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Pixela
11-04-2022, 08:30 PM
No, they shouldn't completely invalidate a mechanic because it upsets multiboxers. They don't get special treatment. If that makes then quit then good bye to them.

Multibox players don't hurt you, they bring lots of revenue to the game and this is a major problem for them.

Outside of being salty for some reason, why would you be against something being added like this?

If "thing" stopped working I can guarantee you the game would lose a ton of revenue, it's stupid.

Sp1cyryan
11-04-2022, 11:47 PM
Multibox players don't hurt you, they bring lots of revenue to the game and this is a major problem for them.

Outside of being salty for some reason, why would you be against something being added like this?

If "thing" stopped working I can guarantee you the game would lose a ton of revenue, it's stupid.

Because they don't nor should they build the game around multiboxers.

Alhanelem
11-05-2022, 02:33 AM
Multibox players don't hurt you, they bring lots of revenue to the game and this is a major problem for them.

Outside of being salty for some reason, why would you be against something being added like this?

If "thing" stopped working I can guarantee you the game would lose a ton of revenue, it's stupid.
You seem really fixated on SE's revenue. Do you own stock in them? Given that stupid NFT project they revealed, I'd probably pull your money out now.

And the game was never designed for or around multiboxing. As well, yes, multiboxers can hurt you.

Pixela
11-05-2022, 04:11 AM
I multibox, and I know how annoying it is to have 5 characters flying in different directions.

Dragonsong
11-05-2022, 06:41 AM
1. Not on Asura (and don't want to be)
2. When I do look at shouts on Asura it is mostly selling content clears anyway.
3. We shouldn't have to multi box 3-5 characters to access content.
4. Was making a comparison to the other armor upgrades not go shout for a hour to satisfy and 3 person entry requirement.
5. You just said you multi box 5 characters then telling someone to just shout for a few people is funny.
Congestion huh? Isn't everything else congested also? Or is this just a Asura thing too?

Used to have a link shell that did all the content for years until most of them quit or decided to multi box multiple characters. Grouping up to do content is not the issue. Blocking access to easy things like armor upgrades is.

Pixela
11-09-2022, 08:15 PM
Here is one of the problems with XI:

Instanced content is severely limited, this is why they don't merge servers and this is why they can't remove the restrictions on the things you mentioned.

If they let people go in solo they will, because it's the path of least resistance. If they force people to take 2 others they will, because they have to.

Now you could say multiboxers have an advantage, which is true. However, you can't build your game around every eventuality.

The core strategy is to reduce congestion, because if they let people solo you still could not enter because 3 people would just spam it all day and take up all the available instances as happens with Salvage or SR sometimes.

Alhanelem
11-10-2022, 03:40 AM
You're just making a really good case for why Asura needs to be thinned out.

Catmato
11-10-2022, 11:22 AM
You're just making a really good case for why Asura needs to be thinned out.

As much schadenfreude as I feel for Asurans getting themselves into this mess, I really don't want anyone to be forced off/to any server by SE. That kind of thing destroys communities.

Alhanelem
11-10-2022, 12:01 PM
As much schadenfreude as I feel for Asurans getting themselves into this mess, I really don't want anyone to be forced off/to any server by SE. That kind of thing destroys communities.
I never said about forcing anyone to do anything. I've been advocating for a long time for free server transfers with bonuses to encourage people to do the right thing for the community.

Uriah
11-14-2022, 01:19 AM
There needs to be additional deeds objectives for people that start later.

It takes 6 months to earn an artifact +1 set for a player that starts today, and 18 months for a player to earn a relic +1 set. Playing the game they can do both in a week. You need to start adding more objectives each month, double or even triple, so people can get these rewards in a reasonable time frame.

Eth
11-14-2022, 03:48 AM
Please create a buy-back scheme for unneeded/unwanted sortie rewards (earrings and Ra'Kaznar Sapphires):

1 NQ earring to Ruspix -> 300 Gallimaufry (higher for HQ versions)
1 Ra'Kaznar Sapphire to Ruspix -> 2000 Gallimaufry.

Furthermore, it would be nice if you adjusted the Ruspix price for an old case. 80,000 Gallimaufry would be appropriate if you could pick a specific HQ earring for that (with a chance of HQ2), but it is an absurd price for merely getting an old case, where you have only a 1/22 chance to even get the earring for the job you want, and an astronomically small chance to get an HQ earring for the job you want.

Pixela
11-17-2022, 08:16 PM
Add the ability to store Ambuscade and Omen items at an npc as a reward for completion of VR.

A lack of inventory space is disabling for players, they will not want to do anything if they have no space.

Alternatively just let us mule them.

Alhanelem
11-18-2022, 02:46 AM
Add the ability to store Ambuscade and Omen items at an npc as a reward for completion of VR.

A lack of inventory space is disabling for players, they will not want to do anything if they have no space.

Alternatively just let us mule them.
Obviously they want you to buy more Wardobes.

Sp1cyryan
11-18-2022, 03:07 AM
Obviously they want you to buy more Wardobes.

Or porter moogle slips.

Pixela
11-18-2022, 04:08 AM
Obviously they want you to buy more Wardobes.

XI has no programmers so they had to beg Yoshi to let them borrow the XIV programmers to add extra wardrobes and other features that came with them, so they have to show a profit from it to justify it happening in the future. I get that, but mog wardrobes are about functional equip space for people that main lots of jobs and this is not really that.

Letting us store ambuscade mats is not going to impact mog wardobe buy in.

Pixela
11-18-2022, 06:35 AM
The stupid part is, if they wanted to make money they would sell mog storage space and not mog wardrobes.

Almost everyone would want to buy those, when only a % need mog wardrobes.

Alhanelem
11-18-2022, 07:31 AM
XI has no programmers so they had to beg Yoshi to let them borrow the XIV programmers to add extra wardrobes and other features that came with them, so they have to show a profit from it to justify it happening in the future. I get that, but mog wardrobes are about functional equip space for people that main lots of jobs and this is not really that.Ambuscade and Omen gear are not funcitonal equipment items? news to me.

If they're not functional, why are you keeping them? They don't even look that cool.

We have tons of non-gear storage space, and plenty of extra spaces like storage slips and event storage for gear, which means you can devote all of the other space to not gear. I've never had an issue with this. Stop hoarding rabbit tails and flan meats.
I did a spring cleaning of my inventory and realized I had a ton of stuff I was probably never going to use that could have been stuffed in storage slips or other systems, tons of blanktip blankdim stones that I was never going to use, food that I was never going to use, seals that I had yet to stuff on Shami, etc. etc.

Im sure you could go through your own space and find 50+ items you don't really need to have handy.

Catmato
11-18-2022, 11:53 PM
Ambuscade and Omen gear are not funcitonal equipment items? news to me.

Last I checked, you can't equip Abdhaljs Resin, Thread, Dust, etc... Ya know, the "ambuscade mats" Pixela referred to in the very post that you quoted? Or did you just stop reading before you got there so you could prove somebody wrong?

Alhanelem
11-19-2022, 03:17 PM
Last I checked, you can't equip Abdhaljs Resin, Thread, Dust, etc... Ya know, the "ambuscade mats" Pixela referred to in the very post that you quoted? In most cases, I wouldn't buy these items unless I can buy all of them. Why would I keep crap like this in my inventory when I don't need to?



Or did you just stop reading before you got there so you could prove somebody wrong? I read it incorrectly. Do you really need to be a jerk like that?

The point still applies reagardles. You need 5 animas for a grip? Do enough ambuscade to buy 5 and then exchange and use them immediately.

Sure if you're doing something that takes a long time like a REMA, you might hold on to some of those plutons or alexandrite or whatever if you're not sure you really want to go through with it. Though personally i turned in everything as I got it, so there was no inventory issues.

If you don't buy/exchange for items until you need them, they don't take up inventory space. If you want to tell me that people lstockpile ambuscade items without the gear they upgrade, okay, fine. Make the ambu NPC able to hold the doodads for you just like Shami, the AF upgrader, etc. Problem solved.

Zenion
11-19-2022, 09:49 PM
If you don't buy/exchange for items until you need them, they don't take up inventory space. If you want to tell me that people lstockpile ambuscade items without the gear they upgrade, okay, fine. Make the ambu NPC able to hold the doodads for you just like Shami, the AF upgrader, etc. Problem solved.

I can tell you that definitely tend to stockpile when I can; I always know I'm going to need another cape for something but I don't always know what job will need it or what function I'll need the cape for. As long as you can only make 2.8 capes per month, getting ahead of your needs makes sense.

Catmato
11-19-2022, 11:31 PM
If you don't buy/exchange for items until you need them, they don't take up inventory space. If you want to tell me that people lstockpile ambuscade items without the gear they upgrade, okay, fine.

The game gives single upgrade items as rewards for total hallmarks, and sometimes people don't earn quite enough points all of the upgrade mats. It would be a waste to throw away up to 9 fibers/metals just because you didn't earn enough points that month.





Make the ambu NPC able to hold the doodads for you just like Shami, the AF upgrader, etc. Problem solved.

Yes, that's more or less what the person you were arguing with had suggested.

Alhanelem
11-20-2022, 07:32 AM
The game gives single upgrade items as rewards for total hallmarks, and sometimes people don't earn quite enough points all of the upgrade mats. It would be a waste to throw away up to 9 fibers/metals just because you didn't earn enough points that month.

Yes, that's more or less what the person you were arguing with had suggested.
I was reacting specifically to the "More inventory space" statement.

I'll be frank, I don't think this is a problem. There's usually not a reason to buy the items before you need them. It doesn't take so much ambuscade (unless you're exclusively soloing Normal ambuscade at less than the highest difficulty, perhaps) that you can't wait til you have the necessary points, unless you're trying to do this at the last minute, in which case my advice would be "don't do things at the last minute."

They could put storage on an NPC like we said, but given that I don't really think it's necessary, i'd rather see those limited dev resources go towards other things.

Pixela
11-20-2022, 06:46 PM
FFXI is unlike most other mmorpgs, gear has more situational uses, the cosmetic and furnishing system eats inventory and gear also has major sentimental value.

I can never get rid of my all jobs refresh subligar, cause sometimes I'm rocking /whm when messing about.
I can never get rid of my optical hat, sky or king gear, since it has major sentimental value to me.
I can save 80 spaces from furnishings, but I enjoy having a decorated mog house.
I can mule all my cosmetic sets, but I enjoy making and swapping between those cosmetic armor sets.

Every mmorpg I've ever played, gear was worthless when a better set came out. The moment I got something better I threw the previous, XI is different.

They can't keep increasing inventory space because the game has R/E checks and other things, they can however let us mule more materials at a bare minimum. We should be able to mule ambuscade and omen upgrade stuff (which is also paid storage btw)

Alhanelem
11-21-2022, 03:29 AM
"gear also has major sentimental value."

If it has "sentimental value" then you put it in storage instead of throwing it away. That's why we have the event storage NPC for event items, etc.
But my ire is mainly for people who keep and carry every little thing, like random monster drops "I might craft with it later!" (they won't), stuff that can be stored on NPCs, buyable gear that's easily reobtainable in the unlikely event they actually need/want it again, etc.

I have like at least 150~ storage spaces free across all on-character systems, and I could probably free at least 20-30 more from stuff that can be stored that I just haven't gotten around to storing, or discarded because I'm really never going to use it- stuff like cards and jewels from abyssea for jobs I don't play.

Sp1cyryan
11-22-2022, 01:04 AM
I had a Blau Dolch I was sentimental about once. I got rid of it when I realized I was being foolish holding on to something for a decade I would never use again. Game doesn't need to a accommodate our momentos. It only needs to accommodate holding the items we intend to use.

Pixela
11-22-2022, 03:49 AM
The reason something has sentimental value and you want to keep it on your character is becasue when looking for something you sometimes flip past it, and there is a moment of reminiscence (that you can skip past cause you're busy or fixate on for a bit if you're not). It's like someone that has a large book of photographs in a cupboard they bring out once a year (storing all your things on alts), compared to someone that takes a picture from that album and puts it on the table near the kitchen door. When I flip past my BLM Relic hat I am reminded of so many friends from my first Dyna LS and the simple action of seeing it in my inventory can trigger a wave of memories about them and that time (it's also a cool cosmetic too) that would never normally happen because modern living keeps our brains fixated on nonsense from youtube or social media etc.

I've played lots of mmorpgs, XI is the only one where items have sentimental value like this.

Anyway the point is that Omen and Ambuscade materials should be allowed to be sent to alts, even if you don't like the reasons listed there is no reason to not agree with that being allowed when it's so easy to change. Omen is especially disgraceful with the scales etc

Sp1cyryan
11-23-2022, 12:32 AM
The reason something has sentimental value and you want to keep it on your character is becasue when looking for something you sometimes flip past it, and there is a moment of reminiscence (that you can skip past cause you're busy or fixate on for a bit if you're not). It's like someone that has a large book of photographs in a cupboard they bring out once a year (storing all your things on alts), compared to someone that takes a picture from that album and puts it on the table near the kitchen door. When I flip past my BLM Relic hat I am reminded of so many friends from my first Dyna LS and the simple action of seeing it in my inventory can trigger a wave of memories about them and that time (it's also a cool cosmetic too) that would never normally happen because modern living keeps our brains fixated on nonsense from youtube or social media etc.

I've played lots of mmorpgs, XI is the only one where items have sentimental value like this.

Anyway the point is that Omen and Ambuscade materials should be allowed to be sent to alts, even if you don't like the reasons listed there is no reason to not agree with that being allowed when it's so easy to change. Omen is especially disgraceful with the scales etc

Your virtual cupboard is your choice, and you aren't getting it both ways in XI. Use a mule to hold it or let go.

Pixela
11-23-2022, 02:26 AM
original point was:


Anyway the point is that Omen and Ambuscade materials should be allowed to be sent to alts

Alhanelem
11-24-2022, 04:13 PM
original point was:Last i checked the original point was "let us store them."

Progression items like this absolutely should not be transferrable to alts.

Alhanelem
11-24-2022, 04:14 PM
I've played lots of mmorpgs, XI is the only one where items have sentimental value like this. False correlation. You're sentemential about items in this game because you've played it the most. If you played those other MMORPGs as long as you've played FFXI, it's a virtual guarantee you'd feel the same way about certain items in those other games.

I have lots of stuff with sentimental value in FFXIV, particularly legacy stuff that no one else can obtain anymore. That is owed to me having played the game way back when when trash was not the most unkind word you could use to describe it. And obviously it's far better now than it was then.

Pixela
11-24-2022, 07:07 PM
off topic stuff

Pixela
11-27-2022, 07:14 PM
Allow players to get a sendable item to bypass level cap quests if they have already done them on their main.

One of the biggest annoyances for me leveling new characters on the same account is some of the level cap quests, I hate them. If I could talk to Maat on my main and get an item I can send to my alt to bypass them, I would have twice as many level 99 alts right now.

Uriah
11-27-2022, 07:34 PM
Same request but better:

Add "automatic limit break completion" campaign(s) yearly. During that two weeks limit breaks are completed automatically. You still have to start them at the respective npc. You just skip the pointless quest.

Sp1cyryan
11-28-2022, 01:03 AM
Same request but better:

Add "automatic limit break completion" campaign(s) yearly. During that two weeks limit breaks are completed automatically. You still have to start them at the respective npc. You just skip the pointless quest.

What? No, lol. They should absolutely not create a skip all limit breaks campaign.

Zenion
11-28-2022, 02:33 AM
Has anyone brought up Aquaveil and Blink yet? I couldn't find it trying to search this thread and board, but... it would be super, super nice to have those work the same way Utsusemi shadows do - little counter over the icon, showing you how many more times it's good for and when exactly you've lost one.

Blink is kind of countable, I guess, if you know the exact number of shadows you started with, but with larger numbers like you get from Occultation, that's a bit cumbersome. Aquaveil, though? You just never know. Nothing ever actually tells you when you've used up a layer of Aquaveil. You just have to guess, and hope, and recast early just in case. That's not a great user experience.

Alhanelem
11-28-2022, 05:01 AM
What? No, lol. They should absolutely not create a skip all limit breaks campaign."Jump potions" that can only be used on alts with a main that's done those things already.

Pixela
11-29-2022, 04:35 AM
Same account upgrades is a great thing for the game (sending items to skip some things), encouraging people to level other characters on that account is win.

When they let you send reisenjima gear to same account characters I leveled 20 characters to 99, purely for dark matter campaigns. Only reason I don't do more, is 1-2 level cap quests are a huge pain.

Sp1cyryan
11-29-2022, 05:48 AM
"Jump potions" that can only be used on alts with a main that's done those things already.

No skipping of any LB.

Pixela
11-29-2022, 06:11 AM
No skipping of any LB.

You understand the point being made is same account characters right? if you still disagree, why.

Alhanelem
11-29-2022, 10:27 AM
No skipping of any LB.
I don't really think alts on the same account being able to skip stuff really hurts anything. You can't play those characters at the same time, so there's no real advantage gained.

Most people use additional accounts for characters they intend to actually use, and those wouldn't be able to do this. other characters on the same account are usually just mules.

Velner
11-29-2022, 07:00 PM
I don't really think alts on the same account being able to skip stuff really hurts anything. You can't play those characters at the same time, so there's no real advantage gained.

Most people use additional accounts for characters they intend to actually use, and those wouldn't be able to do this. other characters on the same account are usually just mules.

I disagree. If I could just skip LBs, I would have an account of 16 L99 mules absolutely milking AMAN Trove. And I know I'm not the only one haha

Alhanelem
11-30-2022, 03:49 AM
I disagree. If I could just skip LBs, I would have an account of 16 L99 mules absolutely milking AMAN Trove. And I know I'm not the only one haha
They'd probably just ninja a fix in that makes all your alts get nothing but skirmish stones.

Hell that's what usually happens to me already even if I can get a big thud in the first place.

The thing is, you can already do this anyway, the limit breaks are just an inconvenience.

Sp1cyryan
11-30-2022, 04:11 AM
They'd probably just ninja a fix in that makes all your alts get nothing but skirmish stones.

Hell that's what usually happens to me already even if I can get a big thud in the first place.

The thing is, you can already do this anyway, the limit breaks are just an inconvenience.

No, they wouldn't.

Eth
11-30-2022, 04:22 AM
SE should just get rid of the mimic in the AMAN trove. No one fights it, it just adds an element of frustration, that you won't even get the scraps from the table drops that you would have gotten with almost certainty even if you had avoided the mimic.

Given the scarcity of orbs, and the rarity of loud thuds, and the low probability of getting anything truly valuable even from a loud thud, it would not break the game to let everyone get some guaranteed omen cards, dynamis shards, and a few capacity points, or even a modest amount of gil, from each orb.

Just replace the mimic by another chest that has a chance of noise, thud or loud thud. Everyone would be happier.

Uriah
11-30-2022, 05:07 AM
SE should just get rid of the mimic in the AMAN trove. No one fights it, it just adds an element of frustration, that you won't even get the scraps from the table drops that you would have gotten with almost certainty even if you had avoided the mimic.

Given the scarcity of orbs, and the rarity of loud thuds, and the low probability of getting anything truly valuable even from a loud thud, it would not break the game to let everyone get some guaranteed omen cards, dynamis shards, and a few capacity points, or even a modest amount of gil, from each orb.

Just replace the mimic by another chest that has a chance of noise, thud or loud thud. Everyone would be happier.

It's adorable you think they care about player happiness!

Alhanelem
11-30-2022, 09:28 AM
No, they wouldn't.
SE has a history of taking a dump on anything t hat players can even remotely exploit. Sparks/accolades cap anyone? And thoughout the game's history they've tanked NPC values of anything people farmed to vendor for gil. Insisting that every attempted method of beating aboslute virtue back in the day was deemed not the correct method.

Velner
11-30-2022, 10:33 AM
The thing is, you can already do this anyway, the limit breaks are just an inconvenience.

It is possible but I can tell you from my own personal experience I have not taken several mules with already hundreds of vouchers, and thus free orbs, to L99 specifically because of this inconvenience.

Alhanelem
11-30-2022, 12:47 PM
It is possible but I can tell you from my own personal experience I have not taken several mules with already hundreds of vouchers, and thus free orbs, to L99 specifically because of this inconvenience.And you know sometimes that may be enough, othertimes it may not be. I can tell you even though i'd spoken out against them in the past- this was before data center visit was a thing in FFXIV, but I bought a job potion for an alt in FFXIV so I could PvP with a friend on a different datacenter without having to level all the way up to a higher level to unlock the job. Most people framed these "jump" or skip "potions" as something that would be used by noobs with a lot of money and end up in hard content without knowing how to play their job, thus harming other's experience. I'm sure that has happened before, but the vast majority of these were bought by people who have already done the story or leveled a given job before and don't want to repeat it on an alt. And for these use cases I generally think it's fine (Though i sort of regretted it after data center visit was announced as what I needed it for was somewhat rendered unnecessary by it).

That's why I don't have that much of a problem with the idea here. Such options are mostly used by veterans and NOT new players (even though they can) and FFXI today is mostly veterans anyway. In fairness though, FFXI probably has more reasons to make alts than FFXIV does, given FFXI has a lot of things like the gobbie box and AMAN trove and stuff where having more characters that can do those things is beneficial (Though this is part of the reason the initial use of the gobbie box is time gated I guess) In FFXIV there's comparatively less to gain aside from the time save of not doing the story/leveling the job.

Pixela
11-30-2022, 08:01 PM
SE should just get rid of the mimic in the AMAN trove.

You're not supposed to kill it, it's a "you lose" scenario. It's a gambling mini game, you can go in and pick gold and leave with 0 risk or you can gamble.

Zenion
11-30-2022, 09:45 PM
SE should just get rid of the mimic in the AMAN trove. No one fights it, it just adds an element of frustration, that you won't even get the scraps from the table drops that you would have gotten with almost certainty even if you had avoided the mimic.

I like the option to fight the mimic. Never have, but have theorycrafted with linkshell members on how we might pull it off, plenty of times. The thing is, why? So you can keep your noise and thud chests?

The better answer would be to give the mimic loot. If you get it, and you manage to fight and kill it, the rest of the chests are off the table, you still lost... but at least you get a loud thud added to your cash-out at the end for the trouble. I'd love to say "give it the trove original items campaign drop table" but then people might just go in intending to farm the mimic which... would be a bad thing, somehow, I think?

Uriah
11-30-2022, 10:24 PM
Killing the mimic should turn your whole pool into loud thud loot drops. As it stands there is no point to fight it. It only spawns if you haven't hit a loud, so why would you fight for garbage.

It's assbackwards. ....Like everything they do, so it's not surprising though.

Pixela
12-01-2022, 08:10 PM
Make Hasso / Yonin type abilities last 1 hour

Sp1cyryan
12-01-2022, 11:27 PM
Make Hasso / Yonin type abilities last 1 hour

Why? To be lazier? Come on.

Alhanelem
12-02-2022, 02:34 AM
Why? To be lazier? Come on.
I mean, given that it's recast is shorter than it's duration and that it's meant to essntially be active at all times unless you switch to Seigan, it should really just be a modal ability that remains inactive indefinitely until the other ability is used and vice versa.

FFXI is more than capable of status effects without set durations.

Ethalio
12-08-2022, 06:25 AM
Good evening everyone,

I'm currently on the last stage of the Escutcheon quest and my request is: please add more items to create Spheres; it's really annoying when bots are camping some spots 24/7, especially Palborough Mines.

For example:

Shaman Garlic
Castle Floor Plans
Cathedral Tapestry
Orcish Axe

to make Ghelsba another farming option besides Palborough. Additionally

Four-Leaf Mandragora Bud
Two-Leaf Mandragora Bud
Yuhtunga Sulfur
Smooth Stone
Yagudo Caulk
Test Answers
Damp Envelope
Muddy Bar Tab
Odd Postcard
Torn Epistle

could be the equivalent in the Sarutabaruta Region.

Eastern Paper
Fernan's Diaries
Naphille Pochette
Counterfeit Gil
Nyumomo Doll

for the areas around Jeuno. Or

Job Testimonies...
Cardian Cards...
Garrison Entry Items...

Just add more items to be desynthesizable in order to ease the congestion of certain farming spots.

Amnesty
12-12-2022, 02:51 AM
Permanent Lock Out On Content If Player Fails... Can Be Like 3 Strikes But I'm Cool With None... Make FFXI Great Again... It's About Time The Filthy Casuals Take A Hike... It's Nice Outside!

Alhanelem
12-12-2022, 03:12 AM
it's really annoying when bots are camping some spots 24/7, Or you can relocate to a less crowded server which will also have fewer bots.

Pixela
12-12-2022, 09:00 PM
Make a universal Ninjitsu powder for buffs/debuffs, the number of powders that are currently needed to cover everything is ridiculous.

Zenion
12-12-2022, 09:32 PM
Make a universal Ninjitsu powder for buffs/debuffs, the number of powders that are currently needed to cover everything is ridiculous.

They already did this, sort of. Shikanofuda for any buff, Chonofuda for any debuff, Inoshishinofuda for any elemental. I'm not sure how you'd save any space over that even if they got combined into a single ultimate master tool to do everything; wouldn't that just mean you wind up keeping an extra stack and maybe a dedicated stash of Shihei, just so you don't accidentally run dry?

Catmato
12-13-2022, 01:58 AM
Or you can relocate to a less crowded server which will also have fewer bots.

Bro, I'm with you all the way on Asura needing to be thinned out, but you're not going to convince anyone to switch by endlessly nagging.

Sp1cyryan
12-13-2022, 05:05 AM
Bro, I'm with you all the way on Asura needing to be thinned out, but you're not going to convince anyone to switch by endlessly nagging.

If they wanted to join your server, they would.

Alhanelem
12-13-2022, 09:50 AM
Bro, I'm with you all the way on Asura needing to be thinned out, but you're not going to convince anyone to switch by endlessly nagging.
I mean, just saying. If SE was going to do anything about it, they'd have done it already a long time ago. Realistically the only way you can do anything about it is by taking the issue into your own hands.

Pixela
12-13-2022, 11:11 AM
Free will.

Catmato
12-13-2022, 03:23 PM
If they wanted to join your server, they would.

Yeah, I know. That's why I'm telling him to cool it. Him replying the same thing to every congestion or bot-related complaint is as pointless as the bot report post thread. More annoying than the bot report thread because it isn't just limited to a single thread.

Also, I'm not sure if I've ever told people to come to Leviathan.


I mean, just saying. If SE was going to do anything about it, they'd have done it already a long time ago. Realistically the only way you can do anything about it is by taking the issue into your own hands.

Yet you keep trying to convince Uriah, who is doing the exact same thing, to stop their crusade against bots. Curious.

Sirmarki
12-13-2022, 05:32 PM
Or you can relocate to a less crowded server which will also have fewer bots.

Yes, because generally there will be much more less of everything. If you're a solo player, fair enough.

You have to remember that a lot of people left quieter servers to actually go to Asura (because it's busier). So they have been there, done that and got the T-shirt.

Sp1cyryan
12-14-2022, 12:37 AM
Yeah, I know. That's why I'm telling him to cool it. Him replying the same thing to every congestion or bot-related complaint is as pointless as the bot report post thread. More annoying than the bot report thread because it isn't just limited to a single thread.

Also, I'm not sure if I've ever told people to come to Leviathan.



Yet you keep trying to convince Uriah, who is doing the exact same thing, to stop their crusade against bots. Curious.

Alhan will never listen to that though, just like Uriah won't.

Alhanelem
12-15-2022, 09:32 AM
Yet you keep trying to convince Uriah, who is doing the exact same thing, to stop their crusade against bots. Curious. What exactly is "curious" about this? Two entirely different subjects. I'm suggesting someone do something about their situation, not suggesting that they repeatedly make threads to spam screenshots of their STF reports, because that isn't accomplishing anything. The reports are reported already, showing us all that he made them isn't doing anything about a problem, it's just being a nuisance.

By bringing this up whenever someone complains about an Asura-only problem, I'm trying to illustrate the hypocrisy about complaining about something but not willing to take steps to address it of their own. Knowing that SE isn't doing (and/or won't do) enough about the botting problem while not employing means of solving that problem for oneself just doesn't make a lot of sense to me. It may not be ideal but it certainly seems better than the alternative of continuing to put up with it.


Tangentally it's like when people complain in open queue in Overwatch that the team doesn't have a tank or healer but they aren't willing to switch to those roles themselves- expecting someone else to solve a problem when they have an available solution in front of them.



Alhan will never listen to that though, just like Uriah won't. Please don't make judgements about me. I'm nothing like Uriah.



You have to remember that a lot of people left quieter servers to actually go to Asura (because it's busier).
I'm well aware of this. Unfortunately, too many people left for Asura, resulting in asura being beyond simply "busier" and into an "overcrowded" state. Essentially, people are complaining about a problem they created- a population that the game server wasn't really designed to handle. Something that was proven quite clearly when players maxed out the name database for the server, experienced multi-hour queues for new content, etc. etc. etc.

Finally: I have no qualms about the state of the server I'm on. There's enough people for me to get things done and while a certain amount more wouldn't hurt, I'm not specifically asking for that. All I'm suggesting is that Asurans that are unhappy with their situation
1) come to the realization that the issues it has aren't going away anytime soon if ever
2) consider that there are options avilable to them.
If after weighing those two things you think you're better off where you were, well, fine.
At the end of the day I'm as tired of hearing people complain about problems on Asura as you people are of hearing me telling people to transfer.




Also, I'm not sure if I've ever told people to come to Leviathan. I'm not telling people explicitly to come to Shiva either. I'm suggesting people transfer off Asura if they don't like the problems it has. I'm not suggesting any specific server for them to transfer TO.

Pixela
12-15-2022, 11:39 PM
Find a way for storage slips to be used for the cosmetic equip set system, the server knows we have these things on the slip so why can't they be activated as cosmetics in the equip set system.

Catmato
12-23-2022, 12:25 PM
Reposting again during the next campaign.

During the Welcome Back Campaign, please reactivate wardrobes 3 and 4 on any currently inactive accounts. I logged in, but not having access to half my gear made me just log out almost immediately. If I can't play the game, I'm much less likely to get hooked and resubscribe.

Reposting again again.

During the Welcome Back Campaign, please reactivate wardrobes 3 and up on any currently inactive accounts. I logged in, but not having access to half my gear made me just log out almost immediately. If I can't play the game, I'm much less likely to get hooked and resubscribe.

Alhanelem
12-23-2022, 02:47 PM
Reposting again again.

During the Welcome Back Campaign, please reactivate wardrobes 3 and up on any currently inactive accounts. I logged in, but not having access to half my gear made me just log out almost immediately. If I can't play the game, I'm much less likely to get hooked and resubscribe.
Move your essential gear out of those wardrobes then.

It's obvious from your posting pattern that you only play during free periods, I find it hard to believe that wardrobe access is stopping you from subscribing when you already weren't anyway.

Zenion
12-23-2022, 07:16 PM
Move your essential gear out of those wardrobes then.

It's obvious from your posting pattern that you only play during free periods, I find it hard to believe that wardrobe access is stopping you from subscribing when you already weren't anyway.

But if they're not subscribing, how are they supposed to move anything out of those wardrobes...?

Hey, fun idea. Instead of free complete access to all mog wardrobes during the free campaign, maybe it should just always be possible to take items out of a wardrobe whether it's subscribed or not; paying just enables putting things into the wardrobe, and equipping gear in it. There, now it doesn't feel like stuff's being held hostage during free play periods, but there's still a solid incentive to pay up for the extra space.

Catmato
12-23-2022, 11:47 PM
It's obvious from your posting pattern that you only play during free periods,

That is not true at all, especially since as I just said, I can't play during free campaigns since my gear is locked away. Just because I'm not subscribed 100% of the time doesn't mean I'm always skating from campaign to campaign.


But if they're not subscribing, how are they supposed to move anything out of those wardrobes...?

Hey, fun idea. Instead of free complete access to all mog wardrobes during the free campaign, maybe it should just always be possible to take items out of a wardrobe whether it's subscribed or not; paying just enables putting things into the wardrobe, and equipping gear in it. There, now it doesn't feel like stuff's being held hostage during free play periods, but there's still a solid incentive to pay up for the extra space.

Great idea but they likely don't have the dev time despite having the same devs as FFXIV, allegedly.

Sp1cyryan
12-24-2022, 01:52 AM
Dude, if you want to play then sub. Otherwise no one should care you don't get wardrobes 3-8 for free during a free campaign. That is it. Thank you for playing. Goodbye. Have a nice day.

Alhanelem
12-26-2022, 05:05 AM
But if they're not subscribing, how are they supposed to move anything out of those wardrobes...?I was under the impression you could remove stuff from them. But if that isn't the case, that's how it should be.

Pixela
12-26-2022, 05:09 AM
They aren't gonna pay a programmer to change this for free access players, just sub for a month and sort your inventory out how you like it so you can take advantage of free access if you want to do that. That's what I did years ago.

Catmato
12-26-2022, 10:21 AM
I was under the impression you could remove stuff from them. But if that isn't the case, that's how it should be.

You cannot remove anything from them. It's just like then a Mog Locker expires, except it costs real money to access that stuff instead of an in-game item.

BobbinT
01-05-2023, 07:43 PM
Reposting again again.

During the Welcome Back Campaign, please reactivate wardrobes 3 and up on any currently inactive accounts. I logged in, but not having access to half my gear made me just log out almost immediately. If I can't play the game, I'm much less likely to get hooked and resubscribe.


just made my post (https://forum.square-enix.com/ffxi/threads/60284-Returning-campaign?p=650370&viewfull=1#post650370) regarding this, I suggest continue this discussion over that thread instead. ;)

BobbinT
01-05-2023, 07:50 PM
Anyhoo... to continue...

Repeating the old suggestion: please consider consolidating porter tickets. This latest return campaign making me have to purchase new porter slip for newest login campaign stuff to store into. If needing to deal with multi-layered options like with AMAN npc, I rather have that instead of porter slips kept taking spaces. ^^;


Also the fashion gearset I got & required to use on latest TVR story wasn't able to be stored on porter slips atm, hoping they would in close future, but please no more new porter slips. lol

Pixela
01-09-2023, 11:31 PM
Give all monsters native MP, it makes little sense that crabs have MP and Leech do not.

Uriah
01-10-2023, 03:07 AM
Give all monsters native MP, it makes little sense that crabs have MP and Leech do not.

Crabs are paladins. (typically)
Leeches are warriors. (typically)

Alhanelem
01-10-2023, 04:10 AM
Give all monsters native MP, it makes little sense that crabs have MP and Leech do not.Crabs have MP because they are PLD/WAR, even though they generally don't cast PLD spells. There are many other monsters that have MP as a consequence of their job combinations but don't use it.

Zenion
01-12-2023, 12:05 PM
Give all monsters native MP, it makes little sense that crabs have MP and Leech do not.


Crabs have MP because they are PLD/WAR, even though they generally don't cast PLD spells. There are many other monsters that have MP as a consequence of their job combinations but don't use it.

Really, what doesn't make sense here is that, if leeches don't have MP because they're the wrong job, why do they have MP Drainkiss?

Uriah
01-12-2023, 12:46 PM
Because taking mp from you still works even if they have none to replenish.

Alhanelem
01-12-2023, 06:11 PM
Really, what doesn't make sense here is that, if leeches don't have MP because they're the wrong job, why do they have MP Drainkiss?
There's lots of confusing stuff here. Ultimately the puropse of that ability is to remove MP from you, even if they cant use it. And it's a monster ability they have regardless of job.

Pixela
01-13-2023, 02:05 AM
I seem to remember everything builds off the job system, so when they buffed certain jobs the monsters that shared that job were also buffed.

So yeah you're correct I guess, it would make playing mage jobs more fun though if they all had mp pools in some way.

Pixela
01-19-2023, 01:37 AM
Add a timeout to talking to any npc, unless progress is being made. At the very least add it to home points and goblin box since these are the most common culprits.

It's so annoying if you get a little lag when you talk to an npc and get stuck, unable to exit the conversation or progress. The only way around this is to crash the game and log back in.

Alhanelem
01-19-2023, 10:49 AM
Add a timeout to talking to any npc, unless progress is being made. At the very least add it to home points and goblin box since these are the most common culprits.

It's so annoying if you get a little lag when you talk to an npc and get stuck, unable to exit the conversation or progress. The only way around this is to crash the game and log back in.
What would be the purpose of this? If you're lagging out, you get nothing out of being able to move around because you'll still be at your orginal position when you come back. You're frozen because the game is trying to communicate with the server and isn't receiving a response.

Uriah
02-15-2023, 06:38 AM
Multiple Moglifications should be able to be active at once. Expecting someone to alter their entire house every time they want exp+ or crafting+ or event+ is silly. It's not such a big deal that anything becomes imbalanced by allowing 2 or 3 active at a time.

Allowing multiple to be visible but only 1 active via menu toggle while in the moghouse would be an acceptable compromise. Having to alter the layout completely is really unreasonable.

Zenion
02-15-2023, 09:18 AM
Multiple Moglifications should be able to be active at once. Expecting someone to alter their entire house every time they want exp+ or crafting+ or event+ is silly. It's not such a big deal that anything becomes imbalanced by allowing 2 or 3 active at a time.

Allowing multiple to be visible but only 1 active via menu toggle while in the moghouse would be an acceptable compromise. Having to alter the layout completely is really unreasonable.

I see somebody's been buying prismatic chests this month.

I bet this is one of those "we just can't change it due to how the system was originally designed" problems though. Maybe it would be a more viable workaround to implement some kind of augment system for furniture, where you can have one piece of your choice gain, like, thirty aura strength so it powers through everything else regardless of layout?

Alhanelem
02-15-2023, 11:09 AM
I think it would be reasonable to have a menu where you can pick one out of all of the moghancements provided by your furnishings. Having to put crap in your house just to get enough of a certain element (especially when there isn't really much rhyme or reason to which effects are which elements in the first place) is needlessly complex. I can understand only having one effect at a time but changing it shouldn't be a massive hassle.

Pixela
02-15-2023, 11:21 PM
When you add new content, based on old zones please use duplicate maps as separate files and don't just use the same map files for them all.

Modders like to make updated maps for content, and although developers are under no obligation to make allowances for this it makes it impossible to make modded maps for specific content. Since they all use the same basic map locations.

For instance Sortie uses the exact same map files as for Skirmish, and so if someone makes modded maps for Sorties they will also display in Skirmish.

Sp1cyryan
02-15-2023, 11:40 PM
Won't the Devs think of the map modders?!

Pixela
02-15-2023, 11:53 PM
More accurate to say the people that use them

Sp1cyryan
02-16-2023, 03:34 AM
More accurate to say the people that use them

Oh well? I mean really, what sort of ridiculous request is this? Its not happening. They aren't going to change how they do anything because of the convenience of modders.
I know it is a simple thing here, but it doesn't matter.

Pixela
02-16-2023, 04:03 AM
They always used to duplicate maps, only recently have they started reusing the same files.

For most of the games life, if they added a skeleton to the game they would add a new skeleton dat and this allowed them to make minor changes such as weapon changes. Now when they add a skeleton they instead link to an old dat file of an old skeleton.

The main reason seems to be to make smaller patches, to not have the "it takes ages to install" complaints the game used to have.

There is nothing wrong with that, however I think in this particular instance its better to have the maps duplicated and maybe they just don't think of it from the point of view of players that use mods. Maybe they don't care, which is fine but I'm just making a suggestion.

Alhanelem
02-16-2023, 04:27 AM
All "modding" is against the TOS so why would they accomodate it? I mean really?

Pixela
02-16-2023, 05:04 AM
A blanket ToS exists as a way to stop people doing stupid things and so hey don't have to write a 10 thousand page set of rules, the developers don't care if you mod or not and in many cases it helps the game.

Specifically talking here about map modding, which is widespread and we all know it.

There is no demand, there is no expectation, only a request and an explanation.

They can choose to ignore it completely, I'm still allowed to ask for something.

Tarmarkvar
02-16-2023, 05:44 AM
Yes, because generally there will be much more less of everything. If you're a solo player, fair enough.

You have to remember that a lot of people left quieter servers to actually go to Asura (because it's busier). So they have been there, done that and got the T-shirt.

I'm on Bahamut, the second most populated server. It's a good compromise. The insanity of Asura just drove me up the wall. I couldn't even do Salvage.

Alhanelem
02-16-2023, 11:45 AM
A blanket ToS exists as a way to stop people doing stupid things and so hey don't have to write a 10 thousand page set of rules, the developers don't care if you mod or not and in many cases it helps the game.Uh, no, the rules are binding and they certainly do care or they wouldn't enforce any of them at all. It's not just "hey, rules exist play nice okay?"
A rule being widely broken doesn't mean breaking the rule is actually okay.



They can choose to ignore it completely, I'm still allowed to ask for something. As am I allowed to say why asking for it is nonsensical.

Pixela
02-16-2023, 06:00 PM
It's not nonsensical at all, lots of people use modded maps and if they make it so people can't make modded maps it will hurt the game.

This is the same reason Square won't add anti cheat systems to FF14 even though people cheat constantly in pvp and dungeons, because they need the gpose modders (that are against the tos) on there or will lose a lot of money. Every other modern mmorpg has anti cheat, 14 is the only one that does not.

It's 100% because of the modders doing weird things with their characters on balmung.

Tarmarkvar
02-16-2023, 09:04 PM
The thing is that it's pretty standard for software developers not to support use cases outside their normal design. At my work, part of what I maintain is a system used by customer service representatives to generate work orders for our warehouse people based on what a customer requests. At some point, people in the customer service department got this idea to use the system to keep track of requests to dispose of unwanted inventory. That's a novel use of the software outside of what we intended, so we don't provide support. We don't make enhancements to that process, and we don't troubleshoot when something goes wrong with it.

It's one thing to look the other way on something like this -- that really requires no time and effort by the company. It's another thing entirely to start expending effort to support it.

Sirmarki
02-16-2023, 09:26 PM
It's not nonsensical at all, lots of people use modded maps and if they make it so people can't make modded maps it will hurt the game.

Unlikely.....

Pixela
02-17-2023, 01:04 AM
Escha Zitah used a duplicated map with a new dat location, there was no reason to actually do this.

If they had just linked to the same dat, there would be no modded maps for escha zitah (just an example).

The point in bringing it up is if they didn't think of this, maybe they would do it differently. If they don't want to, that's fine too.

Alhanelem
02-18-2023, 03:46 AM
It's not nonsensical at all, lots of people use modded maps and if they make it so people can't make modded maps it will hurt the game."Lots of people break the rules" is not a good reason to facilitate breaking the rules more.

And doing so would effectively mean that SE is stating that the rules don't matter, which would invite more people to test the limits of this.

Pixela
02-18-2023, 04:00 AM
If that mattered ff14 wouldn't exist anymore.

Alhanelem
02-18-2023, 05:01 AM
If that mattered ff14 wouldn't exist anymore.
There is absolutely no logic behind this comment whatsoever.

Pixela
02-18-2023, 05:30 AM
The players who mod and cheat on ff14 have been very vocal they will quit the game if they block modding and cheating and so it's rampant (even down to players modding in cash shop outfits for free). All the producer can do now is says how sad he is people do it, which he does very often.

They have accepted they can't block this without hurting player numbers and profits, so they choose to not add anti cheat systems every other modern mmorpg has even though those things it would hurt are against the ToS.

As such they made development choices to protect things that are actually against the ToS.

For the record I agree with what they are doing, it makes perfect business sense.

Uriah
02-18-2023, 10:06 PM
Addle and Nocturne need their effect increased (at least doubled, maybe tripled, before bonuses)

Frazzle should add some amount of MDB- in addition to MEVA-

Voidstorm
02-25-2023, 11:57 PM
Allow the item, Bottled Pixie, to stack to 99. And remove the rare tag.
It would be nice to see pixies running around the original areas all the time, and I get probably a dozen or more bottled pixies doing my daily digging every day. However, since it's rare, I am not so interested as to zone a couple dozen times to get them while digging up the zone of my choice.
I expect among diggers, there are a few others who would also be willing to spend 5 minutes at the spring releasing pixies weekly to bring them into present day starter zones if only they could hoard them while digging instead of get one, and watch the rest hit the floor.

In addition, to promote gathering & digging in general, I would like to see materials such as Azure Leaf, Cyan Coral, Moonbow Stone, etc added to several places around the world for gathering & digging. Obviously given extreme rarity too.

Exemplar points grind: I am unwilling to bot. Please remove the Locus mobs from Crawler's Nest [S]. It was a camp actually worth the time to make a party and grind exemplar points. I see people bot the points anytime I run through certain areas, but the only place that was good for people who don't want to bot was taken from us. Please undo the change.

Eth
03-09-2023, 04:27 AM
Allow the item, Bottled Pixie, to stack to 99. And remove the rare tag.
It would be nice to see pixies running around the original areas all the time, and I get probably a dozen or more bottled pixies doing my daily digging every day. However, since it's rare, I am not so interested as to zone a couple dozen times to get them while digging up the zone of my choice.
I expect among diggers, there are a few others who would also be willing to spend 5 minutes at the spring releasing pixies weekly to bring them into present day starter zones if only they could hoard them while digging instead of get one, and watch the rest hit the floor.

In addition, to promote gathering & digging in general, I would like to see materials such as Azure Leaf, Cyan Coral, Moonbow Stone, etc added to several places around the world for gathering & digging. Obviously given extreme rarity too.

Exemplar points grind: I am unwilling to bot. Please remove the Locus mobs from Crawler's Nest [S]. It was a camp actually worth the time to make a party and grind exemplar points. I see people bot the points anytime I run through certain areas, but the only place that was good for people who don't want to bot was taken from us. Please undo the change.

+1. Congestion and one or a few groups taking all mobs was a problem, but the solution did not work. Killing a large number of apex mobs with AoE was actually fun. By taking that away from the game, you encouraged botting even more. Please restore Crawler's Nest [S] to its former state, and solve the congestion problem by adding apex camps to other "dead" zones.

Alhanelem
03-09-2023, 05:11 AM
+1. Congestion and one or a few groups taking all mobs was a problem, but the solution did not work. Killing a large number of apex mobs with AoE was actually fun. By taking that away from the game, you encouraged botting even more. Please restore Crawler's Nest [S] to its former state, and solve the congestion problem by adding apex camps to other "dead" zones.
Of course getting xp stupid fast with aoe spam is "super fun." It is because you're getting it done way faster so you don't have to do it again. The problem is we weren't ever originally intended to be getting xp this fast. This method leaves a lot of jobs out as well since not everyone can contribute to it in the same way. Those areas with all their mobs were meant to be used by multiple people, not just one group training everything and AoE spamming them down. On SMN, my options are traditional style parties, solo, or leeching (Which I'd really rather not). So I'm very much opposed to making it even easier for cleave groups.

Eth
03-09-2023, 07:31 AM
Of course getting xp stupid fast with aoe spam is "super fun." It is because you're getting it done way faster so you don't have to do it again. The problem is we weren't ever originally intended to be getting xp this fast. This method leaves a lot of jobs out as well since not everyone can contribute to it in the same way. Those areas with all their mobs were meant to be used by multiple people, not just one group training everything and AoE spamming them down. On SMN, my options are traditional style parties, solo, or leeching (Which I'd really rather not). So I'm very much opposed to making it even easier for cleave groups.

I feel your frustration when one zone is taken over by a single group. But I think the better solution is to create enough apex camps so everyone can be happy. Put apex mobs into Crawler's Nest present, Garlaige past and present, Eldieme past and present, and into some corners of the the field zones around Jeuno.

I agree that the game is currently deeply unfair in how some jobs like SMN are not competitive for important content, but this is not limited to m leveling. We have the same problem with segment farming for example, where it's generally "need not apply" for smn and geo, and a few other jobs as well.

Rather than destroy AoE play, SE ought to strengthen AoE abilities of the jobs that currently can't compete. For SMN, I'd like a massive buff to thunderspark, to make it roughly even with a strong Aeolian Edge. Significant reductions to BP timers should also be considered, since the 10s BP wall and the AoE penality in Odyssey is already guarding content against overpowered summoners.

Velner
03-09-2023, 07:39 AM
Of course getting xp stupid fast with aoe spam is "super fun." It is because you're getting it done way faster so you don't have to do it again. The problem is we weren't ever originally intended to be getting xp this fast. This method leaves a lot of jobs out as well since not everyone can contribute to it in the same way. Those areas with all their mobs were meant to be used by multiple people, not just one group training everything and AoE spamming them down. On SMN, my options are traditional style parties, solo, or leeching (Which I'd really rather not). So I'm very much opposed to making it even easier for cleave groups.

Oh, you are so so wrong about SMN not being able to contribute to the AOE party. First, EVERY job can be the puller. When this was a thing, one of our members hit L40 SMN by pulling. Another mastered PUP as the puller (although this admittedly took very little time). Second, every single job can access either Aeolian Edge or Earth Crusher and thus can AOE damage. I won't even deal with this logic that "because I can't do it, nobody should do it" but just point out you're factually wrong. The only limits are the ones you put on yourself.

Zenion
03-09-2023, 08:21 AM
Of course getting xp stupid fast with aoe spam is "super fun." It is because you're getting it done way faster so you don't have to do it again. The problem is we weren't ever originally intended to be getting xp this fast. This method leaves a lot of jobs out as well since not everyone can contribute to it in the same way. Those areas with all their mobs were meant to be used by multiple people, not just one group training everything and AoE spamming them down. On SMN, my options are traditional style parties, solo, or leeching (Which I'd really rather not). So I'm very much opposed to making it even easier for cleave groups.

So, I'm hesitant to say anything about this because if people start using it it might get nerfed, but I think few enough devs and players really visit here for it to matter:

Fun trivia of the day: Locus mobs are not immune to Odin's Zantetsuken OHKO effect. Chance to resist, yes. Immune, curiously no. Make of that what you will.

Alhanelem
03-09-2023, 04:25 PM
Fun trivia of the day: Locus mobs are not immune to Odin's Zantetsuken OHKO effect. Chance to resist, yes. Immune, curiously no. Make of that what you will. I make nothing of it. What good is killing one or two monsters instantly for every 1hour?

Edit: I know they gave Apex mobs resistance to Death effects because one or more of them were being exploited for EP grinding purposes, but I don't see how Odin plays into this. unless you have a rotation of CORs to reset your 1 hours really fast, I don't see how that could possibly be faster than killing mobs any other way. So I really don't know how that worked.

And if you know of an exploit, the right thing to do is report it via support ingame or the support site and stop using it. If you take advantage of unintended behavior you can get banned.

If there's a bug or exploit, you can be sure they will find and fix it eventually, so the right thing to do is be honest.

Zenion
03-11-2023, 09:25 AM
I make nothing of it. What good is killing one or two monsters instantly for every 1hour?

Edit: I know they gave Apex mobs resistance to Death effects because one or more of them were being exploited for EP grinding purposes, but I don't see how Odin plays into this. unless you have a rotation of CORs to reset your 1 hours really fast, I don't see how that could possibly be faster than killing mobs any other way. So I really don't know how that worked.

And if you know of an exploit, the right thing to do is report it via support ingame or the support site and stop using it. If you take advantage of unintended behavior you can get banned.

If there's a bug or exploit, you can be sure they will find and fix it eventually, so the right thing to do is be honest.

There's bugs and exploits, which frankly this doesn't feel like, and then there's "unintended tactics" which get us AoE-immune mobs and Locus mobs in the middle of Apex camps.

But anyway, if you can't think of a creative way to use this, that's fine. Odin doesn't need to actually have any purpose or meaning, it can be the summon that everybody regrets getting.

Alhanelem
03-11-2023, 10:40 AM
There's bugs and exploits, which frankly this doesn't feel like, and then there's "unintended tactics" which get us AoE-immune mobs and Locus mobs in the middle of Apex camps.

But anyway, if you can't think of a creative way to use this, that's fine. Odin doesn't need to actually have any purpose or meaning, it can be the summon that everybody regrets getting.
I'm not saying I want Odin to be useless lol, Honestly, it was intended as a oh-no-more-adds-save-our-butts-please thing, since it is (was) generally reliable on a single target. The only real problem is how long it takes to summon it, watch the flashy animation, and then have the target go down.

But I have to admit I really don't understand how people were exploiting this. If you have a rotation of CORs to reset SP abilities, I suppose it could be faster than regular kills? But I don't see how any of the Death effects available to players (BLM death, Odin, and Diabolos) could be so abuseable that it would be the best way to get XP and need to be nerfed. All of these effects have considerable wait times (the former two) or are crazy unreliable (diabolos).

Voidstorm
03-11-2023, 07:38 PM
I don't see how a SMN would be reduced to leech with shining ruby, Noctoshield, Crystal Blessing, Chinook, & Winds blessing you're helping out the party quite a bit.
As mentioned above, SMN can also cleave w/ earth crusher, although I prefer just leaving that to the PLD since he'll do it plenty fast regardless.

SMN pulling? seems a bit dangerous to go around the whole doughnut on smn, I'm guessing it's a bunch of baby pulls that the PLD banishga's off you, seems unnecessary but I've never tried it.

Neither do I see how it's a good idea to force players into mindlessly EP'ing for weeks, possibly months just to get a single job M50 depending on time we can dedicate to the EP grind. There's Omen, DynaD, Sortie, Odyssey, Ambu, etc to keep us busy. I don't have time to grind EP for a few INT & dark skill. I see those shouts for 8 hours of EP every day though, and we all know those people are just botting it.

If the whole zone is being taken by a single group. Talk to them to carve out a section for yourself. If they ignore or refuse, GM them. It'd be a violation of ToS. For causing grief or w/e.

As for getting master levels too fast, that would only hold true so long as servers retain low populations. I doubt Asura would have anyone getting massive EP/hr in CN(S). I'm surprised SE didn't use CN(S) & sortie congestion as an incentive to move away from Asura. Maybe by reducing/removing the fee to move to a lower population server than your own for a month or something.

Zenion
03-12-2023, 03:28 AM
I don't see how a SMN would be reduced to leech with shining ruby, Noctoshield, Crystal Blessing, Chinook, & Winds blessing you're helping out the party quite a bit.
As mentioned above, SMN can also cleave w/ earth crusher, although I prefer just leaving that to the PLD since he'll do it plenty fast regardless.

You're forgetting Hastega II, parties love that. What you really want to do if you're supporting an aoe cleave party, though, is roll out Ramuh. Thunderspark isn't great damage, but the paralyze chance is really helpful; Shock Squall is actually a surprisingly effective stun for being an area ability. You won't be the big damage dealer of the party, but you'll add a surprising amount of survivability to the mix.

Monsuta_Man
03-22-2023, 07:15 AM
A Garo collab for XI.

Alhanelem
03-22-2023, 08:17 AM
You're forgetting Hastega II, parties love that. What you really want to do if you're supporting an aoe cleave party, though, is roll out Ramuh. Thunderspark isn't great damage, but the paralyze chance is really helpful; Shock Squall is actually a surprisingly effective stun for being an area ability. You won't be the big damage dealer of the party, but you'll add a surprising amount of survivability to the mix.
Yea, i know people like SMN buffs but I would be bored out of my mind, and basically leeching (in my opinion anyway) if all I did was buff.

Zenion
03-22-2023, 06:12 PM
Yea, i know people like SMN buffs but I would be bored out of my mind, and basically leeching (in my opinion anyway) if all I did was buff.

Like it or not, buffing is summoner's niche these days. It's too slow to heal and too weak to DD. Geomancers and bards get invites just for buffing, and nobody calls them leeches. Besides, if you're really going hard you can give your party members like ten non-redundant buffs and at least five more that overlap with other jobs' rotations, naegling wielders will sell their souls for half that. Not that that's relevant to aoe parties, but really in an aoe setup nobody's contributing much besides the tank and healer; just stunning the pull every 25 seconds on its own probably puts you in third place for MVP just by giving those two a second to breathe.

Alhanelem
03-22-2023, 07:43 PM
Geomancers and bards get invites just for buffingI would argue that in both cases, their contribution is more impactful and in particular GEO doesn't have to just sit there while their bubbles are up, there is little drain on their MP from geomancy spells alone.

But this is one of the reasons I tend to prefer being solo or with a friend or two, I have more freedom to have fun and get creative and leverage underutilized facets of the jobs I play. I am very much not the sort to just do whatever's meta because it's meta. It's one of the reasons I've been on a personal quest to optimize Gate of Tartarus, yeah, no one else is going to give a toss (unless they have no one else that can give them multi darkness maybe), its just fun to see how far I can take something and answer questions few other people care to answer or ask.

Regardles, the old way we used to gain EXP was more fun and realizing that the only way to get master levels past like 15 is to cleave because of how stupid they made the grind, is one of the reasons I havent been playing much.

Uriah
04-06-2023, 08:11 AM
I'd really like to see more "other" merit categories added. And the group limit raised.

Fast Cast +1-20
Raise spell interrupt to 20
Raise enmity -/+ to 20

We're effectively double the level merits were added for (150) but this category hasn't improved with age as most other categories have.

Eth
04-08-2023, 04:05 AM
To create more novelty in FFXI, give one job a big boost in every update cycle. The boost should obviously not be overpowered, but sufficient to disrupt stale job setups and enable new job combinations. It could be very specific to avoid upsetting overall game balance.

For example, for one month, all Sheol C mobs could take multiple damage from avatars, enough to make SMN the premier damage dealer for segment farming, for that cycle.

It would be new and fun, and it wouldn't hurt game balance.

Monsuta_Man
04-15-2023, 05:05 AM
Since FFXI is downsizing, which does not mean the end but clearly alluding to it being on its' last legs...

Break the Game

Allow Monipulators to team up, reach 119 & steamroll dated content for drops you can use on your main character.

https://media.tenor.com/j0ldFAGLSuEAAAAM/evil-laugh-muahaha.gif

Alhanelem
04-15-2023, 07:40 AM
or just enable full monstrosity pvp and remove the icons designating a "mosnter" as player controlled. Then it might actually happen as designed.

Sirmarki
04-15-2023, 05:13 PM
Can we not have FFXI remembered as the 'the game dominated by bots'? It deserves better.

I was trying to get some exemplar points yesterday, not only was it near impossible due to the lag in the area caused by bots, but every time I tried to claim a monster, it was taken by masses of people stuck together pulling 24/7. In fact, I don't think some of them have even left the zones since day 1. The rule of 'delay before pulling' doesn't seem to apply to Locus mobs that I can see.

I'm a paying customer, I agree to terms and conditions set by SE when I pay for and subscribe to the game - it works both ways.

I don't mind competition against normal non-cheating players (that's life), but against automation is against the terms and conditions, it's not enjoyable, I'm being denied an ability to actually enjoy the game and yesterday I warped out of the zone with blood pressure and rage! - Not fun....At all.

Zehira
04-16-2023, 02:11 AM
I don't mind competition against normal non-cheating players (that's life), but against automation is against the terms and conditions, it's not enjoyable, I'm being denied an ability to actually enjoy the game and yesterday I warped out of the zone with blood pressure and rage! - Not fun....At all.

That's what we have XIV's engine for. New technology.

If you truly prefer Vana'diel only. I'd suggest you to try any unofficial server. It's much much much more relaxing and enjoy chat with buddies. Don't want it? I'd suggest you to move to any smaller server. I think Asura will stay the same forever.

Edit: I did a quick Google search because that reminded me something.


$13 players report on $40 bots. How SE is thinking and why they are botting.

In Escha Ru'aun,
a bot shares the same spot with a bot = no problems
a bot shares the same spot with a human = problems because bots have no feelings and easily force humans to give up

The question is if SE doesn't care and not ever then why don't you bot?


Maybe... Just maybe... People actually like to play the game as intended, and not cheat?

Nearly 5 years ago. It's just a cheap trick against toxic players. This is the way. So I can carry on to play XIV more. What you want to do. You do you.

Sirmarki
04-16-2023, 06:10 PM
Nearly 5 years ago. It's just a cheap trick against toxic players. This is the way. So I can carry on to play XIV more. What you want to do. You do you.

I'm sorry, but I have no idea what you are talking about.

Zehira
04-16-2023, 11:49 PM
I'm sorry, but I have no idea what you are talking about.

New Stat Wars episodes. "This is the way." I assume you haven't watched it yet but anyway FFXI is old. Some of us don't want to play with other players.

Amnesty
04-17-2023, 12:33 AM
"Some of us don't want to play with other players"

This... 100%...

Zehira
04-17-2023, 04:04 AM
https://www.youtube.com/watch?v=hYSSJIL_ot4

Amnesty
04-17-2023, 08:36 AM
https://www.youtube.com/watch?v=vCj9hbnGmio

Uriah
04-20-2023, 03:23 AM
I'd like to see the sparsely filled areas more densely packed and faster respawn times to bring every normal mob to 60 second respawns.

There is so much empty space and unused camps/enemies that with almost no effort can be made significantly better. Doh gates in the NE corner for example. Used to be a decent camp until you ruined it. Now there are ~15 mobs in the entire section that should easily hold 100+

Uriah
04-27-2023, 04:38 AM
As our HP gets higher and higher and higher, regen effects become less and less useful. Paeons Sambas and auto-regen effects need to be adjusted up to match ever increasing hp pools.

Especially drinks. Milks Aulaits and Juices.

Alhanelem
04-27-2023, 03:41 PM
As our HP gets higher and higher and higher, regen effects become less and less useful. Paeons Sambas and auto-regen effects need to be adjusted up to match ever increasing hp pools.

Especially drinks. Milks Aulaits and Juices.
Or just don't use those items, or they can introduce new ones, as they have in the past. They don't "need" to do anything. And we don't have THAT much more HP, the higher regens still have their place.

Catmato
04-27-2023, 03:53 PM
I agree with Uriah on this one; it's a reasonable request. The actual Regen line of spells is probably good where it is with all of the Regen enhancement gear, but auto-regen, paeons, and drinks could stand to be adjusted. If your main issue was the use of the word "need" then your comment really didn't add anything to the thread aside from contrarianism.

Alhanelem
04-28-2023, 02:16 AM
I agree with Uriah on this one; it's a reasonable request. The actual Regen line of spells is probably good where it is with all of the Regen enhancement gear, but auto-regen, paeons, and drinks could stand to be adjusted. If your main issue was the use of the word "need" then your comment really didn't add anything to the thread aside from contrarianism.There was no contrarianism. My opinion is my actual opinion that I truly believe in. "Contrarianism" is disagreeing to disagree and that's not why I'm here. If he says something I can agree with, I will do so, even though he won't even be reading it. Seriously: Stop calling me "contrarian." I agree with people all the time, the fact that you don't notice isn't my fault. It could even be argued that you're the one being contrarian, because you're just speaking out against me not on the merit of my opinion but simply to accuse me of disagreeing.

There is nothing wrong with the regen spells. As far as items, when stats increase they have typically introduced new items, not buffed existing ones. If they/you want to argue we need a new one, I can get behind that. That's the way they've been doing things and consistency is a good thing.

There is a long, long, long list of "useless" spells in the game that frankly all deserve buffs more if we're going to start buffing things just because they aren't used often- like around 90% of bard songs, for example. As far as food, it's like I said, they rarely if ever buffed existing consumables, they rather just introduced new ones instead.

Tarmarkvar
04-28-2023, 03:08 AM
I would guess that it's programmatically easier to create new items rather than change old ones. If you're changing old ones, you have to account for anything that might exist in peoples' inventories and update that. That would probably require some database UPDATE statements. With a new item, you just create a new thing and make it available.

Sfchakan
05-06-2023, 03:18 PM
New Regen/Refresh items would be pretty nice. It might give Alchemists or Cooks a few more recipes to actually enjoy from since Curio Moogles nearly decimated most of those markets a decade ago.

Alhanelem
05-08-2023, 04:09 AM
I would really like to see "Add friend" and "add to blacklist" added to the context menu in the chat log. "Mute player" is there but that's an assist channel command.

Pixela
05-22-2023, 08:48 AM
Add an visual upgrade for Ody body pieces once they are rank 25, via trading to an npc with an additional gil fee.

Made a version of one of the armors with the effect I'm suggesting, to give a visual idea how it could look.

https://s11.gifyu.com/images/ezgif.com-video-to-gif811e8405947e356e.gif

The amount of work required to rank 25 these should offer a visual reward ontop of the stats.

Alhanelem
05-22-2023, 09:15 AM
The reward for reaching rank 25 is it says rank 25 on it. I think that's plenty enough, ignoring the obvious power increase.

BobbinT
05-22-2023, 11:36 AM
Add an visual upgrade for Ody body pieces once they are rank 25, via trading to an npc with an additional gil fee.

Made a version of one of the armors with the effect I'm suggesting, to give a visual idea how it could look.

https://s11.gifyu.com/images/ezgif.com-video-to-gif811e8405947e356e.gif

The amount of work required to rank 25 these should offer a visual reward ontop of the stats.

Would like this option meself, kinda hate having to "sneak peek" on ppl gears just to know about it.

Tho... kinda doubt this would get implemented, with PS2 engine "limitations"... ^^;

Immortal
05-22-2023, 12:00 PM
The reward for reaching rank 25 is it says rank 25 on it. I think that's plenty enough, ignoring the obvious power increase.

Opinion, not a fact.

I think Pixela has a great idea, we are visual animals and if you think a visual armor or weapon has 0 factor in players deciding to pursue it, you are wrong as proved by history.

Pixela
05-22-2023, 05:15 PM
The reward for reaching rank 25 is it says rank 25 on it. I think that's plenty enough, ignoring the obvious power increase.

Sure but are you opposed to them adding this for some specific reason? It's just repurposed VoidWatch body effects, and they obviously know it works as an incentive becasue they did this with VW (nq and glow hq versions with lower drop rate)

I spammed vw for a solid year to get the glow body drops from them myself.

They even put the gem there, in the exact position required for the existing effect.

Alhanelem
05-22-2023, 06:22 PM
Opinion, not a fact.
Actually, it is a fact. The items do in fact indicate their rank on them (otherwise, the player wouldn't know either aside from having done the work), and that makes it plain and obvious to both you and anyone that they are what they are. Indisputable fact.

I mean, I actually wasn't going to go there, but you felt the need to have a dispute when I already said "I think." Next time don't reply to a sentence that starts with "I think" with "OPINION NOT FACT!" I think = opinion.



I think Pixela has a great idea, we are visual animals and if you think a visual armor or weapon has 0 factor in players deciding to pursue it, you are wrong as proved by history. I never said no one got something because it looked cool. We spent a whole freaking thread discussing that very issue. But it's not the only reason to get something, and there are countless reasons to get these items. They don't NEED to look fancier to convince anyone to get them.

I mean, this is entitlement at its worst. They put a bunch of amazing items in the game that tons of people want because they are amazing, and we're actually saying that it isn't enough reward that they're the best items out there? really? But of course you would rush to Pixela's defense.

Now: Do i need to use huge bold underline text with the words "opinion" or "fact" just for you? "I think" = opinion, so why do you reply to this with "OPINION NOT FACT!" when the sentence was not attempting to present a fact?




Sure but are you opposed to them adding this for some specific reason?Yes. Limited dev resources. We're going to be lucky to get any content updates going forward, so that time and energy is best spent on actual content for the playerbase at large over upgrading already amazing awesome stuff that lots of people already want anyway. This doesn't add to the value of these items when they are already so significantly desired by their target audience already, and comes with a non-zero development cost when we are already in a state of reduced updates.


Look at it this way: Altering an item in any way, whether its adding effects or changing art or w hatever else, is basically an equivalent effort to just adding a new item. Given the choice between making an already super shiny item shinier, and getting some other new item for some content sometime in the future, I'll take the new item.

I'm just being realistic here: Your suggestion is a fantasy. They're not going to do it, even if it was a good idea and they could just snap their fingers to make it happen. Frankly we'll be lucky if any suggestion here even gets considered at all at this point. Ten years ago, this might have made sense.

Zenion
05-23-2023, 02:20 AM
Sure but are you opposed to them adding this for some specific reason?

Technical limitations.

Like, seriously, not even trying to be a troll here. This is basically like putting afterglow on a weapon. The thing with that is, you don't just add afterglow to a weapon - you trade in one that doesn't have afterglow to receive one that does, and they're different items (for example, Nirvana 99 is item ID 19833, while Nirvana 99 with afterglow is 19962.)

Rank points, on the other hand, are the same item with augment metadata to track the rank and path. Hit 25, it's still the same old Nyame Mail as it was at 0... which means it would still have to use the same model.

So, like... either they're introducing a whole brand new branch of game code where models are determined by augments, which would be super cool but not happening at this point in the game's life; or they're adding new afterglow duplicates of the Odyssey gear - how's that play with the Nyame rare tag?

Alhanelem
05-23-2023, 03:43 AM
That's most likely correct, even if it's absolutely trivial to add the gem glow, they coouldn't simply add it to the item because it would have it regardless of rank.

Pixela
05-23-2023, 03:51 AM
I meant rank 30, actual finished body and complete.

You just create a new item ID and dats associated with them (which are just duplicates with an effect embedded), then trade the rank 30 current body to the npc and in an hour you get the glow one (the name can even be the same) with the 1 of 4 maxed out paths as your old one was.

It will be identical in every way, except the item id is different and it points to a different dat file.

Maybe I'm missing something, it seems pretty simple to me.

Zenion
05-23-2023, 04:51 AM
I meant rank 30, actual finished body and complete.

You just create a new item ID and dats associated with them (which are just duplicates with an effect embedded), then trade the rank 30 current body to the npc and in an hour you get the glow one (the name can even be the same) with the 1 of 4 maxed out paths as your old one was.

It will be identical in every way, except the item id is different and it points to a different dat file.

Maybe I'm missing something, it seems pretty simple to me.

Maybe that would work. Does anyone know how the rare tag works with regards to different stages of the same item? Like, I'm sure relic and mythic are just like "no, you have this one, you can't just start it again", but does anyone know how it works for empyreans?

If you can't have the same empyrean weapon at two different levels (because of inventory errors, and not just a "you can't start that trial at some point), then yeah, that wouldn't be too hard. If you can have, say, Twashtar 99 and Twashtar 95 at the same time, though, then that solution just breaks because it implicitly means letting people do multiple (or all) Nyame paths, which seems to be contrary to the actual intended design.

Mind you, I wouldn't trust this to be implemented without, like, "trade the finished gear plus 10000 stones" in any event.

Immortal
05-23-2023, 11:00 AM
How sad is it that we are at the point where people are discouraging others from expecting something that most would consider the bare minimum, a tiny dat swap or at worst adding a new item ID to give the tiniest of glows. They've even demoralized their community so badly they are essentially attacking others for their ideas for new stuff lol.

Alhanelem
05-23-2023, 01:23 PM
How sad is it that we are at the point where people are discouraging others from expecting something that most would consider the bare minimum,Adding shininess to a desireable set of gear that is already desireable is not what I'd call "bare minimum." In fact, I'd call that "above and beyond" even prior to the change in update schedule.

Outside of the ultimate weapon sets, glowy gear is very rare in FFXI. For this reason I do not expect it, even on particularly good items that are generally sought after. Whenever they do it, it's usually for some special reason. This is in contrast to FFXIV which has way more stuff that glows.

Disclaimer: this post is presented as opinion and not an assertion of fact

Catmato
05-23-2023, 09:44 PM
Technical limitations.

IMO that's a terrible reason to want something to not exist. I can understand wanting to keep glowing stuff rare or just not liking glowing stuff at all. But not wanting something to exist because you think it would take too much effort from the devs or you can't fathom a way they'd do it just feels an excuse to rain on someone else's parade.

Sp1cyryan
05-23-2023, 10:06 PM
How sad is it that we are at the point where people are discouraging others from expecting something that most would consider the bare minimum, a tiny dat swap or at worst adding a new item ID to give the tiniest of glows. They've even demoralized their community so badly they are essentially attacking others for their ideas for new stuff lol.

It must be difficult for you as the game further winds down in activity and development. When you try to constantly force a happy face on everyone over any minute or miniscule matter. Just relax and let it go. It's not like the odds are with you, and you can't hold back the tide of sentiment.

Pixela
05-23-2023, 11:36 PM
It must be difficult for you as the game further winds down in activity and development. When you try to constantly force a happy face on everyone over any minute or miniscule matter. Just relax and let it go. It's not like the odds are with you, and you can't hold back the tide of sentiment.

What do you get out of posting in this manner? Crab in bucket mentality or?

Catmato
05-24-2023, 07:15 AM
What do you get out of posting in this manner? Crab in bucket mentality or?

The forums are his new Spike Flail.

Alhanelem
05-24-2023, 11:02 AM
IMO that's a terrible reason to want something to not existordinarily I'd agree but even the most basic technical limitations are going to be a factor going forward, since we know that updates are going to be very limited from here on out. Any time spent on development is going to need to be used efficiently, and overcoming technical limitations interferes with that.

Alhanelem
05-24-2023, 02:51 PM
The maximum amount of Gallimaufry you can store has been increased from 100,000 to 100,000,000, but only if you have completed The Voracious Resurgence.

Rejoyce, all ye gallimuffins.

Uriah
05-26-2023, 07:01 AM
I want to be able to sell Plutons Riftborns and Beitetsu to NPCs for 100g

Waste of inventory and auction space to even bother. I'd rather have 10k instantly than sell them for 50k.

Exchanging 99 Plutons/Riftborns for 1 Beitetsu would be acceptable too

Alhanelem
05-26-2023, 11:34 AM
I'm sure all the people who need those things would really thank you for vendoring them.

Gwydion
05-28-2023, 02:13 AM
Could we have the option to change our Synergy trainings? I selected some less than optimal skills to 5/5 years ago and would really like to change them.

Teraniku
06-03-2023, 09:17 AM
I'd like the ability to trade my Excess Ra'Kaznar Sapphires for something , like Gallimaufry, upgrade items etc. I mean I have enough right now for the 6 jobs I have leveled to get their Empy to +2 (as soon as I acquire enough Gallimaufry to do so) Any extra I gain I'd like to be able to do something with it, maybe trade 20 for a Starstone?

Pixela
06-09-2023, 03:18 AM
Allow adventuring fellow to be called everywhere trusts can be called, they are still useful and should be allowed to be used properly.

Sp1cyryan
06-09-2023, 05:23 AM
Allow adventuring fellow to be called everywhere trusts can be called, they are still useful and should be allowed to be used properly.

Delete the Adventuring Fellow from the game.

Immortal
06-09-2023, 09:19 AM
Allow adventuring fellow to be called everywhere trusts can be called, they are still useful and should be allowed to be used properly.

It would be ideal if they could add it to the trusts system somehow

Gwydion
06-09-2023, 06:19 PM
Could we see afterglow Aegis and Ochain effects updated to reflect the item-level system? For example:

1.) Aegis and Ochain afterglow effects are relic and empyrean which do get overridden by a character's own Aftermath. This limitation isn't necessary in item-level content.
2.) Could the MDT-5 and PDT-5 from these afterglow effects be made a little more meaningful? Perhaps MDT II-5% or PDT II-5%?

Any help is appreciated.

Zenion
06-20-2023, 12:14 AM
The next time Apex/Locus mobs get added to the game - if it ever happens again - it would be nice to see some kind of arcana in the mix (besides iron giants, which exist but are just ridiculous to actually fight.) Dolls, golems, pots, even cardians might be neat to see again.

There's just sort of this imbalance right now in magian trials, where you get some where it's just a breeze because you need x weaponskills on, say, beasts or birds... and then you get ones where you need x weaponskills on arcana and, whoops, all your target mobs are going to die at 800 TP because they're twenty levels below you.

Plus, y'know. Dark knight's out there with those arcana-focused job perks and nothing to use them against, be nice to see those come into play again.

Sirmarki
06-20-2023, 05:51 PM
The next time Apex/Locus mobs get added to the game - if it ever happens again - it would be nice to see some kind of arcana in the mix (besides iron giants, which exist but are just ridiculous to actually fight.) Dolls, golems, pots, even cardians might be neat to see again.

There's just sort of this imbalance right now in magian trials, where you get some where it's just a breeze because you need x weaponskills on, say, beasts or birds... and then you get ones where you need x weaponskills on arcana and, whoops, all your target mobs are going to die at 800 TP because they're twenty levels below you.

Plus, y'know. Dark knight's out there with those arcana-focused job perks and nothing to use them against, be nice to see those come into play again.

Maybe something like Goblins too, to reflect the old exp days of fighting them in the likes of the Dunes, L. D Tower.

Bomb Toss :P

Tarmarkvar
06-20-2023, 08:49 PM
The next time Apex/Locus mobs get added to the game - if it ever happens again - it would be nice to see some kind of arcana in the mix (besides iron giants, which exist but are just ridiculous to actually fight.) Dolls, golems, pots, even cardians might be neat to see again.

There's just sort of this imbalance right now in magian trials, where you get some where it's just a breeze because you need x weaponskills on, say, beasts or birds... and then you get ones where you need x weaponskills on arcana and, whoops, all your target mobs are going to die at 800 TP because they're twenty levels below you.

Plus, y'know. Dark knight's out there with those arcana-focused job perks and nothing to use them against, be nice to see those come into play again.

I'm not opposed to the idea, but if you're doing a magian trial, just equip some Regain atma and go to Abyssea. That's what I've always done.

Zenion
06-21-2023, 07:11 AM
I'm not opposed to the idea, but if you're doing a magian trial, just equip some Regain atma and go to Abyssea. That's what I've always done.

That works fine if the trial is for kills, but if it's for just weaponskills or weaponskills doing a certain amount of damage, it's hideously inefficient to actually be killing, running off to engage a new target, and getting just one hit in before having to repeat the process. Sure, you can down-gear and try not to do too much damage, but you can only curb yourself so much, so at best you might occasionally get a second hit in.

On the TP bonus track for dagger, there's "cyclone 300 times on beasts", and later "any weaponskill for 400 damage on arcana, 500 times." Locus dhalmels made the cyclone trial take about an hour; the best I can do for arcana is putting me somewhere a little over four hours, for less than twice the number of objectives. Would be even worse if not for energy drain, which technically does damage but doesn't reduce the target's HP, nearly doubling the survivability of targets.

It's kind of weird when you think about it though. There are a few high-level arcana out there, but they're all like mini-boss grade stuff - iron giants, caturae, things you don't want to just go and fight casually. Meanwhile beasts, amorphs, aquans, vermin, undead, those are out living the high life with their Apex and Locus camps.

Gwydion
06-22-2023, 01:53 AM
I would love to see a serious end-game event in Ghelsba Outpost / Fort Ghelsba. The map is just so huge.

I think sortie would have been so much more fun in a map that is ...recognizable to humans? familiar outdoor terrain, instead of purple squares, ramps and hallways.

kegfreak
09-04-2023, 01:49 AM
I'm going to post this is English, google translated Japanese Kanji and Japanese simplified.

First I apologize for the Google Translate Japanese. As the player based starts to get older, we have less time to dedicated to the wonderful world of Final Fantasy XI. I would like to suggest few quality of life changes that would hinder real money trading. The changes to be to have the Monsters that are place holders for Notorious Monsters respawn at a one minute rate for the ones that are required for Empyrean Weapons. Furthermore, the Key Item that is required to start a fight with a Notorious Monster in the Abyssea areas should be purchasable with Cruor currency. Longtime players have millions of this currency in stock and do not have anything relevant to purchase with this currency. A suggestion would be to have each key item cost 1,000,000 Cruor per key item. This I believe would be a incentive to reestablish parties in these zone and combat real money trade. Thank you for your consideration as your American Audience is still very active and love the world of Final Fantasy XI.

まず、Google翻訳の日本語についてお詫び申し上げます。 プレイヤー層が高齢化し始めると、ファイナルファンタジー XI の素晴らしい世界に費やす時間が少なくなります。 リアルマネー取引を妨げるような生活の質の変化はほとんどないと思います。 変更内容は、Empyrean Weapon Questに必要なモンスターのNotorious Monsterプレースホルダーモンスターを1分間隔でリスポーンすることです。 さらに、アビセアエリアでノートリアスモンスターとの戦いを開始するために必要な重要なアイテムは、アビセア通貨で購入できるようになります。 長年のプレイヤーは在庫にこの通貨を数百万単位持っていますが、それで買えるものは何もありません。 各アイテムのプレイヤーのコストは 1,000,000 Cruor であるという提案です。 これが私たちがこれらのゾーンでグループを再設立し、リアルマネー取引と戦う動機になると信じています。 アメリカの視聴者は今でも非常にアクティブで、ファイナルファンタジー XI の世界を愛していますので、ご検討いただきありがとうございます。

Mazu, gūguru hon'yaku no nihongo ni tsuite owabi mōshiagemasu. Pureiyā-sō ga kōrei-ka shi hajimeru to, fainarufantajī XI no subarashī sekai ni tsuiyasu jikan ga sukunaku narimasu. Riarumanē torihiki o samatageru yōna seikatsu no shitsu no henka wa hotondo nai to omoimasu. Henkō naiyō wa, Empyrean Weapon Quest ni hitsuyōna monsutā no nōtoriasu Monster purēsuhorudāmonsutā o 1 funkankaku de risupōn suru kotodesu. Sarani, abiseaeria de nōtoriasumonsutā to notatakai o kaishi suru tame ni hitsuyōna jūyōna aitemu wa, abisea tsūka de kōnyū dekiru yō ni narimasu. Naganen no pureiyā wa zaiko ni kono tsūka o sū hyaku man tan'i motte imasuga, sore de kaeru mono wa nani mo arimasen. Kaku aitemu no pureiyā no kosuto wa 1, 000, 000 Cruordearu to iu teiandesu. Kore ga watashitachi ga korera no zōn de gurūpu o sai setsuritsu shi, riarumanē torihiki to tatakau dōki ni naru to shinjite imasu. Amerika no shichō-sha wa ima demo hijō ni Akutibu de, fainarufantajī XI no sekai o aishite imasunode, go kentō itadaki arigatōgozaimasu.

Alhanelem
09-04-2023, 11:48 AM
You do not need to waste time using google translate to get you post read. Community team members regularly refer content here to the JP staff. Them not posting doesn't mean comments aren't being read.

Lucor
12-06-2023, 05:59 AM
A few QoL suggestions I thought of:

1) Have Divainy-Gamainy accept multiple types of stones in a single trade.

2) Add items to Moogle Storage Slips:
--a) Furnishings: Crimson chest, Korrigan pot, Mandragora pot, adenium pot, citrullus pot, Handful of Adoulinian tomatoes
--b) Adoulin Quest rewards: Hoe, Straw Hat, Thatch Boots, Glorious earring, Midras's helm +1, Councilor's Garb, Councilor's Cuffs, Homiliary
--c) Voracious Resurgence quest items: Esthete's armor set

3) Add a NPC like the Ephemeral Moogles that the player can store relic, mythic and empyrean weapon currencies with. The NPC could also convert the currency like the goblins in the beastmen strongholds if enough of the currency is stored on them. Aside from the Dynamis currencies, maybe they can provide a Cat's Eye, Bayld Crystal or Dense Cluster if the player stores enough of the respected currency on the NPC. This would alleviate a lot of the burden of making a new ultimate weapon.

Cdryik
01-09-2024, 06:06 PM
Another QoL about the same as the precedent post :

Making a pouch (like Mog slips), for currencies. You can then exchange your pouch with currencies to stock them from 1 to 50.000. When you use the pouch, it'll yield 99 Currencies.

As for Sortie : Can you make the possibilities to trade AF/Prime items to be exchanged for Currencies ? , So, if i dont want to make a prime yet, i can upgrade my Empyreal AF first, or if i dont need Empyreal AF i can build more Gallimaufry for Prime Weapon.

As for Mercenary : Can you make a new t'chat channel for Mercenary purpose, and ease the Shout/Yell away from them ? (With a Banner Hammer over their head if they Shout or Yell).
Legit Shout are lost in the t'chat log these day, you can miss them.

As for now my shout and yell are set on off, and it is sad because i miss a lot of legit tell for doing things without buying, just by playing.

As for CP/Ex/Merit Point, the camps are all for bot only. You've put the bar so high with the exemplar point that is not funny to play. Odyssey is a great place to level thoses, maybe adding some more zone like SHeol A,B,C to farm them more often.

Sirmarki
01-09-2024, 10:43 PM
As for CP/Ex/Merit Point, the camps are all for bot only. You've put the bar so high with the exemplar point that is not funny to play. Odyssey is a great place to level thoses, maybe adding some more zone like SHeol A,B,C to farm them more often.

Most yeh, but not all. It just needs policing.

Beastorizer
02-13-2024, 07:45 AM
https://ffxiclopedia.fandom.com/wiki/The_Distant_Continents_of_Vana%27diel

.....I mean......XI characters went to eorzea but nobody knows much about these lands in Vana'diel.......

My suggestion is pretty obvious.

Talaya
02-17-2024, 01:16 PM
QOL suggestions:

Sortie:
allow us to trade in unwanted Old Box earrings for more Galli (scale with quality)
allow us to trade in all spare gems for more Galli (scale to stone type)

Assaults:
Allow players to take multiple assaults at the same time, when im on a mythic grind, id love to be able to stay at the same staging point for my 4 tokens to burn them out.

HTBF:
Put a HTBF merit NPC in Selbina and other towns for ease of access, or better yet, make the BCNM have us spend merits to access the fight rather than needing a KI.


Other:
more community based content like costume design contests and more
maybe a quarterly mount vote for new mounts, let the players choose.
more community events as a whole, like art contests for dumb prizes, like certain Kupo Vouchers for Vanity items or such.

Ultimoore
02-29-2024, 05:18 PM
I have a new QOL hope. FFXI is moved to the XIV engine.....(A man can dream...)

Alhanelem
03-01-2024, 03:16 AM
IDK i'd probably aim for something newer at this point.

Ultimoore
03-02-2024, 09:15 AM
IDK i'd probably aim for something newer at this point.

I get what you are saying but at the end of the day the XIV engine is still fine. No need to waste money on a new engine for a game that may or may not attract new gamers. At least with that they can reuse the same game client as XIV and allow people the option to play either or title. This will make it easier for devs to go back and forth between the two.

Teraniku
03-02-2024, 10:24 PM
I have a new QOL hope. FFXI is moved to the XIV engine.....(A man can dream...)

See this makes the most sense. As this puts all the programmers on the same code base, and actually make it an expansion to FFXIV. Vana'Diel would be it's own separate area keeping it's own XP rules jobs gear swaps etc, and use XIV's interface. Inventory slots upgraded to 100 (even if we need to do a quest to upgrade them to that) The only suggestion I'd make would be to maybe lose the WotG expansion, adjust the SCH and DNC quests so they don't involve the past, and add Fort Karugo-Narugo, Grauberg and Vunkerl Inlet to the present zones they connect to. (Since it technically was only supposed to last until the comet went away again). This doesn't effect REMAP gear at all. Only thing we'd lose is the interaction with the Dancer of hotness, which is good enough for me to keep it. Do the linear Expansion of the game, starting with the base game, then RoZ, CoP Wotg Abyssea and the side stories, SoA, then add RoV then TVR. Starting with the base game and getting it right is the most important.

As far as players transferring to new Vana'Diel, being able to transfer your old character would be nice, with Achievements Gear and accomplishments intact, would be preferrable. The ability to jump between Vana'Diel and Eorzea would be cool too, but both areas have their own separate levelling systems so you'd have to level up in the other "world" and use their rules. Think of it similar to the "World Tree" system in Sword Art Online, and how you could transfer your character back and forth between games like Kirito did between Sword Art Online, Alfheim Online, and Gun Gale Online.

Alhanelem
03-03-2024, 03:52 AM
FFXIV's engine isn't bad (largely because of all the middleware they employ) but they would definitely do better with UE4/5 or Unity.

Ultimoore
03-03-2024, 04:46 AM
Unity right now is losing the vast majority developers because of the contract issues they are implementing. Ontop of that they haven't done any work on the UI and UX upgrades that they promised they would add.
Like yeah the UE4 / 5 would look great but I would guarantee ol' Todd Sweeny (Dickhead CEO at Unreal) would try and contractually try and force a FFXI remake as a Epic Exclusive.

Alhanelem
03-03-2024, 09:00 AM
Unity right now is losing the vast majority developers because of the contract issues they are implementing. Ontop of that they haven't done any work on the UI and UX upgrades that they promised they would add.
Like yeah the UE4 / 5 would look great but I would guarantee ol' Todd Sweeny (Dickhead CEO at Unreal) would try and contractually try and force a FFXI remake as a Epic Exclusive.
Unity's terms are mainly impacting indie developers. Big corporations like SE wouldn't have an issue. I'm more of an unreal engine person myself but there are certain things unity is better at which might suit an MMO.

Haldarn
03-03-2024, 10:24 PM
The only suggestion I'd make would be to maybe lose the WotG expansion

I mean, I agree with your post, except this! Why the WotG hate?? It's my favourite story of the lot!

XIV engine makes a lot of sense because virtually all of the models and textures have been implemented in XIV. That said, it could be easy peas to transfer those over to one of the other engines mentioned, for all I know.

I wish they'd outsource a remake of XI, or even try to crowdfund it. From the We Are Vana'diel interviews it looks like they subcontracted in the past anyway!

I think World Tree == PlayOnline Viewer XD

Catmato
03-04-2024, 12:37 PM
Think of it similar to the "World Tree" system in Sword Art Online, and how you could transfer your character back and forth between games like Kirito did between Sword Art Online, Alfheim Online, and Gun Gale Online.

FFXI Full Dive when?

Alhanelem
03-04-2024, 05:58 PM
1234567890

Teraniku
03-08-2024, 08:05 AM
I mean, I agree with your post, except this! Why the WotG hate?? It's my favourite story of the lot!



I think World Tree == PlayOnline Viewer XD

Just trying to be practical, nothing wrong with WotG per se, but it'd still take development time to port over, and losing it would be minimal, aside from the mission story arc, and the needed adjustments to the DNC and SCH job quests, so that they don't involve the past zones to complete. and adding Fort Karugo-Narugo, Grauberg and Vunkerl Inlet to their respective present zones. (Then again I just realized I didn't take into account that Walk of Echos is strictly a past zone event, and is used to upgrade Empyrean weapons, so there's that, but you could work around that with the other confluxes in Present Vana'Diel)

WotG is my 2nd favorite Mission Story Arc behind Chains of Promathia.

Alhanelem
03-08-2024, 09:55 AM
Past versions of existing zones might have been seen by some as a cop-out, and I understand that. But I think that the expansion probably wouldn't have really worked without them- The new areas were supposed to be in the same parts of the game world, so some of the existing areas were kind of necessary to link them. But this is also why time travel is so problematic.

Vold
03-11-2024, 04:44 PM
I love WotG as it is. I always did. We all knew it was a cop out expansion because they were throwing everybody on 14, but it was still an expansion that worked, and it was so cool to see. There's design decisions they made that I have a strong dislike for but overall I still enjoy going to those zones. I truly despise SE for their behavior towards XI. I know all the lands from the lore. Lands we'll never get to see. Even Everquest enjoys new expansions to this day. What a waste by a cheap company. But I know I'm well beyond the broken record stage on this issue, so it's probably the last time I ever bring it up. I'm serious. 99%. I'm done with the subject and I hope some day a third party can find the talent to make it happen after live servers go down for good. We already have to do everything else for ourselves. May as well finish the game ourselves, too.

Beastorizer
03-14-2024, 02:58 AM
Oh, another perhaps more realistic suggestion.

Is it possible to make the exp campaign bonus permanent? It just feels deflating to exp after the campaign is over. If the goal is to get more ppl playing for that period, perhaps keeping this event live all year til the end of XI service, which will keep more people playing.
(Feel like I already said this.....but 295 pages.......hard to keep up with what I say, because most of it is the BS anyway)

Alhanelem
03-15-2024, 09:34 AM
idk exp is still pretty dang fast compared to the olden days even without the campaign. If they made it permanent what would they do for comeback campaigns to make them exciting/enticing?

Frankly I just want the campaign to start applying to exemplar points since that grind is actually worse than the original grind back in the day.

Ultimoore
03-16-2024, 05:50 PM
idk exp is still pretty dang fast compared to the olden days even without the campaign. If they made it permanent what would they do for comeback campaigns to make them exciting/enticing?

Frankly I just want the campaign to start applying to exemplar points since that grind is actually worse than the original grind back in the day.

I agree, a person can level up pretty quick now vs the old days. I could imagine a nice happy medium in the future if the company has the courage to either remake the game on UE5 or what engine or make a sequel, that solo xp is very much doable but will be more grindy than say partying with people and certain mob stats are adjusted slightly based on how many players are in the party and give more xp based on number of party members. I think it would be a good incentive to party to level up faster but also add abit of a challenge at the same time.

RichLester
03-22-2024, 07:58 AM
Quality of Life improvements I'd like to see:

1) Job points Exchange - We can finally shift job points gained on one job to another that needs it, eg. BLM 500 job pts over to SMN, that actually needs it.
2) Movement speed - General increase for everyone by 10-15% so we can all move about quicker.
3) Synthesis cap - Release the cap on general synthesis so we can get them all up to 100+, instead of up/down shifting.
4) Seals NPC in Aoudlin - Can the Seals NPC be outside Western Aoudlin Moghouse? replacing the NPC that looks like one opposite Eternal Flame.

5) New Higher-tier battlefield - Clash on the Big Bridge: The almighty Gilgamesh with his trusty dog companion can be a fight in Reisenjima (not at the mothercrystal but on the path, as in during The Voracious Resurgence missions). Trusts allowed & certain gear can be obtained. Could be a Shadow Gilgamesh (FFXI Norg version) first then turns into the Almighty Gilgamesh in some weird dimensional shift as a 2-part battle or Norg Gilgamesh comes alongside to fight alongside me as part of a mini-quest. Abyssea Gilgamesh lets us know about the Almighty Gilgamesh running about in our world.

Divinas
03-22-2024, 03:06 PM
FIX ARCHERY! I wanna RNG! Been too many years!

Alhanelem
03-23-2024, 11:27 AM
FIX ARCHERY! I wanna RNG! Been too many years!
Super useful post 100%.

Maybe you should explain what exactly is broken and why you can't RNG.

Divinas
03-24-2024, 04:02 AM
Super useful post 100%.

Maybe you should explain what exactly is broken and why you can't RNG.

This is why nobody likes you, mister sarcasm.

Levi_Cele
03-25-2024, 08:59 AM
adjust the damn EP loss above ML35. The scale you guys built was meant for when MLs capped at 30, and is so punishing to the single character player that it makes one AVOID the jobs they've worked the hardest on, simply out of fear of losing EP. The only ones benefiting from your system are bots and mercs.

Alhanelem
03-29-2024, 09:18 AM
This is why nobody likes you, mister sarcasm.
I never came here asking to be liked, but thanks for sharing anyway.

Maybe it was sarcastic but it was also a valid point. You didn't give any details that would be useful to someone who might actually want to make improvements to the job. So instead of wasting a post to hate on me, maybe you should just actually post your desired changes. Because I would and I'm sure other people here would like to know what you think RNG needs. And that was the whole point of my post, to spur you to post something more specific.

For instance, I have a pretty long list of things I think they should do to make SMN better. But if I just post here and say "SMN sucks, I wanna play the job I love again," that isn't useful feedback to the dev team, but if I posted specific pain points, like, for example (not asking anyone to support or agree with these, its more for example purposes)

- Generally improve staff WS across the board, aside from Myrkr / Spirit Taker, to make solo/trust play a little less painful, this would help SMN and other jobs as well
- Get rid of the content-specific nerfs to blood pact damage and/or make balance adjustments in other areas instead so SMN has a more consistent feel across all content
- Chaos is a terrestrial avatar, when can we have it please
- More BP delay reduction so SMN can keep up with the speed that other DPS jobs can land bigger attacks and/or make it easier to maintain multiple buff effects

Giving specific feedback will give the greatest chance for your posts here to have an impact. So... I apologize for the snark, but you really could have given some more details.

Alhanelem
03-29-2024, 09:34 AM
adjust the damn EP loss above ML35. The scale you guys built was meant for when MLs capped at 30, and is so punishing to the single character player that it makes one AVOID the jobs they've worked the hardest on, simply out of fear of losing EP. The only ones benefiting from your system are bots and mercs.
I second this, but it would be better to just not make the TNL ramp so ridiculous in the first place so that ordinary players would feel like reaching max MLv is an attainable goal without resorting to methods that most of us would probably agree are undesirable.

Immortal
03-29-2024, 03:13 PM
This is what all those people who quit wanted. They wanted the danger of dying back, they wanted that ungodly exp grind back . It's all there, but where are those people? :)

Alhanelem
03-30-2024, 09:06 AM
This is what all those people who quit wanted. They wanted the danger of dying back, they wanted that ungodly exp grind back . It's all there, but where are those people? :)Everything exists on a spectrum and there is a balance to be struck. In this case, the basically exponential ramp means the losses in the last few levels can be hours of effort. I think a reasonable cut off point is when it takes longer to regain the points that you lost than it did to earn them in the first place.

Vyre
04-02-2024, 02:49 PM
I'd appreciate, at the very least, the addition of more Locus and/or Apex level monster camps around the world or perhaps the alterations to some. Maybe more battlefields like Peach Power.

I currently am doing the Oboro JP grind that takes 15 weeks due to the 700JP weekly restriction, and I'm up to about Master Level 24 Warrior as a result. But the places I go to grind out the JP are starting to feel stale as well as lonely.

It's bad enough that the grind will become even more of a mountain, but I was sick of Colibri and Imps back in 2007. And I feel like there's a lot of Apex monsters that don't make sense to fight, like the Apex Bhoots in Rakaznar Inner Court. Who would willingly fight those over the skeletons or hounds?

I'd love for there to be Apex or Locus beastmen camps. There's some portions of Fort Ghelsba that haven't had a foot on them on any server in years that would do nicely for Locus Orcs. A far corner on the upper level of Beadeaux could do nicely for Apex Quadavs. Locus demons in the basement of Castle Zvahl, mayhaps? Locus Detectors and Aura Dolls in one or two of the unused Velugannon Palace basements? Maybe stick some Locus monsters into Abyssea that level up and play by Abyssea's rules at the same time?

Maybe choose a side of Ro Maeve Moongates to turn into a Locus Golem camp? Apex Goobbues somewhere in Sanctuary of Zitah?

And definitely have double exp campaign affect exemplar points too. Maybe put Super Reraisers in the Curio Moogles as well, they cut the losses by a substantial amount.

Zenion
04-03-2024, 01:20 AM
For instance, I have a pretty long list of things I think they should do to make SMN better. But if I just post here and say "SMN sucks, I wanna play the job I love again," that isn't useful feedback to the dev team, but if I posted specific pain points, like, for example (not asking anyone to support or agree with these, its more for example purposes)

- Generally improve staff WS across the board, aside from Myrkr / Spirit Taker, to make solo/trust play a little less painful, this would help SMN and other jobs as well
- Get rid of the content-specific nerfs to blood pact damage and/or make balance adjustments in other areas instead so SMN has a more consistent feel across all content
- Chaos is a terrestrial avatar, when can we have it please
- More BP delay reduction so SMN can keep up with the speed that other DPS jobs can land bigger attacks and/or make it easier to maintain multiple buff effects

This isn't really the spot to discuss this, but I've got one more that will make a whole lot more impact than you'd think, and benefit a lot of jobs: Give us a no-delay gear swap option. The one second delay between equipset uses destroys summoner and anything trying to use quick magic, and we don't have enough macro slots to dedicate two to switch sets for any one purpose.

I never realized how much my delay set and my blood pact potency sets actually interfered with each other; you don't get a whole second between triggering a pact and having to be geared up to support it.

Extending the in-game macro system so it can read outside files, even if the only action that can be taken in those files is /equip, would do so much to make the game more playable without resorting to the forbidden clients.

Alhanelem
04-03-2024, 08:40 AM
This isn't really the spot to discuss this, but I've got one more that will make a whole lot more impact than you'd think, and benefit a lot of jobs: Give us a no-delay gear swap option. The one second delay between equipset uses destroys summoner and anything trying to use quick magic, and we don't have enough macro slots to dedicate two to switch sets for any one purpose.

I never realized how much my delay set and my blood pact potency sets actually interfered with each other; you don't get a whole second between triggering a pact and having to be geared up to support it.

Extending the in-game macro system so it can read outside files, even if the only action that can be taken in those files is /equip, would do so much to make the game more playable without resorting to the forbidden clients.
Well, there are solutions to this if it's a problem.... though we can't post those here. Though at least on summoner, the delay isn't too big of a problem, I just have to account for it for subsequent swaps. Doesn't mean it couldn't be better though!


The point of the post though was really just to illustrate what useful feedback looks like. I made the snarky post because the other poster just said "make my job better" without saying what they felt was wrong with it. I acknowledge it was a bit of a jerky post, but I'd still like to know (and I'm sure the devs would) what's wrong with RNG.

Zenion
04-03-2024, 10:05 PM
The point of the post though was really just to illustrate what useful feedback looks like. I made the snarky post because the other poster just said "make my job better" without saying what they felt was wrong with it. I acknowledge it was a bit of a jerky post, but I'd still like to know (and I'm sure the devs would) what's wrong with RNG.

I mean, fair point. I know I've never seen an Archery Ranger, only Marksmanship, but I have no idea why either. At this point if we're asking for major gameplay tweaks... well, we're wasting our time, to start with. But pretending it might help somehow, it's kind of necessary to approach it like the devs have not played the game at all, because whether that's necessarily true or not, we should know by now that they can have wildly different perceptions of how things should feel and work compared to how the playerbase expects them to. We might be past the days of "NIN is a DD, SAM is a tank", but that's still part of the recipe.

Uroah
04-11-2024, 03:55 AM
I'd like to see area of effect prism powder and sneak oil. I wouldn't say no to Hermes quenchers, either.

Accession, exists, but consumables are undervalued, underutilized, and underappreciated. And having it be area of effect means no more party members saying I forgot mine.

Zenion
04-13-2024, 11:45 AM
I'd like to see area of effect prism powder and sneak oil. I wouldn't say no to Hermes quenchers, either.

Accession, exists, but consumables are undervalued, underutilized, and underappreciated. And having it be area of effect means no more party members saying I forgot mine.

This, and/or just being able to use prism powder or sneak oil on party members, would be really helpful, yeah. I mean, accession perpetuance sneak/invisible is amazing, but for some content you just can't chase everyone around re-upping their stealth buffs. Though that implies a simpler solution:

Maybe just park a Curio Vendor Moogle next to the Sortie entrance?

Alhanelem
04-13-2024, 03:22 PM
eh. i wont disagree that a group s/i would be nice but its not like we don't have easy enough access to it already since you can just buy powder from the curio moogle instead of it needing to be crafted, etc. etc.



Maybe just park a Curio Vendor Moogle next to the Sortie entrance? I actually rather like this idea.

Eth
05-06-2024, 12:53 AM
please create a time bonus feature for Sortie wherein characters that have not entered Sortie within the previous 72 hours have all Gallimaufry doubled, thereby making it viable to do Sortie twice per week and make reasonable progress towards Prime Weapons rather than daily.

Alhanelem
06-10-2024, 02:42 PM
Regarding the revisions to the /names command, I'd like to see an additional option: The inverse of the newly added feature- that is, hiding the nameplate of your own character only, while leaving others visible, by inputting "self" instead of "otherpc".

Eth
06-23-2024, 01:50 AM
Please reduce the 1 game day wait time the NPC Monisette requires for gear upgrades.

Jordache
06-24-2024, 11:12 AM
Change up the servers, its stagnant as hell and no one knows how to do anything anymore besides wallow in their own emissions. Its the exact same story across all servers sub-5000 population: they're all too controlled by their LS owner, or multiboxing, or botting. It's not even about RMT you can't actually get people to reply to actionable tells and trades anymore: they're useless.

Alhanelem
06-25-2024, 02:26 AM
Change up the servers, its stagnant as hell and no one knows how to do anything anymore besides wallow in their own emissions. Its the exact same story across all servers sub-5000 population: they're all too controlled by their LS owner, or multiboxing, or botting. It's not even about RMT you can't actually get people to reply to actionable tells and trades anymore: they're useless.
It sounds to me like you ticked off the wrong people on your server. Given your behavior here, that's the only reasonable conclusion.

Also apparently too cheap to pay for a server transfer. If you don't like your server, you can transfer to another one.

Zenion
06-25-2024, 05:36 AM
Please reduce the 1 game day wait time the NPC Monisette requires for gear upgrades.

I don't know if I agree, that seems like something that originally would have been designed to be an Earth day, so a game day is not that harsh. It feels good to pull the "put the item in at 23:59" timing stunt, and instant upgrades seem like they would just feel cheaper.

A nice compromise might be letting Monisette handle multiple items at once. Reforging is a choke point for artifact, relic, and empyrean sets, and right now it takes 30 hours to upgrade everything for a single job to +1; allowing one artifact, one artifact +1, one relic, one relic +1, one empyrean, and one empyrean +1 to be worked on at the same time would cut that down to six hours without turning it into instant gratification.

Alhanelem
06-25-2024, 10:47 AM
game day waits are mildly irritating if the clock rolled over just as you arrived, but otherwise I don't have a problem with it.

VoiceMemo
06-26-2024, 10:36 AM
Increase sphere storage in Synthesis Focuser II to beyond 255 per element, 5k limit like crystals would be nice.

Warmoose
06-26-2024, 02:41 PM
Day1 of my Fix the Relic campaign

Change relic WS to fTP scaling! I feel that it'd be such an easy balancing fix. The Relics have needed a long overdue overhaul. Empy's can stand toe to toe with some mythics, and even some empy/mythics can beat out primes. But relics, aegis/g-horn aside, dont even hold a candle to any of the empy/mythic/primes.

For example

Coronach fTP 3.0 / DEX40%/AGI40%
3.0, 4.5, 7.0

Mercy Stroke fTP 5.0 / 80% STR
5.0, 7.5, 12

Scourge fTP 3.0 / STR40%/VIT40%
3.0, 4.5, 7.5

Catastrophe fTP 2.75 / STR40%/INT40%
2.75, 4, 7.5
*
Metatron Torment fTP 2.75 / STR80%
2.75, 4, 7.5

This would atleast give them a standing chance, or desire to be made.

Alhanelem
06-26-2024, 03:19 PM
Increase sphere storage in Synthesis Focuser II to beyond 255 per element, 5k limit like crystals would be nice.
Obviously the reason its a 255 limit is because that's the maximum value of an 8-bit integer which is how it was originally coded.

Eth
07-06-2024, 12:52 PM
I don't know if I agree, that seems like something that originally would have been designed to be an Earth day, so a game day is not that harsh. It feels good to pull the "put the item in at 23:59" timing stunt, and instant upgrades seem like they would just feel cheaper.

A nice compromise might be letting Monisette handle multiple items at once. Reforging is a choke point for artifact, relic, and empyrean sets, and right now it takes 30 hours to upgrade everything for a single job to +1; allowing one artifact, one artifact +1, one relic, one relic +1, one empyrean, and one empyrean +1 to be worked on at the same time would cut that down to six hours without turning it into instant gratification.

I agree, this was the intent behind my request. 1 hour wait is not bad for a random single upgrade, but like you already said, if you are building a new job with artifact, relic and empy sets, Monisette is a major bottleneck. Would be nice if the total wait time for that could be reduced.

While on the subject, it would be great if she just rejected the materials if you trade the wrong mix, instead of storing the rem's tales which you then have to take out again.

Eth
07-22-2024, 01:28 AM
Please let us convert extra Ra'Kaznar starstones, Ra'Kaznar sapphires, eikondrite, octahedrite and hexahedrite into gallimaufry. Alternatively, permit us to buy old cases + 1, old cases + 2, even ??? earrings of the NQ, +1 and +2 type for specific, player-selectable jobs, by trading some of these items to Ruspix.

Examples of reasonable conversions:
10 Ra'Kaznar sapphires -> 1 old case +1
10 Ra'Kaznar starstones -> 1 old case + 2
10 eikondrite -> 1 ??? NQ earring for a specific job
10 octahedrite -> 1 ??? +1 earring for a specific job
10 hexahedrite -> 1 ??? +2 earring for a specific job.

Zattano
07-26-2024, 11:42 AM
Majesty lasting longer then 3 minutes would be a dream come true.

Beastorizer
07-30-2024, 12:23 AM
I play many MMO. Nearly all of them (Save XI) are F2P. Meaning, they do not require a monthly sub to play. Regardless, old games such as DCUO, PSO2, and newer stuff like BDO, etc gets meaningful updates. Actually, far more meaningful than XI does which requires money from paying players. Champions Online maybe has, what? 50-100 ppl online on any given day lol? They have been getting new powers and customization for a while now........it is F2P.......Tencent has dough, but I digress....

My point? Is it wrong to expect a little bit.....just a tinie bit more from XI? XI fans are loyal, throw em a bone. It is fairly simple to prey upon this loyalty, because if players are giving you their money, why should you do more if they will pay you anyway lol? I get it.......

(Sorry, little rantie)

But yeah, lets talk about job adjustments as a few ppl mentioned here.

BST

Is it possible to expand charm? I truly feel BST should be able to charm anything that is not a NM. BST NPC have Wyverns so I mean come on lol.

Maybe get rid of Beast Affinity and give a merit category to charm creatures outside of BST basic ecosystem? Example, there are like....12 families outside of what BST can charm. Maybe give BST those categories to charm but they can only choose 5.

Even if my crazy suggestion is not considered, XI needs more love. Jobs updates used to be common, but jobs rarely get anything new nowadays.

Uroah
07-30-2024, 12:52 AM
I want a better option for 60 minute high attack food.

I don't want to use 2 30 minute foods, and I don't want to waste 2 hours of a 3 steak, until the ingredients are more easily available. Either add hydra/cerberus/dragon meats to NPCs or add their respective steaks to the curio moogle or change 30 minute foods to be 60 minute foods.

Everything is based around 60 minute events, foods should be more reflective of this. There are no easily available options between 30 minutes and 3 hours.

To be honest, rare food ingredients in general are sorely lacking. No one readily engages in Abyssea or Voidwatch or Legion or HNM anymore, and those are the only sources for these rare meats.

Alternatively, leaving the kupowers all on permanently would fix this and other issues, you should do that. When tablets are found, give all of them instead of 3 at random as happens during anniversaries.

Zattano
07-30-2024, 05:42 AM
But yeah, lets talk about job adjustments as a few ppl mentioned here.

BST



Toss SMN into the mix while we're on the topic. Pet jobs in general can use a tune-up.

We were discussing an addition in Sortie last night I wanted to post here... Can't remember now that I'm here... :(

ManaKing
08-10-2024, 12:31 AM
As far as pet stuff goes, their biggest problem is simply they aren't getting buffs unless it's a pet party setup. I'd put BST SMN and PUP on the Barataria Ring or the Regal Necklace so they can opt for sacrificing their sub job to further enhance their pets. Even at ML50 they would still only be getting 1 roll and it's 59~% potency of a COR with the same Phantom Roll+ and with no job abilities to improve their rolling. It would also open them up to being better support replacement jobs if they wanted to focus on party buffing with their pet's abilities + subjob rolls. There is nothing to rebalance for Odyssey bosses going this route.


Another route to go for SMN is to split blood pact rage into 2 categories. One for ones that contain skill chain properties and one that is for moves that can magic burst. Give them independent timers so SMN has 3 different blood pact categories instead of 2. That way SMN pets can regularly open or close skillchains and burst on them as well to make up for their inability to WS or MB at the same frequency as regular jobs. You could use Apoge to make your own SCs and burst on them or double burst on a SC that you help make. Blood Pact Wall is still going to be in effect for enemies that have it and you'd still be limited by your MP usage. It might even get people to think about using the empyrean legs for blood boon. This doesn't increase SMNs ability to do niche things like mewling more than it already can. It really only allows them to do more damage in a coordinated fashion at the expense of a higher normal rate of MP usage.

I honestly think that BST SMN and PUP need to be looked at very seriously. If we aren't going to get regular content and updates, they need to be usable in at least Sortie without it being obviously sub optimal. Odyssey is a different bag and they don't need consideration there since they can all be used for something.

Alhanelem
08-10-2024, 04:55 AM
This is a rare case where I wish they'd go back on being so restrictive about pets and changing it to be like how (shudder) FFXIV was before they basically removed pets from the game.


In FFXIV, pets just reieved buffs from party members as if they were one, they could be healed directly, etc. etc. This was never considered overpowered because pet kiting is really never an efficient way of doing things, and it was rare that they were effective as tanks (the one time a popular battle strategy involved using a pet to tank (in the Ramuh EX fight) , it was nerfed by them giving ramuh the ability to one hit KO pets if they took hate) Of course, casuals complained about how clunky it is controlling pets so eventually they got removed entirely. Now Carbuncle is just for show and everything else is just graphics.

FFXI has always been super conservative with pets- Even Light Spirit, who casts Curaga, isn't healed by their own cure spell. The only exception is summons recieving their own buffs, but not any others. For a long time, despite PUP having a tank frame for their pet, it was never really capable of doing so until much, much later. Summoners are not suddenly going to be super popular if they change this, so I really wish they would. Heck, we have Siren who can heal herself to full with every attack unless it's undead, why not just extend this to everything? I'm sure this is an unpopular opinion though, and y'all are gonna tell me why we can't have this even though SMN is not exactly a top tier job atm...

Zenion
08-10-2024, 07:34 AM
y'all are gonna tell me why we can't have this even though SMN is not exactly a top tier job atm...

inb4 "astral conduit OP"

Zenion
08-11-2024, 01:50 AM
Ferry schedules are a vestige of a design paradigm that Final Fantasy XI no longer lives by. Back when travel was slow and the world was large, having to wait 15 minutes for the next boat made sense - it was still faster than taking a chocobo from town to town and it made the world feel more "alive."

Nowadays though, you have two separate options to travel from Mhaura to Selbina in less than three minutes - and one of those is ostensibly by boat, with a layover in Norg. Taking the ferry might feel like part of a grand adventure when you're starting at low levels, but at higher levels it just feels like a grand inconvenience.

There should be a key item or NPC which allows players who complete a quest or purchase the key item to warp directly to any of the Mhaura<->Selbina, Mhaura<->Al Zahbi, and Al Zahbi<->Nashmau ferries - and if it's not possible for this to allow a player to choose to encounter pirates on a route between Mhaura and Selbina, there should be an item analogous to Mnejing's Receiver that makes it possible to know when boarding a ferry will allow them to have that encounter, because spending eight hours boarding boats only to encounter absolutely no pirates is not respectful of the players' time and there's no need for that to be a thing in modern Final Fantasy XI.

(An even better solution would be to have a perpetual boat ride option for each ferry route that you can just board and never get dropped off at any towns until you choose to disembark, but there's probably some concern with that making things just too easy for fishers, and it would probably require new zones to be added for those boats.)

ManaKing
08-13-2024, 12:15 AM
inb4 "astral conduit OP"

Bloodpact Wall is going nowhere, just like SMN in new content

Beastorizer
08-21-2024, 02:38 AM
Perhaps a crazy suggestion (As usual....which kills the vibes)

Liked the Dragon Quest Event. What if there were more of those?

Example, crossover BCNMs. Stick a SE character from other franchises like Barret in a city or BCNM entrance, and battle a respective foe of theirs for rewards. So, it does not require creating an entire zone, or DLC.........not too many resources being used, etc.

Eth
08-25-2024, 05:48 AM
Please create a secondary source for Gallimaufry, such as the ability to purchase, with hallmarks, 200k Gallimaufry every Ambuscade cycle (i.e. every month).

Ambuscade lets you purchase all the other currencies needed for various ultimate weapon upgrades. It would be consistent with that if progress towards prime weapons could also be accelerated via Ambuscade.

Dihlyte
08-28-2024, 11:32 PM
Please adjust auto follow, so that when a player changes weapons/equipment that both auto follow and auto run cancels.

Or simply allow the player to continue to follow the player even after “blinking” when changing armor.

Dihlyte
08-28-2024, 11:36 PM
Please adjust trusts “collision detection” so they are not able to “spin” on top of your character when they are too close to the character and are “inside the players hit box.”

Thank you.

(This can be experienced when summoning trusts in a tight area.)

Alhanelem
08-30-2024, 04:27 AM
Please adjust auto follow, so that when a player changes weapons/equipment that both auto follow and auto run cancels.

Or simply allow the player to continue to follow the player even after “blinking” when changing armor.
This can be avoided by simply using the lockstyle feature so you don't blink.

Zenion
08-30-2024, 05:17 AM
This can be avoided by simply using the lockstyle feature so you don't blink.

As long as you don't, for example... melee with a sword but shoot holding a dagger, causing one of your equipped weapon types to change and forcing a blink anyway.

There's also a related issue of "oh, the monster I was fighting died while I wasn't looking. And now I've run right into the middle of all its friends." Lockstyle won't fix that, but having /follow halt movement when the target is lost would.

Catmato
08-30-2024, 02:17 PM
This can be avoided by simply using the lockstyle feature so you don't blink.

This doesn't help when the target blinks.

Alhanelem
09-02-2024, 03:26 PM
This doesn't help when the target blinks.
Then tell your target to turn lockstyle on.


But this seems to be more about people multiboxing, in which case you should have control over all the characters involved and thus be able to turn it on yourself.

Beastorizer
09-14-2024, 11:51 PM
I feel Hepatizon weapons should be "All Jobs."

Feel XI need "All Jobs" high lvl 119 weapons because we have a ton of "All Job" lower level 1 weapons. Understand the lvl 1 stuff may be for style lock purposes tbh.

By no means a pressing issue, but I don't think we have "All job" 119 weapons. Why? Why not lol?

Fun to goof around or do mundane task with to make things more interesting. Kaja was almost an "All Jobs" high lvl weapon. Idk....just seems like WHM using Crossreaper would be fun times. Some are actually practical on unconventional jobs such as like The Kaja Sword, Scythe, and H2H. I digress........

Alhanelem
09-15-2024, 10:35 AM
Understand the lvl 1 stuff may be for style lock purposes tbh.

That's exactly what they're for. These are all vanity items, there is no justification there for making weapons all jobs. It generally doesn't make sense to put jobs on weapons that don't have skill for those weapons, as you're basically swinging like a level 1 with those weapons. Plenty of stat sticks were created for mages and other jobs where the weapon was unlikely to be used often as a weapon- so it was a deliberate design decision to loosely associate weapon types with different jobs. There were some bizzare exceptions as well as unusual cases of jobs having some skill with a particular weapon, for example scythe on black mage.

Catmato
09-15-2024, 09:21 PM
I feel Hepatizon weapons should be "All Jobs."

Feel XI need "All Jobs" high lvl 119 weapons because we have a ton of "All Job" lower level 1 weapons. Understand the lvl 1 stuff may be for style lock purposes tbh.

By no means a pressing issue, but I don't think we have "All job" 119 weapons. Why? Why not lol?

Fun to goof around or do mundane task with to make things more interesting. Kaja was almost an "All Jobs" high lvl weapon. Idk....just seems like WHM using Crossreaper would be fun times. Some are actually practical on unconventional jobs such as like The Kaja Sword, Scythe, and H2H. I digress........

I agree with this. It would be pretty fun albeit not very useful.

Catmato
09-15-2024, 09:27 PM
That's exactly what they're for. These are all vanity items, there is no justification there for making weapons all jobs. It generally doesn't make sense to put jobs on weapons that don't have skill for those weapons, as you're basically swinging like a level 1 with those weapons. Plenty of stat sticks were created for mages and other jobs where the weapon was unlikely to be used often as a weapon- so it was a deliberate design decision to loosely associate weapon types with different jobs. There were some bizzare exceptions as well as unusual cases of jobs having some skill with a particular weapon, for example scythe on black mage.

It's not unheard of. RDM doesn't have any hand-to-hand skill but they're on Karambit; Raetic/Rune weapons have all sorts of jobs with no skill, like BLM and SMN on axe and gaxe for example.

Alhanelem
09-16-2024, 03:04 AM
It's not unheard of. RDM doesn't have any hand-to-hand skill but they're on Karambit; Raetic/Rune weapons have all sorts of jobs with no skill, like BLM and SMN on axe and gaxe for example.
They're specific design decisions.

Limitations define a job as much as strengths. slapping all jobs on a bunch of stuff just doesn't make sense.

Eth
09-18-2024, 09:18 AM
Please fix the supply-demand imbalance for beitetsu. Higher battlefields drop beitetsu, plutons and riftborn boulders, as singles or as containers randomly with equal chance for all three types. Demand for beitetsu however exceeds demands for the other two types, since the Oboro Mythic / Ergon 119 III quest requires 10,000 beitetsu, and Mythic / Ergon weapons are the most in-demand of the classic relic-type weapons.

Currently, beitetsu sells on Asura server for 1M per stack, which means that the 119 III stage of a Mythic Weapon alone costs 100M gil, on top of the 90M gil for Alexandrite that were necessary to complete the level 75 version of the weapon. For comparison, a stack of Plutons sells for 80k, which causes the 119 III stage for relic weapons to cost a mere 8M. I cannot believe that this kind of imbalance was intended.

An easy fix would be to double the amount of beitetsu that can be purchased monthly with hallmarks and gallantry through Ambuscade.

radar
09-25-2024, 08:19 PM
Add RoE objectives for collecting all trusts and all mounts.

Zenion
09-26-2024, 07:23 AM
Add RoE objectives for collecting all trusts and all mounts.

Including the moogle mount that has only been made available in two events that don't seem to have ever been repeated?

radar
10-03-2024, 03:49 AM
Increase the merit capacity for weapons skills, so players can cap them all. There is no reason to be only be able to cap 4 weapons skills anymore.