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Nyarlko
08-16-2017, 03:33 PM
i have been doing the quests to get my woodworking synthesis shield to par, and i found out on the last quest i cant make the kit for the aquariums its 85 alchemy. to be honest this part of the quests is total crap, i wish you would take it off the list. its just utterly rediculous and not only that but when u finally get to the end of it u find out that you cannot make the last part , and i dont know any alchemists to help either.

BGwiki has the three possible aquarium recipes all listed as 85ww/39alch. :?

edited due to looking up the recipes after posting. :x

Cyriack
08-16-2017, 03:37 PM
If the WW npc is giving the recipe, then you can make it. There were a bunch of typos in Escutcheon related items, like the kits, and that is probably just one of them.

In other words, QOL: Can we get corrected text on all crafting kits? (And effect description on Rusks while we are it.)

i cant make it i had 3 breaks in a row and i looked it up and it said lv 85 alchemy needed. im only 70 so i dont have a clue how to do that.

Nyarlko
08-16-2017, 03:50 PM
i cant make it i had 3 breaks in a row and i looked it up and it said lv 85 alchemy needed. im only 70 so i dont have a clue how to do that.

The aquariums themselves, and all mats involved other than "Saltwater Set" should be doable for you. However, "Saltwater Set" looks to be an 82 alchemy synth.. Maybe they should put "Saltwater Set" up for sale from an npc somewhere in this case? It does seem rather lousy that one craft can get utterly hosed due to lack of other players w/ a different craft.

Cyriack
08-16-2017, 04:13 PM
The aquariums themselves, and all mats involved other than "Saltwater Set" should be doable for you. However, "Saltwater Set" looks to be an 82 alchemy synth.. Maybe they should put "Saltwater Set" up for sale from an npc somewhere in this case? It does seem rather lousy that one craft can get utterly hosed due to lack of other players w/ a different craft.

i agree, thank you.

Urmom
08-17-2017, 03:15 AM
i have been doing the quests to get my woodworking synthesis shield to par, and i found out on the last quest i cant make the kit for the aquariums its 85 alchemy. to be honest this part of the quests is total crap, i wish you would take it off the list. its just utterly rediculous and not only that but when u finally get to the end of it u find out that you cannot make the last part , and i dont know any alchemists to help either.

Question why are you making the kits instead of the aquariums themselves which are the requirement? The 3 levels lower for salt water set + kitrons + ionis should make it fairly doable.

As far as difficulty seems to be the point. While some get off lucky a lot of the shields have a set that are rather difficult to make/find ingredients for. Was there way of introducing artificial difficulty into these I suppose

Cyriack
08-17-2017, 04:59 AM
Question why are you making the kits instead of the aquariums themselves which are the requirement? The 3 levels lower for salt water set + kitrons + ionis should make it fairly doable.

As far as difficulty seems to be the point. While some get off lucky a lot of the shields have a set that are rather difficult to make/find ingredients for. Was there way of introducing artificial difficulty into these I suppose

the kit is part of the recipe for the aquarium, its a big ballgame.

Cyriack
08-17-2017, 06:33 AM
Question why are you making the kits instead of the aquariums themselves which are the requirement? The 3 levels lower for salt water set + kitrons + ionis should make it fairly doable.

As far as difficulty seems to be the point. While some get off lucky a lot of the shields have a set that are rather difficult to make/find ingredients for. Was there way of introducing artificial difficulty into these I suppose

i got it to make them i make like 1/5 but the mats arent terribly expensive so its ok. alot of breaks though even with support and ionis and kitron macaroon

Urmom
08-17-2017, 06:53 AM
the kit is part of the recipe for the aquarium, its a big ballgame.

I'm sure confused then. What kit are you speaking of? Do you mean salt water set? Because that's listed as 82 not the 85 you said for a kit. Also a few sell a week if that helps. Make sure to wear both success rate rings too. Wouldn't hurt if you could get torque as well. And make sure you aren't wearing shield when doing these

Cyriack
08-17-2017, 07:51 AM
yeah i misread the numbers, but its still a pain in the ass, im gonna get guild pts and get a stall, and maybe even an apron or caduceus. that should solve the problem. its just really time consuming, i didnt have this much trouble with goldsmithing and it was hard.

Cyriack
08-18-2017, 09:13 AM
92 percent done with the woodworking quest now, thanks to all the advice.

Cyriack
08-19-2017, 04:57 PM
could you give woodworking some real voodoo, something that stuff sells for 20-100milion +, every other craft has at least something and we got ancient gear that noone wants.

Nyarlko
08-20-2017, 07:05 AM
could you give woodworking some real voodoo, something that stuff sells for 20-100milion +, every other craft has at least something and we got ancient gear that noone wants.

Woodworking does get abj gear, it just tends to be for currently unpopular jobs. Prices are not set by the devs, they are set by the players based on supply/demand. For instance, if MNK is not popular, then demand is low and so will be the prices for related gear. ^^;;

Cyriack
08-20-2017, 07:36 AM
i just wish it could make more other job voodoo monk and ninja are fun jobs dont get me wrong but they dont ring in the big bucks. and if the voodoo was good for them it would have to be superb like massive store tp, and massive damage + gear, with high strength and agility. something worth paying 100mil for.

Cyriack
08-20-2017, 07:38 AM
what about voodoo abjuration weapons? strong like the blue mage abj set of armor.

Urmom
08-22-2017, 01:41 AM
what about voodoo abjuration weapons? strong like the blue mage abj set of armor.
SE/parts of the player base don't like the idea of just buyable things to compete with REMA

As far as voodoo no it's not really great for melees particularly ones out of favor. However many of the pieces are arguably BiS for pup tanking. Kendatsuba and Oshosi sets are pretty strong so could probably make some money off of those

Nyarlko
08-26-2017, 07:22 AM
May have asked for this before, but just in case:

Can we get a new Mog Gardens campaign that doubles the credit for activity towards ranking up? (Not doubling the number of harvests, since that would just double the amount of junk we need to toss/vendor.)
EX: Pull up the coastal fishing net (for your normal/expected catch) and it gets counted as doing it twice as reported as such via Tidbits of Information.

Mog Gardens take longer to max out than it takes many to build a REMA weapon these days. :/ Especially with the Ygnas trust being locked behind it, it would be greatly appreciated if the gating was reduced, even if only via a monthly campaign.

Shiyo
08-26-2017, 08:01 AM
Stop asking for campaigns to fix things. The fixes should be in the BASE game.

Nyarlko
08-26-2017, 08:26 AM
Stop asking for campaigns to fix things. The fixes should be in the BASE game.

This idea actually sounds like a perfect fit for a campaign and avoids any concerns about increasing supply of harvestable items (which the devs have brought up before.)
I agree that certain campaigns should be made permanent (ex: Domain Invasion Anti-Predator / No Flying,) since the related content simply doesn't get completed otherwise, but not everything falls under that category.

I would be ecstatic if they halved the rankup values instead, but have zero hope/expectation that they would even consider that, so I'm not going to ask for that.

Aysha
08-26-2017, 09:21 AM
Mog Gardens take longer to max out than it takes many to build a REMA weapon these days. :/ Especially with the Ygnas trust being locked behind it, it would be greatly appreciated if the gating was reduced, even if only via a monthly campaign.

The only thing that is "hard" about ranking up the gardens is the Furrows. Not everybody likes checking their garden 6, 8+ times per day and farming up ludicrous numbers of Revival Tree Roots. One shouldn't even have to do that, to be honest, because everything else ranks up just fine doing each activity once per day.

Everything else, I feel is reasonable for ranking it up.

As for Ygnas... I think it is a mistake to lock Ygnas (and the quest relating to it) behind the Golden Shovel Cordon. I mean seriously, now...

And last I checked, it takes longer to attain Legendary with all the Coalitions than it does to finish Mog Gardens (assuming you used Revival Tree Roots).

Nyarlko
08-26-2017, 10:50 AM
The only thing that is "hard" about ranking up the gardens is the Furrows. Not everybody likes checking their garden 6, 8+ times per day and farming up ludicrous numbers of Revival Tree Roots. One shouldn't even have to do that, to be honest, because everything else ranks up just fine doing each activity once per day.

Everything else, I feel is reasonable for ranking it up.

As for Ygnas... I think it is a mistake to lock Ygnas (and the quest relating to it) behind the Golden Shovel Cordon. I mean seriously, now...

And last I checked, it takes longer to attain Legendary with all the Coalitions than it does to finish Mog Gardens (assuming you used Revival Tree Roots).

Ergons would be the exception due to them also having time-locked progress. Relics, Empyreans, Mythics, and Aeonics are all possible to finish in less time than Mog Garden tho. @_@;; Not the primary point, just one of many reasons why a double credit campaign would be nice.

Shiyo
08-26-2017, 02:38 PM
Stop asking for campaigns, they are bad. Ask for the base game to be fixed.

Why is VW 100% not worth doing at all without a campaign still? Who knows.

Nyarlko
08-26-2017, 04:31 PM
Stop asking for campaigns, they are bad. Ask for the base game to be fixed.

Why is VW 100% not worth doing at all without a campaign still? Who knows.

I happen to like some of them. They are not all bad. Please prove me wrong if you can. The base game is not broken, though there are plenty of tweaks that would be welcome. :3

Try logic if you wish to want to argue against the status quo. At the very least, logical arguments encourages discussion and comes across better than trying to shout down your opposition. Heck, maybe you could even build a case to support your anti-campaign stance that convinces others to actually agree with you. :D

Aysha
08-26-2017, 07:52 PM
I happen to like some of them. They are not all bad. Please prove me wrong if you can. The base game is not broken, though there are plenty of tweaks that would be welcome. :3

Try logic if you wish to want to argue against the status quo. At the very least, logical arguments encourages discussion and comes across better than trying to shout down your opposition. Heck, maybe you could even build a case to support your anti-campaign stance that convinces others to actually agree with you. :D

Simply not their MO, sadly.

They have an opinion and they will ram it down your throat, and they are right and everybody else is wrong. Nothing new to see here to be honest.

At any rate, campaigns are supposed to get players excited and get them to join in, to rotate activities. I think what they are trying to accomplish, is to get more people attempting to do the same activity simultaneously. Without campaigns, even if you buffed activities to campaign levels, you'd get Player A who wants to do VW, you'll get Player B who wants to do CP, you'll get Player C who wants to do HTBF, you'll get Player D who wants to do WKRs, and you'll get Player E who wants to do Omen.

These players obviously are not going to get anything done, because none of their goals overlap, they each want their own thing.

However, by doing a campaign, you increase the chances that each of these players will prioritize a certain activity (and thus be more likely to group up so said activity can be done) over others. And by rotating the activities, you try to get a bigger part of the playerbase to rotate with it.

I can see what they're trying to do with the campaigns, even if I am on a low-pop server which doesn't really help things any, but yet I don't want to be shoehorned into Asura, and a lot of these activities... I either have no place in, or they have nothing I'm interested in, or the chances/rewards (even with the campaign) are simply too low for it to be a good investment of my time.

THESE are what need fixed, not the campaigns. The campaigns actually have solid reasoning behind them.

Shiyo
08-27-2017, 06:45 AM
Not sure how you can like only being able to do x content during y time frame and being forced to spam x content during y time frame and then burned out from the game and not wanting to play again.

Not sure how you like economies being completely destroyed during campaigns then "fixed" 6 months later(eschalixir +2's are a good example, worth nothing atm).

Why should VW ONLY be worth doing when a campaign is active? You're literally never getting capped lights or enough lights to get any form of actual drops from VW outside campaigns so you save up stones until a campaign is active then spam it until you're burned out.

Campaigns cause burn out and cause people to unsub, they crash economies, they devalue items, they create imbalanced items(dark matter augments), they are unhealthy and bad for the game.

Nyarlko
08-27-2017, 08:18 AM
Not sure how you can like only being able to do x content during y time frame and being forced to spam x content during y time frame and then burned out from the game and not wanting to play again.

Not sure how you like economies being completely destroyed during campaigns then "fixed" 6 months later(eschalixir +2's are a good example, worth nothing atm).

Why should VW ONLY be worth doing when a campaign is active? You're literally never getting capped lights or enough lights to get any form of actual drops from VW outside campaigns so you save up stones until a campaign is active then spam it until you're burned out.

Campaigns cause burn out and cause people to unsub, they crash economies, they devalue items, they create imbalanced items(dark matter augments), they are unhealthy and bad for the game.

There've added enough better alternatives to gear that can be augmented by eschalixirs that the demand for 'lixirs is simply falling off. Same thing happened with airlixirs. They added the DM campaign because supply couldn't possibly keep up due to the singular source, and most couldn't afford the market prices since rarity drives prices up. I sure as heck am not spending 1-2mil per "MND+1 Avatar perp cost -2" augment on my herc gear, and I doubt there are many others who have easy access to doing so either. Adding the DM campaign actually raised the price on Dark Matter, so don't see how that is "destroying economies".

I've capped lights outside of campaign by *gasp* proc'ing the mobs. It is possible to do so, just not as time-efficient to farm as during a VW campaign. That is what the majority of campaigns do btw. They just increase farming efficiency and make the content faster, not easier, to steamroll thru. I can flatten every VW NM outside of campaign for the same rewards by making an effort to proc, (and I have done so,) it just means I have to spend more time proc'ing before said flattening.

Back to my suggestion though, I don't see a flood of people flocking to their Mog Gardens for hours per day if a double credit campaign were to be added. By doubling credit, not harvest attempts, it would have nearly zero impact on the economy. There are no combat benefits from Mog Garden outside of cheers, so no harm done there either. It would help those who are working on ranking up by ranking up faster, and help compensate a bit for the unintuitive way that the furrows work for those who haven't spent the time researching outside sources of information.

All positives as far as I'm concerned, but maybe I've missed a negative. Do you have any valid/logical arguments against my request? "I'm right and you are wrong" is not a valid argument, btw. ^^

Urmom
08-27-2017, 08:47 AM
Do you have any valid/logical arguments against my request? "I'm right and you are wrong" is not a valid argument, btw. ^^
Nuh uh is too!

Aysha
08-27-2017, 09:15 AM
Do you have any valid/logical arguments against my request? "I'm right and you are wrong" is not a valid argument, btw. ^^

Better watch what you say, or she'll call the mods on you because she can't post here unless she has the mods helping her "destroy" anybody who doesn't agree with her.

Shiyo
08-27-2017, 11:00 AM
You're not capping lights without a group of people, and no one's going to group up for VW. You can't possibly think that VW is actually something ANYONE will do without a campaign, lol.

Mog garden should be fixed BASE in the game, not a campaign, not a "you must log in during x month and do this everyday for a month or you'll be behind by literally months and feel bad!", it should BASE be lowered to take less time.

Any campaign that "fixes" content should be put into the base game, probably at a 50% of the value of the campaign or so, but should be put in to help the game no matter when someone decides to play.

Spamming content because a campaign is active burns people out, and makes them unsub and quit for a while.

Suggest good things for the game, not half-baked suggestions that temp fix a problem with the game if you happen to be playing during x month, that's awful and just screws over someone who decided NOT to play during x month. How is that good for the game?

This game has always been about playing at your own pace and picking your own grind, not the developers deciding what YOU should be grinding on x month. That is why campaigns are bad, they basically tell you what you should be doing and when you should be doing it.

They also make it so people don't even bother to do x content unless a campaign is up which just ruins content. How many people do you see JPing without a JP campaign? Not many - as soon as a campaign pops tons of people are doing it and all spots are filled. This is why campaigns are bad for the game, and a great example of it.

edit: Any mods here? Being personal attacked, mocked, and insulted again. Don't appreciate childish behavior. What happened to the crazy good mods that banned everyone for being rude? Did you fire them?

Aysha
08-27-2017, 01:29 PM
This game has always been about playing at your own pace and picking your own grind,

Did you somehow forget you're on FFXI and not FFXIV forums or something?

FFXI was never about "playing at your own pace", because many of the various grinds in FFXI are legendary. They can take weeks, months, upwards of a year or at least did back when they were current content. "Playing at your own pace", assuming it's not tryhard pace, means it will take forever to get anything done.

And "picking your own grind" is lulz too, because a lot of these grinds are mandatory if you want any decent performance, and yes they are grinds. Look at Ygnas and the ridiculous crap you have to do just to have access to him (who is the only "good" healer trust and is the one the developers themselves recommend you get if you want to solve your lack of good healer trust problems, like they expect players to do without any good healers for 6+ months), or what about Ambuscade and its various grinds? You got the Metals, the Capes, all of that happy jazz, and you had better grind it or you are useless without it.

I simply don't think you've been playing the same game we are, to be honest, and this is not meant as an insult or flame or whatever, but seriously. Some of the stuff you say, seriously makes me wonder what's going on with you. No offense meant.

EDIT: I seriously don't have anything against you, even though you did look down your nose at me, belittled me, made fun of my job choices, and tried to treat me like I'm a newbie who just started playing the game during the past year. I really don't have anything against you, and you are perceiving flames/personal attacks/etc where none were meant. You're making a mountain out of a molehill. Could you please stop and get back on topic?

Shiyo
08-27-2017, 05:30 PM
You pick something and grind it, the game is going nowhere and nothing is going away. Every 6 months in FF14 your gear invalidated and all progress reset. Not sure how you think FF14 is "play at your own pace" when it adds new raid tiers that make all your gear pointless every 6 months and every expansion every 3 years completely resets the game from scratch. Meanwhile FF11 has had the same gear with sidegrades for 5+ years now.

Aysha
08-27-2017, 07:36 PM
You pick something and grind it, the game is going nowhere and nothing is going away. Every 6 months in FF14 your gear invalidated and all progress reset. Not sure how you think FF14 is "play at your own pace" when it adds new raid tiers that make all your gear pointless every 6 months and every expansion every 3 years completely resets the game from scratch. Meanwhile FF11 has had the same gear with sidegrades for 5+ years now.

Nothing forces you to do the newest (or even the older) raids in FFXIV, though.
You can play for a bit to see the new dungeons, etc then take a break. This is how the game was designed.

And using the same equipment for 5 years is awful boring, there's no sense in progression. You get a new piece of gear and you maybe, might do 1% more performance. Wow. That doesn't really make me feel like I accomplished anything.

With FFXIV, if I clear the latest dungeons and buy a piece of the latest tomestone gear, the progression is real. I can FEEL the difference in my character's performance without needing to bust out a calculator and a parse and go kill 1,000 mobs to get a large enough sample size to see that 1% performance increase. I see the difference right there and then.

I don't want to use the same equipment for 5+ years. I don't really understand people who do (no offense meant). In FFXIV, I'll keep around old equipment occasionally for changing jobs or for glamours but otherwise... I don't care if it's replaced two months, or even two weeks later. That's called progress. I like progress. I like feeling like I achieved something, I enjoy feeling growth in my character.

I like the resets that come with expansions, gives me a time to, indeed, catch up, and gives other players time to catch up, and it gives fresh newbies a chance to get right into the scene with other players, keeps things shaken up. It gets boring if the same group of people are always in current content and everybody else is still climbing the ladder underneath them. Nobody new to play with, it's the same people you see doing the same stuff over and over again. If it weren't for the fact development on this game ceased, that's what you'd have as there's hardly ever any catchup here outside of the very campaigns you speak so much against. Do you like playing with the same group of people and never seeing anybody new? I think that would get boring after awhile.

As for FFXIV, I don't need to be in the newest Savage or Ex Primals to enjoy the game. 90% of the rest of the game's content is open to me, the person who only goes as far as Normal Raids and Expert Roulettes, and I can indeed pick and choose my grind. Do I feel like doing Expert? No? Ok, I can let it go and do it another day and still keep within 30 item-level of the best gear which is plenty good enough for me outside of Savage Raids. Do I feel like crafting my daily stuff today? No? No sweat, I can slide it to the side and pick up on that another day; they will let me catch up later.

I can play the game when I want, as much as I want, and have fun either way. I don't need to feel like I'm falling behind, and even if you did, you know what? I blew through Heavensward in like 3 months going from lv50->60+Expert Roulettes. Now obviously I would have liked to have seen some of that content when it was relevant, but that's going to happen in any MMO. I'm just glad the chance to catch-up before Stormblood was there. If that were FFXI, there would have been monstrous road-blocks that required groups and I would have never seen the story fights until years later when they became solo-able like Aht Urhgan. You know, I JUST saw the Aht Urhgan missions about a month ago for the very first time, despite me being an active player since late Zilart (I did take two hiatuses, but that was well after WotG).

Why didn't I see them when AU was current? Well because it was "need group for this, need group for that, VT/IT everywhere, can't do anything solo, blah blah". No catchups, nothing. Get Group or Go Home hardline mentality that was just a huge roadblock in front of you. I didn't have a linkshell at the time (I was in one that did Promathia missions, got lucky enough to get into a static, but they broke up right after we finished), so I was out of luck. Didn't really have anything to offer a linkshell at the time (I wasn't able to get into endgame, and because I had nothing to offer, nobody wanted me, the shells at the time were already rather saturated with newbie players).

What I'm trying to get at here, is you rail on FF14 for having "no content", but to be honest, FF14 allows me to play 90% of its game while it's current content, while FFXI doesn't. We still have "get linkshell or go home" stuff, and it is sadly, most of what there is to do in FFXI once you finish all of the outdated/obsolete/old stuff. I'm running out of things to do in FFXI, and all I got left is WotG, Adoulin, and San d'Oria missions. Once I get those done, I'm having a hard time coming up with anything else to do, except maybe Abyssea. And I can't see myself being interested in that for long, because the whole thing just looks like a confusing mess of mobs to pop that don't always drop the items to pop the next one. Dunno who thought THAT was a good idea. Ah well.

Either way, when that stuff runs out, what is there to even DO in FFXI anymore when everything requires a group, but nobody is recruiting? And no, "Move to Asura" is not the answer. It shouldn't be the answer. Ever.

Shiyo
08-28-2017, 07:17 AM
Gonna repost this in cerb recruitment thread.

Hawklaser
08-29-2017, 04:09 AM
*Lots of stuff about gear, expansions, content, progression*

On the gear front of expansions not obsoleting equipment, it really only applies to major time investment ones such as Relic weapons in FFXI. I would love if more MMOs let gear be upgraded with new expansions like what XI has done. Mostly because sometimes lower gear ends up with some really nice stat spreads and special effects, that can be very hard to replace. I'd assume most on the side of not having gear obsoleted, are not against new and better gear being added, its more of wanting significant investments to stay relevant.

The campaigns don't force one to just do that event, plenty of times since returning have ignored the events because had other things needed to do. They really are there just to help focus a dwindling player base into some events to hopefully have people group up.

XIs biggest problem I have seen over the years is new player retention. Which is mostly due to the game never holding your hand with things like annoying giant ?s over quest givers that theme park MMOs have, and how group reliant the game has been over the years. The more you make a game feel like a theme parks haunted house ride, the more you run into the problem of content being devoured faster than it can be made.

XI has its problems, but XIVs route of becoming another WoW clone isn't the right answer either. I'm likely in the minority, but always thought that XIV had more potential before all the changes that lead to ARR and its WoW clone status. Was just lacking story content and a bad UI implementation for a company that had a good MMO already up and running.

Seillan
08-29-2017, 08:02 AM
I, for one, couldn't be happier that XI doesn't utilize that same gear treadmill that so many other games do. In fact, it's one of the many reasons I was drawn to the game. Gear seems like more than a meaningless pixel in a game like this because, with some of it, you really have to work your ass off for it and you feel a sense of accomplishment every time you use it (at least that's how I see it). If I get something that I just replace in a few months, weeks, or even days, what was that? Did I just rent that sword I was using? Should I take it to a proper recycling facility now?

One of the best examples that I can think of is with classic Everquest and epic weapons. It would literally take months to get everything you needed to make it and there was nothing so rewarding as getting it finished. I love that there are things similar to that in XI and I'm looking forward to the chance to make some of them when I get more time for the game.

I also like that even though some items may not be BIS as far as raw damage goes, the effects they offer can make up for it in certain situations (which tends to highlight a much more interesting itemization system as well imo, rather than just new pixels with marginally higher stats and nothing else). It was the same with many clickie items and epics in EQ (some of which are still useful, even to this day). That kind of meaningful value and utility made me feel more attached to my gear. Even if I use the same weapon for 5 years, it just means I can look at it now and then and think, "Damn, we've seen some stuff, haven't we?"

All that said, I'm glad we have at least a few options for that style of gear progression. There are already hundreds of choices out there with the "perpetual carrot on a stick/gimme moar shinies" model; let us have one or two that do things differently.

(No offense intended to anyone that prefers the opposite, btw. Just stating my opinion as well.)

Cyriack
09-14-2017, 11:06 AM
i dont see why se puts all these restrictions on us because some people sell gil, when in record keeper SE sells gil. its tit for tat. would like to be able to send more than 1 mil without having to trust a friend to trade it.

Olor
09-14-2017, 01:30 PM
XI has its problems, but XIVs route of becoming another WoW clone isn't the right answer either. I'm likely in the minority, but always thought that XIV had more potential before all the changes that lead to ARR and its WoW clone status. Was just lacking story content and a bad UI implementation for a company that had a good MMO already up and running.

You're in the minority, but I agree. Lots needed to happen with ARR. Getting rid of all the unique classes and removing the ability to use all class abilities on all classes and deleting most of the spells ... really made the game boring for me.

Cyriack
09-25-2017, 01:29 PM
would be nice if we could select the number or a particular sparks item we want to purchase as opposed to singly doing 300 for the shield quests.

Zeargi
10-03-2017, 11:28 PM
If this has been mentioned before, I'm sorry. But if not then: All versions of NMs should count towards overall clear goals. RoE, Moogle Trial, etc.

If I happen to be in Nyzul and good old Tom happens to be there, I should get the credit for killing it. It's one of the only place that allows for NMs all across the world to gather.

Kishr
10-05-2017, 09:27 AM
Please,
Add a crystal hoarding menu.
Similar to ffxiv
Having to delete 40 stacks of crystals is a pain.
Just make a menu for it to save it
Like a crystal sack or something
Not sure how to explain it but I want that.
Thanks

Hawklaser
10-05-2017, 09:35 AM
Please,
Add a crystal hoarding menu.
Similar to ffxiv
Having to delete 40 stacks of crystals is a pain.
Just make a menu for it to save it
Like a crystal sack or something
Not sure how to explain it but I want that.
Thanks

There is something. Go trade the crystals to an ephemral(sp?) moogle and they will store them. I know there is one in Bastok in the goldsmithing guild, pretty sure they will be in windy and sandy near a guild too, and can also unlock one for your mog garden.

Granted have to retrieve them for crafting, and take up inventory space until trade them for storage. Though even XIV had a limit on how many could carry at a time.

Urmom
10-05-2017, 09:47 AM
There is one in almost every guild. They store 5k of each type and even turn them into clusters when you go to retrieve them

Halley
10-05-2017, 10:54 AM
Yeah, but it'd be BETTER if they took away the famous "square extra unnecessary step".

Why should you have to trade the moogle, and listen to his text, and watch his animation.

Skip all that garbage and just let crystals be stored automatically. Same with Merits.

Getting rid of the moogle and doing a straight storage system, is, actually a QOL improvement. Hence the thread.

Hawklaser
10-06-2017, 05:33 AM
Yeah, but it'd be BETTER if they took away the famous "square extra unnecessary step".

Why should you have to trade the moogle, and listen to his text, and watch his animation.

Skip all that garbage and just let crystals be stored automatically. Same with Merits.

Getting rid of the moogle and doing a straight storage system, is, actually a QOL improvement. Hence the thread.

The problem with that is they would likely have to remake a portion of the UI so that one could also remove those stored items from anywhere as well. That and/or redo the way crafts are done so it would check the storage area.

It is not that it is a bad idea, but more that is unlikely thanks to the moogles unless SE decides to essentially release ffxi v2.0.

Where as some other things like re-enabling rewards from repeatable quests like prime avatars is likely a bit simpler. Which reminds me, it would be nice if they enabled item drops when messing around in the monstrosity system.

Nyarlko
10-06-2017, 05:39 AM
Please add a Key Item for Escha-Zi'tah, Escha-Ru'aun, and Reisenjima that enables players to receive the standard family item drops of non-NMs. Either make it cheap and temporary, similar to Mollifier, or permanent and able to be toggled on/off with the entrance NPCs in each zone.

Mithlas
10-06-2017, 11:49 AM
Would it be possible to have KIs that drop from enemies in Abyssea go to the whole party/alliance instead of the person who drew the initial hate? Would definitely give more incentive to people grouping up together and get some things done faster. :cool:

Haldarn
10-07-2017, 02:50 AM
It would totally rock if the Ephemeral Moogle would also take Geodes and Avatar-ites.

Though I'd be astoneished if it actually happened.

Cyriack
10-07-2017, 08:43 PM
ok id like to know whos sick joke it was to make arrows that cost 5mil to make 66. and dont sell because noone wants to buy them at 5+ mil for 66. tbh i didnt want to continue makiing the rest of the stack, because it was a horrible horrible loss anyway. can i get a raetic refund?

Shiyo
10-07-2017, 10:13 PM
Please add a target dummy to the game where we can test DPS. Thank you.

Nyarlko
10-08-2017, 01:40 AM
Please add a target dummy to the game where we can test DPS. Thank you.

Please include a method to check DPS in-game as well... Other than turning on timestamps and counting things up by hand after a short fight.

Nyarlko
10-08-2017, 02:08 PM
Please add a Porter Moogle Storage Slip for Unity Wanted equipment.

Kishr
10-08-2017, 02:43 PM
missed the point to crystal menu,
i dont want to inventory -50
make a separate menu for it like ff14

Kishr
10-08-2017, 02:44 PM
also make a auto trib option

Nyarlko
10-18-2017, 01:25 AM
Please lower respawn timers for all non-NMs, particularly in older non-ilvl zones to 3-5min. None of the old reasoning behind 10-15min+ repops still apply.

Also, please add lv1 alljobs equipment with large quantities of "Subtle Blow -x". There are times when you actually WANT the target to gain TP faster.

....Can you tell I'm working on another BLU? <,<

Mithlas
10-18-2017, 12:08 PM
Please lower respawn timers for all non-NMs, particularly in older non-ilvl zones to 3-5min. None of the old reasoning behind 10-15min+ repops still apply.

Also, please add lv1 alljobs equipment with large quantities of "Subtle Blow -x". There are times when you actually WANT the target to gain TP faster.

....Can you tell I'm working on another BLU? <,<

Heck,
I would love even NM respawn times to be lower. There comes a point where the only thing you're interested in doing is killing certain NMs for RMEA progress... and I simply check the computer once an hour/day for respawns during my free time. :/

Nyarlko
10-19-2017, 12:02 AM
Heck,
I would love even NM respawn times to be lower. There comes a point where the only thing you're interested in doing is killing certain NMs for RMEA progress... and I simply check the computer once an hour/day for respawns during my free time. :/

The impact on RMEA is precisely why I did not ask for "all monsters" since it seems like a dealbreaker to me. NMs operate w/ a different timing mechanism than normal mobs and are likely tuned individually. I can't think of any examples of non-NMs having different spawn timers in the same zone, so I'm guessing that they are all set w/ a single timer, which should be a relatively simple task to change the value in the older zones.

Zeargi
10-20-2017, 01:14 PM
Heck,
I would love even NM respawn times to be lower. There comes a point where the only thing you're interested in doing is killing certain NMs for RMEA progress... and I simply check the computer once an hour/day for respawns during my free time. :/

Yes, please.... That's part of why I asked for the Nyzul Isle to count. Hell, they could add more of the RMEA lower NMs to Nyzul (if it counted.)



The impact on RMEA is precisely why I did not ask for "all monsters" since it seems like a dealbreaker to me. NMs operate w/ a different timing mechanism than normal mobs and are likely tuned individually. I can't think of any examples of non-NMs having different spawn timers in the same zone, so I'm guessing that they are all set w/ a single timer, which should be a relatively simple task to change the value in the older zones.

The problem is that some of the older NMs aren't just an hour. There are some that are upwards of 8 hours, and that's not fun at all. You have to camp Placeholders and hope you've killed the right one. Lately my time to play has gotten shorter and shorter, but I want to at least feel I've got something meaningful done, if I play :C

Urmom
10-21-2017, 04:51 AM
Back in my day for empyrean nm camping I camped for 18 hours in a hour killing placeholders until the first one of 3 spawned and I liked it!

Zuidar
10-21-2017, 05:07 AM
The NMs in zones Zilart zones and other expansion zones could use adjustments in respawn timers like the adjustments they did years ago to the respawn timers for alot of those NMs in the original areas pre-Zilart that were lotto-pop and time spawned.

Zeargi
10-21-2017, 12:46 PM
Back in my day for empyrean nm camping I camped for 18 hours in a hour killing placeholders until the first one of 3 spawned and I liked it!
:P Okay, there Grandpa, slow down you might break a hip.

All joking aside, While things are way easier now than when they used to be. I simply don't have 18 hours to sit and play this game like I used to. I've got a full time job, travel a lot to take care of my ill father, get sent on company trips from time to time and have crappy Wi-Fi. Most of the time I can get about 7-8 hours if I focus on the game solely and if I'm lucky. And we all know that those lower levels of crafting it isn't what's the hard part. It's the hours of grinding HMP and Riftdross to up it to the 99 level to then jump it to 119 and the 10k Pluton/Riftbould/Beitetsu. Which is why I suggested adding those NM (And any that are missing) to Nyzul Isle and letting them count for the RoE and Emp. It gives players something else to do while they're playing and might offer an incentive to help others get clears, find vigil weapons, farm tokens. But that's just my thoughts.

Nyarlko
10-22-2017, 05:33 AM
Yes, please.... That's part of why I asked for the Nyzul Isle to count. Hell, they could add more of the RMEA lower NMs to Nyzul (if it counted.)
The problem is that some of the older NMs aren't just an hour. There are some that are upwards of 8 hours, and that's not fun at all. You have to camp Placeholders and hope you've killed the right one. Lately my time to play has gotten shorter and shorter, but I want to at least feel I've got something meaningful done, if I play :C

Totally valid request, just keep it as separate requests between NMs/non-NMs. ^^;;

Non-NMs should be simple/fast to change the respawn values and should have very few balance issues or perceivable negative impact.

NMs will probably have to be tuned individually, some would decrease the difficulty in making Empyrean weapons, and I'm sure the devs would want to give a pass on drop rates, even though it's extremely unlikely that increasing the supply of anything they drop would have much of an economic impact. :/

I don't want non-NMs going down to 3-5min across the board being rejected solely because it's tied to NMs as well. :x

Nyarlko
10-27-2017, 03:38 AM
Please allow us to trade crystals to gate guards in exchange for Conquest Points, even if we're Rank 10 and the rank bar is full.

Nashred
11-29-2017, 06:50 AM
:P Okay, there Grandpa, slow down you might break a hip.

All joking aside, While things are way easier now than when they used to be. I simply don't have 18 hours to sit and play this game like I used to. I've got a full time job, travel a lot to take care of my ill father, get sent on company trips from time to time and have crappy Wi-Fi. Most of the time I can get about 7-8 hours if I focus on the game solely and if I'm lucky. And we all know that those lower levels of crafting it isn't what's the hard part. It's the hours of grinding HMP and Riftdross to up it to the 99 level to then jump it to 119 and the 10k Pluton/Riftbould/Beitetsu. Which is why I suggested adding those NM (And any that are missing) to Nyzul Isle and letting them count for the RoE and Emp. It gives players something else to do while they're playing and might offer an incentive to help others get clears, find vigil weapons, farm tokens. But that's just my thoughts.

This is not just at you and I have not read every post but I have seen others wanting this game to be easier. The problem is FFXI has always been a hard time consuming game and you are asking for them to change what has made most love this game. It is not like the other MMORPG's. You want easy or do not have the time try FFXIV.

I do agree though that some pops are way to long and on the ridiculous side. I am older and do not have the time I used to have when I started the game so I hear you and would not mind something a slightly easier than FFXI was during the day but I do not want this game to become FFXIV. I tried FFXIV and you never feel the sense of accomplishment because so much is handed to you and then outdated right away anyway. It is constantly chasing a carrot you never catch... I do not mind grinding either. If it takes me a year cause I do not have the time then it takes me a year.

Reason for these super long grinds right now is because if they do not people wont have much to do since they are not really adding allot to the game anymore. People stop logging on very often they may stop all together so they need long grinds to keep people logging on.

Take like the torques in FFXI they took allot of work and time but when you got the item is was good for a long time and such a sense of accomplishment. The black belt was way to ridiculous but if you got the black belt it was such and accomplishment and still is good in the game today but the black belt was way to ridiculous back in the day.

Zeargi
12-01-2017, 01:13 AM
This is not just at you and I have not read every post but I have seen others wanting this game to be easier. The problem is FFXI has always been a hard time consuming game and you are asking for them to change what has made most love this game. It is not like the other MMORPG's. You want easy or do not have the time try FFXIV.

I do agree though that some pops are way to long and on the ridiculous side. I am older and do not have the time I used to have when I started the game so I hear you and would not mind something a slightly easier than FFXI was during the day but I do not want this game to become FFXIV. I tried FFXIV and you never feel the sense of accomplishment because so much is handed to you and then outdated right away anyway. It is constantly chasing a carrot you never catch... I do not mind grinding either. If it takes me a year cause I do not have the time then it takes me a year.

Reason for these super long grinds right now is because if they do not people wont have much to do since they are not really adding allot to the game anymore. People stop logging on very often they may stop all together so they need long grinds to keep people logging on.

Take like the torques in FFXI they took allot of work and time but when you got the item is was good for a long time and such a sense of accomplishment. The black belt was way to ridiculous but if you got the black belt it was such and accomplishment and still is good in the game today but the black belt was way to ridiculous back in the day.

While it would be easier yes, but not a too wide or noticeable degree. The reason why I suggest adding to the Nyzul Ilse NMs and allowing them to count is because these mobs are suppose to be the same. Many of the older mods are still obscenely long. I'm all for the multiple route versus having to force a single path. As with my proposed idea: you have to, with the Nyzul Ilse route, go in with the concept of planning to kill 'X' NM. As they are random spawns, just the same as they would be in their real place counterpart, you'll never know if you'd actually run into them. More so, if you happen to run into them on a job that can't wield the weapon that needs it, then you're simply out of luck. It allows for the "Maximizing" of time in a sense. Rather than sitting down in one location for 8-12 hours, you can be doing something that you feel is also productive and not have wasted a day. It's more so trying to help people stay invested. When you feel that you've wasted too much time, it ends up begrudging people and they often times stop playing.

DerianX
12-25-2017, 08:16 AM
Are there any plans to move the orchestrion controls away from the mog house door? Every time I go to leave my mog house I forget and end up clicking the orchestrion controls by mistake. I think this was addressed once upon a time but I can't find a post about it.

Blackcoffee
12-26-2017, 04:00 PM
Abyssea KI farming: Adjust this to either allow all party members to acquire KI upon kill OR reduce respawn time for NMs to less than five minutes. As it stands now these NMs are the brick wall when farming gear or empy weapons, which isn't terrible in itself, but becomes incredibly frustrating when someone is farming for an empy weapon and either another person is farming for the same weapon or simply farming for gear. If all members acquired a KI upon kill it would give incentive for group play. If the NM repop time were reduced to something very low then the competition element for these NMs would disappear.

Halley
12-27-2017, 03:13 AM
Tahrongi NMs need a complete do-over. Obtaining Chloris and Glavoid popsets are still ridiculously excessive.

Abyssea NMs should have instant repop, and give 100% KI/Atma/Abyssite/Color change

I built all 16 emps "the hard way" it's the definition of "not fun"

Blackcoffee
12-27-2017, 05:33 AM
One AH linked across servers. Low population servers are hurting both due to lack of materials on AH and also high population servers having many more crafters thus lowering cursed gear prices. Right now you can go to asura and buy everything for literally half price. I know SE is probably banking off of the people server hoping due to this but it's really taking away from the quality of the game.

Zuidar
12-29-2017, 04:01 PM
Tahrongi NMs need a complete do-over. Obtaining Chloris and Glavoid popsets are still ridiculously excessive.

Abyssea NMs should have instant repop, and give 100% KI/Atma/Abyssite/Color change

I built all 16 emps "the hard way" it's the definition of "not fun"

I like to see them adding more Abyssea NM Key Items to large gold chests, specifically NMs Key Items that drop items used to upgrading Empyrean Weapons, and also 1 other Key Item that's used along in a set to spawn Sobek. http://forum.square-enix.com/ffxi/threads/51649-Abyssea-Add-more-NM-Key-Item-Triggers-to-large-Gold-chests .

Key Items that could be added into large gold chests which are linked to specific NMs such as

"Torn Khimaira Wing", dropped by Dhrome Khimaira in Abyssea uleguerand, used to spawn Apademak
"Steaming cerberus tongue", dropped by Amarok in Abyssea Altepa, used to spawn Orthrus
"Venomous hydra fang", dropped by Ningishzida Abyssea Grauberg, used to spawn Alfard
"Bloodstained bugard fang", dropped by Minax Bugard, used along with 2 other KIs to spawn Sobek.

Cdryik
01-03-2018, 01:11 AM
Why not gold chest having a pop set of 3 KI for thoses NM that required that amount of KI ?


Also, i wouldn't mind having an "Unlimited 1-Forbidden Key" to buy at an expensive price (of course !).

Sirmarki
01-03-2018, 01:44 AM
Maybe a delivery box option "Retrieve all"?

Aethon
01-03-2018, 02:21 AM
That I can back wholeheartedly! Make it a few million cruour or something and make it rare/ex. No more lugging around stacks of keys while farming, no more running out of keys and having to run back, and it would make popping all those chests so much easier while farming too. No more wondering "should I check first so I don't waste a key".

Cdryik
01-03-2018, 09:12 AM
Or just an "unlimited Key" that consume cruor when opening a chest :)

Dzspdref
01-03-2018, 11:17 AM
Or just an "unlimited Key" that consume cruor when opening a chest :)

I love this idea! Like a KI that just spends cruor instead of lugging keys around! Heck make it a quest too to get more people back into Abyssea for a while. great idea Cdryik
(b^.^)b

Cyriack
01-13-2018, 11:12 AM
can you make it so the mog garden can select between mog garden theme and moghouse music?

Cyriack
01-13-2018, 02:28 PM
cruor to sparks or gil yes please :)

Kishr
01-15-2018, 08:50 PM
some special glasses to see voidwalker nm's

Jile
01-15-2018, 09:33 PM
I'd love a Ionis Staff like the Signet Staff.

Fatty
01-18-2018, 11:36 AM
Is it possible to have an implementation of <stbnpc> that only cycles through battleable targets?

In my opinion, from a bird's eye perspective, targeting is one of the main things that hinder gameplay. A rough list of these things:

1. A lack of on-screen timers for skill/magic cooldowns (This is big, a #1 priority imho. There are nearly no games without this, especially MMOs, even very old ones)

2. Targeting is actually pretty hard, even though after many years I got used to it. But since this is a QoL thread, I'd like to see this addressed (Re: my suggestion above, at the very least). It also has some glitches but I haven't been able to figure out what causes it.

(And I use <stpt> <stal> <stnpc> <lastst> etc. across all my macros, but they're not enough for even something simple such as cycling through battle-only targets)

Targeting can also take proximity into account, and first sort the targets in the list based on distance, so cycling would first take closest targets into account. (An on-screen list would also be very welcome addition here, very similar to how FFXIV does it)

3. Limited macros, which should be expanded (both number of lines but also the amount of chars per line), and wait capabilities

Only tip of the iceberg here though! I had a huge list of QoL stuff from years back, I'll post it if/when I find it.

But even just these would improve the gameplay drastically. They're that important imho.

Cyriack
02-07-2018, 03:35 PM
i know u said there would be no new content, but content is what brings in new people, and lots more money. without new content ppl do the same things over and over, except ambuscade which is new content, but its items are now worthless. the stacks of heavy metal are 50k on bahamut server, and the alex is 400k a stack and u get nothing at 15-30-50 hallmarks a piece. I dont mean to be rude, but somethings need some adjusting. I love this game, have since the start, i just want to see it do good and still flourish, even if you SE have given up on it, we haven't, and we would appreciate any help you can give us in making our lives just a tad more pleasurable. thanks for all that you have done, you have made huge improvements in nice places and made us proud, i just hope you can continue to do the same. also as far as new content, new armors, new weapons new bosses, things like omen are nice, but im still not satisfied, ff14 gets new content all the time, and it hasnt been given up on.

Nyarlko
02-10-2018, 06:38 PM
Please add a new campaign for Sinister Reign. To make it simple and feasible to be implemented, copy what was done for Vagary. After choosing your reward from the menu, an additional random "Decanter" item (the ones added for the ANV Dial) is also awarded directly. This would result in a "double drop" campaign, just like Vagary, without having to change anything with the content or menu themselves. It would be very nice if the Decanters were also made POL-Sendable if this campaign were to be implemented.

Nyarlko
02-12-2018, 09:18 AM
Please raise the natural level caps on all lv99 jug pets so that they can reach ilvl119. It doesn't make sense to ask for new versions of the existing families if we can just use the existing jugs. It is extremely unintuitive that the various existing lv99 jugs all have different maximum levels, and I'd like to be able to use some of the old ones for variety/utility.

Also, please adjust Call Beast so that the cooldown timer resets if you use Leave while your pet is at full health, similar to PUP.

Cyriack
02-27-2018, 12:00 PM
can you make storage, cash, satchel, and all main inventory 150 or 200? this would cut back on the heavy usage on the wardrobes.

Teraniku
03-02-2018, 08:33 AM
can you make storage, cash, satchel, and all main inventory 150 or 200? this would cut back on the heavy usage on the wardrobes.

From what I understand, the Inventory is a software limitation due to the game being initially developed for the PS2.

Halley
03-02-2018, 08:37 AM
From what I understand, the Inventory is a software limitation due to the game being initially developed for the PS2.

Game no longer exists on consoles, PS2 limitations is no longer a valid excuse

Stuzey
03-02-2018, 08:44 AM
isn't it still a PS2 game ported onto a PC? the reason we aren't getting any new expansions was down to a lack of PS2 devkits?

radarbabyeater
03-04-2018, 04:50 PM
Please add new rewards to the fish ranking competition. There is no point to participate ever again once you've reached Fishing 110. Being able to win a Duck Ring, Penguin Ring, Albatross Ring or the other two rings from the MMM Aquatic Depopulation team would be extremely helpful. Outside of the Fishing Tenacity quest there is no way to get a Duck Ring more than once, either.

Bring back Alluvion Skirmish +2 stones as a reward from Ambuscade once in awhile, too. Duskdim Stones +2 are prohibitively expensive and way too rare for this stage of the games' life.

You could also just add these things back to the Monthly Login system, again. The ones of late have been pretty bad.

Mithlas
03-08-2018, 10:08 AM
Could the repop timers and pop item drop rate be adjusted for the Sky NMs?
It's... really old content at this point, and holds back players from being able to do the sky NMs in Ru'Aun.

Hawklaser
03-10-2018, 08:09 AM
Tahrongi NMs need a complete do-over. Obtaining Chloris and Glavoid popsets are still ridiculously excessive.

Abyssea NMs should have instant repop, and give 100% KI/Atma/Abyssite/Color change

I built all 16 emps "the hard way" it's the definition of "not fun"

On a related note, I'd be happy if they just allowed us to hold more than 1 of the pop KI. Doesn't need to be infinite, maybe 3-5 kinda like the stones used for abysea and void watch. As the real pain is that without an alliance, there really is no way to efficiently get multiple popsets for some of the abysea NMs that take multiple KIs. Chloris is a great example as either have to kill half the zone per set, or spend who knows how long opening chests thanks to RNG (and seeing several KIs you need go to waste as well)

Nyarlko
03-10-2018, 12:27 PM
On a related note, I'd be happy if they just allowed us to hold more than 1 of the pop KI. Doesn't need to be infinite, maybe 3-5 kinda like the stones used for abysea and void watch. As the real pain is that without an alliance, there really is no way to efficiently get multiple popsets for some of the abysea NMs that take multiple KIs. Chloris is a great example as either have to kill half the zone per set, or spend who knows how long opening chests thanks to RNG (and seeing several KIs you need go to waste as well)

Best solution that would not require a ton of work would be to simply lower the repop of the timed NMs involved to 5min.

Cyriack
03-10-2018, 07:43 PM
1st of all can you reduce larceny to 20 minutes, 1 hour is way way way too long.
and 2nd is it against the rules to use twitch?

Hawklaser
03-10-2018, 10:46 PM
Best solution that would not require a ton of work would be to simply lower the repop of the timed NMs involved to 5min.

Its not the timed ones that are really a problem on ones like chloris. Its needing 4 different KIs that are not guaranteed drops and needing 2-3 different pop items to pop most of the ki nm. And you have to go through that process 25-50 times, and are only able to hold 1 set of the KIs. There just is not a good way for doing this solo. Also in the case of Chloris, there is only one timed nm for the pop set which is fairly low spawn time to begin with. There just is not a way to efficiently farm ones like to this without a group.

I have done both, killed the NMs and amber cleaved, even mixed the two. Each takes a similar amount of time solo for one that does not have all the event items needed to reliably proc.

The one thing that would help the most is being able to hold more than one ki popset especially on the ones needing multiple KIs. As I know I have not felt held up by timed NM spawns while doing this.

Nyarlko
03-10-2018, 11:22 PM
Its not the timed ones that are really a problem on ones like chloris. Its needing 4 different KIs that are not guaranteed drops and needing 2-3 different pop items to pop most of the ki nm. And you have to go through that process 25-50 times, and are only able to hold 1 set of the KIs. There just is not a good way for doing this solo. Also in the case of Chloris, there is only one timed nm for the pop set which is fairly low spawn time to begin with. There just is not a way to efficiently farm ones like to this without a group.

I have done both, killed the NMs and amber cleaved, even mixed the two. Each takes a similar amount of time solo for one that does not have all the event items needed to reliably proc.

The one thing that would help the most is being able to hold more than one ki popset especially on the ones needing multiple KIs. As I know I have not felt held up by timed NM spawns while doing this.

KIs are almost guaranteed tho. You just need to red proc. :/ It took me ~20-25min per Glavoid pop, as THF/WAR, and the only thing that kept me above 15-20min and ruined my average was when the stupid timed spawn gnat decided to be a jerk and choose one of the procs I couldn't do. Still 9/13 odds for me, and can be 10/13 as THF/WAR if you get the Master Trial GS. (><;; Ugh.) It's possible to do 13/13 as WAR/NIN, and NIN/WAR can too with the same stupid GS... The only thing that's held me back on Orthrus is the stupid timed pop tiger who I usually have competition for and occasionally gets stingy with his pop item even w/ TH12 tagged. If that tiger was a 5min pop, then I'd be looking at ~10min per Orthrus pop. Chloris does seem to be worse than any others as far as I can tell, but KIs are not exactly hard to get in general.

I don't know how they could change the system to allow for multiple KIs without looking at an extreme overhaul of the entire content's mechanics. I think a better solution which would help with more targets and have a greater overall impact on reducing frustration levels would be to shorten repop timers on all timed mobs to 3-5min. Maybe an increase in drop rates for pop items is called for too, but I've never gone more than a few minutes between targeted drops as THF/WAR.

... And add another cosmetic great sword already that doesn't require being badass already in order to get. ><;;
...... And bring back Excalipoor for login points. Many of my many me's missed the last time it was available and I want access to Knights of Rotund on all 14x characters. :3

Bladestruck
03-15-2018, 06:05 AM
So a while back I read about progression servers on EQ. Recently, I learned that Rift was releasing a progression server called "Rift Prime." Curious, I downloaded the game and have played it for a few weeks.

For any who don't know, a progression server is one in which players can basically restart (or start for the first time) the game as if it had just released. As players on the server progress through the content, new content is released just as it was originally in the past.

This idea, in terms of FFXI, would be a dream come true for players who started the game in its beginning years and long for nostalgia derived from playing through challenging content with friends, one expansion at a time.

Please do this for us! ;)

YosemiteYogorockBlondelle
03-15-2018, 11:16 AM
So a while back I read about progression servers on EQ. Recently, I learned that Rift was releasing a progression server called "Rift Prime." Curious, I downloaded the game and have played it for a few weeks.

For any who don't know, a progression server is one in which players can basically restart (or start for the first time) the game as if it had just released. As players on the server progress through the content, new content is released just as it was originally in the past.

This idea, in terms of FFXI, would be a dream come true for players who started the game in its beginning years and long for nostalgia derived from playing through challenging content with friends, one expansion at a time.

Please do this for us! ;)

People are already creating personal servers of FFXI with nostalgia old content of FFXI before the expansions with some only allowing a few expansions into there private servers of FFXI but I am also not sure how much they are possibly going against the rules, policies, Etcetera of SE by doing so since they basically are servers not being run by SE themselves. I get asked this an incredibly lot when I am streaming if I am playing on a legit server or on a private server and then followed by which server I am on. At least I know now where a majority of the population of players that are on private servers are going but actually could be playing on legit SE servers instead which is being a part of the cause of the servers population of players being in a declining on SE own legit servers too. I know Asura is one of the hugest largest Servers we have of legit servers as well...

I think If they did allow this, they should allow the optional choices the players to choose how or what ways they wanted their games to go in playing it to whether it be progressional or the way it is currently in styles of players. I think SE's main choice solution to this was Vana'versey RoE Objectives-{However}.

Bladestruck
03-15-2018, 12:34 PM
People are already creating personal servers of FFXI with nostalgia old content of FFXI before the expansions with some only allowing a few expansions into there private servers of FFXI but I am also not sure how much they are possibly going against the rules, policies, Etcetera of SE by doing so since they basically are servers not being run by SE themselves. I get asked this an incredibly lot when I am streaming if I am playing on a legit server or on a private server and then followed by which server I am on. At least I know now where a majority of the population of players that are on private servers are going but actually could be playing on legit SE servers instead which is being a part of the cause of the servers population of players being in a declining on SE own legit servers too. I know Asura is one of the hugest largest Servers we have of legit servers as well...

I think If they did allow this, they should allow the optional choices the players to choose how or what ways they wanted their games to go in playing it to whether it be progressional or the way it is currently in styles of players. I think SE's main choice solution to this was Vana'versey RoE Objectives-{However}.

I have played on three different private servers and while they are fun for a while, there are too many bugs and dead content to really be able to enjoy it. Plus, each private server is unique to the coders keeping it going meaning each server has something about it that is unique and different from the retail version of the game. I want to relive the experience and am willing to pay for it so that it works right and has everything available.

Sirmarki
03-15-2018, 09:49 PM
I have played on three different private servers and while they are fun for a while, there are too many bugs and dead content to really be able to enjoy it. Plus, each private server is unique to the coders keeping it going meaning each server has something about it that is unique and different from the retail version of the game. I want to relive the experience and am willing to pay for it so that it works right and has everything available.

That are they are illegal.

Nyarlko
03-15-2018, 11:49 PM
People are already creating personal servers of FFXI with nostalgia old content of FFXI before the expansions with some only allowing a few expansions into there private servers of FFXI but I am also not sure how much they are possibly going against the rules, policies, Etcetera of SE by doing so since they basically are servers not being run by SE themselves. I get asked this an incredibly lot when I am streaming if I am playing on a legit server or on a private server and then followed by which server I am on. At least I know now where a majority of the population of players that are on private servers are going but actually could be playing on legit SE servers instead which is being a part of the cause of the servers population of players being in a declining on SE own legit servers too. I know Asura is one of the hugest largest Servers we have of legit servers as well...

I think If they did allow this, they should allow the optional choices the players to choose how or what ways they wanted their games to go in playing it to whether it be progressional or the way it is currently in styles of players. I think SE's main choice solution to this was Vana'versey RoE Objectives-{However}.

"Private Servers" for this game are illegal. They are not identical to live servers because someone has to hack into the game code, reverse engineer something, then add a workaround to emulate the behavior of a legitimate server to the illegal code database to implement that something. Every piece of "server code" is faked by some admittedly ingenious programmer who was able to figure out a way to replicate some action. I'm not entirely sure if the TOS applies to someone not connecting to the real servers, but at the very least, they are breaking copyright and intellectual property laws, and I wouldn't be surprised if the reverse engineering part of it went against anti-hacker laws. They should be thought of as Pirated Servers, since opening them up is stealing from SE. ^^;; There is an official Free Trial last time I checked. Use that instead. Recommend that instead.

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QOL stuff - I run a linkshell that is newbie/returnee focused, and these suggestions are due to new linkshell member experience/feedback):
Please prohibit sale of any packages that are not "Ultimate Seekers Edition" or "Seekers of Adoulin". I've got two new ls members who had to go back and repurchase/install SoA since they somehow managed to buy everything-but-SoA. There is zero justification for leaving any products on the market that are not either the 100% Full Game, or SoA for those returnees who have full accounts barring SoA.

Please streamline the process for redeeming equipment codes (aka Destrier Beret).

Please streamline the Free Trial process to make it simple to convert/upgrade to a full account. Someone who the Free Trial successfully enticed to want to pay for their account should not have to jump through so many hoops to do so that they have to give up and start a fresh account instead.

Please update the "Adventuring Primer" on the POL Frontpage. There needs to be some sort of guide for the new basics for lv1-5. The learning curve for this game is one of the highest around, and I'm somewhat weary of explaining how to unlock ROE/Unity/Trusts to every new linkshell member I pick up without any official sources to point people to. (I don't mind explaining, it is the lack of official basic learning resources that bothers me.) EX: There is a great starter questline that includes rewards like a KI for a free conquest exp ring, but embarrassingly I only know of Alaune in San d'Oria... Why can't I point new non-San d'Orian players towards POL to find the correct NPC for their nation? There is nothing in the Primer to point newbies towards which pretty button to click to get a flowery, possibly obscured, answer. Adding a "Level 5" heading and highlighting the game systems tied to that level would be very good idea.

YosemiteYogorockBlondelle
03-18-2018, 11:37 AM
"Private Servers" for this game are illegal. They are not identical to live servers because someone has to hack into the game code, reverse engineer something, then add a workaround to emulate the behavior of a legitimate server to the illegal code database to implement that something. Every piece of "server code" is faked by some admittedly ingenious programmer who was able to figure out a way to replicate some action. I'm not entirely sure if the TOS applies to someone not connecting to the real servers, but at the very least, they are breaking copyright and intellectual property laws, and I wouldn't be surprised if the reverse engineering part of it went against anti-hacker laws. They should be thought of as Pirated Servers, since opening them up is stealing from SE. ^^;; There is an official Free Trial last time I checked. Use that instead. Recommend that instead.

-----------------------------------------------------------------------------------------------------

QOL stuff - I run a linkshell that is newbie/returnee focused, and these suggestions are due to new linkshell member experience/feedback):
Please prohibit sale of any packages that are not "Ultimate Seekers Edition" or "Seekers of Adoulin". I've got two new ls members who had to go back and repurchase/install SoA since they somehow managed to buy everything-but-SoA. There is zero justification for leaving any products on the market that are not either the 100% Full Game, or SoA for those returnees who have full accounts barring SoA.

Please streamline the process for redeeming equipment codes (aka Destrier Beret).

Please streamline the Free Trial process to make it simple to convert/upgrade to a full account. Someone who the Free Trial successfully enticed to want to pay for their account should not have to jump through so many hoops to do so that they have to give up and start a fresh account instead.

Please update the "Adventuring Primer" on the POL Frontpage. There needs to be some sort of guide for the new basics for lv1-5. The learning curve for this game is one of the highest around, and I'm somewhat weary of explaining how to unlock ROE/Unity/Trusts to every new linkshell member I pick up without any official sources to point people to. (I don't mind explaining, it is the lack of official basic learning resources that bothers me.) EX: There is a great starter questline that includes rewards like a KI for a free conquest exp ring, but embarrassingly I only know of Alaune in San d'Oria... Why can't I point new non-San d'Orian players towards POL to find the correct NPC for their nation? There is nothing in the Primer to point newbies towards which pretty button to click to get a flowery, possibly obscured, answer. Adding a "Level 5" heading and highlighting the game systems tied to that level would be a very good idea.

Thanks;-), I had "Already figured" those private servers aren't actually being allowed legally even though most players under those types of servers are truly convinced it is allowed or it really is being totally allowed by SE and thinking its totally safe when it actually isn't, they go as far as to beg and try to attempt you to join them which when you keep telling them you stay "Legit," stay playing on "legit servers" only then they try to guilt trip you into attempting to do it into joining their servers, tons of times during my twitch stream's no matter how much I try to politely tell them that I only stay playing Legit. (-:

Technikatwo
03-18-2018, 01:45 PM
Is it reasonable to ask for a Voidwatch RoE?

Many players including my self have gone up to 3 hour spamming Aello or Qilin only to get 1 Hvy. Metal pouch.

Would be nice for:

0/30 kill RoE for Hvy. Metal Pouch Aello - Quilin - Uptala : This quets would need to be completed 188 times for an average of 8 HMP per pouch thats 5640 Void Stones

0/30 kill for Riftdross, Bismarck : this quest would need to be completed 60 times using 1800 Void Stones
0/30 kill for Riftcinder, Morta : this quest would need to be completed 60 times using 1800 Void Stones

Possibly other RoE quest with reward from, Havaha, Celaeno, Voidwrought, Kaggen, Akvan and Pil.

Any thoughts?

Halley
03-18-2018, 04:44 PM
Is it reasonable to ask for a Voidwatch RoE?

Many players including my self have gone up to 3 hour spamming Aello or Qilin only to get 1 Hvy. Metal pouch.

Would be nice for:

0/30 kill RoE for Hvy. Metal Pouch Aello - Quilin - Uptala : This quets would need to be completed 188 times for an average of 8 HMP per pouch thats 5640 Void Stones

0/30 kill for Riftdross, Bismarck : this quest would need to be completed 60 times using 1800 Void Stones
0/30 kill for Riftcinder, Morta : this quest would need to be completed 60 times using 1800 Void Stones

Possibly other RoE quest with reward from, Havaha, Celaeno, Voidwrought, Kaggen, Akvan and Pil.

Any thoughts?

This is actually reasonable. Actually logical. Not a bad idea.

That means it'll literally never happen. Shame.

Nyarlko
03-18-2018, 10:59 PM
Is it reasonable to ask for a Voidwatch RoE?

Many players including my self have gone up to 3 hour spamming Aello or Qilin only to get 1 Hvy. Metal pouch.

Would be nice for:

0/30 kill RoE for Hvy. Metal Pouch Aello - Quilin - Uptala : This quets would need to be completed 188 times for an average of 8 HMP per pouch thats 5640 Void Stones

0/30 kill for Riftdross, Bismarck : this quest would need to be completed 60 times using 1800 Void Stones
0/30 kill for Riftcinder, Morta : this quest would need to be completed 60 times using 1800 Void Stones

Possibly other RoE quest with reward from, Havaha, Celaeno, Voidwrought, Kaggen, Akvan and Pil.

Any thoughts?

"Content: Voidwatch" ROEs would indeed be a welcome addition, but would be minorly infuriating for me since I'm currently in the process of running 12x characters thru for complete clears, and it would be irritating to have to do so YET AGAIN to clear the ROEs. My main two have long been done, but that still leaves 10x to go.. Just finished getting the 2nd pair up to Provenance so they're basically done. Perhaps an HMP pouch for completing each path in addition to the mass slaughter repeatables suggested for Qilin/Uptala/Aello would be a decent incentive/reward for bothering to do so? OH! And HMP from killing Provenance Watcher (repeatable, should be low # of kills) since that might encourage others to be willing to help out on otherwise annoying-to-lowman fight. lol

Sirmarki
03-18-2018, 11:59 PM
"Advanced RoE".

We had the beginners section, then the intermediate. Can we now have an "Advanced" set of ROE please?

Ethalio
03-19-2018, 03:44 AM
I'd like to have changes for the existing Voidwalker NMs:


Reduce the respawn time of VNMs to Instant for T1, 10 Minutes for T2, 30 Minutes for T3 and 1h for T4(Yilbegan)
Add the "always change color" effect of the "Rhapsody in Mauve" KI to VNMs too


The next thing I'd like to get changed is about fishing:


I really like the way acquiring the Ebisu Fishing Rod(+1) is handled : it's hard, you need to put some effort into it, but it's not impossible
However my brother and I tried to get some Matsyas today and while I held the 5 fished up monsters he tried to fish the matsyas. He got 3 Matsyas in ~2h. So please increase either the bite rate of them OR make the Shaper's Shawl a higher chance from the "Inside the Belly" Quest OR make the Shaper's Shawl sendable between the characters of the same account

Cesil
03-19-2018, 01:34 PM
I've posted so many times asking for this every time I come back and sub for a month - Can we have server merges yet? I don't want to transfer and lose my name. Thank you.

Halley
03-19-2018, 05:42 PM
You can change servers without losing your name.

Sirmarki
03-19-2018, 08:17 PM
I've posted so many times asking for this every time I come back and sub for a month - Can we have server merges yet? I don't want to transfer and lose my name. Thank you.

You only lose your name if someone else has it on the server that the other servers are being merged into.

Ie: Transferring yourself, or a merge wouldn't make a difference.

Cesil
03-20-2018, 01:12 AM
You only lose your name if someone else has it on the server that the other servers are being merged into.

Ie: Transferring yourself, or a merge wouldn't make a difference.

They do have my name on most of the servers. But the way it worked before when the game merged is whoever had the name longer got to keep it. I've had my name since game launch lol.

Also all of my friends came back with me and feel the same way. Anyway I guess we will just keep playing and patiently wait...or get bored again.

YosemiteYogorockBlondelle
03-20-2018, 10:00 AM
The next thing I'd like to get changed is about fishing:


I really like the way acquiring the Ebisu Fishing Rod(+1) is handled: it's hard, you need to put some effort into it, but it's not impossible
However my brother and I tried to get some Matsyas today and while I held the 5 fished up monsters he tried to fish the matsyas. He got 3 Matsyas in ~2h. So please increase either the bite rate of them OR make the Shaper's Shawl a higher chance from the "Inside the Belly" Quest OR make the Shaper's Shawl sendable between the characters of the same account



I am not positive I like the first ideas listed but I liked enough on your second idea for fishing changes, more fishing changes again since I am working on the RoE objectives towards a Lu-Shangs Fishing pole +1 myself but its not liked enough to be observed watching by twitch viewers as I am finding that bit about it in going fishing on ffxi as well. Just saying... :-D

Sirmarki
03-20-2018, 10:19 AM
They do have my name on most of the servers. But the way it worked before when the game merged is whoever had the name longer got to keep it. I've had my name since game launch lol.

Also all of my friends came back with me and feel the same way. Anyway I guess we will just keep playing and patiently wait...or get bored again.

I don't think server mergers are going to happen, personally. If they were, it would have happened way before now.

Cesil
03-20-2018, 11:37 AM
I don't think server mergers are going to happen, personally. If they were, it would have happened way before now.

I don't either to be quite honest, but at the reddit AMA they did say they would eventually when enough people ask, fat chance though..it seems like a very small percentage of players use these forums. >.<

Nyarlko
03-20-2018, 11:10 PM
I don't either to be quite honest, but at the reddit AMA they did say they would eventually when enough people ask, fat chance though..it seems like a very small percentage of players use these forums. >.<

Plenty of players use these forums.. on the JP side, which are the players that the devs talk to regularly anyway. >.> Once THEY start asking for server merges, then it might actually happen.

Cesil
03-21-2018, 01:59 AM
Plenty of players use these forums.. on the JP side, which are the players that the devs talk to regularly anyway. >.> Once THEY start asking for server merges, then it might actually happen.

Oh good...there is hope! Sorta >.> Haha good to see nothing has changed.. :x

Nyarlko
03-21-2018, 04:52 AM
Oh good...there is hope! Sorta >.> Haha good to see nothing has changed.. :x

We just don't have anyone on staff to take care of the EN side atm. :(

Sirmarki
03-21-2018, 07:51 AM
Plenty of players use these forums.. on the JP side, which are the players that the devs talk to regularly anyway. >.> Once THEY start asking for server merges, then it might actually happen.

After this amount of time, I'm not so sure now.

I think we are at the point of (or close to) people being where they want to be now, across the board.... Servers like Asura are for people who have wanted/looked to be on a busy/populated server and they transferred to be there. The people who have remained on the 'quiet servers' are contented to do stuff on their own with no intention of moving.

So I think at this stage we have two types of established player base: (a) People preferring to be on a busy server and (b) People who prefer to play solo, with quiet zones.

Nyarlko
03-21-2018, 10:05 PM
After this amount of time, I'm not so sure now.

I think we are at the point of (or close to) people being where they want to be now, across the board.... Servers like Asura are for people who have wanted/looked to be on a busy/populated server and they transferred to be there. The people who have remained on the 'quiet servers' are contented to do stuff on their own with no intention of moving.

So I think at this stage we have two types of established player base: (a) People preferring to be on a busy server and (b) People who prefer to play solo, with quiet zones.

Exactly. Which is why they don't immediately consolidate everyone down to just 2-3 servers. I'm betting that without a strong push from the JP playerbase, they'll wait to do a merge until they have multiple servers w/ fewer players than are needed to cover their electricity costs...

Laruni
03-22-2018, 02:02 AM
Please make Omen Scales a currency item to get their respective drop. After upgrading gear there is not much use for them.

Example:
10x Fu's Scale for Shulmanu Collar or Niqmaddu Ring.
25x Fu's Scale for Nisroch Jerkin.

Ou drops can be same amount but a set of each scale type, like the key items to access him.

Gwydion
03-22-2018, 06:15 AM
Can we trade thousands of omen cards for a rare body?

In order to keep omen worthwhile for a single job, can we trade 1,000 or 2,000 omen job cards and exchange them for a single rare body, like Dagon Breastplate or Ashera harness?

You can make this purchase available to mastered jobs and cost 250 job points for the opportunity purchase.

Alternatively, you can make the opportunity to purchase these bodies available for 100,000 merit points from Emporox.

These are both good ideas!

http://forum.square-enix.com/ffxi/threads/53772-Can-we-trade-thousands-of-omen-cards-for-a-rare-body

Ryak
03-22-2018, 12:02 PM
I have a few suggestions here:

1. Why not do a weekly or monthly Mog Bonanza ?

2. Make the Adoulin Dial permanent.

3. Remove all food and sundries items from the special dial, Adoulin dial and ABJ Dial,
and then put them in their respective Dial section.(Example)All food goes into the food dial,then all sundries into the sundries dial. etc...

4. Add a new dial key for Relic/Empyrean/Ergonic/Mythic weapon currencies.(Example) HP-Bayld,Dynamis Currencies, Alexandrite,Pluton,Beitetsu and Riftborn Boulders. Also add the upgrade materials for them to this section.(Example)Heavy Metal Plates,Riftcinders,Riftdross,Delve Materials for Ergonic etc...

Nyarlko
03-22-2018, 03:39 PM
I have a few suggestions here:

1. Why not do a weekly or monthly Mog Bonanza ?

2. Make the Adoulin Dial permanent.

3. Remove all food and sundries items from the special dial, Adoulin dial and ABJ Dial,
and then put them in their respective Dial section.(Example)All food goes into the food dial,then all sundries into the sundries dial. etc...

4. Add a new dial key for Relic/Empyrean/Ergonic/Mythic weapon currencies.(Example) HP-Bayld,Dynamis Currencies, Alexandrite,Pluton,Beitetsu and Riftborn Boulders. Also add the upgrade materials for them to this section.(Example)Heavy Metal Plates,Riftcinders,Riftdross,Delve Materials for Ergonic etc...

1. Because it's supposed to be a special event, not a revolving door like Ambuscade. :/

2. No. Adoulin Dial is the worst event dial period. The majority of the items in the pool are basically trash worth less than 5k. Personally wouldn't mind Unity Dial being more common, but I'm betting that menu slot is just rotated which means any "permanent" dial would eliminate all other event dials. So still, no.

3. There are no food items in the Adoulin or ABJ Dials.. Goblin items don't count since those are booby prizes that you get instead of a duplicate R/EX item that you already have. The nature of the Special Dial is that nearly every item in the game is available from it, so it doesn't even make sense to remove the trashy items from it. I say this even tho yesterday I got nothing better than a Three of Swords card out of 13x pulls.. (Today I got my 3rd Lu Shang from it, which helps make up for the lousy days IMO. lol) Still doesn't justify the request. Personally, I'm far more annoyed with AF+1 and relic-1 being included since they are not POL sendable and it feels lousy tossing them.

4. All of the materials you listed have been available from special events (except maybe Delve mats, I don't remember yes/no on those tbh,) like the clvl Bahamut fight, the Chacharoon "dial", in Mog Garden flotsam during an event, etc. as part of a much larger item pool similar to the Special Dial. I think they do this ~once per year. Keep an eye on November. The idea of a REMA Dial tho bothers me. -_-;; Do the events, or do Ambuscade. Seriously. We get enough free stuff and don't need yet another outlet for these items. Delve only needs 3x decently geared/skilled bodies to stomp thru for mats in 10-20min, and you should avg out to 9x boss mats for every 3x runs. The only hard part is leaving town and DOING something really. >.>;;;

Out of curiosity, how many characters do you have total and how often do you leave town on them? I may have 14x characters, but each of them has 1-3 99/119 jobs and I actually play on all of them. No offense intended, but your requests sound like they are coming from someone w/ a lv1 mule army and hoping to increase profits w/o ever stepping outside town. ^^;;

Ryak
03-23-2018, 01:09 PM
1. Because it's supposed to be a special event, not a revolving door like Ambuscade. :/

2. No. Adoulin Dial is the worst event dial period. The majority of the items in the pool are basically trash worth less than 5k. Personally wouldn't mind Unity Dial being more common, but I'm betting that menu slot is just rotated which means any "permanent" dial would eliminate all other event dials. So still, no.

3. There are no food items in the Adoulin or ABJ Dials.. Goblin items don't count since those are booby prizes that you get instead of a duplicate R/EX item that you already have. The nature of the Special Dial is that nearly every item in the game is available from it, so it doesn't even make sense to remove the trashy items from it. I say this even tho yesterday I got nothing better than a Three of Swords card out of 13x pulls.. (Today I got my 3rd Lu Shang from it, which helps make up for the lousy days IMO. lol) Still doesn't justify the request. Personally, I'm far more annoyed with AF+1 and relic-1 being included since they are not POL sendable and it feels lousy tossing them.

4. All of the materials you listed have been available from special events (except maybe Delve mats, I don't remember yes/no on those tbh,) like the clvl Bahamut fight, the Chacharoon "dial", in Mog Garden flotsam during an event, etc. as part of a much larger item pool similar to the Special Dial. I think they do this ~once per year. Keep an eye on November. The idea of a REMA Dial tho bothers me. -_-;; Do the events, or do Ambuscade. Seriously. We get enough free stuff and don't need yet another outlet for these items. Delve only needs 3x decently geared/skilled bodies to stomp thru for mats in 10-20min, and you should avg out to 9x boss mats for every 3x runs. The only hard part is leaving town and DOING something really. >.>;;;

Out of curiosity, how many characters do you have total and how often do you leave town on them? I may have 14x characters, but each of them has 1-3 99/119 jobs and I actually play on all of them. No offense intended, but your requests sound like they are coming from someone w/ a lv1 mule army and hoping to increase profits w/o ever stepping outside town. ^^;;

I have one main and 1 mule. On my main I have all jobs to 99 and 2 of them are mastered and a few more are on their way to getting mastered. So far I have RUN and GEO mastered. DRK,BLU and DNC are on their way to mastery. RUN and GEO are fully decked out in a mixture of ilvl 119 +1 AF/Relic/Escha/Reisenjima/Sinister Reign/High tier battlefield/Unity and Skirmish gear. I have RDM to 80 on my mule. I planned on getting it to 99 along with some other jobs on it, but I stopped due to trying to focus on my main for gear and of course Ergonic and Aeonic weapons. I leave town all of the time to do content. My mule stays in town mostly due to that.

I just came up with most of the chest ideas due to them seeming a bit messy to me and the idea for REMA items/materials was just to help anyone trying to create one.Yes the items would be random and a low chance, but if you get a material you don't need then you can sell it to buy one you do need.

Nyarlko
03-24-2018, 01:33 AM
I have one main and 1 mule. On my main I have all jobs to 99 and 2 of them are mastered and a few more are on their way to getting mastered. So far I have RUN and GEO mastered. DRK,BLU and DNC are on their way to mastery. RUN and GEO are fully decked out in a mixture of ilvl 119 +1 AF/Relic/Escha/Reisenjima/Sinister Reign/High tier battlefield/Unity and Skirmish gear. I have RDM to 80 on my mule. I planned on getting it to 99 along with some other jobs on it, but I stopped due to trying to focus on my main for gear and of course Ergonic and Aeonic weapons. I leave town all of the time to do content. My mule stays in town mostly due to that.

I just came up with most of the chest ideas due to them seeming a bit messy to me and the idea for REMA items/materials was just to help anyone trying to create one.Yes the items would be random and a low chance, but if you get a material you don't need then you can sell it to buy one you do need.

Event Gobbiebox dials are all pretty well defined though? Item pools are either limited by content (Adoulin, Unity, etc) or have close-to-everything (special, ANV, etc). The items you specifically called out are all specifically excluded from the vast majority of dials, with events like the ones I mentioned being the exceptions to the rule and one of their prime selling points being that those items were not excluded.

Ethalio
03-24-2018, 07:27 PM
For clarity please add subcategories to the Currency tab in the main menu, something like this:

General
Conquest Points (San d'Oria)
Conquest Points (Bastok)
Conquest Points (Windurst)
Beastmen's Seals Stored
Kindred's Seals Stored
Kindred's Crests Stored
High Kindred's Crests Stored
Sacred Kindred's Crests Stored
Ancient Beastcoin's Stored
Valor Points
Scylds
Ballista Points
Fellow Points
Chocobucks (San d'Oria Team)
Chocobucks (Bastok Team)
Chocobucks (Windurst Team)
Infamy
Prestige
Crafting
Fire Crystal's Stored
Ice Crystal's Stored
Wind Crystal's Stored
Earth Crystal's Stored
Lightning Crystal's Stored
Water Crystal's Stored
Light Crystal's Stored
Dark Crystal's Stored
Guild Points (Fishing)
Guild Points (Woodworking)
Guild Points (Smithing)
Guild Points (Goldsmithing)
Guild Points (Weaving)
Guild Points (Leathercraft)
Guild Points (Bonecraft)
Guild Points (Alchemy)
Guild Points (Cooking)
Cinders
Synergy Fewell (Fire)
Synergy Fewell (Ice)
Synergy Fewell (Wind)
Synergy Fewell (Earth)
Synergy Fewell (Lightning)
Synergy Fewell (Water)
Synergy Fewell (Light)
Synergy Fewell (Dark)
ToAU
Imperial Standing
Assault Points (L. Sanctum)
Assault Points (M.J.T.G.)
Assault Points (L. Cavern)
Assault Points (Periqia)
Assault Points (Ilrusi Atoll)
Tokens
Imperial Army I.D. Tags
Zeni
Jettons
Therion Ichor
Bloodshed Plans Stored
Umbrage Plans Stored
Ritualistic Plans Stored
Tutelary Plans Stored
Primacy Plans Stored
WotG/Abyssea/Voidwatch
Allied Notes
OP Credits
Cruor
Resistance Credits
Dominion Notes
5th Echelon Battle Trophies
4th Echelon Battle Trophies
3rd Echelon Battle Trophies
2nd Echelon Battle Trophies
1st Echelon Battle Trophies
Traverser Stones
Voidstones
Kupofried's Corundums
Battle Systems
Research Marks
Wizened Tunnel Worm
Wizened Morion Worm
Wizened Phantom Worm
Moblin Pheromone Sacks
Moblin Marbles
Cave Conservation Points
Legion Points
Others
Sparks of Eminence
Copper A.M.A.N. Vouchers Stored
Reclamation Marks
Shining Stars
Daily Tally
Unity Accolades
Rem's Tale Chapters 1 Stored
Rem's Tale Chapters 2 Stored
Rem's Tale Chapters 3 Stored
Rem's Tale Chapters 4 Stored
Rem's Tale Chapters 5 Stored
Rem's Tale Chapters 6 Stored
Rem's Tale Chapters 7 Stored
Rem's Tale Chapters 8 Stored
Rem's Tale Chapters 9 Stored
Rem's Tale Chapters 10 Stored
Login Points
Hallmarks
Total Hallmarks
Badges of Gallantry
SoA
<all SoA currencies from Currencies2>
Escha
Escha Silt
Escha Beads
Pellucid Stones Stored
Fern Stones Stored
Taupe Stones Stored
Potpourri

Teioh
03-27-2018, 03:15 AM
I'm sure this has been suggested 45 times before, but a new server or a number of new servers that follow a time locked content unlocking intended to replicate the game as it was.
No need to find the old game engines, just leave it like it is with expansion unlocks every 12 months.
Launch schedule:
Launch: FFXI, and RoTZ
Year 2: Chains of Promathia
Year 3: Treasures of Aht Urhgan
Year 4: Wings of the Goddess
Year 5: Abyssea(maybe one every month for the first 3 months)
Year 6: Seekers of Adoulin
Year 7: Rhapsodies of Vana'diel

Might have to reuse the old server names because I believe something like this would being in a lot of old subscriptions, more than enough to fill a server or two.

Sirmarki
03-27-2018, 04:22 AM
I'm sure this has been suggested 45 times before, but a new server or a number of new servers that follow a time locked content unlocking intended to replicate the game as it was.
No need to find the old game engines, just leave it like it is with expansion unlocks every 12 months.
Launch schedule:
Launch: FFXI, and RoTZ
Year 2: Chains of Promathia
Year 3: Treasures of Aht Urhgan
Year 4: Wings of the Goddess
Year 5: Abyssea(maybe one every month for the first 3 months)
Year 6: Seekers of Adoulin
Year 7: Rhapsodies of Vana'diel

Might have to reuse the old server names because I believe something like this would being in a lot of old subscriptions, more than enough to fill a server or two.

Unlikely, sounds like far too much man power needed for something like that.
I'd rather energy focused on something more pressing like the sheer amount of bots everywhere.

Cyriack
04-08-2018, 10:41 PM
it it possible to not use up a reraise scroll if you dont actually use it in battle. what i mean is if you use it on your body, and you die, and you say no to using the reraise, is it possible to make it so you dont use the scroll? its a pain in the butt to keep going back to the moogle to buy those esp during campaigns

Nyarlko
04-09-2018, 12:40 AM
it it possible to not use up a reraise scroll if you dont actually use it in battle. what i mean is if you use it on your body, and you die, and you say no to using the reraise, is it possible to make it so you dont use the scroll? its a pain in the butt to keep going back to the moogle to buy those esp during campaigns

I don't want what you are asking for since it sounds like it would be absurdly difficult to implement that way. How about instead, we get a Reraise Ring w/ a 10min cooldown, mirroring the Warp Ring? If that's not enough for you, well.... stop dying? <_<;;

Halley
04-09-2018, 03:54 AM
I would rather just have an unlimited rr1 ring just like warp ring, or make rr earrings unlimited use etc

Leocon
04-09-2018, 06:05 PM
So... I apologize for going a little off topic, but I can't reply on the actual post, so I'm going to put it somewhere hopefully it'll be seen.

http://forum.square-enix.com/ffxi/threads/53837-Stuck-between-instance-and-Cutscene

The way this bug report has been handled is incredibly unnerving. If this happened to me I would be absolutely furious. I can think of plenty of times my internet has gone out on me in the middle of fights and cutscenes, or my power has gone out while playing. The fact that bugs like this can happen and it's been two weeks without the guy receiving any actual help really makes me question the integrity of this team and company as a whole.

I'm incredibly unimpressed with how SE has handled such a literal game breaking bug.

Forget confidence in the dev team's creativity, this is ruining my confidence in your ability to even maintain the game period.

staley
04-09-2018, 07:03 PM
So... I apologize for going a little off topic, but I can't reply on the actual post, so I'm going to put it somewhere hopefully it'll be seen.

http://forum.square-enix.com/ffxi/th...e-and-Cutscene

The way this bug report has been handled is incredibly unnerving. If this happened to me I would be absolutely furious. I can think of plenty of times my internet has gone out on me in the middle of fights and cutscenes, or my power has gone out while playing. The fact that bugs like this can happen and it's been two weeks without the guy receiving any actual help really makes me question the integrity of this team and company as a whole.

I'm incredibly unimpressed with how SE has handled such a literal game breaking bug.

Forget confidence in the dev team's creativity, this is ruining my confidence in your ability to even maintain the game period.

Can someone pay some attention to this problem? It will take someone a couple min to move this character. Help the man out already

Kleyman
04-09-2018, 08:41 PM
I would have never guessed that a game i pay a monthly fee for so it can be supported, would not provide any player support in return... If my company just blew off customers they way i have been, it would be chaos. Paying customers are the reason you exist.

Reain
04-09-2018, 08:41 PM
This requires attention.

It's a large customer service failure that a paying customer doesn't even know if his issue has been escalated to the right team yet or a time frame for resolution.

He shouldn't have to ask the player base for help getting attention to his problem.

Nyarlko
04-10-2018, 12:22 AM
Bug Reports do not, ever, get responded to directly. The only response they will get is being moved around the subforums to indicate their processing status. The linked bug report, which is not directly related to the one complaining btw, has already been moved to Accepted Bugs. That means that it has already been escalated and will be looked into. Then it'll eventually get moved to a different subforum to indicate how they are going to treat it. Bug reports, when properly made using the template like the linked one, begin getting processed pretty fast too in general. The only improvement I'd like to see in the bug reporting process would be some sort of status-change notification to the poster so we don't have to sort thru the forums manually ourselves to see if our own reports get accepted or rejected.

On the other hand, there is a different long-term and massive customer service failure on SE's part. Why do we not have an English speaking community representative on staff for roughly two years now? I know that job postings were announced on JPside twice so far, but we have yet to see anyone employed in that absolutely needful position.

Sirmarki
04-10-2018, 01:24 AM
I would rather just have an unlimited rr1 ring just like warp ring, or make rr earrings unlimited use etc

A reduction on the Warp ring timer would be nice too.

Haldarn
04-10-2018, 02:26 AM
I would have never guessed that a game i pay a monthly fee for so it can be supported, would not provide any player support in return... If my company just blew off customers they way i have been, it would be chaos. Paying customers are the reason you exist.

This is awful. Surprised that the GM you contacted didn't just move you, as that's well within their power.


Why do we not have an English speaking community representative on staff for roughly two years now?

Eh, what about Sicycre (http://forum.square-enix.com/ffxi/search.php?searchid=23442986)?

Sirmarki
04-10-2018, 03:00 AM
I would have never guessed that a game i pay a monthly fee for so it can be supported, would not provide any player support in return... If my company just blew off customers they way i have been, it would be chaos. Paying customers are the reason you exist.

I just noticed your submission in the new screenshot competition.

Now it makes perfect sense :)

Cyriack
04-10-2018, 12:02 PM
can you make oricalcum ores, and mahogany logs less rare from chocobo digging? pweeeze!

Nyarlko
04-10-2018, 12:12 PM
Eh, what about Sicycre (http://forum.square-enix.com/ffxi/search.php?searchid=23442986)?

Check the English dev tracker. How many times have we had any communication with the devs that was not update/maintenance related in the past two years?
And yeah, I watched the job postings til they were taken down each time.. I know it wasn't filled the first time, and we haven't heard a peep about this year's attempt either, so my hopes are not high. :(

Cyriack
04-10-2018, 04:32 PM
can you make oricalcum ores, and mahogany logs less rare from chocobo digging? pweeeze!

oh and to add to that darksteel ores. the more the merrier. or at least take the 100 limit ban off of chocobo digging. either one makes me happy. :)

Haldarn
04-11-2018, 01:20 AM
Check the English dev tracker. How many times have we had any communication with the devs that was not update/maintenance related in the past two years?
And yeah, I watched the job postings til they were taken down each time.. I know it wasn't filled the first time, and we haven't heard a peep about this year's attempt either, so my hopes are not high. :(

Ah sorry, was just responding to your post about us not having a rep when we do. Sicy's posted a decent amount of times in response to players' queries. I don't know why they'd recruit anyone else when there's so little solid information that can be communicated past the dev updates. One person seems to be enough at this point in the game's life cycle, and probably more than is justifiable from their current subscription income.

Nyarlko
04-11-2018, 03:25 AM
Ah sorry, was just responding to your post about us not having a rep when we do. Sicy's posted a decent amount of times in response to players' queries. I don't know why they'd recruit anyone else when there's so little solid information that can be communicated past the dev updates. One person seems to be enough at this point in the game's life cycle, and probably more than is justifiable from their current subscription income.

The devs themselves interact with the Japanese player base 2-5x per week. They have even been opening up a bit and answering direct, stat-related player questions. Most of the past months' Login Campaign prizes were by (Japanese) player request. The vast majority of information coming out of SE regarding this game at this point is being released on these very forums, but in the Japanese language only. Sicycre has not functioned as an interface between us and the devs for far too long to qualify as anything close to the position/title that we are talking about. There really isn't much of anything to indicate there is even a real person behind the name anymore since she's gotten relegated to only translating patch notes for the past several years. I don't like saying any of this since I know it sounds quite negative, but facts are facts and there is no one on the payroll right now. orz

It is a fact that the company posted job listings for a Community Manager to handle the FFXI forums last year (which went unfilled) and this year (not known for sure, but the posting seemed to expire rather than being taken down..)

Gwydion
04-11-2018, 08:30 PM
The devs themselves interact with the Japanese player base 2-5x per week. They have even been opening up a bit and answering direct, stat-related player questions. Most of the past months' Login Campaign prizes were by (Japanese) player request. The vast majority of information coming out of SE regarding this game at this point is being released on these very forums, but in the Japanese language only. Sicycre has not functioned as an interface between us and the devs for far too long to qualify as anything close to the position/title that we are talking about. There really isn't much of anything to indicate there is even a real person behind the name anymore since she's gotten relegated to only translating patch notes for the past several years. I don't like saying any of this since I know it sounds quite negative, but facts are facts and there is no one on the payroll right now. orz

It is a fact that the company posted job listings for a Community Manager to handle the FFXI forums last year (which went unfilled) and this year (not known for sure, but the posting seemed to expire rather than being taken down..)


This makes me so sad. I feel like we are just talking amongst ourselves. :/

Shiyo
04-12-2018, 02:44 PM
The devs themselves interact with the Japanese player base 2-5x per week. They have even been opening up a bit and answering direct, stat-related player questions. Most of the past months' Login Campaign prizes were by (Japanese) player request. The vast majority of information coming out of SE regarding this game at this point is being released on these very forums, but in the Japanese language only. Sicycre has not functioned as an interface between us and the devs for far too long to qualify as anything close to the position/title that we are talking about. There really isn't much of anything to indicate there is even a real person behind the name anymore since she's gotten relegated to only translating patch notes for the past several years. I don't like saying any of this since I know it sounds quite negative, but facts are facts and there is no one on the payroll right now. orz

It is a fact that the company posted job listings for a Community Manager to handle the FFXI forums last year (which went unfilled) and this year (not known for sure, but the posting seemed to expire rather than being taken down..)
two guys in a garage, can't expect square enix to afford a CM for multiple languages

Halley
04-21-2018, 12:43 PM
I would like to have an Ambuscade Icon, instead of KI

Somewhere like where the inventory icons are, add V1 and V2 icons.

I'm really tired of people not having their KI and 5 minutes later FINALLY realizing they didn't have it. I would like it displayed 24/7 so that it's idiot-proof

I would also like to reiterate how desperately we need the game to tell EVERYONE in the party who the ONE GUY is that didn't empty his VW box. Also, An easier item to turn accolades into gil. If you aren't going to nerf sparks and accolades, at least give us something easier than prize powders. I'll settle for prize powders stacking to 99. In fact, make everything that stacks, 99. No more 12.

Also, do -not- make empyrean items single job +2 and +3, you cannot afford to add another 220 items to inventories. Do. Not. Do. It.

Cyriack
04-22-2018, 12:38 PM
is there anyway we can just trade like blank number of items times 15 coalitions and be done with it, and get all the points? or something that speeds it up, doing it every 3 days is getting annoying.

chiefhunglo
04-23-2018, 03:38 AM
Hell no FFXI is fine as it is no more waiting for ages just to do contant.

Cyriack
04-24-2018, 06:02 PM
Hell no FFXI is fine as it is no more waiting for ages just to do contant.

are you contant with that answer?

Nyarlko
04-25-2018, 01:22 AM
are you contant with that answer?

Don't feed the troll. >.> I believe he is on a quest to get himself banned from here atm.

Cyriack
04-27-2018, 10:52 PM
how about gear for the mog garden that gets you 3x the quantity and quality of items.

Sirmarki
04-28-2018, 08:40 AM
how about gear for the mog garden that gets you 3x the quantity and quality of items.

Wouldst you need like 90 free spots in your inventory to be able to harvest that?

Cyriack
04-28-2018, 10:44 AM
Wouldst you need like 90 free spots in your inventory to be able to harvest that?

well you could do it in sections do 3 mines then sort, then 3 mines then sort, might be time consuming but for good free stuff its worth it.

Halley
04-28-2018, 11:40 AM
Since they do plan to add more cheers, I agree with increasing the rates for Furrow/Grove/Pond/Net/Rocks

Garden is a serious time waste, and takes about a month to even get access to monster rearing. That's really unacceptable. If the new cheers they add are even a little "good" expect a TON of complaining about the Garden.

Nyarlko
04-28-2018, 12:59 PM
Since they do plan to add more cheers, I agree with increasing the rates for Furrow/Grove/Pond/Net/Rocks

Garden is a serious time waste, and takes about a month to even get access to monster rearing. That's really unacceptable. If the new cheers they add are even a little "good" expect a TON of complaining about the Garden.

Should only take ~2 weeks to rank everything up to to rank 4. Anything more than that and you are basically slowing yourself down unnecessarily. You can be totally done with gardens in less than 2mon, though I forget the actual bare minimum.

Technically, Furrows can be the fastest. The devs just fail utterly at explaining how these things work to us, so if you only do the once-daily routine, they will indeed take forever. Theoretically, you could max out Furrows to rank 7 levels in less than 24hrs. It would just take an insane amount of effort and bayld to do so. Getting up to rank4 just to unlock rearing tho is relatively simpler. Just need ~50-60x Grow-M-Good's, and there's rank4 as fast as you can roll thru the harvest cycle. The catch is they're 45k-50k bayld each. Alternatively, using specific seeds (Revival Roots, 1hr / Arborscent Seeds, 2hr) and make some 1/2 grow-time fertilizer (Miracle Mulch, 13 alchemy), you should be able to hit rank4 in 30hrs of camping your garden. If you got the Arborscent route, you'd have enough time between harvests to be worthwhile leaving your garden so wouldn't be quite as camp-y.

Personally, I want to be able to "harvest" nodes for growth credit w/o clogging up my inventory. And some method to reduce the loading time to enter Mog Garden. -_-;; That loading time is a killer and is a strong discouragement for me to bother w/ the garden after rank7.

Cyriack
04-28-2018, 02:40 PM
how about harvesting gear that extends your harvesting abilities x10, so that you are able to do more per hour. otherwise harvesting and mining are a total waste, the limit ruined having fun there, or making any money whatsoever. i understand stopping rmt, but ruining fun for pay customers is not cool. also should change limit on chocobo digging so something more suitable. like for example you can dig for 5 hours and then fatigue for 3. this will stop the bots but allow new diggers to come out of the framework.

Sirmarki
04-28-2018, 08:49 PM
Since they do plan to add more cheers, I agree with increasing the rates for Furrow/Grove/Pond/Net/Rocks

Are they actually doing it via the monster rearing/gardening system though, or another method?

Nyarlko
04-28-2018, 11:58 PM
Are they actually doing it via the monster rearing/gardening system though, or another method?

They are planning on adding new monsters to raise this year, so by extension, that should unlock some actual new Cheers.

Cyriack
04-29-2018, 07:53 PM
the roe that says successful synthesis attempts should be 3x what it is, and alot more accolades.

Cyriack
05-31-2018, 12:18 PM
save charcter option in pol, need one for each character. im not sure if u can technically do this, but it would save a lot of time energy and effort if we ever have to reinstall the game, which seems to be the thing that the help desk keeps pushing each time I contact them.

Cyriack
05-31-2018, 12:19 PM
I meant save option to server. sorry for the misclarification. the other ones are deleted when you restart the game from scratch.

Sirmarki
05-31-2018, 10:20 PM
save charcter option in pol, need one for each character. im not sure if u can technically do this, but it would save a lot of time energy and effort if we ever have to reinstall the game, which seems to be the thing that the help desk keeps pushing each time I contact them.

I don't know what you mean? You can already save your macros to server.

Cyriack
06-01-2018, 03:52 AM
I don't know what you mean? You can already save your macros to server.

when you click on the save to server it saves the highlighted character and all his/her macros, it does not however do all your mules so if you have a lot of macros with them they are lost when you reformat your pc.

Nyarlko
06-01-2018, 06:29 AM
when you click on the save to server it saves the highlighted character and all his/her macros, it does not however do all your mules so if you have a lot of macros with them they are lost when you reformat your pc.

If you want to save those too, then I believe you should be able to so already by highlighting each character, then saving to server.

Cyriack
06-01-2018, 07:09 AM
when you look at the name it only has one character, is that going to be deleted if I save another character?

Nyarlko
06-01-2018, 08:37 AM
when you look at the name it only has one character, is that going to be deleted if I save another character?

I don't know. Never tried myself.

Cyriack
06-01-2018, 09:01 AM
I tested it, when you save one char it says the last save char that is saved in that spot. it overrides your main save to save other saves on server. I was hoping they would make it so each char saves to its own server slot.

Sagastraea
06-04-2018, 04:02 PM
Hey there,


Long-time lurker (and by long-time, I mean like 12+ years). Not here to annoy anyone, so apologies in advance if this post does.

I've conducted a cursory search on 'race change/name change,' and it appears that the biggest underlying issue is of a technical nature, where devs have stated that with the technology used for this game makes it nearly impossible to implement.

I use the word 'impossible' to emphasize that it would pose some exponentially difficult or titanic effort to move forward on, but I am rather curious as to what this would be. The reason I ask is because how I read their rationale is that there simply is not infrastructure built to implement the system, and that they would not like to invest additional dollars into building something where the assumed cost outweighs the assumed benefit (assuming that players would not use the feature and that devs would be placed into a position where they allocated billables toward building something that just cost money and serves no purpose).

But is this actually true? Has there been some statistical research done on whether or not players would actually use it? The race change request goes back all the way to the late 2000's, up until two days ago. There definitely is a desire for it, so why can't devs invest into whatever it is that needs to be built to implement? If it is due to the sheer amount of people that may use it, just stagger how world transfers used to be (hell, tell people their race change won't happen for 1 week from the time the request is made).

Not only will race/name changes add replay value, but would also be an additional source of income that would work itself once the system actually was built.

With modern tech and know-how, I seriously cannot imagine this being an impossible feat. Would it be difficult for the lead dev to lobby for this? There's definitely demand, why not address that demand with something beyond "sorry can't be done," or at least say something like, "we're looking into whether this could be done in the future"?

Thanks for reading.

- A fan and huge lover of FFXI.

Mithlas
06-05-2018, 03:17 AM
If they are saying that, then honestly they have too much spaghetti code tying together various aspects into your race and/or gender for each character. Have to untangle mass amounts of code and what it affects database-wise would definitely be a struggle for a developer of something that was designed from the start to be concrete. Don't forget that the system was built upon old technology, and never really improved much past that point (they had to buy all of the PS2 devkits at one point to continue developing for us).

Eradius
06-06-2018, 04:33 PM
What if they made it a system that doesn't have an ingame explanation? Just have us select the race on our accounts page and we log in to a char recreation menu?

I've looked through their responses as well and I kind of get the read that they dont want to go messing with any of the char creation coding. They can already promp the recreation menu for a name change. So why not just give us a warning that any JSE gear would become unequippable, and have us use a system that is "less involved" to initiate the race change? This can bypass having to do as much new coding as was discussed, they just rip out the intro cutscene and let us spawn in as our new form.

Nyarlko
06-06-2018, 05:00 PM
It honestly doesn't matter what solutions are proposed for race change since the devs have absolutely no intention of working on it. They just restated that recently, and have yet to give any indication at all even after all these years that they are even willing to consider considering it.

Kazaki
06-15-2018, 06:53 PM
So... I apologize for going a little off topic, but I can't reply on the actual post, so I'm going to put it somewhere hopefully it'll be seen.

http://forum.square-enix.com/ffxi/threads/53837-Stuck-between-instance-and-Cutscene

The way this bug report has been handled is incredibly unnerving. If this happened to me I would be absolutely furious. I can think of plenty of times my internet has gone out on me in the middle of fights and cutscenes, or my power has gone out while playing. The fact that bugs like this can happen and it's been two weeks without the guy receiving any actual help really makes me question the integrity of this team and company as a whole.

I'm incredibly unimpressed with how SE has handled such a literal game breaking bug.

Forget confidence in the dev team's creativity, this is ruining my confidence in your ability to even maintain the game period.

This needs to be fixed, as well as the persons character sent to home point so he can play again. What's wrong with SE support these days?

Pixela
06-16-2018, 05:54 AM
It honestly doesn't matter what solutions are proposed for race change since the devs have absolutely no intention of working on it. They just restated that recently, and have yet to give any indication at all even after all these years that they are even willing to consider considering it.

They can't add it, it's not that they don't want to.

They don't have the kind of programming specialists on the update team that can do that.

Pixela
06-16-2018, 05:56 AM
This needs to be fixed, as well as the persons character sent to home point so he can play again. What's wrong with SE support these days?

From what I've been reading it's an issue with windows 10, so it's not a problem with the game itself but a new OS that is causing issues. They do need to address it but that's why it's only an issue in the past year or two.

Pixela
06-20-2018, 06:52 AM
Simple suggestion from my time playing Warframe.

Add a simple double digit number in the UI over the players head, maybe over the top of the linkshell icon that shows how many mastered jobs a player has. Status stuff like this is fairly easy to add and does give people a reason to master jobs they don't use that much. Easy addition for the most hardcore grindy players.

Nyarlko
06-20-2018, 08:05 AM
Simple suggestion from my time playing Warframe.

Add a simple double digit number in the UI over the players head, maybe over the top of the linkshell icon that shows how many mastered jobs a player has. Status stuff like this is fairly easy to add and does give people a reason to master jobs they don't use that much. Easy addition for the most hardcore grindy players.

Stars are bad enough. There's no need for this and the extra screen clutter would honestly be quite annoying for me personally. I also can't think of any actual benefit for adding something like this. :/ There is zero bearing on how many mastered jobs a character has since all that applies to anything is what they are currently playing as.

Pixela
06-20-2018, 07:21 PM
Stars are bad enough. There's no need for this and the extra screen clutter would honestly be quite annoying for me personally. I also can't think of any actual benefit for adding something like this. :/ There is zero bearing on how many mastered jobs a character has since all that applies to anything is what they are currently playing as.

If you've never played Warframe, it's a game that has practically zero endgame yet people have been playing if for 4-5+ years. The only reason people play it for years is to increase their mastery rank, which is an interpretation of how many jobs they have levels to max, how many weapons they have levels to max (weapons are leveled in the same way we level jobs) etc. It's meaningless but it does make the hardcore grinders keep logging in and invested, they literally level weapons they will never use just for the mastery points.

The main problem with ffxi right now is these kinds of people are running out of things to do, even though to you and me it's probably meaningless to them it won't be and it's easy to add.

I think if the development of ffxi is lower then they need to look at other games that keep large numbers of people invested, warframe is a really good example. MMORPGS are all about status, the top tier, hardcore grinders would love something like this. It has to be shown off to everyone, it has to be really hard to increase.

It can even be added as text above the bazaar message if it's not able to be added to the UI over peoples heads, it can be written above a persons bazaar. "Mastery rank calculated by number of jobs at 99 + number of jobs fully capped on job points + number of REMA with afterglow" etc

This stuff is easy to add and it does really drive the hardest of hardcore to stick around and keep on grinding stuff.

Shiyo
06-21-2018, 07:09 AM
People are running out of things to do because you can make a brand new char aeonic viable in like 3 months and AC burn your aeonics then have nothing to do.

On top of that, there's zero reason to make the vast majority of emps, relics, and mythics which is a huge amount of content and stuff to do, thanks to aeonics being so overpowered(and easy to obtain) as well as crafted weapons completely invalidating many melee RME's.

It's like they tried to make this a modern MMO where you can be "raid viable" in a month and then raid and beat the game but forgot that this game gets ONE form of content a year while modern MMO's get multiple raid tiers a year.

crusher
07-07-2018, 04:02 AM
My question concerns the reforge process for relic gear for Dynamis Divergence. Why is it that players have to enter this battle ground on different jobs to be allowed to upgrade their relic armor for each job class?

It's very time consuming to have to enter on each job in each area to be able to upgrade a particular job, especially on jobs that other players aren't wanting to take in their groups. What's the possibility of re-configuring this content to allow players the ability to reforge any relic armor after earning the win within that specific zone for any job that they have the relic for?

Thank you for your time and consideration.

Cheers

wcd

Halley
07-07-2018, 04:29 AM
Why is it that players have to enter this battle ground on different jobs to be allowed to upgrade their relic armor for each job class?

You answered your own question.


It's very time consuming
This content had to be designed to waste YEAR(s), not weeks.


What's the possibility of re-configuring this content to allow players the ability to reforge any relic armor after earning the win within that specific zone for any job that they have the relic for?


Absolute zero

Halley
07-08-2018, 05:54 AM
Do you think... we could ever... maybe, just maybe, get a 'take all' button on delivery boxes?

That would be such a small, easy, significant quality of life addition.

Sirmarki
07-08-2018, 06:17 AM
Do you think... we could ever... maybe, just maybe, get a 'take all' button on delivery boxes?

That would be such a small, easy, significant quality of life addition.


Maybe a delivery box option "Retrieve all"?

Yeh, I mentioned this too, as a suggestion, back in January.

Stompa
07-09-2018, 06:02 AM
Please add cute /lockstyle bobble-hat pyjama costumes for Automatons to wear over their battle armour frames. ^^

:)

Nyarlko
07-20-2018, 08:46 AM
A few requests:

* Add a new NPC which allows you to trade in Empyrean seals for Mog Kupon I-Seals at a 10:1 ~12:1 ratio (mix and match, so any seals could be used in combination.) Would be nice if we could do the same for the other Empyrean mats (cards/coins/etc), and if the dev team is feeling particularly benevolent, perhaps other EX upgrade items as well could receive a homogenization treatment and be tradeable for generic items which could be converted back to the type of your choice at a later time.

* It's about time. Please reduce the ratio to convert Omen/AF job cards to 3:1~5:1. Card drop rates really need a baseline boost to at least 2x current drop rates. (Alternatively, just turn on one of the Omen Card Campaigns permanently.) The entry lockout is long overdue for a reduction to 10hrs or less. This is no longer cutting edge content. The reasons to keep player progression slow thru Omen are not nearly as strong as when it was new, and as many established players seem to treat AF+3 as baseline gear nowadays, the harsh limitations severely hamper newer players from climbing the ladder to endgame without being expected to pay ludicrous amounts of gil to other players for the privilege of participating in content.

* Please add a Sinister Reign Campaign. I can't imagine that it would be any harder to tack on a bonus item drop to SR than it was to add an extra bonus to Vagary for it's campaign. You have a perfect method already in-game as well, since I imagine that it would probably be quite difficult to add an extra randomly generated item via the menu.. Just tack on a "Decanter" item. The "Decanter" items already do the randomization themselves, so the additional system load should be minimal enough to be feasible, I hope. (Thought not absolutely required, it would be greatly appreciated if the Decanters could be made POL-sendable while you're at it. ^^)

* Please add an NPC which can clear augments (including the augment tag) off of equipment obtained in Escha-Zi'tah, Escha-Ru'aun, and Reisenjima. Including Escha-Ru'aun abjuration/cursed equipment. I won't complain even if you charge me 10,000 silt per piece, but there's no reason that this option should be available to players.

willster33
07-26-2018, 12:23 AM
I would absolutely love if SE did away with the ridiculous imp restock time. I get why the did it when the expansion was first released. But now, waiting 7+ months to get legend status is just silly. They reduced assault times, Ein times, etc, it's time to do the same with Coalitions.
And if the amount of Bayld received is the issue, reduce the amount we receive. Easy!

Halley
07-26-2018, 01:38 AM
I would absolutely love if SE did away with the ridiculous imp restock time. I get why the did it when the expansion was first released. But now, waiting 7+ months to get legend status is just silly. They reduced assault times, Ein times, etc, it's time to do the same with Coalitions.
And if the amount of Bayld received is the issue, reduce the amount we receive. Easy!

It also took TEN YEARS to reduce those. Leave imps as they are.

willster33
07-26-2018, 02:12 AM
It also took TEN YEARS to reduce those. Leave imps as they are.

Why? Because it took them way too long to adjust previous timers? That's silly

Sirmarki
07-26-2018, 04:34 AM
And if the amount of Bayld received is the issue, reduce the amount we receive. Easy!

No thank you. I have completed all coalition assignments and now use them to gain bonus Bayld for myself.

Cyriack
08-05-2018, 03:58 AM
can you make the coaltion serum from the npc @ inventor's coalition like more around half the price it is now, and the grow-m-green's? they are ridiculously overpriced. as well as the green thumb moogle selling the serum for 15 stars is overpriced. especially when it takes 2 per character per day.

Zuidar
08-05-2018, 06:57 AM
I would absolutely love if SE did away with the ridiculous imp restock time. I get why the did it when the expansion was first released. But now, waiting 7+ months to get legend status is just silly. They reduced assault times, Ein times, etc, it's time to do the same with Coalitions.
And if the amount of Bayld received is the issue, reduce the amount we receive. Easy!



It also took TEN YEARS to reduce those. Leave imps as they are.

Having to spend months waiting for the cooldown on Imps for coalition assignments is
really long and bothersome. A reduction on the cooldown in between Imps should be a welcome QoL change, even if for a little reduction of bayld you can still spam for more bayld in the long run. Apart from that, there's also the matter of obtaining the healer Ygnas trust which is being gated behind nearly EVERYTHING related to adoulin: missions, quests, mog garden quests (also getting all gathering spots to rank 7 takes a long time.)

Cyriack
08-06-2018, 03:46 AM
these crafting shields are the worst thing I have ever witnessed. I notice how all the people who have completed them botted their way to control the market. I also notice that I haven't been able to hq in 2-3 weeks thanks to there being an allotment of how many hq's of a particular item can be made at a particular time. and if the stage 5 shield people have 10 hq's they made in a row, that's a month before I can hq that item. this is so twisted and messed up. truthfully those shields should not have been completed for 2 years at the rate and farming and prices go. I am hoping something to shift the favor can be done before they lower prices on everything to 1 gil and flush out the entire market.

Mithlas
08-06-2018, 04:10 AM
...and if the stage 5 shield people have 10 hq's they made in a row, that's a month before I can hq that item. ...

Wat. How does the amount of HQs available limit the amount other people can craft? Is there a global HQ limit that I am unaware of?

Cyriack
08-06-2018, 04:26 AM
Wat. How does the amount of HQs available limit the amount other people can craft? Is there a global HQ limit that I am unaware of?

it seems like that but there is no solid proof

Nyarlko
08-06-2018, 05:38 AM
it seems like that but there is no solid proof

No, you are absolutely and utterly imagining things. There is no such system. There has never been any indication of such system. There is a mountain of proof against such a system existing. Stating that there is such a system is 100% wrong.

Cyriack
08-06-2018, 05:49 AM
No, you are absolutely and utterly imagining things. There is no such system. There has never been any indication of such system. There is a mountain of proof against such a system existing. Stating that there is such a system is 100% wrong.

I agree I went a little exaggerashish on there. but what explains not being able to make anything hq for 3 straight weeks, im not using the guild rings and I did it with 4 different crafts.

Nyarlko
08-06-2018, 09:57 AM
I agree I went a little exaggerashish on there. but what explains not being able to make anything hq for 3 straight weeks, im not using the guild rings and I did it with 4 different crafts.

Random Number Generation + statistics. It's commonly called "Bad Luck". ^^;;

Also, depends on what recipe you're doing. If you are talking about T0-T1, then it is absolutely possible to have long runs w/o HQs, even if you did not mess up and have the no HQ rings equipped.

Cyriack
08-06-2018, 10:56 AM
Random Number Generation + statistics. It's commonly called "Bad Luck". ^^;;

Also, depends on what recipe you're doing. If you are talking about T0-T1, then it is absolutely possible to have long runs w/o HQs, even if you did not mess up and have the no HQ rings equipped.

ok cool so its a common thing. thank you. thought I was losing my mind.

BurnNotice
08-08-2018, 09:01 AM
I would like to see all KIs for NMs retrievable through Golden Chest and/or NPC for a price using cruor.

Zuidar
08-08-2018, 12:21 PM
I would like to see all KIs for NMs retrievable through Golden Chest and/or NPC for a price using cruor.

This was what I made into a thread almost 2 years ago here http://forum.square-enix.com/ffxi/threads/51649-Abyssea-Add-more-NM-Key-Item-Triggers-to-large-Gold-chests , I still would like for this to be considered. I would say select those that tie to NMs that drop items related to upgrading empyrean weapons/armor

Mainly for certain Key Items I like to suggest adding to Large chests that drop from NMs to specific NMs such as

Apademak popped by "Torn Khimaira Wing", dropped by Dhrome Khimaira in Abyssea uleguerand
Orthrus popped with "Steaming cerberus tongue", dropped by Amarok in Abyssea Altepa
Alfard popped with "Venomous hydra fang", dropped by Ningishzida Abyssea Grauberg
Minax Bugard drops "Bloodstained bugard fang" which is one of the KIs used to spawn Sobek in Abyssea Misareaux

Isola
08-12-2018, 07:22 AM
It's time to "adjust" food.

When RCB were introduced it was (I think) completely impossible to get more than maybe +20 attack on a piece of armor. Now gear has +80 attack. And food hasn't improved to match the power creep. I'm not saying make new food. But raise the caps.

Sirmarki
08-16-2018, 12:17 AM
Couple of suggestions:

Please can you vary the status icons to differentiate between stun and bind on a player?
Also, as mentioned before, can you make it possible to gain access to the library of in-game songs for the jukebox? Maybe in a login campaign or another event? My jukebox selection is pretty empty :\

Cyriack
08-19-2018, 03:39 PM
i feel that all crafting is ruined unless you own a stage 5 shield. when you read all the sales they are stage 5 shields. I cant make money or have fun like I used to with crafting, it is totally ruined. I wish they never made the shields in the first place.

Sirmarki
08-20-2018, 03:22 AM
i feel that all crafting is ruined unless you own a stage 5 shield. when you read all the sales they are stage 5 shields. I cant make money or have fun like I used to with crafting, it is totally ruined. I wish they never made the shields in the first place.

The concept is kind of ruined by some of the people making them. Go to Palborough Mines and you'll see what I mean.

Cyriack
08-20-2018, 03:25 AM
The concept is kind of ruined by some of the people making them. Go to Palborough Mines and you'll see what I mean.

oh believe me I know I had to report 15 bots from people making shields. its really sad how far ppl go to cheat.

Cyriack
08-30-2018, 05:33 PM
to make su5 and su4 u have to have completed shield don't u?

Dzspdref
08-31-2018, 10:12 PM
to make su5 and su4 u have to have completed shield don't u?

Yes. Completed shield is required.

Obysuca
09-01-2018, 01:49 AM
Please can you vary the status icons to differentiate between stun and bind on a player?


I doubt they would, but that would be nice for the numerous buffs like hasso, berserk, last resort etc that all share the same icon too. Even just a recolor would be fine.

Cyriack
10-08-2018, 10:03 AM
I was wondering if you could please put a teleport crystal in the mog garden. would make things a lot faster after the loading lag wait.

Azazura
10-08-2018, 10:23 AM
idk if this has been asked for but some QoL would be make maps cheaper, and make items sold to npc worth more. I just came back to the game and outside of fov, i'm not making much gil and the maps are a bit much going 3K-30K a pop. i love that all map sellers sell all maps, but i think they could be cheaper.

sell all gear in tier'ed menus. A good ff14 qol was npc now sell level based gear set up in tiers. I can't afford gear updates as prices have been 10K or just not sold. Just throw a bone to returning players looking to start fresh.


also fix monk boost. I used to main monk when I played it was a fun class that was easy to get into, i hate the change to boost, any time i use it my character stops auto attacking, and if i accidentally use i'm SoL from starting a fight. When i came back my goal was to finish all the stpry line content mainly as a war/mnk and do old school tanking with trusts.

those plans were dashed by how bad boost is now.

VoiceMemo
10-08-2018, 09:15 PM
The sparks npc has gear you can buy with sparks as you level

Azazura
10-09-2018, 02:07 PM
The sparks npc has gear you can buy with sparks as you level

doesn't sell everything. i looked it sells a handful of sets, and a handful of weapons. plus more options isn't a bad thing. as a lvl 1 player fresh to the game you start of with 0 sparks but a handful of gil tbh i didn't know about it til i was lvl15. i played the game from 2004-2013 at most. i just re-bought the game, have a new account, and a fresh character. when i posted my QoL suggestion i didn't even know about the npc i could use that to get gear.

Isola
10-09-2018, 02:56 PM
They do a very bad job of starting new people out, that's for sure.

Azazura
10-09-2018, 05:35 PM
They do a very bad job of starting new people out, that's for sure.

i understand why, they want the AH econ to thrive, most gear used to just come out of the AH, but with the smaller community and lack of fresh lvl ones people no longer make lvl 1 gear, or they do and put it at a non-newbie price. Which is why i made my suggestion. ff14 did it, and apart from a few sets (gathering/crafting) you can find all gear in tiered sections of the vendor.

the chocobo shirt and hat that comes from the ultimate seeker edition does help. but after you "outlevel it" gear can be hard to find. And the game doesn't actually tell you about the sparks and ROE. I just found it by chance.

Personally i've only played this game on console so im out of my element. I am happy to be back, and oddly enough i'm having a bit more fun in ff11 then i do ff14. ff14 is too linear in a lot of cases like blocking stuff with story. (like a ferry)

VoiceMemo
10-09-2018, 11:01 PM
My other suggestion is to find a social ls, usually that's the best place to start and get help if you're just starting out

CrAZYVIC
10-10-2018, 12:39 PM
Omen Suggestion

Is posible make omen cards sellable similar to Dynamis-D items?.

Omen items are mandatory for dynamis wave 2 and 3. The gear requeriments can exceed the 1250 accuracy. The HQ abjurations like Emicho, Argosy, Adhemar or perfect herc set, val set can't reach these levels of stats.

Using Omen gear set bonus is the only way to hit 1300 - 1350 accuracy before buffs/food.

I put my WAR as example having Argosy +1, Emicho +1, ambuscade +2 ver, val set with 35 attack/accuracy, can barely hit 1200 accuracy.

My petition please make Omen-Card sellables or make a Single-Player version of omen to allow us progress in our jobs without external "help"

Isola
10-16-2018, 05:00 AM
Please make expended orbs auto drop out of inventory.

It's really annoying to go get a second orb, warp back to the pop, and realize you didnt get the orb because you still have the expended one in your inventory.

Sirmarki
10-16-2018, 06:28 PM
Please make expended orbs auto drop out of inventory.

It's really annoying to go get a second orb, warp back to the pop, and realize you didnt get the orb because you still have the expended one in your inventory.

I may be wrong, but don't new players gain some fame by trading back their old/used orb?

Isola
10-16-2018, 06:50 PM
I have never heard of that, I did take a year break though so they may have snuck it in.

Fun Fact for the day, spellcheck does not recognize the past tense of "sneak" as a word.

Ketaru
11-12-2018, 06:28 AM
This sounds like it ought to be doable.

Please add some form of Config option to aggregate damage. When we use a weaponskill it doesn't look like:

Ketaru uses Chant du Cygne.
The Poor Defenseless Monster takes 2000 points of damage.
The Poor Defenseless Monster takes 2000 points of damage.
The Poor Defenseless Monster takes 2000 points of damage.
The Poor Defenseless Monster takes 2000 points of damage.
The Poor Defenseless Monster takes 2000 points of damage.
The Poor Defenseless Monster takes 2000 points of damage.

It is presented as:
Ketaru uses Chant du Cygne.
The Poor Defenseless Monster takes 12000 points of damage.

So how about, rather than our chat logs looking like:

Ketaru hits the Poor Defenseless Monster for 500 points of damage.
Additional Effect: The Poor Defenseless Monster takes 100 additional points of damage.
Ketaru hits the Poor Defenseless Monster for 500 points of damage.
Additional Effect: The Poor Defenseless Monster takes 100 additional points of damage.
Ketaru hits the Poor Defenseless Monster for 500 points of damage.
Additional Effect: The Poor Defenseless Monster takes 100 additional points of damage.
Ketaru hits the Poor Defenseless Monster for 500 points of damage.
Additional Effect: The Poor Defenseless Monster takes 100 additional points of damage.

...one attack round be condensed to:

Ketaru hits the Poor Defenseless Monster 4 times for 2000 total points of damage.
Additional Effect: The Poor Defenseless Monster takes 400 additional points of damage.

Different forms of Haste are so easy to stack now and multihits easy to come by, the chat log just goes flying by, even if it's alleviated by splitting it into two windows. It would be nice for it to be less congested while still allowing us to view this information.

Seriha
11-13-2018, 01:16 AM
Best QoL I could think of for the moment would be removing the fee for server transfers altogether and reducing the sub cost to $5/mo with no additional expense for mules.

Nyarlko
11-13-2018, 03:07 AM
Best QoL I could think of for the moment would be removing the fee for server transfers altogether and reducing the sub cost to $5/mo with no additional expense for mules.

HAHAHAHAHHAHA
/deepbreath
HAHAHAHHAHAHAHAHA
XD

I'm sorry, but I'd rather pay my $50/mon* and keep the servers paid-for and running for as long as possible. There's no reason to lower the normal monthly fees that would justify the risk of losing this game entirely IMO. I've never used the server transfer service, but assuming that it's a per-character fee, I wouldn't mind seeing them add an option so that you could move as many chars as you want to the same destination server for one rate. Make it double the cost of a single transfer to reduce the financial impact on them, and it'd still be worthwhile for those moving 2+ characters at once.

* 2x accounts w/ 7x characters + wardrobes 3&4 on each account. Yes, I really am fine paying that much for a game this old simply because I love it enough to do so. ^^

Seriha
11-13-2018, 04:54 AM
I'm glad you find humor in your own addiction, but to the outsider looking in, the update history for the past year+ is pretty minimal despite charging more than most other sub-based MMOs (with mules in mind). Removing transfer fees is also about encouraging people off dead servers since SE won't merge or get with the times on cross-server matchmaking for the game, while a singular merge doesn't guarantee the person would find a good home in their new spot, either. "Just go to Asura!" is not the solution, since for every success story, I pretty much hear a negative about overcrowding, no one helping newbies, mercing being the only way to get things done, and so on.


I'd change my tune about the sub fee if it actually seemed like SE was consistently putting their best foot forward, but let's be real, they want us all to jump to XIV already. Meanwhile, transfer fees just remain an archaic cash grab that typically punishes players for factors outside their control if they have to utilize it.

Nyarlko
11-13-2018, 05:12 AM
I'm glad you find humor in your own addiction, but to the outsider looking in, the update history for the past year+ is pretty minimal despite charging more than most other sub-based MMOs (with mules in mind). Removing transfer fees is also about encouraging people off dead servers since SE won't merge or get with the times on cross-server matchmaking for the game, while a singular merge doesn't guarantee the person would find a good home in their new spot, either. "Just go to Asura!" is not the solution, since for every success story, I pretty much hear a negative about overcrowding, no one helping newbies, mercing being the only way to get things done, and so on.


I'd change my tune about the sub fee if it actually seemed like SE was consistently putting their best foot forward, but let's be real, they want us all to jump to XIV already. Meanwhile, transfer fees just remain an archaic cash grab that typically punishes players for factors outside their control if they have to utilize it.

I do find humor in it, and I appreciated the laugh. Work is sucking today. >_< lol

Barring a couple glaring issues to me personally, (like the mishandling of BST,) I'm pretty impressed with what the current tiny devteam has been able to accomplish in recent years given how little they have to work with. This game is on life-support at this point, and we are the ones paying the electric bill to keep it alive.

Ketaru
11-17-2018, 08:55 AM
Maybe I am the only person who would think this would be worth stepping back (a little bit) from gameplay to work on, but I could sure go for an updated soundtrack as they have done with other rereleases like Kingdom Hearts, Final Fantasy X, and Final Fantasy XII. If Final Fantasy XI was truly the most profitable Final Fantasy game at some point, the resources ought to be there, right?

That would enhance my quality of life for the game to sound more authentic and less like the PS2 version of "He's a Pirate."

Seriha
11-21-2018, 01:47 PM
The remaster soundtracks have been relatively hit and miss, and I personally wouldn't suggest XI go down that route mindful of the fact we have so many zones without music at all that I would much prefer see some genuine aural boost.


Anyway, my earlier sub/transfer qualm aside, a couple things I've been reminded of while playing:


- A way to peek into FoV/GoV caskets to see what's inside and if they're subsequently worth trying to unlock
- Something really, really, really needs to be done about animation locks. Forming small trains trying to farm up my alchemy torque, it wasn't uncommon to not be able to move/(dis)engage for a good 30+ seconds due to enemy spell animations and such preventing it.
- Some kind of template system to summon preferred Trust parties either in one combined long cast or a sequential summoning. Wasting macro slots for this isn't something I consider ideal.
- More /equipset space, ideally 20 per job instead of 60 total.
- Trusts/pets level up when you do to avoid resummoning them.
- Map icons for NPC shops (to generally indicate they buy/sell things--differentiation from static, regional, and guild vendors preferred)
- Chat log indication that weather in a zone has changed.
- Possibly expanding the send/receive slots to 12 or 16.
- NMs on Widescan have a larger red dot or other icon.
- Add a "Request" option to the AH when browsing an item where you can deposit the amount of gil you'd wish to buy an item for. When players go to sell, they can browse through listed requests or just sell normally. Limit to 1 or 2 requests per character. If a request is filled, send a chat log notification.

- If an NM has an RoE quest, auto-set it upon engagement if there is room.
- Consolidate all EXP/CP rings to the Eschad ring, increasing its max pool, lowering its cooldown to an hour, and working with CP, too.
- Change /logout time when in towns to 5 seconds.
- Add a "/quicklogout <character>" command that swaps from your current character to the designated one on your account without going back to the login menu.
- Remove Copper/Silver vouchers and just automatically add them to your AMAN pool when received.
- I'd suggest doing the same with all types of seals and Shami, but some quests do use them for trades still, so...
- If using the sort feature, if you have a stackable item in in your case/sack/satchel and receive another in your inventory, automatically move it to wherever that one is and stack it if possible.
- A way to convert equipment into purely slot skins so they no longer take up inventory space, but can still be chosen for wardrobe purposes. Equipment with stats or other functions would lose such if converted.
- Add random mobs to all zones that don't show up on Widescan, but if found and killed, grant substantial loot (gil, crystals, mats) compared to your average mob relative to the area. Can have like an hour cooldown so they're more about luck than actively farming.
- If a Mog Tablet is in a zone, give a suggestive chat log message about it.
- When viewing PUP attachments at the AH, let them show green if you own them and aren't on the job. Same for COR rolls.
- An inventory solely for ammunition, food, and meds.
- A way to summon the Ephemeral Moogle, or adding the crystal trade-to functionality to something like the Mog Specs.




...and probably a couple other things I'm forgetting off the top of my head.

BenjiTulia
11-28-2018, 05:10 AM
Please add sound effect option to other communication channels. Only /tell has such option at the moment, I'd particularly love to hear when someone writes something in /p and /l.
Also equipping more than 2 linkshells at once would be great.

Isola
11-29-2018, 07:18 AM
I know this is never going to happen, but I just want to have it said.

I would love to see evasion (and guard)completely redesigned to be like parrying. +100 evasion does literally nothing. Change that to evasion +5% and then it will actually make evasion builds mean something. It's essentially impossible to evade ANYTHING from an enemy that is EM or better. Guard rates with max skill are still abysmally low.

Brin
12-06-2018, 01:56 PM
1) Make locating quest NPCs and/or quest description easier I think one of the biggest issues and gripes of the game is not knowing which npcs are quest givers, let alone which ones are related to a particular quest. The only way that a player can even identify who is who is by either having a hard copy of an out of date Brady's Guide like I do, or searching the web for a guide. In today's MMO's, quest npcs have become a lot easier to locate due to having some sort of Icon to signal that they are a quest giver or associated with a quest that a player has currently undertaken. I think the addition of this would alleviate a lot of stress that comes with doing quests in the game.

I would love this so much, the only way I play this game is with a second monitor and the Wiki always up, I don't need it to hold my hand every step of the way, but just an idea of starting NPCs, destination steps, and finishing NPCs would be amazing.

Lucor
12-25-2018, 11:48 PM
I've thought of a few QoL suggestions while playing, hopefully I'm not repeating ideas that were already suggested, but the thread is a bit too long to read and the forum search results aren't t that detailed. Making the forum's search results show more detail, like the FF14 forums do, can kind of be my first suggestion.


Now for the actual in game QoL suggestions. There has been a lot of steps to help clean up inventory space, but I do think some items have been overlooked. There are a lot of unique gear rewarded from quests that are not repeatable, so if you were to delete them you could never require them. A lot of these pieces may become or always have been useless, but with the inclusion of the /lockstyle command, these items could still be used to dress up our characters. Some of these items can't be sent to characters on the same account, like the Opo-opo crown or the Puppetmaster's original Animator, but some of them are on the cannot send list like the Glory Crown. Also on the cannot send list are pieces like Shiva's Claws and Lightning Ring from the Avatar trial quests; where, although their quests are repeatable, the rewards aren't. I think a lot of these items should have a method to store them, like a Storage Slip.


The alternative solution would be to allow these items to be sent to another character on your account, but since most of them are Rare, you'd have to throw away one copy or mail them to another character if you ever decide to do the quests on the character you stored them on.


Some other gear I'd like to see have a storage method is the old Magian Trial weapons. With how they took a lot of work to complete, it's hard to just toss them away, it's like a physical representation of tossing your time away, but in digital form. We already know augmented gear can be stored if there are no active trials on them, because the relic armor are pieces that were augmented and can be stored on Storage Slips.



If the Magian weapons can't be stored in their current forms, how about adding new trials that will let us upgrade them further into a form that can be stored. You can make the old weapons upgraded into ilvl weapons we can use today. Many of these pieces have worthwhile modifiers to them would be great on an ilvl 119 weapons. A few of note are the BLM staves that decrease casting time for their select affinity or the SMN staffs that reduce the perpetual cost and blood pact delay to their select affinity. The SMN staffs can still be used for supportive Blood Pacts, but they lack any magic accuracy so are only usable as a pre-cast weapon. The BLM staves fall into the same boat, but only on spells that take long enough to cast that you can switch back to your real weapon in time.


I'd also like to note that thanks to the acc on gear from ambuscade and the reforged AF and relic armor, it's now possible to melee when playing BLM and SMN solo, or in a group doing something like ambuscade where it's impossible to stand out of range of enemy AoE attacks. Having to swap out to the trial weapon for pre-cast would destroy the ability to WS since changing weapons resets TP.


If any of that is not possible, a different idea kind of goes into the next QoL suggestion;, how about making it possible to trade Magian trial weapons to the A.M.A.N. Reclaimer for Reclamation Points based on how difficult and time consuming their progression was. The A.M.A.N. reclamation system was a nice addition to the game when having gear you didn't need anymore but didn't feel right deleting, but I was disappointed when I saw it only took ilvl gear. It would be nice if lower level rare/ex gear you had to hunt for was added to the reclamation list.


Another QoL suggestion I would like to make is having something like an /equipset for BLU spells. There are many ways a BLU can configure their spells to be optimal for different situations, but with all the spells a BLU can learn, it can become a big inconvenience having to go through the spell list when making big changes. The spell set option could be added under the Blue Magic category right below 'Set Spells'. If we were given 5-10 available customizable sets for the spells, it would be a large time saver. It would also make it not so horrifying when accidentally setting you sub to BLU, and get you spell set erased.


My next QoL suggestion is in regards to the Trust system. The system has been great for times when you'd like to do content that you can't find other players to help you with, however with how complex and/or difficult some content can be, Trusts will die on you quickly. For the Walk of Echos and Wildkeeper Reives this problem is solved by allowing players to re summon trusts even when we have enmity, so we can continue fighting in a full party. In other content though, the Trusts die and leave you with one less party member to attempt to complete the content with. Since removing the enmity restriction in all content would break the balance of the game, my suggestion is have a set period where your allowed to raise your Trust in a weakened state, as you would a normal party member.


This ability would also allow you to have some trusts that could cast reraise on themselves, or other party members. They would still be limited to needing to cast the spell at the cost of MP, so it wouldn't be any different than if it were another player who did the same. If anything, this would help make the Trust system more on par with playing with actual people.


Finally, I have one suggestion that isn't a Qol. With the release of Trusts, our adventurer fellows have pretty much become pointless. I have come up with a few ideas to help bring some life back into them. One suggestion would be adding a system where you can send them out looking for items, kind of like the retainers do in FF14. The pool of items your retainer can find would be based on their level, which you would level using the current system.


If such a system would be too much, how adding a quest when your adventuring fellow hits level 99. In the quest they could talk about how much stronger they feel they've gotten since they met you and proceed to pick you up and give you a piggy back ride. They could say things like "Your light as a feather" and "You can call me anytime you need a lift!" The could then reward the player with a ♪Adventuring Fellow? to summon them as a mount.

Mithlas
12-27-2018, 06:24 AM
Could we have the respawn timers of HNMs adjusted?
Waiting hours/days to get a pop for Sky Gods in Escha Ru'Aun is... painful

Laughlyn
01-03-2019, 12:57 AM
My only suggestions:

* Bring it back to the current / next console generation where it belongs ! (PS4 / PS5)
(if im not mistaken PS4 have some sort of ability to emulate PS2 games so why not do it?)

* FFXI Classic servers !
(new servers with no option for current players to migrate / move to these servers, so it will be fair from start)

- Would i pay the normal monthly subscription fee? - HELL YES !
- Would i like to see updated graphics / fps ? - Hell Yes !, but... im perfectly fine with the original too. (its still beautiful)

Justuas
01-03-2019, 08:54 AM
snip

I don't think these are QoL suggestions.

Laughlyn
01-03-2019, 02:29 PM
I don't think these are QoL suggestions.

oh really?

well, im pretty sure they are.
Maybe not to you but since im only speaking for myself, im pretty sure they are QoL enough for me.

Nyarlko
01-04-2019, 03:58 AM
oh really?

well, im pretty sure they are.
Maybe not to you but since im only speaking for myself, im pretty sure they are QoL enough for me.

Justuas is correct. These have nothing to do with improving QoL in the current game. You may think your requests are something simple, but what you are asking for are actually closer to full from-scratch rebuilds that would most likely have no ability to recoup the cost to develop them.

They are both also requests that have been explicitly shot down by the devs and stated as a 0% chance of ever happening.

Stuzey
01-04-2019, 06:14 AM
The two biggest QOL adjustments I can think of have both been mentioned before

1) Try and improve the animation lock..... That you can die, through no fault of your own, simply because you are frozen due to many actions being performed on you is terrible, I know it's an old game, a PS2 port, but anything you can do to improve this would be greatly appreciated.

2) More mog wardrobe space, I know again this is not a simple fix, but one way of increasing the longevity of this game i to allow us to level more jobs, take my money, I would gladly pay for more space

Oh and bots, I was levelling mules for trove (I know, that sad), It's just annoying turning up to camps to see automated players running around ruining my experience, it's not a victim-less crime as some would put it, I don't care if it it keeps ah prices low for highly farmed items, it's cheating and should have no place in vana'diel.

That's three (and ReFriender isn't available in the EU, so that shouldn't be counted as a success until it is).

Here's to a good 2019 :)

Sirmarki
01-04-2019, 12:11 PM
Oh and bots, I was levelling mules for trove (I know, that sad), It's just annoying turning up to camps to see automated players running around ruining my experience, it's not a victim-less crime as some would put it, I don't care if it it keeps ah prices low for highly farmed items, it's cheating and should have no place in vana'diel.

Completely agree with you on that point. Sadly, the same characters have been running around without leaving that zone for at least 6 months now, maybe longer.



That's three (and ReFriender isn't available in the EU, so that shouldn't be counted as a success until it is).


I'm guessing that is something to do with the EU's maze of data protection laws.

Laughlyn
01-05-2019, 10:59 AM
Justuas is correct. These have nothing to do with improving QoL in the current game. You may think your requests are something simple, but what you are asking for are actually closer to full from-scratch rebuilds that would most likely have no ability to recoup the cost to develop them.

They are both also requests that have been explicitly shot down by the devs and stated as a 0% chance of ever happening.

meh, we'll see...

Akivatoo
01-05-2019, 06:51 PM
Hello everyone,

Like each years I write my news year wishes:

- Can you add more useful space like wardrobe?(You can turn Mog Safe, Mog Safe 2, Storage, Mog Locker as wardrobe is need) and we can pay if need !
- Link active Macro book with 1, 2 or 3 inventory, and those inventory load first when zoning.
- With the near release of “Reforged Empyrean” as “+2” and “+3” make a possibility to forge ultimate JSE by trading Artifact+3, Relic+3 and Empyrean+3 armor to NPC. That does allow player to save 10 spaces for each job without lose the effect of each macro equipment.
- Put same amount of HP and MP on all ilvl 119 armor to avoid HP/MP drop during blinking equip.
- Make all consumable by single, stack of twelve, and stack of 99.
- Change the server for an working one, lag in Dynamis with twelve people inside isn’t possible anymore… loading item after each zone change is the same… Auction house binding wait…. Ect …
- Add useful “all jobs” accessory in the next battlefield you plan to release to update some old best in slot:
For this example I’m going to talk about "Fast Cast" accessory.
The actual best in slot fast cast earing is from “Limbus” released in 2009…
https://www.ffxiah.com/search/item?&slots[]=6144&description=fast%20cast#adv

The actual best in slot fast cast waist (the better of the 2 existing in game, ever…) is “Witful Belt” released in 2011… and only wearable by mages. All other job hasn’t any fast cast option for belt since the game release…
https://www.ffxiah.com/search/item?&slots[]=1024&description=fast%20cast#adv

The actual best in slot fast cast neck is from “Meeble Burrows” released in 2013…
https://www.ffxiah.com/search/item?&slots[]=512&description=fast%20cast#adv

The actual best in slot fast cast ammo is from “Escha - Zi'Tah” released few years ago but have level 75 area stats …
https://www.ffxiah.com/search/item?&slots[]=8&description=fast%20cast#adv

The actual best in slot fast cast rings is from “Adoulin Mission reward” and all other option have pretty scary stat.
https://www.ffxiah.com/search/item?&slots[]=24576&description=fast%20cast#adv


I no longer hope CM going to reply me but feel free to do it ;)

Stuzey
01-05-2019, 07:37 PM
I kind of like the fact some gear from 75 era still has relevance today, defending ring being a prime example, what is funny is the Loquacious earring is way older than 2009, I'm thinking 2005ish, an item from almost 14 years ago!!!

Totally would love inventory to be looked at, if possible

Akivatoo
01-05-2019, 11:31 PM
I kind of like the fact some gear from 75 era still has relevance today, defending ring being a prime example, what is funny is the Loquacious earring is way older than 2009, I'm thinking 2005ish, an item from almost 14 years ago!!!

Totally would love inventory to be looked at, if possible

I agree but my lovely defending ring isn’t great in Fast Cast ;)

Isola
01-06-2019, 12:12 AM
Very much +1 for more and better fast cast options.

FOR ALL JOBS. NO AUGMENTS.

Seriha
01-10-2019, 08:12 AM
Think I'd welcome them giving the elemental gorget/obi treatment to various accessories in general to consolidate needed inventory space.


For example: Loquacious Earring + Barkaro Earring + Choleric Earring + Crematio Earring + Digni. Earring + Friomisi Earring + Etiolation Earring + Calamitous Earring
(http://www.ffxiah.com/item/28478/)


...could turn into an earring with HP/MP +50, +10% Fast Cast, +10 Magic Accuracy, +10 Magic Damage, +15 Magic Attack Bonus, Magic Crit Rate +10%, Increase Magic Crit Damage, Conserve MP +5


And in general I'd say people would look to that as the "nuker" earring while similar could be done tailored more toward curing, enhancing, pets, ranged, and melee. Such would also help to push people toward their related content, even if only temporarily. Unfortunately, I see pushback between thoughts of OPness and the already mentioned "I like old things being useful!" rhetoric, too.

Nyarlko
01-10-2019, 09:21 AM
Think I'd welcome them giving the elemental gorget/obi treatment to various accessories in general to consolidate needed inventory space.


For example: Loquacious Earring + Barkaro Earring + Choleric Earring + Crematio Earring + Digni. Earring + Friomisi Earring + Etiolation Earring + Calamitous Earring
(http://www.ffxiah.com/item/28478/)


...could turn into an earring with HP/MP +50, +10% Fast Cast, +10 Magic Accuracy, +10 Magic Damage, +15 Magic Attack Bonus, Magic Crit Rate +10%, Increase Magic Crit Damage, Conserve MP +5


And in general I'd say people would look to that as the "nuker" earring while similar could be done tailored more toward curing, enhancing, pets, ranged, and melee. Such would also help to push people toward their related content, even if only temporarily. Unfortunately, I see pushback between thoughts of OPness and the already mentioned "I like old things being useful!" rhetoric, too.

That makes less sense than putting shoes on an octopus. :/

There is nothing connecting any of the items you want to combine other than "being good", and yes, the end result you ask for is absurdly OP. This has nothing to do with "old things being useful", and you didn't actually far enough back to be able to call much of that "old".

At least limit yourself to "realm of possibility" and suggest combining existing full-cycle equipment. Smooshing together the old crafted elemental cycle rings or earrings, that "ATTR+10 absorb related element" cycle of capes, the old elemental aby ammos, or even that cycle of headbands w/ combat skills on them.. at least those sort of things make sense and are reasonable ideas.

Seriha
01-10-2019, 04:50 PM
And if you limit it to things that solely have some sort of elemental tie or are just a bunch of circlets with +skills, you're going to get a bunch of items no one will ever use, anyway. Otherwise, let's not try too hard to chase logic in a game where you throw random ingredients at a crystal and an item pops out. If SE wants a recipe to work, it'll work. Non-visible items getting the ilvl treatment is otherwise one of those progression venues they haven't stepped into yet, and I'd have no problem putting a Su3 requirement or something on the above or even the synergy result spitting out a lesser version that is then powered up through other activities. Maybe even calling it "Relic equivalent Jewelry" would better satisfy your gripe.



Being honest, SE adding items no one would ever use has been one of XI's longer term flaws. I remember people flipping their lids over Taeon/Perle/Aurore back during the cap increases because suddenly old things weren't top dog, but that sort of progression is needed if you actually intend to keep adding new content so people just don't immediately look at it and not want to bother. Playing some mages, I think it's pretty dumb we need 8+ earrings. I'll also continue to call out demanding people pay more for the 2 inventory tabs monthly is greedy AF. But sure, shame on me for wanting to kill a few birds with one stone.

Sirmarki
01-24-2019, 02:45 AM
That's three (and ReFriender isn't available in the EU, so that shouldn't be counted as a success until it is).

Refriender is not going to be available in the EU.

SE:
"Lastly, we have no plans to extend the support of ReFriender for the European region. Unfortunately, due to strict General Data Protection Regulation (GDPR), we have decided to not support the European regions."

http://forum.square-enix.com/ffxi/threads/54651-Improvements-needed-to-ReFriender

Cyriack
01-31-2019, 09:38 AM
is there anyway you could please drop the price on siren's hair from mog garden down several notches. its at the price of a stack right now for one piece, which is pretty ridiculous. Thanks a bunch. :)

Alhanelem
01-31-2019, 10:10 AM
can you pretty please make prize powder stack 99?

And if necessary out of fairness, make all costume consumables stack 99?

Isola
01-31-2019, 10:31 AM
There really is nothing that shouldn't stack to 99. yeah it makes it harder to sell on the AH. Oh well. I'd rather hold one stack until I hit 99 than be stuck with 7 stacks of item.

Cyriack
01-31-2019, 12:06 PM
merit battles need a ticket to enter as soon as you enter the zone and you can go in in an order. people keep cheating the system fight the merit boss aka leviathan and then come back and clock back in, and you still haven't gone yet. that has to stop. ive seen it happen to me over 30x in 14 years. people are so disrespectful.

Cyriack
02-01-2019, 07:10 AM
can we get more rhodium in the mog garden, theres a guy on our server who controls and price gouges the rhodium on the ah, and it makes it extremely expensive to get, not only that but same with shivites there needs to be an easier way to farm them so that he cant jack the prices up on that market as well. he has totally destroyed goldsmithing for us.

Zuidar
02-01-2019, 07:17 AM
Please change Kin/Kyou/Gin/Kei/Fu Scales to be able to be deliverable to characters on the same account like how the Job Paragon Cards are as they are all used for upgrading AF1 Reforged Armor.

And please change Hocho cooking katana to be usable on all jobs instead of only Ninja

Gwydion
02-01-2019, 08:56 AM
I'm not sure when the last time an SE employee to this thread but I'll say this:

In all of 2018, I've never been able to enter Brunhilde's chamber for Einherjar. The wait times for entering any T3 fight are upwards of 30 minutes sometimes. Can we have more instances on Asura?

No, asking us to do T1/T2/Odin instead of T3 is not an acceptable answer.

Thank you.

BenjiTulia
02-04-2019, 06:31 PM
Please increase Sparks of Eminence and Unity Accolades caps from 99.999 to 999.999 (or more).