View Full Version : Suggestions: Quality of Life Stuff and other suggestions
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Voidstorm
01-28-2022, 10:14 AM
Instead of increasing HP, just remove time lockouts on better evaluations. We're doing easily enough to get a 10k+ evaluation in <5min, but can't due to how long you're had campaign tags. gotta have the campaign tag for like 30min+ to actually see those numbers in a single battle.
Pixela
02-02-2022, 05:17 AM
Add a thief's testimony to Soulstealer Skullnix goblin thief NM as a possible drop.
Alhanelem
02-02-2022, 10:23 AM
Why?
/10chars
Pixela
02-03-2022, 08:46 PM
Getting a testimony for thief is as awful today as it was 10 years ago when I did it, you can spend 10+ hours trying and failing to steal one from a monster and having no real alternative but to keep trying. Doesn't help the developers remove it from certain monsters that should have one.
I picked a random thief NM with a 2 hour respawn and no wanted drops.
Uriah
02-03-2022, 11:31 PM
Unity Wanted battles should give some amount of Exemplar Points. The ones that are of appropriate minimum level to do so.
Xhyllos
02-08-2022, 12:05 AM
Suggestion quality of life improvement:
When changing job, make it possible to swap your main job with your subjob. Example: If my current job is NIN/WAR, I can select WAR as my main job, and that would automatically set NIN as my subjob, instead of having to first change your subjob to another random job, then change your main job to WAR, and then set NIN as your subjob. It's annoying.
Alhanelem
02-08-2022, 10:11 AM
Suggestion quality of life improvement:
When changing job, make it possible to swap your main job with your subjob. Example: If my current job is NIN/WAR, I can select WAR as my main job, and that would automatically set NIN as my subjob, instead of having to first change your subjob to another random job, then change your main job to WAR, and then set NIN as your subjob. It's annoying.This has been a mild irritation, having to change to a different job/sub in order to set the other to it. for a really long time, it would certainly be really nice to see this.
Pixela
02-08-2022, 11:39 PM
Allow us to travel to any mog house location (first floor, 2nd floor or mog garden) from the NPC outside the mog house.
It's annoying to have to go into the mog house and then goto other floor / garden inside.
Haldarn
02-09-2022, 08:27 PM
When the game chat window requires a numerical input, add facility for the controller to deliver it. eg when the Ephemeral Moogle asks how many crystals you want to retrieve.
It's a mild pain to reach over, grab the mouse, make the FFXI window active again (I usually have a browser or somesuch that I'm using open on another window, as I'm sure a lot of people do these days) and then use the keyboard to enter a number, when it'd be nice to just be able to push 'up' on the controller d-pad.
Alhanelem
02-10-2022, 12:59 AM
Or you can just use the keyboard from the get go ;)
JKap_Goat
02-10-2022, 02:00 AM
unlock gender roles for the valentines day event would be nice, the male /female hookup party concept seems so old, why can we just do the event with 2 males or two females
Pixela
02-10-2022, 10:33 AM
Can we get some monsters specifically added to skillup or unlock latents on? With very very high HP and high defence and other stats.
This would be a huge QoL addition.
Catmato
02-10-2022, 10:35 PM
Suggestion quality of life improvement:
When changing job, make it possible to swap your main job with your subjob. Example: If my current job is NIN/WAR, I can select WAR as my main job, and that would automatically set NIN as my subjob, instead of having to first change your subjob to another random job, then change your main job to WAR, and then set NIN as your subjob. It's annoying.
Disagree. If they do this, we lose the ability to remove our subjob.
Can we get some monsters specifically added to skillup or unlock latents on? With very very high HP and high defence and other stats.
This would be a huge QoL addition.
They aren't perfect, but uragnites just outside adoulin are pretty good for this.
Pixela
02-10-2022, 11:48 PM
Can we get an account wide mog garden mog space? So any character you log into on that account can access an 80 slot shared inventory space.
Haldarn
02-10-2022, 11:57 PM
Disagree. If they do this, we lose the ability to remove our subjob.
I mean, if they wanted us to remove our subjob, they'd just have a menu option.
Xhyllos
02-11-2022, 11:55 PM
Disagree. If they do this, we lose the ability to remove our subjob.
How do you, and why would you, remove your subjob? O.o
Pixela
02-12-2022, 04:30 AM
Add a message for content that requires a key item to enter, to tell the party leader who does not have the key item.
Do you have any idea how annoying it to make a party and one person not having a key item and not knowing who it is!?
Haldarn
02-12-2022, 05:43 AM
When your delivery box is open, show the number of items eg 60/80 you have in your main inventory next to it.
Catmato
02-12-2022, 01:34 PM
How do you, and why would you, remove your subjob? O.o
How: Change your support job, then change your main job to the same before the first change takes effect. It's got a pretty tight window, the game sometimes needs to be lagging a bit.
Why: To check stats when they aren't affected by a subjob, for science. Also for trolling.
Pixela
02-14-2022, 08:48 PM
Allow players to sort characters on the login screen.
Epiihyran
02-16-2022, 01:49 AM
I tried monstrosity today and tried to look up benefits in the main game from it. Doesn't seem like anything of substance from when I asked folks about it too. This is a fun ridiculous concept and it's kinda odd that it seems it's not taken advantage of.
As well I feel there should be some little things to cater to social opportunities between players.
Pixela
02-16-2022, 02:49 AM
Increase the drop rate of sheep teeth.
YosemiteYogorockBlondelle
02-19-2022, 11:31 AM
When your delivery box is open, show the number of items eg 60/80 you have in your main inventory next to it.
The Only other issue that I have with items is when I go into using the /itemsearch feature of looking at the item in the delivery box that I am trying to see where in my inventories I may have the same matching item at to drop it into or to see if I have it already anywhere at all is that It doesn't show its abbreviated item form name/shortened name in the delivery box to be having it written correctly when searching for that Item in the DeL.~Box outside of the delivery box with the delivery box still opened, of course, states item/gear/weapon/etcetera not found due to not able to be seeing it's shortened version name inside the Send~Delivery/received delivery box as well.
YosemiteYogorockBlondelle
02-19-2022, 12:11 PM
I'm not sure if it's been mentioned already by others who may of who also had these thoughts on this too but also :confused:I'm wondering why we don't have any Ambu Augmenting JSE belts that we can use on all our jobs/certain jobs, in the same way, we can pick our ambuscade JSE cape routes, wonder why this wasn't a road or route yet taken for the i-LV jobs as well:confused:. The only way I can see how I can swap out and change my current gear set the way it is currently out much easier changing everything around a bit even introducing other gears in place of another gear slot if I could move some of the stats in an aug to the belt that another gears piece/weapon has on it in the form of an aug into the belt with this capability when you realize also that some of the capes aug materials are having the other stats you want to add of that aug to the cape are being stuck to only exactly the same one upgrade ingredient then with a belt if it were implanted into this game than you could put that one same aug material with another aug stat under it onto the belt instead as this thought had occurred to myself on some of the Augs with quite a few are being stuck to having it on that one upgrades ingredient that only I could think of other ways it could be still added but only seeing it best ways possibly being by it being placed another gear slot item with wishing they could get the i-lv touch of stamp on them too ironically as well. Unless this could be implemented into the game in some other route/battlefield such as when the next levels up furthering i-lvling empyrean gears come's out... ;)
Pixela
02-22-2022, 07:15 AM
Please allow players to give 7 keys to the box goblin weekly at once, it's like you want players to unsub their alt accounts. It's so annoying to do it daily.
Alhanelem
02-22-2022, 02:17 PM
Please allow players to give 7 keys to the box goblin weekly at once, it's like you want players to unsub their alt accounts. It's so annoying to do it daily.
oh the horror, the inconvenience! it makes me want to uninstall!
/sarcasm
you know there's no limit on points, it's not like you HAVE to do it daily....
though admittedly it will take me like a year to use up my point bank. but trading keys doesn't have anything to do with that.
Immortal
02-22-2022, 06:01 PM
My point bank doesnt seem to grow, maybe I am glitched. It is so slow
Alhanelem
02-22-2022, 06:04 PM
My point bank doesnt seem to grow, maybe I am glitched. It is so slow
You get 10 points a day, if you open the special dial every day, it will go down not up as that takes 50 points.
Pixela
02-23-2022, 12:01 AM
I'm not asking for much, just let me do the key trade on a weekly bases instead of daily. Trade 7 keys = done for the week.
They are losing money with how it is.
Alhanelem
02-23-2022, 06:03 AM
I'm not asking for much, just let me do the key trade on a weekly bases instead of daily. Trade 7 keys = done for the week.
They are losing money with how it is.
I don't understand.
You can trade keys whenever you want. Once a day, 3 times a day, once a week, there's no restriction on trading keys? Only the use of your Daily Tally is limited, not keys.
Zero people have quit the game over how often they can use the Gobbie Box. Zero. None. They aren't losing any money over this trivial complaint lol. Just because something annoys you doesn't mean it's a problem for everybody.
Uriah
02-23-2022, 06:16 AM
They mean "let me spend a weeks worth of points in one day so I don't have to log in 7 times" They're just wording it completely wrong.
Allow the 50 dial to be opened 7 times per week instead of once per day. But that doesn't work they want you logging in every day so it's pointless to ask. And whether you bother to do it or not the other 10,000 do.
Alhanelem
02-23-2022, 06:23 AM
They mean "let me spend a weeks worth of points in one day so I don't have to log in 7 times" They're just wording it completely wrong.I mean, he's using the words "key" and "trade." Using the Dials via the NPC dialogue is not trading keys. The way you said it actually makes sense.
Using your points has nothing to do with either of those things, and I accounted for that in my post.
They call it Daily Tally for a reason. It is a mechanic like the login campaigns designed to give you reasons to log in daily.
Also, if you were actually doing it every day, you wouldn't have any points in your bank and you would only have to do it once every 5 days (i.e. 10 points per day, dial costs 50 points). They also meant for you to be able to use the other dials as well.
Uriah
02-23-2022, 06:25 AM
Trading one coffer key gives 50 points, every day you buy a coffer key, you trade it, you open the SP dial.
They want to do that 7 times per week instead of once per day.
Alhanelem
02-23-2022, 06:28 AM
Trading one coffer key gives 50 points, every day you buy a coffer key, you trade it, you open the SP dial.
They want to do that 7 times per week instead of once per day.
Did not know trading coffer keys for points was a thing
I have like tens of thousands of points in my bank from a time a few years back when I wasn't very active. I've never had a desire for extra points.
Pixela
02-23-2022, 07:25 AM
It's not complicated, I want to trade 7 coffer keys on a monday so I don't have to buy and trade keys every day.
I still want to login every day to open the chest, I just want to bypass having to buy a key and trade every day ontop of just opening the box. The menu is a pain in the ass over multiple characters.
Alhanelem
02-23-2022, 07:33 AM
It's not complicated, I want to trade 7 coffer keys on a monday so I don't have to buy and trade keys every day.
I still want to login every day to open the chest, I just want to bypass having to buy a key and trade every day ontop of just opening the box. The menu is a pain in the ass over multiple characters.
Then they should just remove the mechanic and offer more points a day, either automatically or through something that doesn't require you to visit the NPC, like an RoE objective.
I could get behind that, but this is really a problem for very few people as I imagine most people don't remember to use their tally every day and probably have a ton of points like I do.
Epiihyran
02-25-2022, 02:22 AM
Let us have multiple Goblin Stew 880 in our inventories to make the process of inventory expansion much less of a pain.
Alhanelem
02-25-2022, 04:24 AM
Let us have multiple Goblin Stew 880 in our inventories to make the process of inventory expansion much less of a pain.
You only have to do it once, I think it's fine for it to be a bit of a "pain."
Karizo
02-25-2022, 04:40 AM
Please allow us to adjust where the "wears off" messages appear between window 1 and window 2.
At the moment, it can only appear in window 1, and none of the toggles currenty available can alter that.
Suggestion:
1. Either make it fall in line with the benefitical/detrimental effects under "self"
2. Or create a new toggle under self for effects wearing off, whether it's beneifical or detrimnal
3. Create two new toggles for the wearing off message for beneifical / deterimental effects
Epiihyran
02-26-2022, 05:42 AM
Let us fish off the side of the ship while waiting.
Alhanelem
02-26-2022, 06:10 AM
Let us fish off the side of the ship while waiting.
Which ship? Can't you already fish on all of the ships that are in water?
Epiihyran
02-26-2022, 06:29 AM
I was going from Mharua to Al Zahbi and i couldnt find a spot to fish off the sides?
Pixela
02-26-2022, 07:11 AM
Can you please remove spike spells from Domain Invasion dragons, the amount of lag this causes is insane when you have 60+ people hitting them.
Clou777
03-01-2022, 03:25 PM
https://media.discordapp.net/attachments/738768333628768328/948102948855111680/addon_idea.png?width=1440&height=310
Voidstorm
03-05-2022, 08:42 PM
I was going from Mharua to Al Zahbi and i couldnt find a spot to fish off the sides?
You definitely can fish off the side of that ship. In the Mhaura <-> Selbina ship there's a 'exploit' where you can fish on the upper level away from aggressive monsters, but that's not the case on the Mhaura <-> Whitegate ship. Just fish on the main deck along the rope line.
Epiihyran
03-06-2022, 09:03 AM
Oh huh! Guess I'll have to try that again. Thank you!!!
Zenion
03-08-2022, 04:07 AM
If we're storing chapters of Rem's Tale with Monisette, we should be able to use them without the awkward "here are your chapters" "oh, here you go, some chapters to pay for your work" shuffle. Ideally if you trade in the base piece and the upgrade materials but no chapters, the game would just check it against your stored chapters. "I see you have n chapters stored, shall I take x to cover this commission?"
Aside from the inconvenience (hurry up and give me my books Monisette, I am on a deadline here!) it just feels really weird design-wise.
Pixela
03-08-2022, 09:22 AM
.... ........ ...
Epiihyran
03-09-2022, 01:14 AM
.... ........ ...
heh i wonder what this is about
;)
Pixela
03-09-2022, 09:43 PM
Can we get the screen resolution for the map screen increased to 512x512?
The size of the map screen was because of the ps2, we don't have the ps2 anymore. There is no reason we should have to scroll around the map when it's fully zoomed out anymore.
I'm not asking to make new or bigger maps, I'm just asking for the screen size of the map screen to match the map image sizes. The map screen is 256x256, which means we have to scroll around a 512x512 map image.
Alhanelem
03-10-2022, 03:33 AM
Can we get the screen resolution for the map screen increased to 512x512?
The size of the map screen was because of the ps2, we don't have the ps2 anymore. There is no reason we should have to scroll around the map when it's fully zoomed out anymore.
I'm not asking to make new or bigger maps, I'm just asking for the screen size of the map screen to match the map image sizes. The map screen is 256x256, which means we have to scroll around a 512x512 map image.
The reason it has to scroll is because the maps are square and your screen is not. It doesn't matter what resolution the image is as long as it's a square one.
Anubis
03-10-2022, 05:32 PM
I am aware of the devs current stance on race change; however, I'd like to also throw in a request for something like a fantasia from FFXIV!
Alhanelem
03-10-2022, 07:06 PM
I am aware of the devs current stance on race change; however, I'd like to also throw in a request for something like a fantasia from FFXIV!
Frankly I don't even think it's worth with the really limited number of options available. Would love to see more hairstyles and such... but yea that's not happening.
JKap_Goat
03-11-2022, 06:06 AM
I am aware of the devs current stance on race change; however, I'd like to also throw in a request for something like a fantasia from FFXIV!
I want this so bad, I would love to be a tarutaru and not a cat girl
Epiihyran
03-11-2022, 03:05 PM
I am aware of the devs current stance on race change; however, I'd like to also throw in a request for something like a fantasia from FFXIV!
I'd love to be able to change my face tbh.
Pixela
03-12-2022, 03:06 AM
For a while I thought they were against it purely based on not wanting to get someone to create the systems, however I think it's actually that they oppose it from a lore perspective.
Every race has their own specific mother crystal, when they die their souls go back to and are reborn from that mother crystal.
Pixela
03-12-2022, 03:12 AM
I want this so bad, I would love to be a tarutaru and not a cat girl
Try make a Taru character on the same account and level it up, you can also send R/E items from your current to your new as it gets higher.
I did this years ago on one of my accounts and I never regretted it, plus I still have my old character for various things.
Alhanelem
03-12-2022, 03:33 AM
not everything is sendable and you shouldn't have to start over to change your look
Pixela
03-12-2022, 05:51 AM
More size variation of spawns, I really like how in Abyssea you have monsters with different sizes.
Can we get more of that with the new area you're working on?
Immortal
03-13-2022, 12:44 AM
Is there a reason we cant be on mounts indefinitely? I would like to AFK on my mount thnx
Alhanelem
03-13-2022, 08:31 AM
Is there a reason we cant be on mounts indefinitely? I would like to AFK on my mount thnx
All I can imagine is the fact that under normal circumstances you're mostly invulnerable while mounted. FFXIV has no time limit but you also aren't immune to being attacked.
Pixela
03-13-2022, 10:28 PM
Because it's a buff and all buffs have a duration.
Alhanelem
03-14-2022, 02:00 AM
Because it's a buff and all buffs have a duration.
well just make the duration 99h59m59s. We already have the ambuscade seals which last for 48 hours.
While we're at it, make signet etc. last that long too.
Uriah
03-14-2022, 02:10 AM
It's to prevent people from being pl'd on a mount. An account can follow a bot on a mount and never die. That's why you can't stay on a mount.
(you could just write a code to remount every hour)
Alhanelem
03-14-2022, 07:47 AM
It's to prevent people from being pl'd on a mount. An account can follow a bot on a mount and never die. That's why you can't stay on a mount.
(you could just write a code to remount every hour)I'm not sure that really has anything to do with it, for one it's really easy to circumvent as you noted, and second, it is probably a trivial matter to disable EXP gain while mounted. They would just do that if it really mattered.
Uriah
03-14-2022, 09:39 AM
Spoken like you've never played XI before. lol
They do everything the least easy and reasonable way possible. Every time. Always.
Alhanelem
03-14-2022, 10:59 AM
Spoken like you've never played XI before. lol
They do everything the least easy and reasonable way possible. Every time. Always.Spoken like i've played FFXI for most of the last 20 years.
Easy? You think "Mounted buff = no EXP": is hard? there's already buffs that modify or prevent EXP gain.
Even SE wouldn't come up with some crazy convoluted way of doiing it when they ALREADY have a way to do it. Shouldn't even require any native code whatsoever. And yet, I don't see how the duration of a buff, which is just as easily changed, could possibly be the reason.
Pixela
03-14-2022, 11:49 PM
A better question is why would you want to be mounted for more than an hour, when you can just remount.
If the argument is to avoid aggro and afk, well just find a spot without aggro monsters and stand there.
Alhanelem
03-15-2022, 02:27 PM
A better question is why would you want to be mounted for more than an hour, when you can just remount.
If the argument is to avoid aggro and afk, well just find a spot without aggro monsters and stand there.
In FFXIV, where there are many more mounts and some are accomplishments to get, people like to show them off, it really isn't that unusual for people to be AFK on mounts. There's no real benefit to doing so otherwise.e In FFXI, all they relaly need to do is not allow any kind of point gain while mounted and there's no reason they can't remove the time limit. it's not really a big deal.
Granted, most mounts in FFXI come from campaigns, except for the personal chocobo, the one you get from unlocking the mount command, and fenrir, so there isn't really any noteworthy accomplishments to show off. But I always say "you do you..."
Immortal
03-15-2022, 04:41 PM
Its the same idea as to why people like to use lockstyle. Just a little thing that adds to the game is all. I like to afk on my Iron Giant because he look cool, when I'm waiting outside an escha zone or something.
Zenion
03-16-2022, 02:37 AM
Granted, most mounts in FFXI come from campaigns, except for the personal chocobo, the one you get from unlocking the mount command, and fenrir, so there isn't really any noteworthy accomplishments to show off. But I always say "you do you..."
And that flying machine from the other quest, Omega from Vana'versary RoE, and my personal favorite the spectral chair from Halloween.
It'd be nice to see more mounts that take effort besides logging in and trading in the points, though. This month's Byakko mount could have been nifty as a rare drop from original-recipe Byakko and guaranteed from Escha - Ru'aun's extra-spicy version.
Pixela
03-16-2022, 03:15 AM
I would love if they added mounts with passive buffs like regen, refresh, tp gain while mounted.
Link them to MR rank to unlock or some RoE objective.
I would do near anything in the game to get a black armored chocobo as a proper collectable mount.
Immortal
03-16-2022, 11:05 AM
I'm sure that isn't far off, they seem to be adding more and more. I am waiting for them to add the Delve NMs
Alhanelem
03-16-2022, 12:10 PM
And that flying machine from the other quest, Omega from Vana'versary RoE, and my personal favorite the spectral chair from Halloween.
It'd be nice to see more mounts that take effort besides logging in and trading in the points, though. This month's Byakko mount could have been nifty as a rare drop from original-recipe Byakko and guaranteed from Escha - Ru'aun's extra-spicy version.
It seems I've missed a few....
Alhanelem
03-16-2022, 12:11 PM
I would love if they added mounts with passive buffs like regen, refresh, tp gain while mounted.
Link them to MR rank to unlock or some RoE objective.
I would do near anything in the game to get a black armored chocobo as a proper collectable mount.
that stuff about buffs on a mount is silly, mounts are not supposed to be beneficial to combat in any way, particularly considering you can't fight on them.
That aside... I'm pretty sure they promised us being able to obtain those armored chocobos, but that never happened.
Zenion
03-17-2022, 08:36 AM
that stuff about buffs on a mount is silly, mounts are not supposed to be beneficial to combat in any way, particularly considering you can't fight on them.
That aside... I'm pretty sure they promised us being able to obtain those armored chocobos, but that never happened.
Ooh, ooh, two birds with one stone! I know this is a super silly idea but what if mounted combat? Make combat mounts that are slower (because mount speed would be a major balance issue otherwise), maybe reduce but don't fully eliminate mob aggro, but have some kind of benefit - geo-style buffs for the rider, additional attacks, damage transference (you take 80% and your mount takes 20% or something like that?)
Also it would be cool setup for a new job, Chocobo Knight maybe? I mean, no, there's no way we're ever getting more new jobs but hey none of this is gonna happen so why not dream big. Not sure if you'd want to make combat mounts usable in dungeon zones, or use this to encourage more outdoor fighting. Given there are no outdoor areas worth doing content in I guess you'd have to allow it inside if there's a job based around it?
Oh yeah and you know while we're looking at a whole mount system to make it combat friendly, somebody could maybe, like, I dunno, maybe look at doing a thing where summoners can ride on their avatars' shoulders, maybe? Just, you know, just as a little bit of a fun thing? ... no? Shut up, summoner? Okay, I'll get back in the box now.
Alhanelem
03-18-2022, 04:57 PM
Ooh, ooh, two birds with one stone! I know this is a super silly idea but what if mounted combat? Make combat mounts that are slower (because mount speed would be a major balance issue otherwise), maybe reduce but don't fully eliminate mob aggro, but have some kind of benefit - geo-style buffs for the rider, additional attacks, damage transference (you take 80% and your mount takes 20% or something like that?)
Also it would be cool setup for a new job, Chocobo Knight maybe? I mean, no, there's no way we're ever getting more new jobs but hey none of this is gonna happen so why not dream big. Not sure if you'd want to make combat mounts usable in dungeon zones, or use this to encourage more outdoor fighting. Given there are no outdoor areas worth doing content in I guess you'd have to allow it inside if there's a job based around it?
Oh yeah and you know while we're looking at a whole mount system to make it combat friendly, somebody could maybe, like, I dunno, maybe look at doing a thing where summoners can ride on their avatars' shoulders, maybe? Just, you know, just as a little bit of a fun thing? ... no? Shut up, summoner? Okay, I'll get back in the box now.
Mouinted combat would require the movement speed of being mounted to be negated during combat or it would require all monsters to run faster to balance the fact that we can now deal damage while also avoiding it by running around on mounts.
Zenion
03-19-2022, 08:35 AM
Mouinted combat would require the movement speed of being mounted to be negated during combat or it would require all monsters to run faster to balance the fact that we can now deal damage while also avoiding it by running around on mounts.
Yup, that was touched on in the suggestion. You'd need combat mounts to be slower because you can't increase mob speed without it causing just all kinds of extra trouble (kiting would be all but impossible, to start; ranged actions and magic could be devalued due to things moving out of range. So you'd have to have fast mounts, that work the way mounts do now (no aggro, no fighting, no benefit besides fast and avoiding combat), and then fighting mounts, which move at player movement speed but facilitate mounted combat.
Oh, but you know what else would be really, really nice to see in a combat mount? No spell interruption for movement while mounted. Maybe another one that prevents "you moved and interrupted your aim". I'd do whatever nonsense it took to unlock those, for sure.
But again, this is daydreaming more than a real suggestion. So much would need to be revamped to make it actually worth the effort.
(... hey, what if instead of new mounts, it was like an augment slot thing, you pick one ability to give to any one of your current mounts and then it can do that thing but only if you're using it as a war mount instead of a standard one...)
Pixela
03-19-2022, 12:18 PM
Buff mounts are mainly as a hook to do content, many mmorpgs use mounts in this way.
Giving so many mounts away from login points is kind of silly imo, they should be from roe rewards for doing easier content or something.
Tekrave
03-22-2022, 03:38 AM
Currently there are 15 total mog safe/storage slots (Mog Safe -> Mog Wardrobe 8), they were able to add Mog Wadrobe 5 through Mog Wardrobe 8 so is there any reason why they are all still capped at 80? Please consider increasing the cap for Mog Safe, Mog Safe 2, Storage, Mog Locker, Mog Satchel, Mog Sack, Mog Case, Mog Wardrobe to 99 if possible.
Sorry for cutting in on the mount suggestions.
Alhanelem
03-22-2022, 04:25 AM
Currently there are 15 total mog safe/storage slots (Mog Safe -> Mog Wardrobe 8), they were able to add Mog Wadrobe 5 through Mog Wardrobe 8 so is there any reason why they are all still capped at 80? Please consider increasing the cap for Mog Safe, Mog Safe 2, Storage, Mog Locker, Mog Satchel, Mog Sack, Mog Case, Mog Wardrobe to 99 if possible.
Sorry for cutting in on the mount suggestions.
It's a long-standing technical limitation. It's easier for them to have more seperate 80 slot spaces than it is for them to have fewer spaces with more slots in them. And the bigger each individual space is, the longer it takes to load in. They already seperated the always-acessible normal inventory spaces from the wardrobe spaces for loading purposes in order to get your inventory accessible more quickly (as equipped gear is always ready server-side and you don't need to wait for equipped gear to load in before it's useable). If they were able to increase the capacity of those spaces, it would definitely increase loading times.
Pixela
03-22-2022, 06:31 AM
I would love if they could add a bank system to mog garden or something, bank would be account wide.
You can put something in your bank and take it out on your alt on that same account, we already have a ghetto version of this by being able to send r/e to alts on the same account but this would be so much more useful.
Alhanelem
03-22-2022, 07:55 AM
I would love if they could add a bank system to mog garden or something, bank would be account wide.
You can put something in your bank and take it out on your alt on that same account, we already have a ghetto version of this by being able to send r/e to alts on the same account but this would be so much more useful.
This sure sounds a lot like the Delivery Box to me.
Zenion
03-22-2022, 08:36 AM
I would love if they could add a bank system to mog garden or something, bank would be account wide.
You can put something in your bank and take it out on your alt on that same account, we already have a ghetto version of this by being able to send r/e to alts on the same account but this would be so much more useful.
This sure sounds a lot like the Delivery Box to me.
If you had to log out and back in twice to make a deposit or withdrawal, and could only move a million gil at a time, yes. Exactly like the Delivery Box.
That said, this feels like a workaround to a different problem. The only reason I can think of that this should be needful is if you have multiple crafting shield characters. Otherwise, it's "we should have more AH slots" in different clothes. Which... yeah. We should have more AH slots. We won't, can't, because PS2 limitations are still a thing in 2022, but that's a whole other can of worms.
Alhanelem
03-22-2022, 10:16 AM
If you had to log out and back in twice to make a deposit or withdrawal, and could only move a million gil at a time, yes. Exactly like the Delivery Box.I don't see how your idea changes that. Your other character is still going to have to move items out of this magic new space of yours.
If you're actually proposing that you're able to directly access another character's inventory while that character isn't logged in, their system likely isn't capable of this.
Your original sentence in your proposal post would still require you to log in and out on both characters. So... just like the delivery box.
We should have more AH slots. We won't, can't, because PS2 limitations are still a thing in 2022,It's not a PS2 limitation, it's a server stress limitation. They have explained this in the past, that it would increase the load on the server if they added more slots.
Zenion
03-22-2022, 03:15 PM
It's not a PS2 limitation, it's a server stress limitation. They have explained this in the past, that it would increase the load on the server if they added more slots.
It's a limitation tied to the game not being able to change to take advantage of technological advances. I'm gonna keep calling it PS2 limitations until I see an interview where someone explicitly says "actually, we don't need to find old PS2 devkits to work with any more, which is nice."
As to the server load problem itself though, when there were four separate auction houses that didn't seem to cause any trouble. Seems to me that the issue isn't the number of items in total, it's the number of items at once. Maybe we can't have 8 auction slots, but what's stopping us having a second sales ledger with another 7 slots, which has to be accessed separately?
As to Pixela's idea on the shared bank system... yeah, there's likely nothing in place, short of POL account, which shares data between characters, so it'd be a little difficult to track gil between them. Especially when you consider characters across multiple servers; should I be able to access my gil from Fenrir if I set up a mule on Asura? I don't think I can move items that way, not without paying a world transfer fee. But it would still be nice to, say, be able to move more than a million gil at a time, at least if it's between characters on one POL account.
There's probably some server stress reason why we can't do that either, though.
Pixela
03-23-2022, 12:08 AM
Stop saying everything is a server / engine limitation, some things are a design choice.
There are limitations on auction house slots to encourage you to undercut, this stops massive price bloating.
Alhanelem
03-23-2022, 02:33 AM
It's a limitation tied to the game not being able to change to take advantage of technological advances. I'm gonna keep calling it PS2 limitations until I see an interview where someone explicitly says "actually, we don't need to find old PS2 devkits to work with any more, which is nice."A server limitation is not a PS2 limitation. Call it what you want, that doesn't make it true. And the dev kits are/were only needed in any way for the clients, not the servers. But them not being dependent on the PS2 doesn't mean they can just magically change everything about them. We could have had more slots even during the PS2 era, it was a design decision to limit server stress and this has been said in the past.
The game not adapting to technological advances is also not entirely the fault of the PS2, either. A fault of poor decisions, perhaps. Anything you call a "PS2 limiatiion is really "we don't have the budget/people/resources to do it" limitation. The PS2 version doesn't exist anymore. Any such limitation that remains is entirely due to how much it would cost to change it. It's not that they can't change it because of the PS2.
Stop saying everything is a server / engine limitation, some things are a design choice.
There are limitations on auction house slots to encourage you to undercut, this stops massive price bloating. lol "to encourage undercutting."
Dude, they aren't that smart. And I don't mean that to be offensive. They wouldn't implement something like this for a reason like that.
And in fact it was a design choice, yes. A design choice made because of how the server that handles the AH works.
I don't say "everything" is a server limitation (I've never said engine, that would be at least partly ps2 related). But if it has something to do with network traffic, that isn't device specific. They could send network traffic to a Game Boy if they wanted (with a little hacking or a special device). The game having PS2 has no bearing on whether they can or can't do something networking related.
There's probably some server stress reason why we can't do that either, though. Well, they can certainly do it because I still don't see how his idea is different from the delivery box.
Any issue with creating whatever-it-is would most likely just be a time and effort of implementation thing rather than a server issue.
Beastorizer
03-31-2022, 03:49 AM
Already a thread for this, but it is crazy players must change servers for a name change, as-well as no option to edit, or in XI's case, change your character's pre-set.
One of the reasons WoW was dominate for so long, and XI kind of fell to the side was how WoW's team always kept the game modernized (The good and the bad). Not discussing Blizzard's internal issues, but how they maintained the game's features with today's standards (Outdated visuals and crappy game-play aside........Those are like, overhauls as opposed to minor quality of life changes).
Male Elvaan are the $hits. Been stuck with this nerd's awkward animations because I have relics and whatnot on him lol. Wanted to go female for the longest, without doing everything over but that may be the "Charm" of XI sadly....
GlobalVariable
04-07-2022, 12:01 AM
Could we please have some kind update/replacement to the delivery system? Only being able to send off 8 item at a time to my mule is really painful.
Tarmarkvar
04-29-2022, 03:59 AM
It's a limitation tied to the game not being able to change to take advantage of technological advances. I'm gonna keep calling it PS2 limitations until I see an interview where someone explicitly says "actually, we don't need to find old PS2 devkits to work with any more, which is nice."
As to the server load problem itself though, when there were four separate auction houses that didn't seem to cause any trouble. Seems to me that the issue isn't the number of items in total, it's the number of items at once. Maybe we can't have 8 auction slots, but what's stopping us having a second sales ledger with another 7 slots, which has to be accessed separately?
I mean, the game is in maintenance mode and they have a scaled back development team so they probably don't have the manpower to do something like that. When there were 4 separate auction houses, it was still the same number of items though.
I don't see where there would be an advantage to expanding any of the storage spaces beyond 80 slots. Yeah you get more inventory, but people have wanted more inventory for 20 years and they never seem to be satisfied. Junk would just expand to fill the additional space.
Immortal
04-29-2022, 11:24 AM
The game isn't in maintence mode... they even increased our monthly sub with the wardrobes. They are adding content super slowly and barely paying attention to the game tho, so maybe youre right and we're just paying for it.
Alhanelem
04-30-2022, 01:07 PM
The game isn't in maintence mode... they even increased our monthly sub with the wardrobes. They are adding content super slowly and barely paying attention to the game tho, so maybe youre right and we're just paying for it.
That's disingenuous. They didn't increase the subscription fee. The wardrobes are optional extras for one man armies. The two wardobes included for all have proven plenty sufficient for me as I don't play that many jobs with regularity.
I'm still paying the same $12.95 I have since shortly after NA launch, which is a steal compared to 19 years ago, and I'm quite thankful that they decided to offer these optional extras only some people need rather than just raise prices, even though with inflation, the sub fee back then might be closer to $20 in today's money. Maybe more than that.
I mean, the game is in maintenance modeWe still get content updates, maybe slower than way back when, but "maintenance mode" would imply there are no updates at all and they're simply counting the days til they have to close it down. Which many of us thought was going to happen several years ago and it didn't.
Haldarn
04-30-2022, 07:09 PM
I'm still paying the same $12.95 I have since shortly after NA launch, which is a steal compared to 19 years ago, and I'm quite thankful that they decided to offer these optional extras only some people need rather than just raise prices, even though with inflation, the sub fee back then might be closer to $20 in today's money. Maybe more than that.
I always seem to have to point out that just because it was $12.95 in 2002, the equivalent today isn't $12.95 plus inflation.
On one side, you have disparity in Yen, Dollar, Pound and Euro; the exchange rates are very different today. Then, you have consumers' net personal income less cost of living leaving disposable income available, which differs all over the world.
On the flip side, you have a reduction in the number and cost of staff, hardware and resources; a particular piece of hardware purchased to last five years which is now running after ten will have been budgeted with five in mind. When new types of content were introduced and new ways of delivering the service there would have been an investment in R&D.
Balance that with the number of subscribers, which feels like (from the attitude of any SE staff interviewed in the last few years) it's a lot higher today than they anticipated it would be in 2015, thanks in no small part to streamers.
All of this of course is restricted by the market; even just looking at S-E FFXIV costs £8.99 a month and so does FFXI. Raising FFXI to £14.99 a month as per direct inflation is completely unfeasible - that fee would be just about acceptable if it included 8 character slots per server, conversion to a new engine with modern graphics, current-gen console release and a new, full expansion with a bi-annual commitment to new ones for the foreseeable future, like it's little sister.
(which, by the way, I would throw money at. Give me £150 PS5 CE, £30 expacs, £40 lorebooks and £30 soundtracks and I wouldn't hesitate to preorder)
Pixela
04-30-2022, 10:48 PM
The people who decide the future of FFXI are not game developers who work on the game, they are accountants that work for the company.
The producer has to goto these accountants and show them the finances and ask for more money, in advance (for the next 1-3 years) to keep the game running. Those accountants have to decide if the PROFITS the game will bring in is worth spending that money. It's that simple, they don't care about covering costs they care about returns on an investment.
If they give 1 million dollars to run the game for the next 1-3 years (idk how much they spend, random number), they want 2-3 million back minimum. If they won't get that, why bother spending money? close it down. It's that simple.
Zenion
05-01-2022, 02:37 AM
If they give 1 million dollars to run the game for the next 1-3 years (idk how much they spend, random number), they want 2-3 million back minimum. If they won't get that, why bother spending money? close it down. It's that simple.
I think it's a little more complex than that. If this were, say, Runescape or Everquest, where the MMO is the brand, sure. It's all about the raw numbers. But Final Fantasy is a franchise that, at this point, trades primarily on the power of its brand. Having a mainline member of the series disappear just because it was an MMO that stopped being profitable kind of hurts that brand a little. I doubt that would save FFXI if it ever cost more to run than it brought in, but I suspect it'll keep the game afloat as long as it can just break even.
Alhanelem
05-01-2022, 07:54 AM
I always seem to have to point out that just because it was $12.95 in 2002, the equivalent today isn't $12.95 plus inflation.I stopped reading here. Yes, I know that different people place different values on their money and their game experience.
However, I would disagree with your implication that we're getting less for the technically smaller amount of money we're paying them. The structure of updates was changed considerably a long time ago, instead of big patches a few times a year that have tons of stuff, we get small updates on a monthly basis with the ocasional bigger thing thrown in. It really isn't that far off in the end from how things used to be.
We've gotten not just one but two new storylines that were never planned. We've gotten multiple new progression systems, multiple new and/or improved battle contents.... I'd say for the most part, im about just as happy with what I get for paying as I was back in the day. Maybe a little bit less because of certain ongoing issues with botting and the like. but not way off.
Ultimately, my point remains, I don't need those extra mog wardrobes. Sure, if you do, you might view it as a sub fee increase instead of an optional extra, but it's little different than XI's system of paying $1 per character slot (which I agree is silly and outdated though)
Tarmarkvar
05-02-2022, 02:29 AM
The game isn't in maintence mode... they even increased our monthly sub with the wardrobes. They are adding content super slowly and barely paying attention to the game tho, so maybe youre right and we're just paying for it.
First off, they didn't increase anybody's subscription costs. They added a completely optional service So do not tell outright lies.
And what I mean by maintenance mode is that they aren't adding anything big or new. No new zones. No new monster types. They're using existing monster types and increasing stats, adding new moves, and changing colors. It's all low effort stuff.
Alhanelem
05-02-2022, 02:33 AM
First off, they didn't increase anybody's subscription costs. They added a completely optional service So do not tell outright lies.
And what I mean by maintenance mode is that they aren't adding anything big or new. No new zones. No new monster types. They're using existing monster types and increasing stats, adding new moves, and changing colors. It's all low effort stuff.
"new zones and mosnters" is expansion level stuff. Not simply updates. "Maintenance mode" means simply "keeping it running." And no updates whatsoever aside from keeping it working. Your opinion about the amount of effort put in (by a team of a handful of people) is irrelevant to this.
Tarmarkvar
05-02-2022, 09:46 AM
"new zones and mosnters" is expansion level stuff. Not simply updates. "Maintenance mode" means simply "keeping it running." And no updates whatsoever aside from keeping it working. Your opinion about the amount of effort put in (by a team of a handful of people) is irrelevant to this.
My point is that they had the big grand finale in 2016 and scaled back operations, so that means they just don't have the stuff to do big stuff like expand the auction house or the number of slots per inventory box and such.
Alhanelem
05-02-2022, 06:12 PM
My point is that they had the big grand finale in 2016 and scaled back operations, so that means they just don't have the stuff to do big stuff like expand the auction house or the number of slots per inventory box and such.
Operaitons had already been "scaled back" before 2016.
And lest you forget, we got yet another new storyline in The Voracious Resurgence, which was also never orgiinally planned. Have you not been playing this game for the last couple years or something?
And "expand the auction house" is your idea of a high effort task?
They can make the AH sales limit whatever they want it to be, the reason they don't do it (according to them at least) is because of the load a greater item and sales volume puts on the AH and delivery server. And there are similarly technical reasons they can't simply increase the number of slots per box which is why they gave us more boxes instead. Is it really that much better if had 2 fewer storage spaces that held 100 items each? I'm really not seeing the point to this.
You've really got me confuzzled here. Your definition of "not maintenance mode" seems to be "Do things the devs said ages ago they had no plans of doing for specifically provided reasons."
To overcome those limits would reuquire a total overhaul of the game engine to accomodated higher network transfer rates and enterprise hardware. That's not something that would have been in the cards even 10 years ago, well before your "maintenance mode" date.
Tarmarkvar
05-02-2022, 08:34 PM
Operaitons had already been "scaled back" before 2016.
And lest you forget, we got yet another new storyline in The Voracious Resurgence, which was also never orgiinally planned. Have you not been playing this game for the last couple years or something?
And "expand the auction house" is your idea of a high effort task?
They can make the AH sales limit whatever they want it to be, the reason they don't do it (according to them at least) is because of the load a greater item and sales volume puts on the AH and delivery server. And there are similarly technical reasons they can't simply increase the number of slots per box which is why they gave us more boxes instead. Is it really that much better if had 2 fewer storage spaces that held 100 items each? I'm really not seeing the point to this.
You've really got me confuzzled here. Your definition of "not maintenance mode" seems to be "Do things the devs said ages ago they had no plans of doing for specifically provided reasons."
To overcome those limits would reuquire a total overhaul of the game engine to accomodated higher network transfer rates and enterprise hardware. That's not something that would have been in the cards even 10 years ago, well before your "maintenance mode" date.
What the hell are we even arguing here? I'm on your side and agreeing that they wouldn't increase auction house slots beyond 7, or inventory per box beyond 80.
Alhanelem
05-03-2022, 06:37 AM
What the hell are we even arguing here? I'm on your side and agreeing that they wouldn't increase auction house slots beyond 7, or inventory per box beyond 80.Well, that's not the impression I got, you made it sound like "we didn't get XYZ things, therefore we're in maintenance mode."
We've gotten far more in the last few years than anyone likely expected.
I would like to propose a time-gate solution to fix the problem of pervasive out-sourcing of a major game element - earning job points and master level - to RMT botters.
Give every character 2 hour daily of "apex time". This means that each apex camp and its exp-earning area is surrounded by a permanent virtual fence, similar to that which surrounds Geas Fete NMs. Once a character enters, its timer starts ticking. When it reaches zero, the char is returned to its homepoint. Chars with no apex time remaining cannot enter apex camps.
Apex time accumulates and rolls over with no cap. For legit players, this makes the restriction virtually meaningless because they can save up their time. 2 hours daily adds up to 14 hours per week, more than enough for most people. For RMT bot characters, the restriction cuts rather massively into the profitability of the business model . Around-the-clock leveling is now impossible with 1 char. For each bot character, you now need 12, which means 12 times the subscription fees. A party of 3, plus outside whm, operated around the clock, now needs 48 subscriptions.
Uriah
05-08-2022, 10:24 AM
I mean that's cute, but it's literally the opposite of what they want. Why on earth would they purposely hinder their most valuable customers.
I mean that's cute, but it's literally the opposite of what they want. Why on earth would they purposely hinder their most valuable customers.
RTMs do a lot of damage to SE's business. SE creates content that could keep players busy for literally years, and thanks to RMTs, people complete the content quickly, get bored and quit again because there is nothing to do. Their activities are really not in SE's best interest.
Alhanelem
05-08-2022, 01:05 PM
I would like to propose a time-gate solution to fix the problem of pervasive out-sourcing of a major game element - earning job points and master level - to RMT botters.
Give every character 2 hour daily of "apex time". This means that each apex camp and its exp-earning area is surrounded by a permanent virtual fence, similar to that which surrounds Geas Fete NMs. Once a character enters, its timer starts ticking. When it reaches zero, the char is returned to its homepoint. Chars with no apex time remaining cannot enter apex camps.
Apex time accumulates and rolls over with no cap. For legit players, this makes the restriction virtually meaningless because they can save up their time. 2 hours daily adds up to 14 hours per week, more than enough for most people. For RMT bot characters, the restriction cuts rather massively into the profitability of the business model . Around-the-clock leveling is now impossible with 1 char. For each bot character, you now need 12, which means 12 times the subscription fees. A party of 3, plus outside whm, operated around the clock, now needs 48 subscriptions.
I think you grossly underestimate how much veteran players grind in a game that's all about grinding.
I think you grossly underestimate how much veteran players grind in a game that's all about grinding.
The point is that even the most dedicated will not grind for 24 hour a day, 7 days per week.
Time gates have never driven veteran players away. In fact, FFXI sustained itself on time-gated content (Limbus, Dynamis, king camping) for much of its life, and still has much content that is tied to a time element. Odyssey, Omen, New Dynamis.. all of these limit the potential for bot abuse by having a time-based entry limitation. This limitation has protected this content from being taken over completely by bot armies and RMT. I am only suggesting that the same principle be applied to apex camps.
Alhanelem
05-08-2022, 01:34 PM
The point is that even the most dedicated will not grind for 24 hour a day, 7 days per week.
Time gates have never driven veteran players away. In fact, FFXI sustained itself on time-gated content (Limbus, Dynamis, king camping) for much of its life, and still has much content that is tied to a time element. Odyssey, Omen, New Dynamis.. all of these limit the potential for bot abuse by having a time-based entry limitation. This limitation has protected this content from being taken over completely by bot armies and RMT. I am only suggesting that the same principle be applied to apex camps.
FFXIV 1.0 would have a word with you. Remember fatigue? The backlash against that concept was immense, even though it was meant more to encourage you to play different classes over just one.
So yes, people have been driven away by time gates before. Particularly time gates against simple leveling up.
This idea does little other than punish dedicated real players. RMT will just make more characters to work around the limits.
Tarmarkvar
05-08-2022, 09:20 PM
I would like to propose a time-gate solution to fix the problem of pervasive out-sourcing of a major game element - earning job points and master level - to RMT botters.
Give every character 2 hour daily of "apex time". This means that each apex camp and its exp-earning area is surrounded by a permanent virtual fence, similar to that which surrounds Geas Fete NMs. Once a character enters, its timer starts ticking. When it reaches zero, the char is returned to its homepoint. Chars with no apex time remaining cannot enter apex camps.
Apex time accumulates and rolls over with no cap. For legit players, this makes the restriction virtually meaningless because they can save up their time. 2 hours daily adds up to 14 hours per week, more than enough for most people. For RMT bot characters, the restriction cuts rather massively into the profitability of the business model . Around-the-clock leveling is now impossible with 1 char. For each bot character, you now need 12, which means 12 times the subscription fees. A party of 3, plus outside whm, operated around the clock, now needs 48 subsProgcriptions.
Programmatically, that sounds pretty difficult to implement. There's no precedent for closing off only part of a zone. All those zones that kick you out, like Dynamis, Salvage, Omen, various burning circles, are wholly enclosed instances. If you actually did do something like this, it'd make more sense to model it after Lair Reives where you can enter a specific area of the zone, but not attack anything. That logic already exists in the game.
Practically, it's like Alhanelem said, that just punishes legit players. I've been trying to get master level 30 on my Monk. I try not to spend TOO much time grinding it out. I was, for a little while, doing 2 hours a day, but sometimes exceeding that on weekends. Lately I switched that over to a 10 hour a week schedule, but if I've got a really open weekend and nothing better to do, I'll really grind it out, especially if I'm on the cusp of hitting another level. And I have a full time job with 2 hours of commuting 3 days a week (the other 2 days of the week I work from home). When I was unemployed, I could easily exceed 14 hours a week grinding out job points. I liked it. Binge watch some TV show on the other monitor and just zone out.
And of course the RMT could dodge this pretty easily. Get 12 groups to rotate around and your bases are covered. Building up something like that is a horrid slog, but these people are doing their jobs and they don't really have a choice but to do that kind of horrid slog.
And lastly, you're doing all this -- the development time to implement, test, and deploy this, the punishment of legitimate players -- to appease people on ONE SERVER. These bots are not a problem over on Bahamut, which is the 2nd most populous server. I imagine it's even less so on the other servers. I can't see a reason to cater to one narrow segment of the player base that is inflicting this upon themselves. Asurans can be like a guy who pounds his fists into a cinderblock wall, then complains that his fingers hurt.
RagingAvatar
05-11-2022, 06:06 AM
I play on multiple PCs - it'd be great to have a setting that automatically uploaded my macros etc. to the PlayOnline server on logout/shutdown and automatically grabbed them on login on another PC, like modern cloud saves.
Divinas
05-11-2022, 06:02 PM
I play on multiple PCs - it'd be great to have a setting that automatically uploaded my macros etc. to the PlayOnline server on logout/shutdown and automatically grabbed them on login on another PC, like modern cloud saves.
I believe Blizzard has that going on for WoW, actually. Correct me if I am wrong. But it'd be a nice addition for sure as I juggle between PC and WinGDP.
CrAZYVIC
05-11-2022, 11:02 PM
Idea for an official CAPACITY RING similar to empress band
The empress band was created and balanced with the LV75 cap in mind, which seems perfect to me, but I don't agree that they use the same criteria for capacity rings. There is a huge difference between lv99 vs JP 2100.
It takes 63,000,000 to reach 2100 JP and I'm really sorry but 30k EXP doesn't help at all.
The reason why I am making this post is because today in 2022. The vast majority of players and especially new-players. They use the RMT to reach 2100 points, in 1 week, to be able to play with their friends, which makes them miss the whole learning process.
Day 1: Reach level 99 in one day being power leveled by a friend
Day 2: For 1 week they use RMT to reach 2100JP and they are still AFK
When these players hit MASTER-JOB status, they are very slow healers, dds who play in slow motion, supports don't know how to apply their buffs, all their skills are incomplete and they can't play anything serious which leads them to leave the game quickly
This CAPACITY-RING would give incentives to PLAY the game instead of AFK and leech exp.
Empress CP-band. 7/7 weekly charges and 315,000
Emperor CP-band. 3/3 weekly charges and 630,000
Tarmarkvar
05-11-2022, 11:53 PM
I don't understand how this is going to help.
Alhanelem
05-12-2022, 05:59 AM
how would increasing the value of capacity rings encourage a change in behavior? All it would actually mean is people would master jobs faster, anyone abusing bots etc. would still do so and it would just be that much better for them lol
Catmato
05-12-2022, 08:30 PM
Because obviously you have to be at the computer to use a CP ring when it wears off.
CrAZYVIC
05-13-2022, 01:01 AM
Excellent question.
Look, in these moments when a new player or returning player is level 99 and they see the Jp 2100, they can feel intimidated and especially because many of them do not even know the bonuses of Rhapsodies of Vanadiel missions.
So what's up?. Their own friends tell them. Nah brother pay the gilsellers to make you power level during the night, in 1 week without RoV-KI you will be a job-master. Many of these new or returning players first tried to advance that 2100JP but saw HOW LONG the grind is, so they succumbed to the temptation and AFK their jobs with RMT.
Well then how would the CP-RING help?
Using this ring rotation.
1.- Capacity Ring
2.- Trizek Ring
3.- Endorsement Ring
4.- Vocation Ring 1/1 every 2 hours & 30K exp
5.- Empress CP-band. 7/7 weekly charges and 315,000
Matt should give you Trizek, ring, endorsment ring and vocation ring, as reward for completing: Limit Break10/Genkai10: Level 99- Beyond Infinity
All these rings burned on 30 minutes, will provide you 840k daily and 25M montly, on fresh JP-LV0. This number will grow exponentially, at JP-LV545 the player will get 1.7M in those 30 minutes.
If i told you to be a JOB-MASTER it takes 3 weeks, with 60 minutes a day. Many players would stop using the RMT and work on their JP themselves, this grind would give them a bit more experience using their classes than level 1-99 which is just a tutorial.
I won't lie to you, I've seen "job-master" DDs, which are very slow switching targets, they engage in slow motion, they don't know how to use their resources wisely, in the parse they do 20%-25% of the damage that I do and that I'm super rusty... The reason? Well, they don't play, everything is AFK-LEECH with the RMT.
Finally right now you want your playerbase to focus on M.LEVEL not JP, I feel it's time to do this boost to encourage the user to play your title a bit more and stop perma-AFK all content .
Also is a pleasure answering post to you dude. Alhanelem you are very reasonable and polite.
Tarmarkvar
05-13-2022, 02:29 AM
I mean those are nice bonuses and all, but buying your job master status is still quicker than all that. And even if you made it that easy to master a job, people are going to get discouraged when they get to the master level grind. In the old days, getting to level cap was a difficult grind that took months and months. Then Abyssea made that easier, and today the Escha zones make it easier still.
Job points were an insurmountable grind at first but eventually got easier and easier to the current point where it takes time but not forever.
And even if you eliminated the time taken to reach level 99, cap merit points, and master the job, there's still the process of getting equipment. If people are impatient enough to buy job points, there's always going to be something else they're too impatient to do.
CrAZYVIC
05-13-2022, 03:05 AM
I mean those are nice bonuses and all, but buying your job master status is still quicker than all that. And even if you made it that easy to master a job, people are going to get discouraged when they get to the master level grind. In the old days, getting to level cap was a difficult grind that took months and months. Then Abyssea made that easier, and today the Escha zones make it easier still.
Job points were an insurmountable grind at first but eventually got easier and easier to the current point where it takes time but not forever.
And even if you eliminated the time taken to reach level 99, cap merit points, and master the job, there's still the process of getting equipment. If people are impatient enough to buy job points, there's always going to be something else they're too impatient to do.
Basically, this suggestion is to help normal players, returning players and new players. Users who are 100% determined to use RMT services, nothing will change their minds.
Alhanelem
05-13-2022, 08:48 AM
Because obviously you have to be at the computer to use a CP ring when it wears off.
And because botters totally can't automate the use of XP rings
Catmato
05-13-2022, 10:59 PM
And because botters totally can't automate the use of XP rings
https://i.kym-cdn.com/photos/images/newsfeed/000/817/900/dd0.gif
CrAZYVIC
05-14-2022, 04:40 AM
Would it be possible to reduce the entrance of "Omen" and "Odyssey" to 12 hours?
I understand that those cooldowns exist, to avoid overloading the server like what happened in ambuscade when it was introduced. It also has that cooldown to give players a reason to Log-In daily and do a little content rotation. Odyssey, omen, ambuscade etc.
But by now most players use omen to farm gil, sadly most of that gear has been made obsolete by odyssey. Reducing the entry cooldown to 12 hours would give players more motivation to enter the game and do their two daily runs.
In the FFXI digest, there was talk of adding a new upgrade tier, so it would be a good idea to reduce the cooldown to 12 hours as well, to allow people to farm segments faster and be ready for the content to come.
This would work like this
In omen the goblin could store 2-KI maximum and one that the player carries
In odyssey the moogle could store 2-KI max and whatever extra the player carries.
I don't think the servers get so stressed to reduce the cooldown by a few hours, plus people right now would do x2 runs of omen daily, x2 runs of odyssey which would keep them in the GAME longer.
Burialfaith
05-17-2022, 11:38 AM
HD graphics
Revive BST
Turn vanadiel into a sandbox
Lortheron
05-17-2022, 05:33 PM
HD graphics
Revive BST
Turn vanadiel into a sandbox
Yes please
Alhanelem
05-17-2022, 06:22 PM
HD graphics
Will never happen
Revive BST
Probably will never happen
Turn vanadiel into a sandbox
It already is
1234567890
Please add another homepoint in Windurst Walls, near Shantotto's manor.
Alhanelem
05-18-2022, 03:01 AM
Please add another homepoint in Windurst Walls, near Shantotto's manor.
How often does anyone actually go there? Unless you hate yourself, once you've done the quests, you never go back there again.
How often does anyone actually go there? Unless you hate yourself, once you've done the quests, you never go back there again.
Some people level multiple characters and have to do the same quests and missions again and again. In any event, an extra homepoint would not harm those who do not need to go there. You would be free to just not use that homepoint.
Please allow the NPC Elijah to teleport a character to any of the Peculiar Footprints locations whose correspondent ROE obective has been unlocked.
Alhanelem
05-19-2022, 06:21 PM
Some people level multiple characters and have to do the same quests and missions again and again. In any event, an extra homepoint would not harm those who do not need to go there. You would be free to just not use that homepoint.
I mean, they could put home points every 30 yalms and there would be no harm in it by your logic ("dont use it if you dont like it"), but that doesn't mean it's a good idea.
Convenience/qol is one thing, but make travel ridiculously trivial and you may as well just reduce the game to the mog house with the moogle able to send you to any content in the game from one spot.
CrAZYVIC
05-20-2022, 09:51 AM
I have two small suggestions which require minimal resources.
The first suggestion
Change the rate of the Goblin that changes the cards from 10:1 to 3:1
In the current year 2022, 95% of the omen gear is obsolete, most of us use OMEN to make money, unfortunately the nyame set is too powerful.
The Goblin that changes cards 10:1 ratio made sense before odyssey. At present it would be a good idea to change the ratio to 3:1, so people could get the few omen pieces that are still attractive especially for jobs that can't solo card farm.
The second suggestion
WHMS alter egos use up all their MP incredibly fast because of CURE 6. Removing this spell and just leaving them with Cure 1, 2, 3, 4, and 5 is the easiest solution.
Many of us players prefer to use RDM as main healers, since WHMs are so bad. They spend their MP explosively and don't know how to conserve their mana, making changes to the AI's behavior would be "expensive" and "time consuming"
Cure VI spends 227 MP and those "Bots" love to spam this spell even if you have yellow-hp. Removing this spell from their list would force Alter-EGO WHMs to use CURE 4 AND CURE 5. Their mana would last much longer and they would be more viable.
CURE V spends 135 MP, CURE IV spends 88 mana vs CURE VI's 227. Both spells combined are 223 mana.
Alhanelem
05-20-2022, 11:11 AM
The Goblin that changes cards 10:1 ratio made sense before odyssey. At present it would be a good idea to change the ratio to 3:1, so people could get the few omen pieces that are still attractive especially for jobs that can't solo card farm.Anyone can solo card farm with trusts. I'm a SMN meleeing and I can do it. I'm actually doing it for Detritus to max out my relic augment- but I"ve gotten more SMN cards than I know what to do with in the process. I don't think any changes are necessary.
Far as WHM goes, I'd rather they just tweak the MP costs to make more sense. Each tier of tiered spells should be better in most respects than the one before it. Cure VI is not dramatically stronger than the one before it yet costs way more MP? Adjust the MP cost. That would also very likely be easier to change on the back end than altering healer trust AI.
And give WHM Banish IV and Banishga III. Summoner's light spirit has it, there's no reason in the world that WHM shouldn't have it.
d3afn3ss1337
05-24-2022, 09:01 AM
shield on back
https://i.imgur.com/bPLeoZI.png
Please expand the hint system that was recently introduced into the A.M.A.N. trove. Currently, a "belligerent bang" message after opening three chests may indicate that there is a loud thud in one of the remaining chests. Opening more chests after that only causes this message to be repeated. Additional hints would be nice. For example, after opening the 4th chest and getting noise or thud, one of the remaining wooden chests that are mimic or noise could be randomly selected and then change color.
Monsuta_Man
05-29-2022, 07:04 AM
Since there is a key item to skip sub jobs, maybe one to skip job quest to unlock jobs.
Lortheron
05-31-2022, 12:31 PM
Suggestion: it would be healthy to have a way to block / hide players in this forum. If there is already a way, please let me know. Thank you : )
VoiceMemo
05-31-2022, 06:11 PM
You can add a person to the ignore list by clicking on their name, view profile and then add to ignore list
Alhanelem
06-01-2022, 02:27 AM
You can add a person to the ignore list by clicking on their name, view profile and then add to ignore listAlready covered it since he asked in multiple places
Please revitalize Campaign and Besieged by scaling enemies and NPCs to level 119 or higher and giving a capacity point reward at the end. Those who have job mastery would get an exemplar point reward instead.
Alhanelem
06-02-2022, 10:07 AM
Please revitalize Campaign and Besieged by scaling enemies and NPCs to level 119 or higher and giving a capacity point reward at the end. Those who have job mastery would get an exemplar point reward instead.
THis was mentioned in the recent AMA, they mentioned considering this but there was some reason why it wouldn't be a simple task.
Zenion
06-02-2022, 01:16 PM
THis was mentioned in the recent AMA, they mentioned considering this but there was some reason why it wouldn't be a simple task.
I can't find any mention of Campaign (at all, asked or answered) in the AMA thread, but regarding Besieged:
A: Although we considered this in the past, we can't simply make the enemies stronger due to how Besieged has elements like key NPCs in Al Zahbi getting kidnapped and the keeping track of consecutive victories, so we're leaving it as-is for now.
Alhanelem
06-03-2022, 02:24 AM
I can't find any mention of Campaign (at all, asked or answered) in the AMA thread, but regarding Besieged:You're correct actually, and I was confusing campaign with besieged. But given how Campaign works basically the same way, with the battles having an impact on how NPCs appear and behave, probably the same rules and considerations apply.
darkvision
06-10-2022, 02:59 AM
Idea for an official CAPACITY RING similar to empress band
The empress band was created and balanced with the LV75 cap in mind, which seems perfect to me, but I don't agree that they use the same criteria for capacity rings. There is a huge difference between lv99 vs JP 2100.
It takes 63,000,000 to reach 2100 JP and I'm really sorry but 30k EXP doesn't help at all.
The reason why I am making this post is because today in 2022. The vast majority of players and especially new-players. They use the RMT to reach 2100 points, in 1 week, to be able to play with their friends, which makes them miss the whole learning process.
Day 1: Reach level 99 in one day being power leveled by a friend
Day 2: For 1 week they use RMT to reach 2100JP and they are still AFK
When these players hit MASTER-JOB status, they are very slow healers, dds who play in slow motion, supports don't know how to apply their buffs, all their skills are incomplete and they can't play anything serious which leads them to leave the game quickly
This CAPACITY-RING would give incentives to PLAY the game instead of AFK and leech exp.
Empress CP-band. 7/7 weekly charges and 315,000
Emperor CP-band. 3/3 weekly charges and 630,000
Or simply just stop players recieving exp after being idle for a set period of time or has not used any JA MA WS etc after that time period
Tarmarkvar
06-10-2022, 05:21 AM
Or simply just stop players recieving exp after being idle for a set period of time or has not used any JA MA WS etc after that time period
Do you have any idea how easy it is to make a Windower script that fires off a job ability at set intervals? I could make my Monk stand in Adoulin automatically doing Chakra ever 4 minutes and 20 seconds, and just let him do that for days.
Alhanelem
06-10-2022, 09:08 AM
Do you have any idea how easy it is to make a Windower script that fires off a job ability at set intervals? I could make my Monk stand in Adoulin automatically doing Chakra ever 4 minutes and 20 seconds, and just let him do that for days.
In periods of high traffic FFXIV implements an auto AFK kick timer. But it's defeated stupidly easy by a simple program that taps the CTRL key for you periodically whenever you're idle.
So yeah, there's not much point in doing something like this when anyone who knows about it and cares to do so can defeat it with no effort.
unlock gender roles for the valentines day event would be nice, the male /female hookup party concept seems so old, why can we just do the event with 2 males or two females
+1. FFXI's stance on same-sex relations (also in weddings) has been outdated for a long time. Conservative social attitudes in Japan cannot excuse it. A majority of Japanese people supports same-sex marriage.
Idea for an official CAPACITY RING similar to empress band
The empress band was created and balanced with the LV75 cap in mind, which seems perfect to me, but I don't agree that they use the same criteria for capacity rings. There is a huge difference between lv99 vs JP 2100.
It takes 63,000,000 to reach 2100 JP and I'm really sorry but 30k EXP doesn't help at all.
The reason why I am making this post is because today in 2022. The vast majority of players and especially new-players. They use the RMT to reach 2100 points, in 1 week, to be able to play with their friends, which makes them miss the whole learning process.
Day 1: Reach level 99 in one day being power leveled by a friend
Day 2: For 1 week they use RMT to reach 2100JP and they are still AFK
When these players hit MASTER-JOB status, they are very slow healers, dds who play in slow motion, supports don't know how to apply their buffs, all their skills are incomplete and they can't play anything serious which leads them to leave the game quickly
This CAPACITY-RING would give incentives to PLAY the game instead of AFK and leech exp.
Empress CP-band. 7/7 weekly charges and 315,000
Emperor CP-band. 3/3 weekly charges and 630,000
It's a very good idea but I think a carrot and stick approach is best. Give a substantial CP bonus that needs to be claimed daily, but also limit the amount of CP a character can earn per Earth day. Similarly, the amount of exemplar points one can gain on a character on each Earth day should be capped. The cap should be large enough to make forming a party and actually playing worthwhile and rewarding, and small enough to make RMT bots less attractive. For example:
daily limit of 3M capacity points (100 job points) and 300,000 exemplar points.
Pixela
08-07-2022, 07:55 PM
I have 50 level 1 goblin box mules.
I used to log every one in, every day to open boxes (among other things). The 30 second logout timer (or 30 second walk to and from gob) + the cost being more than the granted points per day is why I stopped paying for them.
If you added a buff that is applied when you talk to the goblin and open the special dial that lets you logout instantly & gave players 50 points per day to offset the fee I would still have them subbed. It just takes too long.
Uriah
08-07-2022, 09:52 PM
The whole 30 second log out thing is outdated in the first place. If i type /logout it should be instantaneous. I get that it USED to be a countermeasure to dying. No one cares anymore.
Log out in the moghouse is instant, it should be everywhere.
Sp1cyryan
08-07-2022, 10:47 PM
The whole 30 second log out thing is outdated in the first place. If i type /logout it should be instantaneous. I get that it USED to be a countermeasure to dying. No one cares anymore.
Log out in the moghouse is instant, it should be everywhere.
No, it would be abused, easily.
Uriah
08-07-2022, 10:57 PM
Who cares. I don't care if anyone wants to save their exemplar points by logging out. neither should you.
And 5 minute weakness is dogturds. That's a relic of times passed.
But fine, since you HAVE to be contrarian for no reason other than to argue, logout in a city should be instant. Happy now. Of course you're not. What's your waste of typing argument on that one. You already can't logout during a synthesis.
Pixela
08-08-2022, 02:59 AM
are you constipated or something? why are you raging over nothing.
Alhanelem
08-08-2022, 11:00 AM
No, it would be abused, easily.Man, I gotta thank you for getting people's attention, usually I'm the one being targeted with words like "contrarian," despite having honestly held opinions, rather than simply disagreeing for the sake of disagreeing. I feel you here lol
Zenion
08-09-2022, 01:30 AM
No, it would be abused, easily.
I am honestly genuinely curious about this. Logging out wipes all monster enmity, so quick logout could be used for that, but that's an easy enough problem to solve by retaining the 30 second timer if you have any enmity.
What else could players really do with instant logout that they can't with 30 second logout? I'm thinking maybe wiping bad rolls when Fold is down maybe, but I'm at a loss for anything else that goes away when you log out.
BobbinT
08-09-2022, 10:54 AM
No, it would be abused, easily.
care to indulge?
FF14 can already insta-logout since 2.0 whenever player enter safe area, which includes aetheryte camps or any that would trigger chat log saying player enters safe area. & yea, this is FF11, doesn't mean there's no room for improvement.
Alhanelem
08-09-2022, 12:57 PM
FF14 can already insta-logout since 2.0 whenever player enter safe area,Well, yes. Just in FFXI, the mog house is the "safe area" where you can log out isntantly.
BobbinT
08-09-2022, 01:07 PM
and cities are not? Are you expecting what FF14 1.0 happened, when mobs ravages cities nearing Dalamud fall? :rolleyes:
BobbinT
08-09-2022, 02:18 PM
... original page 1 posts...
Looking back, this is one of oldest thread still being active & yet some request still haven't made through. Hence I personally would love to bump this up again, OP probably already stopped playing long time ago, but his points are still valid:
Make locating quest NPCs and/or quest description easier, again... many especially newcomers will definitely appreciate this.
Empyrean Armor Seals Storage, this personally has been a long time huge issue for me playing all the way back from WotG era & getting worse due to recent reforged Empys. Even had a storage that only contains these seals & they're not even enough anymore.
NPC Adventuring Fellow armor upgrades, low priority at this point due being having trusts, but I personally still has attachment to my old fellow. He's just one of the kind to me. :D
Hope others could bump this up & making this a reality, being OP's original request 8 years ago. At least his AF weapon upgrades became reality long time ago. ;)
Alhanelem
08-09-2022, 02:38 PM
and cities are not? Are you expecting what FF14 1.0 happened, when mobs ravages cities nearing Dalamud fall? :rolleyes:I mean, it was clearly a design decision. It was also done the way it was so users would have the chance to cancel the logout if they didn't mean to do so.
I mean, yeah, technically it would be pretty harmless to allow; but the devs probably don't see the change as worthwhile.
Pixela
08-09-2022, 09:59 PM
Also can we get a boost on daily points for gobbie box, 10 points per day when it costs 50 to open special dial sucks. At least make it 25.
It acts as a fomo reason to login and remain engaged, when people run out of points it's not working.
BobbinT
08-10-2022, 02:20 AM
Also can we get a boost on daily points for gobbie box, 10 points per day when it costs 50 to open special dial sucks. At least make it 25.
It acts as a fomo reason to login and remain engaged, when people run out of points it's not working.
I have over 25k, & only plays during return campaign. Go figure... lol
Zenion
08-10-2022, 04:20 AM
Also can we get a boost on daily points for gobbie box, 10 points per day when it costs 50 to open special dial sucks. At least make it 25.
It acts as a fomo reason to login and remain engaged, when people run out of points it's not working.
There's already an engagement mechanism attached to that though. Players are expected to go out and do things to find items that they can feed to the chest for up to 50 tally points back.
For a mule, that's a huge ask, but for a played account it's as easy as running to a curio moogle and buying a coffer key.
Alhanelem
08-10-2022, 10:21 AM
Also can we get a boost on daily points for gobbie box, 10 points per day when it costs 50 to open special dial sucks. At least make it 25.I have tens of thousands of daily tally, even if I make a habit of using it every day it will take literally years to spend them all. This is only an issue with a new character if you actually made a point of opening the box as often as possible.
Pixela
08-10-2022, 03:53 PM
True but this only happens if you don't open the box for a long time (or take breaks for years), you use 5 times more points to open it than you get a day so if you open it fairly regularly you're going to run out of points. There is a system to negate the cost but it's an annoyance and it's locked behind mission progress.
It depends how you look at this box as a developer:
Is it a random luck based reward with no greater goals? This seems to be how they view it.
Is it a habit forming system designed to keep you logging in? I've played a ton of f2p games and whether they intended it or not it is a habit forming system to get you to login, I've had days where I was busy and had no intention to play and I logged in for 5 mins to open the box. The way it's currently designed, it's not performing that role for new players.
Let's say I'm a new player, I make a character and I can't use the box for 45 days (this is fine). During those 45 days I will accumulate 450 points, on that day I open the box and it costs 50 points. Within less than a week I will have used up all my points, and then will only be able to open the box once every 5 days.
This is not habit forming, this is not working as intended. I'll be more likely to not bother with it at all unless I can do it every day and get into the habit.
---
If you want to see the gobby box as a revenue source for alts, again it's the same in that people are not going to be incentivized from paying for alts when they can open the box so infrequently.
Alhanelem
08-10-2022, 04:10 PM
During those 45 days I will accumulate 450 points, on that day I open the box and it costs 50 points. Within less than a week I will have used up all my points, and then will only be able to open the box once every 5 days.Your math is a little off here.
450 points from the first day to unlocking it (does it actually count the time before you can first access it?) equals 9 uses of the box. in 9 days, you'll earn 90 more points, earning you another use, and the following day you'll get another 10 points which will bring your total to zero. So you can actually go 10 days of using it every day.
But most people don't check it every day. I know I didn't, and combined with days I didn't play and various periods of time I wasn't active, led me to have tons of points banked.
Considering the special dial can drop the vast majority of items that exist in the game all the way from utter crap to extremely valuable, I think it's fine how it is.
Pixela
08-10-2022, 05:09 PM
Point remains the same.
Alhanelem
08-11-2022, 02:48 AM
As does mine.
And suggesting that it was designed as a revenue source for alts is silly. Nothing in this game is specifically designed because they want people to make alts. I know I'm not going to make more alts just to get more items from the gobbie box, nor would I do so for any other reason other than "I just want to make a new character" or "I need an alt for storage" (Which I don't. I made one years ago but have basically not used it in at least a decade).
Pixela
08-11-2022, 06:24 AM
If they designed it better by just giving more points then more people would open it every day, and due to how our brains work that's something they should be doing.
Sp1cyryan
08-11-2022, 10:08 PM
If they designed it better by just giving more points then more people would open it every day, and due to how our brains work that's something they should be doing.
Players will open it because they have the chance at items worth tens of millions of gil in it or more.
Pixela
08-19-2022, 05:55 PM
Make all upgraded AF/Relic/Emp gear that is upgraded to the first stage from 109 to 119 as standard, the number of times I see players roaming around in 109 gear is depressing. Sparks gear is 117 and takes ZERO effort to obtain, when the amount of effort is higher the gear should be 119.
You're just crippling new and returning players who don't have a solid understanding how Ilevel works with how it is.
I see people all the time in 109 af3 gear and they don't understand they are massively deleveling themselves and their trusts wearing this gear they put hours into obtaining.
This game has way too many newbie traps.
Sp1cyryan
08-19-2022, 10:15 PM
Make all upgraded AF/Relic/Emp gear that is upgraded to the first stage from 109 to 119 as standard, the number of times I see players roaming around in 109 gear is depressing. Sparks gear is 117 and takes ZERO effort to obtain, when the amount of effort is higher the gear should be 119.
You're just crippling new and returning players who don't have a solid understanding how Ilevel works with how it is.
I see people all the time in 109 af3 gear and they don't understand they are massively deleveling themselves and their trusts wearing this gear they put hours into obtaining.
This game has way too many newbie traps.
No, new players are crippling themselves, and it isn't some trap. They can upgrade it or choose to wear 109 because they aren't wearing anything else. You can't seriously be advocating for removing 109 equipment.
Pixela
08-20-2022, 04:35 AM
yes, 109 equip serves zero purpose and is completely and utterly stupid. it sets new players into a trap due to lack of knowledge.
A player with 109 equip does not know their trusts will be leveled down significantly and will be one shot in basic content, so they will put all this effort in to get this sparkly new set of gear and proudly wear it and it's far worse than sparks gear. It's literally worthless and unwearable until upgraded to 119, if that's the case don't let people wear it. It's a newbie trap.
FFXI is a game steeped in a love of progression, so conning players into progressing and then the gear being significantly worse than the sparks gear they got for nothing is a quit moment, it's self destructive from a game development standpoint.
Again most players don't know Ilevel = trust level so they will try continue to play after making progress and be totally crippled and wipe over and over with gear that is worse than what they had before.
How can anyone in any way say this is good? At the very least is should be 118.
Sp1cyryan
08-20-2022, 07:46 AM
yes, 109 equip serves zero purpose and is completely and utterly stupid. it sets new players into a trap due to lack of knowledge.
A player with 109 equip does not know their trusts will be leveled down significantly and will be one shot in basic content, so they will put all this effort in to get this sparkly new set of gear and proudly wear it and it's far worse than sparks gear. It's literally worthless and unwearable until upgraded to 119, if that's the case don't let people wear it. It's a newbie trap.
FFXI is a game steeped in a love of progression, so conning players into progressing and then the gear being significantly worse than the sparks gear they got for nothing is a quit moment, it's self destructive from a game development standpoint.
Again most players don't know Ilevel = trust level so they will try continue to play after making progress and be totally crippled and wipe over and over with gear that is worse than what they had before.
How can anyone in any way say this is good? At the very least is should be 118.
The game rewards you for learning and punishes you for not. Could call having to read a map or anything trivial to be a noob trap, but is just the game. Finding your way through it is part of the reward.
Alhanelem
08-20-2022, 02:52 PM
The game rewards you for learning and punishes you for not. Could call having to read a map or anything trivial to be a noob trap, but is just the game. Finding your way through it is part of the reward.
There is an argument to be made that the fact that both 109 and higher ilvl sets are both easily accessible at the same time can confuse players. While I agree that learning is an essential component of the game, there is such a th ing as needless confusion.
Pixela
08-20-2022, 05:39 PM
sparks gear = ilevel 117
any upgraded a,r,e 109
This is one of the most stupid things in the game, you should never ever punish players for taking the initiative and working on progression.
If a player can't beat cloud of darkness and decides to put weeks into upgrading their gear and then they fail harder you are teaching them that progression is not an answer to the problem, you don't do that in an mmo/rpg.
I think most players skip +1 as you can get a piece every week with Deeds for a full set, then +2.
Not everyone is in a hurry to get +3 of each set, my mule is wearing 109 smn AF and can complete Ambuscade in it, granted I use +1 Apogee for BPs, but still, 290 smn skill with Lv. 30 rdm sub you can get away with quite a gimp setup in some content.
Just saying, not everyone wants to max out then afk and complain about nothing to do, pay to play on Asura anyway-cough-leave 109 alone.
Sp1cyryan
08-20-2022, 11:02 PM
There is an argument to be made that the fact that both 109 and higher ilvl sets are both easily accessible at the same time can confuse players. While I agree that learning is an essential component of the game, there is such a th ing as needless confusion.
109 is lower than 119. What's the confusion? The fact that they don't know what iLvl is or does? They are going to be confused about everything in the game then. You can't fix the learning curve with such trivial adjustments.
Pixela
08-21-2022, 03:14 AM
Tell me where in the game is explains that Ilevel is linked to trust level.
Stuzey
08-21-2022, 05:25 AM
to be fair the game doesn't explain a lot, I admire your cause, fighting for the newbies, but they have to learn, SE have posted a progression line before, if you shorten it too much then they miss out on much needed content.
This seems to be an argument over nothing, when I came back in 2015sh???? I thought my lvl 99 gear was good enough, it wasn't, if the players aren't willing to stick around to level up, they aren't going to stick around at all
Sp1cyryan
08-22-2022, 01:14 AM
Tell me where in the game is explains that Ilevel is linked to trust level.
Imagine a world where everything is explained. People still wouldn't get it. Lol
I am honestly genuinely curious about this. Logging out wipes all monster enmity, so quick logout could be used for that, but that's an easy enough problem to solve by retaining the 30 second timer if you have any enmity.
What else could players really do with instant logout that they can't with 30 second logout? I'm thinking maybe wiping bad rolls when Fold is down maybe, but I'm at a loss for anything else that goes away when you log out.
With unlimited instant logout, you could get your trusts back that died, or get full trusts. Slap a dot on the boss, log out instantly on the periphery of the battlefield, wait a few seconds to let the boss go back to the middle, log back in, get trusts with full HP and MP. Repeat as needed.
Anyhow, as others have already pointed out, this is easily fixed. Allow instantaneous logout if there is no enmity. Or even just in "safe" zones like cities. This would be a nice little time saver.
Discourage RMT cp/exemplar leveling with auto-warp of characters that have 'wasted' enough apex/locus monsters.
For characters that have job master and not opened the mastery level system, or capped master level, there would be a counter of apex/locus monsters killed. Being in the same party or ally that killed counts. More than 10 killed -> autowarp, reset counter and 1 hour ban for re-entering the same zone.
Bot operators could try to evade this by regularly killing their chars many times, to reduce their M level, but I think this would be impractical.
I can't think of any scenario where legit players would be impacted by this, except the rare situation that someone with capped M level wants to help friends level. That would no longer be practical (without M deleveling..) but I think that would be a small price to pay for basically shutting down the bot / RMT leveling trade.
Uriah
08-22-2022, 06:07 AM
They don't want to hinder bad actors. Bad actors pay subs. More subs than rule followers.
You people need to come to terms with this. These/this problem is a very simple fix. The thing is, it's not a problem to them. And it never will be.
They don't want to hinder bad actors. Bad actors pay subs. More subs than rule followers.
You people need to come to terms with this. These/this problem is a very simple fix. The thing is, it's not a problem to them. And it never will be.
I envy your superior understanding of what is in SE's best business interest. To me, the question of whether RMT M level botting helps them is not nearly as clear-cut. M levels seem to be designed as long-term content, to keep subscribers busy for months or years, similar to how the classic game was mostly about the long grind to 75 on multiple jobs.
Buying gil and letting bots do the work creates a shortcut around this. The people who buy their M levels will get bored faster and quit again.
I think it's best if we let SE decide what is in SE's best business interest.
Uriah
08-22-2022, 07:12 AM
Step back and actually think for 5 whole seconds. Don't you think by now, if they wanted it resolved, it would be resolved. Do you honestly think you have some magical solution that they couldn't have done if they wanted to.
It seems rather obvious, if you actually consider it for a whole couple seconds.
Haven't seen any Job Point seller-Parties on Quetzalcoatl, have seen an automated shout, but that is it, blacklisted and haven't seen it again.
Pixela
08-23-2022, 01:56 AM
From Abyssea worm parties, to book parties, to bot levelers.
People want it, removing something people want is never a good idea because you will see people quit the game.
There are plenty of camps now if you don't want to use them.
Sp1cyryan
08-24-2022, 01:13 AM
From Abyssea worm parties, to book parties, to bot levelers.
People want it, removing something people want is never a good idea because you will see people quit the game.
There are plenty of camps now if you don't want to use them.
If people quit because no one bots them XP/CP/EP then good riddance. The customer isn't always right. In fact they are generally wrong and that's why you remove things. I wouldn't equate worm parties to the later though.
Pixela
08-24-2022, 02:25 AM
At the start worm parties was everyone killing and getting fast xp, everyone was happy and nobody really took advantage.
Then it moved into people making alliances and swapping to their level 1 char while anon to open chests while the party they made did the killing.
Then the people would make the alliance and go afk after an hour, the only time they would come back would be to invite more people every now and then. They would even get offers for people to join on low chars to open chests so the leader could afk even better.
Then others would start saying "brb" and being afk for hours, to the point half the alliance was afk, and cause the leader was afk nobody could kick them. Because nobody likes making groups on FFXI the rest of the alliance would just put up with it to get their xp.
Once people got used to this, it became a thing and once people get used to a thing being there you can't take it away.
After this they added book burns and again people duplicated the Aby thing all over again.
It's part of the game now, trying to stop it at this point is idiocy. It's too ingrained in the playerbase at this point.
If you got rid of the bots people would just go back to abusing each other for free xp as before.
Heck there were SMN burns before any of this too where people would pay to join a summon burn in koroloka.
As for good riddance, the game needs their money.
Sp1cyryan
08-24-2022, 04:28 AM
If you got rid of the bots people would just go back to abusing each other for free xp as before.
As for good riddance, the game needs their money.
Then let them "go back" to doing whatever. I'm so sure that abyssea worm parties or level sync korroloka tunnel are not coming back that I chuckled reading the assertion.
If the game can't survive without all the rampant bots paying a sub fee. Then it is time for the game to end.
Pixela
08-24-2022, 05:25 AM
Then let them "go back" to doing whatever. I'm so sure that abyssea worm parties or level sync korroloka tunnel are not coming back that I chuckled reading the assertion.
If the game can't survive without all the rampant bots paying a sub fee. Then it is time for the game to end.
Instead of it being time for the game to end, maybe you just quit? Just a wild idea.
Sp1cyryan
08-25-2022, 02:24 AM
Instead of it being time for the game to end, maybe you just quit? Just a wild idea.
Good answer, Steve.
Pixela
09-01-2022, 12:40 AM
Can we get a Domain Invasion now and next from the Unity npc, I mean seriously now.
Logging in to do a DI and waiting for it to state where it's due on unity (if you can even get on) is super annoying.
Sp1cyryan
09-01-2022, 12:45 AM
Can we get a Domain Invasion now and next from the Unity npc, I mean seriously now.
Logging in to do a DI and waiting for it to state where it's due on unity (if you can even get on) is super annoying.
Whereisdi though?
Pixela
09-01-2022, 01:15 AM
I know but a) he should not have to do that b) he was offline yesterday and c) other servers don't have it
Sp1cyryan
09-01-2022, 02:30 AM
I know but a) he should not have to do that b) he was offline yesterday and c) other servers don't have it
Maybe they can add an NPC that tells me Besieged is on the way too.
Pixela
09-01-2022, 03:13 AM
You can check the region map.
Sp1cyryan
09-01-2022, 03:54 AM
You can check the region map.
I need more help than that.
Vonima2
09-01-2022, 11:19 AM
Can you please consider easing the 1 vanadiel day wait for reforging at least the Artifact, Relic armor sets? Or, if both tiers are not possible, consider easing it only for the +1 tier? Or, require the 1 vanadiel date for the first set reforged but none for those after?
When gearing multiple jobs or wanting to experiment with new jobs, this process is overly burdensome and does not inspire the player to want to spend the time making the gear, leading them to giving up trying new things/jobs.
I understand the reasons for this timesink from a business perspective but I think it is actually doing the opposite of what you intend. I would wager that some players get frustrated with this wait and instead of continuing the process, give up on new jobs and eventually give up on the game. Trying to get caught up to Odyssey/Sortie content takes incredibly long with these types of timegates.
Please ease the creation of AF/Relic reforged.
Sp1cyryan
09-01-2022, 11:11 PM
Can you please consider easing the 1 vanadiel day wait for reforging at least the Artifact, Relic armor sets? Or, if both tiers are not possible, consider easing it only for the +1 tier? Or, require the 1 vanadiel date for the first set reforged but none for those after?
When gearing multiple jobs or wanting to experiment with new jobs, this process is overly burdensome and does not inspire the player to want to spend the time making the gear, leading them to giving up trying new things/jobs.
I understand the reasons for this timesink from a business perspective but I think it is actually doing the opposite of what you intend. I would wager that some players get frustrated with this wait and instead of continuing the process, give up on new jobs and eventually give up on the game. Trying to get caught up to Odyssey/Sortie content takes incredibly long with these types of timegates.
Please ease the creation of AF/Relic reforged.
There's no reason to remove the game day wait. Especially when you can get it a minute or less before the change and not wait. Character progression is a process, and if you can't plan accordingly then you can wait. So, no, you don't just get whatever you want whenever you want.
Pixela
09-06-2022, 02:49 AM
Can we get a Domain Invasion now and next from the Unity npc.
It's infuriating they refuse to add this, it's so damn annoying how they have it and it would be so easy to add an option at the unity npc to tell you where it is. Nobody is going to swap from a useful trust to matt or something to get on unity chat easier so you're just punishing players for no reason.
If you want people to stop being in apururu or similar powerful trusts, add better healing trusts to the game that aren't unity only.
Uriah
09-06-2022, 06:35 AM
I've been saying the same thing since the day they added unity. It is infuriating. Lock the only good healers and the only actual geo behind unity and then expect anyone to care at all about the other 8 unities. Obviously foolish.
The fact that it remains in this state of inability to access the dragon location is inexcusable.
If it weren't for the bots trying to get faster accolades from the bonus the other 8 would get zero evaluation score every week.
Pixela
09-07-2022, 10:50 PM
Make /yell level 20 and above only.
New players don't know yell exists or how to use it and /ae exists, this will have an impact on /yell sellers. They will level to 20 to do this, but they will be less likely to spam quite as much if they have to level t0 20.
Annoying players by spamming on cooldown is more risky if you have to level to 20 each time instead of just making a brand new character, they will advertise with more space between if you do this.
Sp1cyryan
09-08-2022, 12:56 AM
Make /yell level 20 and above only.
New players don't know yell exists or how to use it and /ae exists, this will have an impact on /yell sellers. They will level to 20 to do this, but they will be less likely to spam quite as much if they have to level t0 20.
Annoying players by spamming on cooldown is more risky if you have to level to 20 each time instead of just making a brand new character, they will advertise with more space between if you do this.
I'd add also that they should need to wait until the first conquest tally like with fishing. As the bots will just hit 20 right away.
Further, yell should be locked behind a rank mission. At least 3+ in your home nation.
Pixela
09-08-2022, 01:04 AM
I think that's too far, the point isn't to stop them (you can't) the point is to make them less brazen and less spammy.
Sp1cyryan
09-08-2022, 01:32 PM
I think that's too far, the point isn't to stop them (you can't) the point is to make them less brazen and less spammy.
Then nothing should be changed as your suggestion provides no meaningful change. They turn the bot on and that's it. It's back in town yelling in short order after that.
Free trial players can't even use tell, yell, join a pt, or use the AH. If you are trying to mandate that players need to be level 20 to use yell then there's absolutely nothing too far about being level 20 and Rank 3+.
BobbinT
09-08-2022, 02:44 PM
dunno how bad /shout spam over Asura, at least here can just /shout next DI & someone will reply real soon. ;)
Pixela
09-08-2022, 05:50 PM
Then nothing should be changed as your suggestion provides no meaningful change. They turn the bot on and that's it. It's back in town yelling in short order after that.
Free trial players can't even use tell, yell, join a pt, or use the AH. If you are trying to mandate that players need to be level 20 to use yell then there's absolutely nothing too far about being level 20 and Rank 3+.
If they have to take time leveling a character via a bot to 20 they are going to be less willing to get it banned, they will increase the wait times between shouts and such. This means less aggressive spam.
Right now they can instantly make a new character and instantly start shouting again, as opposed to waiting 2 hours to use it.
Pixela
09-08-2022, 05:51 PM
dunno how bad /shout spam over Asura, at least here can just /shout next DI & someone will reply real soon. ;)
On Bahamut you can yell and come back an hour later with it still on the screen, due to the nature of that community they like it that way.
On Asura you can yell and it's gone off the screen in one minute, the problem is there is a /yell war between mercs and when someone shouts they all shout aswell to try drown each other out.
Sp1cyryan
09-08-2022, 10:18 PM
If they have to take time leveling a character via a bot to 20 they are going to be less willing to get it banned, they will increase the wait times between shouts and such. This means less aggressive spam.
Right now they can instantly make a new character and instantly start shouting again, as opposed to waiting 2 hours to use it.
This is false and naive. It also doesn't address what I said about making yell exclusive to rank 3+ players.
Symbah
09-11-2022, 05:33 AM
Not gonna go through 200 pages of suggestions for duplicates, but some things that have been on my mind lately..
I'd like to suggest an option to opt-out of the daily Dial Key #AB, this is insanely annoying having these take up space every day during the campaign and having to /toss them, and having to do the same when I log into my Lv1 mules who will never use them.
I'd also like to see some BLU enhancing magic get duration extensions, or gear to increase duration. Feather barrier lasting a whole 30 seconds doesn't seem fair..
My storage is getting full of Omen cards and scales, is getting an NPC to hold these a possibility?
Pixela
09-11-2022, 06:32 AM
you can send cards to a mule, scales suck though.
Symbah
09-11-2022, 06:55 AM
I am spending so much time having to mule things that I am really just hoping to cut back on something.. an NPC to hold cards seems to make a lot of sense. A baby Goblin next to Coelestrox in Reisenjima to hold these seems like an easy and convenient fix! Trade them cards right as you exit Omen and have them conveniently placed when you upgrade equips.
Pixela
09-11-2022, 08:29 PM
Can't even store ambuscade creation items, or mule them for that matter.
Uriah
09-24-2022, 04:08 AM
The entire food category needs to be overhauled. It's been unaltered (mostly) for the entire games lifespan. Very few items have been updated to reflect the current state of the game.
Red Curry Buns for exampled give 23% Attack boost (but has a cap of 150!). That was significant when a player could only get 1000 Attack. It's not unusual for players to have double, or triple that now. It could be difficult to actually reach the cap of 150, now it's automatic. That means it has failed to keep up with the natural power creep.
150 Attack buff would rival Minuet, 20 years ago. 150 Attack is less than Minuet, Chaos Roll, or Geo-Fury give now.
It's fine that you add new food, but old food needs to be updated.
Tarmarkvar
09-24-2022, 11:32 PM
I don't like those keys either, but I just wait until the campaign ends to toss them.
Pixela
09-25-2022, 09:24 PM
Make deodorize instant cast, so you can actually use it if you get aggro.
Pixela
09-26-2022, 05:25 AM
Option to hide grey spells you cannot use on your current job, or at least put them all at the bottom of the list.
Uriah
09-26-2022, 06:26 AM
Option to hide grey spells you cannot use on your current job, or at least put them all at the bottom of the list.
Customizing spell lists to hide spells would be an incredible qol update. Asking for that for more than 10 years.
Alhanelem
09-26-2022, 09:50 AM
You've always been able to manually sort the spell list. And spells that aren't usable on your current job don't appear on the spells section of the battle menu (the only place it really matters)- only on the main menu.
Catmato
09-27-2022, 08:37 PM
You've always been able to manually sort the spell list. And spells that aren't usable on your current job don't appear on the spells section of the battle menu (the only place it really matters)- only on the main menu.
It's faster to press ctrl-m than it is to select the magic option in the battle menu. It does matter.
Alhanelem
09-28-2022, 10:20 AM
It's faster to press ctrl-m than it is to select the magic option in the battle menu. It does matter.
It matters, perhaps, but it matters so little that it may as well not.
I have always used the battle magic menu and I've never had a problem. And I have the magic menu strategiclaly sorted for anything i dont cast via a macro so i can tap left or right and the cursor will always be on the right thing. I'm really not sure how it's faster to press CTRL-M than to press the "Magic" button that is always, always, always visible during a battle.
Uriah
09-28-2022, 10:30 AM
Quality of life isn't ground breaking. It's improving the little annoyances.
Which is the perfect example. Improved menu experience. A low effort fix, that will improve user experience. A layup. Easy goodwill.
But of course they can't be bothered with actually improving player experience, that doesn't gain or lose money.
Alhanelem
09-28-2022, 10:54 AM
Quality of life isn't ground breaking. It's improving the little annoyances.
Which is the perfect example. Improved menu experience. A low effort fix, that will improve user experience. A layup. Easy goodwill.
But of course they can't be bothered with actually improving player experience, that doesn't gain or lose money.
maybe, but something like this is so far down the list of things I'd like to see improved that they could spend years going through the rest of the list before they get to this "issue."
Uriah
09-28-2022, 11:08 AM
It's a good thing I asked for it more than 10 years ago, that means it's much higher on that list.
And they already said no in 2015, because there's no money to lose or gain, merely a convenience and they can't be bothered to actually care unless there is monetary loss or gain.
Alhanelem
09-28-2022, 06:05 PM
I mean we almost got way more than just a menu tweak, they were working on a whole new mouse/keyboard friendly UI but after a brief stint with a placeholder-asset version on the test server we never saw it again.
Catmato
09-30-2022, 10:28 AM
I'm really not sure how it's faster to press CTRL-M than to press the "Magic" button that is always, always, always visible during a battle.
There are a multitude of ways to control the game and everyone has their preferred way. Some people use controllers, some use keyboard+mouse, some use keyboard only, some play with a DDR mat, and some play with a banana controller. Clearly you don't use ctrl-m to open the magic menu, but some people do. This suggestion just isn't for you then, doesn't mean it isn't without merit.
Alhanelem
09-30-2022, 03:29 PM
some play with a DDR mat,Now there's one I haven't tried yet...
You forgot to mention the DK bongos. Those work pretty well.
Pixela
09-30-2022, 05:39 PM
Having spells you cannot use on the current job being shown is as stupid as having job abilities shown in grey from your subjob that you can't use because they are level 70 abilities. It's not hard to change this either, they already have a system that tells the UI you can't use them and to display them as grey and so can just change the code from "display as grey" to "show no text"
I can only assume that the only reason they show them as grey is so people don't buy the spell they already own again or something, I can't see any other reason they show you all theses masses of spells as grey when they don't do this with anything else.
I love having all my jobs on one character, but this goes against that.
Catmato
10-01-2022, 01:33 AM
Now there's one I haven't tried yet...
You forgot to mention the DK bongos. Those work pretty well.
https://i.kym-cdn.com/photos/images/original/000/041/780/1183525540814.jpg
Uriah
10-01-2022, 01:47 AM
Better fix that, they'll ban you. Probably already too late. It'll take so long you'll forget what you did, but that's the kind of petty they are.
Sp1cyryan
10-01-2022, 03:11 AM
Better fix that, they'll ban you. Probably already too late. It'll take so long you'll forget what you did, but that's the kind of petty they are.
We have an glowing example to the contrary here though.
Catmato
10-01-2022, 03:41 AM
Better fix that, they'll ban you. Probably already too late. It'll take so long you'll forget what you did, but that's the kind of petty they are.
Really? Then how does this (https://forum.square-enix.com/ffxi/threads/58599-WTF-IS-GOING-ON) thread still exist?
Pixela
10-01-2022, 06:41 AM
If you get banned for that, it will be because someone reported it.
On the XIV forums there was a straight up image of a PP for days, they went from moderating with an iron fist to not bothering much at all unless people report.
Alhanelem
10-01-2022, 03:20 PM
Having spells you cannot use on the current job being shown is as stupid as having job abilities shown in grey from your subjob that you can't use because they are level 70 abilities. It's not hard to change this either, they already have a system that tells the UI you can't use them and to display them as grey and so can just change the code from "display as grey" to "show no text"
Main menu -> Abilities shows all magic. That's by design. It allows you to sort independently of job since you can see the spells you may not currently have available, particularly when you change subjobs a lot. Main menu -> magic was not designed to be the primary way of casting spells. That some people use it that way is fine, but when you use a feature in ways it wasn't designed to be used, you can't expect it to work the way you want it to. If they changed this, functionality that might be useful to some people would be lost.
"they went from moderating with an iron fist to not bothering much at all unless people report." It has *always* been actions being taken by report as the primary method. I made a post using one bad word and it wasn't acted upon until weeks later, because someone found it and decided to report it. At the time, the thread was buried multiple pages down from the front page.
Please introduce a quest that offers a KI as a reward which reduces exemplar point loss from dying.
Pixela
10-07-2022, 08:55 PM
Lower the price of Aurore, Teal and Perle armors from Abyssea, 5-3k curor per piece is too much for players that need this gear to wear.
Alternatively add them to the sparks or unity npc.
Zenion
10-09-2022, 04:48 PM
Add an upgrade for Ambuscade reward capes that allows them to be "signed" with custom text (or even just a single auto-translate term each would work.)
Looking at the augments on each, you can figure out what you made them for, but being able to tell at a quick glance that this cape was for Evisceration and that cape was for Rudra's Storm would make building equipsets much quicker.
Pixela
10-18-2022, 05:28 AM
Ninja gets a larger and better in-game radar, give it to all jobs.
Sp1cyryan
10-19-2022, 12:50 AM
Ninja gets a larger and better in-game radar, give it to all jobs.
No thanks, NIN can keep it as a special bonus.
Kjara
10-26-2022, 11:34 PM
I'm sure this has been suggested in the past, so consider this just a reminder.
Please consider lifting some restrictions from the older content. While things like Expeditionary Force, Garrison, or capped BCNMs may be considered obsolete at this point, there are still players like me who would like to get a chance to live the experience but are restricted by the requirements. It is hard these days to find 5 other players of your same home nation to do an Expeditionary Force battle where there is virtually no reward. Similarly, the inability to access Trusts to Garrison or capped BCNMs is also an issue. FFXI is a game that thrives on nostalgia, and it's honestly a shame to be unable to re-live some of the 2003 content because of these requirements.
Bobst
10-27-2022, 12:28 PM
Please add Blacklist to the selections when selecting a name with the chat window expanded. If I expand the chat window then move up to select the name, the current options are tell/request/cancelrequest/search/target/warnplayer/thumbsup/muteplayer. Please add an option to blacklist. It would also be nice to have the option to blacklist someone with the chat window expanded. Currently if the window is expanded and I try to blacklist someone I get "You cannot use that command while viewing the chat log."
Alhanelem
10-28-2022, 01:39 AM
there are still players like me who would like to get a chance to live the experience but are restricted by the requirements.Are you really living the experience though if you don't experience it the same way other people did?
Thing is, content like that wasn't even popular when it came out.
Pixela
11-03-2022, 01:33 AM
Remove blaze / dread spikes from Domain Invasion Dragons.
I know why you added them but they cause massive FPS problems, when there are a lot of players.
Either that or just show the graphic effect for spikes to your party only.
Catmato
11-03-2022, 04:48 AM
Alternatively, make an option to hide all players that aren't part of your alliance.
Uriah
11-03-2022, 04:57 AM
Alternatively, make an option to hide all players that aren't part of your alliance.
I wish you could do this in general. Putting the show models slider all the way down is still not good enough. when there are 80 characters afk on top of a home point, they need to be invisible.
Pixela
11-03-2022, 11:12 PM
Add some equip that *totally* negate knockback moves.
I know there are items in the game such as Vocane Ring that make it less annoying but they are not 100% and since XI has a lot of multibox players, and this infuriates them can we get an ingame way to stop it? Maybe a reward from VR missions?
This is so bad that it could lead to people who do multibox to quit, and that is stupid.
Sp1cyryan
11-03-2022, 11:56 PM
Add some equip that *totally* negate knockback moves.
I know there are items in the game such as Vocane Ring that make it less annoying but they are not 100% and since XI has a lot of multibox players, and this infuriates them can we get an ingame way to stop it? Maybe a reward from VR missions?
This is so bad that it could lead to people who do multibox to quit, and that is stupid.
No, they shouldn't completely invalidate a mechanic because it upsets multiboxers. They don't get special treatment. If that makes then quit then good bye to them.
Dragonsong
11-04-2022, 06:28 PM
Why is content like Dynamis - Divergence, introduced in November 2017 still restricted to 3 person entry in 2022? Normal Dynamis does not have a entry restriction.
Why for every job you have to visit all the zones just to upgrade relic body? Players with limited time and with out groups are being blocked for this content.
Artifact 2+ 3- No restrictions for Omen entry requirements and Omen KI's drop off random enemies.
Emp 2+ 3 - No restrictions for Sortie entry requirement all armor unlocks based on job entered.
Pixela
11-04-2022, 08:28 PM
Why is content like Dynamis - Divergence, introduced in November 2017 still restricted to 3 person entry in 2022? Normal Dynamis does not have a entry restriction.
Why for every job you have to visit all the zones just to upgrade relic body? Players with limited time and with out groups are being blocked for this content.
Artifact 2+ 3- No restrictions for Omen entry requirements and Omen KI's drop off random enemies.
Emp 2+ 3 - No restrictions for Sortie entry requirement all armor unlocks based on job entered.
Congestion.
Do a /yell for 2 people to join, you don't even need to fight since it's just entry? People do this all the time on Asura, either for the clear or for the silver voucher.