View Full Version : Suggestions: Quality of Life Stuff and other suggestions
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JeanPaul
04-10-2016, 03:57 AM
I've mentioned these ideas in the past, but I'll bring them up again:
- Auction House NPCs in Mhaura and Selbina
- Home Points in Tavnazian Safehold by Sealion's Den, Auction House, and maybe also in the upper section where Justinius and other NPCs reside
- Home Points by the Trail Markings in Beaucedine Glacier and Xarcabard
- A means to check the amount of Alexandrite given to Paparoon as part of the quest "Duties, Tasks, and Deeds"
Dekusuta
04-10-2016, 10:38 AM
Fix Ambuscade; Discourage spamming for points; Add daily RoE objectives that give something like 200-300 hallmarks for 1st kill of each daily so people can move on.
I'd even suggest capping entry to remove spamming behind 2x for each tier.
Pixela
04-16-2016, 09:30 AM
Rhapsodies really needs to be scaled back a bit in terms of difficulty at this point.
Perfervid Narakas are ridiculous, have the devs actually gone to watch players try to kill these monsters? I was there while babysitting last week and I saw people dying over and over, then having to wait hours for them to respawn again.
Equil2
04-24-2016, 01:58 PM
Ok I'm sure you have all done this... had a lot on an item... zoned.. and it dropped to the ground... sometimes it was an item that took hours to finally get to drop. Sometimes it was an expensive item. Other times you hit an area where you didn't even KNOW there was a zone until.. poof your through and now your item is gone.
So my suggestion is .. you know how when you are on a choco and u hit a town.. and you can't enter? Make it so when you have a LOT on a item, you get tossed back just like if you were on a choco. the game already has this mechanic.. so it should be a really easy quality of life adjustment. and once the item has droped or you have passed you can now zone.
Please support this so the dev's take notice! thank you!
Mesmer
04-30-2016, 12:29 AM
Would it be possible to get a shortcut similar to reforging relic gear to 109 for 50-60 af gear ?
CrAZYVIC
05-03-2016, 08:23 PM
Ultimate weapon Need some adjustment
Creating a Legendary weapon LV119 - I. Takes a insane amount of hours to a MidCore player. MidCore its a player with a Normal Life, Works 40 Hours per week, have Family, Social events etc.
A Midcore gamer can Obtain a Relic weapon ILV119 in 3 Months - 4 hours per day.
A Mythic/Empy ILV119 - 6 Months - 4 Hours per day
a Relic ILV119 - I Cost 85 Millions of Gil average.
A Mythic/Empy ILV119 - i Cost 195 Millions of Gil average.
Most of ILV119 - I R/M/E weapon should have a Base Damage boost to be at least competitive with Top Tier Unity weapons or Superior 2 Auction house Weapons.
The ILV119 - III Weapons should be as the ultimate challenge but is not acceptable after spent 195 Millions in a Mythic Now i have spent 120 millions just to make that "Usable".
ILV119 - I Weapons Buff Example
Conqueror ILV119 - I = Actual 251 Damage -> Buff 277
Ragnarok ILV119 - I = Actual 224 Damage -> Buff 249
Mandau ILV119 - I = Actual 91 Damage -> Buff 106
This Should make our ILV119 ultimate weapons usable, giving us a good reward feeling and as optional challenge if we want to get the ILV119 - III Version, not mandatory.
Relic small BUFF
The Occ Does X2.5 Damage can proc only 16% in a Hit without Double attack or Triple Attack. Most of the good players always gear using Double attack, Triple attack or QA on their equip, they spen Millions of gil and hours of farm just to add this stats.
Buff - Occ Does x2.5 Damage and can proc 16% in all Hits Double attack, Triple Attack, Quadruple Attack etc
WAR example. War Can obtain 60% + Double Attack really easy. So my High double attack rate its Nerfing the x2.5 damage of my relic weapon.
Empy Buff
Increase the Potency of the Empyrean Weapon Skill. Lv95 Ver - 20%, LV99 Ver - 30%, LV119 - I 40%. Similar to Relic and Mythic weapons.
The cost of Empy VS mythic its almost the same. Some Empyrean Weapon Skilll are weak. Just give this weapons the buff R/M weapons have its Fair.
Example ukko's fury. You make a ukon to spam ukko's fury not to spam upheaval, ukko's fury its a really weak WS compared with Resolution or Upheaval.
Ultimate weapon Need some adjustment
Creating a Legendary weapon LV119 - I. Takes a insane amount of hours to a MidCore player. MidCore its a player with a Normal Life, Works 40 Hours per week, have Family, Social events etc.
A Midcore gamer can Obtain a Relic weapon ILV119 in 3 Months - 4 hours per day.
Midcore - 4 hours a day? LOL... who works 40 hours a week and has a family and can play 4 hours a day? I don't even have kids and there is NO way.
Pixela
05-04-2016, 04:50 AM
Anyone know if there is a way to turn off GEO bubble effects? they are pointlessly garish and cause lag.
Also on topic this game really needs a menu option for all the text commands that have been added, I don't even know what most of them are/do (yes I know about /? but it doesn't tell you what they are and still, most don't know about them)
Catmato
05-04-2016, 07:27 AM
Also on topic this game really needs a menu option for all the text commands that have been added, I don't even know what most of them are/do (yes I know about /? but it doesn't tell you what they are and still, most don't know about them)
You can find out what a command does by typing it after /?. For example:
/? /tell
Anyone know if there is a way to turn off GEO bubble effects? they are pointlessly garish and cause lag.
Also on topic this game really needs a menu option for all the text commands that have been added, I don't even know what most of them are/do (yes I know about /? but it doesn't tell you what they are and still, most don't know about them)
yes, does this exist? I can't even play GEO because of this, and I am running a pretty high end machine :/
Pixela
05-05-2016, 08:09 PM
Can survival books be put in better locations?
To use the book in windy I have to zone out of my mog house in port, run to the telepoint
>travel to another home point
>current region
>port windhurst
>home point#2
>teleport
>run to book
Similar situation in Sandoria, but the bastok one is actually pretty nicely positioned.
Why isn't there a book outside of the mog house or at least closer, why isn't there one in other zones?
Sirmarki
05-06-2016, 01:09 AM
Rhapsodies really needs to be scaled back a bit in terms of difficulty at this point.
Perfervid Narakas are ridiculous, have the devs actually gone to watch players try to kill these monsters? I was there while babysitting last week and I saw people dying over and over, then having to wait hours for them to respawn again.
You have to wait hours for them to respawn? Huh?
They are pretty easy to kill solo, and super easy duo.
This game is easy enough as it is to get most stuff done, lets leave some kind of challenge in it.
Pixela
05-06-2016, 03:50 AM
You have to wait hours for them to respawn? Huh?
They are pretty easy to kill solo, and super easy duo.
This game is easy enough as it is to get most stuff done, lets leave some kind of challenge in it.
In 117 gear with 117 trusts they aren't easy at all solo. They have high evasion, they hit like trucks, their moves are AOE which kill trusts, they use defence down and they amnesia. This isn't endgame content, there is a difference between a challenge and off-putting to players who want to do some story missions.
detlef
05-06-2016, 04:02 AM
Yeah actually the devs specifically singled out the Naraka as a roadblock for new or returning players. They're definitely not trivial.
Midcore - 4 hours a day? LOL... who works 40 hours a week and has a family and can play 4 hours a day? I don't even have kids and there is NO way.
With my job, 1.5hr commute, wife and 4 kids I'm able to spend at most 5-10hrs/wk lol.... If I don't solo it or get my wife to load her taru up, it doesn't get done.... Gone are the days of 20+hr straight gaming sessions and using vacation time to camp nms rather than go real-camping with the family.... heh.
Sirmarki
05-06-2016, 08:03 PM
In 117 gear with 117 trusts they aren't easy at all solo. They have high evasion, they hit like trucks, their moves are AOE which kill trusts, they use defence down and they amnesia. This isn't endgame content, there is a difference between a challenge and off-putting to players who want to do some story missions.
You must be using the wrong trusts then. Use ones that AOE heal. It's all about working out the best setup. The types of trust you call can mean life or death in many different situations.
VoiceMemo
05-06-2016, 10:37 PM
yes, does this exist? I can't even play GEO because of this, and I am running a pretty high end machine :/
Er LOL ok if this is not a troll post, the fix for that has existed for years.....It was implemented back in 2013.....Guess not everyone has read all the updates.
http://forum.square-enix.com/ffxi/threads/32909-April-30-2013-%28JST%29-Version-Update
exact steps are:
Config -> Effects -> Make sure "All effects during Battle" is set to off. Turn on Party-> You/Party/Non-Party PC.
Pixela
05-06-2016, 10:46 PM
Er LOL ok if this is not a troll post, the fix for that has existed for years.....It was implemented back in 2013.....Guess not everyone has read all the updates.
http://forum.square-enix.com/ffxi/threads/32909-April-30-2013-%28JST%29-Version-Update
exact steps are:
Config -> Effects -> Make sure "All effects during Battle" is set to off. Turn on Party-> You/Party/Non-Party PC.
That's not exactly what was asked for, that turns off all effects.
Geo effects are honestly way too brash for perma effects, they also cause lag (especially if you duo/tri box). The point was to have an option to turn those off or tone down those specifically.
also
Guess not everyone has read all the updates.
You would be correct, not many would.
VoiceMemo
05-06-2016, 11:03 PM
That's not exactly what was asked for, that turns off all effects.
Geo effects are honestly way too brash for perma effects, they also cause lag (especially if you duo/tri box). The point was to have an option to turn those off or tone down those specifically.
also
You would be correct, not many would.
Yes is not ideal but this is the solution that SE released. I doubt they'll go back and put a button just to turn off Geo FX alone.
Don't ask for instant gratification. This game needs more challenges. Even if there are little ones. Rhapsodies felt so rushed because it was content that anyone could do with ease. Compared to when Chains of Promathia came out RoV's difficulty is a joke.
CrAZYVIC
05-08-2016, 02:15 AM
I think the game its in Good stake atm with the Casual/Midcore Players. I was away from the game nearly 3 Years and i found a more friendly game. Even so i have some Suggestion to help us to bring Friends or just to make our life more happy Lving Mules.
1.- Remove the Waiting time in Quest ask you. "Wait One-Game-Day". Some of us have 2 or 3 hours to play daily and this kind of quest ruin a progression day in misions.
2.- :Rhapsodies of Vanadiel Missions are amazing and they give Buffs to make the game more accesible to Casuals/Mid Core players. Most of the quest are CS and are wonderfull.
A) Please Remove the requeriments. Rank 6 On your Nation, Play Small Portion of Chains promatia, SoA, WoTG and TAOU. Allow us advance Straight in RoV
B) To Give Incentive Play Nation Rank Misions, Cop, SoA, WotG and TAOU.
Nation = 34% Exp Bonus, Capacity Points, Skill Gains and Your Nation Heroe Alther Ego III.
Cop = 35% Exp Bonus, Capacity Points, Skill Gains and Cop Heroe Alther Ego III:
TAOU = 36% Exp Bonus, Capacity Points, Skill Gains and TAOU Heroe Alther Ego III.
WoTG = 37% Exp Bonus, capacity Points, Skill Gains and WoTG heroe Alther Ego III.
SoA = 38% Exp Bonus, Capacity Points, Skill gains and WoTG heroe alther Ego III.
Abbysea, VW etc addons= 39% Exp Bonus, Capacity Points, Skill gains and Alther Ego III.
Alter Ego III Should be at Level of Unity Leader NPC.
C) Completing the Story Mode, will allow us Update our Rajas Ring to ILV119 Version, with an Extra Augment of our Desire. Like TP bonus +250, Double Attack + 5% Etc.
Nation Eearring ILV119, Cop Ring ILV119, SoA Ring ILV119, WoTG Earring ILV199, Addons Neck ILV119, TAoU Waist ILV119
3.- Sparks NPC sells Combat/Magic Skill Book for 200 sparks, this price should be changed to 20. So everyone start a fresh job can keep his skill High. We lv up at demential speed and some jobs have massive skills like RDM, enflebing, Healing, enhancing etc.
4.- Most of the Relic weapons are Weak compared with Mythi/Empy. Allow TAOU, WOTG and SoA jobs can equip this weapons. Nothing bad will happen, only make us happy a relic weapon cost around 65 Millions of gil ILV119 - I. A mythic/Empy cost 185 Mil +, almost 3 times the price.
5.- Last One, Add Grounds/Field Valors in SoA areas. Example
Kill X5 Tigers Reward = 6500 Min and 9500 Max EXP Points - 1000 Min Capacity Points - Max 1500.
Kill X3 Apex Monsters = 10k min and 12.5k max Exp Points - 3500 Min CP - Max 6500.
Must be LV99 and ILV117 to be able Undertake this Field/Grounds Valor Tomes.
Limecat
05-08-2016, 01:17 PM
I'd like a command to toggle trusts using WSes on and off. Gets annoying when you're using one or more that wait for you to WS to chain, when you want someone else or a pet to SC off you instead.
YosemiteYogorockBlondelle
05-08-2016, 03:44 PM
I'd like a command to toggle trusts using WSes on and off. Gets annoying when you're using one or more that wait for you to WS to chain, when you want someone else or a pet to SC off you instead.
Or a better prioritize by situations your doing option buttion settings feature, perhaps. {??}
Eckamus
05-10-2016, 04:51 AM
Adjust the color change to be 100% to reflect the changes made to the Abyssea Voidwalker NMs, which made color change 100% for them. I am not sure why the same system would be treated separately, but all Voidwalker NMs should be 100% color change outside and inside Abyssea.
dmuller30
05-10-2016, 07:19 AM
I'd like a command to toggle trusts using WSes on and off. Gets annoying when you're using one or more that wait for you to WS to chain, when you want someone else or a pet to SC off you instead.
I would love to go further with this and be able to set what WS they are limited to using . . .
CrAZYVIC
05-10-2016, 02:33 PM
Devs please dont give us all the buffs at same time =/
Giving us all togheter dont work, not everyone here is No Lifer can spent 18 hours per day playing. People Have School, Work, Family, Social events.
Even a player who spent 18 hours per day playing. Will have troubles to play all the content.
Assault - Nyzul isle Friday 13 To monday 16.
Incursion May 20 Friday to May 23.
High-Tier Mission Battlefield Campaign Friday may 27 to 30.
Bonus Bayld Campaign and Wildskeeper Reive Campaign. Friday 3 June to Monday 6.
Tuesday - Thursday all May Exp/Capacity Points Rate x3 on Chains.
We can Farm ambuscade Tuesday to Thursday and Exp Party
We can Farm the weekend Event Friday to Monday.
Catmato
05-10-2016, 02:46 PM
Devs please dont give us all the buffs at same time =/
Giving us all togheter dont work, not everyone here is No Lifer can spent 18 hours per day playing. People Have School, Work, Family, Social events.
Even a player who spent 18 hours per day playing. Will have troubles to play all the content.
Assault - Nyzul isle Friday 13 To monday 16.
Incursion May 20 Friday to May 23.
High-Tier Mission Battlefield Campaign Friday may 27 to 30.
Bonus Bayld Campaign and Wildskeeper Reive Campaign. Friday 3 June to Monday 6.
Tuesday - Thursday all May Exp/Capacity Points Rate x3 on Chains.
We can Farm ambuscade Tuesday to Thursday and Exp Party
We can Farm the weekend Event Friday to Monday.
As it is now, you can do what you want for the duration of the event. If it's changed to what you want, you have a much more limited window to play the content. It's more reasonable to be able to do it as needed instead of trying to fit into a 3-day window; not everyone can drop RL obligations to do events when they're so short.
CrAZYVIC
05-11-2016, 12:29 AM
Hope Camate can read this.
The New ambuscade its weak compared with the Sulevia +1. I know the Dev team should think WAR, DRK, DRG should have Damage taken reduction set cuz they are wearing Heavy armor. This sets help us a lot, now we can hit the enemy and have a good survavility.
The New Ambuscade set its Lacking of this quality. Yes this set its not a Heavy Armor but if the dev team change this to damage taken reduction set like Sulevia, will help more to the players than the actual stats it have.
Head - Martial Artists + 10 = Change to Damage Taken - 5%
Body - Regen +1 = Change to damage taken -8%
Hands - Critical parry + 20 = Change to Damage taken -4%
Legs - Weapon Skill damage + 5 = Change to Damage taken - 6%
Feet - DW + 7 = Change to Damage taken - 3%
The dev team can even do a Little Survey im sure we will trade those DPS stats to archieve a Solid survavility in a Decent TP set.
Pixela
05-11-2016, 12:47 AM
Hope Camate can read this.
The New ambuscade its weak compared with the Sulevia +1. I know the Dev team should think WAR, DRK, DRG should have Damage taken reduction set cuz they are wearing Heavy armor. This sets help us a lot, now we can hit the enemy and have a good survavility.
The New Ambuscade set its Lacking of this quality. Yes this set its not a Heavy Armor but if the dev team change this to damage taken reduction set like Sulevia, will help more to the players than the actual stats it have.
Head - Martial Artists + 10 = Change to Damage Taken - 5%
Body - Regen +1 = Change to damage taken -8%
Hands - Critical parry + 20 = Change to Damage taken -4%
Legs - Weapon Skill damage + 5 = Change to Damage taken - 6%
Feet - DW + 7 = Change to Damage taken - 3%
The dev team can even do a Little Survey im sure we will trade those DPS stats to archieve a Solid survavility in a Decent TP set.
There is no way they will do that, you're basically asking for a nerf to all monster damage. If they are going to do that they might as well just knock a few levels off the monsters.
The reason the last set had -dmg was because pld and war can use them. Also Ambuscade gear is gear for everyone and it's pretty damn amazing with that in mind, expecting it to have huge chunks of -dmg ontop of all that acc / haste and everything else is pretty crazy. Not even the current top tier gear gives you everything in one set.
Dsriker
05-11-2016, 06:36 AM
could we get a chat filter to block the RoE spam every time I kill something It makes checking for things like learning blu spells annoying as its always hidden in the middle of like 50 objective updates. the only one I ever pay attention too is the ambuscade one anyways but the obtained KI notification is more than enough notification to track this.
Pixela
05-13-2016, 01:09 AM
Can we get a lock slot option?
It would be nice to be able to lock items in place so that using macros doesn't remove them. It's really not fun to have to make macros for every possible scenario (-dmg macros, high acc, full haste etc)
Sirmarki
05-13-2016, 06:34 AM
When changing jobs, can the last saved macro/set also change to the one we last used on that particular job too?
Eckamus
05-13-2016, 10:01 AM
Adjust all non-NM mobs to have a respawn timer of 3-5 minutes. As there are several sets of normal mobs that have ~15 minute respawn timers.
OmnysValefor
05-13-2016, 04:15 PM
Can we get a lock slot option?
It would be nice to be able to lock items in place so that using macros doesn't remove them. It's really not fun to have to make macros for every possible scenario (-dmg macros, high acc, full haste etc)
Yeah. It's a very difficult thing for a tank or healer that swaps gear to use a Capacity ring in the middle of a fight. But if you couldhave this macro, it would be great
/equiplock ring1 "Trizek Ring" 59 (because you can't have multiple macros running simultaneously)
Even just an /equiplock ring1 "Trizek Ring" would be nice, if there was a seperate command to unlock.
/equiplock all should disable all slots.
Railer
05-14-2016, 05:12 AM
Can we get a box behind the pet hp bar please? Some zones make it difficult to see.
CrAZYVIC
05-14-2016, 07:48 AM
MNK&PUP Suggestion Job Ajustments
1.- Change Final Heaven, Ascetic's fury and Victory Smite 5.0 FTP this will put the job at level of Thief, Ninja and Dancer.
2.- Empyrean Aftermath and Mythic Aftermath can proc on both hands and not only in the main Hand. Relic Occ do 2.0 damage can proc on two hands as well
3.- PUP Stringing pummel all hits togheter 4.0 FTP and Victory Smite 4.0 On PUP. The Pet damage will be there so its ok PUp be a bit more weak than MNK.
With this Simple ajustements MNK and PUP will be competitive again.
MNK can't compete vs Two handers jobs in the present, they WS more often and their WS are stronger.
MNK can't compete vs 1 Hander their WS are too strong compared with MNK.
if MNK can't compete in Pure Brute DPS PUP its in a worse situation its cursed to a Solo job but you have Trusts so there its not point to even touch this job anymore.
There its not point treat MNK as heavy DPS cuz can't keep up vs a Ragnarok DRK&WAR vs Mythc DRG or vs a Koga SAM
Kjara
05-15-2016, 11:33 PM
I know Monstrosity is at the bottom of the priorities board right now... but I'd really love to see some new, cool Monipulators. In particular...
Yilbegan's
http://vignette1.wikia.nocookie.net/finalfantasy/images/4/44/Zilant_1_(FFXI).png/revision/latest?cb=20110218211222
Dark Ixion's (or even just an Alicorn...)
http://ffforever.info/pics/gallery/ffxi/monsters/%5Bffforever.info%5D_ffxi_monster_42_Dark_Ixion.jpg
And whatever this is would be cool, too.
http://1.bp.blogspot.com/-lroZyY9rqus/Ua4YETb3zlI/AAAAAAAAAZQ/0B_1D_rV2Cs/s1600/Bird+B.png
Also I'd love to be able to use my monipulators in any field zone. Right now the restrictions are pretty bad.
CrAZYVIC
05-17-2016, 02:55 PM
Alluvion Skirmish need a urgent Revamp.
Ok this content 2 years ago was made to keep us busy with the RNG in everything, after 2 years i think its time revamp the content.
First Change.
If you use a item for appear Magic stones, you should get only NQ magic stones, +1 and +2. Why I should get Pet, Ranged, or mele stone when i clearly used a item for get magic Stones Only. This make Less Tedious this content.
Second Change.
Instead of use RNG in the stones, ask us similar Dynamis, Savage or Empyrean armor for Items
Normal Quality Stones x12 to receive +10 Stats or +3 Haste, snapshot etc.
Stones +1 x24 to receive +15 or + 4 Haste,snapshot etc.
Stones +2 x36 to receive +20 Stats or +5 haste, snapshot etc.
No more RNG please, this make the content horrible boring and tedious.
Third Change
instead of Drop Random Gear, drop wings
Floor 1 = x1 Wing
Floor 2 = x2 Wings = Hands, Head and Feet x2 wings instead of 1
Floor 3 = x3 Wings = legs and body x3 wings instead of 2
Floor 4 = x4 Wings = Weapons x4 wings instead of 3.
Floor 5 = x5 Wings
Depending Visage its the amount of Floors you get. Visage 1 = 1 Floor, Visage 2 = 2 Floors etc. Of course the difficulty can increase.
Last change.
Allow we can buy with Bayd the Visages
Put a Warp close of oston teleport us outside of battlefield we want. Yes the walk was fun 3 years ago atm we need move fast cuz most of returning players need progress fast and Spam
Ambuscade its a good example of not RNG content and you progress depending of runs per day you Do.
CrAZYVIC
05-17-2016, 11:22 PM
Idea to Make Einherjar ILV119. Cooldown JP MidNight.
Tier 1 - Enemies ILV135
Tier 2 - Enemies ILV140
Tier 3 - Enemies ILV145
Creation of "Mythic" Artifact or call AF+4. This gear will be the Ultimate Job Specialist gear, will be obtainable via Einherjar. Tier 1, Hands, Feet, Tier 2, Legs, Head, Tier 3 Body. NQ enemies will have chance drop Gear similar dynamis and Bosses will drop 100% x2 pieces. Einherjar Monsters will now drop Alexandrites, Tier 2 can drop pouchs, Tier 3 can drop Sacks.
Alternative way to obtain this armor. Each armor piece will cost you 12 500 Alexandrites Full Upgraded. To Forever alone
Each Piece of armor will have 3 paths and this paths can stack of course
Full augment each armor piece will cost 1500 Alexandrites + 1000 Alexandrites Fees for NPC.
Each armor piece will have Same augments, head, body etc
Example of FULL upgraded armor included 5 Levels
BLU Mage Body Example
ILV120.
Def 187, HP+85, MP 91, STR 36, DEX 30, VIT 30, AGI 30, 48 INT, MIND 30, CHR 37.
Accuracy 36, Magic Accuracy 36, Evasion 61, Magic Evasion 129.
Haste +5%, Refresh +4, Blue Magic Damage +5%
Set Blue Magic Occ Deals Double Damage 5%.
AfterGlow Set Magic Attack Bonus +5% - 20 Metters Aura
Augment Number 1. Attack 36/ Magic Attack Bonus 36. 5 Levels each level Cost 100 alexandrites.
Augment Number 2. Two stats 15/15 & MP +100. 5 Levels each level cost 100 Alex.
Augment Number 3. Damage taken -5%. 5 levels same as above
Each armor piece will have enough Haste to cap 25%. Each armor piece will have Blue Magic Damage +5%
DRK Body Example
ILV120
DEF220, HP94, MP88, STR 48, DEX 24, VIT 43, AGI 28, INT 30, MIND 30, CHR 30.
Attack 66, Magic Accuracy 26, Evasion 66, Magic Evasion 79
Haste +5%, Weapon damage +4, Critical Hit Rate +5%
Set Critical hit Damage +5%
AfterGlow Set Critical Hit rate +5% 20 Metters Aura
Augment Number 1. Accuracy 66 / Magic Accuracy 26.
Augment Number 2. Stats 15/15 & Weapon Skill/Skill Chain damage +6%
Augment Number 3. Damage Taken -5%.
Each armor piece will have haste and Critical Hit Rate +5%
Each armor piece will have weapon damage +4, this to help Two hander Jobs be Desired again.
Corsair Body example
ILV120
DEF196, HP85, MP 88, STR 37, DEX 28, VIT 34, AGI 51, INT 28, MIND 28, CHR 28.
Ranged Accuracy 33, Ranged Attack 33, Magic Accuracy 33.
Evasion 78, Magic Evasion 103.
Snapshot +10, Phantom Roll +1 Stack with other Rings effect Works with/without Lucky Job
AfterGlow Set Refresh +3 Aura 20 Metters
Augment Number 1. RA Acu&Attack +15 / Magic Accuracy +33.
Augment Number 2. Stats 15/15 & Weapon Skill damage +3%
Augment Number 3. Magic Attack Bonus +15
Each armor piece will have +1 Phantom Roll, the effect will increase the potency even if the Lucky job its on the party, will stack with other Rings.
Eradius
05-18-2016, 08:25 PM
Could Trust: August be made available by other means? Its incredibly difficult to garner peoples interest to do Sinister Reign, even shouting for hours I have never had a pt manage to hit a full 6/6 persons, we usually have to go with a healer trust or something.
I don't mind if its still difficult to obtain, it probably should be! But can there please be a way of obtaining it that is not outdated and people are willing to run? Maybe Ambuscade?
Jin_Uzuki
05-19-2016, 12:28 AM
Could Trust: August be made available by other means? Its incredibly difficult to garner peoples interest to do Sinister Reign, even shouting for hours I have never had a pt manage to hit a full 6/6 persons, we usually have to go with a healer trust or something.
I don't mind if its still difficult to obtain, it probably should be! But can there please be a way of obtaining it that is not outdated and people are willing to run? Maybe Ambuscade?
Are you sure it's not just a case of your server being dead? I mean, as far I know some SR gears still pretty good.
Kensagaku
05-19-2016, 02:02 AM
It's certainly not outdated. Taming Sari, Samnuha Tights, Founder's Hose (that 30% SID... yum), Dampening Tam, Vampirisms, Witching Robe, Leyline Gloves... that's a handful of items that, with a good augment, are all very useful for a variety of jobs.
Powder
05-19-2016, 03:46 AM
Yes please. I want him but haven't did that event.
Kensagaku
05-19-2016, 04:05 AM
Yes please. I want him but haven't did that event.
...Might I suggest you go DO the event then? Last I heard it helps to actually participate in content that awards the items. I certainly don't want to see high-tier Reisenjima gear tossed out for free just because someone doesn't want to fight the NM.
Pixela
05-19-2016, 07:12 AM
...Might I suggest you go DO the event then? Last I heard it helps to actually participate in content that awards the items. I certainly don't want to see high-tier Reisenjima gear tossed out for free just because someone doesn't want to fight the NM.
Why don't you want that? Does someone else having it that got it easier hurt you?
People already buy them from mercs....oh I think I know why now.
OmnysValefor
05-19-2016, 08:44 AM
While I'm not against August being more-freely available, Amchuchu is usually the better tank.
That said, Kensagaku and I, both being from Valefor, encounter each other from time to time. Years ago we used to be in the same ls, "Bloodstone". He's still there, I'm not. There's no reason for me not to be there other than I came back and I felt like all my lsmates grossly outgeared me and I chose to put in the effort to obtain some gear elsewhere, with people fighting content that was friendlier to my gear level. I still play with some of them from time to time.
Bloodstone, however, was like NA server-second (I have no idea about JP progress at the time) on Tojil and I think server-first on maybe shark? And you know what crazy crazy thing we elitists did? We gave Delve clears to anyone that helped us farm the beads, learn the strategies, etc.
I don't recall a single gil being involved in anyone winning with Bloodstone.
Anyway, this idea that gear should just be...freely available is nonsensical. I do wholeheartedly believe that entry level gear should be obtainable, and SE has done alright at making that happen (Perle, Teal, Aurore in abyssea / Sparks / Ambuscade). If everything is given away, what is there left to achieve.
The variety of campaigns seems to have made people expect that everything should be within grasp without effort. I've never seen an MMO go by that model (other than cash-shop games).
Kensagaku
05-19-2016, 08:45 AM
Why don't you want that? Does someone else having it that got it easier hurt you?
People already buy them from mercs....oh I think I know why now.
I don't mind someone getting it "easier." Through progression of the game's later years, it's only natural that some gear is going to be easier to get as abilities improve, as more common gear starts to close the gap, etc. If anything, that's just natural progression. What I dislike is for people to choose not to actively participate in content, yet they desire the rewards from it. It's purely lazy. If you want something, you work towards it. If not, you're asking for a spoiled sense of entitlement when you're not even willing to try.
Also I love your logic. "He doesn't like people getting it easier, therefore he's a merc." For the record, I've merc'd all of three times, and all three situations were Abyssea level grinds on my BLU back in the day. I certainly don't need to merc anything now, given how fast I can make gil selling RME items with my static during the campaign. But that's okay, keep telling yourself that everyone who wants to see effort equal reward as a merc. If that makes you happy and content that you're in the right when you're asking for free handouts, then by all means.
Kjara
05-19-2016, 09:24 PM
I wouldn't mind having August for collection. Though my favorite paladin will always be Wolfgang... shame he wasn't added.
Pixela
05-19-2016, 11:22 PM
It's strange that they would add a solo NPC to content you have to group for though.
Rydal
05-19-2016, 11:25 PM
They already make him available from the Mogbonanza rank 4 Ochre Mog Pell, which isn't a high rank. Altana Almighty, does no one want to do actual content anymore? SR is fun and it's not difficult to get a party for. There are other trusts that work fine or better in a lot of situations. Why not ask for something that promotes actual gameplay and incentives to do content for stuff you want rather than ask for the reward? Sinister Reign Campaign maybe? You get a random item dropped from one of the three bosses in addtion to the reward you get to pick, half price bayld entry and there are higher quality drops (better augments, more likely to drop trusts, double bayld reward).
OmnysValefor
05-20-2016, 04:25 AM
I wouldn't mind having August for collection. Though my favorite paladin will always be Wolfgang... shame he wasn't added.
I'd like to see a PLD with Ochain (still a good blocker on most things trusts would be tanking).
Amchuchu has magic covered, an ochain would be nice.
Since neither has any innate damage reduction, still inferior to a real tank.
I'd like to see a PLD with Ochain (still a good blocker on most things trusts would be tanking).
Amchuchu has magic covered, an ochain would be nice.
Since neither has any innate damage reduction, still inferior to a real tank.
You misspelled priwen.
Joking of course because a trust wouldn't have the fast cast to keep reprisal up all the time.
OmnysValefor
05-20-2016, 04:49 AM
You misspelled priwen.
Joking of course because a trust wouldn't have the fast cast to keep reprisal up all the time.
Lol yeah. That's why I didn't mention Priwen.
Ochain, mp recovery and all.
Kensagaku
05-20-2016, 09:32 AM
Well back on the subject of Trusts, want to know what I'd like? I would love to see Qultada recognize Kupofried's EXP/CP+ buff and roll Corsair's Roll appropriately. There's no reason you're using both of them together unless you're quite obviously trying to build EXP or CP, and it really starts to become annoying when my second roll is Evoker's Roll on DRG/SAM and my Trusts are at fairly high MP.
OmnysValefor
05-20-2016, 11:22 AM
They already make him available from the Mogbonanza rank 4 Ochre Mog Pell, which isn't a high rank. Altana Almighty, does no one want to do actual content anymore? SR is fun and it's not difficult to get a party for.
Advocating for obtaining anything higher than 10 bonanza balls and 9 regained inventory slots from MB is ludicrous. I play every time I'm active and have won two rank 4s.
Otherwise, yeah, do the content!
Eradius
05-20-2016, 01:29 PM
Are you sure it's not just a case of your server being dead? I mean, as far I know some SR gears still pretty good.
Maybe? I'm actually on Shiva but every time we shout we'll shout for upwards of 2 hours and can't hit 6 people. Even when we breakdown the shout and accept jobs outside the "mold" people want, like offering to bring more sch's or even a melee dps etc we can't manage to hit 6.
Everyone wants to go strictly with PLD BLM BLM GEO SCH WHM or some other combination near that, but actually attaining that combo has been impossible for us every one of the several times I've shouted now. You start trying to fill the missing slot with something else and people throw a tantrum and want to go. Despite being only 6 man, its proved one of the most vexing experiences to recruit for in my entire 14 year FFXI career. Thats why I'd love to see an alternative, even if it was difficult. I'd easily rather pay 30,000 hallmarks in fact, than have to keep trying to force SR to happen.
The game is going to be how its going to be though, and I'll just have to keep trying until things get better or I get lucky I suppose.
They already make him available from the Mogbonanza rank 4 Ochre Mog Pell, which isn't a high rank. Altana Almighty, does no one want to do actual content anymore? SR is fun and it's not difficult to get a party for. There are other trusts that work fine or better in a lot of situations. Why not ask for something that promotes actual gameplay and incentives to do content for stuff you want rather than ask for the reward? Sinister Reign Campaign maybe? You get a random item dropped from one of the three bosses in addtion to the reward you get to pick, half price bayld entry and there are higher quality drops (better augments, more likely to drop trusts, double bayld reward).
I guess nobody does want to do fun content anymore on Shiva? Man I dunno, we're at 1000 online during this campaign and usually 600+ without it. I'd take an SR campaign if it got people actually showing up, yes. I find SR pretty fun but it feels to me that everyone else must be extremely "burned out" on it, because they seem to want nothing from it and don't want to show up. Entire LS seem to go silent when the phrase comes up and blms go swap their jobs, its sort of comical in a way.
Rydal
05-21-2016, 12:25 AM
A few suggestions I could make are:
-Have a periodical SR campaign (like all other endgame content has)
-Revamp SR to have difficulty changes (maybe just 3: Easy, Normal, Intense) so that any level of player can participate. Newer players or soloists can do Easy but worse augments, Normal would be what it is now, and Intense would be harder and provide better augmentations. Admittedly, I think that SR is fine as it is but people have issues finding parties or winning or whatever.
-Unrelated directly to SR but just make more trusts of near or equal power so people don't have to be limited to or feel limited to one or two good trusts. This goes for Shantotto II and the support trusts.
Honestly, I'm not an elitist or "that" player or anything but if you can't do the content to receive the reward, you don't deserve to have it. It's one thing to win something from a random treasure campaign; that's luck. What's the point in making him a SR reward if anyone can get him doing a quest or something? Most people probably wouldn't even bother doing SR anymore because his trust is one of the biggest draws given the equipment augments are random and unreliable and the other two trusts suck.
Eradius
05-21-2016, 01:24 AM
Most people probably wouldn't even bother doing SR anymore because his trust is one of the biggest draws given the equipment augments are random and unreliable and the other two trusts suck.
To me this feels like it must be whats already the issue. Experienced players have obtained August and simply do not wish to go back, even with the augmented equipment available. I would say out of people I find who actually do want to do SR, 4/5 of them are looking for August, and are fairly fresh players. Despite being fresh, some of them will really want to be carried and have high demands, like the strict setups I mentioned. Blm's who cant MB Death will show up and demand you find a Sch who can both heal so you can just have 1 non death blm then "please recruit 2 death blm ok?" Etc etc
To a lot of returner/new players I've seen at my "tier", August feels like a necessity for them to continue. (Not that he is). In my case, I solo content very often, so I feel I have to continue the trudge until I grab him. So in my case, SR becomes a pain because of the rest of the entire circus it creates.
Now as I stated, August seems to be the draw, so I wonder how an SR campaign would actually draw people into going back for it- otherwise its worthless. Lets break down what it could and could not provide to attract.
Perhaps one of the following?:
+Near max augments on items
+Let you select more than one
+Make 1 item from all 9 pools available regardless of who appears
+Drop a chest into inventory that provides an item/items
What wont draw people to it from what I see:
-Reducing the cost (its puny already)
-Reward trusts more often (veterans have their august)
-Lower the difficulty (Nice for new people, wont draw in anyone who has their item to redo, so may not "increase" activity as much as anticipated)
I'll finish by saying I certainly don't think August should be "handed over". Thats why I'm willing to agree on the ideas of Campaigns as Rydal intelligently put it, or the possibility of August coming from more active content. As previously mentioned, while Ambuscade is fairly easy, its at least active, a high cost August could be a good incentive there. Maybe there could be High Notorious Mission battlefields for Adoulin and August trust could also come form there (good luck on anything less than D right?)
The fact the devs are planning a Vagary campaign for returning/new player woes gives me hope for content like this, even if I soon finish it myself.
Rydal
05-21-2016, 05:56 AM
Well Vagary campaigns have been done before. We had it coming soon anyway. I think it was just a coincidence that it was discussed in the forum.
I don't recall SR having it's own campaign. I'm actually surprised it hasn't considering it gives really good armor (some of it is still the best in slot or close to) and pretty much all other Seekers of Adoulin content has a campaign related to it (Skirmish, Vagary, WKR, Incursion). Weird. Hopefully someone reads this and makes a SR campaign and hopefully that breaths some life back into SR for people and allows them to get their gear and trusts.
Also, people are less inclined to do it because of the random nature of it. I've done tons of SR runs and never once got a Vampirism drop. At this point, I don't need it anymore because Escha and Reisenjima gear is better and/or much more reliable to not only obtain, but get good augments on. SoA content like SR and Skirmish will see less action because of this reason I think. That and the new SU gear and Ambuscade gear gets rid of the Skirmish hurdle people have to take to 119.
Raydeus
05-23-2016, 04:36 AM
Now that consoles are gone could we get a small UI update so holding Shift would allow us to transfer stacks with a single Enter? Instead of having to specify the number of items every single time.
Cesil
05-23-2016, 04:52 AM
Could we get rid of PoL and make it so I can actually play with my xbox one controller instead of my game turning white? >.<
Pixela
05-23-2016, 04:54 AM
Could we get rid of PoL and make it so I can actually play with my xbox one controller instead of my game turning white? >.<
I play with my xbox controller without anything like that happening.
Cesil
05-23-2016, 09:42 PM
I play with my xbox controller without anything like that happening.
What is your set up like? Mine is a day one 2013 xbox one controller, I have it plugged in via USB. Constantly locks up my game, the enter does not work on my keyboard...all kinds of weird problems. I am on windows 10 too...hmm...I've tried everything and nothing fixes it aside from don't use it lol.
Kjara
05-24-2016, 01:02 AM
Could the chairs be made taller or... the desks shorter? As a roleplayer, I find this discrepancy disturbing... #Humetaruproblems
http://cdn.guildwork.net/albums/images/5743294b22c3920608c35c75.jpg
Seems right now you have to be an Archduke to afford proper desks.
http://cdn.guildwork.net/albums/images/5743331822c3920608c3628e.jpg
Edit: Also please, Alicorn/Ixion/Sleipnir mounts! T-T
Pixela
05-24-2016, 11:48 PM
They should just make the game like WoW Legion, and then the noob circus will be happy. -_-
tfw the admins know your content ID and can link it to your xiv id
Gankfest
05-25-2016, 12:10 AM
tfw the admins know your content ID and can link it to your xiv id
Your point being?
Kjara
05-25-2016, 02:08 AM
Would it be possible to expand the quests the NPCs mark for you (like Dulsie in Port Bastok), so that they tell you of all the quests there are, regardless of Job, Level, or Mission Progress requirements? Maybe gray them out or something, or make the NPC say things like:
"Gumbah in Bastok Mines has a quest for you, "Blade of Darkness". However, a job level of 30 or above is required."
or
"X NPC in X Location has a quest for you. However, the job Summoner is required."
or
"X NPC in X Location has a quest for you. However, completion of the Aht Urhgan Mission "Eternal Mercenary" is required."
Or again, just display them as grayed out in the list. I think it'd be much better than having to check the NPC every time I level up or every time I change job. I feel a lot of quests go ignored because of this.
Also, is there any official confirmation that ALL existing quests are covered by these NPCs? The completionist in me is crying to know.
EDIT: Also also,
I think it'd be nice to give an overhaul to crafting similar to what Fishing got. Namely, I'd like the option of a crafting mini-game, even something as simple as the fishing mini-game, to try and control the success of the synthesis. After so many years, it feels kind of dry to still have to rely on RNG 100%. Maybe give us a short mini-game so that if we do nothing, RNG will fully control the success of the synth (like currently), so that no one is FORCED to do the mini-game; but if we do do it, I think it should allow us to work to guarantee a synthesis' success, and maybe increase HQ chances.
Sicycre
05-25-2016, 06:52 AM
Could Trust: August be made available by other means? Its incredibly difficult to garner peoples interest to do Sinister Reign, even shouting for hours I have never had a pt manage to hit a full 6/6 persons, we usually have to go with a healer trust or something.
I don't mind if its still difficult to obtain, it probably should be! But can there please be a way of obtaining it that is not outdated and people are willing to run? Maybe Ambuscade?
Hello Eradius and fellow adventurers!
We definitely understand the demand for Cipher: August as well as the other ciphers obtainable through Sinister Reign. All of these ciphers have had their stats set to be a fitting reward that matched the difficulty of this content. If we were to ever make adjustments to the content itself making it easier to obtain these ciphers, adjustments to their stats would need to be made to more appropriately match the difficulty. Since this would affect many many adventurers, we do not have any plans to make changes.
Raydeus
05-25-2016, 07:08 AM
Hello Eradius and fellow adventurers!
We definitely understand the demand for Cipher: August as well as the other ciphers obtainable through Sinister Reign. All of these ciphers have had their stats set to be a fitting reward that matched the difficulty of this content. If we were to ever make adjustments to the content itself making it easier to obtain these ciphers, adjustments to their stats would need to be made to more appropriately match the difficulty. Since this would affect many many adventurers, we do not have any plans to make changes.
I agree with not making changes to that, although I've yet to obtain those trusts.
Which brings me to my point, what gear level are we talking about to get this done? I currently have augmented Alluvion gear and weapons which is good enough for most of the soloing I do, but I've never tried Sinister Reign. Also, which jobs are the most desirable for it? I am 100% RDM but I'm almost done with Job points so I need to start considering my next job to master and gear for events and stuff.
I agree with not making changes to that, although I've yet to obtain those trusts.
Which brings me to my point, what gear level are we talking about to get this done? I currently have augmented Alluvion gear and weapons which is good enough for most of the soloing I do, but I've never tried Sinister Reign. Also, which jobs are the most desirable for it? I am 100% RDM but I'm almost done with Job points so I need to start considering my next job to master and gear for events and stuff.
Generally all set ups have a tank and a healer. For tank RUN and PLD are great jobs, however for healer nothing comes close to the power of a good WHM. That being said to me it seems like there are a lot less WHMs in the game than PLDs, so I imagine being WHM would give the better shot at making it into a party, or being the nucleus of starting your own.
Raydeus
05-25-2016, 08:13 AM
Generally all set ups have a tank and a healer. For tank RUN and PLD are great jobs, however for healer nothing comes close to the power of a good WHM. That being said to me it seems like there are a lot less WHMs in the game than PLDs, so I imagine being WHM would give the better shot at making it into a party, or being the nucleus of starting your own.
WHM sounds good, and by the time I finish with JP and gear I should have enough merits for Arise as well. (Edit : Or I can just buy Arise off the AH and save those merits. I'm so out of date about spells I didn't even know about Inundation. XD )
OmnysValefor
05-25-2016, 08:24 AM
Hello Eradius and fellow adventurers!
We definitely understand the demand for Cipher: August as well as the other ciphers obtainable through Sinister Reign. All of these ciphers have had their stats set to be a fitting reward that matched the difficulty of this content. If we were to ever make adjustments to the content itself making it easier to obtain these ciphers, adjustments to their stats would need to be made to more appropriately match the difficulty. Since this would affect many many adventurers, we do not have any plans to make changes.
As someone who has all of these trusts, I feel like their usefulness is overstated. Amchuchu is usually the better tank unless you're fighting something purely physical. August does a lot of DPS, for a trust, but he's usually just interrupting what I'm trying to do.
Ingrid II has her uses though I find selh'teus usually preferable.
In regard to Rosulatia, I'm not sure what makes her special--Shantotto is more useful than any nuking trust (aside from stunning). She interrupts skillchains, sure, but nukes properly off of them.
Eradius
05-25-2016, 09:16 AM
Hello Eradius and fellow adventurers!
All of these ciphers have had their stats set to be a fitting reward that matched the difficulty of this content. If we were to ever make adjustments to the content itself making it easier to obtain these ciphers, adjustments to their stats would need to be made to more appropriately match the difficulty.
I completely understand, but will point out the difficulty of the fight isn't what keeps people from obtaining it. I've cited that it can take hours to even get a portion of a party to run SR, let alone a full one. The Trusts, possibly August specifically, seem to be the draw of the event, and when he is obtained it becomes difficult to ever convince a player into returning to the content. Perhaps he can be added to a challenging event in the future that has more "relevance" to the community? Sinister Reign is an event that is suffering a death of interest. As stated by others in this thread, there's not even something like an SR campaign to try and re-encourage players into tackling the content. As it stands, I've already decided I'll just need to pay gil to hire mercenaries to run the content with me, as I have just too much trouble finding fellow players who can both tackle the content and are interested in it.
The pattern seems to be that the very moment a player receives August, they simply wont be returning to the event or answering any type of shout for it, they no longer have enough other incentives to participate in the event. Is that the type of situation players should normally be placed in to achieve this reward? Players can spend a minimal amount of time in other events of easier difficulty and obtain gear that can be slotted instead of the SR counterparts.
Please at least consider a type of SR campaign, as almost all other Adoulin content recieves a regular campaign to re-garner interest. Or perhaps additional or brand new rewards could be added to Sinister Reign to make people more interested in it again?
I am not seeking a hand-out nor a difficulty drop for up and coming players. Just a means to improve the access and availability of the event in question, including the participation of other players. SR is and event designed to be taken by a party of 6 players, which means it needs to have a way to draw lots of people.
Recently, even Ambuscade, the premier "most popular" event had to be modified to encourage partying, what does this example tell us about an older event like Sinister Reign?
Jin_Uzuki
05-25-2016, 09:32 AM
I completely understand, but will point out the difficulty of the fight isn't what keeps people from obtaining it. I've cited that it can take hours to even get a portion of a party to run SR, let alone a full one. The Trusts, possibly August specifically, seem to be the draw of the event, and when he is obtained it becomes difficult to ever convince a player into returning to the content. Perhaps he can be added to a challenging event in the future that has more "relevance" to the community? Sinister Reign is an event that is suffering a death of interest. As stated by others in this thread, there's not even something like an SR campaign to try and re-encourage players into tackling the content. As it stands, I've already decided I'll just need to pay gil to hire mercenaries to run the content with me, as I have just too much trouble finding fellow players who can both tackle the content and are interested in it.
The pattern seems to be that the very moment a player receives August, they simply wont be returning to the event or answering any type of shout for it, they no longer have enough other incentives to participate in the event. Is that the type of situation players should normally be placed in to achieve this reward? Players can spend a minimal amount of time in other events of easier difficulty and obtain gear that can be slotted instead of the SR counterparts.
Please at least consider a type of SR campaign, as almost all other Adoulin content recieves a regular campaign to re-garner interest. Or perhaps additional or brand new rewards could be added to Sinister Reign to make people more interested in it again?
Why are you speaking like August is the only reward from SR lol.
Eradius
05-25-2016, 09:35 AM
Why are you speaking like August is the only reward from SR lol.
Because every team I've formed, every last person is after August. In that regard, Trust:August is both the attraction of the event, and the cause of its inherent problems of "attraction".
I've formed over ten teams in the past two weeks and I made sure to ask what people were after. I even had to cancel a team after our tank got his August and bolted. While veteran players may find some use in creating macro-slots for especially high augmented versions of the gear, the reality is that almost anyone attempting SR in our current time is after August. Because of that, I also know I'm not alone in the woes of trying to run the content. Most black mages I bring are so fresh they don't have Death. Many admit they leveled the class simply to have a chance at SR and August. This is due to many teams simply not wanting to run the event without 2-3 BLM's.
It just seems to be the situation, everyone running it is after August, and they seem to stop showing up forever once they get the Trust Cipher. That is why a lot of what I try to convince is to make the other rewards equal in desirability to this Trust.
Look at it this way, if people I invited were telling me they were there for Floral hands, then we'd have people who want those also showing up. If people were telling me they were there for Samnuha, we'd have a pool of people wanting Samnuha stuff showing up.
Instead everyone just says they're there for August and "thats it". Once they get August, the event is dead to them. This means out of all the possible ways to attract a player to the event, there's only one (those who have not yet obtained August), and thats why its very difficult to get a full team. This pool of people also continues to shrink with time.
OmnysValefor
05-25-2016, 09:42 AM
I never did SR for trusts. I did it for the reason I still do it: certain gear I want like a perfect Jumalik mail.
Eradius
05-25-2016, 09:46 AM
I never did SR for trusts. I did it for the reason I still do it: certain gear I want like a perfect Jumalik mail.
That is great and I wish there were five of you on Shiva.
If there was a campaign that increased the Augmentation results of SR, do you feel you would run it more than you already do?
OmnysValefor
05-25-2016, 09:53 AM
Sure, but you have to admit that it only hurts those that miss out. Just puts other people later in the situation you bemoan now.
Same with any campaign.
Pixela
05-25-2016, 09:53 AM
If anyone wants August trust and can't get a group together just shout for a merc to sell it to you, they don't even charge that much.
Eradius
05-25-2016, 09:57 AM
Sure, but you have to admit that it only hurts those that miss out. Just puts other people later in the situation you bemoan now.
Same with any campaign.
How do "more" miss out? It just increases the frequency for a short duration of the event. You'll still end up with interest decreasing slowly, as it already is. But if a regular SR campaign was sliding by every what, 4-6 months, there'd be times people would descend upon the event. This would be the signal for up-and-coming players to prepare for and attend the event at a time that would best attract the interest of others.
At best, you end up with times where its far better to make full parties for it.
At worst, you end up with the exact same situation, just that the speed of interest/disinterest throttles back and forth.
Pointing out that an old FFXI event is ran less than new ones isn't bemoaning. I've had to reply to people jabbing at me for explaining everyone seems to run it for August. When I find a poster like yourself who admits they go for gear, my next thought is "how can we attract more of /this/ type of player" as it seems to be the rare one: a "repeating" Sinister Reign attendee. This is also possible without making the event "easier" as the devs fear, if there were SR campaigns to attract individuals such as yourself to run more often.
OmnysValefor
05-25-2016, 10:09 AM
Exactly, and just like with other campaigns, when they're not on, people frequently don't want to do the related content. Incursion campaign, even the exp campaign.
I get the business angle of campaigns: get hyped, the thing you wanted is finally available but it just leaves everyone who missed out behind until SE brings it 'round again. Like Sulevia's +1 after this month, or certain trusts (like good RDMs*, Ullegore, Shantotto II,).
* They did add a tutorial-method to obtain Koru-Moru.
I'd honestly just rather the old stuff be more consistently available. For instance, make high quality augments more common, as a permanent fixture of SR. I have a few max-stat pieces, a few decent, and a few that I've never seen a good version (Witching robe, lengo pants).
Eradius
05-25-2016, 10:17 AM
I'd honestly just rather the old stuff be more consistently available. For instance, make high quality augments more common, as a permanent fixture of SR. I have a few max-stat pieces, a few decent, and a few that I've never seen a good version (Witching robe, lengo pants).
If it would interest people I'd wish for it too, though due to their recent response I find it sadly unlikely.
I do find it a little odd we can buy Shantotto II with points but they claim Trusts from SR are too powerful to "be made more available". I can agree with a previous poster they aren't as strong as they seem, its just the reality has "anyway" been that people seem to run the event for August.
Rhapsody KI were known for changing a number of things in the game to become more convenient. The changes they made to Adoulin content were sort of lackluster, likely because Adoulin is the most recent expansion. Its a shame we have to rely on the creation of Vagary events or see Sinister Reign in its current state when you can go run 10 minute Assaults, re-enter Dynamis, buy 1kgil Voidwatch nerfers etc.
I think the devs just love Shantotto, and are super proud of that model that is used for her.
Pixela
05-25-2016, 03:50 PM
The "they are too strong to be made available to more people and if we did so we would have to nerf them" is an answer to people asking for certain items to be made a little easier to get, as in Idris.
Eradius
05-25-2016, 09:43 PM
The "they are too strong to be made available to more people and if we did so we would have to nerf them" is an answer to people asking for certain items to be made a little easier to get, as in Idris.
Whoa, if August is as good as an Idris sounds like I need to get more serious about snagging this dude! 6 months sounds like totally nothing now :eek:
Funny, I was wondering that since I came back. The tag changes really make Mythics so much faster. It was always odd to me that Ergons don't have coalitions adjusted, it feels like a real shame.
Jin_Uzuki
05-25-2016, 11:23 PM
Because every team I've formed, every last person is after August. In that regard, Trust:August is both the attraction of the event, and the cause of its inherent problems of "attraction".
I've formed over ten teams in the past two weeks and I made sure to ask what people were after. I even had to cancel a team after our tank got his August and bolted. While veteran players may find some use in creating macro-slots for especially high augmented versions of the gear, the reality is that almost anyone attempting SR in our current time is after August. Because of that, I also know I'm not alone in the woes of trying to run the content. Most black mages I bring are so fresh they don't have Death. Many admit they leveled the class simply to have a chance at SR and August. This is due to many teams simply not wanting to run the event without 2-3 BLM's.
It just seems to be the situation, everyone running it is after August, and they seem to stop showing up forever once they get the Trust Cipher. That is why a lot of what I try to convince is to make the other rewards equal in desirability to this Trust.
Look at it this way, if people I invited were telling me they were there for Floral hands, then we'd have people who want those also showing up. If people were telling me they were there for Samnuha, we'd have a pool of people wanting Samnuha stuff showing up.
Instead everyone just says they're there for August and "thats it". Once they get August, the event is dead to them. This means out of all the possible ways to attract a player to the event, there's only one (those who have not yet obtained August), and thats why its very difficult to get a full team. This pool of people also continues to shrink with time.
Sounds like August needs a boost in drop-rate more than anything. I do recall the cipher being a bit too rare, but I got him before they supposedly fixed the SR "rewards".
Fatty
05-25-2016, 11:48 PM
Definitely agree with the points on the campaigns. While it can be very fun to have campaigns sometimes, the direction of the game has gone a bit too far into being a "campaign-fest." This is hurtful for multiple reasons:
1. When a campaign is going on (let's say: crafting skillup bonus for everyone!), it becomes much more difficult to form parties for doing anything else, because everyone is crafting like deranged dhalmels on a full moon.
2. Stress: You have to rush to complete before the time is up. Tell your wife that you can't see her for a while because you want shining stars over your head. (..after which she will possibly provide for you)
3. The game dictates what you should really do next. I dislike this in many games, and I love FFXI because it's sandbox. I want to choose what I want to do (what's most fun for me at that moment) and when. Not because there's quadruple drop bonus for certain content that could potentially make me a gillionaire. You can't tempt me. No. Please don't.
4. It's a big thing if you miss out. The punishment can be huge! That shouldn't be the case. The game should be more focused on rewards, not punishments.
Rather than those, take a more balanced approach where there is no steep difference between having a campaign and not having it. (I'm looking at you, Capacity Points)
This would benefit the game a lot more.
My four cents. (Double cent campaign with increased frequency in player feedback)
Missing a reward is not a punishment.
Personally, I like the campaigns.
Yes, XI is a sandbox. Sometimes it's too much of a sandbox. So much that I don't know what to do with myself.
"I can get double drops from hard mode mission battles right now" helps me be like "huh, maybe I will try that."
I hadn't tried soloing those until this event - because it seemed not worthwhile at the skill level I am at.
But then the campaign happened and I felt it was worth a shot. Now, not only do I know I can do these on my own - but I have some neat gear I got from soloing them.
That's a win for me.
If you don't need the campaign to enjoy the content you enjoy - go do it, but I am pleased with the campaigns giving me some ideas of fun ways to pass the time.
OmnysValefor
05-26-2016, 02:30 AM
Missing a reward is not a punishment.
It basically is. You suffer for the duration until SE decides to offer the reward again and missing some of the rewards is quite punitive.
Let's assume they had an SR campaign that dropped two pieces of gear to your personal pool, twice the chance at something good/perfect augmented. Everyone who missed this (came back to the game later) would have a more difficult time obtaining some of this gear which is still useful.
Great, we got Kupofried this month, but players who miss out have to wait til next time, making their solo-xp grind more painful.
Well with Kupofried you can predict when you get it ahead of time, since it happens on the anniversary which then also has a return home campaign so, yeah. Kinda no reason to not have it.
OmnysValefor
05-26-2016, 02:56 AM
Except that, like me, I came back in November and had to wait 7 months to get him.
Now granted, I like grouping, it wasn't really detrimental to anything I was doing. I also tend to play group-friendly jobs. Just an example.
OmnysValefor
05-26-2016, 03:04 AM
I've said before that exp-campaign should be on full-time (and thus not a campaign at all).
I'd be all about trusts being available full time, an SR campaign being always on.
The only things that work as campaigns, imo, is things like gobbiedial/abj campaign because there are ways to get abjurations outside of the campaign. I'm even okay with HTBF campaign for Beitetsu etc.
I want the void watch campaign to be on full time. I hate void watch.
OmnysValefor
05-26-2016, 03:31 AM
I want the void watch campaign to be on full time. I hate void watch.
I do too. Same with the Atma campaign. I'd love to see Abyssea changed now so that Red!! was auto-proc'd. Carrying around old weapons sucks, finding people to team up with for procs sucks.
Not yellow or blue, I'd be happy with just red.
(I've had all atma, that I know of, for years)
I actually don't mind red procs. I actually farmed all my twashtar items recently and it wasn't that bad. Thf/war I'm missing 4 out of 13 total so my odds were pretty high anyway, and even if you don't proc red the ki still has an okay chance of dropping. What was the real time sink though was the re spawn time of the timed spawn nms.
Pixela
05-26-2016, 04:16 AM
I want the void watch campaign to be on full time. I hate void watch.
Don't do it then?
Rydal
05-26-2016, 05:20 AM
The campaigns definitely do punish you for not participating or missing out. If you miss the Incursion campaign, you'll be lucky to see anyone doing it otherwise (why would I want NQ coffers at all when I can spam the campaign for HQ ones?). Voidwatch? Walk of Echoes? Forget it. Wildskeeper Reive campaigns have effectively killed the market on HPBs (on my server). After the Rainbow campaign, people we practically /tossing them because they took up all their inventory (all the Idris/Epeolatry seekers got their weapons and peaced out). The most recent WKR event was a ghost town.
Don't do it then?
When the campaign isn't on I don't. Sometimes not even when the campaign is on... Still want those HMP though.
Sirmarki
05-26-2016, 06:22 AM
SR is and event designed to be taken by a party of 6 players, which means it needs to have a way to draw lots of people.
Nah, Done it with 3 before. It's not majorly hard content, and as many have mentioned before, there is much more reward and reasons to go than just August.
Stompa
05-26-2016, 06:22 AM
I do too. Same with the Atma campaign. I'd love to see Abyssea changed now so that Red!! was auto-proc'd. Carrying around old weapons sucks, finding people to team up with for procs sucks.
Not yellow or blue, I'd be happy with just red.
(I've had all atma, that I know of, for years)
Yeah, except that FFXI was always a game that emphasised the importance of levelling multiple jobs, multiple weapons, multiple skills.
It is not hard to switch to WAR/thf or MNK/thf for Abyssea farming. Its not really hard to have about eight level 1~30 proc weapons in your moghouse, that you can use for farming Red staggers.
I solo'd a bunch of Aby-stage Empys on WAR/thf, without trusts, it is super easy really. Sub /thf helps with farming the Sub-Boss pop items, as does Atma of Dread.
I think it would be a sad day if the game became just "I want to play my main job all the time, and use my main weapon all the time." The Abyssea treasure system requires procs, that is the game system, and you can easily beat this game system by switching to WAR or MNK, and bringing some level 1~30 weapons.
They already made Aby easy because ilvl makes you invincible, they added trusts too, and the random chance of a "free" stagger without procs has increased greatly since the early days.
I think it would be a shame if all the unusual challenges are removed from FFXI, and a person can farm any content on their favourite job / favourite weapon, just bulldozing through content. I like Aby procs because it is a finessed system, you need to focus and play the game, not simply Hulk Smash everything.
OmnysValefor
05-26-2016, 06:34 AM
Yeah, except that FFXI was always a game that emphasised the importance of levelling multiple jobs, multiple weapons, multiple skills.
It is not hard to switch to WAR/thf or MNK/thf for Abyssea farming. Its not really hard to have about eight level 1~30 proc weapons in your moghouse, that you can use for farming Red staggers.
I can use those inventory slots for other things, lol.
And yeah, you wanna equip a weak weapon so you don't do an 8k retribution, which means your trusts are suddenly 99-0 and taking a lot of damage.
I didn't terribly mind abyssea when abyssea was relevant but it's not even fun to be there anymore. We're naturally attack-capped against everything in there in our 119 gear, don't even get the momentary laugh of a huge ws.
Stompa
05-26-2016, 06:45 AM
I can use those inventory slots for other things, lol.
And yeah, you wanna equip a weak weapon so you don't do an 8k retribution, which means your trusts are suddenly 99-0 and taking a lot of damage.
I solo farmed five Empys for myself, before Trusts were allowed, and it was easy. So I don't see the problem of having your Trusts drop from 119.
I didn't terribly mind abyssea when abyssea was relevant
Lol, Abyssea is still "relevant" if you want an Empy. If you don't want an Empy, don't farm Abyssea. Sinister Reign and other endgame content is not "relevant" either, because I don't want gear from it. Content only becomes relevant when you want some loot from it, and if you want loot from content that requires procs, you should go on a proc job and bring a handful of low level proc weapons.
OmnysValefor
05-26-2016, 07:25 AM
I feel like you're trying to be difficult. I didn't mind abyssea when abyssea was challenging content that the majority participated in on a daily basis. Now it's a pain to lug out weapons and try to not kill the boss.
Eradius
05-26-2016, 08:19 AM
A lot of people here seem to argue for "but its actually not so bad to do" on various things. Is this not the Quality of Life thread where we identify small inconvenient stuff that the devs could feel is easily improved?
I think we should remember to keep that in mind.
I don't find it inconvenient to deal with Aby but I was always very used to it. Yet I can completely understand peoples irritation with it especially if they're very new with a job or two or very old with inventory issues.
OmnysValefor
05-26-2016, 08:34 AM
I'm really not trying to be difficult, I think you are a nice guy and I often LIKE your posts and find myself nodding along with you in agreement.
I like you too. Fitting that we know each other only as characters, because I find you to be quite the colorful character. You enjoy parts of this game that I barely pay attention to. I'm not degrading you for that, I think it's neat.
I've never been an adventurer, I'm a conqueror, but I always liked the adventurers I've met.00
This is just another "make the game easier" discussion, I personally feel that they made Aby ridiculously easy already, and your suggestion of 100% automatic KIs would make the whole process mindless and way too easy for a Legendary Weapon process.
On killing proc mobs before you can proc them, just use a WHM trust only, no DD trusts. Use TP atmas, no attack atmas, defensive armor sets and level 1-30 weapons. I did this on my WAR, and the mobs never died before I could proc them.
Oh I know, turn from the boss and wait for TP to build, but to me that's very very mindless. To me, that is the very opposite of fun.
...
Some people enjoy Aby Procs. It is like a Puzzle Game, like trying out various keys in a lock to see which fits. I consider the Aby Proc system to be an achievement that SE should be proud of. It is a small but fun challenge, which can be overcome by timing the WS just right, being aware of the mobs TP patterns etc. There is skill involved.
I don't mind complex systems when there's other stuff going on but in abyssea, in our 119 gear, even without atmas, it's basically like having atma. We hit so much harder and our gear gives enough that's about equal to cruor buffs. Searching for a proc the other night on a zone boss for a friend, I did a 5k Fast Blade.
And please, pretty please, don't suggest that I carry around a set of 99-0 armor, lol^^.
Well what I was going for was not it's not so bad, but more, it's actually stupid easy.
Kjara
05-26-2016, 08:52 PM
Oh, yes, I could absolutely do for faster adventurer keen senses. I never seem to get them in time, especially when I'm going for blue procs.
Leocon
05-26-2016, 11:13 PM
This isn't so much a QoL suggestion as more a basic common sense suggestion.
When talking to Temptrix and verifying which NMs you've killed for Aeonic Weapon progression, there's no obvious method of closing the menu. No "Cancel/I'm done" option. The only options are "Show me what I've killed" and "I'd like to give up entirely" The latter of which cancels the quest all together. Even using the ESC key doesn't close the menus. The only way to close the menus is to click on one of the enemies listed under "Show me what I've killed." That is absolute garbage.
I would just like to point out how unbelievably asinine that menu layout is. And what's worse, it caused one of my friends to cancel her weapon because she couldn't find any way to close the menu, even when trying to just ESC out of it. She clicked the only option that seemed to suggest "cancel" which was the "I'd like to give up entirely." Yes there were several warnings asking for confirmation, but the fact that the menu can't be closed with ESC when the majority of menus in this game can, and there was no obvious "cancel/leave" option in the menu, she went the only option that seemed HALFWAY logical.
50k beads and progress already made were thrown away by terrible menu design. I have to say this is the most disappointed I've ever been in the design of this game, and it's due to a damn poorly laid out menu.
Stompa
05-27-2016, 09:39 AM
This isn't so much a QoL suggestion as more a basic common sense suggestion.
When talking to Temptrix and verifying which NMs you've killed for Aeonic Weapon progression, there's no obvious method of closing the menu. No "Cancel/I'm done" option. The only options are "Show me what I've killed" and "I'd like to give up entirely" The latter of which cancels the quest all together. Even using the ESC key doesn't close the menus. The only way to close the menus is to click on one of the enemies listed under "Show me what I've killed." That is absolute garbage.
I would just like to point out how unbelievably asinine that menu layout is. And what's worse, it caused one of my friends to cancel her weapon because she couldn't find any way to close the menu, even when trying to just ESC out of it. She clicked the only option that seemed to suggest "cancel" which was the "I'd like to give up entirely." Yes there were several warnings asking for confirmation, but the fact that the menu can't be closed with ESC when the majority of menus in this game can, and there was no obvious "cancel/leave" option in the menu, she went the only option that seemed HALFWAY logical.
50k beads and progress already made were thrown away by terrible menu design. I have to say this is the most disappointed I've ever been in the design of this game, and it's due to a damn poorly laid out menu.
That is just terrible, I feel so sorry for your friend.
It is ridiculous that they offer a "cancel everything" option at the Trade NPC anyway. There should be a new NPC in Jeuno, next to the "Erase AF Memories" NPC, who you should have to visit and specify that you want to quit your weapon progress.
It is the same problem with Magian Moogles, if you are making an Empy and you are at 1499/1500 HMP, they will throw away 1499 Heavy Metal Plates if you are chatting about weapon progress and hit "cancel this stage."
Yes there is a minor Failsafe security lock "are you sure" but this totally ignores the fact that farming lots of items makes a person very tired, and a lot of people go to trade items and check progress at the end of a run, before bedtime, when they are sleepy.
There should not be a "cancel all progress" option available at the NPC where you trade items for progress. It should be in a separate area where you would only go to if you really wanted to cancel your progress.
The lack of a ESC / back option is just terrible, and this needs to be fixed as a priority. I would also urge SE to remove the "cancel all progress" option from Trade NPCs, and create a new NPC in a completely separate area where you can go to cancel progress on any current Trials.
Helldemon
05-27-2016, 07:52 PM
This isn't so much a QoL suggestion as more a basic common sense suggestion.
When talking to Temptrix and verifying which NMs you've killed for Aeonic Weapon progression, there's no obvious method of closing the menu. No "Cancel/I'm done" option. The only options are "Show me what I've killed" and "I'd like to give up entirely" The latter of which cancels the quest all together. Even using the ESC key doesn't close the menus. The only way to close the menus is to click on one of the enemies listed under "Show me what I've killed." That is absolute garbage.
I would just like to point out how unbelievably asinine that menu layout is. And what's worse, it caused one of my friends to cancel her weapon because she couldn't find any way to close the menu, even when trying to just ESC out of it. She clicked the only option that seemed to suggest "cancel" which was the "I'd like to give up entirely." Yes there were several warnings asking for confirmation, but the fact that the menu can't be closed with ESC when the majority of menus in this game can, and there was no obvious "cancel/leave" option in the menu, she went the only option that seemed HALFWAY logical.
50k beads and progress already made were thrown away by terrible menu design. I have to say this is the most disappointed I've ever been in the design of this game, and it's due to a damn poorly laid out menu.
I think I would have crashed my game at that point. That sucks though for your friend, I think the NPC in port jeuno for JSE weapons/119 II/III REMA upgrades is similar. I remember getting a little worried when I couldn't esc out of the convo and I don't think I saw an obvious "I'm done option" until I clicked on looking at weapons or something.
Kjara
05-28-2016, 01:03 AM
More QoL: Could you make it so that spawning Elite Training Regime Notorious Monsters does not despawn Trusts? I had one nasty surprise finding out this morning...
I know Elite Training is kind of a discarded content, but this suggestion goes there, right next to my previous request to please make it so that the Gladiatorial writ of summmons becomes a permanent Key Item, and most importantly to let players using chocobos while having it.
Hello Eradius and fellow adventurers!
We definitely understand the demand for Cipher: August as well as the other ciphers obtainable through Sinister Reign. All of these ciphers have had their stats set to be a fitting reward that matched the difficulty of this content. If we were to ever make adjustments to the content itself making it easier to obtain these ciphers, adjustments to their stats would need to be made to more appropriately match the difficulty. Since this would affect many many adventurers, we do not have any plans to make changes.
Right.
http://i.imgur.com/1cXuyGR.jpg
Limecat
05-28-2016, 03:52 PM
Although this would be really late to the party, Salvage II needs to have ammo/ranged as a guaranteed unlock in the starter batch. There are five jobs that don't(or badly) function without those. Or optionally, remove the one-a-day restriction on Arrapago II since it's the only zone that isn't painful to unlock that slot in. And while we're at it, remove the cells from standard Salvage, replacing them with the unlock system in II. Maybe make those socket NMs drop 0-2 cotton purses instead so there's still a reason for them to be there.
There's some long over-due class management that could stand to be examined at, too. A sort option for PUP attachments so you don't have something like "Gonkulator I - Blinking Fluid - Gonkulator III - Gonkulator II - Lesser Whatsit - Blinking Fluid IV" in your list. It's annoying to look at. And for that matter, it should be possible to set PUP attachments and BLU spells in their respective menus even if you're not set as those jobs. Similarly, spell scrolls/dice/plates should be usable on any job as long as you meet the requirement to learn them somewhere else(though frankly, I see little reason not to be able to learn them period whether you can use them or not; it's not as if you couldn't learn a spell and then de-level to the point of not being able to use it at all).
I'm really glad to see the chocobo changes, but if you haven't considered it yet please add a skill level indicator for digging to the crafting skill status entry. I petered out on leveling it probably halfway into the proceedings years ago, so I have only the most vague idea of where I'm at anymore. With the upcoming removal of zone digging pool limits, I'm all for picking it up again.
Kjara
05-30-2016, 04:14 AM
There are currently a lot of Records of Eminence that reward great amounts of exp even when performed at low level objectives. But, because of the current system, which caps level gain (in one shot) to 1 level + 99% exp to the next level up, a lot of exp goes lost at low level.
To make a practical example, I was on my lv10 Monk doing Fields of Valor earlier. I was at 2000/2600 exp (more or less, did not check), and did not realize how close I was to completing the Record of Eminence "Vanquish Multiple Enemies", whose reward is 5000 exp total.
What happened was that I completed the record of Eminence and my Training Regime at the same time. The monster itself gave me 160 exp. The Regime gave me 350 exp. The RoE gave me 5000 exp. I found myself at lv11 with 2799/2800 exp.
But, doing the math (160+350+5000), I should have gained a total of 5510 exp... whereas instead, I got only 600 exp (to hit lv11) + 2799 exp ... that totals to 3399 exp.
Which means I missed 2111 experience points.
Sure, it's not that bad. Exp comes in bucketfuls these days. But I feel it's a pretty clumsy system to have this cap after all these years, when such big amounts of exp are rolling in. Would it not be the time to change this to accomodate the new EXP rates?
OmnysValefor
05-30-2016, 06:54 AM
Can Mog Locker and Mog Storage be opened up to Nomad Moogles?
Kjara
06-02-2016, 07:49 AM
Conquest needs some form of overhaul. Here on Siren, beastmen are ruling over most of regions every week, and even when I put full efforts on trying to conquest a specific region by myself, my influence doesn't seem to ever suffice.
Something that could perhaps help it would be to allow us to do Expeditionary Forces with Trusts.
Also, maybe increase the number of conquest tally points equipment and evoliths traded to outpost merchans are worth? In general, it should be made easier for small quantities of players to help the nation take control of a region.
Paugue
06-05-2016, 12:20 AM
I would like to see the Play Online Viewer pop up with the virtual keyboard of numbers when using a controller to type in the Security Token field, like it did for the PS2/Xbox 360. I don't want to have to reach from my keyboard just to put in the numbers to login when using the controller.
YosemiteYogorockBlondelle
06-05-2016, 09:42 AM
Can Mog Locker and Mog Storage be opened up to Nomad Moogles?
~To my knowledge they already are but locker you have to set it open to those moogles in aht urhgan whitegate by an npc next to the mh that gives you an time extention for your mog locker into being accessible.
OmnysValefor
06-05-2016, 05:43 PM
Nope, but I did double check.
Locker is available either only in ToAU or every mog house (as I've always had mine set). There's no way to open it to nomad moogles.
Catmato
06-05-2016, 06:00 PM
Nope, but I did double check.
Locker is available either only in ToAU or every mog house (as I've always had mine set). There's no way to open it to nomad moogles.
Huh... works for me.
http://catmato.com/img/ffxi/locker.png
OmnysValefor
06-06-2016, 01:55 AM
Can you get stuff out of it at Nomads? I can't lol.
Kensagaku
06-06-2016, 02:24 AM
You can, Om, you just have to set it. :P
.
Storage, though, is the one that would be nice to be unlocked for all nomad moogles though, since that's 25% of my available gear. Not like it's hard to teleport to a main town for a MH, but it's annoying if say, mid-Ambuscade I wanted to change jobs and a chunk of my gear was missing due to being in storage.
OmnysValefor
06-06-2016, 04:26 AM
Now I can.
I gave up, set to to whitegate only and then back to everwhere. But yeah, I could see in the box, it was just greyed-out.
Hmm.
Sicycre
06-07-2016, 06:34 AM
This isn't so much a QoL suggestion as more a basic common sense suggestion.
When talking to Temptrix and verifying which NMs you've killed for Aeonic Weapon progression, there's no obvious method of closing the menu. No "Cancel/I'm done" option. The only options are "Show me what I've killed" and "I'd like to give up entirely" The latter of which cancels the quest all together. Even using the ESC key doesn't close the menus. The only way to close the menus is to click on one of the enemies listed under "Show me what I've killed." That is absolute garbage.
I would just like to point out how unbelievably asinine that menu layout is. And what's worse, it caused one of my friends to cancel her weapon because she couldn't find any way to close the menu, even when trying to just ESC out of it. She clicked the only option that seemed to suggest "cancel" which was the "I'd like to give up entirely." Yes there were several warnings asking for confirmation, but the fact that the menu can't be closed with ESC when the majority of menus in this game can, and there was no obvious "cancel/leave" option in the menu, she went the only option that seemed HALFWAY logical.
50k beads and progress already made were thrown away by terrible menu design. I have to say this is the most disappointed I've ever been in the design of this game, and it's due to a damn poorly laid out menu.
We're very sorry to hear about this inconvenience caused due to the menu layout.
We brought this up with the development team, and I'm happy to announce that we're planning the following options when interacting with Temprix:
- Adding an option to leave the menu.
- Adding the ability to cancel out of the menu by using the cancel button/key.
- Instead of going back to the previous selection when selecting "Give up Entirely", it will end the event.
We hope this helps alleviate any possible issues when creating Aeonic Weapons, and we thank you for your feedback!
Camate
06-09-2016, 03:55 AM
Hello, everyone.
There have been scattered requests for new weapon skills and magic spells here and there, and I wanted to inform you about the current situation.
Whether it's weapon skills, abilities, or the various types of magic spells, the development team needs to create the animation and effects (in addition to the actual stats) for each race, and adding these elements, which takes time, makes it considerably difficult to these things.
On the other hand, when it comes to job traits, items, and monsters that utilize existing graphics, there is a significant difference in the required amount of resources, and it is much easier to implement new ones.
We also do not have any plans to eliminate already implemented abilities and magic spells to create space for new ones.
Raydeus
06-09-2016, 07:08 AM
Hello, everyone.
There have been scattered requests for new weapon skills and magic spells here and there, and I wanted to inform you about the current situation.
Whether it's weapon skills, abilities, or the various types of magic spells, the development team needs to create the animation and effects (in addition to the actual stats) for each race, and adding these elements, which takes time, makes it considerably difficult to these things.
On the other hand, when it comes to job traits, items, and monsters that utilize existing graphics, there is a significant difference in the required amount of resources, and it is much easier to implement new ones.
We also do not have any plans to eliminate already implemented abilities and magic spells to create space for new ones.
/poke Camate
What about my request to make it so holding Shift (or another custom key) would allow us to transfer stacks of items in one enter instead of having to specify the amount every time?
Raiyara
06-10-2016, 12:46 AM
Hello, everyone.
There have been scattered requests for new weapon skills and magic spells here and there, and I wanted to inform you about the current situation.
Whether it's weapon skills, abilities, or the various types of magic spells, the development team needs to create the animation and effects (in addition to the actual stats) for each race, and adding these elements, which takes time, makes it considerably difficult to these things.
On the other hand, when it comes to job traits, items, and monsters that utilize existing graphics, there is a significant difference in the required amount of resources, and it is much easier to implement new ones.
We also do not have any plans to eliminate already implemented abilities and magic spells to create space for new ones.
Just trying to clarify but its easier to impliment new spells than adding existing spells? o.O That doesnt seem right expecially since there's a bunch of spells in the dat files that have never been used even tho theyre there. (examples Dia goes up to tier V and Aga and Bio V even theres quite a few of em).
There have been calls (myself included) that the dev team impliment the missing spells like Banish IV Banishga III for example since those spells are already there and would take less effort. In addition Light Spirit uses Banish IV and there was testing of those spells on the test server ages back but nothing done on the live. That and ever since the level cap was raised from 75 that a bunch of the higher tier spells that were never implimented for players even tho they should have been added be added in however late.
YosemiteYogorockBlondelle
06-10-2016, 12:17 PM
Huh... works for me.
http://catmato.com/img/ffxi/locker.png
You know what else would be nice in the old cities like these with the nomad moogles? I'd like to see npc's such as RoE to store copper vouchers and um... forgot the rest at the moment but I am sure I'll think of it yet again while playing with in those cities at some point...
Hey Catmato, I see you are standing in that spot again the last time I saw you in remora, woops I mean leviathan server for ambuscade! ;-D
Dieth
06-16-2016, 05:55 AM
Have you thought of releasing any of the spells there are animations for in the game already?
Wall, Might, Faith, Reflect, Care, Confuse, Toad, Aer, Baraer, Barera, Aqua, Baraqua, Baraquara, Ignis, Barignis, Barignisra, Terra, Barterra, Barterrara
or the spells Mobs have access to:
Tractor II
Bio V
Poison IV
Poison V
Poisonga IV
Poisonga V
Dia IV
Dia V
Diaga IV
Diaga V
Banish V
Banishga IV
Banishga V
Dokumori: San
Hojo: San
Jubaku: San
Kurayami: San
Tonko: San
Army's Paeon VII
Army's Paeon VIII
Cactuar Fugue
Chocobo Hum
Devotee Serenade
Foe Requiem VIII
Jester's Operetta
Moogle Rhapsody
Protected Aria
--- Here's what they could do ---
Wall > Pro Shell All in One > Maybe Stronger than P5/S5? PLD/RUN
Might > Vit+/Acc+ > PLD/RUN Only, Only works while you are current hate target
Faith > Mnd+/Cure%+ > WHM/SCH(Light Arts)/RDM/PLD/RUN, lost if you use an offense spell
Care > Cure Amnesia > WHM/SCH(Light Arts)
Confuse > CONFUSE!! > BLM/RDM/DRK/SCH(Dark Arts)
Toad > Probably too hard to implement > BLM/DRK/RDM
Cactuar Fugue > Confuse Song > BRD
Devotee Serenade > Magic Accuracy+ Song > BRD
Moogle Rhapsody > Ranged Attack Speed+ > BRD
Protected Aria > MDB+ song > BRD
Chocobo Hum > Fast Cast+ Song > BRD
Urmom
06-16-2016, 08:00 AM
Yeah seems like the perfect time to use assets that have already been made but aren't being used in the game.
Paridise
06-17-2016, 12:18 AM
Dev team said in post some where about adding magic. They have to add for each race, it takes a lot of time... This is far out if they do it...
Urmom
06-17-2016, 01:53 AM
Pretty sure it's already been added though. Like I've seen people mess with spell dats and it displays just fine
Akiro
06-17-2016, 06:11 AM
2 new mog furniture pieces:
1 is a large pile/mound of gil which can be obtained after depositing a certain amount of gil in the gil treasure box found in mog gardens.
The other is a large pile/mound of alexandrite, obtained as a complimentary item from trading in 30k alexandrite for the mythic weapon quest.
Both have a shining/sparkle animation when placed in your mog house.
Edit/add: also when these are placed in your mog house, the mound of gil could give you the gilfinder trait (maybe +1~5?) and the alexandrite mound could give you treasure hunter+2, effective only in salvage.
Akiro
06-18-2016, 05:41 AM
New moogle event rewards: level 1 masks that you can augment. You can pick 1 of maybe 5 total masks to obtain from the moogle. Each only have 1 defense, but will look different. There could be a kabuki mask, a demon mask, a happy face mask, happy cat mask, other festival masks, and more.
The masks are easy to obtain, but the augment stones you have to work for/obtain in the actual moogle event. The stones work similar to leaf/dusk/snow stones, but are just called sunshard, moonshard, and starshard. Each are rare so you can only hold 1 at a time. There's a wide variety of augments; which can be common, uncommon, and rare.
Potential augments could be: HP+1~3%, MP+1~3%, 1 attribute+1~4, elemental resist+1~8, haste+1~3%, crit.hit rate+1~4%, during day or night: regen+1~3, during day or night: refresh+1~3, during day or night: movement speed+8%, exp points+1~10%, CP points +1~10%, gilfinder+1~5, treasure hunter+1. The better augments would obviously be more rare. To stir things up a bit / make things not as easy, augmented stats may also be negative (example: STR-3, enemy crit.hit rate+2% slow+3%, etc).
This idea has been lingering amongst my thoughts for awhile now; for some reason it sounds like it'd be fun. :)
Eckamus
06-20-2016, 04:02 PM
Implement the addition of items available from chests and NM drops like crafting materials to be bought from Nolan for a certain amount of Beads.
Including:
- Vulcanite Ore
- Eschite Ore
- Ashweed, Gravewood Log, etc...
- Voidsnapper, Void Grass, etc...
This would open up more options to obtain these items, helping players in several ways, such as crafting for example. A reasonable price for Ores would be 5000 beads and 3000 beads for NM pop items or something along those lines.
Spectreman
06-21-2016, 02:32 AM
What about making our characters run 10% faster? its 2016 and it feels so slow to move sometimes even with teleports and mounts....
Spectreman
06-21-2016, 02:42 AM
Conquest needs some form of overhaul. Here on Siren, beastmen are ruling over most of regions every week, and even when I put full efforts on trying to conquest a specific region by myself, my influence doesn't seem to ever suffice.
Something that could perhaps help it would be to allow us to do Expeditionary Forces with Trusts.
Also, maybe increase the number of conquest tally points equipment and evoliths traded to outpost merchans are worth? In general, it should be made easier for small quantities of players to help the nation take control of a region.
Also this. We need our participation to matter much more on Conquest areas. Some of them want to get the outpost warps.
Limecat
06-21-2016, 02:46 AM
The crystal storage moogle was a good idea, but we need to take it just one step further and set up direct use of those crystals via the synth menu and /lastsynth.
Spectreman
06-21-2016, 07:36 AM
Can we trade full stacks (instead of one) of boyahda moss to melyon for reputation quest in selbina?
Catmato
06-21-2016, 07:55 AM
Would it be possible to change other Key Item-based to be Ambuscade-style where you don't lose your Key Item unless you win the battlefield? Players would probably be more likely to bring random people, try alternate setups, or attempt higher difficulties if they didn't have to buy or farm another pop item after failing Skirmish, merit fights, etc.
Spectreman
06-23-2016, 05:54 AM
Reduce Steal timer from 5min to 3min when going after THF Testimonies.
Tried stealing them for 5h, got 1 and failed stealing from Maat all 3 times. SE, its time to change this because new players would quit at this easily.
I won't cause im used to suffer in this game. But still, have mercy and change the Steal timer to 1-3min when going for Testimony farm.
Catmato
06-23-2016, 02:43 PM
Reduce Steal timer from 5min to 3min when going after THF Testimonies.
I'm not opposed to reducing the steal cooldown, but you don't have to steal from Maat to win; you can kill him too.
detlef
06-23-2016, 05:32 PM
You still need to farm the Testimonial.
Helldemon
06-24-2016, 02:08 AM
You still need to farm the Testimonial.
Kill the mobs instead of attempting to steal from them? With trusts it should be easy and much much faster.
detlef
06-24-2016, 04:59 AM
Kill the mobs instead of attempting to steal from them? With trusts it should be easy and much much faster.Correct me if I'm wrong, but what mob drops THF testimony outside of the Tonberry NM?
Catmato
06-24-2016, 07:29 PM
Kill the mobs instead of attempting to steal from them? With trusts it should be easy and much much faster.
I'm pretty sure the THF testimony is steal-only, aside from Tonberry Tracker.
Spectreman
06-25-2016, 02:07 AM
Thats why i asked to reduce the timer to Steal from mobs. from 5 to 3 min would be already a huge help for those trying to beat Maat on THF.
Give a temporary buff for players at level 66-70 to lower the steal timer to 3min and only in conquest areas.
Once you beat Maat, the buff is gone.
Rydal
06-25-2016, 02:35 AM
Give a temporary buff for players at level 66-70 to lower the steal timer to 3min and only in conquest areas.
Why restrict it so much? Why not just reduce the timer to 3min across the board? There's absolutely no way they're going to buff one job in such a small level window just so they can beat Maat on one job. With that much effort they'd just keep it where it is.
detlef
06-25-2016, 03:58 AM
Uh just make the testimony a direct drop like every other testimony. If you want to make adjustments to the JA recast fine, but stealing testimonies is a pretty bad reason.
Spectreman
06-25-2016, 07:13 AM
Well anything is better than the current system really. I insisted cause im a veteran playing a new character, i have the patience DNA but im sure potential new subscribers would quit at this.
Catmato
06-25-2016, 08:05 AM
Thats why i asked to reduce the timer to Steal from mobs. from 5 to 3 min would be already a huge help for those trying to beat Maat on THF.
I understand that. I was suggesting that you try a different approach to Maat so you don't have to rely on luck (as much) to beat him.
detlef
06-25-2016, 08:09 AM
I understand that. I was suggesting that you try a different approach to Maat so you don't have to rely on luck (as much) to beat him.The poster is using "trying to beat maat on THF" to describe the entire process including farming the testimony. Stealing the the testimony is still a pain.
Catmato
06-25-2016, 08:32 AM
I understand that, which is why I said I'm not opposed to lowering the cooldown. I'm trying to help Spectreman so he only has to steal one more testimony. But let's try a different approach.
Are you actually killing the mob after trying to steal, or just using Hide to shed hate? If someone has already stolen the testimony and the mob isn't killed, it's testimony is never restored. I'm pretty sure even despawning the mob doesn't restore it.
Akiro
06-25-2016, 09:47 AM
New high-tier bcnm: "The Wyrm God". Drops a iLvl 119 version of twilight helm/mail and/or other weapons from the original fight.
New healing trust/cipher that is a pixie (like the mob/npc from the WoTG expansion).
The ability/function to send monsters from monster rearing to your mog house. You dont take care of them as you do in your mog garden though; they either roam or standby in your mog house for aesthetic/simple entertainment reasons. Bigger monsters are incompatible since they won't fit. The monster will respond when spoken to and may give the player an item, based on how happy they were in your mog garden.
A fomor masque obtainable from a halloween event or login points item in October. Instead of an activatable timed "costume" function thats selectable in your items menu when equipped, it just changes the players face/head appearance to resemble the fomor version of the player face/hair style. Or if it would be simpler, it could be a fomor cloak that the player wears and it changes the players face to look like a fomor.
A limited time offer where the square enix store sells the 3 nation rings again but this time each ring comes with a code for an HQ nation ring in-game item. (Similar to the tidal talisman purchase offer, which was awesome and I still have mine :) ).
OmnysValefor
06-25-2016, 12:53 PM
I hope they never make an ilvl twlight set. As a PLD main who abused the crap out of BST in aby, that set was OP.
I like it where it's at now, it's a huge loss to equip it. Many times you die with twilight equipped these days--it's because you have twilight equipped that you died.
That said, it should be patched to all jobs, or likewise armor should be introduced to all jobs but just as "weak", by today's standards.
Akiro
06-25-2016, 10:48 PM
I hope they never make an ilvl twlight set. As a PLD main who abused the crap out of BST in aby, that set was OP.
I like it where it's at now, it's a huge loss to equip it. Many times you die with twilight equipped these days--it's because you have twilight equipped that you died.
That said, it should be patched to all jobs, or likewise armor should be introduced to all jobs but just as "weak", by today's standards.
Ok so maybe they could replace Auto-Reraise with a different perk. Maybe with "reflects x% of magic damage taken back to the user", "converts x% of damage taken to MP", or "often mitigates damage taken when under x% HP".
This isn't brought up nearly enough and has been an extremely long standing issue: Please fix missed Linkshell and Tell messages on zoning. FFXI is a social game at it's core and communication is perhaps the most important aspect in the game period. Some use voice chat, but I'm in 2 end game LS and not only do I not favor using voice chat but neither does either LS. Please fix this long standing issue, I am a programmer I know you could put some sort of message queue on the client that is flushed on zoning. Perhaps it is more complex than that, but please, please please. I'm so tired of having to type zoning or zonega or having others do the same and wondering if they missed part of the conversation. Not only for friendly chats but organizing. Try organizing an event for an endgame LS and having to repeat things 2-3x sometimes because people missed messages on zoning, it is frustrating and one of the largest quality of life improvements that could be made for time to reward payoff.
The only issues I consider on par with those are Animation Lock, Line of sight and monster pathing and Chasing down monsters as a melee to engage them even if you are technically in range.
Animation Lock: If you are fighting on say THF and need to take out your weapons, there is an animation lock. If battle ends, and you are putting away your weapons, there is an animation lock. If you are targeted by spells, you can sometimes if multiple enemies be animation locked for over ten seconds. Sometimes this actually leads to player death and it is highly esoteric and frustrating. Multihit with haste cap can also have animation lock, making it impossible to position for Sneak Attack or Trick Attack for sometimes extremely long periods of time. Combine this altogether, you are farming a lot of mobs with trusts, getting hit with numerous spells, haste capped and attacking like crazy, you can actually spend more time NOT in control of your character movement than you ARE. I find this issue a reason to even not play melee much of the time, it's highly poor quality of life and makes things very unpleasant and this too is an extremely long standing issue I and many others don't like and wish was brought up more the problem is players have gotten used to this "being the way it is" after so long and accept it. This is the quality of life changes thread though and this would be a HUGE quality of life change.
Line of sight and monster pathing: Say you are ranger, or thief, you use your ranged weapon to get hate on a mob and start battle. The monster will run in a half circle to the right, and your second shot will fail to fire because you can not see the mob. This is extremely frustrating as every battle, you have to reposition yourself and wait for the mob to come to you OR use terrain to force the monsters path. It makes the player feel they are constantly working and fighting against a bad system and I am unsure why this is programmed this way, perhaps it was at one time seen as a balance change (so ranged damage dealers wouldn't start every fight with 2-3 shots off before the monster can fight back?) or perhaps it was always that way. This is not intuitive play nor engaging or fun mechanics. It's basically a huge pain and frustrating even if it makes very little outcome to battle victories. The simplest solution to this is have the monster simply take the shortest route to any ranged attacker rather than looping around. Not only will the ranged attack take damage sooner but it eliminates having to use terrain or waiting and the great deal of frustration with this pathing mechanic. I see it as also changing how cleaving you find a wall on your right side, but it would also probably eliminate the need to do that.
Lets say you avoid the whole thing and just run up and melee something. Then you have to deal with yet another long standing mechanic Chasing down monsters as a melee to engage them even if you are technically in range. Monsters stand still and roam but nothing is more frustrating than running up to a monster, and it starts roaming and you have to chase it down for like 10 seconds or more until it stops moving to hit it. You can literally be following it almost right on top of it, but for some reason until it stops roaming and moving, no melee hits will go off at all. What is more frustrating even still, is that if you use pets to just assault or attack, they do not have this problem, they can auto attack roaming targets 100% of the time with no problem so why can't melee?
My last long standing issue is blinking/reloading the resources of people. This was often fixed thanks to lockstyles, which have been a huge hit and everyone loves lockstyle. Mage jobs however, still deal with blinking, especially jobs that have no reason to keep their weapons equipped for the purposes of mykyr and occult acumen or also Idris GEO. This includes then all mages but BLM, SCH and GEO. WHM, RDM, SMN, even sometimes BRD all have situations where changing their main hand weapons and weapon type is often very advantageous and do it often. WHM is the best example, using a staff usually for healing and a club usually for status removal. The problem of blinking is mostly solved, but there should be some sort of option in lockstyle to either delay for a set period of time (usually like 10 to 20 seconds is more than enough) or simply disable reloading on weapon type change. I realize this could come with other issues, but say the whm got hate, and you are using a <st> cure macro to heal them and they blink... if you healed them they lived but instead they died becuase they blinked in trying to heal themselves. There are ways around it, by making macros that do not depend on targeting, however targeting is a very useful and used feature and not being able to use it sometimes leads to unexpected player death and it is still a quality of life issue. There are also even tanks who do not like to use lockstyle, and constantly blink. These tanks often don't end up popular players but even as great as lockstyle is, it has short comings. The best solution would be one that even if a model or resource is reloaded, targeting is not affected at all. Decoupling display from targeting might not be entirely easy but would be the best solution.
Thank you for your time and wonderful game, I hope some of these quality of life improvements of long standing game issues can reach developer ears and at some point have a fix for them as they are the most persistent and long standing points of frustration I have had with ffxi over the many years.
OmnysValefor
06-27-2016, 07:31 AM
This isn't brought up nearly enough and has been an extremely long standing issue: Please fix missed Linkshell and Tell messages on zoning. FFXI is a social game at it's core and communication is perhaps the most important aspect in the game period...
I agree completely but--
hang on zone.
k
--I think it might be a deeply rooted design problem. At this point, it's probably not even on SE's radar and hate it, though we all do, it's an accepted part of the game's culture.
Animation Lock: If you are fighting on say THF and need to take out your weapons, there is an animation lock. If battle ends, and you are putting away your weapons, there is an animation lock. [...] This is the quality of life changes thread though and this would be a HUGE quality of life change.
Agree again. It's also a huge detriment to freshly raised players that they cannot just get up and gtfo. They have to stand up and put away their weapons. As a tank, also, I find it frustrating that ws'ing takes away my ability to turn for a second.
My last long standing issue is blinking/reloading the resources of people. This was often fixed thanks to lockstyles, which have been a huge hit and everyone loves lockstyle. Mage jobs however, still deal with blinking, especially jobs that have no reason to keep their weapons equipped for the purposes of mykyr and occult acumen or also Idris GEO. This includes then all mages but BLM, SCH and GEO. WHM, RDM, SMN, even sometimes BRD all have situations where changing their main hand weapons and weapon type is often very advantageous and do it often.
Actually, GEO is the best example. Even Idris GEOs keep their dunna because it's the only decent Handbell in the game and gives the -5% pet DT. I fulltime Dunna (I am not an Idris) except when I'm casting and then it's swapped out for a tathlum, or impatiens, or a few other pieces. The critical part that makes geo a great example is that the GEO re-rendering causes his bubbles to rerender, and the sound effect. So, shameless plug: Equipping non-weapon ranged and non-weapon ammo at the same time? (http://forum.square-enix.com/ffxi/threads/50821-Equipping-non-weapon-ranged-and-non-weapon-ammo-at-the-same-time)
Had a guy in my ls ask a geo the other night "Do you even lockstyle?" not realizing that, unfortunately, a geo playing to their maximum potential renders lockstyle pretty much useless.
Had a guy in my ls ask a geo the other night "Do you even lockstyle?" not realizing that, unfortunately, a geo playing to their maximum potential renders lockstyle pretty much useless.
I'd rather a GEO not play to their fullest potential then. As a healer there's not much I hate worse than players blinking and losing my target.
Svens
06-28-2016, 02:17 AM
I'd rather a GEO not play to their fullest potential then. As a healer there's not much I hate worse than players blinking and losing my target.
Maybe you should play to the fullest potential of your job instead of dragging down others.
Helldemon
06-28-2016, 03:59 AM
Lets say you avoid the whole thing and just run up and melee something. Then you have to deal with yet another long standing mechanic Chasing down monsters as a melee to engage them even if you are technically in range. Monsters stand still and roam but nothing is more frustrating than running up to a monster, and it starts roaming and you have to chase it down for like 10 seconds or more until it stops moving to hit it. You can literally be following it almost right on top of it, but for some reason until it stops roaming and moving, no melee hits will go off at all. What is more frustrating even still, is that if you use pets to just assault or attack, they do not have this problem, they can auto attack roaming targets 100% of the time with no problem so why can't melee?
Doubt this is something that can be fixed, this is just server lag. Mobs actually start moving about 2 seconds before it shows up on your screen so if you need to hit them while moving you have to run ahead of them and hope they stay in a straight line. Obviously pet's don't have this issue because they are part of the game.
Rydal
06-28-2016, 06:32 AM
QoL changes:
1. Please give us a storage slip for Unity gear, Skirmish/Alluvion Skirmish gear, Delve gear, Vagary gear, Incursion gear, and High Tier Battle gear. The Adoulin content can share a slip, unity gets its own and HTB get's its own. Please please please do this.
2. Make Voiddust send Voidstones to the NPC instead of to your KI inventory if we chose the NPC option. At the moment, if we use up all our voidstones, we have to wait for them to refill to use the NPC stock or use Voiddust (which currently only gives us on-hand stones with a limit) which voids (no pun intended) the purpose of the VW update a few months ago.
3. Make the Job master trial entry use JOB POINTS, not Merit points. What a ridiculous decision. Merits are used for so many different things, and Job points, right now, have one use so once you master a job, they are useless. Master Trials were an opportunity to make use of those points but for some strange reason, someone decided that we should get merits. HUH?!
Maybe you should play to the fullest potential of your job instead of dragging down others.
Please explain, sweetie. You're not making any sense.
Svens
06-28-2016, 11:58 PM
<stpt> <stal> exist, along with rearranging the party list to prioritize healing those who will get hit with damage/debuffs, which didn't exist when I played healer. Tell me, how do you expect to heal in high level situations when the bosses are capable of removing weapons and shields, removing lockstyle forcibly?
Cesil
06-29-2016, 01:40 AM
Hmm still no word on server merges or any qol updates? :(
Catmato
06-29-2016, 02:14 AM
Hmm still no word on server merges :(
Pretty sure the word on that is "no".
<stpt> <stal> exist, along with rearranging the party list to prioritize healing those who will get hit with damage/debuffs, which didn't exist when I played healer. Tell me, how do you expect to heal in high level situations when the bosses are capable of removing weapons and shields, removing lockstyle forcibly?
I've never heard of STPT (unless you mean STNPC) but STAL still suffers from blinking so I'm still not getting your point for the rude filth you typed prior.
aydaa
06-29-2016, 03:17 AM
Been playing ffxi since 2009. I fell in love with Mnk/Nin/War/Loved playing them jobs alot in Ls events. I am in an endgame ls that only kills mobs in mage forms cant stand it at all..Please SE bring back mobs that can be fought in mnk.nin.war form..Also Job points are hard to get when you work have to take care of things in home i only have a certin time to play 4 days a week..make it easer to get job points plz
Cesil
06-29-2016, 04:44 AM
Been playing ffxi since 2009. I fell in love with Mnk/Nin/War/Loved playing them jobs alot in Ls events. I am in an endgame ls that only kills mobs in mage forms cant stand it at all..Please SE bring back mobs that can be fought in mnk.nin.war form..Also Job points are hard to get when you work have to take care of things in home i only have a certin time to play 4 days a week..make it easer to get job points plz
Yeah...I would love it if the mobs were more melee friendly.
Pretty sure the word on that is "no".
Boo. Did they straight up say no? lol I guess their silence on it is in a way a no as well >.<
Diavolo
06-29-2016, 07:22 AM
Hmm still no word on server merges or any qol updates? :(
File this one under the long list of issues addressed several years too late, if ever.
According to Matsui direct from Freshly Picked Vana'diel #17 (http://forum.square-enix.com/ffxi/threads/46687-Freshly-Picked-Vana-diel-17-Digest):
Q: Are there plans to merge servers due to the declining player base?
A: At least until the completion of “Rhapsodies of Vana’diel” in November 2015, there are no plans for merging unless something major comes up. After completion, we do have some plans in the event that players are giving feedback about not being able to form parties and more players voicing their requests for server merges. As far as how we’ll merge, we’ll be looking into how to handle this such as merging two Worlds into one World, or transferring players from one World to a World of their choosing.
Such a small percentage of players take the time to come here to the forums, unfortunately. I did my part to direct those unhappy with the pitifully low population numbers to make their voices heard, but they chose to stay silent, so I wound up making the move from Cerberus to Asura with a couple of close friends not too long ago and wish I had done it sooner.
Svens
06-29-2016, 08:27 AM
I've never heard of STPT (unless you mean STNPC) but STAL still suffers from blinking so I'm still not getting your point for the rude filth you typed prior.
Both commands let you select from the party/alliance list, so no, they aren't affected by blinking. At least I'm trying to help you be a better healer than telling everyone to gimp themselves for the sake of myself.
Cesil
06-29-2016, 10:54 AM
File this one under the long list of issues addressed several years too late, if ever.
According to Matsui direct from Freshly Picked Vana'diel #17 (http://forum.square-enix.com/ffxi/threads/46687-Freshly-Picked-Vana-diel-17-Digest):
Q: Are there plans to merge servers due to the declining player base?
A: At least until the completion of “Rhapsodies of Vana’diel” in November 2015, there are no plans for merging unless something major comes up. After completion, we do have some plans in the event that players are giving feedback about not being able to form parties and more players voicing their requests for server merges. As far as how we’ll merge, we’ll be looking into how to handle this such as merging two Worlds into one World, or transferring players from one World to a World of their choosing.
Such a small percentage of players take the time to come here to the forums, unfortunately. I did my part to direct those unhappy with the pitifully low population numbers to make their voices heard, but they chose to stay silent, so I wound up making the move from Cerberus to Asura with a couple of close friends not too long ago and wish I had done it sooner.
Oh wow, thank for sharing this with me ^^ I would move as well but I have been waiting for them to do the merge because I have a lot of friends still on Lakshmi :(
Leocon
06-30-2016, 07:02 PM
So, with regard to Wardrobes 3 & 4, I'll repost what I said in another thread, but offer a thought on a separate method to go about this, even though I'm sure there's no point to this late in the game.
I won't be paying an extra fee for storage when I'm already paying for as many mules as I do. At least with all my mules I have additional resources as well as extra storage. Quite frankly I find it a little insulting as a 12-year customer to have to pay a monthly fee for something as central to gameplay as gearing slots, and while I won't go so far as to quit because of this decision, I will say that Square Enix is quickly tarnishing their reputation with me. I've always said FFXI was my first and would be the only MMO I'll ever play, and decisions like this only reaffirm that thought. I won't be jumping to 14 or likely the brand new 11 if this is the situation I can expect for the future.
I'm sure there's all the business sense in the world to justify this decision for them, and it's completely understandable why a company would want to boost income if they can, but decisions like this really only leave a bad taste in my mouth and harm your reputation in my eyes.
Now, as for my suggestion on how to handle this, rather than making it a monthly fee, I'd be more willing to actually buy them and then keep them similar to the Mog Case of whatever storage menu it was we got with the Security Token. A one-time fee, even if something like 10 dollars seems much more acceptable to me, rather than a monthly charge.
But, like I said, I'm sure it's pointless to suggest something like this so late into the game, I guess I more just wanted to express my disappointment in the decision as a devoted 12-year customer.
Diavolo
07-01-2016, 05:09 AM
Now, as for my suggestion on how to handle this, rather than making it a monthly fee, I'd be more willing to actually buy them and then keep them similar to the Mog Case of whatever storage menu it was we got with the Security Token. A one-time fee, even if something like 10 dollars seems much more acceptable to me, rather than a monthly charge.
I'm in the same boat. Making those wardrobes a one-time purchase, while still annoying, would be a lot more tolerable.
Mithlas
07-02-2016, 02:08 AM
Could lottery NM and other NM required for trials and such have a reduced spawn timer?
Some of the things I am reading up lists up to 7 hours as a recorded respawn time. It would be nice to log on and progress in one of my goals a little faster than one kill a day - ha. Especially considering Magian Trials weapons are obsolete in the beginning stages and it makes no sense to take so long to get to the last few stages to catch up to other players.
Sicycre
07-02-2016, 04:51 AM
Would it be possible to change other Key Item-based to be Ambuscade-style where you don't lose your Key Item unless you win the battlefield? Players would probably be more likely to bring random people, try alternate setups, or attempt higher difficulties if they didn't have to buy or farm another pop item after failing Skirmish, merit fights, etc.
Hello,
Ambuscade uses a very unique system for how Key Items are processed and consumed, and there is a lot involved for transferring this method of holding Key Items to other battle content.
Due to the difficulties associated with this, we currently have no plans to make adjustments.
Rydal
07-02-2016, 04:57 AM
QoL changes:
1. Please give us a storage slip for Unity gear, Skirmish/Alluvion Skirmish gear, Delve gear, Vagary gear, Incursion gear, and High Tier Battle gear. The Adoulin content can share a slip, unity gets its own and HTB get's its own. Please please please do this.
2. Make Voiddust send Voidstones to the NPC instead of to your KI inventory if we chose the NPC option. At the moment, if we use up all our voidstones, we have to wait for them to refill to use the NPC stock or use Voiddust (which currently only gives us on-hand stones with a limit) which voids (no pun intended) the purpose of the VW update a few months ago.
3. Make the Job master trial entry use JOB POINTS, not Merit points. What a ridiculous decision. Merits are used for so many different things, and Job points, right now, have one use so once you master a job, they are useless. Master Trials were an opportunity to make use of those points but for some strange reason, someone decided that we should get merits. HUH?!
4. Make it so that High Tier Battlefields, Sinister Reign, Vagary, and other entry KI items are not lost upon entry or use or loss, but only when the event ending NM is defeated or an exit temporary item is used to leave the battlefield. High Tier Battlefields in particular should only use the KI of the person that enters first, but still require all members to have the KI. They did this for Ambuscade so they should make it the same for all OPTIONAL content. KI's for missions and quests, have to be re-obtained as normal.
Catmato
07-02-2016, 10:03 AM
4. Make it so that High Tier Battlefields, Sinister Reign, Vagary, and other entry KI items are not lost upon entry or use or loss, but only when the event ending NM is defeated or an exit temporary item is used to leave the battlefield. High Tier Battlefields in particular should only use the KI of the person that enters first, but still require all members to have the KI. They did this for Ambuscade so they should make it the same for all OPTIONAL content. KI's for missions and quests, have to be re-obtained as normal.
Um... that's pretty much exactly what I asked for (aside from leader-only KIs which I could go either way on) and was turned down literally minutes before your post.
Hello,
Ambuscade uses a very unique system for how Key Items are processed and consumed, and there is a lot involved for transferring this method of holding Key Items to other battle content.
Due to the difficulties associated with this, we currently have no plans to make adjustments.
Now, when you say you have no plans for something, does the conversation with the devs go like this:
Sicy: Hey, Player asked for X
Dev: That's not something we have planned
or this:
Sicy: Hey, Player asked for X
Dev: I'll look into it
*time passes*
Dev: No, we can't do it
I know the end result is the same, but to me, "we have no plans" sound like option 1 and feels like being blown off.
Akiro
07-03-2016, 02:25 AM
Make it so when using Veridical Confluxes in Abyssea, it will show where on the map each conflux is as you select them in the menu (similar to waypoints in Adoulin).
detlef
07-03-2016, 03:49 AM
Alphabetical order Linkshell lists please.
Akiro
07-03-2016, 07:51 AM
Fireworks are displayed above the ocean, in your mog garden during events; similar to the fireworks that are displayed in cities during the sunbreeze festival. These fireworks also vary per different events (some look like pumpkins during halloween, a star during the starlight festival, etc).
Also if people dont want fireworks to be displayed in their mog garden, they can ask the moogle to turn them off.
I've also thought it'd be neat if during the starlight festival, a "snowing" animation occurred in jeuno to go along with the music.
Catmato
07-03-2016, 09:35 AM
Fireworks are displayed above the ocean, in your mog garden during events; similar to the fireworks that are displayed in cities during the sunbreeze festival. These fireworks also vary per different events (some look like pumpkins during halloween, a star during the starlight festival, etc).
Also if people dont want fireworks to be displayed in their mog garden, they can ask the moogle to turn them off.
I've also thought it'd be neat if during the starlight festival, a "snowing" animation occurred in jeuno to go along with the music.
These ideas are great. I love fireworks, and Summerfest is my favorite event of the year.
OmnysValefor
07-03-2016, 07:23 PM
A minor tweak that I think would be neat.
Selecting a homepoint giving you the option to return to previous homepoint (for the fee, np).
The game only needs to keep a record of the last homepoint you initiated a teleport from and to (if the one you're standing at is last on the list, go the previous on the list), to know which one to send you to. It would make pingponging between areas much easier (as we do for things like Ambuscade and High Tier Battlefield)
Cesil
07-04-2016, 05:50 AM
Is there any way we can get it so collusion is removed? It is a very irritating feature in the game atm ^^;
Akiro
07-05-2016, 07:25 AM
I recall awhile back that devs said they were unsure how they could implement a player race change due to the way the game was made. I can see how it'd be an issue with having to adjust the stats with the race as well. So if race change would be difficult, what about just face/hairstyle change? Rules can be set where only 1 character on a playonline/squareenix account can be changed once a year (earth time) and a fee must be paid (maybe 5-10 USD?).
(Sorry if this has been answered somewhere already, I was just curious if it would be possible now with how things have changed). Thank you for reading. :)
Castanica
07-05-2016, 07:43 AM
I don't know why they don't simply accept the limitations of the race change option and just let you race change but keep the stats of the original race (if that's a serious problem), most people only really care about the cosmetic side anyway. I genuinely do not care if my taru still has lower HP and higher int and I'm now a hume, all I care about is the way my character looks.
Also I think the main stumbling block isn't the feature itself, it's figuring out how to make an automated system where you're able to pay for it and make it function. In most games, you buy an ingame item and when you use the item it logs you out and sends you back to the character creator to remake your character.
Hulkamania
07-05-2016, 08:00 AM
Sorry if this has been posted already but I went back until the start of ambuscade and couldn't find any reference to it. Please add an option to trade multiple upgrade materials to ambuscade capes. Fully upgrading a cape in 15 to 20 minutes seems absolutely ridiculous. We have needles now to make changes if mistakes are made, and if I'm going to make a mistake, it's going to be on the first augment, not subsequent ones.
Akiro
07-05-2016, 08:32 AM
I don't know why they don't simply accept the limitations of the race change option and just let you race change but keep the stats of the original race (if that's a serious problem), most people only really care about the cosmetic side anyway. I genuinely do not care if my taru still has lower HP and higher int and I'm now a hume, all I care about is the way my character looks.
I have considered this myself and agree with this. I would be ok with keeping my original hume stats to switch to elvaan.
I actually wouldve even been ok with submitting what race you want to change your character to on the square enix account website, paying for it, then your character race changes whenever the dev gets to it (so a 1-3 week wait would be worth it in my opinion). But if they would be able to make an in-game item that takes your character back to the character creation screen, that would be even better.
Lastarael
07-06-2016, 06:44 AM
I know this is not relevant to most players these days, but I have been begging for this for years. I'm one of the last chocobo breeders on Odin, and am one of the few people who actually sell chococards. I have plenty of buyers, and have trouble transferring the cards from my three chocobo-breeding mules to my bazaar mule, as it requires me to frequently impose on one of my friends to transfer large amounts of cards between my characters. Would it really be too difficult to make Chococards able to be sent via delivery box between same-account characters? This would make a huge difference in my "quality of life" in-game and save me and my friends a lot of hassle. Please please please, devs, put some thought into this.
Akiro
07-16-2016, 02:52 PM
Do devs ever provide feedback to suggestions in this thread? Just curious if/how often they see them.
Eaglestrike
07-16-2016, 06:30 PM
Do devs ever provide feedback to suggestions in this thread? Just curious if/how often they see them.
All of these suggestions get bundled up by the Community leaders here and sent over to the Devs. The devs personally don't come here, but they receive the suggestions.
Castanica
07-16-2016, 07:14 PM
Do devs ever provide feedback to suggestions in this thread? Just curious if/how often they see them.
Never. If a JP player asks a similar question and they got a dev answer then we sometimes get it copy and pasted over here by a community rep who can translate it though.
Celebrimbor
07-16-2016, 09:54 PM
Nerf CDC. Blu have become the only DD to the exclusion of all others. Balancing requires a CDC nerf.
Castanica
07-16-2016, 10:15 PM
Nerf CDC. Blu have become the only DD to the exclusion of all others. Balancing requires a CDC nerf.
do you also want to nerf geo?
Eaglestrike
07-16-2016, 10:26 PM
do you also want to nerf geo?
They need to have caps for things like defense down and magic defense down, and then like how there are haste caps offer us a few ways to get there. For example cap defense down at say 50%, Idris geo + dia gets you there. But then give Foe's Requeim a defense down effect so that say with a max Req and Dia 2 you can cap. And if not a gjallarhorn brd you can do a NQ brd Req and Dia 3. Give a few varieties of ways to reach it.
They need to do a reworking of a number of support jobs and find ways to change up synergy and stackability. This also goes in line with my request for additional magic haste sources. That's extremely key to getting us away from BLU's. Self-capping Haste is a huge boon to BLU's, who I don't really think are the true kings of DPS potential right now but just get to a very high potential with less outside support as others.
Celebrimbor
07-16-2016, 10:58 PM
do you also want to nerf geo?
Geo isn't replacing every other type of mage like blu is replacing every other type of melee.
Yuckface
07-17-2016, 02:05 AM
Dark Matter Augmenting seems like it was not designed well. Almost every Dark matter used gives Pet augments and there are only 4 pet jobs in the game. This is just simple math gone wrong. Am I the only one that sees this as a problem?
OmnysValefor
07-17-2016, 02:40 AM
^... even on gear that has 0 pet jobs, like chironic or Odyssean.
We should be able to target towards the type of augmentation we want.
Melee offensive, melee defensive, tank defensive (shield, phalanx, parry rate), magic healing, magic defense, pet etc.
TH having a chance in any.
Mithlas
07-17-2016, 04:18 AM
The point of Dark Matter was to raise caps in all categories, however the risk was you selected from the entire pool of augments possible on every single piece of equipment.
Thus why your round of randoms, and many other people's, suck. Sometimes you get lucky and get those augments that matter.
Dark Matter isn't for picking a path, that's what the Reisenjima stones are for. It's for a chance at anything and everything. 8D
OmnysValefor
07-17-2016, 04:28 AM
Clearly, and that's why noone does it when it's not free.
Calling it for what it is and how it should be. Not everything needs an immediate defense.
Shield stats on herc is silly. Pet stats on gear pet jobs can't wear.
OmnysValefor
07-17-2016, 05:04 AM
DM has all the problems of orig skirmish augments and more.
Castanica
07-17-2016, 05:18 AM
Dark matter augments is garbage, not even worth the trip to norg.
Eaglestrike
07-17-2016, 06:18 AM
Dark matter augments is garbage, not even worth the trip to norg.
That's incorrect. I got phalanx+4 on merlin hands, GEO cannot get that any other way. Also got refresh+2 on boots and legs so far for merlinic, so I don't have to worry about assiduity unity ranking now.
Mithlas
07-17-2016, 06:48 AM
DM has all the problems of orig skirmish augments and more.
Honestly, I don't like the RNG augment system at all (DM or not). If we could lock in a stat (even with a rare item) and then proceed to random how low or high it is, I'd be okay with that. It'd be better than a complete reroll of all stats and abilities on a given piece. :{
The Delve path system, Ambuscade Capes, Zi'Tah, and Ru'Aun, is where I really like to see gear progress (unless there's another idea). That way you know a set amount of effort will get you what you need/want. Instead of praying to RNGesus every time for a good roll. This game is completely about dice rolls. ;-;
OmnysValefor
07-17-2016, 06:54 AM
I agree. I don't mind having to invest into good gear but the RNG is a bit wide. Like it's great that if you're willing to invest, you can be "better" than the other guy wearing the exact same base gear but ... the RNG width is absurd. The fact that a stone can give you int+1 and the very next same stone can give you INT+10 MAB+30 MACC+30 MBD+5 is... silly.
DM, I would give its own slot that pursued a special stat, even if it matched another augment already on the gear. Say you had a piece of valorous that was like
Pet: Acc+30 Att:30 DA+3%
And you rolled for a pet-offensive augment, you could also get Pet: DA+RNG% (or STP, Crit Rate, Etc).
Mithlas
07-17-2016, 08:13 AM
That would be awesome. However, I would want it to not be dark matter actually.
We already have a sparse supply and to ask it to be even better will mean the dark matter's prices will rise astronomically - one material is used for a large number of endgame synths, reforging, and Resienjima aug. I don't believe that to be a good thing.
Eaglestrike
07-17-2016, 01:14 PM
Honestly with the fact they've made Dark Matter used in so many things now DM augments should be a daily thing period, not just a campaign.
OmnysValefor
07-17-2016, 01:27 PM
Actually I agree and I think I was overzealous earlier.
Should be one way or the other:
Pick the type of stat you want the DM to go for -OR- DM can add one special aug to an already aug'd piece of gear but you don't get to pick.
I much prefer #2. I feel like all the DM campaigns to do is give us reason to use more inventory space. I'm farming a herc body right now, hoping for a good phalanx or great MAB augment. Hmm.
Sicycre
07-27-2016, 02:21 AM
Hello, everyone!
I just wanted to give you all a heads up on a nice quality of life change that will be taking place in the upcoming version update!
No longer will you need to be out of the /yell loop while in Mhaura, as we will be expanding the areas in which the /yell feature can be used to the three starting nations and other outlying cities. :cool:
Akiro
07-27-2016, 05:59 AM
- Add a survival guide in Purgonorgo Isle.
- Better rewards from clamming.
- Login points rewards: chocobo eggs, linen coin purse (alex.), incursion chests, special gobbie dial keys, dynamis 100 pieces, new unique sunglasses (possibly moogle, chocobo, or even plain black styled shades). Overall a wider variety per month would be nice.
Zeldar
07-27-2016, 08:28 AM
Cant you just get to Purgonorgo Isle via the voidwatch npc?
Rydal
07-28-2016, 12:33 AM
Also the summer armor provides a free warp. Not that these other methods negate the need for a Home point or survival guide.
Zeldar
07-28-2016, 12:34 AM
Yeah I could be down with a survival guide there. You could even justify a HP since the Isle looks like a resort getaway. It needs a gift shop !
Can we get a leafkin mount?
Castanica
07-28-2016, 05:40 PM
Hello, everyone!
I just wanted to give you all a heads up on a nice quality of life change that will be taking place in the upcoming version update!
No longer will you need to be out of the /yell loop while in Mhaura, as we will be expanding the areas in which the /yell feature can be used to the three starting nations and other outlying cities. :cool:
Great news but is there any chance this will ever become a fully worldwide system? That you can turn on or off ofc.
monodjo
08-01-2016, 12:03 AM
Make Trizek ring avalable anytime for returning players to pick up. And any other capacity point bonus rings.
Annalise
08-01-2016, 02:11 AM
What about adding a recipe for using Tanning Key Item for Behemoth Leather? We can use a tanning vat and make x3 leather for most other leather... It can be bought at the mog garden in bulk now and is used as a pop for Reisenjima.
Behemoth Leather x3
Key Item: Tanning
Behemoth Hide x 3
Distilled water
Windurstian Tea Leaves x 3
Tanning Vat
Rydal
08-01-2016, 08:42 PM
Can we please get more voidstones? I can't fully participate in the next VW campaign because I don't have that many stones...
Mithlas
08-01-2016, 11:08 PM
Could we have the voidstones produced via trading dust go directly into our stock instead of going into our KI? Or, if we already have the 3 KI, go into stock after that?
I have many many unused conquest points which I would gladly spend on dust. 8D
Zeldar
08-01-2016, 11:19 PM
Ohhh good idea Mithlas. I also now support the push for faster voidstone recharge. Sense has been talked into me.
Nyarlko
08-03-2016, 03:57 PM
When monthly updates have adjustments with wide-sweeping impact, can you please give us at least the most basic numerical info?
The adjustment to monster evasion implemented this month only states "The evasion of high-level monsters has been decreased."... Does this mean 135+? 119+? 100+? Are normal monsters included or is it limited to NMs only? I've long since given up hope that you will tell us everything relevant to this type of change, but a general idea towards what content will be affected would be much appreciated, especially regarding anything that can't be simply tested ourselves by checking our own stats while changing gear.
And when are you going to add the help text for Rusk foods? They are the only foods left on Curio Moogle that don't have help text and they keep getting passed over each month. I am exceedingly curious about why this is at this point. XD
(I tried to ask this during the AMA, but brain-farted and said "Macaron" instead.)
Sirmarki
08-03-2016, 04:13 PM
Make Trizek ring avalable anytime for returning players to pick up. And any other capacity point bonus rings.
Also, extend the CP/EXP bonus cap on them if possible.
An Apex party is kind of like an old skool EXP party, and the ring last one or two kills.
kylani
08-04-2016, 07:37 PM
It would be nice if the Abyssea confluxes were marked on the map like the Adoulin bivouacs.
Akiro
08-05-2016, 02:47 AM
Make an NPC that will trade you x1 rems tale chapter for maybe 2 or 3 of another. Chapters 1-5 are only tradable for 1-5 and the same for 6-10.
Mookies75
08-05-2016, 04:06 AM
Could you fix/change subtle blow to help alleviate the issue with TP move frequency?
Maybe you could make a new job trait for MNK, NIN, or SAM that has a chance on hit to inhibit a mobs TP gain. This would also have to stop their innate Regain. I say MNK, NIN or SAM because it fits with those jobs and would give them more desirability in group comps.
RichLester
08-07-2016, 04:52 AM
Heya. I have a few random suggestions I would like to see so am placing them here.
1) Merit Weaponskills: Can we have the merit points on these to the max please? so we can spend our points on them & get them all unlocked to max.
2) DRG Wyvern Breath damage: For level 100+, can I see a drastically big increase to the wyvern breath damage? At the moment, when I do Ambuscade, when I activate Smiting breath, it does hardly any damage, yet my trusts & myself do 1k+ damage every time I activate a weaponskill, etc.
3) Seals & Crests: If you're like me, us players have loads of seals & crests stocked up doing nothing. Is there a way to spend them on different things other than orbs? Exchange for Copper Vouchers maybe?
4) Add 20 points to both Merit Groups 1 & 2
5) Unlock Mog Sachel to everyone next time SE wants to do a storage upgrade.
Richard
OmnysValefor
08-07-2016, 06:19 AM
One of the suggestions I've seen that I've really liked is that mastering a job allows you to fully merit everything for the job.
detlef
08-07-2016, 06:28 AM
One of the suggestions I've seen that I've really liked is that mastering a job allows you to fully merit everything for the job.Oh I like that.
Castanica
08-07-2016, 07:23 AM
One of the suggestions I've seen that I've really liked is that mastering a job allows you to fully merit everything for the job.
That would make unmastered players even more scrubby and would make getting an invite for anything for the majority of players almost impossible.
Selindrile
08-07-2016, 07:56 AM
One of the suggestions I've seen that I've really liked is that mastering a job allows you to fully merit everything for the job.
I love this suggestion :D
Zeargi
08-07-2016, 08:23 AM
That would make unmastered players even more scrubby and would make getting an invite for anything for the majority of players almost impossible.
Or it might give more of an incentive than those crappy 3 stars
OmnysValefor
08-07-2016, 08:42 AM
Or it might give more of an incentive than those crappy 3 stars
This, because -15m on 1hr isn't really much of a reason. If your strat depends on 1hr, you'll find a way to reset it (there are a few). Noone deliberately waits 40 minutes for the remaining duration--and that's assuming all the important 1hr's to your strategy are 2100s.
Limecat
08-07-2016, 10:04 AM
One thing that needs some serious looking at is the bad pathing for pets. It affects trusts somewhat too, but it's worse for pets and especially bad with chapulis(I'm guessing that leaping motion as they move is exacerbating things). They get hung up and stuck when the route across a floor gets to be a tight squeeze. Some trouble spots in particular are the holes in the floor on the upper level of Garliage, those ferns and roots in Yorcia, the pillars in all flavors of the Undersea Ruins, "single rock next to a bend" in a lot of tunnels, and those spiky rock/ice spires all over the place in Xarcabard. Once your pals get caught on these things usually the only way to get them unstuck is to walk back between the obstructions and lead them well around. Still it's ridiculous that it's even a problem, they should go right over/through that sort of thing like mobs do. At the very least, pet commands that bring your pet back to your side could warp them there instantly if you're sufficiently far away.
Castanica
08-07-2016, 12:40 PM
Or it might give more of an incentive than those crappy 3 stars
As someone that has been back about 9 months now, with under 400 JP I can tell you that it would not encourage me to grind out CP. It would make me want to quit the game.
It would not be a reward for having the stars, it would be a requirement. Grinding out 2.1k JP is an other worldly level of boring and soul destroying grind to me and if I had to do that, I would unsub tomorrow.
I know you can't see it from another players perspective and only see it from your own, that's why I'm trying to give you it from the other side.
Job points are already used to ostracize players from doing endgame, this would make that far, far worse.
As someone who types /sea all Burpforjebus and /sea all Jacert, you don't exist. Can't really get JP if you don't log in and play :)
Mookies75
08-07-2016, 02:47 PM
That would make unmastered players even more scrubby and would make getting an invite for anything for the majority of players almost impossible.
People already shout for master or 1200 JP only in most shouts. Nothing much would change. You're also missing out on a huge chunk of stats if you refuse to JP, regardless. I agree with the original opinion of making master actually mean something.
Ketaru
08-07-2016, 05:02 PM
That would make unmastered players even more scrubby and would make getting an invite for anything for the majority of players almost impossible.
Alternatively, it could create a greater impetus in the playerbase to make CP parties and not to just wait for a campaign to come around. Hell, you might even have players wanting to join parties en masse again rather than just waiting for their skilled friends to have a random CP itch.
Now that accuracy requirements have been decreased, seems like it's as good a time as any.
Castanica
08-07-2016, 07:08 PM
Alternatively, it could create a greater impetus in the playerbase to make CP parties and not to just wait for a campaign to come around. Hell, you might even have players wanting to join parties en masse again rather than just waiting for their skilled friends to have a random CP itch.
Now that accuracy requirements have been decreased, seems like it's as good a time as any.
It won't happen though, FFXI has embraced solo player and as such the mentality of a lot of players has changed from the past. At any given moment the number of players grinding CP solo/duo dwarfs the amount who are in groups on Apex.
If the devs added this it would not only create an even bigger gulf between players, but top tier players will have even less desire to play anything but their capped jobs. It's a dumb idea all around once you scratch the surface.
What they should do imo for capped players is make it so that each mastered job gives an additional character wide 50% CP bonus to all other jobs. So 50% for one mastered job, 100% for 2 mastered classes, 150% for 3 etc. This will encourage the mindless grinders to cap out more and more jobs (which was the intention of JP anyway, cheap and easy long term grind content to keep people subbed)
If the developers would of had no issue with players having such a massive advantage they would of not made the reward for beating the master trials be a cosmetic, they would of put some crazy OP gear in it. That shows they are afraid of the possible gulf between players causing a mass exodus. As much as the elite players like to think otherwise, the scrubs are just as important as they are. When everyone is elite nobody is, when you can't show off how awesome your stars are then what's the point of having them show at all.
Half the people who are in favor of this would of raged their pants off is they had put IL120 gear in as a reward for beating master trials.
They need to add a reason for mastered players to get off their all powered job and grind other jobs up to master, not give them more reason to never swap.
OmnysValefor
08-08-2016, 12:39 AM
CP activity has been down for several months because of the lack of campaign but for you to state that one dwarfs the other is just you pulling numbers out of thin air (same if I said vise versa).
I wish they'd stop with the campaign and just make double xp/cp full time.
There is some "cp grinding" you do casually, like when what you're really after is silt, or say farming Warders but CP'ing with the intent to get CP--there's no telling which way the pendulum swings.
You're adamant that XI is a solo game that has room for parties, and yet even many remotely hard bosses need humans to progress through (not overgeared-dominate). If t1 caturae are hard for your group, you're going to be depressed when Apururu uses all her mp to remove a curse, cure 6, remove a curse, cure 6, until she's out of mp or when everyone gets slept and she wakes Ulmia first (Ulmia, who does nothing but sings songs).
You're just giving the description of XI that fits how you want to play XI.
And no, allowing people to fully merit jobs as a 2100 couldn't possibly make me any more wanted on my 2100s than I already am.
Most jobs have a few great merit categories a few that are ... less spectacular and even a few that noone would ever merit in. Most jobs have the ability to get the great ones, and tap into the good ones.
Zeargi
08-08-2016, 05:22 AM
I know you can't see it from another players perspective and only see it from your own, that's why I'm trying to give you it from the other side.
Job points are already used to ostracize players from doing endgame, this would make that far, far worse.
That was the case long before JP were even a thing. I still don't have a mastered job, but I know I'll get there eventually. And there are still things that can be done to bridge gaps. But personally as a SMN, if I could unlock the rest of the Group 1 merits to max, I'd be extra happy. I know the same would be said for those that play RDM, WHM, BLU, and even BST. It doesn't always have to be such a negative. JPs are somewhat of what it use to be with once Abyssea, but not nearly the soul breaking grind of 1-75 back in the day before ultra boosts to EXP
Ketaru
08-09-2016, 04:25 PM
Suggestion: Allow you to select your own battle music (or no battle music at all), even in Escha/Reisenjima.
We are already allowed to select our own title menu music. I think it seems like a bit of a shame we can't select our own Overworld/Dungeon battle music (I understand if they want boss battles to remain constant for thematic reasons however), especially since, as the game exists now, you don't really get to hear them unless you deliberately play a low level job to level in these places. Some of them are quite good too, like the RoZ overworld or WotG overworld. At the same time, I find not having a separate battle theme from time to time has its own merits. I would suggest a menu like:
Default
Base Game (Overworld)
Base Game (Dungeon)
Zilart (Overworld)
Zilart (Dungeon)
Promathia (Overworld)
Promathia (Dungeon)
Aht Urhgan (Overworld)
Aht Urhgan (Dungeon)
Goddess (Overworld)
Goddess (Dungeon)
Abyssea
Adoulin
No Music
Sicycre
08-11-2016, 07:09 AM
I know this is not relevant to most players these days, but I have been begging for this for years. I'm one of the last chocobo breeders on Odin, and am one of the few people who actually sell chococards. I have plenty of buyers, and have trouble transferring the cards from my three chocobo-breeding mules to my bazaar mule, as it requires me to frequently impose on one of my friends to transfer large amounts of cards between my characters. Would it really be too difficult to make Chococards able to be sent via delivery box between same-account characters? This would make a huge difference in my "quality of life" in-game and save me and my friends a lot of hassle. Please please please, devs, put some thought into this.
Hello!
This is something that we just might be able to do! The team will take a look at enabling chococard transferring between characters within the same account, and as long as there are no major issues, they'll work towards getting this feature implemented in the next version update at the earliest.
Thanks for your feedback concerning chococards and stay tuned for updates!
Dyrandal
08-12-2016, 09:59 AM
Is it possible to remove hit detection from trusts?
Jin_Uzuki
08-12-2016, 05:24 PM
It may be a bit silly, but would it be possible for a way to see if we already have a trust or not when we try to buy a cipher?
There are a lot of trusts and I honestly struggle to remember if I have some or not.
Jakuk
08-12-2016, 07:19 PM
It may be a bit silly, but would it be possible for a way to see if we already have a trust or not when we try to buy a cipher?
There are a lot of trusts and I honestly struggle to remember if I have some or not.
Agreed completely.
Kjara
08-12-2016, 08:30 PM
Since you expanded the areas for mounts, do you think you could do the same for Monipulators? The current selection is pretty limited...Especially for Belligerancy.
Either Belligerancy needs to be expanded to more areas, or the cap to 10000 infamy gain needs to be removed from non-Belligerancy areas. Right now I feel forced to level my monipulators only in the three Belligerancy Areas because otherwise I get no Infamy alongside my exp.
I'd also like to reiterate that the key item for gladiators needs to be fixed so that it becomes permanent (you could set Gladiator Mode to be flagged off and on similarly to Seeking Party or Level Sync.), and also allow gladiators ride chocobos/mounts. Having to drop the key item to ride a chocobo is absurd.
My Monipulator would be so happy with even just one of these fixes.
https://images-2.discordapp.net/.eJwFwe0RgyAMANBdGICYQPhwhU5BkUN7KhzEX73u3ve-6hmnWtUu0ucKsB0zt7HpKW2kWnRtrZ4l9WPq3C5IIinvV7llAkYb0TgfCdmS58BAaDw6NiZQiIi4WHiVG90SkDAyMb_1p1f1-wMvzyO2.Mm4BJy53FQvJm_3mz8nk8X5wqws.jpg
Elexia
08-13-2016, 02:16 AM
Is it possible to remove hit detection from trusts?
They..kind of require hit detection. Unless you're talking about them only attacking when you melee? That's required too so they don't run wild attacking everything that moves. Pretty sure SE explained that at one point when trusts were kinda new.
RalphTheGalka
08-13-2016, 02:39 AM
I think he means collision detection with trusts, which I would agree with. Wading through a sea of trusts is a pain at dragons, and hiding them completely kinda removes the fun of it. Even if it's just turning it off for other people's trusts would significantly help.
Catmato
08-13-2016, 02:48 AM
Once you hide the display of other peoples' trusts, you'll never go back.
Jin_Uzuki
08-15-2016, 07:58 PM
Going through Windurst storyline mission (I'm originally form Sandy), I noticed, would it be possible to allow to "skip" some of the Shadowlord related missions?
For example, the Magicite one:
- It's the same for all nations. There are more stuff in Windurst 1-1 than 4-1 from my perspective now.
- The ability to skip some missions already exist.
- It's a bit silly from a story perspective, which it's weird given how the FFXI team tends to give you "alternate" CS to maintain some kind of continuity. I am the slayer of pretty much every single storyline boss, but here I am, talking to Jeuno's Duke (who should be dead) about the Shadowlord's menace and the magicites lol.
Thinking bout it, I think the storyline would greatly improved by making Shadowlord missions optional when you are replaying a nation storyline.