

Krashport
03-28-2019, 03:58 AM
Would it be possible to make those Silver A.M.A.N. voucher(s) Delivery box to Characters on same account.

Cyriack
03-28-2019, 07:36 AM
it would be cool if you could get master skills, you master a job you get a special high damage attack or spell of some sort that only a master gets.

Sirmarki
03-28-2019, 08:11 AM
it would be cool if you could get master skills, you master a job you get a special high damage attack or spell of some sort that only a master gets.

You kind of get that anyway, as you progress each step through the 'Gifts' on your journey to Master.

Cyriack
03-28-2019, 04:22 PM
You kind of get that anyway, as you progress each step through the 'Gifts' on your journey to Master.

yeah but I mean a finale special attack all the other ones are pretty much skillups and a few spells at the beginning and middle and then the end is some time reduction but no special "happy" ending.

Alhanelem
03-30-2019, 08:36 AM
yeah but I mean a finale special attack all the other ones are pretty much skillups and a few spells at the beginning and middle and then the end is some time reduction but no special "happy" ending.
I mean, you get reduced ultimate ability cooldowns and access to Su5 weapons when you reach master. it's not like you get nothing.

I don't think they want to make a landmark new ability gated behind 100s of hours worth of grinding beyond the current highest tier of new spells/effects.

Nyarlko
03-31-2019, 12:21 AM
Stumbled upon an idea to potentially help alleviate the problems being caused for CP parties by the rampant CP botting on Asura. This is a stopgap measure, but it would also serve the purpose of reviving currently dead content.

Remove the exp/kill and cp/kill system from Incursion. (Basically, everyone inside gets full exp/cp per kill as if they were solo.)
Increase the number of instances (I have no idea how many there are, but would need at least 10 I think and probably want around 20.)

And there we go. Instant large scale exp/cp "camp" that ignores the biggest problem in the game that's seemingly being ignored. :D
I get that it takes time to perform a proper investigation into reported cheaters, but it's painful for the legitimate players who have to adjust their play to account for the majority of CP camps being infested by large groups of botted parties while waiting in frustration for the STF to do something about characters that they've reported multiple times for flagrant and undeniable cheating. Giving us an instanced alternative CP location that encourages taking groups sounds like a great way to reduce the anger and frustration level of the legitimate players in the meantime.

If you're feeling generous, add non-ilvl Pulse weapons to the pool for Grand coffers to add additional incentive to take advantage of the adjustments. If the pool for the coffers isn't big enough currently, just replace the garbage items that can already be purchased from vendor NPCs (like Rabbit Hides and Bird Feathers,) and adjust the drop rates accordingly.

Isola
03-31-2019, 01:59 AM
Incursion is one of the, if not THE worst event ever created. But I would do it for a better than 1% chance at pulse weapons.

Alhanelem
03-31-2019, 03:45 AM
And there we go. Instant large scale exp/cp "camp" that ignores the biggest problem in the game that's seemingly being ignored. http://forum.square-enix.com/ffxi/images/smilies/biggrin.png
I get that it takes time to perform a proper investigation into reported cheaters, but it's painful for the legitimate players who have to adjust their play to account for the majority of CP camps being infested by large groups of botted parties while waiting in frustration for the STF to do something about characters that they've reported multiple times for flagrant and undeniable cheating. Giving us an instanced alternative CP location that encourages taking groups sounds like a great way to reduce the anger and frustration level of the legitimate players in the meantime. This only seems to be a problem on Asura tbh. Move to a smaller server and you can CP all day long almost anywhere. The only place I ever see bots is (i honestly don't know why) the mandragoras outside Audolin.

Nyarlko
03-31-2019, 06:25 AM
This only seems to be a problem on Asura tbh. Move to a smaller server and you can CP all day long almost anywhere. The only place I ever see bots is (i honestly don't know why) the mandragoras outside Audolin.

That is why I called out that it is a problem on Asura. For players on the smaller servers, it may not seem like a big deal, but here we go over 3,000 players logged in during peak hours. Reports to the STF about blatant botting appears to go unheard and you won't find any Apex camps that don't have at least one bot group (not to mention the problems caused for new players/characters in lower level zones like Palborough Mines by those botting for their crafting Escutcheons.) That means that regardless of whether or not the issue is affecting you personally, it is still affecting a large portion of the playerbase, and something needs to be done.

The changes I propose would not be able to negatively impact anyone as far as I can think of, provide a solid alternative to over-camped and bot-infested CP camps, and potentially address the current shortage of suddenly-necessary Pulse weapons. Yes, it's a stopgap. No, it doesn't directly address the problem. It would still serve as a net positive for everyone and at least give us all a way to put a bit more distance between us and them while we wait on the STF to do their job.

Telling others to change servers because there are too many people breaking TOS on their server is amazingly shortsighted, doesn't actually do anything to help alleviate the problem for anyone and seems rather arrogant tbh. Why should I have to pay out of pocket because someone else is breaking the rules?

Moving to a smaller server is not even an option for me unless/until SE offers a packaged Account Transfer service for $20 or less, since I am not paying ~$400 to move all of my characters to somewhere else.

Cyriack
04-01-2019, 08:46 AM
i know this is a little off topic but I wasn't sure where to post it bc its random. I have failed 192 times trying to make a stikini ring +1 and succeeded 2x in the last 2 years. is there some way people are hacking it, or is the odds just incredibly horrifying?

Isola
04-01-2019, 09:27 AM
Gotta use that shield son. But yes, people are without a doubt doing something to improve HQ rate beyond what is normal, absolutely.

Sirmarki
04-01-2019, 09:12 PM
i know this is a little off topic but I wasn't sure where to post it bc its random. I have failed 192 times trying to make a stikini ring +1 and succeeded 2x in the last 2 years. is there some way people are hacking it, or is the odds just incredibly horrifying?

There was an exploit that was reported, as it was witnessed by hundreds of people, with a person standing there with crafting hands on his feet, as well as on his hands.

I believe SE fixed this though.

Cyriack
04-04-2019, 02:10 PM
I find it funny how quick people trash talk other peoples ideas and comments, but the real funny new is when it comes to someone asking for help those people are too busy insulting them to even fix the problem. just a noted comment...

Lynh
04-17-2019, 09:57 PM
Can we please get S. Astral Detritus and M. Astral Detritus added to the list of Ambuscade rewards, like how many of the other items, used to upgrade weapons, are already a part of the Ambuscade rewards (Alexandrite, Heavy Metal, H-P Bayld, Mulcibar's Scoria, etc). Please, pretty please ?!?!?!

Kyuichichi
04-19-2019, 01:45 AM
Can we store Egg Locker, Egg Table, Egg Stool, and Egg Lantern with the item depository NPC or with the store books?

Beazt
04-22-2019, 05:56 AM
Please bring Snoll Masque back to the Repeat Login Campaign! :(

Cyriack
04-30-2019, 11:31 AM
what if there was a time and space storage. one that you could put like 50+ items in it and all your mules could access it? would make delivery box a lot easier since u can only have 8.

Nyarlko
05-02-2019, 05:05 AM
Please give us something to use Grand Velkk Coffers for other than opening them. ^^;;

Perhaps add an NPC that you can buy non-ilvl pulse weapons for 1000 coffers? XD

Cyriack
05-05-2019, 05:34 AM
can you make it so we can trade like up to 100 keys to the gobbie at one time and go off of points instead of wasting space on keys all months long?

Cyriack
05-05-2019, 03:50 PM
sorry was talking about coffer keys

Aslenta
05-08-2019, 05:36 PM
For people who leave their characters logged in while at work or sleeping etc., can we kick members in unity chat who don't zone for a couple or a few hours?
If the player is actually playing and hasn't zone, they can rejoin via the Status - Unity menu and switching inactive / active.

Gwydion
05-10-2019, 07:28 AM
Can we please convert un-augmented ambuscade capes BACK to A.Voucher: Back? (The voucher: Back item was introduced very late in the life of ambuscade, but it would be very helpful with extra un-augmented capes taking up inventory spots to reduced to vouchers).

Thank you.

Cyriack
05-10-2019, 05:28 PM
can you make a change to allow the new monthly roe to let mog garden harvesting work?

Cyriack
05-13-2019, 09:33 AM
id like if it boarding and unboarding the ferry took 2 seconds instead of 10 minutes.

Cyriack
05-13-2019, 09:34 AM
im talking about when u pay the 100gil and it does a cutscene everytime.

Cyriack
05-13-2019, 09:35 AM
almost always miss the boat bc of this.

Alhanelem
05-13-2019, 01:04 PM
almost always miss the boat bc of this.

For added fun and enjoyment, try using the edit button to add information to an existing post!

This way, you don't fill up the thread with lots of extra blank space by making posts with only 5-10 words.

Cyriack
05-13-2019, 05:07 PM
thx I didn't see that

Pixela
05-16-2019, 12:35 AM
Please also unlock mog wardrobes during free access campaigns, if the point is to get people to enjoy the game during the free access and start playing against that won't happen if they are running around naked.

Cyriack
05-16-2019, 09:50 AM
I want to see more smn mounts.

Gwydion
05-16-2019, 03:21 PM
what if there was a time and space storage. one that you could put like 50+ items in it and all your mules could access it? would make delivery box a lot easier since u can only have 8.

This is actually really clever. So whether you have 2-16 characters on the same account and they could each access the same "item box" ....I believe we currently do this, but it's the "Delivery Box" ...However, your idea is REALLY clever. It would be awesome to have ~80 or more inventory slots for items to share between characters on the same account.

Cyriack
05-16-2019, 05:24 PM
I would like to see an aman item trade guy in the mog house , along with sparks guy. this would save a lot of time for people that are in a hurry or have a lot of work outside the game.

Cyriack
05-17-2019, 08:09 AM
how about a crystal and book in mog garden to teleport o.O

Cyriack
05-17-2019, 07:32 PM
can you make the orchestration machine in the mog house auto play songs of chosing?

Cyriack
05-19-2019, 12:44 PM
is it possible to make it so you can select fishing bait from your other 3 inventories you know sack satchel etc for the ammo slot for fishing bait. this way I don't have to keep all the bait on me at all times taking up slots.

Cyriack
05-25-2019, 06:46 AM
doubt you could do it but can u make it so the npc sell back prices coordinate with the markets valueish. like athapot sells for 700gil but since market is bad it should be 1200 each.

Nyarlko
05-25-2019, 10:33 AM
is it possible to make it so you can select fishing bait from your other 3 inventories you know sack satchel etc for the ammo slot for fishing bait. this way I don't have to keep all the bait on me at all times taking up slots.

Bait can go in Wardrobes already, don't need to keep in inventory.

Cyriack
05-25-2019, 11:12 AM
Bait can go in Wardrobes already, don't need to keep in inventory.

my wardrobes are full all jobs 99 and 6 set to play every week. cant do anything about it unless se finds a miracle.

Cyriack
05-28-2019, 07:28 PM
how about if on the guild item day those fish are worth 3x as much sold to fishing guild?

Cyriack
06-10-2019, 12:37 PM
can you make it so you can send shaper's shawl to other mules ? that would be fantastic :P

Cyriack
06-11-2019, 01:12 PM
cooking shield stage 3, something has got to be done about the trials here. the custom order to the customer. the salads are all 3 impossible to find or impossible period. im not fighting seriru 600x for dragon meat, and I don't think harvesting over 500x and logging 500x is reasonable when even goldsmithing trials were 300x easier. cut us some slack here, we are trying.

Isola
06-11-2019, 01:15 PM
Cooking shield was incredibly easy.

LONG.... but easy. Also. I would STRONGLY recommend you not do spheres for it. Extreme waste of time and effort. it will take actual years to make your money back, if you ever actually succeed in doing so.

Cyriack
06-11-2019, 03:35 PM
Cooking shield was incredibly easy.

LONG.... but easy. Also. I would STRONGLY recommend you not do spheres for it. Extreme waste of time and effort. it will take actual years to make your money back, if you ever actually succeed in doing so.

ok if its easy what paths should I take? most of the ingredients seem extremely expensive or hard to obtain 180 of them.

Isola
06-11-2019, 03:48 PM
Hedgehog Pie
Nopales Salad
Soy Ramen
Mille-Feuille

Almost all NPC stuff except King Truffles. Kitrons might be hard to get on "not asura"

Being on "not asura" means you're going to have to pick up fishing or "farming" or have items imported lol.

Cyriack
06-11-2019, 04:06 PM
Hedgehog Pie
Nopales Salad
Soy Ramen
Mille-Feuille

Almost all NPC stuff except King Truffles. Kitrons might be hard to get on "not asura"

Being on "not asura" means you're going to have to pick up fishing or "farming" or have items imported lol.

yeah that's why im having such a problem. on our server we don't have any of that. this is hard

Cyriack
06-11-2019, 04:08 PM
yeah that's why im having such a problem. on our server we don't have any of that. this is hard

oh and soy ramen here would cost like 40M

Zehira
06-11-2019, 10:33 PM
yeah that's why im having such a problem. on our server we don't have any of that. this is hard

I am sorry, JP players are giving you a hard time. They likely don't treat you the same way they do to themselves. I was on Bahamut two years ago. Nice players yeah but not fun. Asura makes my life much easier.

Kyuichichi
06-12-2019, 03:57 AM
The new Emporox pot icon is so cute, I wish devs could remake all those small icons.

Sirmarki
06-12-2019, 05:14 AM
Blacklist option limit extended past the current capped 100 because my head is starting to hurt.

Cyriack
06-12-2019, 06:13 AM
I am sorry, JP players are giving you a hard time. They likely don't treat you the same way they do to themselves. I was on Bahamut two years ago. Nice players yeah but not fun. Asura makes my life much easier.

its not the Japanese players that bother me, its the rmt jacking up prices on the few items we have left. then SE wont ban them no matter how many times they are reported bc for some reason they need their payments.

Zehira
06-12-2019, 07:33 AM
its not the Japanese players that bother me, its the rmt jacking up prices on the few items we have left. then SE wont ban them no matter how many times they are reported bc for some reason they need their payments.

Dealing with RMTs isn't an easy task. SE did implement the goblins to watch after fishing bots and what else. Watering down FFXI more? I mean they are everywhere in other MMOs as well. One person can able to hold multiple accounts in all the servers.

Sorry I lost an evidence but more than a year ago my real life friend blindly met a RMT he thought was a normal person until he got the message. SE has banned one RMT with 64 accounts. That's like about $800 a month!

That's why I don't mind if SE is going to remake this game from the scratch. I just don't want it to be like FFXIV. I mean FFXIV 1.0 was good if it wasn't for glitches.

Alhanelem
06-12-2019, 01:29 PM
That's why I don't mind if SE is going to remake this game from the scratch. I just don't want it to be like FFXIV. I mean FFXIV 1.0 was good if it wasn't for glitches.
And lack of content, and basic features like... an auction house (or equivalent), trading, etc. huge areas with literally nothing in them, the list goes on. Unfortunately nobody targets the hardest core MMO players because they are a minority, it doesn't make enough money. Every MMO in recent history that has tried ended up closing or going F2P.

The fact is, aligning things closer to FFXIV would make them more successful. FFXI is just too slow for people today, and it lacks the class balance- in some ways the best and other ways the worst feature of the game. I had a long conversation with one of my PvP team members in FFXIV about th is, and the class balance was his biggest complaint (and he played FFXI for quite a while). Specifically, we're talking about how fights are too specific to specific job compositions and other jobs simply aren't allowed by players, even if the content can be beaten with them (and then there are jobs that sometimes can't even be part of a winning team in some cases). Balance between classes takes care of that issue but it also limits what you can do to push the gameplay envelope when you create a new class.

So you're going to have to choose between old game with old ideaologies and super serious grind and RNG and so on, that is challenging and deep but few people will play, or a faster, less complex game that is easy to get into and will become big and successful. FFXI is wonderful but it does have many flaws when you look at it in today's gaming environment. FFXI's gameplay pace is very slow, it takes seconds to do basic things like draw your weapon. some spells or actions can take 10s or more to perform unlike modern MMOs where actions rarely take more than 2 seconds- even FFXIV is considered slow by players of some other MMOs. and despite the slow pace, timing is often super crucial. Further, the game has a high reliance on macros to switch items which takes a lot of work to set up once you build up a collection of items (Personally, I have some ideas for how to create a system that appeals to people who like this type of itemization without requiring lengthy setup or creating an inventory nightmare, maybe I'll write about that later); and FFXI's UI is super clunky and clumsy, having to go through multiple menus to do anything you might not have macro'd. People just lack the patience for this sort of thing, they just want to log in and dive into the gameplay. in FFXI, sometimes people take 10-20 minutes or even more to get ready for content because they end up digging through multiple mules and such. That doesn't happen in any MMO made in the last decade.

I love FFXI and it's been with me for nearly half of my existence. Even though the combat is slow and the UI clunky, It has tons of death and perhaps most importantly, gives you a lot of freedom, with the game telling you "no" far less than other games. I can whip out my summoner and start whacking things with my relic staff. I can build gear sets around thi s. It's not optimal, but it's fun and it can do some cool things, even though the job was never designed aroudn melee combat. But the game doesn't say "this isn't good so you can't do it." But I also recognize that there are many things they can and could have done better. Had they not allowed the game to be held back by a console, they could have modernized a lot of things withouout compromising the gameplay formula. That freedom btw, that's probably the most important thing about the game to me. If I could change anything, it would be to make the gameplay more straightforward for the average user, but without forcing people to only play one way. I think this freedom is central to everything that's good about FFXI.

In short, it's a bit callus to say "I dont want it to be FFXIV." I don't want it to be *exactly* like FFXIV, but it's insulting to the team behind the game today to suggest that they didn't do anything right. After all, FFXIV has millions of players when FFXI had something like half a million in its heyday. Had FFXI adapted to changing technology and a changing customer base, it would probably be bigger today than it is. and 10 years fom now when FFXVIII Online comes out all the longtime players of that game will undoubtedly react the same way as you to whatever crazy new things that game ends up doing. So I guess t he message is try to keep an open mind- Try to think about how the game can improve in this modern era, without sacrificing all the things that made you fall in love with it to begin with.

(My biggest issue with FFXIV right now honestly is just that they keep turning the combat system upside down with every expansion. They're trying to avoid button bloat, but they have made a lot of changes that really have nothing to do with that which kind of annoy me)

Cyriack
06-12-2019, 02:28 PM
im sorry, off topic, but what is this yukes thing I see everywhere.

Zehira
06-12-2019, 03:45 PM
And lack of content, and basic features like... an auction house (or equivalent), trading, etc. huge areas with literally nothing in them, the list goes on. Unfortunately nobody targets the hardest core MMO players because they are a minority, it doesn't make enough money. Every MMO in recent history that has tried ended up closing or going F2P.

The fact is, aligning things closer to FFXIV would make them more successful. FFXI is just too slow for people today, and it lacks the class balance- in some ways the best and other ways the worst feature of the game. I had a long conversation with one of my PvP team members in FFXIV about th is, and the class balance was his biggest complaint (and he played FFXI for quite a while). Specifically, we're talking about how fights are too specific to specific job compositions and other jobs simply aren't allowed by players, even if the content can be beaten with them (and then there are jobs that sometimes can't even be part of a winning team in some cases). Balance between classes takes care of that issue but it also limits what you can do to push the gameplay envelope when you create a new class.

So you're going to have to choose between old game with old ideaologies and super serious grind and RNG and so on, that is challenging and deep but few people will play, or a faster, less complex game that is easy to get into and will become big and successful. FFXI is wonderful but it does have many flaws when you look at it in today's gaming environment. FFXI's gameplay pace is very slow, it takes seconds to do basic things like draw your weapon. some spells or actions can take 10s or more to perform unlike modern MMOs where actions rarely take more than 2 seconds- even FFXIV is considered slow by players of some other MMOs. and despite the slow pace, timing is often super crucial. Further, the game has a high reliance on macros to switch items which takes a lot of work to set up once you build up a collection of items (Personally, I have some ideas for how to create a system that appeals to people who like this type of itemization without requiring lengthy setup or creating an inventory nightmare, maybe I'll write about that later); and FFXI's UI is super clunky and clumsy, having to go through multiple menus to do anything you might not have macro'd. People just lack the patience for this sort of thing, they just want to log in and dive into the gameplay. in FFXI, sometimes people take 10-20 minutes or even more to get ready for content because they end up digging through multiple mules and such. That doesn't happen in any MMO made in the last decade.

I love FFXI and it's been with me for nearly half of my existence. Even though the combat is slow and the UI clunky, It has tons of death and perhaps most importantly, gives you a lot of freedom, with the game telling you "no" far less than other games. I can whip out my summoner and start whacking things with my relic staff. I can build gear sets around thi s. It's not optimal, but it's fun and it can do some cool things, even though the job was never designed aroudn melee combat. But the game doesn't say "this isn't good so you can't do it." But I also recognize that there are many things they can and could have done better. Had they not allowed the game to be held back by a console, they could have modernized a lot of things withouout compromising the gameplay formula. That freedom btw, that's probably the most important thing about the game to me. If I could change anything, it would be to make the gameplay more straightforward for the average user, but without forcing people to only play one way. I think this freedom is central to everything that's good about FFXI.

In short, it's a bit callus to say "I dont want it to be FFXIV." I don't want it to be *exactly* like FFXIV, but it's insulting to the team behind the game today to suggest that they didn't do anything right. After all, FFXIV has millions of players when FFXI had something like half a million in its heyday. Had FFXI adapted to changing technology and a changing customer base, it would probably be bigger today than it is. and 10 years fom now when FFXVIII Online comes out all the longtime players of that game will undoubtedly react the same way as you to whatever crazy new things that game ends up doing. So I guess t he message is try to keep an open mind- Try to think about how the game can improve in this modern era, without sacrificing all the things that made you fall in love with it to begin with.

(My biggest issue with FFXIV right now honestly is just that they keep turning the combat system upside down with every expansion. They're trying to avoid button bloat, but they have made a lot of changes that really have nothing to do with that which kind of annoy me)

I agree. I was just sad when the dev team stopped developing FFXI for FFXIV. I wish them a good luck on the 20th anniversary. Currently, I think the battle content in FFXI is doing fantastic. However, Matsui said in the last interview, he does want some updates on the battle content from time to time and he thinks would be great if he could have us enjoy some kind of story content, even if it isn’t on a large scale.

I do think Matsui and Fujito know what they are doing and FFXI would do better if it is a remake or maybe an expansion.

Indeed, Gamerescape is the new home of FFXIcleopedia. I wish they could do better with the layouts. BG-Wiki is pretty but can be confusing because the editors are playing on Asura.

Alhanelem
06-13-2019, 04:18 AM
err i meant to say "tons of depth" not "tons of death" lol... though I guess the later can be true as well lol.

The Yukes were one of the four races in the Final Fantasy Crystal Chronicles series. The name I use in FFXIV and everywhere else but here is that of one of the major characters in the second game, Ring of Fates.

Zehira
06-13-2019, 06:08 AM
I am not saying FFXIV is a bad game. It's quite a different game. I mean I am happy SE brought us RDM they promised and made me look like a Zorro but I wasn't impressed with how they designed it to be. I understand FFXIV's battle system is very basic. All you could think of tank, dps, and healer. That's why I prefer FFXI's battle system better. It's like customizing your own job what you like it to be. RDM in FFXI will always be RDM in my heart. I play both games too and I am okay with a small free company I am in.

Alhanelem
06-13-2019, 07:33 AM
I am not saying FFXIV is a bad game. It's quite a different game. I mean I am happy SE brought us RDM they promised and made me look like a Zorro but I wasn't impressed with how they designed it to be. I understand FFXIV's battle system is very basic. All you could think of tank, dps, and healer. That's why I prefer FFXI's battle system better. It's like customizing your own job what you like it to be. RDM in FFXI will always be RDM in my heart. I play both games too and I am okay with a small free company I am in.

It's meant to be approachable and less of a hassle to pick up and play, which is why the difficulty of the game is rooted in managing and dodging mechanics rather than elaborate inreractions between stats and effects and stuff. And this is fine, and it's fun, the real problem with it though is it means battles are only difficult until you win the first time, and then you will generally have an easy time every time after that. Battles in FFXI are usually a little less predictable so you have to be more flexible, making the challenging elements last longer. FFXI is just harder in general, but since a good chunk of that difficulty is in learning to play your job, I think that's why a lot of people had a hard time getting into it (which is too bad because of how much the game has to offer).

FFXI should definitely look at ways to improve the new user experience and hold new player's hands just a bit more at the start of the game, guiding them to the things they should do early on, and then gradually take the training wheels off and encourage people to experiment. Because as old as the game is, I routinely see people, especially FFXIV players, who are curious about this game that's still around. I'm certainly glad that they made the game a lot less of a hassle to set up at least.

Make important NPC's functions more clear- I'm not talking about quest givers, but rather vendors and other NPCs with important functions like conquest guards etc. They could use the already existing nameplate icon system for this, like the bazaar bag to indicate a vendor NPC. Is there actually any reason NPCs can't have icons by their names like PCs?

Zehira
06-13-2019, 12:57 PM
Is there actually any reason NPCs can't have icons by their names like PCs?

Good question. PS2 limitations and I agree FFXI should look at ways to improve the new user experience. Funny is... a lack of UI and information what make the community more merry. Like you are an expert telling a newcomer don't forget to take Signet before you all leave the city. Don't know where? Come and follow me I will show you. Even if anyone doesn't enjoy what FFXI's community is then FFXIV might be a good place for them. Two different kinds of MMO work better for SE so players don't have to compare which is better. FFXI's community doesn't need to be bigger than FFXIV. Smaller community the better.

I'd imply that stuff in FFXI like mounts and such should stay FFXI-related. Every time I get on FFXI I see players love talking about stuff that exist in Vana'diel. I was kinda disappointed how FFXIV got a new vehicle mount from FFXV that has nothing to do with FFXIV at the same time I think it is cool to have four players riding on the same mount.

Alhanelem
06-13-2019, 01:10 PM
Good question. PS2 limitations and I agree FFXI should look at ways to improve the new user experience. Funny is... a lack of UI and information what make the community more merry. Like you are an expert telling a newcomer don't forget to take Signet before you all leave the city. Don't know where? Come and follow me I will show you. Even if anyone doesn't enjoy what FFXI's community is then FFXIV might be a good place for them. Two different kinds of MMO work better for SE so players don't have to compare which is better. FFXI's community doesn't need to be bigger than FFXIV. Smaller community the better.

I'd imply that stuff in FFXI like mounts and such should stay FFXI-related. Every time I get on FFXI I see players love talking about stuff that exist in Vana'diel. I was kinda disappointed how FFXIV got a new vehicle mount from FFXV that has nothing to do with FFXIV at the same time I think it is cool to have four players riding on the same mount.

It's definitely true th at the lack of information forces people to consult people around them- but people do like to figure things out themselves where they can as well and the game really doesn't make that easy. Now I'm all for leaving quests and such alone (and not marking them or putting guidance for every quest on the map). But I feel like vendors and other important NPCs that players use on a regular basis should be clearly marked. There are occasions where the game does this already (with NPCs like the A.M.A.N NPCs which makes them sound important) but it's uncommon. if every regular shop vendor had a sack by their name, there'd be no question that this is a vendor and you can sell him your prize powders or whatever other junk. :p

I agree though... crossover events can be fun but some of the stuff that gets added as a result can be pretty silly (the worst part about the car btw is it controls like any other mount and really doesn't drive like a car making it not real fun to use)

Cyriack
06-15-2019, 01:29 PM
err i meant to say "tons of depth" not "tons of death" lol... though I guess the later can be true as well lol.

The Yukes were one of the four races in the Final Fantasy Crystal Chronicles series. The name I use in FFXIV and everywhere else but here is that of one of the major characters in the second game, Ring of Fates.

the real question is when are they going to remaster crystal chronicles.

Alhanelem
06-15-2019, 11:09 PM
the real question is when are they going to remaster crystal chronicles.
They're actually already doing that (though, the original one only as far as I know)

Zehira
06-16-2019, 01:57 AM
"tons of death"

https://i.imgur.com/7kVmc6G.png

GAME OVER! :p

Lucor
06-17-2019, 12:30 AM
A QoL issue that I think ought to be looked into before it gets anymore out of control is the Moogle storage slips. Currently there are 28 slips, and that number will only grown as more items are released that can be stored.

With how cumbersome it has become to carry all of these slips, it would be nice if the current system could be changed, or a new system implemented that would allow us to store these items without having to carry a slip. One suggestion, if it's possible, would be to convert the slips into key items.

Cyriack
06-17-2019, 07:40 AM
can you make vile elixir and vile elixir +1 from curio not ex so we can have more than one? really would help when solo cping at early levels.

Sirmarki
06-17-2019, 08:17 AM
can you make vile elixir and vile elixir +1 from curio not ex so we can have more than one? really would help when solo cping at early levels.

That would essentially give people at all levels unlimited MP and HP restore.

Isola
06-17-2019, 08:31 AM
That would essentially give people at all levels unlimited MP and HP restore.

Who cares? The only way mobs can kill anyone is death/doom/Gimmick anyway.

BurnNotice
06-17-2019, 11:14 AM
I agree. I was just sad when the dev team stopped developing FFXI for FFXIV. I wish them a good luck on the 20th anniversary. Currently, I think the battle content in FFXI is doing fantastic. However, Matsui said in the last interview, he does want some updates on the battle content from time to time and he thinks would be great if he could have us enjoy some kind of story content, even if it isn’t on a large scale.

I do think Matsui and Fujito know what they are doing and FFXI would do better if it is a remake or maybe an expansion.

Indeed, Gamerescape is the new home of FFXIcleopedia. I wish they could do better with the layouts. BG-Wiki is pretty but can be confusing because the editors are playing on Asura.

More story content is desirable than an expansion for additional zones. I hear more of a demand for add-on scenarios and challenging but rewarding quest with story dialog.

Alhanelem
06-17-2019, 05:00 PM
More story content is desirable than an expansion for additional zones. I hear more of a demand for add-on scenarios and challenging but rewarding quest with story dialog.
I want them to make the train thing or w/e they had planned at one point and unblock the Depot in bastok mines. (I have to wonder where that would have taken you- There aren't any similar facilities anywher eelse in the game, and no NPC really talks about it, so it doesn't even seem to have a lore function)

Cyriack
06-18-2019, 03:42 PM
ok im just wondering but is it possible to reduce the time on weak. its kinda boring barely being able to hit a mob for 5 min +.

Alhanelem
06-18-2019, 03:55 PM
ok im just wondering but is it possible to reduce the time on weak. its kinda boring barely being able to hit a mob for 5 min +.
It can be reduced with arise (and caitsith's ultimate I think?). But fights in the game generally are ablaanced around weakness having a considerable duration to make zombie-ing harder.

Cyriack
06-19-2019, 12:24 PM
you know in merits where you have option to have - or + enmity. I wish this could be applied to particular jobs and not just overall.

Alhanelem
06-20-2019, 02:01 PM
you know in merits where you have option to have - or + enmity. I wish this could be applied to particular jobs and not just overall.
The merit system was originally designed as a specialization system, thus not being able to have your cake and eat it too. Of course, even uncapping the merits doesn't address this particualr case, but i'd rather have neither enmity up or down, I really don't think those merits really matter at all anymore.

Lucor
06-25-2019, 12:01 PM
Something I would like to see is the ability to trade ambuscade gear for Copper Vouchers.

With how long ambuscade has been out, many of us already have all of the armor upgraded, so these rewards are useless. We are forced to either keep the vouchers and waste inventory space, or toss them. The same can be said for the rings, metal, fibers, and style lock weapons.

An alternative suggestion would be to allow us to trade these items back to Gorpa-Masorpa, or a different NPC for some hallmarks.

Suteru
06-28-2019, 06:31 AM
Please make the Beastmen/Kindred Seal/Crest/etc guy take more than one type at a time like Ephemeral Moogles take more than one type of crystal!

Sirmarki
06-28-2019, 08:10 AM
Please make the Beastmen/Kindred Seal/Crest/etc guy take more than one type at a time like Ephemeral Moogles take more than one type of crystal!

Also, make seals transferable between same account characters!

Cyriack
07-01-2019, 01:44 PM
I would like more serums and a whole bunch of new stuff in mog garden, plus better fishing, a river, and more pets.

crusher
07-02-2019, 09:50 PM
Will Beastmaster ever be updated to where the master can stand behind the monster and use abilities for their pet instead of having to stand directly beside the pet? BSM was fine before it was nerfed even though there were a lot of people jumping on the band wagon when Sinister Rain came into play.

Sirmarki
07-03-2019, 02:39 AM
Will Beastmaster ever be updated to where the master can stand behind the monster and use abilities for their pet instead of having to stand directly beside the pet? BSM was fine before it was nerfed even though there were a lot of people jumping on the band wagon when Sinister Rain came into play.

I hope so, being repeatedly knocked back by monsters that do so is a very frustrating experience on BST.

Especially when trying to ready move, or even heal the pet.

Trying to reward my pet yesterday in such a battle just resulted in a lot of
"Out of range"
"Out of range"
"Out of range"... Messages...

.. and one dead pet.

Cyriack
07-03-2019, 05:43 PM
the mog garden gear. can it be made useful?

Nyarlko
07-04-2019, 10:39 AM
the mog garden gear. can it be made useful?

It already is useful, as lockstyle gear. :D

Beastorizer
07-11-2019, 10:19 AM
The Adventure Campaign rings are great, (Echad Ring).

May I suggest giving Monstrosity some type of exp appreciation boost as-well.

TullemoreAsuraFFXI
07-14-2019, 07:16 AM
Do you players think Square Enix reads this topic thread? Seems like they concentrate on the thread responses under the FFXI digest - - - > > > http://forum.square-enix.com/ffxi/forums/546-FFXI-Digest

Anyhow I would like to propose an improvement that would be a significant quality of life upgrade for everyone connecting to Omen content. -> https://www.bg-wiki.com/bg/Category:Omen <-

Since the introduction of S. Astral Detritus ( https://www.bg-wiki.com/bg/S._Astral_Detritus ) there has been a fierce reluctance surrounding a large segment of players to cooperate concerning Mystical canteen K.I. consumption.

Inclusion frequency is down a lot. Due to the current, primitive, way Square Enix has introduced the Crystal of Swart Astral Detritus item to Omen treasure, multi-player activity is diminished. Excitement is diminished. Boss encounters are diminished. Capability to reforge AF from +2 to +3 is diminished. Point blank it is BAD for this to persist as it currently is.

So HERE is the fix:

Voucher items are created to handle the S.astral distribution concerning Omen (this could work in fantastic way for Dynamis{D} too, but let's focus on Omen first).
S.Astral voucher ~ SE can name these whatever the heck they like but you get the idea ~ are traded to the Goblin Coelestrox NPC in Reisenjima for a reward of proposing 4-5 S.Astral per voucher.
S.Astral voucher are obtained GLOBALLY by anyone within the instance of the Omen battlefield WHEN the omen battlefield issues the rewards for a AF Reforge Card. https://www.bg-wiki.com/bg/Category:Omen#Omens_Currency
It's an automatic 100% corresponding interface attachment. Your team proc's a reward for a Job Card and when that happens everyone obtains S.Astral voucher for each Job Card rewarded in their own inventory as a personal treasure.

This needs to be done. Square Enix needs to take a programming perspective and philosophy of facilitating inclusiveness for our community with the intellectual realization that content can not be designed that degenerates multiplayer activities in a MMO format.

Sirmarki
07-14-2019, 08:07 PM
Multi-player activity is diminished. Excitement is diminished. Boss encounters are diminished.

I think you have mercs to blame for that one, more than anything.

Someone pays 2m for a Ginsen, the only item they want from Tenzen. They now no longer need that battle, and the possibility of people getting together and doing it the 'traditional way' has been removed.
More people standing around in town, with nothing to do.

TullemoreAsuraFFXI
07-15-2019, 07:37 AM
The point i'm attempting to get across is that players with a single account who are not prone to merc have degenerated Omen content into a labor camp activity done solo with trusts specifically due to the way Square Enix has inserted S.Astrals into the game. Because of this environment those who wish to acquire anything else from Omen content other than S.Astrals have opportunities and team creations greatly diminished.

Alhanelem
07-21-2019, 10:09 AM
I think you have mercs to blame for that one, more than anything.

Someone pays 2m for a Ginsen, the only item they want from Tenzen. They now no longer need that battle, and the possibility of people getting together and doing it the 'traditional way' has been removed.
More people standing around in town, with nothing to do.

What? People pay for tenzen clears? The easiest HTMB in the game? Please direct me to the people paying for this so I can make money.

Isola
07-21-2019, 11:46 AM
You don't pay for the clear you pay for the luck of the drop. Rather than doing 10 Tenzen and wasting an hour you just buy the drop.

It's -very- easy to kill but you could do dozens and not get the drop. Waste of time.

Sirmarki
07-21-2019, 11:07 PM
Rather than doing 10 Tenzen and wasting an hour you just buy the drop.

I'm not quite sure why you play FFXI at all if that's the way you look at it.
Are you justifying just buying everything from mercs, and standing in town looking pretty? Just to 'not waste time'?

Isola
07-22-2019, 02:05 AM
I'm of the mind that; If it makes more sense to buy it, then buy it.

If it could take a hundred tries and never drop, then it's more efficient to just go pick it up and earn more money than you would lose wasting the time to not get it. No matter how "easy" it is. You don't gain anything by doing the same battle 10 times praying for a drop. It's bad design.

Remove PBR and make it one stone for all 3, and increase the drop rate, then it's worth doing "multiple times"

Alhanelem
07-22-2019, 04:28 PM
I'm of the mind that; If it makes more sense to buy it, then buy it.

If it could take a hundred tries and never drop, then it's more efficient to just go pick it up and earn more money than you would lose wasting the time to not get it. No matter how "easy" it is. You don't gain anything by doing the same battle 10 times praying for a drop. It's bad design.

Remove PBR and make it one stone for all 3, and increase the drop rate, then it's worth doing "multiple times"
If you have gil to waste and thus buy everything- again, what's the point of playing? Everything takes 100 tries to drop, that's just how old school MMOs work.

Isola
07-22-2019, 04:33 PM
There is no point, that's why everyone is gone.

Cyriack
07-22-2019, 06:12 PM
It would be cool if you could make the Ebisu fishing Rod +1 able to tell you every single fish you are about to catch, this would be like its equivalent of the crafting shield.

Sirmarki
07-22-2019, 06:45 PM
There is no point, that's why everyone is gone.

Except you haven't? You seem to be online an awful lot for someone complaining about it [an awful lot].

Sirmarki
07-22-2019, 07:02 PM
The addition of more [useful] items for the SR treasure pool?

SR content yells are few and far between these days, how about giving it a new leash of life?

Cyriack
07-22-2019, 07:55 PM
Does SE even still look at the posts in here?

Sirmarki
07-23-2019, 02:42 AM
Does SE even still look at the posts in here?

I'm not sure, as it wasn't officially started by a GM/SE.

Beastorizer
08-06-2019, 10:58 AM
Any chance we can float like Shantotto? Like an emote or something? Not sure if this qualifies as a quality of life change.

I always thought FFXI was long overdue for a barber shop to change features, but there is not much to change because our hair and face styles are scare compared to other mmo. Crazy XI never got any new face and hairstyles.

Beastorizer
08-13-2019, 07:35 AM
Also, on a more realistic note, maybe put Pinch of pungent powder III in the login campaigns? The other 2 are there, the 3rd is not.

Or maybe give us a HNM baby costume that is not a consumable, but a costume. These things are difficult to come by on the AH.

Sicycre
08-22-2019, 08:09 AM
Please make the Beastmen/Kindred Seal/Crest/etc guy take more than one type at a time like Ephemeral Moogles take more than one type of crystal!

Hello, Suteru!

Thanks for your suggestion. We'll consider changing Shami and Shemo so that they can accept trades containing multiple types of seals, at once.

Lucor
08-24-2019, 06:43 AM
Hello, Suteru!

Thanks for your suggestion. We'll consider changing Shami and Shemo so that they can accept trades containing multiple types of seals, at once.

I would recommend doing the same for Monisette with the REM's Tale chapters as well.

Kishr
08-27-2019, 07:20 PM
Make ultimate weapons rank points available to be farmed just like neck and su5.
Makes no sense why it's excluded.
People will join dyn D groups way faster and there would be more activity in yells for people joining them instead of people just selling mid boss clears.
Makes absolute no sense.
Add it to the list of rank point farming inside of dyn D.
Thank you.

Dragoniks
08-29-2019, 07:36 AM
Please raise "Prelate Key" drop rate from tonberry chopper/stabber and slasher. I need a key to open granite door for sandy mission 8.2 : Lightbringer.
I'm killing theses monsters for some hours each day and i still got none. I heard a trick : target a monster past the door and the monster will come to you and open the door. I tried but no luck, I cannot target any monster.
So please raise the drop rate or put it as key item as you did for garlaige citadel doors or eldieme necropolis or from a quest like altepa doors. Otherwise add to to cruor moogles. I want to advance in my missions but cannot.
So please do something and thanks for reading me.

Isola
08-29-2019, 07:53 AM
There is absolutely no way you're killing "many" of these and not getting the key. You either have it already and don't know it, or you're dramatically overstating the time spent.

Sirmarki
08-29-2019, 08:40 AM
I'm killing theses monsters for some hours each day and i still got none.

/itemsearch "Prelate Key"

?

Dragoniks
08-29-2019, 08:45 AM
Got it right now.
It tooks me 5 days killing theses monsters around 3h each day.
Maybe spending that time is not much for you and SE, but it means a lot for me.
I hope it'll take me less time next time i need to pass this door or the other one wich need also a prelate key.

Dibs
09-10-2019, 06:09 PM
I haven't been able to get into Unity chat for about a week (Yoran-Oran on Asura). I can even get in this morning after maintenance, so it's not (necessarily) an AFK problem.

Can the dev team please look at either:

a) removing the RoE objectives related to unity chat
b) increasing the capacity of unity chat
c) increasing the "requirements" for joining the chat

Alhanelem
09-18-2019, 01:06 AM
Now, I know basically nobody cares and you'll probably never do this, but:

Can you please make the following changes to PvP?
1- Remove the gear swap penalty
2- Enforce lockstyle for all players, which will eliminate blinking which is the primary reason for the gear change penalty.

Thank you. This is one of those things that put off a lot of people who even thought of maybe trying Ballista, the fact that they couldn't use gear macros at all, in a game that generally heavily revolves around it. The addition of Lockstyle could have solved this problem but the penalty remains to this day.

Dragoniks
09-21-2019, 05:46 PM
Update chocobo raising please :
Lessen time needed to raise a chick to adult.
Allow npc in the stable to sell medicine for chocobo.
To earn medicine you need to do races and gain chocobuks. How is that possible if you have only a chick ? Gambling the races is too random to earn something. I've no luck so i lost gils and earn nothing.

Suteru
09-23-2019, 02:06 AM
Let us filter other players use of stuff like Bead Pouches!!!!

Isola
09-23-2019, 01:04 PM
I would really like to see one paragon card for every omen entrance. Realistic without being excessive. Ability to get cards on "unwanted" jobs, and desire to solo on said "unwanted" job is very low, it would increase quite a bit if you got a card on every entrance.

and cut the exchange rate in half... its been 3 years.

Dibs
09-24-2019, 01:29 AM
Can we have a Storage Slip for the Job Emote Torque's, please?

I always assumed there was no slip because you couldn't store augmented items but there are now other slips that allow augmented gear to be stored.

Dibs
09-24-2019, 01:30 AM
Please make the Beastmen/Kindred Seal/Crest/etc guy take more than one type at a time like Ephemeral Moogles take more than one type of crystal!

Thanks, dude!

Dibs
09-26-2019, 01:19 AM
Let us filter other players use of stuff like Bead Pouches!!!!

Yes, anything that dispenses items. Boulder cases, novelty gear like Behemoth Suits.

Alhanelem
09-27-2019, 08:16 AM
Since it's also a QOL suggestion i mentioned in the RMT thread:

Please add options to add people to black list (and friend list) to the subcommand menu found in the full screen log window when you select a person's chat. Would make it quick and easy to deal with keyboard smash-named RMT yellers.

Isola
09-27-2019, 12:32 PM
Blacklisting a character who will only exist for 24 hours is a waste of time and effort. It's not even worth pursuing. Fix yell, solve the problem.

Alhanelem
09-28-2019, 09:17 AM
Blacklisting a character who will only exist for 24 hours is a waste of time and effort. It's not even worth pursuing. Fix yell, solve the problem.
The whole point is that it's simple and easy. Yes, they may disappear fairly quickly, but a method th at takes minimal effort is fine.

Suteru
09-28-2019, 02:42 PM
Please fix the camera when exiting in Upper Jeuno, Lower Jeuno, and Port Jeuno. I hate it being random if I walk forward I end up walking straight back into the mog house.

Alhanelem
09-28-2019, 05:53 PM
Please fix the camera when exiting in Upper Jeuno, Lower Jeuno, and Port Jeuno. I hate it being random if I walk forward I end up walking straight back into the mog house.
It's not random, it's based on the direction the camera was facing as you exited.

Suteru
09-30-2019, 02:32 AM
It's not random, it's based on the direction the camera was facing as you exited.

As in the random direction the camera was facing?

Alhanelem
09-30-2019, 10:28 AM
As in the random direction the camera was facing?Idk, my camera doesn't randomly spin around while I'm using the door.

I'm not saying ive never had the camera facing the wrong way, because I have. But it's generally because of walking back towards the camera to cross the zone i just left.

Pixela
10-01-2019, 10:35 PM
A feature that FFXI would really get a big boost from going forward and that would unlock a lot of the limitations would be mipmaps stored in the dat files instead of being made on the fly as is currently the case.

Mipmaps are smaller versions of each texture that are used as you move away from things. Square decided to not do what most games do and store these smaller versions of the textures in the game files due to ps2 hard drive limits, so instead they are made on the fly as you move around and this limits the size of textures they can currently use as well as many other things because they get hitching as your computer tries to make smaller versions of everything and store it in memory.

This would increase install size by 25% (if they added mipmaps to all old textures, and not much if they just used it with new textures) or so but it would allow developers to start using higher res textures.

Example of what mipmaps are: As you move away from the object the game loads the smaller images.

http://wiki.polycount.com/w/images/a/aa/Nvidia_mipmaps.jpg

Alhanelem
10-03-2019, 03:21 PM
A feature that FFXI would really get a big boost from going forward and that would unlock a lot of the limitations would be mipmaps stored in the dat files instead of being made on the fly as is currently the case.

Mipmaps are smaller versions of each texture that are used as you move away from things. Square decided to not do what most games do and store these smaller versions of the textures in the game files due to ps2 hard drive limits, so instead they are made on the fly as you move around and this limits the size of textures they can currently use as well as many other things because they get hitching as your computer tries to make smaller versions of everything and store it in memory.

This would increase install size by 25% (if they added mipmaps to all old textures, and not much if they just used it with new textures) or so but it would allow developers to start using higher res textures.

Example of what mipmaps are: As you move away from the object the game loads the smaller images.

http://wiki.polycount.com/w/images/a/aa/Nvidia_mipmaps.jpgThe texture size "limit" comes from limits on how much memory they allow the game to use. There are higher res textures in the game but they're only used for certain things. Nameplates, icons, fonts, and the title screen stuff. Of course this stuff is all displayed at a fixed size/distance so mipmaps arent needed.

They could also just disable mipmaps entirely if they updated the graphics pipeline, there is no PC today that would have a problem drawing all the textures at full resoltuion regardless of distance, because of th e comparatively low detail of the game compared to modern games today.

Dragoniks
10-22-2019, 08:04 PM
Please allow us to have more than 2 linkshells active.
Please add 2 more macro set.
Please allow merit point uses outside Mog House

Dunno if this is a bug or not : Stylelock or lockstyle.
I can only cancel it with the text comand. Using in game menu does not work for me.

TullemoreAsuraFFXI
10-22-2019, 08:39 PM
You can directly toggle lockstyle from a saved equipset. They likely will not add to the macro palette, you can utilize the commands {/macro book#} {/macro set#} to quickly flip through them. I do this on BLM with 10 books completely filled within one set. I completely agree about the need for communications upgrades + upgraded interface for /seacom etc to accommodate improved alternatives to /yell for p.u.g. creation.

Zehira
10-23-2019, 02:30 AM
Please allow us to have more than 2 linkshells active.

Yes, please! I was going to say the same thing. I hope it would be possible. :)

Alhanelem
10-25-2019, 04:00 PM
you guys are spoiled from FFXIV XD We only had one for the longest time, and supposedly they had to jump through a lot of hoops to make a second one work. :p

(But yes please)

Zuidar
10-31-2019, 02:54 AM
Please adjust and allow Omen Scales Kei/Kyou/Gin/Fu/Kin to be deliverable to same-account characters since they are upgrade materials just like Omen Job Paragon cards. Initially Dynamis Divergence Shards/Voids were undeliverable but were soon changed to do that. Please consider for these items too. There is no current method in storing Omen Scales

Zekander
11-01-2019, 05:28 AM
While you are at it, please eliminate the gil limit for deliveries between characters on the same account.

You could argue that this would allow gil sellers to store more gil on a single account, but that isn't really true, as gil sellers would already have multiple accounts and can simply trade normally between characters. This change would really only impact law-abiding players who have only a single account and who use multiple characters to post items on the auction house. Please consider it.

Dragoniks
11-04-2019, 09:24 PM
Is there a way to have solo level synch ?
I want to level one job past 75 but want to keep others jobs to 75 to enjoy some content a level 75.
If i do the level cap quest, all jobs will get exp pas 75 and i don't want that.

Dragoniks
11-04-2019, 09:26 PM
Anyway to have monster status icon on screen ?

Dragoniks
11-05-2019, 04:57 AM
Please remove Fellow restricted areas. Trusts can be summoned everywhere, fellow should be the same.
After fellow hit 99 whynot transform it as trust ?

Pixela
11-08-2019, 01:40 AM
Please let us have a Chocobo mount outside of the rentable one, it really annoys me the only way I can use a chocobo is the temporary payment version (not counting breeding)

https://i.imgur.com/Qa4NAwR.jpg

Gwydion
11-08-2019, 03:51 AM
Please let us have a Chocobo mount outside of the rentable one, it really annoys me the only way I can use a chocobo is the temporary payment version (not counting breeding)

https://i.imgur.com/Qa4NAwR.jpg

I would support this...maybe even one of those cool battle-chocobos in WoTG cutscenes.

Alhanelem
11-08-2019, 01:50 PM
Please let us have a Chocobo mount outside of the rentable one, it really annoys me the only way I can use a chocobo is the temporary payment version (not counting breeding)

https://i.imgur.com/Qa4NAwR.jpg
Why does the raised bird not count? Once you finish that, it's permanent.

Pixela
11-08-2019, 06:18 PM
Why does the raised bird not count? Once you finish that, it's permanent.

Cause it's slower than normal mounts you can call from your menu, you need an item to call it instead of calling it form your menu and it's a lot of effort for an inferior mount from the ones you can call from your menu.

Point is they should just add a chocobo from the mount menu you get via a quest.

Morovich
11-08-2019, 08:30 PM
Cause it's slower than normal mounts you can call from your menu, you need an item to call it instead of calling it form your menu and it's a lot of effort for an inferior mount from the ones you can call from your menu.

Point is they should just add a chocobo from the mount menu you get via a quest.

If you trade your chocobo whistle to the NPC in Upper Jeuno it'll get linked to the Trainer's whistle and you can then use the Mount function from the menu to also call your personal Chocobo though will still be slower and etc as you said already.

Alhanelem
11-09-2019, 06:42 AM
Cause it's slower than normal mounts you can call from your menu, you need an item to call it instead of calling it form your menu and it's a lot of effort for an inferior mount from the ones you can call from your menu.

Point is they should just add a chocobo from the mount menu you get via a quest.
This is incorrect. You can speak to the NPC in jeuno whom you give mount key items to, and it will be added to your mount menu. You can in fact throw away the whistle after that if you want for inventory +1.

Also, if you trained the bird properly, it wouldn't have been slower than normal.

Beastorizer
11-09-2019, 03:41 PM
Giving BST dual wield?

I use a scythe on occasions, but it seems like 2 axes are native to BST.

radarbabyeater
11-21-2019, 04:05 PM
1) Mounts are cool and everything, but why couldn't you guys take the time to actually make it look like the characters are riding the mount (like Chocobos) rather than just sitting on it..? It's the dumbest thing I've ever seen. If you're not going to take the time to make something look good, why did you even bother?

2) Please make SoA quest rewards and rewards from the newest HTMB sendable to characters on the same account. I did the quests because I had/wanted to, but I don't have the space for all of the rewards anymore and throwing it away seems like a waste. Likewise with HTMB rewards... it's neat, but I don't have space for all of this garbage from Odin, Cait Sith, Alexander and Lilith and it would be nice to store it on a mule until I need/want to use the gear some day.

Seish
11-22-2019, 02:53 PM
1) Mounts are cool and everything, but why couldn't you guys take the time to actually make it look like the characters are riding the mount (like Chocobos) rather than just sitting on it..? It's the dumbest thing I've ever seen. If you're not going to take the time to make something look good, why did you even bother?

Look, you are aware they are using an architecture of something that came out in 2001? Given the budget they have, and the limited dev kits for the ps2 that are out--as that's required to do any development on FFXI--they are doing a fantastic job. IDK if you played back in 2003, but the devs now are more transparent and open with what they do. Rather than complain about small animations, it would be more prudent to come up with real suggestions, like your second statement.

Pixela
11-22-2019, 08:02 PM
Old FFXI development:

We will add content we are 100% happy with, no matter how long it takes and how starved the players are because of that.

New FFXI development:

We will add as much content as we can, as fast as we can and we will lower artistic standards a little to that end.

I fully support how they do things right now, they have way less staff and they are trying to give as much value for the sub as they can. I love all the mounts, some of the ride animations are a bit janky but it is what it is. If they had a zero tolerance policy you would not have them at all.

We get more updates for our sub now than we ever have in the past.

Alhanelem
11-23-2019, 12:58 AM
Old FFXI development:

We will add content we are 100% happy with, no matter how long it takes and how starved the players are because of that.

New FFXI development:

We will add as much content as we can, as fast as we can and we will lower artistic standards a little to that end.

I fully support how they do things right now, they have way less staff and they are trying to give as much value for the sub as they can. I love all the mounts, some of the ride animations are a bit janky but it is what it is. If they had a zero tolerance policy you would not have them at all.

We get more updates for our sub now than we ever have in the past.
Well I took some issue with the initial tone of that first "new dev" sentence, but the rest of the statement made up for it. :p

Seish
11-23-2019, 02:40 AM
Artistic standards? Excluding GM gear pre abby, I never saw gear that emitted an aura or had wings. What about Reisemanja's realistic look? I think they did a very good job with the game and, given there are limited ps2 dev kits to help code for this game, they are doing just fine. Remember this game came out early 2000's and is still breathing. Rather than getting upset over the graphics, perhaps you should take into context what is going on.

Alhanelem
11-23-2019, 05:50 AM
(I never really considered : p to be "tongue sticking out" but i guess the rest of the internet doesn't agree with me)

Dibs
12-11-2019, 02:47 AM
Can we have NPC purchased Pet Items (Biscuits, Jugs, Automaton Oil) stack to 99, please.

Nayt
12-19-2019, 09:49 AM
Had a GM call earlier this week, was asked to leave feedback on forums but I didn't know where to post it. Figured I'd post here. Good experience and faster than expected response time.

Also since this is a suggestion post, maybe a GM feedback section(unless I'm missing it somewhere).

Pixela
01-01-2020, 08:54 PM
Add a simple quest (that can be done at any time) so players can open the 3 mage door alone, you added quests to open the other player required doors so do the same here. This is so annoying for players that dare to pick Windy as their starting nation.

If you skip 3-2 (which you allow players to do) they can't get this done before the mission where the gate is needed to be passed. At a bare minimum, don't let players skip 3-2 anymore.

Alhanelem
01-02-2020, 05:32 AM
Add a simple quest (that can be done at any time) so players can open the 3 mage door alone, you added quests to open the other player required doors so do the same here. This is so annoying for players that dare to pick Windy as their starting nation.

If you skip 3-2 (which you allow players to do) they can't get this done before the mission where the gate is needed to be passed. At a bare minimum, don't let players skip 3-2 anymore.
I mean, technically there are already ways to bypass that door, not the least of which is once you get past it, there is a home point in the next area you can use to not even have to go through the door ever again.

Pixela
01-03-2020, 04:20 AM
If you're a solo player, and you skip 3-2 and go right to 3-3 you cannot do the mission once you have accepted the later one and are stuck on it. Now at this point you have no way to get past the door without help. You cannot do the mission, you cannot do level cap quests (that need higher rank) because you can't get past the gate without begging someone to open it for you. This is against many of the changes they made to the game, so this appears to be an oversight.

As I said, a simple fix is just to make 3-2 required instead of allowing people to skip it.

Nyarlko
01-05-2020, 08:07 AM
Please add a method to replace collected items with crystals/clusters in Mog Garden.
It's absurd that I am required to have 60+ open inventory slots just to clean it daily. It's also absurd that the vast majority of the items collected are utterly worthless and useless trash. Either a menu toggle at the moogle or a new type of serum/fertilizer that works on all nodes should work. (I'd prefer the serum method to avoid complaints about it being an all-or-nothing thing.) Maybe have the moogle option simply harvest everything and convert the results to crystals for you to reduce the time burden even further?

Crystals/clusters are at least useful for crafting still, storable at the Ephemeral Moogle, and require a maximum of only 16 open inventory slots needed to do your daily harvests.

BST
01-07-2020, 05:50 PM
If you're a solo player, and you skip 3-2 and go right to 3-3 you cannot do the mission once you have accepted the later one and are stuck on it. Now at this point you have no way to get past the door without help. You cannot do the mission, you cannot do level cap quests (that need higher rank) because you can't get past the gate without begging someone to open it for you. This is against many of the changes they made to the game, so this appears to be an oversight.

As I said, a simple fix is just to make 3-2 required instead of allowing people to skip it.
You cannot get past the Door even doing that mission, you need to pass through the Door via someone helping you and get the mission objective done first before you can do either mission to completion, you can't get the portal charm by trading the Taru unless its completed.

Gwydion
01-08-2020, 02:37 AM
If you're a solo player, and you skip 3-2 and go right to 3-3 you cannot do the mission once you have accepted the later one and are stuck on it. Now at this point you have no way to get past the door without help. You cannot do the mission, you cannot do level cap quests (that need higher rank) because you can't get past the gate without begging someone to open it for you. This is against many of the changes they made to the game, so this appears to be an oversight.

As I said, a simple fix is just to make 3-2 required instead of allowing people to skip it.

No fix is necessary. This quest gives you a ces to Toramarai Canal regardless of missions. Once inside, you can get the survival guide or the home point.

https://ffxiclopedia.fandom.com/wiki/Toraimarai_Turmoil

svengalis
01-13-2020, 12:59 PM
There needs to be an npc that holds currency and upgrade items for Relic, Mythic, Empyrean weapons.

Alhanelem
01-17-2020, 05:51 AM
Oboro can hold the rocks, but you can't take them back, so that's only if you're committed to doing it. Currency stacks 99 so it isnt really as much of an inventory issue (you only need one stack of 100s to get a 10k)

svengalis
01-19-2020, 09:07 AM
Oboro can hold the rocks, but you can't take them back, so that's only if you're committed to doing it. Currency stacks 99 so it isnt really as much of an inventory issue (you only need one stack of 100s to get a 10k)

There's also the plutons etc which you need 10,000 of which I don't feel comfortable trading if I decided to change my mind later.

LockeMuhe
01-20-2020, 03:27 AM
Any reason as to why there is no Ephemeral Moogle at Bastok's Blacksmiths' Guild in the Metalworks? Was this an oversight that has yet to be fixed?

Alhanelem
01-20-2020, 03:41 AM
There's also the plutons etc which you need 10,000 of which I don't feel comfortable trading if I decided to change my mind later.
Honestly though, considering all you have to do to get to that point, I'd hope you'd be committed to finishing it from there.

Venat
01-24-2020, 09:31 AM
The JSE capes were a bad idea. I can have 2-3 capes for a single job cus I need a tp one, a ws one and a magic atk one. There goes my inventory.
Just make it a single cape.

Single cape

Slot1 Acc & mag acc
Slot2 Atk & mag atk bonus
Slot3 Double atk/Ws dmg

Fixed.

Suteru
01-24-2020, 09:56 AM
3 capes? Consider yourself lucky. My COR has 8, and that's only counting Ambuscade capes.

TullemoreAsuraFFXI
01-26-2020, 01:43 PM
My theory for a combined JSE equipment evolution. This is an incredibly innovative concept compared to the status quo of FFXI from launch to present day. It would require the creation of at least one new type of a NPC. This NPC could be a stand-alone NPC or duplicates could be spread to major cities similar to how Porter Moogle are placed.

With a version update for content a new class of progression JSE item would be introduced. To obtain this new class of progression JSE a player would interface with the new associated NPC when their current job is level 99. That way the NPC selects it's dispensable items corresponding to the job the player shows. Example: a player speaks to the NPC as a level 99 DRG, the NPC menus adjust and selections are established for the DRG equipment category.

This NPC will dispense at ZERO cost a new blank piece of progression JSE (congruous to what is already established with base dispensable trial of the magian progression weapons).

Each non-weaponry equipment type would dispense a menu select-able item.

Head / Body / Hands / Legs / Feet / Waist / Back / Neck / Ammo (Satchel) / Left Ring(1) / Right Ring(2)

FFXI dev team would apply a visual skin (appearance) and a name for each of these. Appearance could be entirely new or a regenerated use of currently existing appearances (i personally would chose the abyssea class skins).

The new progression JSE equipment would require a "EX" item tag, and CAN NOT receive a "rare" item tag. This is extremely important as concerns the attribute for +/-enmity as i will explain further below.

OK! now on to the good part of how this works. I can best describe it as attribute assimilation. For fans of Star Trek, a reference would be how the Borg are conceptualized. Your new progression JSE assimilates and combines the attributes of each item a particular job can wear, {Obvious exclusions can be made for specific non-combat related attributes such as Warp and Teleport capabilities}

WHILE WEARING a currently existing item, the player trades the new progression JSE item corresponding to the item slot they are wearing to the new NPC and that new NPC has TWO confirmation dialogues. ~ 1st is apply enmity. This gives selections for "Yes" "No" and "Neutral". Selecting "Yes" will apply the enmity attribute of the item you are wearing to the corresponding JSE progression item. Selecting "No" will ignore the enmity attribute. Selecting "Neutral" will remove adjustment of +/- enmity from the JSE progression item. ~ 2nd is apply attributes. This gives selections for "Yes" and "No". Selecting "Yes" will apply the highest value of a combat attribute to the corresponding JSE progression item when compared to the item that is worn and the current attributes on the JSE progression item. Higher value overwrites lower value and lower value will never overwrite a higher value. Attribute values are stored onto the JSE progression item using the existing augmented capability display. {Reference Oseem / Nolan npc and Escha item augments}.

This innovation will not only fix the torment associated with inventory limitations, but in addition will fix the torment associated with pre-cast & potency & idle & +/- enmity & JSE capes & selective adjustments related to /equipset and macros.

Below i'll represent a brief display of a set of trades for a visualization of what i have described above.

We start with our "Blank" JSE progression item. In it's "Blank" state it would only have an associated appearance and whatever it's attached name would be. For this case we will utilize a Head slot equipment for WAR. We trade the blank JSE progression item to the npc as we are a lvl 99 WAR while we have equipped on our character a Boii Mask +1. We select our choices from the dialogue confirmations and our JSE progression item will now have these augments. ->

DEF:114 HP+43 STR+33 DEX+17 VIT+32 AGI+15 INT+11 MND+11 CHR+11 Accuracy+24 Attack+24 Evasion+36 Magic Evasion+48 "Magic Def. Bonus"+2 Haste+7% Critical hit rate +4% "Double Attack"+5% Set: Augments "Double Attack"

Now we remove the Boii Mask +1 and equip on our character a Pummeler's Mask +3. We trade the JSE progression item to our new favorite NPC and select the dialogue confirmations and our JSE progression item will now have these augments. ->

DEF:133 HP+67 STR+33 DEX+34 VIT+34 AGI+31 INT+31 MND+31 CHR+31 Accuracy+47 Attack +24 Evasion+56 Magic Evasion+73 "Magic Def. Bonus"+3 Haste+8% Critical hit rate +4% "Double Attack" +5% Enmity+12 "Aggressor" duration +18 Physical damage taken -5% Set: Increases Accuracy, Ranged Accuracy, and Magic Accuracy Augments "Double Attack".

Now we remove the Pummeler's Mask +3 and equip on our character a Agoge Mask +3. We trade the JSE progression item to our new favorite NPC and select the dialogue confirmations and our JSE progression item will now have these augments. ->

DEF:135 HP+67 STR+35 DEX+34 VIT+35 AGI+31 INT+31 MND+31 CHR+31 Accuracy+47 Attack+83 Magic Accuracy+37 Evasion+56 Magic Evasion+73 "Magic Def. Bonus"+4 Parrying skill +21 Haste+8% Critical hit rate +4% "Double Attack" +5% Enmity+12 "Warcry" effect duration +30 Weapon skill damage +10% Physical damage taken -5% Set: Increases Accuracy, Ranged Accuracy, and Magic Accuracy Augments "Double Attack".

Now we remove the Agoge Mask +3 and equip on our character a Sulevia's Mask +2. We trade the JSE progression item to our new favorite NPC and select the dialogue confirmations and our JSE progression item will now have these augments. ->

DEF:135 HP+67 MP+40 STR+35 DEX+34 VIT+40 AGI+31 INT+31 MND+31 CHR+31 Accuracy+47 Attack+83 Magic Accuracy +37 Evasion+56 Magic Evasion+73 "Magic Def. Bonus"+4 Parrying skill +21 Haste+8% "Store TP"+10 Critical hit rate +4% "Double Attack" +5% Enmity+12 "Warcry" effect duration +30 Weapon skill damage +10% Damage taken -6% Set: Enhances "Subtle Blow" effect Increases Accuracy, Ranged Accuracy, and Magic Accuracy Augments "Double Attack".


{wherever i used the acronym "JSE" this refers to Job Specific Equipment}

svengalis
01-28-2020, 02:38 AM
Honestly though, considering all you have to do to get to that point, I'd hope you'd be committed to finishing it from there.

that was a bad example. i will say this though. i spam ambuscade and im at a point where im collecting currencies i cant use. i could just sale them but why sale them when i could be saving them for ultimate weapons that i do not have? only problem is i had to send all the extra currencies to a mule since i have so many now. im getting to a point where i may have to create a second mule just to hold currencies. that shouldnt be the case when they could just add an npc to hold currencies.

svengalis
01-28-2020, 02:40 AM
I just realized there are 100 slots available for style lock. We need mog wardrobes for each job, preferably ones we don't have to pay for lol.

Suteru
02-03-2020, 08:22 AM
An option to see where the current Domain Invasion is if the Unity chat is full would be nice.

Alhanelem
02-03-2020, 10:09 AM
one of the perks of not choosing the one everyone else uses because of its trust :P

Venat
02-03-2020, 11:06 PM
Can you please turn all bcnm orb items into keyitems instead thank you.

Sirmarki
02-04-2020, 05:03 AM
Clear up the mass of people selling content for gil on Asura. I'm back from 6 months and it is god awful. I'm willing to bet that most of the server is just the same people multi-boxing and selling said content.

This is simply not fun, and nothing like what the game describes itself as being. It has gone so far past its original concept and principles of adventuring and meeting challenges with new people. Now it is about how much gil you have, in a very isolated world.

Venat
02-05-2020, 12:34 AM
My list of requested QoL

- HQ Prize Powder, 990 Accolades = 1 item= 10098gil. Stack to 99.

- Abyssea Teleport locations displayed on map when you click on the teleporters.
The same thing for did for homepoint locations on maps.

- Streamline the FoV books/Homepoint warps.

- Beastmen currency into actual points currency.
Can make a new type of ra/ex item which converts into a points when it falls into your inventory
and removes the item.

- Apply this to crystals and other items.

- Ability to store and withdraw REMA and Escha items.

- Option to store and convert Omen cards and Escha elixirs.

- Option to convert Escha Elixirs into points. With drawing points yields you with nq, +1, +2 Escha
Elixirs.

- Ability to store Abyssea seals and stones.

- Remove in game waiting for AF armor trade ins.

- Replace all BCNM orbs with keyitems.

- Add target filters for Trusts. (Option to not target trusts unless in ability/spell menu.)

- Option to disable controller vibration output in game menu. (Can't disable it without a 3rd party app
on PC.)

- Rework of Ambu JSE capes. (Only needing 1 cape and not 3~8 for one job.)

- Dominion Invasion Support Job Bonus, Get bonus dominion points towards your daily by being the
only few with that job that entered the arena. (Allows players coming as support or healers to have
a chance of a dominion bonus.)

- REMA currency rewards added to all beastmen seal BCNMs, ENM, Cloud Evoker BCNMS and ZNMs
(Orbs that cost more seals yield more currency.)

- 119+ Materials added to the list of rewards added in beastmen seal type of BCNMs, ENM, Cloud
Evoker BCNMs

- Adamantosis & Nidhogg & Behemoth etc, can drop REMA currency. (King Behemoth only HNM that
doesn't drop REMA currency.)

- Abyssea Nms can drop upwards of 5-7 items required for empyrean weapon upgrade.

- Option to store 2 vol.1 & vol.2 Ambu keyitems.

- Garssion adjustments, can solo it with trusts, Rema currency drops from the loot pool, Enemies no
longer drop items required to run Garrsion instead give a keyitem after death for entry, can enter
any garrsion without having your nation claimed the region. Any nation still is required to have a
region claimed in order to trigger a garssion.

- All voidwatch teleportation NPCs can now teleport to present and [S] locations within their menus.

- Vorseal buff for having a lv90+ HNM in monstrosity.

- Option to do all 3 nation missions at the same time. (No longer need to repeat the same missions in
all 3 nations. Missions aren't no longer tied to chosen nation.)

- Clicking on a quest will open the map displaying a marker placed at the location of the npc that
started the quest. (Like with homepoints on the map. Just npcs.)

- Fame Rank added to keyitems - Fame. (Keyitems earned is just a display of fame in a required
region.)

- There is only 1 signet buff now and not 4. Signet yield you different points based on the
zone/expansion.

- Food can now stack to 99.

- All Food can last for 1 hour.

- Ambu Vol.3 BCNMS added. (Random Ambu bcnms from 2015~2019)

- VD Ambu no longer a option. (This is to include new comers/returners to the game to find ambu
parties. Repeating clear speed is now the factor for ambu progression.)

- Omen Adjustments, normal enemies within Omen are now random. (To improve the content from
being to repetitive and boring.)

- AH fees, There's no longer a fee to put items on the AH. The fee is removed from the gil after the item is sold.

- Pickaxes, Sickles, Logging Axes are no longer items. They're points.

- No longer need to be party leader to spawn a Geas Fete NM. (Keyitem removed from the person
who spawned it.)

- Transform Command added to menu, Can trade in your "Costume" equipment for the ability to
transform into that monster within the city. (Worm belt, Rabbit belt, Mandragora belt etc..)

- AF/Relic upgrade npcs will now have their jobs listed by the gear name. (To make it easier to
search the menu list for the gear your working on. Example: Ignominy cuirass (DRK) )

- Chocobo mount speed will now match all other mounts. (Chocobo mount is too slow.)

- Mount & Trust buttons within menu will no longer be available in instances and zones which
use mounts or trusts.

- All exp rings removed from the game and a new 1 hour ability which can't be reset or buff removed
will yield a exp buff.

- Emporox's ring removed from the game and new switch mode option added under limit
points. Unlocked after completing RoV.

- All items & teleportation spells & warp removed from the game and a new action added for all jobs
to warp or teleport to any crag. Actions unlocked by trading tav, Olduum ring and clicking on crag
crystals.

- Brown Chests in conquest have a chance to yield rema currency.

- Can now equip a ranged weapon and charm. (All thowing weapons are now ranged weapons and
all ammo is removed from the game. All ranged weapons stats increased, Ammo slot is now a
charm slot.)

-Will no longer be able to earn equipment that's on a storage slip or has been upgraded. Re obtaining
old gear from content that has already been reforged or obtained.

- Animation lock removed with drawing and withdrawing weapons removed.

- Camera now will always point in the forward direction after zoning.

- Your able to exchange rank 1 and 2 ambu pages for REMA currency.

Teimoli
02-05-2020, 12:22 PM
Clear up the mass of people selling content for gil on Asura. I'm back from 6 months and it is god awful. I'm willing to bet that most of the server is just the same people multi-boxing and selling said content.

This is simply not fun, and nothing like what the game describes itself as being. It has gone so far past its original concept and principles of adventuring and meeting challenges with new people. Now it is about how much gil you have, in a very isolated world.

Definitely this. The amount of mercenary services is outrageous and the majority of the people offering them are most likely botting and/or hacking as well. I believe mercenary services should fall under "3.2 Disruption. You may not in any way disrupt or interfere with the Game experience of other players, including the disruption of SQUARE ENIX’s computers and servers" of the FFXI User Agreement. I know my game experience is disrupted by all the constant selling of PL, CP, drops, clears, etc. I can barely play the game because everyone just buys their way through it instead of grouping up to complete a task now.

TullemoreAsuraFFXI
02-05-2020, 06:18 PM
http://forum.square-enix.com/ffxi/threads/55608-Placed-into-June-Digest-reply-but-relates-to-items-crafting-economy-econ-health

@Teimoli & Sirmarki : Jump on board, I started this crusade long ago.

Alhanelem
02-08-2020, 12:02 PM
If you want to server transfer we'd happily welcome you on Shiva <3

svengalis
02-20-2020, 01:47 AM
There needs to be an npc that holds storage slips.

Venat
02-20-2020, 03:03 PM
- Quests need to be updated to take HQ items. (Example: When your get your sea gorgets you can only trade in the nq steel gorget and not the steel gorget +1. This is the same for the silver odi.)

- All materials need to be able to stack to 999.

- All currency need to stack to 999.

- Page 2 & 3 added to the AH to allow players to sell another 16 items at a time.

- Option to buy 99 Voidwatch cells at a time at voidwatcher npc and not 12 at a time..

- Voidwatch cells and phase displacers stack to 999.

- Pulse weapons drop rate increased from 1/500 to 1/200 in void watch.

- Option to trade 9000 void watch crystals for a pulse weapon/armor at goblin.

- Merit points cap from 75 to 999999.

- Remove merit point cap increase via spending merits.

- If merit point cap isn't increased then fix merit point gain to popureri in voidwatch exp reward. (Aren't getting popureri in voidwatch when obtaining limit points.)

- Leaving a battlefield dead will auto raise you upon exiting.

edit:

- Skill up pages need to stack from 12 to 999.

raps1355
02-22-2020, 12:47 AM
In addition to being able to buy 99 void watch cells at once like above make it so we can trade stacks to the rift once and have it count down like voidstones. The trading once each time is very unnecessary.

Do something about event skipped, with respect its our business if we want to face tank and ignore a threat and be "killed" or better yet make all the old zones mobs non aggro since being ilvl 119 or technically beyond that in gear doesnt make any sense for lvl 80 mobs to be attacking us when we are classed as 130+ odd or w/e.

Have a pop up at the end of a high tier battlefield offering to replace the KI or the ability to set it on auto replace with the NPC assuming you have available merits. OR make the ki permanent and the cost at the relevant battlefield deducts the merits.

TullemoreAsuraFFXI
02-25-2020, 04:19 PM
I would like to recommend that all available augments obtainable through the Oseem NPC be overhauled to function in a much less frustrating way.
The proper way for these augments to occur, without the massive frustration that is the current status of interacting with Oseem, is for the applicable equipment to attain augments the same way JSE cape augments are obtained with the Ambuscade upgrade system.

Beastorizer
02-28-2020, 11:46 AM
Everything under 99 is broken. It is like the real endgame begins ilvl100-119. Therefore, can we allow.....

-Trust to lvl with the player, meaning their lvl, HP, & MP are refreshed like the player?
-Reduce Treasure Casket RoE to 5?
-Increase Campaign [S] exp to rival the broken exp you get solo?
-Allow Monipulators in [S] areas?
-Allow Monipulators to team up with players and/or other Monipulators to lvl?
-Ability to choose spawn point
-Ability to return to feretory
-Some new Trust?

I know the thinking is "What is done cannot be undone" While "What is done, is not done," but, > 99 is so broken...Does it matter? 1-99 is only a race to get to 119 so you can do the endgame.

Ethalio
03-10-2020, 09:24 PM
Please make the following items storable at an NPC:

Unity NM items, e.g. Heiligtum's Moss.
Simulacrum Segments from Skirmish.


In order to revive WotG areas I'd welcome the following changes:


Apex Monsters in remote WotG areas.
BattleChocobo Mount: buyable with Medal of Altana and 500k Allied Notes.
Make Ancient currency buyable with Allied Notes.

Sirmarki
03-11-2020, 07:28 AM
Please make Copper vouchers exchangeable between characters on the same account?



https://i.imgur.com/Qh6ans2.gif
Sirmarki, ex-Fenrir, a young warrior, in the heyday.

Baer
03-19-2020, 03:03 AM
Since lot's of people are forced to stay home for the next month, would it be possible to remove the 700 weekly JP limit from the Oboro quest requiring 10,000 jp to further upgrade weapons? Some of us have nothing better to do than grind and it would be greatly appreciated!

TooTallTaru
03-23-2020, 11:15 AM
I hate that superior equipment has to be unlocked for each class but it part of the grind I suppose. I wish it were unlocked once across all classes then forgotten like limit breaks. Shudder the thought of doing limit breaks for each class I want to level.

Pixela
03-24-2020, 12:11 AM
Please add a quest to add a warp crystal into our mog garden!

Increase the HP of Besiged monsters significantly, right now they end way too quickly.

Alhanelem
03-24-2020, 06:25 AM
if you mean home point, the mog garden is basically your mog house, its an instanced area and dthere's probably a reason there are no home points in instanced areas.

Zumi
03-24-2020, 04:21 PM
There needs to be some kind of party finder like in FFXIV. This is 2020 and there is really no way to find people to do anything in FFXI it makes it unfun trying to solo everything in this game.

The biggest hurdle to doing content in the game should be finding a group.

TullemoreAsuraFFXI
03-24-2020, 05:16 PM
Add a conversion capability to apply capacity point gains across jobs. I am officially proposing a way of achieving this in a responsible manner (2nd post).

Allow for the exchange of one Copper A.M.A.N. voucher a conversion of 100 Job Points from one job on a character to another job on the same character.
You can either achieve this completely through the exchange at a NPC or by allowing the exchange to occur with the NPC creating a "EX" property item upon use that would apply 100 Job Points when consumed to the job a character is set as.
This will facilitate the re-engagement of characters who have 2100 JP master essential jobs such as healers, party support and even BLM back into viable usage for party creations.

Gwydion
03-25-2020, 06:00 AM
Can we please have a campaign for April? This is will be the first Ambuscade-only update in recent memory and with nothing else to do, I'd really like an omen campaign or something to group with friends.

Alhanelem
03-27-2020, 02:56 AM
I'm sure there will be content campaigns, there always is, those dont require a patch, they can be turned on and off.

madmartin
03-27-2020, 08:14 AM
Please put apex level mobs in some of the older areas - it will ease congestion in some areas and make job point parties more interesting

Zuidar
03-27-2020, 09:34 AM
Please put apex level mobs in some of the older areas - it will ease congestion in some areas and make job point parties more interesting

Areas pre-Adoulin has that old level correction and hate mechanics thing so that probably might be a couple of problems implementing Ilvl mobs and maybe other factors

Alhanelem
03-28-2020, 06:35 AM
There needs to be some kind of party finder like in FFXIV. This is 2020 and there is really no way to find people to do anything in FFXI it makes it unfun trying to solo everything in this game.

The biggest hurdle to doing content in the game should be finding a group.

Within the confines of existing systems, they could probably achieve this to some degree by basing something off the linkshell concierges. While they intended the comments and search to be used for this purpose, it is just too limited. If we had a system with a concept of party slots and people can just join the party directly through that interface, it would make things so much simpler.

TullemoreAsuraFFXI
03-28-2020, 01:07 PM
Actually I've proposed a thorough and encompassing explanation on how to go about evolving the /seacom feature. Increasing the availability of /seacom allotments for each character and placing upgrades to utilize within the results of a search with content tags, area tags, level tags, item category tags.

Linkshells are purposed for longterm social involvements and to a degree constraining by design.

/seacom is the default FFXI "party finder" and adequate usage of /seacom was how players would initiate and form exp + merit parties prior to the era of trusts.

Once trusts became a part of FFXI, immediately when utilizing a trust your "Looking for Group" automatically becomes disabled. Upon this realization, SE should have compensated in some manner to alleviate this conflict. Which is why the modernization of /seacom needs to be taken up as a priority.

There should be a way to disseminate between retaining a "Looking for Group" status while not being disabled from using trusts.

Alhanelem
03-29-2020, 02:27 AM
/seacom itself is just a crap bandaid to the problem. Part of the problem is it's really hidden, but /seacom doesn't make parties. it just lets you say stuff. You still have to send out invites yourself. There is the party request system they added later, but people barely know about that too, and being open to requests, you still have to accept them manually, so its not really any better than just manually sending out party invites.

madmartin
04-17-2020, 07:05 AM
Please consider adding Storms of fate (6 person) and The Wyrmking Descends (18 person) to the collection of High tier Battlefields!

Cyriack
04-20-2020, 11:04 AM
the mog garden needs a total overhaul. you don't get enough items even with 7 mog gardens rank 7 to make a difference in any particular craft. also you cant make enough personal money from it, so its a lot of work every day for nothing. I know u can work your butt off to get coalition serums and make darksteel ores maybe 1 rhodium ore and bismuth or beryllium 1 ore if lucky of any of these , but one ore doesn't do squat when u need 12 to make something. the darksteel on our server bahamut is @ 50k for 12, while the ingots are at 88k but that's not counting the loads of iron ore u need and the expensive fire crystals to make it, so the profit margin is crap. rmt has destroyed our server making stuff so that only they can profit over and over, and im sick of it. we need to have some fun in a "game" too. ty whoever is listening.

Cyriack
04-20-2020, 05:47 PM
I wish you could change your mog enhancement from woodworking setup to fishing setup to desynthesis setup to experience setup etc, just by flipping a switch in your menu . of course after you manually set them up in the mog house.

Alhanelem
04-21-2020, 07:44 AM
I wish you could change your mog enhancement from woodworking setup to fishing setup to desynthesis setup to experience setup etc, just by flipping a switch in your menu . of course after you manually set them up in the mog house.
Like a menu to pick from all of the moghancements you've previously uncovered... That would be really nice. It's a pain to swap furniture around just to get the right one.

I think you should still have to discover each moghancement of course, but once you've activated one for the first time, you should be able to recall it without having to change your furniture back.

Cyriack
04-21-2020, 03:28 PM
farming materials and crafting stuff most of the time is breaking even due to rmt. is there anyway to change that up so so we can actually afford su5's and other nice gear?

Sirmarki
04-21-2020, 05:56 PM
Like a menu to pick from all of the moghancements you've previously uncovered... That would be really nice. It's a pain to swap furniture around just to get the right one.

Good idea. Similar to Monster Rearing and the ability to change whatever Memento Cheer is in effect.

Lockhart
04-22-2020, 07:55 AM
I wish you could change your mog enhancement from woodworking setup to fishing setup to desynthesis setup to experience setup etc, just by flipping a switch in your menu . of course after you manually set them up in the mog house.

this would be excellent.

Cyriack
04-22-2020, 11:39 AM
trusts are giving haste instead of flurry and flurry instead of haste. it slows progress down a bit.

Cyriack
04-23-2020, 12:19 PM
What are we really stopping happening by having a 1M delivery box limit?

Sirmarki
04-23-2020, 04:25 PM
What are we really stopping happening by having a 1M delivery box limit?

Going back years, it was relevant but now due to the influx of gil in the economy and loss of the value of gil, it would make sense to increase it.
1 million Gil in this day and age is not a lot of money, and most people can make it within 15 minutes with Gain EXP/EXP bonuses.

Sirmarki
04-23-2020, 04:27 PM
trusts are giving haste instead of flurry and flurry instead of haste. it slows progress down a bit.

That and make trust Haste II overwrite the already cast Haste.
If you have Haste on you (cast on you by Apururu as an example), Koru-Moru won't cast Haste II on you.
It's as if it "holds" the slot.

TullemoreAsuraFFXI
04-23-2020, 10:34 PM
I disagree about the d-box unless it is exclusively bound to "same account".
If a bound to same account regulation was enacted, then no restrictions would be necessary.
Any relaxation grants increased accommodations for corruption and detrimental behaviors.
The culture of pay-for-afk, pay-for-leech, pay-for-carry needs to be diminished as much as possible.
Traditional players do not renew subscriptions to "Final Fantasy Tycoon", we participate among our fellow community residents to enjoy a game called Final Fantasy 11.

Cyriack
04-23-2020, 11:50 PM
I disagree about the d-box unless it is exclusively bound to "same account".
If a bound to same account regulation was enacted, then no restrictions would be necessary.
Any relaxation grants increased accommodations for corruption and detrimental behaviors.
The culture of pay-for-afk, pay-for-leech, pay-for-carry needs to be diminished as much as possible.
Traditional players do not renew subscriptions to "Final Fantasy Tycoon", we participate among our fellow community residents to enjoy a game called Final Fantasy 11.

yeah but what about a 10M limit for trade and and an unlimited for personal to mules?

Sirmarki
04-24-2020, 12:58 AM
I disagree about the d-box unless it is exclusively bound to "same account".
If a bound to same account regulation was enacted, then no restrictions would be necessary.
Any relaxation grants increased accommodations for corruption and detrimental behaviors.

I don't think it would have an effect in that respect, to be honest. Most people buying the content will pay the person then and there by the whatever battle they are taking part in (or not taking part in and just observing).


The culture of pay-for-afk, pay-for-leech, pay-for-carry needs to be diminished as much as possible.

I agree on that part. What some people don't realise by doing this is that they are self-defeating the whole point of playing the game. That or they are playing the wrong game in the first place.
It's the same as anyone who 'used cheat codes to beat a game' - They get what they want through instant gratification, and then get bored because they have nothing to do. Sub ends. Revenue goes bye bye.

TullemoreAsuraFFXI
04-24-2020, 01:03 AM
Any relaxation is a can of worms that is best not given consideration if it's not a strict bound to account exchange.

There's various means of transmission if you can't find one trustworthy individual to assist with a transfer.

With current policy in place, I would recommend using the character you wish to move gil off of to invest in low risk high volume commodities such as Beitetsu and other desirable swift selling merchandise that don't have much volatility in value.
Mail those items to the destination you wish and liquidate on the receiving character.

The other route is to save on a character where you intend to make a purchase, then d-box the purchased item to the character where you want the item to be located.

Cyriack
04-24-2020, 11:22 AM
Any relaxation is a can of worms that is best not given consideration if it's not a strict bound to account exchange.

There's various means of transmission if you can't find one trustworthy individual to assist with a transfer.

With current policy in place, I would recommend using the character you wish to move gil off of to invest in low risk high volume commodities such as Beitetsu and other desirable swift selling merchandise that don't have much volatility in value.
Mail those items to the destination you wish and liquidate on the receiving character.

The other route is to save on a character where you intend to make a purchase, then d-box the purchased item to the character where you want the item to be located.

I understand buying loads and loads of beitetsu, and losing your money selling it back on another mule, bc u have to undercut it to sell it and wait a week. but honestly wouldn't it be smarter to just raise the bar just enough to send legitimate money from one character to another on the same account? I mean think it about it, its your own money, and if you were laundering money giving it to another mule on the same account still wouldn't be a foul, its just trading straight up like you would do with another character that is holding your money for you that you trust. I understand they don't want rmt messing with money but they are doing it anyway, and SE isn't banning them for doing it, believe me I have tried over 100 x to get the rmt bots out of bahamut, but they want subscriptions, and I don't blame them tbh. but they are ruining it for every body else that is a normal person in the game to make some quick cash that is dirty money anyway.

TullemoreAsuraFFXI
04-24-2020, 11:35 AM
Bound to account produces less conflicts, the only reservation would be those attempting to manipulate history (which they do with multiple accounts anyway). I believe the issue is more so that the d-box is so layered into the 2002 code that current programmers would have a challenge designating gil to be bound to account without disabling the total capability of the d-box for characters not on the same account.

Cyriack
04-24-2020, 12:44 PM
Bound to account produces less conflicts, the only reservation would be those attempting to manipulate history (which they do with multiple accounts anyway). I believe the issue is more so that the d-box is so layered into the 2002 code that current programmers would have a challenge designating gil to be bound to account without disabling the total capability of the d-box for characters not on the same account.

yeah but tbh I wish someone gifted would try. see heres the problem I have. I have 7 lv 110 crafts on different mules, same account. and I have 2 jobs on different mules same account I switch between a lot, and waiting for stuff to sell just isn't fun anymore on my server with rmt price shifting every 15 minutes by bot. they have come up with over 100 manipulations to get people to sell low so they can buy it and sell it high, so that price doesn't even exist on our server. they have been doing it for over 10 years as far as I can tell, but they have gotten even more good at the manipulations as if the bots were created to come up with solutions to economics and how to destroy the market.

TullemoreAsuraFFXI
04-25-2020, 03:22 AM
Honestly, it's probably 90% jerks and 10% rmt doing the manipulations with bots. The 3rd party ToS violations are horrible within usage among those that are not the stereotype of rmt.
I have advocated for a complete overhaul of peer-to-peer economic relations in multiple posts if you've read any of them.

Cyriack
04-25-2020, 09:26 AM
I would like to see tons more crafting mats on DI, those skymir cord +1 I made one for myself and my aeolian edge does 13k.

Cyriack
04-25-2020, 10:05 AM
if you could buy rhodium in the mog garden for 15k a ore, that would piss off the guy that manipulates prices in goldsmithing, and would make me very happy. :)

Cyriack
04-25-2020, 10:07 AM
ok can u please cut the price of coalition serum by 2/3's from the girl at inventors? the price it is at is really annoying when u have 7 rank 7 gardens.

Dragoniks
04-25-2020, 05:52 PM
Something useless but fun lol
Please allow TRUSTS and FELLOW to have a mount. I feel so so so sad for them to follow me by feet when i use a mount.

Another this time usefull stuff.
Ability to skip cut scene.

Cyriack
04-27-2020, 07:44 PM
ok this is off topic, but I would really love to see a ff6 remake. the PlayStation one was basically the same game with a tad better graphics.

Dragoniks
04-28-2020, 10:00 AM
ok this is off topic, but I would really love to see a ff6 remake. the PlayStation one was basically the same game with a tad better graphics.
I'll love that too.
But what kind of remake are you expecting ?
I wish a full 3D game with classic turn by turn gameplay. I don't want a 2D remake or 3D with SD characters.
Also a 3D remake of the 9 would be a dream come true for me.

Pixela
04-28-2020, 07:25 PM
Please consider adding a bank option to the mog house, to put all your gil into. It's way too easy to be scammed via bazaar sales.

Cyriack
04-28-2020, 09:43 PM
Please consider adding a bank option to the mog house, to put all your gil into. It's way too easy to be scammed via bazaar sales.

they have one if u unlock it in the mog garden.