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Zuidar
12-31-2015, 12:17 PM
Arrapago Remnants re-entry restriction should be lifted to match the other salvage zones because of the lock-out it affects those who were doing Mythic Weapon trials.
I remember obtaining Tizona at the end of October then doing Tizona WS trials only having to wait an additional 2-3 days to actually finish Tizona trials because of this lock out. Any plans to ease this special lock-out?

Zirconian
12-31-2015, 11:04 PM
I'd like to see all the verdical confluxes on the abyssea maps rather than guess where they are on the map. It would be generous if that happened. Also, If the recast time on the trizek and eschad rings were reduced that would be awesome if that happened.

Another thing is to make hp % visible while your fighting a mob which would be great to see. :D
Also let us exchange job points for merit points for emporox if thats possible.
Also turn Cerberus, Khimaira and Hydra into pop item mobs. :D
I've also been wondering if se could make multiple crafts within one synthesis possible.

Grekumah
01-07-2016, 08:47 AM
Arrapago Remnants re-entry restriction should be lifted to match the other salvage zones because of the lock-out it affects those who were doing Mythic Weapon trials.


Removing the daily restriction on Arrapago Remnants depends on the instance load situation. With the current difficulties for entering, it makes it hard to reduce the entry requirements. There are many players going into Salvage at the moment, and in February it'll be possible to further upgrade Mythic weapons, so we'd like to observe the situation more before making any adjustments.

Jedd
01-08-2016, 04:14 AM
Could you change the destination for the Dimensional Portal in Empyreal Paradox to take us to the beginning of Reisenjima like it does for the crag warps? Right now it takes us to Reisenjima Sanctorium, which we have little reason to ever to go again once we've finished RoV.

Ideally, I'd prefer the portal was just right next to an HP like it is with the two Escha zones since putting it in Empyreal Paradox is just more unnecessary running/zoning, but I'd be content with the above.

detlef
01-08-2016, 06:32 AM
Have you considered warping to the crags instead of the Sanctum?

It would be nice if there were a HP or Survival Guide though. And put a Survival Guide in Adoulin please.

Grekumah
01-08-2016, 06:35 AM
We've identified an issue where when players interact with a chest or NPC while you have certain buffs active, the buffs are removed. We're planning to make adjustments in the next version update to address this for the following abilities and spells:


Warcry / Blood Rage / Boost / Meditate / Fantod / Crimson Howl

Jedd
01-08-2016, 07:57 AM
Have you considered warping to the crags instead of the Sanctum?

It would be nice if there were a HP or Survival Guide though. And put a Survival Guide in Adoulin please.

Oh yeah, I often just use the VW warp to Shakhrami and run to Mea. I even see people taking the Empyreal Paradox path to warp to a crag and then warp to the Reisenjima entrance from there to bypass the Sanctorium. It's not a huge deal, but they did make it a little more annoying than it needed to be and it should be a quick fix.

Definitely agree about the Survival Guide in Adoulin. Strange that it's been left out this long.

Crevox
01-08-2016, 09:04 AM
I've noticed this for Warcry but always thought it was intentional.

Catmato
01-08-2016, 12:38 PM
I've noticed this for Warcry but always thought it was intentional.

It was intentional for boost since it stacks with itself, and clicking an object would freeze buff durations while letting cooldowns tick down.

Rakshaka
01-08-2016, 10:17 PM
We've identified an issue where when players interact with a chest or NPC while you have certain buffs active, the buffs are removed. We're planning to make adjustments in the next version update to address this for the following abilities and spells:


Warcry / Blood Rage / Boost / Meditate / Fantod

This is also a problem for Ifrit's Crimson Howl.

Diavolo
01-09-2016, 06:33 AM
Are there plans for another server merge anytime in the foreseeable future? I would see this as the biggest "quality of life" adjustment at the moment considering how barren some servers have become even at their peak times (300-400 players).

Mithlas
01-09-2016, 07:04 AM
I actually don't mind the population on the servers at the moment.
For me, it makes no difference. People will lock you out of parties unless you have muchas experience or are top i119 geared already (lol Idris ONLY Geos for example). If not, you're expected to work on it somehow by yourself.

Diavolo
01-09-2016, 12:26 PM
I actually don't mind the population on the servers at the moment.
For me, it makes no difference. People will lock you out of parties unless you have muchas experience or are top i119 geared already (lol Idris ONLY Geos for example). If not, you're expected to work on it somehow by yourself.

Considering how many people have moved to Asura over the past year and how often others speak of doing the same, those sharing your opinion will quickly find themselves in a shrinking minority. More active servers open up possibilities for everyone; more shouts for pick-up groups, more items in bazaars and on the AH, more linkshells looking for new recruits, more competition among the "merc" groups, and so on and so forth. Even if you happen to be the type of player that likes to keep to him/herself, a more populated server is still offering you a better overall experience than one that looks like a ghost town.

You could add up the active population currently online on all 16 servers as of this moment and it would still be lower than the active population on just one server this time a decade ago. It's time we had another merge, one that fixes the disparity between the NA/UE population and Japanese population present on some servers today, so we aren't looking at servers that look practically dead half of the day.

Vae
01-09-2016, 04:49 PM
Wow, Square removed my post, so much for speaking the truth eh fellas?

Square *thinks* their ideas for the (next thing they add, in this case R/M/E upgrades) is SO GOOD, that EVERYONE will rush to do it, causing the whole 400 +2000 trusts (server population 2400) to cause congestion.

With that logic, you will NEVER get another server merge.

Catmato
01-09-2016, 10:51 PM
Wow, Square removed my post, so much for speaking the truth eh fellas?

Square *thinks* their ideas for the (next thing they add, in this case R/M/E upgrades) is SO GOOD, that EVERYONE will rush to do it, causing the whole 400 +2000 trusts (server population 2400) to cause congestion.

With that logic, you will NEVER get another server merge.

I read your post before it was deleted. You may not have had the best attitude, but there was no reason for it to be deleted. What's the deal, mods?

Sirmarki
01-13-2016, 10:53 AM
Considering how many people have moved to Asura over the past year and how often others speak of doing the same, those sharing your opinion will quickly find themselves in a shrinking minority. More active servers open up possibilities for everyone; more shouts for pick-up groups, more items in bazaars and on the AH, more linkshells looking for new recruits, more competition among the "merc" groups, and so on and so forth. Even if you happen to be the type of player that likes to keep to him/herself, a more populated server is still offering you a better overall experience than one that looks like a ghost town.

You could add up the active population currently online on all 16 servers as of this moment and it would still be lower than the active population on just one server this time a decade ago. It's time we had another merge, one that fixes the disparity between the NA/UE population and Japanese population present on some servers today, so we aren't looking at servers that look practically dead half of the day.

Except in the old days, people were various levels and scattered around numerous areas. These days its a level 99's game, and most players are all in the same (4?) areas. It would be so cluttered, especially with trusts too. Anyone with a slower PC would be bogged down in lag.

Alhanelem
01-13-2016, 12:01 PM
I read your post before it was deleted. You may not have had the best attitude, but there was no reason for it to be deleted. What's the deal, mods?
Negative attitude is actually against the rules. Many perfectly good posters on the forum have been affected by it. They really should lighten up a bit. As long as the criticism is fair and not laced with profanity, I don't think it should be removed. Even the strongest community isn't going to be 100% positive every second of every day. Honest feedback is the best feedback! :cool:

Sirmarki
01-13-2016, 11:10 PM
Please increase BST range. I understand you want the Beastmaster to fight alongside your pet (which I'm doing), but this is a joke. I died numerous times to mobs because I was unable to reward my pet, despite fighting the same mob. I was fighting AAEV and had to literately climb up his back to reward my pet.. Constant "Out of range" messages resulting in death. Doesn't make sense.

Jile
01-14-2016, 05:08 AM
Please increase BST range. I understand you want the Beastmaster to fight alongside your pet (which I'm doing), but this is a joke. I died numerous times to mobs because I was unable to reward my pet, despite fighting the same mob. I was fighting AAEV and had to literately climb up his back to reward my pet.. Constant "Out of range" messages resulting in death. Doesn't make sense.

While you're right, BST is broken, SE doesn't want to admit they destroyed the playability of the job so as a BST main I can only say its time to forget BST and play something else.

Angemon
01-14-2016, 05:17 AM
It's so broken that I always see them everywhere and tons of them online. Something doesnt add up lol

Jile
01-14-2016, 06:09 AM
Your right, people try and tolerate its pathetic state and run in circles around the pet mashing their macro buttons constantly hoping it might fire.

That doesn't mean its not horribly broken. BST JA's should work when I'm hitting a stupid mob... And I shouldn't need to stand on my pets nose and still have JA's not fire. SE should play the job and see how messed up it is and then make it work again.

Avina
01-14-2016, 07:10 AM
Probably a request that hasn't been seen before (or at least in awhile)...

Back when GMs used to manage player weddings, we used to have access to a couple of special locations as potential venues, such as the Morhen Lighthouse for Bastok and a special area for Sarutabaruta. See pics below:

http://vignette2.wikia.nocookie.net/ffxi/images/0/04/Bastok_lighthouse_wedding.jpg/revision/latest?cb=20061220225827

http://vignette3.wikia.nocookie.net/ffxi/images/8/8e/Windy_sarutabaruta_wedding.jpg/revision/latest?cb=20061220230022

It was kind of cool back in the day when we had access to these areas. They were private little venus with little else going on. It'd be fun to be able to use these spots for weddings and the like once more.

I imagine it need not be difficult to add, either. Simply just make a clickable point next to the entrance to the locations, that players can click on, and teleport on up there.

Again, its a small QoL thing, and probably not really on the radar, but it was on my mind.

Vanfrano
01-14-2016, 08:16 AM
Your right, people try and tolerate its pathetic state and run in circles around the pet mashing their macro buttons constantly hoping it might fire.

That doesn't mean its not horribly broken. BST JA's should work when I'm hitting a stupid mob... And I shouldn't need to stand on my pets nose and still have JA's not fire. SE should play the job and see how messed up it is and then make it work again.

I ended up getting used to it somehow but I agree with the fact that it feels terribly clunky and frustrating. Maybe they should change the gift "Fencer effect" and make it into "Pet command range +1".

Fahzewn
01-15-2016, 12:31 AM
Auto-dismount from Chocobo (or new mounts planned) when entering zones that cannot support them. Towns, Beastman holds, etc.

Not sure if there is a lore aspect to it like with upgrading the AF/Relic to 109/119 but could the Vagary clear requirement be removed from the 119 Empyrean armor?

Jile
01-15-2016, 12:39 AM
Auto-dismount from Chocobo (or new mounts planned) when entering zones that cannot support them. Towns, Beastman holds, etc.

Not sure if there is a lore aspect to it like with upgrading the AF/Relic to 109/119 but could the Vagary clear requirement be removed from the 119 Empyrean armor?

Having the vagary ki's available from the rhapsodies town item moogles might be nice, 100k each.

Grekumah
01-15-2016, 04:17 AM
This is also a problem for Ifrit's Crimson Howl.

In the next version update, this previously mentioned (http://forum.square-enix.com/ffxi/threads/39537-Suggestions-Quality-of-Life-Stuff-and-other-suggestions?p=570032&viewfull=1#post570032) adjustment will also apply to Ifrit's Blood Pact - Crimson Howl.

I've edited the last post for clarity as well.

Jerbob
01-15-2016, 06:40 AM
In the next version update, this previously mentioned (http://forum.square-enix.com/ffxi/threads/39537-Suggestions-Quality-of-Life-Stuff-and-other-suggestions?p=570032&viewfull=1#post570032) adjustment will also apply to Ifrit's Blood Pact - Crimson Howl.

I've edited the last post for clarity as well.
That is good to hear, thank you.

Vae
01-15-2016, 05:02 PM
QOL Improvement:

Seriously, the Goblin merit thing needs to be changed completely. It's a good idea , but the implementation is terrible (typical square enix).

Going all the way to the goblin takes almost exactly as long as getting 75 merits... and giving 75 at a time, well it's just not even worth while considering the wasted time from the warping, the menuing, the running.

Just have merits go directly into the purchasing system, or make the merit cap 7500 (9999) Remove the goblin middle man. It's obnoxious, and unnecessary.

Hercule
01-16-2016, 03:46 AM
I have a suggestion about Auction House, it could be nice to be able to check price on AH even if we are full in the AH, currently when I want to check a price and my AH is full then I do it with old way on FFXIAH.

dasva
01-16-2016, 05:39 AM
I have a suggestion about Auction House, it could be nice to be able to check price on AH even if we are full in the AH, currently when I want to check a price and my AH is full then I do it with old way on FFXIAH.

I'm a tad confused. You can check the prices of anything on the ah regardless of what you have up. Do you mean checking specific items in your invent thru the sell function? Cause yeah you can't do that but you can still go thru bid and such

Hercule
01-16-2016, 05:48 AM
I'm a tad confused. You can check the prices of anything on the ah regardless of what you have up. Do you mean checking specific items in your invent thru the sell function? Cause yeah you can't do that but you can still go thru bid and such

I mean, when you want to put an item for sell in AH, then automaticly there is a "new" function" that show you the historic price of this specific item, this is really really usefull i think, but when your AH is full of item, then you can't check it anymore, so it could be really cool to be able to use this function even when our Action House is full.

dasva
01-16-2016, 10:20 AM
I mean, when you want to put an item for sell in AH, then automaticly there is a "new" function" that show you the historic price of this specific item, this is really really usefull i think, but when your AH is full of item, then you can't check it anymore, so it could be really cool to be able to use this function even when our Action House is full.

Ah ok. Well they might help do that but in the mean time you don't have to use ffxiah you can still look the normal way

fauxetpau
01-16-2016, 12:22 PM
Can someone point me to how to download the software when you already have the codes? When I go to link services it tells me the codes are already registered, this I know, changed HD and OS and wiped computer.

Alhanelem
01-16-2016, 12:41 PM
Can someone point me to how to download the software when you already have the codes? When I go to link services it tells me the codes are already registered, this I know, changed HD and OS and wiped computer.
http://www.playonline.com/ff11us/download/media/install_win.html

It's under "Download" on the FFXI official site.

YosemiteYogorockBlondelle
01-18-2016, 03:42 PM
http://www.playonline.com/ff11us/download/media/install_win.html

It's under "Download" on the FFXI official site.

Also, you Can find it on the Rhapsodies website in the square box with a blue outline that say's Download Client as well thus this is the link: http://www.playonline.com/ff11us/vanaproj/index.html?lng=en&rgn=us

YosemiteYogorockBlondelle
01-18-2016, 03:56 PM
Yeah I have been putting up the Spirited Orichalcum up on the ah or in my bazaar for about a year now without a sale occurrence once with only two sales in all its AH history only being sold just twice, I've even put it up for 1 gil many times in order to see if anyone would remotely touch it to being bought by them but still no sale and thus I was wondering if the game designers could make this item usable in the future whether it's used as an upgrade item or part of new armor or weapon in the game. So I just thought I'd stop by to ask to be made useful again or a wanted item by everyone again by the games designer's.

Laughlyn
01-18-2016, 06:41 PM
Imprimatur = Impossible to Gauge....err...progress any further.

I recently went back to FFXI, starting a new character from scratch...mainly to help out a friend.

And i was hoping to see the end of "Rhapsodies of Vana'diel", and currently im constantly being halted
in my progress thanks to "spend x amount of Imprimatur's".... wich is beyond annoying.

in 2 weeks playtime i've cleared Zilart, CoP & ToAU expansions, but Audolin... this is where my journey ends it seems.

It ends because im moving to a new appartment in less than 2 weeks from now, where i wont be having any internet connection for a long time.
So yeah, im really bummed out that im being constantly halted by such a ...sorry to say...stupid requirement to progress.
(Yes, this isnt SE's fault, but my own...)

Not to mention there dosent seem to be any way to decrease the time it takes to refill these Imprimatur's.
Or any method of obtaining more to progress through the story. (wich is required to progress through Rhapsodies)

You really should so somethign about this SquareEnix.

..How am i suppose to save the world if im being halted by such obstacles?

"Oh im sorry you are here to save the world, but you just have to wait for your Imprimatur's account to be refilled with x amount to continue your "Not so important" quest to save the world"...

Being a hero these days sure dont count for much.... :(

Laughlyn
01-18-2016, 06:46 PM
Suggestion: Curio Vendor items - Pet Jugs.

Why isnt the Curio Vendor selling any forms of "Pet Jugs" for Beastmaster?

The Auction House barely got a decent stock of jugs for various levels up for sale.
And the amount of time i would have to invest in get my crafts up would be...oh god... no way.

- check reply below.

Mithlas
01-18-2016, 10:08 PM
Suggestion: Curio Vendor items - Pet Jugs.

Why isnt the Curio Vendor selling any forms of "Pet Jugs" for Beastmaster?

The Auction House barely got a decent stock of jugs for various levels up for sale.
And the amount of time i would have to invest in get my crafts up would be...oh god... no way.

Actually, SE added an NPC for that. Check out Theraisie in Upper Jeuno. From the exit, go forward and turn left into that shop. :}

Kjara
01-18-2016, 10:20 PM
Not sure if this was mentioned before, but would it be possible to rent chocobos while in possession of the Gladiatorial Writ of Summons? We can still use the chocobo whistle while having it, so the restriction from rental chocobos doesn't make much sense...

Laughlyn
01-18-2016, 11:49 PM
Actually, SE added an NPC for that. Check out Theraisie in Upper Jeuno. From the exit, go forward and turn left into that shop. :}

HOLY CR4P ! XD

Thank you so much !!!! <3

Camate
01-19-2016, 03:33 AM
Greetings, everyone.

Since there have been a couple comments related to warping to Reisenjima, I wanted to let you all know that we’re actually in the process of looking into the addition of items that will allow you to warp right to Reisenjima. Stay tuned!

Jile
01-19-2016, 03:53 AM
Greetings, everyone.

Since there have been a couple comments related to warping to Reisenjima, I wanted to let you all know that we’re actually in the process of looking into the addition of items that will allow you to warp right to Reisenjima. Stay tuned!

Thanks Camate :)

Alhanelem
01-19-2016, 05:32 AM
Not to mention there dosent seem to be any way to decrease the time it takes to refill these Imprimatur's.You can eventually raise the maximum imprimaturs by reaching the max rank with a coalition or something like that, and one o f the rhapsody key items does something to them as well.


Not sure if this was mentioned before, but would it be possible to rent chocobos while in possession of the Gladiatorial Writ of Summons? We can still use the chocobo whistle while having it, so the restriction from rental chocobos doesn't make much sense... Strange, I wasn't able to use the whistle.

That restriction was a nail in the coffin for any monstrosity PvP taking place, because it made participation more of a hassle than necessary. However, the reason for the restriction is to prevent the possibility of combat situations with players on chocobos. I'm not sure why it's a big deal though, because it's definitely already possible to be KO'd while on a chocobo.

Gannon
01-19-2016, 05:45 AM
Greetings, everyone.

Since there have been a couple comments related to warping to Reisenjima, I wanted to let you all know that we’re actually in the process of looking into the addition of items that will allow you to warp right to Reisenjima. Stay tuned!


Oh joy, I can't wait to have yet another -1 to my inventory!

Mithlas
01-19-2016, 09:01 AM
You can eventually raise the maximum imprimaturs by reaching the max rank with a coalition or something like that, and one o f the rhapsody key items does something to them as well.

Strange, I wasn't able to use the whistle.

That restriction was a nail in the coffin for any monstrosity PvP taking place, because it made participation more of a hassle than necessary. However, the reason for the restriction is to prevent the possibility of combat situations with players on chocobos. I'm not sure why it's a big deal though, because it's definitely already possible to be KO'd while on a chocobo.

Unfortunately, the only way to decrease imprimatur time is by doing quests in Adoulin. It can be reduced down to 4 hours per imprimatur instead of 6 I believe? The Rhapsody KIs have no effect on the charge time for imprimaturs. :<

Diavolo
01-19-2016, 02:42 PM
Except in the old days, people were various levels and scattered around numerous areas. These days its a level 99's game, and most players are all in the same (4?) areas. It would be so cluttered, especially with trusts too. Anyone with a slower PC would be bogged down in lag.

Naturally, but that's not what I'm suggesting should happen, at least not the way the game is structured today. We play on servers where the online population doesn't even break 400-500 during peak times. You could easily merge two such servers together, one that is NA/EU-heavy and another that has a larger Japanese presence, without ever having to worry about overcrowding.

Elexia
01-20-2016, 12:33 AM
Naturally, but that's not what I'm suggesting should happen, at least not the way the game is structured today. We play on servers where the online population doesn't even break 400-500 during peak times. You could easily merge two such servers together, one that is NA/EU-heavy and another that has a larger Japanese presence, without ever having to worry about overcrowding.

The way the game is structured today, you'll have overcrowding due to the fact the game is more centered around end-game (as usual, as it should be) and most of the end-game population is very likely to be working on Aeonic weapons or content in Rei/Escha. There's not been any other content additions to "spread people out" perse, so while it won't be A HUGE RUSH of people, the fact the game is top heavy means aside those who are leveling other jobs or farming stuff in older areas, good chance you'll have a ton of people clumped in Escha and DIs post merge.

I know asura does break 1400+ at peak times, so if they ever merged a server into it (and it'll happen if they do ever condense them) CP camps are already kinda packed at times and then you have those who are still coming back to the game and getting caught up will be needing the earlier CP camps (since you won't be able to touch Apex mobs) and if those get crowded, well..it's just a big headache. So yeah, no matter how you slice it, merging top heavy communities will always create overcrowding in some aspect.

Diavolo
01-20-2016, 06:58 AM
The way the game is structured today, you'll have overcrowding due to the fact the game is more centered around end-game (as usual, as it should be) and most of the end-game population is very likely to be working on Aeonic weapons or content in Rei/Escha. There's not been any other content additions to "spread people out" perse, so while it won't be A HUGE RUSH of people, the fact the game is top heavy means aside those who are leveling other jobs or farming stuff in older areas, good chance you'll have a ton of people clumped in Escha and DIs post merge.

I know asura does break 1400+ at peak times, so if they ever merged a server into it (and it'll happen if they do ever condense them) CP camps are already kinda packed at times and then you have those who are still coming back to the game and getting caught up will be needing the earlier CP camps (since you won't be able to touch Apex mobs) and if those get crowded, well..it's just a big headache. So yeah, no matter how you slice it, merging top heavy communities will always create overcrowding in some aspect.

If a server can't handle the extra load (likely only Odin and Asura would qualify) then simply don't have it merged. That's a decision the team monitoring the servers will have to make, but there's no doubt a good number of servers have been suffering from low population numbers for a long while now and it would be nice to know they're working to resolve the issue, as they have in the past, rather than waiting for everyone to eventually pay $18 for a transfer.

Case in point, overcrowding won't happen on two merged servers that were/are peaking at 400-500 online accounts if Asura's currently able to host 1400+ simultaneous accounts. Yes, the CP camps or NM pop areas you prefer might be taken if you're currently on Asura at peak hours, but that should encourage players to seek out different XP camps/events or, heaven forbid, encourage SE to add a little more variety to the end game scene again somewhere down the line. These are good things and encourage growth, if not in overall population numbers than at least in terms of content and the way we approach it. At the very least, it would discourage players from transferring to a server already showing signs of overpopulation. Merges would also cut down the cost of maintaining the game in the long run. It's a win for everyone involved.

Laughlyn
01-20-2016, 08:42 PM
Suggestion: Pet Familliar with "Piercing" damage ability

Reason:
i was trying to do "South East Apollyon" last night as Beastmaster and there's no pet/jug that actually have the "Piercing" damage ability.
So im kinda stuck with using a dagger, but even so my pet will become very useless. :(

Problem Solved:
I found a pet that 1 shots all the mobs on 2nd floor including boss.
Pet: HurlerPercival (Beetle)

Tidis
01-20-2016, 09:19 PM
Suggestion: Pet Familliar with "Piercing" damage ability

Reason:
i was trying to do "South East Apollyon" last night as Beastmaster and there's no pet/jug that actually have the "Piercing" damage ability.
So im kinda stuck with using a dagger, but even so my pet will become very useless. :(

The floor where the mobs are weak to piercing they are only immune to slashing, you can still use a blunt pet for normal damage.

Laughlyn
01-20-2016, 10:56 PM
Aye, thank you.
I just found out my beetle pet "HurlerPercival" was 1 shotting all the mobs on that floor. XD

Jeffil
01-21-2016, 03:50 AM
Hi Camate,

A big question. Will these upgrades apply to the Shield and Instrument relic/empryean equipment? If so, will the shield get an item level tag like Priwen and other shields (including the Aeonic)?

EDIT: I mean the REM upgrades coming in the Feb. version update.

Windwhisper
01-22-2016, 01:27 AM
please add: Geo-malaise, Geo-Languor, Geo torpor, geo Frailty, Indi accumen, indi focus. to autotranslate. i mean. currently we use something like this: <Magic> <Accuracy bonus> <Down> etc, but it sure is troublesome to translate for our japanese friends intense battle strategies and im sure its hard the other way around too.

Tidis
01-22-2016, 01:38 AM
Hi Camate,

A big question. Will these upgrades apply to the Shield and Instrument relic/empryean equipment? If so, will the shield get an item level tag like Priwen and other shields (including the Aeonic)?

EDIT: I mean the REM upgrades coming in the Feb. version update.

Shields and Instruments weren't increased to 119 in the original REM upgrade so it's very unlikely to happen.

Camate
01-22-2016, 03:19 AM
Hi Camate,

A big question. Will these upgrades apply to the Shield and Instrument relic/empryean equipment? If so, will the shield get an item level tag like Priwen and other shields (including the Aeonic)?

EDIT: I mean the REM upgrades coming in the Feb. version update.

The new upgrades that are on the way will not be applied to shields and instruments.

Mnejing
01-22-2016, 03:51 AM
please add: Geo-malaise, Geo-Languor, Geo torpor, geo Frailty, Indi accumen, indi focus. to autotranslate. i mean. currently we use something like this: <Magic> <Accuracy bonus> <Down> etc, but it sure is troublesome to translate for our japanese friends intense battle strategies and im sure its hard the other way around too.

Could try using "/translate Indi-spell or Geo-spell" to communicate.

illusionist
01-22-2016, 05:17 AM
please add: Geo-malaise, Geo-Languor, Geo torpor, geo Frailty, Indi accumen, indi focus. to autotranslate. i mean. currently we use something like this: <Magic> <Accuracy bonus> <Down> etc, but it sure is troublesome to translate for our japanese friends intense battle strategies and im sure its hard the other way around too.

Me second.I'm Japanese new GEO sometimes play with English speaking friend,I cannot remember all spelling.though we can type English.

Edit:
Mnejing,Thank you,I'll try /translate.But /translate doesn't last long,I think.

Akivatoo
01-22-2016, 08:46 AM
The new upgrades that are on the way will not be applied to shields and instruments.

Lol, i don't comment this answer to avoid insulting you.

Can we hope fast cast back and waist wearable by PLD ?

Aeron
01-22-2016, 09:13 AM
The new upgrades that are on the way will not be applied to shields and instruments.

What is the reasoning behind this decision? Even if all you did was add acc for ochain or spell interrupt for aegis it would be nice. You guys do realize that aegis's block rate on 126 mobs is like 12% right? This no love on shields and instruments is getting really old.

Aeron
01-22-2016, 09:30 AM
Since there is nothing to really get excited about for the Feb. update for pld, might I suggest a quality of life adjustment. Would it be possible for the dev. team to look into making it so that we can switch shields without losing tp?

dasva
01-22-2016, 10:04 AM
What is the reasoning behind this decision? Even if all you did was add acc for ochain or spell interrupt for aegis it would be nice. You guys do realize that aegis's block rate on 126 mobs is like 12% right? This no love on shields and instruments is getting really old.

No love? Naw at this point it's pure hate

VoiceMemo
01-22-2016, 11:04 AM
At this point I think SE considers Instruments and Shields 2nd class items. SE has had little if no love for brd, ever since they changed their mind to NOT give Massacre Elegy for player use.

Leocon
01-22-2016, 05:36 PM
I apologize if this has been asked already, but since the new method of buffing REM will give everyone afterglows, would it be possible to make a way to toggle the afterglow effect on and off? To be perfectly honest the main reason I never bothered afterglowing any of my REM is because I didn't feel like looking at the annoying effect non-stop heh.

Mithlas
01-22-2016, 11:18 PM
Is there a reason that instruments and shields are not included?
Would they be considered overpowered?

Does SE not want us using Ochain, Aegis, etc?

Raka
01-23-2016, 04:54 AM
Needs more iLv Aegis.
'nough said.

Paladin has gotten scraps for a while.(If you can even call it that.)
Lack of luster in Job Gifts and still no plans to iLv Aegis even though we're starting to see Lv135 content now. Seeing RUNs tank better in both Physical and Magical reduction as of late. Anybody else feel this way?

Aeron
01-23-2016, 08:54 AM
Yeah, disappointed with no upgrade to Ochain or Aegis. Aegis is pretty much king now that we have all these nms that deal huge dmg with spells but since Aegis's block rate is sooo bad it doesn't feel quite right, that's why I suggested maybe adding some spell interrupt or like some occ to absorb that breaks the 5% limit if they were going to upgrade it. Ochain needed an upgrade in order to motivate ppl to upgrade past 90. I guess maybe them not upgrading Aegis and Ochain was their way of wanting ppl to make the new aeonic I don't know doesn't make a lot of sense. If all they are going to do is add dmg to burtgang ill pass, 150 scoria or whatever they have planned is not worth it if its just dmg. If they wanted ppl to make the aeonic shield they should have made it like a decent blocking shield with like status resistance effect +20-30% or something like that.

Raydeus
01-24-2016, 07:17 AM
But guys, Gjallarhorn, Aegis and Ochain are already the equivalent of ilvl150 gear! Maybe even ilvl200! True story. ( ͡° ͜ʖ ͡°)

machini
01-24-2016, 05:06 PM
The reason Aegis, Ochain, Gjallarhorn, and the Harp aren't getting item level upgrades is really easy to explain with an expletive, but I'll try to be polite.

Aegis is too damn powerful as it is. Aegis is the reason that almost everything is capable of one-shotting a non-PLD via magic damage. A 99 Aegis already allows a Paladin to achieve -87.5% MDT. You're not wearing it for block rate. You're not wearing it for defense. You're wearing it because it bypasses the MDT cap and turns AoE magic attacks that do 12000 damage to everyone else in the party to instead hit you for 1500 damage. Even if the rest of the party is in enough -MDT gear to cap their MDT with Shell IV/V up, you're going to take 1000 damage from an attack that hits them for 4000. Aegis is a huge part of why encounter design is so screwed up. They have to design every encounter with the idea that any Paladin worth their salt has an Aegis. This means that every encounter needs to be designed around the idea that the tank can achieve -87.5% MDT. At roughly 2000 HP at current end game, this means an attack needs to deal approximately 16000 unmitigated magic damage to actually be a threat to an Aegis Paladin.

And Aegis is against ALL forms of Magic Damage. RUN can get -57.5% MDT against 3 elements, -65% MDT against 1 and -57.5% against one, or -72.5% MDT against a single element. This also requires them to harbor specific runes and use Valiance and Vallation. A Paladin can achieve far better MDT by standing still and doing nothing than the actual magic tank can get.

Ochain rarely goes above 90, because Empyrean weapons need adjustment in how annoying it is to obtain them. However, a level 90 Ochain converts 25% of damage taken to MP. You are not wearing it for its block rate, or block damage reduction. You are wear it because your job is to get beaten in the face, and Ochain gives you free MP for doing just that. MP that you can use to cure yourself, both to take burden off your WHM and to generate more enmity.

And, like Aegis, every encounter in the game is being designed with the idea that there are people who play the dedicated tanking job (PLD) who have Ochain. And that's just the stats of the 90 version. The 99 version of Ochain converts 35% of your damage taken to MP. Given the progression on Ochain from creation to 99, what would the 119 version do? Give you 50% of the damage you take as MP, in addition to have a 100% block rate on content level 130/+? What about the 119 version of Aegis? Complete immunity to magic damage?

Aegis and Ochain have very specific purposes and uses, and they are already so mindbogglingly good at their jobs that I don't know a single Paladin who uses any other shield other than those two unless they don't have them yet and are still working on getting them. Please point out all the other level 90 weapons that are getting used in Sinister Reign, Reisenjima, or any other current, relevant content.

Gjallarhorn at 99 gives a combined +50 skill and +4 to all songs. What would you like on it for item level? +100 combined skill? And +6 to all songs?

The Empyrean harp at 99 allows you to have 4 songs. What would you like an item level one to do? Allow you to have infinite songs out at once, while those poor Corsairs are sitting over in the corner unable to do more than two rolls?

These items were designed without the level cap ever being raised in mind. And, despite the fact that they're not item level, and often not raised above level 90, for the empyrean shield and harp, they're still Best in Slot and required to actually play your job in relevant content.

You might not like to hear it, and you might not understand the mechanics and other reasoning as to why these items are so incredibly powerful as they are, but they are, in fact, extremely powerful, and arguably too powerful in the first place. They're not getting upgraded.

Karbuncle
01-24-2016, 05:28 PM
You have a point about Aegis, maybe Ochain, but as powerful as they are I don't think adding Shield Skill to them, which is all they would get, would make them any more of an OP powerhouse than they are. Now, adding Shield Skill to Ochain would make Priwen fall off, which I'm sure is what they want to avoid.

As for Horn and Instrument, do you even GEO bro?


The Empyrean harp at 99 allows you to have 4 songs. What would you like an item level one to do? Allow you to have infinite songs out at once, while those poor Corsairs are sitting over in the corner unable to do more than two rolls?

5 wouldn't hurt would it? What honestly would 2 more songs do to make BRD so OP? 2 minuets extra? Also, COR at least finds a niche in Pet buffs, though adding a third roll would be welcome since again, both of those jobs, BRD and COR, are second choice to GEO, third choice as sometimes just bringing 2 GEOs is better than bringing BRD or COR. I certainly still see shouts for CP parties involving COR... but BRD has been left out for a long while now and both Ghorn and Daurd, while still the best things for BRD, are not the OP Factory they were in their glory days. (And with how powerful GEO is I don't think 6 Songs or +6 songs is going to make them more OP than GEO, or remove GEO from parties due to their valuable debuffs as well)

The only concern I see being raised for either of these, Shield or Instrument, that is it would make them even more necessary for PLDs and BRDs to own as a those jobs without them would be pathetic in comparison. Which is something I can see them wanting to avoid... but in the case of shield thats already happened, at least, I've yet to see a shout for a PLD that didn't involve needing Aegis and/or Ochain.

Its a tough balancing act and I'm not disagreeing with you entirely, but while Aegis and Ochain are still powerful, the Instruments, or at the very least, BRD, is hurting from what I can see.

Raka
01-24-2016, 06:22 PM
What we want from iLv Aegis and perhaps Ochain are enough shield skill and DEF added to the shields to not sit at a floored block rate of 5~13% using Aegis. You can sit here and tell me all about RUN having a lower MDT cap than an Aegis PLD all you like, but at the end of the day: I still see them take much less damage than a PLD using full PDT/MDT/DT equipment and they do more damage, as well as offering a debuff on the target to lower their resistance to a specific element for their SMN and/or mages to go crazy.

We've all heard SquareEnix's original reason for not allowing upgrades to Aegis and Ochain before and that was when the Weapons got the upgrades and not the Shields/Instruments, but now the times are changing again and we are seeing Lv135 content and likely higher soon I am sure.

Not asking for anything insane, just DEF and Shield Skill to adapt to the current end game. That's it.

Making these changes won't change the fact that a career PLD will need/want to get both shields in the long run either.

machini
01-24-2016, 06:27 PM
All the shouts I see for people wanting COR lately are for people wanting them to do Death Penalty, and to bring Corsair's Roll. And, unless I'm mistaken, it's entirely possible for a BRD to have five songs currently.

And as for GEO, a GEO can have, at best, three effects ongoing, while a JSE Harp BRD can have 18/+ effects ongoing on the same six people and doesn't even have to put themselves into harm's way to do so. A BRD is capable of putting out buffs that are just as good, if not better, than GEO and COR buffs, and not only more of them at once, but mix and match them throughout an entire party. Keeping up more the four different rolls on a COR is a nightmare, since it requires the active cooperation of your party to shuffle around so they don't get their rolls knocked off, and you're subject to busts. BRD can't miss a note and lose the ability to sing for five minutes. BRD can also change their buffs to single target to pick out an individual in a crowd, and can reapply a buff onto a party member who's lost it even if they themselves haven't.

And as for specifically CP party shouts, there's exactly two things that COR brings to a CP party, and one of them is something no one else can bring: Corsair's Roll. The fact that COR has a +%exp buff means absolutely nothing in the grand scheme of things, because no one brings a COR with them to Sinister Reign to apply Corsair's Roll. It is a level 5 Phantom Roll which only suddenly became relevant again due to Capacity Points. You might as well include snappy dress sense as a reason why people should bring COR to a party.

As someone who plays Corsair when I'm not playing Dancer, Corsair is the most incredibly frustrating thing I have ever done in this game. It's worse than herding cats. Not only do I have to depend on the Dice Gods to not screw me over, but I actively require the help of my party members to enable me to do my buffing. "Come over here, don't come over here, don't follow me, etc, etc" are all things I have to actively explain to people when I'm trying to put out more than two rolls. And putting out more than two rolls means I'm going to be spending a lot of time buffing. It's not uncommon for me to be constantly rolling dice and never getting to actually shoot anything when I'm playing Corsair, simply because in the time it takes me to position myself and/or my party for 4 rolls enough time has passed on the first batch to have to start getting ready to reroll.

A BRD, on the other hand, without using any SPs, can apply 3 different songs to themselves and five of their closest friends in the space of roughly 90 seconds, and then stand around and pick their nose for another 90 seconds before they have to start reapplying them. Or even less time, if they're not applying 15 individual songs. They can hit everyone with Double March and then just apply single target buffs to specific party members, like Ballad or Prelude or Madrigal.

machini
01-24-2016, 06:32 PM
What we want from iLv Aegis and perhaps Ochain are enough shield skill and DEF added to the shields to not sit at a floored block rate of 5~13% using Aegis. You can sit here and tell me all about RUN having a lower MDT cap than an Aegis PLD all you like, but at the end of the day: I still see them take much less damage than a PLD using full PDT/MDT/DT equipment and they do more damage, as well as offering a debuff on the target to lower their resistance to a specific element for their SMN and/or mages to go crazy.

We've all heard SquareEnix's original reason for not allowing upgrades to Aegis and Ochain before and that was when the Weapons got the upgrades and not the Shields/Instruments, but now the times are changing again and we are seeing Lv135 content and likely higher soon I am sure.

Not asking for anything insane, just DEF and Shield Skill to adapt to the current end game. That's it.

Making these changes won't change the fact that a career PLD will need/want to get both shields in the long run either.

You don't wear Aegis for the block rate. You don't wear Ochain for the defense. The point of the shields is the MDT on Aegis, and the Damage to MP Conversion on Ochain. Those two shields are already insanely overpowered and are still completely fulfilling their purposes despite not being item level.

All that I, and presumably, Squeenix, see when people ask for Aegis and Ochain buffs is "Do these people not understand how incredibly overpowered to the point that they actually create problems in design encounter these items are? And they want them buffed?"

Raka
01-24-2016, 08:11 PM
You don't wear Aegis for the block rate. You don't wear Ochain for the defense. The point of the shields is the MDT on Aegis, and the Damage to MP Conversion on Ochain. Those two shields are already insanely overpowered and are still completely fulfilling their purposes despite not being item level.

All that I, and presumably, Squeenix, see when people ask for Aegis and Ochain buffs is "Do these people not understand how incredibly overpowered to the point that they actually create problems in design encounter these items are? And they want them buffed?"

You are missing the point I am trying to make, and I keep thinking to myself: "You might understand where I am coming from if you were a PLD that had both shields."
When you see someone ask for iLv Aegis, you immediately go to the extreme thinking we want full time immunity to either Physical or Magical damage.

No, what we want is to keep up with content.

A RUN can take less overall damage than a PLD using either shield and capped DT gear.
A RUN can deal more damage than a PLD.
A RUN can offer a supportive debuff to enhance their mages damage for a specific element.

I think anybody would be satisfied right now if Aegis at the very least was sitting on 40% block rate or even just 30% for the current 135 content. Beats sitting at 5~13% and it isn't ridiculous either.
Personally, I wouldn't really know what to give an Ochain honestly. Though I would imagine more Defense if anything.

Now as for your theory that people want an Aegis for MDT...well, yeah. It's kind of self explanatory, but it doesn't mean we shouldn't be able to block only 5 times out of 100... Now the use of Ochain for it's "Damage coverted to MP"? You got to be joking. The entire point of Ochain was it's reliably high block rate.
I am using Aegis majority of the time with a spell interruption rate down set and I never find myself hurting for MP. I just find myself taking too much unwanted physical damage when the RUN I tank along-side with is taking very little...
Mind you, I do use capped Damage Reduction gear. So I don't think RUN is going anywhere even if SquareEnix added the iLv Aegis.

It would just make it less of a problem for PLD to keep up with RUN.

But hey, that's my opinion...I am sure though quite a few people out there feel the same.

OmnysValefor
01-24-2016, 09:57 PM
You don't wear Aegis for the block rate. You don't wear Ochain for the defense. The point of the shields is the MDT on Aegis, and the Damage to MP Conversion on Ochain. Those two shields are already insanely overpowered and are still completely fulfilling their purposes despite not being item level.

You discredit yourself by citing Ochain's MP conversion.

Ochain's MP conversion is very very awesome but LOL. I don't wear Ochain for the MP conversion. I wear it because I expect it to block. Yeah, an Ochain paladin can't use their MP fast enough but to be honest, keeping MP with Aegis isn't that hard. I lowman content all the time (with trusts) where I'm not always getting MP support and I get by.

Do I want them to take MP-Conversion off Ochain? No. Would I have built Ochain if it was never there? Certainly.

When iLVL hit and some people were crying for ilvl shields, instruments, I was one of the many to say that they're simply not needed, but now they are--especially in Aegis' case. It's pretty bad when you expect the thing not to block.

Aeron
01-25-2016, 06:03 AM
Right now the progression path of Ochain is just wonky. There is no real reason to take Ochain past 90 and that is a flaw in the design in the shield. Like it or not shields and instruments are part of the R/E system and by that extension deserve to be the same ilvl as the other ones when they get upgraded.

OmnysValefor
01-25-2016, 06:54 AM
First, as an Ochain 90, I agree completely. 99 Ochain is a waste of gil unless you've just run out of things to buy.

But also, there only needs to be ilvl upgrades for shields now, because shields actually need them. At Delve release, there was nothing in game that touched Ochain and Aegis at what they do best, so yeah, there was no need.

PLDs aren't asking for shield love because they want to spend gil, or because "it's not fair everyone else gets them". PLDs are asking because shields actually need it.

I don't know about instruments. The love bard needs is more in the spells department than the equipment department.

Aeron
01-25-2016, 07:48 AM
First, as an Ochain 90, I agree completely. 99 Ochain is a waste of gil unless you've just run out of things to buy.

But also, there only needs to be ilvl upgrades for shields now, because shields actually need them. At Delve release, there was nothing in game that touched Ochain and Aegis at what they do best, so yeah, there was no need.

PLDs aren't asking for shield love because they want to spend gil, or because "it's not fair everyone else gets them". PLDs are asking because shields actually need it.

I don't know about instruments. The love bard needs is more in the spells department than the equipment department.

For me its kind of more about completion if that makes sense. I do have ochain at 99 and it being a empyrean weapon and not being upgraded feels incomplete in a way. I get why some ppl think that the shields are overpowered but I also think that this is a misconception. Aegis's block rate is 11% without reprisal on 126 mobs worse on 135. For me personally I don't use Ochain in the higher tiered content mostly because if I have to maintain reprisal to increase the block rate I might as well use priwen because it negates more dmg total with reprisal up. Ppl don't realize that Ochain really isnt as good as it once was and they hear garbage like oh well if Ochain were to be ilvl it would be 150 which is totally false and think that it doesn't need a boost when it really does. Ill agree aegis doesn't need like an upgrade to the mdt, however they can add something to the next upgrade to make it worth wild and not be game breaking.

Aeron
01-25-2016, 07:52 AM
You are missing the point I am trying to make, and I keep thinking to myself: "You might understand where I am coming from if you were a PLD that had both shields."
When you see someone ask for iLv Aegis, you immediately go to the extreme thinking we want full time immunity to either Physical or Magical damage.

No, what we want is to keep up with content.

A RUN can take less overall damage than a PLD using either shield and capped DT gear.
A RUN can deal more damage than a PLD.
A RUN can offer a supportive debuff to enhance their mages damage for a specific element.

I think anybody would be satisfied right now if Aegis at the very least was sitting on 40% block rate or even just 30% for the current 135 content. Beats sitting at 5~13% and it isn't ridiculous either.
Personally, I wouldn't really know what to give an Ochain honestly. Though I would imagine more Defense if anything.

Now as for your theory that people want an Aegis for MDT...well, yeah. It's kind of self explanatory, but it doesn't mean we shouldn't be able to block only 5 times out of 100... Now the use of Ochain for it's "Damage coverted to MP"? You got to be joking. The entire point of Ochain was it's reliably high block rate.
I am using Aegis majority of the time with a spell interruption rate down set and I never find myself hurting for MP. I just find myself taking too much unwanted physical damage when the RUN I tank along-side with is taking very little...
Mind you, I do use capped Damage Reduction gear. So I don't think RUN is going anywhere even if SquareEnix added the iLv Aegis.

It would just make it less of a problem for PLD to keep up with RUN.

But hey, that's my opinion...I am sure though quite a few people out there feel the same.

I think that right there is very fair if that is all they did, id like to see more done maybe a new effect on the status effect resistance side but over all fair. If only for the completionist in me to see it at 119.

OmnysValefor
01-25-2016, 08:36 AM
For me its kind of more about completion if that makes sense. I do have ochain at 99 and it being a empyrean weapon and not being upgraded feels incomplete in a way. I get why some ppl think that the shields are overpowered but I also think that this is a misconception. Aegis's block rate is 11% without reprisal on 126 mobs worse on 135. For me personally I don't use Ochain in the higher tiered content mostly because if I have to maintain reprisal to increase the block rate I might as well use priwen because it negates more dmg total with reprisal up. Ppl don't realize that Ochain really isnt as good as it once was and they hear garbage like oh well if Ochain were to be ilvl it would be 150 which is totally false and think that it doesn't need a boost when it really does. Ill agree aegis doesn't need like an upgrade to the mdt, however they can add something to the next upgrade to make it worth wild and not be game breaking.

Oh, it makes sense, but the sad truth really is--and I know you acknowledge this as well (just on shields alone), your Ochain 99 isn't going to get you through anything my 90 won't. However, having come back recently, I have a lot of gear for a lot of jobs to buy/improve and a few vit and more dmg->mp is low low on that priority list.

Besides blocking, the upgrade I'd like to see on Aegis is all debuffs on you lasting %-shorter duration. IE. It's a magic-natured enhancement to the magic shield, without impeding on RUN's territory. As we all know, RUN puts aegis in a weird spot. Aegis needs to be a magic shield without being a rune fencer on your arm, so I don't want to see something like magic evasion on it. (I'd love it if it were there, but I feel like it's asking too much).

Aeron
01-25-2016, 09:54 AM
I think it would be cool if they added like enemy crit hit rate -5-10% to ochain. Heres the thing with the shields and the instruments they can add things that aren't game breaking but are worth while enough for ppl to want to upgrade the devs just need to get over this idea that they are overpowered because they are not. The only thing that comes close to being what they mentioned as 150 is aegis in just its mdt. Ppl forget that one stat (Ochains block rate would be the other) don't represent a true 150 shield that if it were to exist would be 150 in all its stats.

Akivatoo
01-26-2016, 12:11 AM
We ask SE for update just to add Skill on shield, we didn't care about more MDBII on Aegis or More convert DMG to mp on Ochain.
When you play paladin nowday you parry more often with you'r sword than with you'r shield.
that stupid to see shield block less than sword ...
But when you look for understand why, the answer is easy: SKILLl !!!

http://s2.postimg.org/sm8lajn95/Skill_A.jpg

Data from "Ragnarok.Martel" against lvl 126 mobs:
http://i580.photobucket.com/albums/ss245/MartelRagnarok/shields.png
* [R] is with Reprisal up
on level 130+ monsters, we can't parse cause result is to close to 0 to be parsed ^^;

We looking for that:
http://s15.postimg.org/85gnupc4r/Aegis_119.png
@Rune fencer (that is what we are looking for)

when you see even Shield level 99 buy with 7,000 Sparks have more skill en defence than Aegis and Ochain that turn into joke...
https://cdn.bg-wiki.com/images/1/1c/Eminent_Shield_description.png



Please dear Camate think about that and Ajust Job Abilitty few exemple:
- Provoke: Cumulative Enmity 1 Volatile Enmity 1800 (No change since 75 Area)
- Aggressor: Raises 25 accuracy and lowers evasion by 25 (No change since 75 Area, and totally useless when you have 1200 base accu and you need 1800 accu to hit Ilevel content ilvl135+.
just turn +25 in +25% to fix it !)
Ect ....

@Camate can we count on you to have feedback on this few question ?
#don't ignore us

Akivatoo
01-26-2016, 02:22 AM
75 Era:
My shield
https://cdn.bg-wiki.com/images/a/ab/Aegis_%28Level_75%29_description.png
My feet:
https://cdn.bg-wiki.com/images/e/eb/Askar_Gambieras_description.png

Nowday:
My shield
https://cdn.bg-wiki.com/images/8/87/Aegis_%28Level_99%29_description.png
My feet:
https://cdn.bg-wiki.com/images/3/34/Souveran_Schuhs_%2B1_description.png

look at defence stat, don't you forget few increasement ?

Alhanelem
01-26-2016, 02:24 AM
At this point I think SE considers Instruments and Shields 2nd class items. SE has had little if no love for brd, ever since they changed their mind to NOT give Massacre Elegy for player use.
But aren't the shields and instruments still rather good, unlike mmost of the relic/empyrean weapons?

Pups323
01-26-2016, 02:51 AM
Yes, and aegis was never about block rate, or defense, it was always about the magic dmg buff. Which is why they dont want to mess with shields/instruments. Sure it would be nice to have it i119 with +242 skill and 100 defense on aegis, but i just dont see it happening.

Ochain still gets to 100% block rate with reprisal, so the only thing that they would do is make them i119 with the exact same stats with no +skill or anything else.

They have said multiple times that content was balanced based on the tanks having level 99 versions of these shield and it would screw things up to go to i119 (not that i agree, i find it silly and arbitrary, but w/e not my call.

OmnysValefor
01-26-2016, 03:09 AM
Yes, and aegis was never about block rate, or defense, it was always about the magic dmg buff. Which is why they dont want to mess with shields/instruments. Sure it would be nice to have it i119 with +242 skill and 100 defense on aegis, but i just dont see it happening.

Ochain still gets to 100% block rate with reprisal, so the only thing that they would do is make them i119 with the exact same stats with no +skill or anything else.

People keep saying Aegis was never about blocking but once upon a time, it was.


Although Aegis is a size 5 shield, it has the same base block rate as a size 3:

* Base block rate of 50% (same as size 3), +/- based on shield skill and Mob Level.

* ~75% damage will be reduced during blocking before account for Shield Mastery.

At this point, Aegis is like putting the best ranged ws on a weapon with no skill. You make it work, but it it is infuriating.

It would be nice, as said previously, if Aegis blocked 40% of the time. It's not a great blocker and that's okay but it should be better than it is.

OmnysValefor
01-26-2016, 03:13 AM
Ugh, can't edit on mobile? Anyway, that was written about Aegis in 75 era.

Ulth
01-26-2016, 03:37 AM
But aren't the shields and instruments still rather good, unlike mmost of the relic/empyrean weapons?

Good is relative. For the most part why they are still good is because there are not a lot of other options when it comes to shields. If you don't have Ochain then you use the next best shield which is the Oboro one Priwen. And that's pretty much it.

Instruments will always be useful though because they can be swapped out freely, and the magic accuracy skill for them is actually on their main hand weapon so it's not like the lack of skill on them is hurting any.

Elexia
01-26-2016, 03:54 AM
Good is relative. For the most part why they are still good is because there are not a lot of other options when it comes to shields.

So....

They're only good...because there's not a lot of options? Isn't it....more likely that they wouldn't be good if their design wasn't good to begin with? Not because there's suddenly more options? Any of the PLDs I've ran with for the longest of time never complained they were useless or "not good"..so it can't be relative unless we've went all these years with these particular set of "crappy" shields.

Aeron
01-26-2016, 03:56 AM
Yes, and aegis was never about block rate, or defense, it was always about the magic dmg buff. Which is why they dont want to mess with shields/instruments. Sure it would be nice to have it i119 with +242 skill and 100 defense on aegis, but i just dont see it happening.

Ochain still gets to 100% block rate with reprisal, so the only thing that they would do is make them i119 with the exact same stats with no +skill or anything else.

They have said multiple times that content was balanced based on the tanks having level 99 versions of these shield and it would screw things up to go to i119 (not that i agree, i find it silly and arbitrary, but w/e not my call.

+242 shield skill is unreasonable, but they can add something that is reasonable for both shields ( and instruments for that matter) that make it worth while to upgrade.

OmnysValefor
01-26-2016, 03:58 AM
Nowday:
My shield
https://cdn.bg-wiki.com/images/8/87/Aegis_%28Level_99%29_description.png
My feet:
https://cdn.bg-wiki.com/images/3/34/Souveran_Schuhs_%2B1_description.png

look at defence stat, don't you forget few increasement ?

Careful here, although it just says DEF, like any other piece of gear, Defense has special value on shields. From wiki


In addition to the type of the shield, the defense rating of the shield also affects the amount of damage absorbed during a shield block: each point of defense seems to be an additional 0.5% damage reduction.

Defense on other pieces of gear is not nearly that potent. (Edit: Although defense on other gear is good, not trying to disregard it at all.)

dasva
01-26-2016, 03:59 AM
Yes, and aegis was never about block rate, or defense, it was always about the magic dmg buff. Which is why they dont want to mess with shields/instruments. Sure it would be nice to have it i119 with +242 skill and 100 defense on aegis, but i just dont see it happening.

Ochain still gets to 100% block rate with reprisal, so the only thing that they would do is make them i119 with the exact same stats with no +skill or anything else.

The thing is though now there is Run which can get similar levels of magic defense while also having 75% pdt. Part of the problem is mob design too. Like sure you can up your magic defense a ton to survive whatever crazy magic move... but that doesn't matter much if your physical defense is the same as a DD and it then trounces you with physical attacks. I'd argue 50-80 skill would be more than enough for aegis and another 30-50 for ochain and another 20-30 def

Also Ochain isn't 100% with reprisal on all stuff. Blockrate without reprisal is down to 70 on lol lvl126 mobs. Which with reprisal goes up to 105%. So given that that is barely capped and xp mobs go higher than that you can see that anything hard you wont have 100%. It also has horrible dmg reduction on block.

dasva
01-26-2016, 04:07 AM
So....

They're only good...because there's not a lot of options? Isn't it....more likely that they wouldn't be good if their design wasn't good to begin with? Not because there's suddenly more options? Any of the PLDs I've ran with for the longest of time never complained they were useless or "not good"..so it can't be relative unless we've went all these years with these particular set of "crappy" shields.

What was good a year or 2 ago isn't really that hot now. Mobs have gotten higher level and stronger. Like in armor and such it's notable that we need a ton more acc now and a lot of the stuff from when Ilvl was introduced that was great is now trade fodder to npcs.

Similarly mobs ability to get hits in unblocked has increased and other shield options have increased in skill to accommodate this to keep up but the top shields have not. Mobs have also increased per hit dmg and ilvl shields have slowly gained some def to increase the dmg reduction trait but again the top shields have not. It's not that they weren't made well and great it's just the way the game mechanics went and with the whole vertical gear/mob progression without having the shields also progress has slowly made them worse and worse

OmnysValefor
01-26-2016, 04:12 AM
There seem to be a lot of non-PLDs in this discussion saying shields are fine.

Shields are good, but they are not fine.

I don't play RUN yet, but RUN is also more likely to not even get harmful debuffs like defense down, and usually much more importantly, magic defense down.

Aeron
01-26-2016, 05:06 AM
There seem to be a lot of non-PLDs in this discussion saying shields are fine.

Shields are good, but they are not fine.

I don't play RUN yet, but RUN is also more likely to not even get harmful debuffs like defense down, and usually much more importantly, magic defense down.

I know right lol, or if they do comment they have no idea about the actually state of the shields on 135 content. Its like they are stuck in this abyssea mindset where ochain is soooo op, like I never use ochain in any meaningful content anymore. If anything im thinking about farming an adamas shield because of the 20% resistance to status effects, I would use that over ochain lol.

OmnysValefor
01-26-2016, 07:11 AM
So....

They're only good...because there's not a lot of options? Isn't it....more likely that they wouldn't be good if their design wasn't good to begin with? Not because there's suddenly more options? Any of the PLDs I've ran with for the longest of time never complained they were useless or "not good"..so it can't be relative unless we've went all these years with these particular set of "crappy" shields.

I can't.. I don't know how to even reply to that. It's like saying RME weapons don't need +skill because they didn't need them (before ilvl).

Let me say again that when ilvl first hit, shields didn't need ilvl then either. It's not "It's not fair that every other job gets.". It's.. "It's not fair that the relics and empies we spent time/effort/gil (Ochain mostly) on are falling by the wayside to practically free items."

Hmm, sounds just like the original RME complaints, doesn't it?

And yeah, it's not fair that Aegis blocks about as often as Vivid Strap now.

Aeron
01-26-2016, 07:58 AM
So many great points being made for an actual upgrade to the shields, I really hope that they reconsiders this stance on shields and instruments.

Raka
01-26-2016, 08:09 AM
I'd like to thank Akivatoo for taking the time to put the parse details up for us to see. Also would like to bring up that a friend said that there was a parse conducted with Priwen vs Ochain and that Priwen won vs 135 content. I will need to ask him for the details on where he read this later.

It's just as I had mentioned though previously, what we're asking for is to simply be able to keep our Aegis and Ochain relevant along-side the new shields as they are added. 30~40% block rate on 135 content is hardly a huge request for Aegis.
I am unsure how to approach Ochain adjustments though personally as SquareEnix wants to avoid their mistake of a 100% block reliant shield again which is fine and understandable....I mean, we could do a lot because of that.
However, the biggest concern I personally have is Aegis. I want to keep it relevant and worth all the time/gil I spent to make it.(Probably doesn't sound like much now days, but it was a lot of work making before Dynamis changes...)

Raka
01-26-2016, 08:23 AM
I know right lol, or if they do comment they have no idea about the actually state of the shields on 135 content. Its like they are stuck in this abyssea mindset where ochain is soooo op, like I never use ochain in any meaningful content anymore. If anything im thinking about farming an adamas shield because of the 20% resistance to status effects, I would use that over ochain lol.

Well, we know SquareEnix is scared to repeat their mistake of making a 100% block-reliant shield again. Though no excuse to floor Aegis at 5% block rate.
Logically speaking, if you weren't going to block attacks with a shield, would you even bring it to a fight? Probably not. Might as well tie your hand to your back and parry or die.

So I personally might just do that very thing at the next event I go to. Gonna show them Rune Fencers how a real tank parries! lol

OmnysValefor
01-26-2016, 09:01 AM
Well, we know SquareEnix is scared to repeat their mistake of making a 100% block-reliant shield again. Though no excuse to floor Aegis at 5% block rate.
Logically speaking, if you weren't going to block attacks with a shield, would you even bring it to a fight? Probably not. Might as well tie your hand to your back and parry or die.

So I personally might just do that very thing at the next event I go to. Gonna show them Rune Fencers how a real tank parries! lol

The thing is... what OP thing were paladins doing with Ochain? (This is all @ SE, not Raka)

Cleaving, but a lot of jobs do it better/faster.
Delve supertanking, and yeah, that was just silly except we were doing it to help our LSs, just the same as any member does. You think I liked standing in 4 spots over the course of 45 minutes? It's also not our fault that, besides NMs, everything in delve was a melee that barely got past phalanx/or didn't.
Incursion, but because of party hate, it takes actual effort to mass-tank, and because of a mixture of mobs and some nasty tp moves, it's a whole lot harder harder.

I'm not saying Ochain should block 100% even, I'm just also saying I don't see anything wrong with it, even if it requires a decent shield skill set.

Raka
01-26-2016, 09:07 AM
Yeah, like I said. SquareEnix is afraid of it happening again. So I cannot say why.
I thought it was cool personally, but my biggest worry right now is making sure that my Aegis is relevant.

Like it was mentioned before, we parry more than we block with Aegis now. lol

Aeron
01-26-2016, 09:38 AM
I think the flawed design of ochain lead to this honestly. I think it should have been more along the lines that ochain 99 afterglow has a 100% blockrate not the 90 version but instead of correcting that mistake they just want to settle with no upgrade. the blockrate should have scaled with the lvl of the ochain.

Catmato
01-26-2016, 11:14 AM
And yeah, it's not fair that Aegis blocks about as often as Vivid Strap now.

I love it.

Olor
01-27-2016, 07:59 AM
the Instruments, or at the very least, BRD, is hurting from what I can see.

yeah I haven't seen a shout for BRD in ages... GEO or go home.

OmnysValefor
01-27-2016, 08:53 AM
yeah I haven't seen a shout for BRD in ages... GEO or go home.

Bard's "problem", isn't in the equipment available to it, so much as, where they overlap, geo does it better.

Bard can improve your defense against an element or damage on target for an element. Geo can do so doubly, for every element. (Vex/Attune vs Carols and Focus/Languor vs Threnodies) which is a better boon to casters and since so many bosses favor non-melee damage, so melees aren't taking damage, this is huge.

Further, so many jobs are capable of self-skillchaining that you frequently don't have more than one melee on a boss, besides the tank.

Geo's only weakness is that the pet "frequently" die, high mp costs, and sometimes mp management is rough. I'm not saying SE shouldn't ilvl instruments as well, I just don't particularly know what they'd be. Nothing short of absurdity will make bard compete with geo in a lot of areas that matter.

Now when it comes to melee setups, relic/empy or just empy bards are probably superior to (non-idris) geo and bard definitely can help heal/erase/-na, something geo's don't always have the mp for.

GEO is also a lot easier to build. None of the trouble that comes with upgrading from old gear. Aside from +skill/+duration, geo jse gear (aside from bells/idris) also doesn't enhance the effect of the bubbles, whereas a few pieces of bard gear do.

Olor
01-27-2016, 09:32 AM
Yeah, I don't have relic/empy instrument for bard anyway but I have a hard time seeing how upgrading either of them would hurt game balance with GEO destroying all other buffers currently.

machini
01-27-2016, 10:25 AM
Do you understand how they even work? 'cause that might go a long way to understanding why they don't think it'd be a good idea to do so.

OmnysValefor
01-27-2016, 12:59 PM
[comment deleted]

machini
01-27-2016, 04:01 PM
And as to "GEO destroying Game Balance", what exactly changed? The content, or the playerbase? I've seen people complain that no one wants to take BRD for Capacity Point parties, and demand COR instead, overlooking the reason for why that is.

I feel that way, way, way too much of the feedback I read on this forum and on others is created in a vacuum.

OmnysValefor
01-27-2016, 04:46 PM
And as to "GEO destroying Game Balance", what exactly changed? The content, or the playerbase? I've seen people complain that no one wants to take BRD for Capacity Point parties, and demand COR instead, overlooking the reason for why that is.

I feel that way, way, way too much of the feedback I read on this forum and on others is created in a vacuum.

The content creates it. Vex/Attune is ridiculously powerful when it's needed, and when it's not, other buffsets (focus/languor, acumen/malaise) are just as powerful and as I was saying before, geo buffs/debuffs apply to every element. Though weaker, geo can also entrust a third bubble to someone for a while.

I see this argument all the time, that it's the players' fault for not trying alternative strategies. No, it's nice when the tank doesn't get debuffed at all and every nuke of any element lands at the best potency it could and it was easy to land debuffs/nukes on a resistant boss. I think it basically boils down bard being from a different era. The game has changed, some of bard's fundamentals have not.

Places where bard does exceed GEO, GEO still performs well and so in less-hard content, people would rather shout for GEO because they see it work, know how it works, and see enough players playing the job.

detlef
01-27-2016, 07:41 PM
GEO bubbles are ridiculously powerful, especially debuff bubbles. In addition, GEO is adept at both nuking and stunning. And bubbles can't be dispelled or resisted. Reapplication is almost instant compared to what BRD and COR have to do.

I mean, I can't even fathom how people can't see this. And I'm not arguing for a nerf because you really can and should bring at least one GEO to anything you do. It's just that good.

Pups323
01-27-2016, 10:30 PM
And as to "GEO destroying Game Balance", what exactly changed? The content, or the playerbase? I've seen people complain that no one wants to take BRD for Capacity Point parties, and demand COR instead, overlooking the reason for why that is.

I feel that way, way, way too much of the feedback I read on this forum and on others is created in a vacuum.

It has everything to do with the buffs offered and the content you are doing and the value of mage buffs vs melee buffs, which is basically what brd vs geo is.

Geo > bard/cor for cp parties, because the majority of cp parties rely on magic bursting apex mobs. Bards add very little to the mages in an apex party/ae party. Geo can add macc/mab or debuff meva/mdb. All of which make it easier to 1 shot mobs with magic bursts. A bard could haste/acc buff the dd to make opening the skill chain easier/faster, but it wont help the party kill the mob that much faster compared to geo.

Bard also is kinda of a 1 trick pony, buff the group then wait on recasting buffs. Occasionally they can sleep/dispel as well, but so can a geo/rdm. The same geo can also churn out 40k+ magic burst and contribute to the party. THey can help heal, with a larger mana pool. Aspir to get mp back.

The way the game is setup, magic dmg >> melee dmg, mostly because you need 1200 melee acc to hit anything, and with a magic burst you need maybe half the + macc on gear as melee need +acc.

In theory, people could setup apex parties with just melee and do 3-4 step skill chains with 1 mage to magic burst. But that requires 3-4 melee to have enough acc to hit the mob, which again is the same hurdle. My pup with full hurc gear is sitting at 1050 acc with +25acc/atk +2 ta augments on each piece of herc gear. Aside from spending millions of gill throwing stones at it trying for 40acc/atk +3 ta, my only option is to gain 900 more jp for +25 more acc. If i went to level blm, with my geos mb gear, i would start with a blm with 40% mb +10 % over cap, and would be doing 50k+ on t5s, absolutely destroying what any melee could do if i played a different melee with the same augmented herc gear.

The only way im hitting the 1100 acc mark without food is with 1200+ jp, or a few million in gil to throw at augments.

Lonnan
01-28-2016, 12:01 AM
Not sure if this the best place to post this, but can we please get barlight and bardark spells (and their aoe versions) added. It seems like the number of monsters (especially NMs) that use dark and light as their primary attack methods have jumped in recent years and it doesn't really make sense not to have the same mitigation options available to light and dark as to each of the other elements. (ie. Carols for all 8 elements, runes for all 8 elements, but bar spells only for 6). Please and thanks.

Pups323
01-28-2016, 12:34 AM
Any chance HMP/Rift cinders/rift dross/high quality pinch of bayld etc can be added to the pools for high tier merit battles/sarcred orb battles?

Make it sure a slot with the plouton/boulder/beitsu all equally weighted of course?

Camate
01-28-2016, 03:21 AM
please add: Geo-malaise, Geo-Languor, Geo torpor, geo Frailty, Indi accumen, indi focus. to autotranslate. i mean. currently we use something like this: <Magic> <Accuracy bonus> <Down> etc, but it sure is troublesome to translate for our japanese friends intense battle strategies and im sure its hard the other way around too.

The team will be looking into adding these spells to the auto-translate dictionary, but in the mean time we recommend utilizing the /translate text command for these terms to communicate with players of other languages.

OmnysValefor
01-28-2016, 07:57 AM
Detlef makes an important point that the geo-buffs/debuffs can't be dispelled/resisted/erased (by the enemy).

Not to mention, in a CP setting--a four step skillchain like Pups talks about (explaining why geo is superior), is a pain to create as people at comfortable acc for the mob can still miss a ws and then it's done, start over, and timing mistakes do happen, especially when you're that bored because you've killed the same 5 crabs 700 times. It's so much easier for the opener to glance and make sure their single partner has tp, ws and afk.

Aside from that, magic burst hate is so ridiculously low. a single flash has held off massive mb's, while it takes more to hold off melee damage (which, in a cp setting, you can really only guarantee that each mob will get flash). If I provoke a mob, it's only because it's lived too long.

Edit: With increased tp feed from multiple melee is increased likelyhood that the enemy will use a tp move that interferes with killing quickly. (mdef/acc/evasion moves)


The team will be looking into adding these spells to the auto-translate dictionary, but in the mean time we recommend utilizing the /translate text command for these terms to communicate with players of other languages.

Since he didn't give an example, what Camate means is this:

/translate "Geo-Vex" [enter]
/translate "Indi-Attunement" [enter]

Open a new chat line, scroll to [Items] (at the bottom of the list) and then escape out and the translated spell will be there.

Akivatoo
01-28-2016, 09:00 AM
/translate "please ilvl shield and instruments" [enter]

Alhanelem
01-28-2016, 12:36 PM
/translate "please ilvl shield and instruments" [enter]
Won't ever happen, because the stats distributed for ilvl items are not based on these slots. Also it would break balance with shields because the defense stat on a shield is drastically more effective than the defense stat on any other gear slot.

What would an ilvl relic instrument have added to it? for anything targeting an enemy, you have "magic accuracy skill" in the weapon slot. if there's an issue with scaling of songs, they could balance this though the spells themselves.

But basically, unlike many of the relic and empyrean weapons, the shields and instruments are not really inferior (I certainly see plenty of them in use, at least).

Last I checked, the whole reason they were doing this update is to breathe life into a whole array of weapons that aren't really used because other options have surpassed them.

OmnysValefor
01-28-2016, 02:15 PM
I dislike people (not you Al) that can't let a discussion evolve without spewing in some derail gibberish.


Won't ever happen, because the stats distributed for ilvl items are not based on these slots. Also it would break balance with shields because the defense stat on a shield is drastically more effective than the defense stat on any other gear slot.

What would an ilvl relic instrument have added to it? for anything targeting an enemy, you have "magic accuracy skill" in the weapon slot. if there's an issue with scaling of songs, they could balance this though the spells themselves.

But basically, unlike many of the relic and empyrean weapons, the shields and instruments are not really inferior (I certainly see plenty of them in use, at least).

Last I checked, the whole reason they were doing this update is to breathe life into a whole array of weapons that aren't really used because other options have surpassed them.

First, saying shields don't need ilvl because stats don't go to those slots is a silly argument. Also incorrect, because there are ilvl shields, ranged weapons, etc.

I do agree that shields do not need any, or much, more DEF. 5 or 10 might be okay, but each shield doesn't have to be the best at everything.

Ochain is the blocking shield, that's why every pld, since the first went "holy ****", has built one, so it deserves to stay there. Priwen belongs in the realm of other JSE weapons from that NPC: A stepping stone. I don't mind if there's a shield that blocks more per hit or a shield as good as ochain with reprisal up, or even both ("blocks with reprisal as often as ochain and blocks more per hit") but it's ridiculous that the freebie shield is better than something some people spent 200m gil on (not me, mine's still 90). And that's exactly the same argument people had when ilvl weapons hit.

Aegis is only good because it goes so far past mdt cap. I, just today, saw a post a few pages back that's the ideal thing for aegis 119: Put spell-interrupt down on it. So it's not a blocker but a pld can actually cast while it's equipped. I would like to see it block more though. Not a great amount, just enough that you're not surprised when it does block...and it's gotten to the point that I am. I'm not saying 100% spell-interruption-down, but enough that building a 100% set for casting isn't unreasonable, which some paladins have taken to doing.

Pups323
01-28-2016, 10:35 PM
For the next double bayld campaign can you multiple the hp of lair/colonizations by 10-20 please.

They have so little hp it is very hard to max bayld when they die so fast and 102310923 people are attacking them.

Windwhisper
01-28-2016, 11:41 PM
The team will be looking into adding these spells to the auto-translate dictionary, but in the mean time we recommend utilizing the /translate text command for these terms to communicate with players of other languages.

Thank you :)

for the moment i do, but every logout deletes the newly added commands so you have to repeat the process for the main spells every login anew.

OmnysValefor
01-29-2016, 06:16 AM
Thank you :)

for the moment i do, but every logout deletes the newly added commands so you have to repeat the process for the main spells every login anew.

Wind, in the meantime, you might make a macro that does it for you, and then you'd only need to tab to [items] and be all set.

/translate "indi-vex"
/translate "indi-attunement"
/translate..

PLD is my main but GEO is my secondary. I do definitely know your pain.

YosemiteYogorockBlondelle
01-30-2016, 11:17 PM
For the next double bayld campaign can you multiple the hp of lair/colonizations by 10-20, please.

They have so little hp it is very hard to max bayld when they die so fast and 102310923 people are attacking them.

I'm not sure on that yet but I really loved the extended run in months or extended round-up to January's bonus/boost campaign: "New Year Battle Content Fiesta" of held event's SE had been running but I would love it to be re-rolled for February going into at least mid-March with Saint Patrick's Day.
Since I really loved what they had presented in this months round-ups for their boost/bonus/gains events campaign, I propose they allow it to keep going for more rounds in the following months coming up ahead! Also, I do miss seeing a past few of the add-ins held for their bonus/boost/gains events with their previously presented campaigns over the months of the year/years that were simply left out of this round of round-ups for now and ironically, Meebles Burrows just happens to be one of them I miss but it's not the one's I was really thinking of, out of all of them ever done for the past year or two, maybe more. Yes, February is the month with Valentines Day around the corner followed by March's Saint Patricks Day with some restaurants presenting minty shakes with just the right tint of green to celebrate for the whole month but Valentines Day just is not for me nor will it probably ever be as well. ;) :D :cool:

plamp
02-01-2016, 02:20 PM
I'd really love to see the re-entry time on Limbus being decreased from 20 hours to 10 hours, or maybe even 5 hours. What do ya'll think?

EDIT: Or maybe having seperate entry times for Apollyon and Temenos?

Vae
02-01-2016, 02:23 PM
I'd really love to see the re-entry time on Limbus being decreased from 20 hours to 10 hours, or maybe even 5 hours. What do ya'll think?

EDIT: Or maybe having seperate entry times for Apollyon and Temenos?

Do Rhapsodies... Limbus entry time is 1 hour.

https://www.bg-wiki.com/bg/%22Rhapsody_in_Mauve%22

plamp
02-01-2016, 02:25 PM
Do Rhapsodies... Limbus entry time is 1 hour.

https://www.bg-wiki.com/bg/%22Rhapsody_in_Mauve%22

Oh my gosh, I'm literally like six quests from getting this key item. I'm so stupid. Thank you, if I had known this existed I wouldn't have posted.

Mithlas
02-01-2016, 11:59 PM
I love that Trusts run out of melee range (certain ones), and I know they aren't meant to replace players. However, would it be possible for them to run at least maximum cast distance? I think that is around 20 yalms. It will also be better for them as they won't get hit by most of those nasty AoE moves.

Ketaru
02-02-2016, 01:02 AM
Regarding iLevel gear, could they be modified in such a way that, going forward, iLevel implicitly suggests a certain increase in attributes, rather than listing each and every one? That way, they don't look like such stat vomit.

Elexia
02-02-2016, 01:34 AM
Regarding iLevel gear, could they be modified in such a way that, going forward, iLevel implicitly suggests a certain increase in attributes, rather than listing each and every one? That way, they don't look like such stat vomit.

Honestly, the reason for stat vomit as you say, is because people complained about "hidden stats", so now everything is out in the open aside some latent effects. That's what that nice little arrow is for. Maybe they could adjust it so more of it is hidden by said arrow.

OmnysValefor
02-02-2016, 02:11 AM
No, the reason for the stat-vomit is that ilvl artificially raises our level (duh). Certain roles favor certain stats more so we need to know how much str/int is on a piece of gear, not every piece of gear has all of the 7 base stats. Go find dex on melee/tanking legs. It exists on a few but it's gone from most.

There's also no guarantee how much of a stat you'll get. Like there are still some stat+9 pieces while other pieces have the same stat +30 or more. Partly due to, defeating half the purpose of ilvl, not all 119 are created equal. MOST UNM/HTBF 119s fall way behind 119 pieces gotten from other content.

It's a dead and long-rotting horse, but we all know it would have been easier if they could have raised our actual level to 119.

I, for one, would not like to see more paging, it's already annoying enough to fully evaluate two pieces of gear as several have 3 pages already.

Lonnan
02-02-2016, 04:00 AM
I love that Trusts run out of melee range (certain ones), and I know they aren't meant to replace players. However, would it be possible for them to run at least maximum cast distance? I think that is around 20 yalms. It will also be better for them as they won't get hit by most of those nasty AoE moves.

I would only support this if their AI improves. I've had one too many wipes because Apururu is running around like a chicken with its head cut off instead of healing. Seriously, on HM Avatar fights Apururu randomly changes position like twice every minute (and the avatar isn't even moving.) Staying out of Aoe range is nice but not if it comes at the expense of curing. Dead whm trust = dead tank trust = dead me, either way the fight is over.

Teishi
02-03-2016, 11:55 AM
How about that race change option? Take our money pls SE

Aeron
02-03-2016, 04:12 PM
Can we get the option to exchange sparks for copper vouchers or other currencies please?

Kensagaku
02-03-2016, 04:34 PM
Can we get the option to exchange sparks for copper vouchers or other currencies please?

Technically you can, albeit in a convoluted manner. Sparks -> Holy Swords, pop mobs in Escha - Zi'tah. Each drop (you have a 100% chance of -A- drop, as I recall) is worth 600 points when traded into the A.M.A.N. Reclaimer, meaning that every 2 items traded in you get one voucher (well, three vouchers every five items). Pick an easy mob and loop around. At 430 Sparks a pop, assuming five pops for 2150, you're getting roughly a voucher by spending 716ish Sparks, so a better exchange rate than the other way around.

Granted as stated, this is convoluted and probably not exactly what you're looking for, but just noting that there is a method to convert sparks to other currencies!

Aeron
02-03-2016, 05:54 PM
Technically you can, albeit in a convoluted manner. Sparks -> Holy Swords, pop mobs in Escha - Zi'tah. Each drop (you have a 100% chance of -A- drop, as I recall) is worth 600 points when traded into the A.M.A.N. Reclaimer, meaning that every 2 items traded in you get one voucher (well, three vouchers every five items). Pick an easy mob and loop around. At 430 Sparks a pop, assuming five pops for 2150, you're getting roughly a voucher by spending 716ish Sparks, so a better exchange rate than the other way around.

Granted as stated, this is convoluted and probably not exactly what you're looking for, but just noting that there is a method to convert sparks to other currencies!

Thank you, ill agree that's convoluted but since I have to kill a lot of nms for the charm buffer it might be worth my time to do this method lol.

dasva
02-04-2016, 06:05 AM
Well should add you are spending a decent amount of silt in the process too.

Alhanelem
02-10-2016, 12:20 PM
The team will be looking into adding these spells to the auto-translate dictionary, but in the mean time we recommend utilizing the /translate text command for these terms to communicate with players of other languages.

Following the ending of console support, shouldn't it be a simple matter to expand the size of the auto-translate dictionary? Even the oldest PCs that run this game have far more memory available than the PS2 did.

BlackHalo714
02-12-2016, 03:32 AM
Can the Dev Team look at reducing the wait time for Dark Miasma in Abyssea- Attohwa to fade or acquire some type of KI to bypass it? Thank you.

Ulth
02-12-2016, 03:56 AM
Can the Dev Team look at reducing the wait time for Dark Miasma in Abyssea- Attohwa to fade or acquire some type of KI to bypass it? Thank you.

I could also go for a miasma avoiding KI

machini
02-12-2016, 08:25 AM
Can the dev team look at fixing the February 10th update, considering they released it broken which I assume can only be an oversight due to being so overworked/understaffed.

OmnysValefor
02-12-2016, 10:25 AM
Can the dev team look at fixing the February 10th update, considering they released it broken which I assume can only be an oversight due to being so overworked/understaffed.

What's broken about it?

Azulu
02-12-2016, 10:52 AM
Can someone help me with ark angels? Please check out my post and get back to me asap :(

Elexia
02-12-2016, 11:47 PM
What's broken about it?

It broke a lot of people's 3rd party tools.

Ulth
02-12-2016, 11:56 PM
It broke a lot of people's 3rd party tools.

No? From the context of Machini's other posts it's probably about Mythics and Ergons seeing the least amount of improvement from reforging despite being the more challenging to get. As well as them supposed to be the best weapon hand tailored to that specific job where as relics, empyrean, and aeonic are general weapon types.

machini
02-13-2016, 11:46 PM
No? From the context of Machini's other posts it's probably about Mythics and Ergons seeing the least amount of improvement from reforging despite being the more challenging to get. As well as them supposed to be the best weapon hand tailored to that specific job where as relics, empyrean, and aeonic are general weapon types.

This would be correct.

Elexia
02-14-2016, 01:07 AM
This would be correct.

Ah, but see "broken" isn't the word for it, since literally the only thing broken wasn't anything game wise. The problem of using "broken" to describe anything other than something actually not working.

machini
02-14-2016, 02:26 AM
Ah, but see "broken" isn't the word for it, since literally the only thing broken wasn't anything game wise. The problem of using "broken" to describe anything other than something actually not working.

Yes, broken is the word for it. It's broken the will of myself and three friends to continue playing this game. We have grown accustomed, over the years, to Squeenix's particular brand of mismanagement of its MMO properties. The only way this update could not be "broken" and instead be "functioning as intended" is if that intent is to drive away much of the remaining playerbase via lies and insults.

Everyone I know who played XIV quit after their last patch, which displayed similar shortsightedness and inconsideration.

I'm not going to stick around and fork over 56 to 112 dollars per month to a company that lies to me and insults me. If I want abuse, there are special websites I can go to just to get that.

Domille
02-14-2016, 04:01 AM
Yes, broken is the word for it. It's broken the will of myself and three friends to continue playing this game. We have grown accustomed, over the years, to Squeenix's particular brand of mismanagement of its MMO properties. The only way this update could not be "broken" and instead be "functioning as intended" is if that intent is to drive away much of the remaining playerbase via lies and insults.

Everyone I know who played XIV quit after their last patch, which displayed similar shortsightedness and inconsideration.

I'm not going to stick around and fork over 56 to 112 dollars per month to a company that lies to me and insults me. If I want abuse, there are special websites I can go to just to get that.

I've been saying this for, hell 5 years now? The objective -IS- to get you to quit. period. Some of you are just to stubborn to see the signs. And square is just gonna keep pushing buttons until even Draylo's get hit.

On the actual topic of QOL changes, I can think of a shitload that Still need to be addressed.

Sub Menus: This gets worse every update, I'm so damn tired of confirming everything I do... SERIOUSLY. And sometimes the menu is in the affirmative, and sometimes it's in the negative... every submenu is different!!!!!!!! Change them ALL to the affirmative.

Trust: They still suck. WHMs spend more time relocating than casting, fix that. Gessho is the ONLY viable tank from not-event special trust, fix that. (August is RNG). Bards, stop gioving me ballad after I cast ONE SPELL I don't need ballad when I have 95% mp. Remove paeons. STOP INTERRUPTING SKILLCHAINS. Ayame is the ONLY(?) skillchain opener? Gessho is a skillchain closer... he spends too much time casting jutsu and gets tp far to slow. Yoran is a MORON, if an enemy casts sleepga HE TARGETS THE PLAYER LAST for cure... wtf!?

Reisenjima: I know you're "going to next year" but getting there takes no less than 5 minutes, the dragon is already dead by then.

Potpourri: The whole system is just terrible, scrap it, start over. Make it automatic.

Gobbie Dial: "member' no complaints" says the goblin, because 99% of the time its GARBAGE. Seriously, pre 119 does NOT exist anymore, remove all items that are pre 119. And remove bolts/arrows/tools/eetc or at least give the entire stack... omg

Abyssea: Tharohngi is still a NIGHTMARE... Come on, you've GOT to change Glavoid and Chloris pop requirements.

Salvage: once a day lockout on arrapago, time to remove it.

Job Points/Gifst: A lot of them are just completely useless, play your own game and see what a job would ACTUALLY want, please?

RANDOM: ENOUGH random augments, enough. Progressive augments are fantastic. Random is not, stop it.

Absurd numbers: Multiple thousands of anything you keep coming up with, with the intent of fixing it a year later, stop it. There is no year later.

Escha dragons: should have auto-reraise, and LARGER ZONES. You cannot get up after dying, you get winged instantly. And you CANNOT recover the zone is literally smaller than wings range.

Voidwatch: it's time for 2.0, sweeping changes across the board. Gear/Emp weapon item NO LONGER SHARE THE SAME DROP SLOT. 1 item 100% top slot. Gear 2nd slot 1% etc. New mobs, new mechanics etcetcetc.

OmnysValefor
02-14-2016, 05:41 AM
I've been saying this for, hell 5 years now? The objective -IS- to get you to quit. period. Some of you are just to stubborn to see the signs.

No it's not, otherwise they'd quit introducing campaigns. They made this far-reaching goal and simultaneously gave a campaign to make it much easier.

On top of that, Square left many people under the impression that the game had just experienced its final content update. People accepted that. Square could have hung it up right there. They didn't.


On the actual topic of QOL changes, I can think of a shitload that Still need to be addressed.

Sub Menus: This gets worse every update, I'm so damn tired of confirming everything I do... SERIOUSLY. And sometimes the menu is in the affirmative, and sometimes it's in the negative... every submenu is different!!!!!!!! Change them ALL to the affirmative.

I have the same problem with cutscenes. I don't care to watch them so spam click through them and sometimes get stuck in a circle til I realize I have to read something.


Trust: They still suck. WHMs spend more time relocating than casting, fix that. Gessho is the ONLY viable tank from not-event special trust, fix that. (August is RNG). Bards, stop gioving me ballad after I cast ONE SPELL I don't need ballad when I have 95% mp. Remove paeons. STOP INTERRUPTING SKILLCHAINS. Ayame is the ONLY(?) skillchain opener? Gessho is a skillchain closer... he spends too much time casting jutsu and gets tp far to slow. Yoran is a MORON, if an enemy casts sleepga HE TARGETS THE PLAYER LAST for cure... wtf!?

I honestly feel like trusts need a mode, like /trust noattack where they don't engage. Have you ever tried to get buffs off something easy while Shantotto II is out? lol. So yeah, /trust noattack so they don't engage/cast attack magic but still buff/heal. And /trust nows so they don't ws. I don't care about Zeid's piddly damage that's probably going to miss anyway.


Reisenjima: I know you're "going to next year" but getting there takes no less than 5 minutes, the dragon is already dead by then.

Lowlow-pop valefor has the opposite problem. The only time you can expect the dragon to die is during JP primetime. It's a waste of time to go any other time. The irony is that if everyone who felt that way would muster up and go, the dragon would die.


Potpourri: The whole system is just terrible, scrap it, start over. Make it automatic.

Yep I sit on 75/75 merits too often because the goblin is such a pain to get to if you're not whm/blm (yes I use EP warp).

Further, the prices are just too high. Nothing they're offering, and very little in this game, is worth 25,000 merit points. As someone who has most of what the goblin offers--including the vw bodies--those bodies should be 500, 1500 MAX.


Gobbie Dial: "member' no complaints" says the goblin, because 99% of the time its GARBAGE. Seriously, pre 119 does NOT exist anymore, remove all items that are pre 119. And remove bolts/arrows/tools/eetc or at least give the entire stack... omg

Okay it's a freebie. It's like what's complaining about what's available from the login point moogle. You get what you get. And yeah, I've never gotten anything remotely nice from gobbie either.


Abyssea: Tharohngi is still a NIGHTMARE... Come on, you've GOT to change Glavoid and Chloris pop requirements.

This is fair. I always disliked Tahrongi but the idea of digging out lowbie proc weapons now is just... disgusting. I don't think Tahrongi needs some slack, I think abyssea needs some slack. You should have to farm the key item set once and then be able to buy it with 10k cruor.


Salvage: once a day lockout on arrapago, time to remove it.

There are good alternatives. The mere fact everyone wnats to focus AR2 is why AR2 has a once/day.


Job Points/Gifst: A lot of them are just completely useless, play your own game and see what a job would ACTUALLY want, please?

I agree completely. (http://forum.square-enix.com/ffxi/threads/49834-Can-we-talk-about-PLD-s-JP-Options-and-Gifts)


RANDOM: ENOUGH random augments, enough. Progressive augments are fantastic. Random is not, stop it.

^


Escha dragons: should have auto-reraise, and LARGER ZONES. You cannot get up after dying, you get winged instantly. And you CANNOT recover the zone is literally smaller than wings range.

This is true, I went to Zi'tah one night and got slept while summoning trusts from a very long distance. I died before I ever got near dragon and laid there dead because noone could/would raise. In besieged, campaign, bastion, reives, dragons, I have always tried to raise the dead. I'll suffer -points to help someone out. A lot of people aren't the same way.

machini
02-14-2016, 06:34 AM
Domille is right, though. They *do* want us to quit.

Look at it this way:

Squeenix could have, after the abomination that was FFXIV 1.0, said, "You know what? We screwed up" and cut their losses. Instead they invested hundreds of millions of dollars more money into revamping the game. This is because they could not countenance the loss of face that would have resulted from having a main line final fantasy release be such a horrendous failure.

They were also extremely embarrassed, and still are, that people continue to play XI when XIV is around. The implication in some minds is that there must be something wrong with the "newer and better" MMO if people continue to play the "old" MMO. However, they can't just shut it down. But what they can do is drive away the players so that the game is no longer profitable and therefore can be 'gracefully' shut down.

That's what their goal has been for ages now. The only reason XI got a new expansion or any renewed anything was because of *exactly* how badly they screwed up with XIV. XI was their Golden Goose that printed money for them. They threw it under the bus in the name of XIV, and then XIV was a horrible failure.

All Squeenix has done for years now is bungle their FF MMOs, and the franchise in general. They could have gone the route EverQuest, the MMO that XI was cast in the image of, and had an amazingly successful game that was getting ~2 expansions a year and had a dedicated user base that will probably be playing the game twenty years from now. But that would have been a smart thing to do, and it would have taken some concerted effort some time ago.

They have ended console support roughly 10 years too late. Instead of making XIV, they should have ended console support around the end of Chains, moved to PC-only, and then there'd have been no need for XIV.

I could go on and on and on and on and on.

Elexia
02-14-2016, 06:41 AM
I swear for some of you this is your first MMORPG.


They were also extremely embarrassed, and still are, that people continue to play XI when XIV is around.

Probably because XI is a well established MMORPG, made SE the most moneyperiod and still is a great MMO to play for many.

That logic is like saying Blizzard is embarrassed that people continue to play the original Starcraft when Starcraft II and World of Warcraft exist.

Edit: Let's break some stuff down in detail.

re: Grinds -

Every Online or MMORPG has grinds. The issue comes in the type of grind. FFXIV for example, mr Yoshida stated the Relic grind was designed around the acquisition time and difficulty of obtaining a weapon from Alexander Gordias Savage 4 - Why was that necessary? They could have developed the relic grind on it's own regard and had a full set of content developed specifically for it.

They didn't, or they "couldn't."

Current FFXI reforging grind - Perfectly fine. The items are extremely common and not limited compared to, you know, Ancient Currency/Alexandrites/Ampoules/Etc. Most of us playing had plenty of those items laying around, to the point of even vendering or tossing them. They come from extremely easy High Tier battles (if you're current, which you should be if you're reforging anything) and you chose to get a Mythic and Ergon weapon? Cool! You got an amazing weapon for your job (seriously, what other option does Geomancer and Rune Fencer have realistically?)

re: Submenus.

It's an MMORPG designed on end of era Playstation One and early Playstation 2 dev kits from the late 1990s. What do you expect?

re: Ending console support.

As popular of an excuse this is for players on both games, PS2/360/PS3/PS4 is not holding back either games. The reality of the situation is, them losing their PS2 dev kits hurt far more than any "PS2 limitations" could ever have hurt.

I mean, compare XI to XIV for a minute:

Look at all that XI has done and can do, despite being an MMO developed in the late 90s. Now look at XIV ARR/HW, a PC DEVELOPED MMORPG that barely can function at times. You can use the excuse "but they built off of FFXIV 1.0..." but in the end, look at Blade and Soul, Archage or any other PC only MMO out currently - Why do they still all play like it's 2005? Where's the innovation?

See? Consoles hold nothing back that the developers themselves aren't already holding back. Even WoW stagnated, which is why it's bleeding subs. Hell, the WoW stagnation is why XIV ARR even was successful, because it tapped into a market of players desperate for something to play. ARR wasn't terrible, but honestly, release ARR in an era when WoW was king and see how well it would have done.

machini
02-14-2016, 08:20 AM
If they had, 9 years ago, started to migrate from PS2 to PC, they could have done "A Realm Reborn" with FFXI, had XI-2.0, with a new client built from the ground up on a PC (the server software sure as hell wasn't made on a PS2), and that would have solved so very man problems it's insane.

Stompa
02-14-2016, 09:17 AM
I've been saying this for, hell 5 years now? The objective -IS- to get you to quit. period. Some of you are just to stubborn to see the signs. And square is just gonna keep pushing buttons until even Draylo's get hit.


If getting loyal players to quit was their objective, then I will just shuffle in here and say that in my case they have failed in that particular objective.

I'm enjoying FFXI more than ever, and have said so many times here. Is it perfect? No. Are all of the Development Actions perfect? No. Are there any other games out there that are perfect, or as immersive and magnificent as FFXI? No.

I really love so much of what the Devs have done in recent years. Base movement speed up, Homepoint / Bookwarps, [/lockstyle sets], Reforged Artifact etc., removing gating from a lot of RME-building related content, Hard Mode Mission BCNM, UNM, the beautiful and simply outstanding Rhapsodies Of Vana'diel mission series, Jobpoints and Gifts, the adding of ROE / Sparks / Trusts which enables new or returning players to just log-in and challenge the game directly instead of having to beg other players for help every five minutes, Gobby Keys for a fun daily random mini-lottery, [/lockstyle sets] again which I am saying twice because it is the best thing that ever happened ever, etc.etc.etc.

It is not the current Dev Team's fault that corporate decisions were not made ten years ago, to start rebuilding the game as a 2.0 PC version, and while every one of us would have loved that new version, it did not happen. The current Dev Team have worked tirelessly to make the game more accessible and enjoyable for new/returning/casual players, and to a lesser extent veterans too. I describe the Dev Team's efforts as nothing short of a miracle, to keep this ancient rigging-trailing frigate afloat and seaworthy in 2016. It is a joy to behold, and an achievement that I certainly could not have replicated.

My Mog Locker is leased until May of 2029. I hope to extend it! I love FFXI as much as I always did, the core game is still amazing to me, old-areas Vana'diel still call to something in my soul - the same way they always did. I think it is healthy that we discuss what Dev changes we don't like, and why, but we should not overlook the fact that FFXI is the greatest videogame in the history of the world, and that the Dev Team are working very hard to keep it enjoyable and relevant in 2016.
:)

OmnysValefor
02-14-2016, 09:49 AM
You guys are funny.

There have been points in the game where I didn't understand the direction of the game, but there's a large difference between not understanding why they'd do something and thinking they're trying to sabotage their own game.

If they wanted us to quit, they'd shut the servers down/halt content updates. Introducing Aeonics makes zero sense if they want us to quit.

OmnysValefor
02-14-2016, 11:09 AM
As popular of an excuse this is for players on both games, PS2/360/PS3/PS4 is not holding back either games. The reality of the situation is, them losing their PS2 dev kits hurt far more than any "PS2 limitations" could ever have hurt.

The developers themselves cited PS2 limitations for the longest time and anyone knew that going to Besieged on PS2 or even 360 was asking to be kicked out of the game. PS2 players suffered tremendously through Voidwatch. There have been a few things that they couldn't implement/or waited years to implement because the PS2 and even XBOX couldn't support it. Multiple chat windows, more auction house space, bag space, number of bags, # of unique zones.

It's no coincidence that (..four?) expansions/major-content recycled zones/skins/graphics/npcs: Dynamis, WotG, Abyssea, RoV. It also probably contributes to why we got recycled content (Limbus II, Dynamis II, Nyzul II, Salvage II) rather than actual new content.

UNM and HTBF all take place in old zones too, usually with old mobs as well. It might have all just been easier that way, but I think they were stretching limited resources.

Now the developers definitely deserve credit, they kept squeezing out more bag space and unique twists on old content. They kept pushing the limits, but the problem is that the limits were there in the first place. PS2 and Xbox should have been abandoned 5-8 years ago.

Some of the more technically knowledgeable people say the reason that loading items after zoning takes so long is because the game's connection is probably throttled to accomodate the PS2.

Excuse, indeed.

Windwhisper
02-14-2016, 10:10 PM
another suggestion for quality of life improvements. Although i do understand why the "gil-delivery" system was restricted, i dont understand why i have to log on/log off 20 times in a row to delivery money to another character on the same account.

Please look into the removal of Gil-restrictions for the same account.

Thanks :)

Alhanelem
02-15-2016, 02:59 AM
I mean, I know that basically every current player of FFXI hates FFXIV just because it exists, but do we really need another XIV bashing thread?

Fact is basically the same thing happened with EverQuest 2, and if it ever comes out, the same thing will happen with EverQuest NEXT. People will blame the follow-up for killing their beloved, and that's really the long and short of it.


I've been saying this for, hell 5 years now? The objective -IS- to get you to quit. period.If they really wanted to get you to quit, they could have done that in 2 seconds by shutting down the game. The current team genuinely cares and even promised more content than originally planned.

Stompa
02-15-2016, 07:16 AM
I mean, I know that basically every current player of FFXI hates FFXIV just because it exists, but do we really need another XIV bashing thread?

Fact is basically the same thing happened with EverQuest 2, and if it ever comes out, the same thing will happen with EverQuest NEXT. People will blame the follow-up for killing their beloved, and that's really the long and short of it.



My LS and Friendlist in FFXI is steadily filling up with returning players who have quit FFXIV. So I do not hate FFXIV at all, it is a great advertisement for FFXI.

People play FFXIV and they start to miss FFXI, and they return to FFXI. Also I meet new players in FFXI, who had never heard of Vana'diel until they played FFXIV and people were saying to them "I'm going back to FFXI!" and they were like "What is an FFXI?" and so we got another new player in FFXI, lol.

It seems that every month a few more of my FFXI friends return from FFXIV, and talk about how much they like they new stuff in FFXI. So I think it is all good really, and there's nothing to hate about it. In my own case, I never hated FFXIV personally, I just didn't want to play it because it is not my kind of game. I tried it, and ran back to FFXI in my little taru clomps. There's no time for hating, just playing your favourite games, w/e they might be.

Zeargi
02-15-2016, 11:48 PM
If they had, 9 years ago, started to migrate from PS2 to PC, they could have done "A Realm Reborn" with FFXI, had XI-2.0, with a new client built from the ground up on a PC (the server software sure as hell wasn't made on a PS2), and that would have solved so very man problems it's insane.

They would have still had to build from scratch. People forget that this game is a PS2 title and was ported to PC, so rather than S****ing on the console players, you should be thanking them. So stop blaming everyone else but the real reason. The game is ending because of loss of people on both sides. Dev had to be moved and shifted to other projects, and players have simply moved on. It's an extremely old game, and still plays well. But all I see is "Up the graphics... blah, blah, blah." But if you're playing a game solely for the visuals then you're going to miss out on a great number of titles. For all the pretty graphics that FFXIV has it's still not better than FFXI. Are there elements in XIV that shine and are good, yes: Telegraphing attacks, Ease of use with Abilities, Larger Macro Areas, Teleporting from HP to HP (Which we stole). There are a great number of good things, but FFXI did something that made me, personally happy, and it was the cross-platform play. I enjoyed being about to pick up the game from my PS2, XBox, or PC, it didn't matter, and I could befriend people that also played on those other platforms. It made the pool much larger than if it had just stayed on the PS2.

But back to the subject at hand, Can we think of lessening the time to switch Story Rings? Maybe add it to one of the Rhapsody KIs, seeing how we have to bounce around a lot from job to job, extra accessories would awesome.

(And for those that disagree with the porting: May 16th, 2002 (PS2 Release), November 7, 2002 (PC Release))

Cdryik
02-16-2016, 02:09 AM
Hi ! just returned from a very long break.

Now that i can handle most of the low level things in solo, i'd like to share some "problems" i have encounter recently.

Drop from NM's:
There's no need to farm them anymore, Valkurm Emperor, Leaping Lizzy, Mee Deggi, etc... as we level very fast, they become useless really fast...
So the idea here, is to make thoses drop items 100% !
Obtaining stuff for free is already set in the Records of Eminence, but what if... i want to upgrade myself a little bit while leveling ? i'd like to farm some NM but to bad, they dont drop fairly well...
Make it 100% could give me a purpose of farming thoses NM while i am leveling, slowing down just a little bit, but not so much my exp, discovering more zones, challenging more Notorious Monster Alone (With my Trust xD).
Anyway, thoses items become garbage once you hit a certain level, so why not ?

Shadow Lord:
I was trying to solo it at my level 60 (still with my Trust), it's a really easy fight, until... he get imune to physical damage...
Nowaday there's not much people that need this fight, and i dont want to disturb anyone with that while i can fight it... alone !!
So i did it, and i won ! it was close tho because of.... the imunity lasting for 5 minutes...
I have trust, but, my Mages trust are kind enough to use all of their MP during the magic imunity (nuke and heal), leaving me and my other physical fellow trust waiting for 5 minutes until we can hit again.
The Idea here, would be to lower the immune timer, to 1 minutes ? maybe less ? (i did had time to take a cup of coffee during that immune time, and at the second phase, 2 of my trust were dead, because, you know thoses healer, were out of mana very quickly.

Trust and Ranged Job:
It's a pain as playing ranged job to play with trust...
They are waiting until i'm close enough to hit with my dagger to engage.
Can't there be a rule that if i'm close enough to hit with my bow/gun, that Trust will still engage ? (5-7~ Fts).

Destrier Beret:
I've got this on my main, that have already all his jobs 90+
While i've made a new character, it would have been a great addition to have this one PoL Sendable (like the Body that give +50 accuracy).

Ammo:
Can you add a line, next to the Radar where it show the ammo you have equiped and the remaining ammo left on this slot/inventory ?
Will there be a possibility of stacking arrow by 999 ? (not the quiver, or pouch that would still give a stack of 99).

Pups323
02-16-2016, 03:10 AM
Drop from NM's:
There's no need to farm them anymore, Valkurm Emperor, Leaping Lizzy, Mee Deggi, etc... as we level very fast, they become useless really fast...
So the idea here, is to make thoses drop items 100% !
Obtaining stuff for free is already set in the Records of Eminence, but what if... i want to upgrade myself a little bit while leveling ? i'd like to farm some NM but to bad, they dont drop fairly well...
Make it 100% could give me a purpose of farming thoses NM while i am leveling, slowing down just a little bit, but not so much my exp, discovering more zones, challenging more Notorious Monster Alone (With my Trust xD).
Anyway, thoses items become garbage once you hit a certain level, so why not ?

Shadow Lord:
I was trying to solo it at my level 60 (still with my Trust), it's a really easy fight, until... he get imune to physical damage...
Nowaday there's not much people that need this fight, and i dont want to disturb anyone with that while i can fight it... alone !!
So i did it, and i won ! it was close tho because of.... the imunity lasting for 5 minutes...
I have trust, but, my Mages trust are kind enough to use all of their MP during the magic imunity (nuke and heal), leaving me and my other physical fellow trust waiting for 5 minutes until we can hit again.
The Idea here, would be to lower the immune timer, to 1 minutes ? maybe less ? (i did had time to take a cup of coffee during that immune time, and at the second phase, 2 of my trust were dead, because, you know thoses healer, were out of mana very quickly.

Trust and Ranged Job:
It's a pain as playing ranged job to play with trust...
They are waiting until i'm close enough to hit with my dagger to engage.
Can't there be a rule that if i'm close enough to hit with my bow/gun, that Trust will still engage ? (5-7~ Fts).


I would like there to be some reason why drops from old school NM arent 100%

as far as shadow lord. there are several mage trusts you can get that would have broken the shield. However the 2 which arent time sensative require rank 6 which you get for beating shadow lord. so yeah its a bit silly there isnt at least 1 mage you can get without login points/limited time events/rank 6 or higher.

Cdryik
02-16-2016, 04:04 AM
They couldn't broke the shield, as they are using all their mana during the magical immune, being left to 0MP no refresh or whatsoever, healing the tank in the meantime or themselves.
As for NM drop 100% it should lower the price tag of non rare/ex items or sellable items into the AH, but... maybe not a 100% but an higher rate. A Newcomer (does that exist anymore?) will never buy thoses at AH as there isn't plenty and very expensive.

Alhanelem
02-16-2016, 04:42 AM
My LS and Friendlist in FFXI is steadily filling up with returning players who have quit FFXIV. So I do not hate FFXIV at all, it is a great advertisement for FFXI. They will be on and off, much like me. The first patch after the expansion took an EXTREMELY long time to come out and greatly contributed to players becoming restless. I've been doing it too, and to be perfectly honest having two MMOs to bounce between has worked wonders to keep either one from getting too stale. Before FFXIV came out, oddly enough I spent a considerable amount of time playing MapleStory (lol).


People play FFXIV and they start to miss FFXI, and they return to FFXISome people do, and I'm one of them. But the fact does remain that XIV isn't really advertising XI, as it has a much larger population. The reason you see what you're seeing is XIV has a lot of players that came from XI- they're predisposed to coming back because, well, you can never really quit FFXI, it will only quit you. : P

FFXI grows on you if you play it long enough, and no matter how good or bad any other game is, once you play it, it becomes a part of you. And the current team, small as it may be, has done a suprising amount with the resources available to them. It's like the little MMO that could :D

Vae
02-16-2016, 04:52 AM
FFXI grows on you if you play it long enough, and no matter how good or bad any other game is, once you play it, it becomes a part of you.

Just like cancer, even when you get it removed, and irradiated, it still comes back.

machini
02-16-2016, 04:59 AM
And for every person who quits who has two accounts full of characters you need four returning players with single character accounts to keep the same revenue.

Driving off people who've been willing to fork over ~60 to ~120 dollars a month on your game for years won't be offset by people who dip back in for a month or two at 1/4th or less that amount of money, then quit again.

dasva
02-17-2016, 12:18 AM
They couldn't broke the shield, as they are using all their mana during the magical immune, being left to 0MP no refresh or whatsoever, healing the tank in the meantime or themselves.

Shantotoo II is very mp efficient. There are also trusts with refresh

Vae
02-17-2016, 02:52 AM
Shantotoo II is very mp efficient. There are also trusts with refresh

Yeah, it's too bad those aren't available you have to play with the crappy ones until the good ones magically (literally) become available.

machini
02-17-2016, 04:14 AM
Yeah, it's too bad those aren't available you have to play with the crappy ones until the good ones magically (literally) become available.

It's almost as if people are incapable of getting into the shoes of (other) players.

dasva
02-17-2016, 06:16 AM
That or maybe I don't know exactly when he started back up again? Just returned is hard to judge especially after listing having done and tried a few things. So I figured at least a few weeks. But excuse me for trying to be helpful

Shantotto II was from a campaign a couple of months back so seemed like a distinct possibility. Though sounds like not

Sylvie (UC) is available from the start and can refresh

Apururu (UC)- will devotion your mages when they get low.

Domina is available right now from log in campaign. She mixes it up with melee and magic so that might work.

All last month there was an alter ego extravaganza so could pick up Koru or Joachim if you picked them up.

Cdryik
02-17-2016, 09:00 AM
I did came back a week ago. the only available trust were thoses that come with the login campagn that actually occurs.
Anyway, i managed to deal with the fight still, so it was no big deal as an old player.
I did had Joachim tho, but, he was so... useless while leveling i didn't thought about him !
thanks tho for the answers !! it was nice getting some more advice.
As for now i've hit Lv.73, and i've encounter no trouble yet, trying my hands on CoP/Zilart/Aht Urghan/etc... with my fellow trust.
(if you could see me right now, i've got Chrome with nearly 30 tabs open to keep on tracks on everything that is new to me...).

dasva
02-18-2016, 01:30 AM
Ah I see. Well then make sure to keep up with their announcements. Alter ego extravaganzas happen every couple of months so ones make returns and each log in has a few and some season/holiday events have some. And gotta catch them all

Pups323
02-18-2016, 01:32 AM
That or maybe I don't know exactly when he started back up again? Just returned is hard to judge especially after listing having done and tried a few things. So I figured at least a few weeks. But excuse me for trying to be helpful

Shantotto II was from a campaign a couple of months back so seemed like a distinct possibility. Though sounds like not

Sylvie (UC) is available from the start and can refresh

Apururu (UC)- will devotion your mages when they get low.

Domina is available right now from log in campaign. She mixes it up with melee and magic so that might work.

All last month there was an alter ego extravaganza so could pick up Koru or Joachim if you picked them up.

Except koru wasnt available last month and joachim is avialable to everyone via records of eminence...

dasva
02-18-2016, 06:17 AM
Hmmm you're right about Koru...Wonder where I saw that.

Joachim still was though but yeah forgot they made it so you can get some from RoE. Seems odd they'd put one from that on an extravaganza though. In fact of all but one of the RoE ones were on the January campaign...

Mithlas
02-18-2016, 07:30 AM
Would it be possible to have a visual representation of the time between chains?
I believe it would be more convenient to know how much time you have between kills before a chain expires.

Cdryik
02-18-2016, 09:42 PM
Bronze Key

Here another wall i've encounter during mission.

The need of a Bronze Key (that have over 4% drop rate) and without the help of thief to unlock the Chain of Promatia door, make this farm super long (it took me almost 5h to get a key...).
As the zone is not capped anymore, there was no challenge, just some no brain farm to get that key...
perhaps, the key should be avaiable with other Key that moogle (Rhapsody) is selling ? or enhancing the drop rate.

OmnysValefor
02-21-2016, 03:51 PM
Remove the conquest region-control from certain vendors. Some of those zones see no activity at all.

Kensagaku
02-22-2016, 03:58 AM
Remove the conquest region-control from certain vendors. Some of those zones see no activity at all.

I believe they do that already with a certain Kupower up; it's random so you can't always catch it, but not that bad. Additionally, all of these zone-control things are a minimal issue given that you can warp between nations with ease and purchase items there. Only the nation-specific shops are limited to people from other nations, as I recall.

OmnysValefor
02-22-2016, 04:45 AM
Also, add something that blatantly says "I'm going to execute a solo skillchain." to auto translate. With several jobs that can do it on their own and several that can do it with /dnc and /sam subs, as well as people tp'ing so fast they accidentally do it, this is long overdue. I would also add "Opening Skillchain" and "Closing Skillchain".

Yes, things like "{Chain Affinity} {Darkness}" kind of work.

Cdryik
02-28-2016, 11:10 AM
Hi !

From now, you can buy, prism powder and silent oil, also shinobi-tabi and Sanjaku-Tenugui.

For the items, you can buy them for a stack of 12, for the tools, by 99 (and at lower price).

As for now, this part of the sneak/invis is also a part of decision of wich sub job players are gonna use... limiting their capacity because of that.

So, now that everything is available at the mog, it would be cool if the Silent Oil and Prism Powder could stack to 99 at a price similar to the tools.

And let's the players decide to use a Sub Job depends on their rôle instead of their function to hide.


=====

Another idea here, is to add a Trust NPC Blue Mage, one you can learn spell from when he is using them, as a way to new players to learn some new spell to start with, and for higher level, to learn some spells that are really hard to catch solo.

OmnysValefor
02-29-2016, 11:38 PM
Hi !

From now, you can buy, prism powder and silent oil, also shinobi-tabi and Sanjaku-Tenugui.

For the items, you can buy them for a stack of 12, for the tools, by 99 (and at lower price).

As for now, this part of the sneak/invis is also a part of decision of wich sub job players are gonna use... limiting their capacity because of that.

So, now that everything is available at the mog, it would be cool if the Silent Oil and Prism Powder could stack to 99 at a price similar to the tools.

And let's the players decide to use a Sub Job depends on their rôle instead of their function to hide.

I have long wanted Silent Oil, Prism Powder, Echo Drops, Remedies, and Antidotes to stack to 99.

If a player is choosing their subjob based on stack size or price of goods, they're doing it wrong. None of these items are remotely expensive.

Eckamus
03-01-2016, 01:38 AM
Addition of a synergy recipe to combine all 8 Magian trial Staffs. Particularly the Casting Time -14% and Recasting Time -14% ones. This would save those who took the time to make them significant inventory space. Similar to the weapon skill and obi syngery recipe, a unique stat or boost could be added as a bonus.

YosemiteYogorockBlondelle
03-08-2016, 03:35 AM
Addition of a synergy recipe to combine all 8 Magian trial Staffs. Particularly the Casting Time -14% and Recasting Time -14% ones. This would save those who took the time to make them significant inventory space. Similar to the weapon skill and obi syngery recipe, a unique stat or boost could be added as a bonus.

:p ~or~ Having them upgraded to an I-Level version's surpassing those from the Escha/Reisenjima area's bringing them out of taken up dwindling storage spaces to be up to pare with the highest I-Level available maybe by incorporating those upgrades into the port Jeuno npc that already basically handles the recently added in furthering weapon's into their newest upgrades with some of those weapons being originally started by Magian Trials previously, Like the Surya's Cure Staff for I-level upgdrading in which were mostly used in older day's technically by whm's for instance even though granted two other jobs at least can equip it :-D {just another idea in another direction :-P}

OmnysValefor
03-08-2016, 06:10 AM
Well, if they're going to do that--

What about the BST pdt axes, blu's beloved OAT/DA swords? Has to be for everyone or for noone.

The unfortunate case is that a lot of players, no doubt, dropped this gear (I didn't, because I don't, but can't blame anyone who did). I don't think Magian weapons can be muled, can they? And there's also not a storage slip for them.

YosemiteYogorockBlondelle
03-08-2016, 06:49 AM
Well, if they're going to do that--

What about the BST pdt axes, blu's beloved OAT/DA swords? Has to be for everyone or for noone.

The unfortunate case is that a lot of players, no doubt, dropped this gear (I didn't, because I don't, but can't blame anyone who did). I don't think Magian weapons can be muled, can they? And there's also not a storage slip for them.

Your missing the point and no they cannot be muled. Yes that is correct to which there is no storage slips for them, simply because of their type of augments on them, just like the escha or resejima gears and weapons augmented don't have their storage slip's as well. The Suyra's staff was just an example and not meant to be the only one or only job, Sorry for your misinterpataion on it. They wouldn't be staying in the magian moogle routes at all, as they would be moving away from that direction altogether to the point they almost couldn't even be called magian weapons anymore. :cool: Don't like it when peeps are sounding upset in there responses in my own opinion in which I move away from the forums for those reasons here! ;)

OmnysValefor
03-10-2016, 03:50 AM
I...sounded upset? lol.

Anyway, they haven't done this in years and would upset a lot of players if they did now, because a lot of players have dropped them. During the RME uprising, players were asking about the Magian weapons as well and got no response.

Personally, I'd like to see it. I'd love to augment my bst PDT axes with player and pet accuracy or my swords, but it's not likely to happen.

I'm simply baffled why completed Magian weapons were never storable in any fashion, whether it by a storage slip or like the old NPC that stored armor sets. You trade him a weapon, and get a KI that you're entitled to the reward from XX magian trial.

Or just mulable. I know that augmented gear is never mulable but I'm not sure there's a legitimate reason for it. Which is why my level 5 warrior mule has a near-perfect augmented sch cape (adoulin dial iirc) that I can't ever make use of.

Zeargi
03-10-2016, 10:50 AM
Can we get an Alexandrite/Dynamis Currency Campaign for one of the Rainbow Campaign? Bosses have a chance to drop additional Bags/100 Pieces. Not that it's required, but don't forget to show the other stuff some love too. :3

OmnysValefor
03-10-2016, 12:07 PM
Can we get an Alexandrite/Dynamis Currency Campaign for one of the Rainbow Campaign? Bosses have a chance to drop additional Bags/100 Pieces. Not that it's required, but don't forget to show the other stuff some love too. :3

I was thinking, you know what I would enjoy? A "full sack campaign" where all pouches/purses/sacks (HMP, Alex, Liminal, Devious, etc) gave the maximum, guaranteed, when opened.

YosemiteYogorockBlondelle
03-10-2016, 10:18 PM
I...sounded upset? lol.

Anyway, they haven't done this in years and would upset a lot of players if they did now, because a lot of players have dropped them. During the RME uprising, players were asking about the Magian weapons as well and got no response.

Personally, I'd like to see it. I'd love to augment my bst PDT axes with player and pet accuracy or my swords, but it's not likely to happen.

I'm simply baffled why completed Magian weapons were never storable in any fashion, whether it by a storage slip or like the old NPC that stored armor sets. You trade him a weapon, and get a KI that you're entitled to the reward from XX magian trial.

Or just mulable. I know that augmented gear is never mulable but I'm not sure there's a legitimate reason for it. Which is why my level 5 warrior mule has a near-perfect augmented sch cape (adoulin dial iirc) that I can't ever make use of.

Except for this posted inside the 2016 February 10th update Forums Webpage;


Empyrean Weapons:


The damage and combat skills of the following weapons will be increased via reforging.

Verethragna / Twashtar / Almace / Caladbolg / Farsha / Ukonvasara / Redemption /
Rhongomiant / Kannagi / Masamune / Gambanteinn / Hvergelmir / Gandiva / Armageddon
* Ochain and Daurdabla may not be further reforged.


Only item level 119 weapons may be forged, and those that do not have n afterglow
effect will have one granted. Additionally, the strength of the weapons' aftermath effects will be increased.
* The details of the various aftermath effects are given in the items' help text

Granted that these are now considered Empyrean weapons everyone seems to so easily forgot these went through their Magian Trial Stages with the one's I'm positive on being highlighted in a Lime-Green color as well in which they could of been called Magian Trial weapons of which if it is really true what you say, "would upset a lot of players if they did it now, because a lot of players have dropped them" Then is also truly the case for the Empyrean Weapons that went through their Magian Trial Stages into recently being reforged even further and the case your suggesting is that everyone should be just out right already royally upset with this even happening to these weapons to further them even more but the "hence in point" is that the route these weapons took to get there, were in fact in a way magian trial weapons first before reaching their destination points to even later be named Empyrean weapons thus any past magian trial weapons or even the armors over time in these changing times could practically be considered an Empyrean or with the current changes in directions they've been implementing into the game thus far into becoming a reforged direction in the item's instead.

I'm just saying and :p Yes, I Know all about the past history on the forums about this very thing among other's since I've been around on the forum's since 2011 and on FFXI even longer playing the game then that since around 2002/2004 when the ffxi game was first coming out, Just so you know it too. ;) :p

Side Note: I'm still working on my magian trial's of my Almace and the trial that's still being worked on it is the one with the mega boss in Abyssea - La Teine Plateau stage in which could easily be done if I wasn't so tired out with the killing of certain gathering pop item enemies all the time just to even recomplete the kill again on the mega boss for the current magian trial to my Almace! ;-D

OmnysValefor
03-11-2016, 04:57 AM
Wow lol. It's general knowledge that noone calls Abyssea AF armor "magian armor", even though you go through trials to acquire them, the same for upgraded relic armor.

Empyrean Weapons are a different class from magian weapons. They're, obviously, on a tier with Relic, Mythic, etc.

Zuidar
03-14-2016, 04:36 AM
Weakness Duration in 2016 - Can we finally get adjustments to this?

Back in early 2014, there used to be an announcement plan toward adjusting the duration of weakness when revived with Raise however those plans were then on pushed back and then was just never brought up to address anything regarding this adjustment.
Here we are now in 2016 still no word on this subject. I thought it would be appropriate to bring this back up looking at where we are at this point of FFXI so we can give out our thoughts about this and hopefully the Dev Team take this into consideration with ideas to adjust weakness timers

I just opened a thread for it here http://forum.square-enix.com/ffxi/threads/50105-Weakness-Duration-in-2016-Can-we-finally-get-adjustments-to-this?p=573950&viewfull=1#post573950

Pixela
03-14-2016, 07:18 AM
Add fishes to the list of items you can trade in for copper vouchers, this will give fishing value again. Fishing is actually amazing in this game but it's more or less pointless right now.

Also PLEASE allow people to use the airships to all 3 cities and jeuno at level one without a pass.

Alhanelem
03-15-2016, 11:08 AM
Add fishes to the list of items you can trade in for copper vouchers, this will give fishing value again. Fishing is actually amazing in this game but it's more or less pointless right now.

Also PLEASE allow people to use the airships to all 3 cities and jeuno at level one without a pass.

Gaining the ability to use the airship is part of the main story, the pass is the option to bypass that (which is intended for experienced players making new characters/mules). Frankly I think the system is so unimportant at this time that I wouldn't waste any resources modifying it, but the pass exists for a reason (such that you must have been to jeuno at least once in order to take an airship there). They could make it cheap / free I suppose, but that goes against the lore of the NPCs telling you that getting an airship pass is expensive and telling you that the duchy has given them out before.

Entirely emoving the pass requirement is not an option because it conlficts with the general requirement that you have visted a location before being able to travel there by faster means.

Pretty much any MMO with any kind of fast travel requires that you have travelled to a town or other location on foot before you can warp/fly/sail/whatever there.

Svens
03-19-2016, 04:45 AM
Can't you use Unity warps to get to cities and places you haven't been to before? It is a bit of a walk the first time as it won't drop you off directly outside the city, but afterwards, you can just use the save point warps. I know my new character was able to quickly gain access to Unity and got 1000 accolades, which was more than enough to teleport to South Gustaberg despite having never been there.

As for my personal QoL suggestion, I wouldn't mind automaton attachments being updated to show their actual effects in-game. I know blue magic descriptions were updated to show how much job trait points they provided, and it seems that food will be updated as well. At the very least, can the following list be updated with the new attachments and revised effects? I know some of the new attachment effects were included in their respective updates, but it would be nice to have everything in 1 place.

http://forum.square-enix.com/ffxi/threads/11567-ATTN-Community-Reps-Dev-Team-PUPs-of-Vanadiel-DEMAND-a-response-on-Automaton-A.I.!?p=151415&viewfull=1#post151415

Rydal
03-22-2016, 01:16 AM
Can we get better login rewards more often? Why is it that really good rewards like this month's Voidwatch NM drops or the Cursed items are months and months a part? I mean, don't get me wrong, I am so happy it's back because after seeing them last September, I waited for them to show up again until now... Six months is a very long time to repeat a reward like that. Other items haven't shown up in a longer time.

The last few months, the login rewards have not been very helpful for the most part. Savory Shanks are always a go to if you don't have a Defending ring already and there's always Skirmish pop items and while these rewards are useful, they're a small incentive compared to the other rewards offered before. Why not put in the VW items or maybe Abyssea items for reforge more often to give players, especially new/returning players a nice boost, either gear or money-wise? I'm terrified that the next time I get a few extra VW items won't be until the fall (or never). I'm mainly crying about this because my computer broke and I will miss this month's reward (the one month I actually want/need the login reward, I can't login).

I'm not asking to get amazing items offered all the time, but at least let it cycle every 3 months and offer SOMETHING good every month, especially if it's an item players will want/need all year round.

YosemiteYogorockBlondelle
03-22-2016, 06:00 PM
Weakness Duration in 2016 - Can we finally get adjustments to this?

Back in early 2014, there used to be an announcement plan toward adjusting the duration of weakness when revived with Raise however those plans were then on pushed back and then was just never brought up to address anything regarding this adjustment.

Here we are now in 2016 still no word on this subject. I thought it would be appropriate to bring this back up looking at where we are at this point of FFXI so we can give out our thoughts about this and hopefully the Dev Team take this into consideration with ideas to adjust weakness timers

I just opened a thread for it here http://forum.square-enix.com/ffxi/threads/50105-Weakness-Duration-in-2016-Can-we-finally-get-adjustments-to-this?p=573950&viewfull=1#post573950

I am very positive this has all been discussed on the forum's and positive they shortened the weakness timer down at least a lil-bit from what it was before...


Wow lol. It's general knowledge that noone calls Abyssea AF armor "magian armor", even though you go through trials to acquire them, the same for upgraded relic armor.

Empyrean Weapons are a different class from magian weapons. They're, obviously, on a tier with Relic, Mythic, etc.

Yes, I know it is general knowledge none calls certain item's opposite of each other such and such, etc. But wooo...do you have to really stomp it in like that, in that sort of way to make you feel better for such things?? {Like: LOL, I'm superior over you.. <-ways?} Curious indeed! :eek: :p :( "Anyways, moving on before its to over the edge here."

:p :( Once again "you're failing" in really understanding what I really was attempting say. I said "it could have been" and 'I'm Not saying" it is called magian armor/weapon's and I "also was stating" it can always be changed in the future even to those so oblivious to times of past when they have said they will not do it or add another expansion or do anything more to the FFXI game but as time passed in the years going by year after year until eventually those changes did occur, expansion pack's added, storyline's being add-on's added to play even more out of ffxi. Which means given the years of past to note, they could still eventually take some old weapons "stuck in your eye's as the only way you see it, as to only never to be touched" magian trial weapons/armor's forcing them to be reforged, renamed, remade, reformed into newer type's of armor/weapons of the past by even assigning them to a newer npc or one that's already provided a few alternative directions to furthering such gears/weapons into its higher level version which is actually 119 with Much higher augments, plus more augment's to them. Yeah, I Know you pry wont get it either-way...I'll probably see another response like the one above fighting to let it be, keeping it the way it is now....into forever...

Zeargi
03-24-2016, 10:02 AM
So, I posted a question in the BLU forum, which I kindly got an answer to, but I thought I ask for a request. Can you please make it so that the BLU Spells: Cesspool, Tearing Gust, and Cruel Joke can be made learnable via the story fights? This would give extra reasons for people to help LS friends and other that need to finish these fights, or at least IMHO anyway. Just a thought

Jin_Uzuki
03-26-2016, 08:57 AM
Any chance to increase the drop rare for quest stuff?

I'm talking about stuff like "The Sand Charm (http://ffxiclopedia.wikia.com/wiki/The_Sand_Charm)" or "Garhada Teak Lumber (http://ffxiclopedia.wikia.com/wiki/Garhada_Teak_Lumber)" drop rate is so annoying for stuff that it's used in lore-based quests that anyone basically does.

Olor
03-27-2016, 05:32 PM
Can't you use Unity warps to get to cities and places you haven't been to before? It is a bit of a walk the first time as it won't drop you off directly outside the city, but afterwards, you can just use the save point warps. I know my new character was able to quickly gain access to Unity and got 1000 accolades, which was more than enough to teleport to South Gustaberg despite having never been there.


you can definitely use voidwatch warps to get to zones you've never entered before.

I'd like to ask for every player to have the ability to bestow one of their home points on another player, once a week.

Tried to play with others for the first time in a long time tonight and folks wanted to do a BCNM. Ok, cool... well they wanted to do the one at the sacrificial chamber, and one of the players didn't know how to get there... and then... no one could even remember how to get there outside of the telepoint... and then... the group fell apart.

I mean, I know folks could just "git good" or whatever, but really when folks want to do an event they just want to do it... it would be nice, for the sake of friendliness, to be able to help folks out even if we've long ago forgotten how to navigate these places. (Or in my case, never ever could figure it out and had someone run me through it)

Jin_Uzuki
03-27-2016, 09:14 PM
you can definitely use voidwatch warps to get to zones you've never entered before.

I'd like to ask for every player to have the ability to bestow one of their home points on another player, once a week.

Tried to play with others for the first time in a long time tonight and folks wanted to do a BCNM. Ok, cool... well they wanted to do the one at the sacrificial chamber, and one of the players didn't know how to get there... and then... no one could even remember how to get there outside of the telepoint... and then... the group fell apart.

I mean, I know folks could just "git good" or whatever, but really when folks want to do an event they just want to do it... it would be nice, for the sake of friendliness, to be able to help folks out even if we've long ago forgotten how to navigate these places. (Or in my case, never ever could figure it out and had someone run me through it)

In what kind of god-forgotten place where you trying to get?

Seriusly, even getting into Temple of Ugglapih or the Camber of Tremors in the caves takes 5 minutes nowadays.

Cesil
03-27-2016, 10:15 PM
Can we have a mini map? ^^

Alhanelem
03-28-2016, 03:35 AM
Can we have a mini map? ^^
I'm sure some FFXIV hater will point out that FFXIV has a minimap and anything that game does must be bad so we shouldn't have it. (even though basically every MMO that came out since FFXI has a minimap, and many PC users have long used tools that give you one).

machini
03-28-2016, 10:14 AM
I'm sure some FFXIV hater will point out that FFXIV has a minimap and anything that game does must be bad so we shouldn't have it. (even though basically every MMO that came out since FFXI has a minimap, and many PC users have long used tools that give you one).

I don't think you understand that there is a finite amount of development time and resources, and it'd be better spent on some things rather than others.

Catmato
03-28-2016, 03:08 PM
I don't think you understand that there is a finite amount of development time and resources, and it'd be better spent on some things rather than others.

I agree that the playerbase would likely much rather have a minimap than new mounts.


I'm sure some FFXIV hater will point out that FFXIV has a minimap and anything that game does must be bad so we shouldn't have it. (even though basically every MMO that came out since FFXI has a minimap, and many PC users have long used tools that give you one).

You keep bringing up XIV, seemingly just so you can jump to its defense. Please stop trying to derail threads just so you can tell us how much you love XIV. We get it already.

Yes, I realize this is off topic so this will be my only comment.

Akivatoo
03-28-2016, 10:09 PM
-Add new town npc for reset 1hour ability
-Add new npc in escha zone to store pop item for ki ( or just allow thé current one to do it)
-Add new rainbow campaign voidwatxh spoil+ (better chances to get HMP pouch)
-Add "/lasttrustset" command to recall all five last npc we call
-Add ilvl119 on Shield and instruments
-Fix /lockstyle to avoid wear of when Seiryu remove one part of armor
-Thank you for wardrobe2 we wait that since long time!

Rydal
03-28-2016, 10:51 PM
You keep bringing up XIV, seemingly just so you can jump to its defense. Please stop trying to derail threads just so you can tell us how much you love XIV. We get it already.

THANK YOU! Seriously, give the FFXIV thing a rest. We don't care and from I've been reading, no one here has been actively bashing FFXIV. At least not to the degree that you keep bringing it up.

Angemon
03-29-2016, 01:31 AM
You read my mind ><

Alhanelem
03-29-2016, 01:57 AM
I agree that the playerbase would likely much rather have a minimap than new mounts.



You keep bringing up XIV, seemingly just so you can jump to its defense. Please stop trying to derail threads just so you can tell us how much you love XIV. We get it already.

Yes, I realize this is off topic so this will be my only comment.

Going to keep this short and civil:
1) I'm not the one that brings up FFXIV around here and I'm not sure where people are getting this idea. I've very frequently REPLIED to OTHER people bringing it up. I don't bring it up myself- this may be the first time I've ever made this sort of cynical reply on the forum. There was no intent to derail a thread or start a battle so I could jump to the defense of anything. This is purely a misunderstanding and I apologize for the reference as that was not the point of the post.
2) You ignored the actual point of the post, which is that all too often, people are hating on good ideas for no good reason. If you're going to reply to my post, address the actual issue of the topic please, instead of making personal attacks.

Camate
03-29-2016, 02:26 AM
Hello, everyone!

While there has already been some information announced about what's coming in the April version update, there will of course be some quality of life adjustments.
One of these is the addition of text commands to toggle the background music and sound effects on/off.

More news is on the way, so stay tuned!

Cdryik
03-29-2016, 05:00 AM
Can theses be activated during cut scene ? i have the music off all the time, but i would like it to be "on" only while i am watching a scene.

Sirmarki
03-29-2016, 08:40 PM
Hi,

I have a couple of suggestions:

- Can Kupofried (and possibly other passive trusts effects) EXP/CP range effect be given a larger range? If Kupofried is cast last, or near from last, sometimes the effect doesn't stretch out to the player.
- An option "Take all" added to the delivery box system, rather than having to take each item at a time.

Thank you

Jin_Uzuki
03-29-2016, 10:34 PM
What about a way to have your title "locked"? So it doesn't change every time you do something?

Alhanelem
03-30-2016, 08:46 AM
What about a way to have your title "locked"? So it doesn't change every time you do something?
I wholeheartedly endorse this. Or at least the ability to change your title from a menu or a single NPC instead of having to traverse the world finding the right bard to change your title (which is sometimes intuitive, but oftentimes not).

Zeargi
03-30-2016, 10:07 AM
Can we for the love of all things Holy, please get a command to call trusts to your location?

/recalltrust - /recallfaith <p#> or all

There's nothing more frustrating than having all of them stuck somewhere or when they all line up single file. Allow us to bring them to us and to set up the location of where they are. Apururu and and a few others will move out of range, but if I lose her from lack of points, I'd like to at least be able to prevent my fill in from suffering from curse, silence, doom, etc. Or if I don't want Kuro, or and of my other non-melee mages to just stand there and be slapped with status effects.

Djinnrb
03-31-2016, 07:32 AM
Make learning Blue Mage Magic 100%.
-With the mass amount of spells to learn even at 100% its still a difficult task to get them all.

Merge all servers to a few.
-Need more people to play with.

Remove the Weakness debuff.
-Whats the point?

Remove resting and make it automatically tick when not in combat.
-In this day and age whats the reason we need to rest stationary? Just let us recover on the move.
--If something is attacking you then you are "in combat" and you stop recovering.

Addon API
-I know we have windower ect but thats against the rules. Let us make official tools/content for the game ourselfs.
--Now that its just PC players there is no advantage over console players excuse anymore.

Remove TP gain by being hit unless specialized trait dictated.
-As I understand it being a melee in end game is non existent because they feed the monsters TP.
--Specialized trait to get TP by being hit could be for tanks but never for monsters.

Remove the chat pause when zoning
-I'm sure you could grab the code from your partners over at XIV.
--No reason anyone should miss out on messages because they are zoning.

---------------------------------------

non QoL changes

Instance Dungeons
-Most MMO's have them. Give us instanced dungeons that pertain to main stories, side stories,
--Could be a source of loot, tokens, key items, ect ect.
---Could make dungeons from level 20-99


EDIT: I guess I have to make a disclaimer to not have any negative reply's to my ideas. I'm only sharing what QoL things I would like changed in the game. There is no reason anyone should be quoting my post and telling me my ideas are bad. If you dont like them then just move on.

machini
03-31-2016, 01:53 PM
Do no make Blue Magic Learning 100%. If you do that, you might as well make all drop rates 100%. It's the same thing as having scroll drops off of mobs. The scroll is just removed as a middle-man to the learning process.

I wouldn't mind them merging all servers, the only thing I think might be bad about that is the client itself not being able to handle 2000 people in a single zone.

The point of weakness is called 'penalty for failure'. Virtually every fight in the game could be done by simply raising people faster than they died. That was actually a thing in this game, and more than once. One could argue it was at its worst during Abyssea.

As to an 'addon api':
You quite clearly have absolutely zero understanding of what the XI client is, or what an 'addon API' is, or a great deal other things. Furthermore, they cannot open source the client for the reason that the client is authoritative in certain aspects of the game, and that would just make it easier to exploit this areas. As it is, having the client be closed source makes it much, much, much, much harder to exploit those areas of responsibility where the client can gainsay the server.

Removing TP gain for dealing damage is a bad idea. The problem with the current system lies in a) players are attacking far faster than they ever were meant to do, thanks to an overabundance of haste and multiattack, b) PLD are so tough that anything which can threaten the tank will one-shot DDs who refuse to wear -DT gear, c) DTs are too stupid to wear -DT gear, because it "affects" their DPS negatively (ignoring that being dead completely "floors" your DPS in the first place). I could go on.

The pause in the chat when zoning is something that should be investigated. It could probably be removed, and fairly quickly, if time were diverted to it, an actual, serious, useful matter, from other things, such as yet more mounts that are useless before the patch has even hit.

Alhanelem
03-31-2016, 03:39 PM
Remove the Weakness debuff.
-Whats the point?To prevent zombie tactics, or at least discourage them.

However, the game is faster today than it was years ago, and thus the duration should be shorter.


-Even if theres 50k active people which I doubt it wouldnt be a problem.There would most definitely be problems if they reduced to one server. Two to four, yes. One, no way.


The pause in the chat when zoning is something that should be investigated. It could probably be removed, and fairly quickly, if time were diverted to it, an actual, serious, useful matter, from other things, such as yet more mounts that are useless before the patch has even hit. This is really annoying but it would probably be a total rewrite of the chat system to have the chat handled by a seperate server node so you don't lose connection to it when you're transferred.

Catmato
03-31-2016, 05:45 PM
As to an 'addon api':
You quite clearly have absolutely zero understanding of what the XI client is, or what an 'addon API' is, or a great deal other things. Furthermore, they cannot open source the client for the reason that the client is authoritative in certain aspects of the game, and that would just make it easier to exploit this areas. As it is, having the client be closed source makes it much, much, much, much harder to exploit those areas of responsibility where the client can gainsay the server.

I'm no expert, but don't WoW, ESO, and other MMOs allow addons while still being closed-source?

This is really annoying but it would probably be a total rewrite of the chat system to have the chat handled by a seperate server node so you don't lose connection to it when you're transferred.

Yeah, I'm pretty sure you're disconnected from the chat server while you zone. It would probably take a lot of fixing spaghetti code to change it. Although, it seems to me it would be LESS strain to the servers to stop the constant disconnecting/reconnecting.

machini
03-31-2016, 07:49 PM
I'm no expert, but don't WoW, ESO, and other MMOs allow addons while still being closed-source?

They do. They also don't use XI's client, which is a crappy PS2 port that barely works on a PC as-is. The problem is less a matter of 'can it be done' and more a matter of 'do they have the manpower to do it in a timely fashion, is it a more pressing concern over other matters, and would the client handle it?' I mean, the XI client is still bound by the console-limitation of "I only poll for input once per render frame".

A better idea might be allowing item sets to be designated to be automatically equipped before the use of specific JAs on specific jobs, and as precast for specific magic skills/spells.

An even better idea might be some endorsement, or even collaboration with, certain other persons who've already solved these problems.

Cdryik
03-31-2016, 10:27 PM
As for the weakness, i would love to see the HP malus to be removed.
As you can be raised..., as you revive, you are getting killed instantly.

Also, with the trust, the attack speed, and stuff, you get locked in animation, unable to move, to do anything, but i don't know how feasable it is to change that so you're not locked anymore.

Bahamut
03-31-2016, 11:29 PM
I Suggest:

Item database for every piece of gear in the game and where the hell I can find it.

WHERE THE HELL DO I FNID ALL THE GEAR I NEED TO USE FOR EACH JOB ITS INSANE! Most social sites DO NOT offer me a LIST of ALL GEAR I can find and WHERE.

Plz offer this database to the public on SQUARE ENIX WEBSITES! My biggest annoyance!

machini
03-31-2016, 11:53 PM
As for the weakness, i would love to see the HP malus to be removed.
As you can be raised..., as you revive, you are getting killed instantly.

Also, with the trust, the attack speed, and stuff, you get locked in animation, unable to move, to do anything, but i don't know how feasable it is to change that so you're not locked anymore.

Removing JA/spell lock would probably not be the biggest QoL improvement at this point, but it would certainly be up there.

Sirmarki
04-01-2016, 01:42 AM
Merge all servers to one server.
-Even if theres 50k active people which I doubt it wouldnt be a problem.


This.

No.. Just... No... 50K people in the same 3 areas? Remember this is a one level game now and people arent spread all over the various zones.

Djinnrb
04-01-2016, 06:38 AM
machini please dont say my ideas are bad. I'm responding to a thread to express what I feel are good QoL changes.


But now I feel as if I need to defend myself...

As for the BLU spells they need to be 100% rate of learning. Your response was not true. Other mages can buy their spells via a vendor or the auction house with the option of going out to farm them. Blue Mages have a very very very VERY small chance to learn blue magic from a monster and that is even if the monster uses the spell to begin with. Which isnt always the case.

The whole penalty of failure defense is valid but there are multiple penalties such as losing exp and weakness. Weakness just hinders the players TIME and is annoying. Hense this is a QoL change

Telling me I have no understanding of addon api makes you seem foolish. Big MMO's such as WoW for example has addon support with a great security. This game already has an addon API so its obviously doable. All I'm asking is to make it official for the game so players dont have to be afraid to talk about it in game anymore.

As for the TP idea I think your wrong thinking its a bad idea. Your defense was that the game changed to make attacking much much faster then intended which is a very true statement. But games evolve and change. Something needs to be done so that melee can play this game as well.



@Alhanelem

I was just BSing about the server population thing. I dont know how much each of their server can handle and I dont know how many players they even have. But yes they should merge them down to just a few servers.

They shouldn't have to rewrite the whole chat system. They could which is probably a good idea because coding from so long ago probably needs an update anyways.



--------------------------

Anyways sorry about this post. I wasn't planning on replying to this thread again but because people are being negative instead of just supporting each other I felt I needed to defend myself. Please I suggest you dont respond to this or take any offense to anything I have said. I just want to make this game better by thinking outside the box for the devs.

Cdryik
04-01-2016, 06:55 AM
Blue Mages have a very very very VERY small chance to learn blue magic from a monster and that is even if the monster uses the spell to begin with. Which isnt always the case.

I've recently came back to the game, a month ago with a new char and with blu as first Lv.99, and i've learn all the spells that i need (i still need to learn another half, but just to get them all, they are not mandatory), it took me some times yes, but the learning rate isn't as bad as you may say, and the first thing i've did, was making my AF hands into an AFv1 reforged +1, to get an enhance +12 learning blue magic.

There could be some trouble obtaining Unbridled Learning spells, because of low population rate on your server (fors the Wildkeepers reives for exemple), or some others things, but for normal spells, the learning rate is correct in most of the cases (sometime, it can take a while, but it's pretty rare).

as i was proposing earlier, having a blue mage trust, that use spells that we can learn from, could be a good idea to help on thoses spells, or just some random interesting spells (haste/refresh/etc...).

Djinnrb
04-01-2016, 07:02 AM
I've recently came back to the game, a month ago with a new char and with blu as first Lv.99, and i've learn all the spells that i need (i still need to learn another half, but just to get them all, they are not mandatory), it took me some times yes, but the learning rate isn't as bad as you may say, and the first thing i've did, was making my AF hands into an AFv1 reforged +1, to get an enhance +12 learning blue magic.

There could be some trouble obtaining Unbridled Learning spells, because of low population rate on your server (fors the Wildkeepers reives for exemple), or some others things, but for normal spells, the learning rate is correct in most of the cases (sometime, it can take a while, but it's pretty rare).

as i was proposing earlier, having a blue mage trust, that use spells that we can learn from, could be a good idea to help on thoses spells, or just some random interesting spells (haste/refresh/etc...).

I leveled my BLU on a new character with 3 other people and some people learned spells on the first try other it took 3 trys for me it took 87 trys... its just bad RNG that needs to get fixed lol

detlef
04-01-2016, 07:15 AM
On regular mobs, blue magic learning is fine. But yeah, UL spells were a huge pain.

Olor
04-01-2016, 08:02 AM
I don't have my BLU AF hands (I am so bad at directions I get frustrated trying to find the warp points for the sword quest... yes you can laugh at me... it is pathetic) and learning blue magic can be a bit of a pain at times but.... really it's not too bad overall. Only UL spells have been truly annoying for me to learn. I think that blue magic as-is is fine. Yes, it takes time, but, so what? You get super cool spells and a super powerful job out of it.

machini
04-01-2016, 01:33 PM
machini please dont say my ideas are bad. I'm responding to a thread to express what I feel are good QoL changes.


But now I feel as if I need to defend myself...

As for the BLU spells they need to be 100% rate of learning. Your response was not true. Other mages can buy their spells via a vendor or the auction house with the option of going out to farm them. Blue Mages have a very very very VERY small chance to learn blue magic from a monster and that is even if the monster uses the spell to begin with. Which isnt always the case.

The whole penalty of failure defense is valid but there are multiple penalties such as losing exp and weakness. Weakness just hinders the players TIME and is annoying. Hense this is a QoL change

Telling me I have no understanding of addon api makes you seem foolish. Big MMO's such as WoW for example has addon support with a great security. This game already has an addon API so its obviously doable. All I'm asking is to make it official for the game so players dont have to be afraid to talk about it in game anymore.

As for the TP idea I think your wrong thinking its a bad idea. Your defense was that the game changed to make attacking much much faster then intended which is a very true statement. But games evolve and change. Something needs to be done so that melee can play this game as well.



@Alhanelem

I was just BSing about the server population thing. I dont know how much each of their server can handle and I dont know how many players they even have. But yes they should merge them down to just a few servers.

They shouldn't have to rewrite the whole chat system. They could which is probably a good idea because coding from so long ago probably needs an update anyways.



--------------------------

Anyways sorry about this post. I wasn't planning on replying to this thread again but because people are being negative instead of just supporting each other I felt I needed to defend myself. Please I suggest you dont respond to this or take any offense to anything I have said. I just want to make this game better by thinking outside the box for the devs.

Making BLU magic learn rate 100% is effectively making loot rates on spells that can only be learned from mob drops 100%. It's a bad idea. Why don't we just make all drop rates 100%?

Removing weakness is not a QoL change. It would drastically alter the way the game is played, and make zerging the crap out of everything have absolutely no penalty, as well as remove all penalty for complete and total retardation on the part of players.

As to the addon api: You do have no understanding. The fact that you compare "big MMOs" like WoW to XI, in terms of clients, shows that you lack that understanding.

Camate
04-02-2016, 03:28 AM
More storage anyone?

While the Mog Wardrobe 2 will be making its appearance in the April version update (next week!), there is another plan in place to lighten up your inventory a tad—if crystals are weighing you down.

The team is currently working on a crystal storage system that will allow you to store up to 5000 crystals of each element with NPCs that will be placed in each of the guilds. They’d like to make it possible to expand this via Mog Garden shining stars key items, and additionally, when retrieving 12 stacks, they would like to make it possible to retrieve them as a cluster. They'll also be looking into whether they can add more NPC locations as well.

It might be a bit before the system is complete, but stay tuned for more details!

YosemiteYogorockBlondelle
04-02-2016, 08:37 AM
More storage anyone?

While the Mog Wardrobe 2 will be making its appearance in the April version update (next week!), there is another plan in place to lighten up your inventory a tad—if crystals are weighing you down.

The team is currently working on a crystal storage system that will allow you to store up to 5000 crystals of each element with NPCs that will be placed in each of the guilds. They’d like to make it possible to expand this via Mog Garden shining stars key items, and additionally, when retrieving 12 stacks, they would like to make it possible to retrieve them as a cluster. They'll also be looking into whether they can add more NPC locations as well.

It might be a bit before the system is complete, but stay tuned for more details!

:p :D Hope they think up a way to make it up easier to use any of these crystal's anywhere your crafting in a quicker method too under the synthesis tab even "Calmate." Also, Hopefully they eventually allow us to break clusters under the synthesis Tab like the crystal's showing up under there. Hey, it would be cool if could use the clusters to do our crafting too like the crystal's themselves and who knows maybe the crystal clusters for crafting could actually hold more slots than the crystal's themselves.

Well, another idea is instead of breaking down the cluster under the crystal synthesis tab it could actually count down how many crystal's remain left to be used out of used crystal's inside the cluster and some how count down remaining crystal clusters in the stack of clusters at the same time. This would probably to much for the current game creaters, game's mechanic's, game coding to work, harder for a smaller crew to work on maybe but Hey, I'm just shooting this idea or rather grand gesture of idea's out there for taking 'em back to be finding out if it can be done. I'm basically putting it out their Calmate to give some us knowledgeable feed back if it might be a future possibility to come to fruition. ;-)

Cdryik
04-02-2016, 11:00 PM
Why can't we just trade our moogle at our house all the items (stones/crystal/etc...) instead of running everywhere for everything and forget everytime where to trade thoses items ?
Like a "Mog Garden Storage", but instead of an "physically storage", it is like the actual npc's, a sort of key item storage ?

Genz
04-03-2016, 06:10 AM
The new topic about "things that make no sense" reminded me of this : is there any plan to remove the loss of TP when trying to use a WS on a target out of range?

Castanica
04-03-2016, 10:02 PM
Consider removing the search numbers system in this game, it just makes people unhappy to see a number lower than what they remember from 4 years ago. It serves no use at all and it's purely a negative feature to people at this point.

Remove the number given for number of people online from /sea all
remove the number given from /sea all a etc after truncation

These features offer nothing of real use and just makes people unhappy (very much like Blizzard ceasing sub number counts to stop the constant complaining, a feature no other mmo gives out publicly), the number of people online feature is something no other mmo has, and for good reason. Sure someone can laboriously still list every small niche of letters to find it but very much like on XIV most won't do it.

The game, the community and the players would be far better off not having this information so easily available to upset themselves over.

I even see people who fully solo everything with trusts complaining about there only being 500 or 1k people online, there is no rational thinking behind it either. They just compare one number with another and get upset.

detlef
04-04-2016, 02:41 AM
Ionis duration should be much higher than 3 hours at this point.

V-1000
04-05-2016, 02:37 AM
I second this, sucks that it wears so fast! Specially when jp hunting ><

Castanica
04-05-2016, 07:37 AM
Now that FFXI is PC only can we get the glow effect that only ever really worked well on PS2 on avatars / trusts / conflux / maws be changed or removed? This causes horrible lag at worst and looks ugly at best.

Catmato
04-05-2016, 08:35 AM
Now that FFXI is PC only can we get the glow effect that only ever really worked well on PS2 on avatars / trusts / conflux / maws be changed or removed? This causes horrible lag at worst and looks ugly at best.

There's a /gamerule command to remove it. I couldn't tell you what the command is though. Typing "/? /gamerule" gives a list of valid gamerule commands.

Castanica
04-05-2016, 09:04 AM
There's a /gamerule command to remove it. I couldn't tell you what the command is though. Typing "/? /gamerule" gives a list of valid gamerule commands.

I had a look around and all I could find was this:


We’re planning to implement a feature that allows you to toggle certain effects on and off, such as alter ego auras. Getting this feature prepared will take some time, so please look forward to this in a future version update.

Did they actually add it? I've looked at the commands and don't see anything.

Never mind, I found it. For anyone else:

/localsettings blureffect off

No more lag, lions legs are not blocky!

YosemiteYogorockBlondelle
04-05-2016, 01:10 PM
Anyway's, I'm hoping they make these events like the rainbow campaign a permanent fixture into the game of FFXI like they've done for log-in campaign but I would request them to be a longer durations than just a week as they turned out to be with the last special events Rainbow Campaign due spend more time away from the game over a week at a time coming into the game every so often or maybe sometimes every other week, +2 week's, +3 week's even before getting to play again.

I missed most of the rainbow campaign due it's changes of in game boosted/supported events happened weekly instead of being longer and I was, however, happy that the this past campaign itself ran into a longer duration covering from one month into the next month.

I'm leaving an option open here for you all to list what your favorite event's would be chosen If you got the option to choose which events where to be added to that type of campaign for the boosted/supported/enhanced, etc., feature's to the game. I gave had enjoyed them myself when I wasn't busy completing something else in game or being busy away from the game doing something else entirely.. ;-) A Side Note: Really Loved the Name of last campaigns Tittle: "Rainbow's" campaign.

:cool: :D :) {Later's All!!}

Diavolo
04-05-2016, 01:41 PM
Anyway's, I'm hoping they make these events like the rainbow campaign a permanent fixture into the game of FFXI like they've done for log-in campaign but I would request them to be a longer durations than just a week as they turned out to be with the last special events Rainbow Campaign due spend more time away from the game over a week at a time coming into the game every so often or maybe sometimes every other week, +2 week's, +3 week's even before getting to play again.

You are now my most disliked person in FFXI.

In my experience campaigns are terrible because they're like throwing cocaine in front of an addict, players get addicted to them and don't let go until they either achieve their goal (13,099 HP Bayld, 1,500 Heavy Metal Plates, etc) or time runs out. Everything else during the period of a campaign gets ignored. I'd much rather the development team made permanent changes to the game that drew players back to older zones, like higher mob density, higher level monsters, quicker repop timers, slight increases to item drop rates across the board (since fewer people are farming older items) and perhaps even adding highly sought after drops such as plutons/beitetsu/boulders and so on to their drop lists, albeit in typical FFXI fashion (very low quantities).

Fae
04-05-2016, 02:31 PM
I have a suggestion for making FFXI's older events which were well designed and often beloved active again. I used to play a game called Phantasy Star Online, a game still talked about and loved today. Two things they did I think would work well with FFXI and already sometimes compatible with ideas in FFXI is C-Mode (which I'll get to later) and having harder difficulty settings for the same content, which as I said is applied to some content already such as BCNM's, Walk of Echoes Surge, and Incursion but would like to see it expanded to even things like Besieged, Skirmish, Meebles, Campaign and well all prior content at some point. Having a tier above VD even for BCNM at this point would be welcome, as with new gear from Riesenjima these engagements are much less difficult than they used to be.

The second thing is C-mode meant challenge mode and it was timed and given a rating of S,A,B,C etc for your clear time. It had different objectives though reused similar maps/content. One thing about it was it stripped you of all gear, levels, etc on entry and it took a well made team to win. Starting level was decided by the challenge and players started with extremely basic gear and spells and more could be found as they dropped from defeated enemies and drops were somewhat random making each run a unique experience, but it wasn't at the cost of making runs beatable or not for S-Rank based on if something dropped or not, it was well designed and just made you use your resources and strats carefully. Players could pick their team and enter in to defeat the game in a much more difficult state, because they were without the gear they had all worked so hard for. I will be honest not everyone enjoyed this, but the rewards made it enticing for many because you could get S-Rank weapons for clearing things with S Grade, and it was not easy to do so. It really made things a lot of fun for me again when they did that, and I think it'd be a popular thing to do as many FFXI players pride themselves on skill, and gear can make even priorly difficult things not take a lot of skill to win, I just think this is a good way for dev time to potentially be spent. I think the other nice thing about C-Mode is it would give players who still liked the 75 era game, or any level of the gameplay a chance to teamup and take on big challenges and could benefit the dev team and SE by reusing old content and setting levels for the battlefield/instance so is potentially cheaper to develop which also being fun to decide what gear could drop for the run and designing the time attack using the old content. For example Limbus could work very well this way. I think the C-Mode option is nice too in that there are not prerequisites for how geared or leveled your character is, so while it takes skilled players to clear with S ratings it is something anyone can hop in to.

Thank you for hearing my ideas, while everyone will not like any idea I hope it can be of use to you. I am really enjoying Reisenjima and the Aeonic questline and the difficulty some of these mobs present, it is the most fun I had in a very long time and I can hope that more very challenging content can be designed. I think it would bring alive a lot of content priorly worked very hard to create which is all but forgotten now, and would let people relive many old engagements in a way that is fun with friends and can still further their character with some enticing gear.

Knives
04-05-2016, 03:11 PM
The biggest thing I would like is for Square-Enix to add quest markers. Most missions and quests are still extremely vague with where they want the player to go to advance. Having more perception as to where to go, without having to rely on guides and FFXIclopedia, would be a huge boon.

I imagine that there are coding reasons that this has still not been considered, so I think that my wish will continue to go unrequited. An easier to code option would be to go back and add the major positions for certain quests in the mission info window. There are, however, MANY missions in the game, and doing this for all of them would still take a very concentrated effort by whoever is delegated to the task.

The game is PC only now, so I hope that accounts for something for QoL ideas like this. There are a lot of painful design decisions that I would like to see changed, but this is one of the biggest.

Taeko
04-05-2016, 03:42 PM
Would it be a sin to ask for updated quest logs? Like you complete one task and it'll then hint at what you need to do next or is the content too old to do something like that?
Just think it'd be more convenient for new players (No, not asking for ugly quest markers or way points)

Larien
04-05-2016, 07:07 PM
and perhaps even adding highly sought after drops such as plutons/beitetsu/boulders and so on to their drop lists, albeit in typical FFXI fashion (very low quantities).

They just did that for you. Go check out the Ambuscade buyable rewards haha.

Fae
04-06-2016, 02:39 AM
The biggest thing I would like is for Square-Enix to add quest markers. Most missions and quests are still extremely vague with where they want the player to go to advance. Having more perception as to where to go, without having to rely on guides and FFXIclopedia, would be a huge boon.


To be honest one reason I like ffxi is it doesn't give in and do that. I agree with Taeko that they're ugly but beyond that, I like the open endedness of the world and the fact you can be asked to use your brain once in a while for a quest, and if you'd rather use a guide you can. MMO's where you just run into town, click everything without reading to set quest markers, and follow a bunch of arrows/go toward minimap points and read prompts that ding every time you complete part of an objective drive me nuts makes me feel like why am I even playing at all. Just cuz other MMO's do it doesn't mean it's good, just means it's popular. I can think of a ton of things I'd rather have, and this is on my do not want list to be honest, it ruins the immersion, and makes it "do what the game tells you to do" while it holds your hand. FFXI isn't an MMO that ever really held peoples hands I wouldn't want it to start doing so now. I wouldn't be against RoE having some more quests in it or something if people really thought it necessary, maybe the tutorial section helps new players, or maybe outside of getting rewards it's never used, I'm sure SE could answer better. Rather than add gaudy UI upgrades and hand holding, I'd like slicker UI that takes less clicks to do the same thing. Time is something precious to me and many of the dialogues are very slow moving especially if you have to repeat them often. Confirmations are sometimes multiple, if there's only one choice you still have to click it, there's delay between each dialogue box and so on. UI is well designed for buttons and controllers I think, but vs many computer UI it feels very slow. The best example of this is teleport crystals, I spend an untold amount of time using them and while I appreciate the recent improvements, I just feel there's much easier ways to navigate them, from a designed for standpoint. It's definitely functional and works, and friendly enough imo, but if we talk UI or usability improvements I'd put that high and quest markers on the do not want column.


Would it be a sin to ask for updated quest logs? Like you complete one task and it'll then hint at what you need to do next or is the content too old to do something like that?
Just think it'd be more convenient for new players (No, not asking for ugly quest markers or way points)

Not sure if it's what you mean but there is already a missions one that shows completed and which one you're on and most the descriptions have a hint on where or what to do next.

Taeko
04-06-2016, 04:16 PM
^
Yeah, like the newer ones. Just think it'd be nice for when you come back after a long time doing something and then you're not backtracking or relying on guides too much to resume what you were doing.

Knives
04-06-2016, 05:13 PM
Alternatively: add an option for quest markers. There, everybody wins.

Castanica
04-06-2016, 08:30 PM
Alternatively: add an option for quest markers. There, everybody wins.

If by quest markers you mean ! then they have stated it's impossible without a major engine rework.

YosemiteYogorockBlondelle
04-07-2016, 01:50 PM
You are now my most disliked person in FFXI.

In my experience campaigns are terrible because they're like throwing cocaine in front of an addict, players get addicted to them and don't let go until they either achieve their goal (13,099 HP Bayld, 1,500 Heavy Metal Plates, etc) or time runs out. Everything else during the period of a campaign gets ignored. I'd much rather the development team made permanent changes to the game that drew players back to older zones, like higher mob density, higher level monsters, quicker repop timers, slight increases to item drop rates across the board (since fewer people are farming older items) and perhaps even adding highly sought after drops such as plutons/beitetsu/boulders and so on to their drop lists, albeit in typical FFXI fashion (very low quantities).

Technically they are bringing back players to older area's in other methods but just not the method as your thinking such as an ambuscade npc in mhura, escha gear npc's to norg which are just 2 of the oldest area's to date out of few. You may be highly into the end game newer stuff to bring back peeps to the old area's and I never had (HP bayld, Heavy Metal plates, anything of that etc. sort on the mind for the campaign's. You may have all jobs completed to 99 while I simply don't but honestly I'd rather see some campaigns that brought people back to some of the older area's or even some older battlefields with better benefits for doing them. Now you can hate on me for this hard and idk maybe you love to hate or bully but its certainly not my style to suggest everyone hates you to someone on ffxi.

Now I could continue on but by doing so I would just be feeding your flames. I did have more suggestions but going to leave them out for now.

Diavolo
04-07-2016, 07:44 PM
Unity chat messages about Azi Dahaka, Naga Raja and Quetzalcoatl should be overhauled - there's no need to have the 10 minute warnings show up anymore. Even the messages saying they've appeared are unnecessary. The most important part of those unity wyrm messages was the HP% being announced every 5 minutes and it's now gone altogether. It was important because it gave people an idea of whether or not someone was fighting them and on a server with a low population it was the only way to draw interest to the fights (they've gone mostly untouched except during JP peak hours). Having their HP% announced once or twice per pop would probably go a long way to drawing more interest to the fights.


They just did that for you. Go check out the Ambuscade buyable rewards haha.

Not quite what I was thinking, but I do like the fact they added currency and R/E/M upgrade items to Ambuscade.


...honestly I'd rather see some campaigns that brought people back to some of the older area's or even some older battlefields with better benefits for doing them.

That's something I think almost everyone can agree on, that older content like Voidwatch, for example, requires greater incentive in order to draw players back to them. I would just rather see that content updated/"rebalanced" permanently so players will at least view it as an option when they login, rather than ignoring it completely until a campaign comes along.

Don't take the remark about you being my most disliked person in FFXI seriously, I've got some LS mates that want more of those campaigns too, and yes, they get an earful about it. :D