View Full Version : Suggestions: Quality of Life Stuff and other suggestions
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Immortal
02-25-2021, 04:17 PM
No we don't, sadly SE has already said they have 0 plans to add a BLU because it would be too complicated or something silly. I really wish we got Raubahn.
Alhanelem
02-26-2021, 10:22 AM
No we don't, sadly SE has already said they have 0 plans to add a BLU because it would be too complicated or something silly. I really wish we got Raubahn.
It's pretty silly if you ask me, it's not like we're asking them to make the trust customizable or anything, just give it a spell list with XYZ spells and call it a day.
Pixela
02-27-2021, 09:31 AM
Lower the amount of points required to keep unity trust, it's so annoying how easy it is to lose your unity trust.
Pixela
03-01-2021, 10:36 AM
Do away with thumbs up giving a different colored flag for mentor, all that happens is players use alts to vote themselves up.
Thumbs up should be a visible text message and nothing else.
Sueno
03-05-2021, 03:06 PM
I would like to suggest the ability to combine the lvl 94 rings from dynamis. Similar to how the combatant's torque works.
Moepapa ring
Moepapa annulet
Tjukurrpa ring
Tjukurrpa annulet
Aife's ring
Aife's annulet
Portus ring
Portus annulet
The combined ring would have:
All stats+5 combat skills+5
Accuracy+7 store tp+4
Tsukihika
03-06-2021, 12:08 AM
This kind of new usage for old and forgotten gear would definitely be very welcome addition.
They ought to do something for the old relic accessories from dynamis as well. Perhaps use them as base item for having some NPC craft you better JSE accessory. To make them as different from Ambuscade capes and the like as possible, and thus make them useful in comparison, perhaps have them augment existing ability somehow. Something like... Warrior: Provoke delay-10, Thief: Flee regain+100, Monk: Counterstance counter attack+25% and so on. To make them useful as macro pieces in particular. Even if this would further escalate the lack of inventory space situation. :3
Pixela
03-07-2021, 02:22 AM
Do away with the the option to "renounce your guild" or add it to a different NPC (crafting).
Why on earth is this there and why is it so easy to do? Something this big should require you to speak to an NPC at both guilds or not exist in the first place.
A player can lose all progress with their crafting guild from 110 down to 70 if they misunderstand what this does. Considering the other crafts level down automatically if you level something else up, why is this even necessary?
They can lose a ridiculous amount of gil spent on raising the craft that easily? that would be like having an option to lose all levels on your job by talking to a moogle.
Alhanelem
03-07-2021, 05:58 AM
Why on earth is this there and why is it so easy to do? Something this big should require you to speak to an NPC at both guilds or not exist in the first place.Unless I"m mistaken, you can only level a certain number of crafts past 70, so this option exists to allow you to level a different one? While you don't have to do it, doing so ensures that the points are taken away from the one guild you want them to be taken from.
The language should be clearer, but that's about all that needs to happen.
Pixela
03-08-2021, 02:02 AM
Make new rare Ex food made from crafting 50+ that is used for trusts only, "HP up", "refresh", "regen", "attack and accuracy", "don't use any weapon skills" (30 min duration and wears if trusts die or are recalled).
Make new rare ex saddles from leather 50+, that when traded to the mount NPC in upper jeuno give buffs that last for a week when mounted (speed up, regen while mounted, refresh while mounted, regain when mounted etc)
---
New login item:
Add mog house furniture windows that players can get with views of Windurst / Sandoria / Bastok, these aren't hard to create since the models already exist.
Bonsai trees, resize the normal trees into miniatures and use the pot models from arcane pots.
Moogle outfits (add login items that when traded to moogle swap the moogle model to one of the many other ones available)
Add a Lillith Statue.
--
Allow manequin items to be sold on the auction house
Add 2nd versions of each unity (apururu 1 and apururu 2), so people can actually get on them on busy servers.
Add a storage option to mog gardens or mog house 2nd floors, that isn't loaded in the field (I just want another place to put stuff!)
Pixela
03-13-2021, 05:50 AM
Mog garden:
Flotsam: "your inventory is full, would you like to dispose of the item?"
Everything else in mog garden "you need millions of inventory slots available"
Add a dispose option to all other options in garden please, I never do it much anymore because it's so annoying to make that much space. Why do you make this so annoying when you know space is an issue. Most people don't want the items they get, they just want to rank up..
Alhanelem
03-13-2021, 09:02 AM
I must be the only person in all of FFXI that doesn't regularly have inventory problems. I guess I'm the only one who doesn't keep every slice of hare meat and every crystal that drops to me.
Tsukihika
03-13-2021, 10:55 AM
Mog Garden gathering node upgrades should be able to be ranked up by using greater amounts of bayld, instead of having to do the whole gathering process every day for months. Something like 500k bayld for direct upgrade instead of the 5k bayld KI that is unlocked by gathering enough times. I'd much rather farm bayld than pop to mog garden daily and fill inventory with items that have little to no value and are just sold to npc, or tossed in order to free up space. This would not only be huge QoL enhancement, but would also revitalize Wildskeeper reives and normal reives to some extent when people use them to farm bayld.
Pixela
03-13-2021, 11:55 AM
It just gives you so much garbage, and they are all different items that sell for 100gil.
Not only the inventory space is a problem but it takes longer to throw it away or sell it than actually mine/gather. It's infuriating.
Pixela
03-14-2021, 05:46 AM
Mog Garden changes:
Add moogle to the 2nd area of mog garden, so we can buy food for the pets and not have to zone to do so.
Allow players to use 2 cheers for a maxed garden.
Increase how long helpers can be in the mog garden from a max of 9 weeks to 9 months, lower the price of employment.
Pixela
03-15-2021, 03:31 AM
Please make COPPER VOUCHER a key item upon completing an objective, there is zero reason this needs to be an item that drops to our inventory other than bloat since the key item system is already there at the npc.
Inventory problems are a thing, I throw so many of these away because I need the space and forgot to trade that single to the NPC before going somewhere.
At the very least add an option after you trade one for them to be key items, if the idea is to get new players to find out what they are.
Pixela
03-18-2021, 01:56 AM
Add RoE objectives for raising pets in the mog garden, a kind of checklist if you will.
Add RoE objectives for raising pets in the mog garden, a kind of checklist if you will.
That already exists. They're called Key Items. Mementos.
Pixela
03-25-2021, 07:30 AM
Change AOE food to 30 mins, or make an alternate version with that duration. The entire point of this food is for use with trusts so they get the food effect, 3 hours is too long because when you dismiss they lose the effect.
Monsuta_Man
03-28-2021, 03:56 AM
Would it be broken if you can like level sync yourself to whatever level you want until you zone? If not that would be cool. Hey I am just one dude so others might hate that idea.
Haldarn
03-28-2021, 07:26 PM
Would it be broken if you can like level sync yourself to whatever level you want until you zone? If not that would be cool. Hey I am just one dude so others might hate that idea.
I always wanted to to this to fully understand the level-by-level effect of sync on gear stats (though that barely means anything nowadays).
Also, that level sync RoE.
Shouk
04-02-2021, 06:01 PM
It is long past time to remove all the three players+ lockout on content.
Pixela
04-02-2021, 11:40 PM
3 player lock is there to encourage geared players to take less geared players, at least on asura that's exactly what happens fairly regularly
Alhanelem
04-03-2021, 09:53 AM
It is long past time to remove all the three players+ lockout on content.
iknorite? It's long past time they just went and made it an SPORPG or Single Player Online Role Playing Game.
Heaven forbid anyone ever actually plays or even interacts with another player in game.
Vonima2
04-05-2021, 09:44 AM
Posting the campaign information below for reference.
I enjoy playing campaign battles. However, there is only so much a handful of players can do to influence who owns each zone (beastmen vs. nations). Would SE please consider adjusting campaign battles in a way that makes it easier for a smaller group of players to influence region control now that there aren't many people playing this content anymore? Each time the 'Campaign Festa' special event comes around, I try and flip the beastmen strongholds but am never successful (I spent 6-8 hours 2-3 days before tally invading Oztroja during battles, trying my best to influence regions where beastmen were gaining influence, but to no effect).
Some ideas:
- Make campaign ops have a stronger impact on regional influence
- Increase the nation-side influence
- Revamp rewards from union chests and raise level of mobs to get players to come to campaign battle again
- Raise EXP caps for campaign battles and/or add capacity point acquisition to campaign battles
Campaign Festa
Campaign will undergo the following adjustments for the duration of the campaign.
- Experience and allied notes earned from evaluations will be doubled.
- The amount of spoils obtained from treasure chests when participating in unions will be increased.
Furthermore, earn special rewards, including montiont silverpieces, 100-byne bills, Lungo-Nango jadeshells, and more from the following four Campaign Ops, in addition to their normal spoils.
- Splitting Heirs
- Cracking Shells
- Plucking Wings
- Fiat Lux
Pixela
04-08-2021, 10:18 PM
Please add more storage space, that is not mog wardrobes.
Most players do not need mog wardobes, most players just need more storage space for normal items.
Mog safe + furnishings = 80 storage
Mog safe 2 + furnishings on 2nd floor should also give = 80 spaces.
Haldarn
04-10-2021, 11:47 PM
A Wanted Bazaar
Visit the AH, find an item that may or may not be in stock, have an additional option "Wanted" to select where you can input a quantity and gil amount.
This adds to a list that behaves similarly to your bazaar - when a player checks you, an option to the side of 'View Wares' is there ('Wanted'). That lists all of the items you have selected at the prices you are willing to pay. If you have set a price at more gil than your character currently has on them, those items are greyed out as per the usual merchant interface. If you don't have the gil to fulfil any of your Wanted items (or free space left in your inventory), the option to see the list disappears to save people wasting time checking it. Programatically, the exchange could work in the same way as a confirmed trade.
The icon that appears if you have any items on your Wanted list is the same as the Bazaar icon, but tinted green. If you have both Bazaar and Wanted items, the icon is split.
People could afk and other players could 'quest' after the items others want, if they decided the price was right for them. I think this would help in an age where Auction House sales are slower and hence necessarily limited to the seven most optimal sales you can list, when in fact many questers, armour upgraders and crafters are after many less obvious items.
Alhanelem
04-11-2021, 11:59 AM
Please add more storage space, that is not mog wardrobes.
Most players do not need mog wardobes, most players just need more storage space for normal items.
Mog safe + furnishings = 80 storage
Mog safe 2 + furnishings on 2nd floor should also give = 80 spaces.Actually, I disagree. You are a merchant, your situation is totally unique. I generally don't keep most non gear items on hand if I don't actively need them.
People who keep every bird egg and lizard skin that drops into their inventory need to learn what's worth keeping and what isn't.
Catmato
04-21-2021, 11:19 AM
Suggestion: just like the Unity leaders call out the Domain Invasion dragons, it would be nice if they would call out when Besieged starts advancing, and then again three hours later when the battle starts.
Gwydion
04-21-2021, 04:23 PM
Actually, I disagree. You are a merchant, your situation is totally unique. I generally don't keep most non gear items on hand if I don't actively need them.
People who keep every bird egg and lizard skin that drops into their inventory need to learn what's worth keeping and what isn't.
I'm in the same situation. 790/880 of my inventory is all armor and weapons. (The remainder is just a few furnishings, storage slips, ammo, aeonic pop items, ambuscade materials and kupons etc.
Gwydion
04-21-2021, 04:26 PM
I will also admit: We desperately need more / new content.
Odyssey: Sheol A, B, C in Rabao should have came with events in Kazham too.
I'll even take a Dynamis Divergence in Beaucedine Glacier and Xarcabard.
I hated Limbus and Apollyon but I'll take I-level 160 versions of that nonsense. Maybe even a glimpse into Abyssea 2.0?
Pixela
04-26-2021, 10:38 AM
Add additional unannounced in notes rare drops to new content (for instance ody bosses), I'm talking really rare. Like 0.1%
One of the biggest empty feelings to a serious endgame player is to know you've capped out content, even if the drop rate is awful it will given a reason to keep doing it or a reason to be excited to see a loot drop from it when killing for mundane points (even if it's a pipe dream to get it).
I know some players will think they hate this suggestion, but in reality they won't. Almost all of us did content for years to get that random rare drops and it's always better to have a "mountain left to climb" than all "mountains climbed". Even Dyna D had it, with the rare armor drops.
FFXI needs rare additional drops added back into the game, everything is so obtainable and predictable these days. Heck they don't even need to be newly made items, you could add those lottery weapons as uber rare drops to content.
I saw a wow player a few days ago get a really rare mount, something he had been after for years and he was so happy.
The game needs DEFENDINNNGNG RINNG moments again.
Alhanelem
04-27-2021, 11:27 AM
Like 0.1%no thanks, i'm done chasing infentesimal drop rates
Tharly
04-27-2021, 01:24 PM
The game needs DEFENDINNNGNG RINNG moments again.
No, it doesn't.
Alhanelem
04-28-2021, 04:05 AM
And I don't mean to suggest there isn't any thrill in finally getting a rare drop. But the process of getting there gets old quick, and somebody who has a lot more luck than you might do something once and get it and you'll be trying it for weeks and never get it.
Pixela
04-28-2021, 09:03 PM
no thanks, i'm done chasing infentesimal drop rates
That's ok, it's not meant for you. Or me for that matter. We are too casual now.
There are people who are still pretty hardcore into this game, they need this kind of thing. I know because years ago I was like that, and I did VW and HNM for years to get that ONE item and I kept on doing it over and over again and I was really driven. If there was no reason to do it, I would of stopped and sat in town complaining there isn't anything to do.
If your answer is "no" then this isn't for you and that .01% gear drop isn't for you to get anyway.
Pixela
04-28-2021, 09:14 PM
They way I play any game now is, show me the rewards and I will do the content for those rewards. If the content has uber rare reward, I don't care about it because I just cba.
5 years ago, I would be all in on getting that rare drop and a lot of people like that are still playing. I would grind out the rewards and then need a reason to keep doing it because I had nothing else to do in the game (but wanted to keep playing), so I chased that .01% drop that filtered all the casuals. When I got that reward, I would know I had something very few others on the server had because of how rare it was and that meant a lot. Then I picked something else with a low drop rate to chase, cause that's just how we work.
I camped Nidhogg for over 2 years, to get Heca pants. They are so rare I never actually got them from him. I still wanted them and it still drove me to do the content.
We have a lot of hardcore players that have nothing to do, they cannot make content fast enough to keep them happy. Uber rare drops would achieve this, RNG is better than grind because every kill is exciting. Cause maybe today will be the day!
There were people that capped out on DynaD pretty quick, they kept doing it because they wanted the Volte rare armor drops. All content needs this kind of loot, the stuff that isn't meant for normal players.
svengalis
04-30-2021, 08:24 PM
Odyssey needs a porter moogle.
Stompa
04-30-2021, 09:04 PM
... I'm talking really rare. Like 0.1% ...
What we are getting into here is actually a philosophical position.
For me, getting ultra-rare items, or ultra-rare augments, isn't about the time-sink / grind aspect, which I personally enjoy, it is a philosophical position.
When I saw my first Maat's Cap in 2005, on Remora, I was in awe of the person wearing it. They were godly to me. I looked up to them. I understood that they worked harder than me, worked longer than me, and they were better at Gaming than me.
They were the Elite. I felt proud just to see them in action. It is a special memory, that I treasure to this day.
A different person, seeing that same Maat's Cap in 2005, might feel jealous. They might say, "it is not fair!" They might cry and complain to SE about how unfair it all is.
This is a philosophical chasm, which not only divides Gamers, it also divides society and culture and politics. Some people are better at things, work harder at things, and deserve to be considered Elite.
Some other people think it is just not fair, everybody should have the exact same rewards, with as little effort as possible.
I was born disabled, and I walk around on two metal legs. Just like my Automaton! But I don't think it is unfair. I work very hard in real life.
And I am proud of the "All Songs +2" augment I got on my Linos. It took me four years to get that augment.
Other people might get that same augment in just five minutes. But I don't think that is unfair.
It is just random luck. Same as random luck 0.1% drop rates.
I think there should be more wandering / lottery pop NMs in Vana'diel, which drop exotic fun RA-EX gear, 0.1% drop rate, gear that RMT have no interest in botting.
Ultra-rare, exotic fun gear you can wear just because you like it, and it makes you feel lucky.
I especially hope for more new Goblin NMs.
:cool:
Alhanelem
05-01-2021, 07:30 AM
The Mog Bonanza is there for people who "feel lucky."
I don't mind rare items, if they aren't important/critical. But I think any super rare item should be a vanity thing and not something that has valuable stats, thus allowing me to chase after them if I really want to but don't feel obligated to camp for it every day for years in the vain hope I might actually get it because I need it to be the best.
Teraniku
05-05-2021, 08:08 AM
The Mog Bonanza is there for people who "feel lucky."
I don't mind rare items, if they aren't important/critical. But I think any super rare item should be a vanity thing and not something that has valuable stats, thus allowing me to chase after them if I really want to but don't feel obligated to camp for it every day for years in the vain hope I might actually get it because I need it to be the best.
Then just to see it become irrelevant in about 6 months
Alhanelem
05-05-2021, 08:53 AM
Then just to see it become irrelevant in about 6 months
It's not like most stat gear doesn't eventually become irrelevant most of the time.
And you shouldn't be so sure. FFXIV provides clear proof that people will chase after vanity items and often times make lots of money selling them. I do The Feast (pvp) in FFXIV, which has a rare chance of dropping a Fenrir Pup minion to you after every match. I've made millions of gil selling them (to people who won't do pvp) even though it came out years ago. So, no, vanity items don't have to "become irrelevant in about 6 months."
In FFXI, most vanity items have historically come from campaigns and events. So we honestly could do with some that are earnable through regularly available content.
Pixela
05-07-2021, 12:38 AM
Put a cap on how much Potpourri you can farm in a day or make some changes to this system.
The current system is encouraging mass botting in Reisenjima, it's out of control and most of them are doing it for pot.
Catmato
05-09-2021, 06:00 AM
Put a cap on how much Potpourri you can farm in a day or make some changes to this system.
The current system is encouraging mass botting in Reisenjima, it's out of control and most of them are doing it for pot.
Please only do this for overcrowded servers.
Alhanelem
05-09-2021, 07:01 AM
"most of them are doing it for pot"
Wouldn't you?
Zehira
05-11-2021, 05:29 AM
"most of them are doing it for pot"
Wouldn't you?
Best comment of the week! <3
Cyriack
05-11-2021, 05:48 AM
may i please make a small suggestion: the shaper's shawl , can it please be delivered to another character on the same subscription?
Tidis
05-14-2021, 05:39 AM
Could something be done about Wardrobe 3+4? Nothing is more disheartening than trying the game again during a free period and half your gear is locked away. If you don't want to unlock Wardrobe 3+4 during free periods, maybe just allow it to be re-organised in the Mog House at least.
Alhanelem
05-14-2021, 08:12 AM
Could something be done about Wardrobe 3+4? Nothing is more disheartening than trying the game again during a free period and half your gear is locked away. If you don't want to unlock Wardrobe 3+4 during free periods, maybe just allow it to be re-organised in the Mog House at least.
I totally understand making the extra wardrobes a premium feature, I don't mind that at all, but if you cancel it, you should still be able to remove your stuff from it. without paying for it again.
Pixela
05-14-2021, 08:12 PM
Could something be done about Wardrobe 3+4? Nothing is more disheartening than trying the game again during a free period and half your gear is locked away. If you don't want to unlock Wardrobe 3+4 during free periods, maybe just allow it to be re-organised in the Mog House at least.
move the gear out before your sub runs out.
Alhanelem
05-15-2021, 02:52 AM
move the gear out before your sub runs out.
I mean, that's obvious, but it still shouldn't be an issue in the first place. You should always be able to remove items from them.
Cyriack
05-15-2021, 05:33 AM
the final fantasy help sites like bgwiki, ffxncylopedia whoever u spell it etc, have so many adds that when you leave your computer with that page running it drains your ram and your bandwith a considerable amount. is there anything that can be done about that mess?
Merc yells remain a nuisance despite the expanded blist. Many merc operators make new yell bots frequently to circumvent the blist.
To stop this, please restrict the ability to /yell to characters that satisfy similar requirements as for the A.M.A.N. trove - level 99 on at least one job, at least 45 days have passed since character creation.
Pixela
05-15-2021, 07:19 AM
Use adblock, what browser are you using?
Haldarn
05-15-2021, 08:42 AM
the final fantasy help sites like bgwiki, ffxncylopedia whoever u spell it etc, have so many adds that when you leave your computer with that page running it drains your ram and your bandwith a considerable amount. is there anything that can be done about that mess?
For FFXIclopedia, the only ads you'll see if you are logged in are on the front page. And yes, they're massive there, but bookmark your userpageand remain logged in, or at least visit the site from there, and you'll not see any.
Alhanelem
05-15-2021, 11:24 AM
the final fantasy help sites like bgwiki, ffxncylopedia whoever u spell it etc, have so many adds that when you leave your computer with that page running it drains your ram and your bandwith a considerable amount. is there anything that can be done about that mess?
Those are controlled by a third party not SE so no.
Be a smart PC user. Use an ad block tool and don't use Chrome if you value your RAM (or your privacy for that matter)
Neither FFxiclopedia nor GamerEscape have ads on wiki content pages. XIclopedia has them on the main page but as long as you're logged in, that's it.
Cyriack
05-15-2021, 12:28 PM
Those are controlled by a third party not SE so no.
Be a smart PC user. Use an ad block tool and don't use Chrome if you value your RAM (or your privacy for that matter)
Neither FFxiclopedia nor GamerEscape have ads on wiki content pages. XIclopedia has them on the main page but as long as you're logged in, that's it.
is firefox adaware ultimate enough?
Cyriack
05-15-2021, 12:35 PM
thanks you guys getting a login made a huge difference, and also the adaware helps too.
Catmato
05-16-2021, 12:10 AM
thanks you guys getting a login made a huge difference, and also the adaware helps too.
If you're looking for low memory usage, Microsoft Edge is the way to go for a modern mainstream browser. It's basically Chrome with better privacy features and better resource usage. As for an adblocker, I would suggest uBlock Origin.
Alhanelem
05-16-2021, 03:00 AM
Those are controlled by a third party not SE so no.
Be a smart PC user. Use an ad block tool and don't use Chrome if you value your RAM (or your privacy for that matter)
Neither FFxiclopedia nor GamerEscape have ads on wiki content pages. XIclopedia has them on the main page but as long as you're logged in, that's it.
I use adblock plus (on firefox) and it works well enough. blocks video ads on youtube and twitch even.
Cyriack
05-17-2021, 01:10 PM
If you're looking for low memory usage, Microsoft Edge is the way to go for a modern mainstream browser. It's basically Chrome with better privacy features and better resource usage. As for an adblocker, I would suggest uBlock Origin.
thank you very much
icilies
05-18-2021, 06:38 AM
Team,
I would like to put in a request for some sort of enhancement to the Linkshell system.
As someone who helps run a decent size linkshell on Asura I can tell you the existing system does not have many advantages outside being proud to wear your respective linkshell pearl. In the past the linkshell served as a means to mainly communicate. With technology where it is this is no longer the case. Discord and other platforms serve as a more effective way to experience the game in a group.
I feel as we get more and more content that requires group play we have not received any update to the system in which promotes long term collaboration amongst players. To be honest this has been true throughout the existence of the game itself.
While I'm not exactly sure what features or what limitations there; here are a few ideas
- Roles
- Perk system (Potentially utilizing the RoE system?) that unlock perks similar to the gifts from Rhapsodies
- Better system of advertising linkshell in game
I personally see a lot of complaints that the game just feels lonely now. I truly believe if there was a re-investment into the systems that actually build communities it would inspire more people to go out and create organized linkshells. This would provide more homes for returning players and incentives to be active in those linkshells.
Just my two cents.
- Icilies of Asura
Jdove
05-18-2021, 08:24 AM
I think the game is lonely because everyone runs multiple accounts and only plays within their personal cliques, and if you aren't in that clique they don't play with you. Communities use to be built around the need for other players to accomplish anything, most of that need has been taking away by multiboxing and trusts. Take away the need for other players and noone will team up let alone talk to anyone most of the time.
Immortal
05-18-2021, 08:50 AM
How do you propose to fix multi boxing issue?
Jdove
05-18-2021, 09:01 AM
Quit multi-boxing. IDK. If they woulda merged servers when they started dying out years ago instead of milking transfers for money, people probably wouldn't have made other accounts because the servers woulda still been reasonably populated, but since there was no merge they stayed on their dead servers with no one to play with so they made alts to use to replace real people, til finally they jumped the gun to asura then brought all 6 accounts with em. Anyways point is SE caused it themselves and its never gonna be fixed because too little too late.
Haldarn
05-18-2021, 05:28 PM
Would be great if you could create a gearset, then store the storable pieces away. When you use a macro to switch to that gearset, instead of having to have had the actual items loaded, it just applies the pre-confirmed stats that are saved to the gearset.
Granted, a lot of gear is now augmented and a lot of other gear isn't storable in the first place, but the concept of saving stats to a gearset rather than gear items could be some sort of solution to the inventory/long load time issues.
Stompa
05-18-2021, 05:53 PM
Communities use to be built around the need for other players to accomplish anything.
I agree with you, broadly speaking. But also remember that in 2004, players were soloing to level 75 on BST, not relying on other players. Also, the cliques you mentioned, they existed in 2004 too.
I don't blame multi-boxers, so long as they're running vanilla FFXI code.
I don't think server merges would accomplish anything, in terms of making new friends or engaging in group content.
The level 75 era was successful, because most of Vana'diel is geared towards level 75 co-operative group play.
With level 99, and 119, most of Vana'diel became <Too weak> and did not require co-operative group play.
The great thing about level 75, was making new friends in Exp Parties. A new player was basically forced to team up, be polite / courteous, and make friends.
Obviously we all have nightmare stories about LFP and terrible failga Exp Parties.
But I also have stories about awesome Exp Parties, on my long road to level 75, meeting really awesome new friends. I would never have made those new friends if I had not been forced to turn my party flag on.
People say that they are older / too busy IRL these days, to do all of that level 75 stuff. I respect and understand their opinion.
But, I had more fun in the level 75 days. I met thousands of new people, made so many great new friends, and experienced real white-knuckle, life-or-death, excitement / thrills, even in the most basic mundane Exp Party.
What I will also say, is that I still love Vana'diel in 2021. It is still the place where I feel most at home.
Vana'diel is so very beautiful to me, in 2021, just as it was in 2004.
Also, I am very happy that FFXI is still online in 2021, and I salute the Dev Team for working so hard to keep bringing new content and fun campaigns.
FFXI will always be the greatest computer-game in the world, and Vana'diel will always be in my heart, forever.
Pixela
05-18-2021, 06:02 PM
I think the game is lonely because everyone runs multiple accounts and only plays within their personal cliques, and if you aren't in that clique they don't play with you. Communities use to be built around the need for other players to accomplish anything, most of that need has been taking away by multiboxing and trusts. Take away the need for other players and noone will team up let alone talk to anyone most of the time.
The game has always been like that, outside of xp parties. You have to make an effort to make friends with people, it won't come to you.
The game as it was 10-15 years ago was a product of the times, you can't force people to play together in 2021. They will just quit. Multiboxing isn't an issue, those people are solo players anyway and if they could not multibox they would not be playing.
Pixela
05-18-2021, 09:47 PM
Put a 6 months limit on black list entries, when it's perma people just fill it up and are too lazy to delete them so complain they want more.
Pixela
05-19-2021, 03:28 AM
I think I've probably suggested this before but I'll do so again:
Add storage options that only show and can only be accessed to mog house floor 2.
This way, we can get a lot of extra storage space and it won't have to load in the real world, the extra loading time when you zone sucks and we need space that isn't directly linked to gear like mog wardrobes.
Zehira
05-19-2021, 05:23 AM
Yes and no, multi-boxing players have their reasons differently. For me, some players don't find cp party, REMA grinding, escutcheons, etc that fun to play. It's like I am being forced to write "I have to practice my job" on the chalkboard for two thousands and one hundred times just to be so sure I totally learned my job. It's ridiculous and a waste of time. You don't have to be mastered to play the endgame content with us. I am in one of the largest endgame linkshells that doing content together daily/weekly if anyone wants to join.
Immortal
05-19-2021, 06:50 AM
Reason people are 6 boxing+ now is simple, greed. SE has added countless systems that REWARD multiple account players. Delve, Abyssea pop sets, Sparks etc. One system after the next simply handing out free gil per account.
Jdove
05-19-2021, 08:49 AM
I agree with you, broadly speaking. But also remember that in 2004, players were soloing to level 75 on BST, not relying on other players. Also, the cliques you mentioned, they existed in 2004 too.
I don't blame multi-boxers, so long as they're running vanilla FFXI code.
I don't think server merges would accomplish anything, in terms of making new friends or engaging in group content.
The level 75 era was successful, because most of Vana'diel is geared towards level 75 co-operative group play.
With level 99, and 119, most of Vana'diel became <Too weak> and did not require co-operative group play.
The great thing about level 75, was making new friends in Exp Parties. A new player was basically forced to team up, be polite / courteous, and make friends.
Obviously we all have nightmare stories about LFP and terrible failga Exp Parties.
But I also have stories about awesome Exp Parties, on my long road to level 75, meeting really awesome new friends. I would never have made those new friends if I had not been forced to turn my party flag on.
People say that they are older / too busy IRL these days, to do all of that level 75 stuff. I respect and understand their opinion.
But, I had more fun in the level 75 days. I met thousands of new people, made so many great new friends, and experienced real white-knuckle, life-or-death, excitement / thrills, even in the most basic mundane Exp Party.
What I will also say, is that I still love Vana'diel in 2021. It is still the place where I feel most at home.
Vana'diel is so very beautiful to me, in 2021, just as it was in 2004.
Also, I am very happy that FFXI is still online in 2021, and I salute the Dev Team for working so hard to keep bringing new content and fun campaigns.
FFXI will always be the greatest computer-game in the world, and Vana'diel will always be in my heart, forever.
Didn't mean to quote all of this but just the part about server merges. I don't think merging servers now would do anything either, i was simply saying if SE merged the dead servers back when they all 1st started dying then there would still be people on other servers at this point like i said, its too late.
Alhanelem
05-19-2021, 10:15 AM
Everyone is running "vanilla XI code."
No add on in existence changes the code, that isn't even possible. And literally all multiboxers are using some tool, because it's necessary to run more than one instance of the game.
Catmato
05-19-2021, 11:29 AM
Everyone is running "vanilla XI code."
No add on in existence changes the code, that isn't even possible. And literally all multiboxers are using some tool, because it's necessary to run more than one instance of the game.
You can multibox with multiple PCs or in virtual machines on the same PC.
Even so, your pedantry added absolutely nothing to the thread.
Pixela
05-19-2021, 04:09 PM
Reason people are 6 boxing+ now is simple, greed. SE has added countless systems that REWARD multiple account players. Delve, Abyssea pop sets, Sparks etc. One system after the next simply handing out free gil per account.
Would you be prepared to pay $20 subscription to offset the losses of all the multiboxers or are you greedy?
Zehira
05-20-2021, 02:52 AM
Ahead of the 20th Anni. What do you want the focus of FFXI to be?
Matsui: The Voracious Resurgence is our main focus but we also want to release job adjustments within the year [my assumption is this means FFXI years, as in 19th year vs. 20th Anni year].
Fujito: Voracious Resurgence, Job adjustments, a concrete plan for storage, putting out any fires that come up along the way (As they inevtibly do). All leading up to the big fireworks show that the 20th Anni will be!
Matsui: now is a good time to come back. Enjoy the new missions. Help out each other on the assist channel you scrubs!
Yes, more missions. Thank you.
Immortal
05-20-2021, 11:52 AM
Would you be prepared to pay $20 subscription to offset the losses of all the multiboxers or are you greedy?
Did I mention I wanted them gone? I was simply explaining why its being done. People are older now with more expendable income and they are playing by themselves out of greed to get things faster and in more quantity. Not hard for anyone to understand that concept. I think its a loss of revenue on SE's part for not having a cash shop, just looking at XIV and how many people bought that new whale mount due to the expansion hype. Wow, they must have made tons of money just off one mount that probably took them 10 minutes to make.
Catmato
05-20-2021, 01:53 PM
Did I mention I wanted them gone? I was simply explaining why its being done.
On the internet, explaining something must mean you're advocating for it. There's no such thing as nuance or context.
Zehira
05-20-2021, 02:37 PM
On the internet, why bother worrying? We are more English players and less Japanese players. Different cultures.
Please make a final fantasy 11 classic server. I want to see ff11 come back to consoles (ps5,xbox,switch). Plus our ff11 and ff14 subscriptions combined. I wanna see final fantasy 11 prosper again!
Pixela
05-20-2021, 04:40 PM
Did I mention I wanted them gone? I was simply explaining why its being done. People are older now with more expendable income and they are playing by themselves out of greed to get things faster and in more quantity. Not hard for anyone to understand that concept. I think its a loss of revenue on SE's part for not having a cash shop, just looking at XIV and how many people bought that new whale mount due to the expansion hype. Wow, they must have made tons of money just off one mount that probably took them 10 minutes to make.
I have 6 characters, I barely do any meaningful content at all these days outside of mundane stuff. I know lots of people with a lot of alts that are the same.
I originally had so many to camp multiple HNM in holding groups 10 years ago, then I got attached to them and and enjoyed getting gear for multiple characters and now I can't play unless I have them all active. It's just how many mmorpg players are, people get attached to the characters they have and when they finish gearing up their main or cap all jobs it's nice to have other ones to keep giving you reasons to play.
It's not just greed.
FFXI costs $12 a month, 6 * $12 is $72. There are far easier ways to get gil with $72 than playing 6 characters.
Also, if you have 6 characters you just sextupled how much gil and gear you need to gear up. You can't just have 6 characters and level them to 99 and it's done, you have to gear them all up to be useful.
Immortal
05-20-2021, 05:16 PM
Sorry sweetie, but you're wrong. Easier ways to get gil than paying 72 dollars? What a laugh, there are so many systems in place that would reward someone paying for 6 characters, you could easily triple your gil for the price you pay monthly. You aren't going to convince me otherwise, and it is simply greed, there is no other way around it.
Pixela
05-20-2021, 05:25 PM
Sorry sweetie, but you're wrong. Easier ways to get gil than paying 72 dollars? What a laugh, there are so many systems in place that would reward someone paying for 6 characters, you could easily triple your gil for the price you pay monthly. You aren't going to convince me otherwise, and it is simply greed, there is no other way around it.
They have to do a lot of work to get that gil with 6 characters, plus they need yo be fully geared to be useful too.
It's far easier to have 1-2 characters and have trusts, than play 6 characters.
What do you think everyone is doing with 6 characters to make mass gil? easy ambuscades? or do you really think everyone with multiple characters is bashing out VH ambuscades constantly?
Most f the richest players on the servers I know have at most 1 alt, they merc stuff with their hyper geared main and just use trusts to kill stuff.
Immortal
05-20-2021, 05:32 PM
Gil literally falls from the sky with multiple accounts. Weekly sparks/acco caps is automatically 12m gil or so. Each Odyssey Sheol C, 500~1m gil per character. Omen farm on each character, ambuscade for each character is a huge gil magnet. These are just the obvious ones, but there are so many different ways that I won't go into. You don't need great gear anymore, now that you can simply buy sets from Ambuscade that you can use to clear basically anything or buying Tier3 Odyssey NM gear. I know all the in/outs of multi-boxing so you aren't going to fool me lol. Just because you enjoy the actual multi-boxing aspect, doesn't mean that the majority don't do it out of greed, they do. People just want to play by themselves now with their little 3rd party program supported armies, and rake in all the benefits. Not really MMO like, but I'm not sure where you're going with this.
Alhanelem
05-21-2021, 02:06 AM
Sorry sweetie, but you're wrong. Easier ways to get gil than paying 72 dollars? What a laugh, there are so many systems in place that would reward someone paying for 6 characters, you could easily triple your gil for the price you pay monthly. You aren't going to convince me otherwise, and it is simply greed, there is no other way around it.
It's not that you can't make more money, it's that it isn't necessary.
Pixela
05-21-2021, 03:11 AM
Gil literally falls from the sky with multiple accounts.
I can make 10-12 million a day with one account and a lot of alts. Gil isn't a reason to multibox, it's a benefit of doing it but it's a lot of work that way.
Far easier with one account and trusts.
Immortal
05-21-2021, 10:05 AM
Sure thing... I guess thats why everyone and their grandma is 6 boxing these days right? It isn't as much work as you claim to think, there are so many addons now that it makes it not as bad as it used to be.
Alhanelem
05-21-2021, 10:52 AM
Sure thing... I guess thats why everyone and their grandma is 6 boxing these days right? It isn't as much work as you claim to think, there are so many addons now that it makes it not as bad as it used to be.
I mean yes, people do it, but hardly "everybody and their grandma." Among my friends, I don't know anyone that 6 boxes. One of them has two accounts. That's it.
Immortal
05-21-2021, 12:50 PM
The majority of the population is on Asura, that is why you don't see it. Youre on a dead server.
Gwydion
05-21-2021, 03:47 PM
I know people who multibox just to get gear their LS doesn't want to farm ...like Volte armor.
Shoot, I played BST main forever, but LSes didn't want to bring a BST to events so I had to gear 3 other jobs just to attend LS events so I could lot gear and make progress on my BST.
Multiboxing isn't about greed. It's about convenience. Try asking yourself LS Tank if they find pulling in Dyna-D fun. No tank? No run! :/
Alhanelem
05-21-2021, 04:35 PM
The majority of the population is on Asura, that is why you don't see it. Youre on a dead server.
Actually, it's quite the opposite. Multiboxing is in fact easier to spot. And if anything, the "deader" a server is, the more likely the people on it are multiboxing.
My point was that people I know aren't multiboxers. There are enough of them that you can see them, but just because you see them doesn't mean they represent the majority. Whether it's Asura or any other server, multiboxers are a minority. It just seems like there's more of them than there are because of the fact that one person is controlling several characters.
Shiva is far from "dead." It's just not overpopulated like Asura is.
Pixela
05-21-2021, 09:11 PM
Remove animation lock from job abilities, there is really no reason at all to lock players in place when it's so easy to remove. It's just incredibly annoying and makes the game less fun.
The game still has systems in place that demand you be in the same position at the start as the end with spells cast and arrows fired so I don't see any reason players can't move while using provoke or whatever.
I think the only reason at this point it's there is cosmetic.
Pixela
05-24-2021, 07:31 PM
Mandragora MiniGame Suggestion.
If I have 5 points, the opponent has 20 points and there are 10 points left on the board, the game should end since there is no way to change the outcome anymore. It's so annoying that the game continues when there is no way to even win anymore and you just have to go through the motions or quit. It's a disgraceful waste of time and lead to me not even wanting to do it this year when I spammed it last.
The game itself is actually kind of fun but the thing above is obnoxious.
Haldarn
05-24-2021, 11:28 PM
Every turn there is an option to 'Give up' at the bottom.
Pixela
05-25-2021, 12:23 AM
Every turn there is an option to 'Give up' at the bottom.
If I'm winning and there is no way for the opponent to win, giving up means I lose points.
Haldarn
05-25-2021, 12:52 AM
If I'm winning and there is no way for the opponent to win, giving up means I lose points.
You haven't gained any jingly until you finish the game. Before the end of the game, those number are just the score.
So your issue here is that you don't want to take the time to finish a game you will win? So you want presumably quicker Dial Key Fos for the sake of a chance at more HMP? It's supposed to have some level of tedium so that people don't feel that it's easy to obtain them, flood the market, give the gilsellers a field day and make Empyreans even more common.
I mean it's obnoxious that they want me to gain 63,000,000 capacity points to master each job. I think my wife would agree with you that there are many elements of the game that could be considered a 'disgraceful waste of time'. Really, that should be the tagline for their next sales drive. Crazy that we still play really...
Alhanelem
05-25-2021, 06:06 AM
When you want something to hurry up and be over, it's a sign that it's probably time to stop doing that thing.
Beastorizer
06-04-2021, 08:37 AM
Emp weapon items as login reward options more often.
I would wager, people have mules from the appreciation campaign with a couple thousand points. Lazy folks like me may reactive mules, to squeeze out the last few instead of farming. They were 1000 items last time I believe; that is fair, but 500 would be awesome.
Cesil
06-05-2021, 01:06 AM
I'm sure this has been asked countless times but I am going to post this again regardless.
Please update the games connection! Every time I zone I cannot speak in any of my Linkshells for 30 seconds. I also cannot access items in my inventory.
When doing ambuscade I zone so much I miss 90% of what's being said and I can't really reply. I can't stress enough how much the connection needs to be updated. It's 2021 now, please address this issue.
Zehira
06-05-2021, 01:43 AM
Character data has to be loaded after every zone due to the tiny memory of the PS2. I understand it's uncommon for many MMOs but it is what it is and SE has never updated the game system (I still believe they should just like they do to FFXIV).
FFXI is always a PS2 game and that's why the nostalgia is very very very strong for everyone. lol
Zehira
06-09-2021, 09:07 AM
Players on the FFXIAH forums have some opinions about the community reps. Good or bad? Your decisions.
https://www.ffxiah.com/forum/topic/54607/primed-for-adventure/6/
I was happy the two community reps able to find players to play with, ride on the boat with, and experience the nostalgic adventure in Valkurm Dunes. It may take a while for them to catch up before the endgame content.
Of course, I will never understand what the community reps say in a streaming video expect only their gameplay (and few players I know!). If you need any help in the game "in a legit way", please don't hesitate to ask us. :D
Food caps need to be raised to meet with the gear increases. We've been using the same food with the same stat caps since the beginning.
150 attack was a lot 10 years ago. Enemy defenses have increased significantly compared to the best possible foods. You don't need to make new foods, just raise stats / increase the caps on existing foods.
Yvone
07-30-2021, 09:55 AM
I want to be able to access the Asura Auction House, without having to go to that cesspool, or without having to pay you $30 to go and leave.
It's time to work on one AH for all servers. It's the only thing keeping many people on Asura.
d3afn3ss1337
07-30-2021, 11:13 AM
Please give us an option to turn off macro errors. FFXIV and WoW have it. Many SMNs would cry tears of joy.
Tharly
07-30-2021, 12:40 PM
I want to be able to access the Asura Auction House, without having to go to that cesspool, or without having to pay you $30 to go and leave.
It's time to work on one AH for all servers. It's the only thing keeping many people on Asura.
While I would love a more active AH, please leave the cesspool on asura so the rest of us dont have to experience it
Zehira
07-31-2021, 01:12 AM
I want to be able to access the Asura Auction House, without having to go to that cesspool, or without having to pay you $30 to go and leave.
It's time to work on one AH for all servers. It's the only thing keeping many people on Asura.
Well, he isn't wrong at this point. The majority don't like item shortages.
crusher
08-01-2021, 12:40 AM
This may have been addressed before but has there been any thought to provide a campaign event for like double or triple points from Einherjar? there's already increased campaign points for other events, why let this sit in the wings, no pun intended. This would help take away the time sink of having to do this every hour to earn a mythic. WSY? Thanks.
Alhanelem
08-01-2021, 10:33 AM
WSY - what say you? Did I understand that correctly?
Regardless, {Yes, please.}
Pixela
08-02-2021, 08:56 PM
2 minor fixes that would have a fairly big impact on the game.
Firstly, remove blaze spikes from Domain Invasion dragons. This causes so much lag on Asura it's insane, I know you can turn it off but why have something that causes that much problem. Spike damage effects cause a lot of lag when you have 60 people all hitting it, especially blaze spikes.
Secondly, when you press enter on your character and the sub menu comes up. It leads to a chat option that still defaults to shout, this needs to be changed to yell.
The number of new players I see trying to use shout and nobody seeing it is depressing, I have told hundreds of players about this over the years and it never ends.
Change the sub chat menu to say, tell, party, l1, l2, unity and YELL please.
Kjara
08-03-2021, 02:16 PM
Auroral Alicorn mount when? Gib me pretty hors pls~
Would love also a monstrosity version for it. Honestly, I'd love to see monstrosity expanded and revamped as a whole. It had so much potential.
Alhanelem
08-03-2021, 03:23 PM
I'd fund the whole effort myself to give monstrosity an update.
Kjara
08-03-2021, 05:04 PM
Would also be nice to finally be able to take trusts into old-days level capped content such as BCNMs and Eco-Warrior quests. I'm sure there's some technicalities why trusts cannot be used there, but maybe by changing the mechanism through which that content's level is capped (and making it more like the current level sync system) they could be solved.
Dzspdref
08-04-2021, 11:27 PM
I'd fund the whole effort myself to give monstrosity an update.
I have been playing with Monstrosity religiously for the past 2+ months and absolutely love the fun I am having.
An excellent way to play when I thought I was bored with the game to deviate and try something completely new(-er) than grind cp/jp, farm, and read /yells uselessly.
I would graciously ask for an update to this feature of the game, and/or expedite any help needed in suggestions for encouraging others to use it.
Immortal
08-05-2021, 12:30 AM
I love Monstrosity so much.. there was so much potential for fun with that system. Hell, they could have even included a new job "Morpher" and let people use the monsters in content like ambuscade lol, I think it would be fun but thats just me I guess.
Kjara
08-05-2021, 01:40 PM
Huge thumbs up to anything Monstrosity. It'd be great if beastmen could be added as a class too. Imagine starting as a lowly Grappler to turn into an Orcish Overlord by the end.
Also, unrelated but right now the /itemsearch command does not check your moogle storage slips or any of the storage NPCs in Vana'diel (mythic weapon storage for example). This makes the command not as useful as it's meant to be and I hope it can be fixed.
Kjara
08-10-2021, 09:11 PM
It'd be nice if things like Treasure Chests / Coffers and gathering nodes (Mining Point, Harvesting Point etc.) appeared on widescan.
Alhanelem
08-11-2021, 03:24 AM
It'd be nice if things like Treasure Chests / Coffers and gathering nodes (Mining Point, Harvesting Point etc.) appeared on widescan.
of course it would be nice if treasure chests told you where they were. But that kinda destroys the spirit of treasure chests in the first place.
Kjara
08-11-2021, 07:57 PM
of course it would be nice if treasure chests told you where they were. But that kinda destroys the spirit of treasure chests in the first place.
Most areas with chests have multiple maps, in which widescan wouldn't help until you moved to one section or the other. Even there, it doesn't cover the whole map save for rare instances where it's a very small place (like say the very end of Gusgen Mines).
It'd still require running around and looking for them no matter what. You could argue that we should remove widescan entirely because it destroys the spirit of looking for NMs too. I feel this is a QoL improvement that after so many years could fit for the player with less time to play.
Kjara
08-12-2021, 01:47 AM
Often times I see a ship docked and decide to try and take it, only for it to leave by the time I'm done going through the customs. It'd be helpful if the NPC at the customs informed you of how long the ship has before its departure (similarly to the NPC at the docks).
Stompa
08-12-2021, 07:59 AM
It'd be nice if things like Treasure Chests / Coffers and gathering nodes (Mining Point, Harvesting Point etc.) appeared on widescan.
The original Lore behind wide-scan, was that wide-scan was able to detect living beings, and was therefor a granted trait, scaling at higher levels, for BST, which has a deep connection with living beings and is able to sense them / charm them, and RNG, which is a master hunter and wilderness expert and therefor attuned to living beings.
It sort of made sense to allow wide-scan use in cities, since most of the targets in cities are living beings. I personally think it should be for wilderness only.
But when the game went through the big changes post-2010, every job got wide-scan, and at low levels too.
So, it doesn't matter anymore, from a Lore perspective, if they add coffers etc. to wide-scan, they might as well. Doesn't matter to me.
I'm just glad FFXI is still online at all, its something of a miracle to me.
Alhanelem
08-12-2021, 08:37 AM
Often times I see a ship docked and decide to try and take it, only for it to leave by the time I'm done going through the customs. It'd be helpful if the NPC at the customs informed you of how long the ship has before its departure (similarly to the NPC at the docks).
It does, last I checked.
-edit- I failed at reading and misunderstood. I guess it would help, but honestly, if you get to the NPC outside the door and he says "less than a minute" you're probably not going to make it, so i'm not sure adding it to the next NPC along the path is going to have an impact.
Alhanelem
08-12-2021, 08:59 AM
It'd still require running around and looking for them no matter what. You could argue that we should remove widescan entirely because it destroys the spirit of looking for NMs too. I feel this is a QoL improvement that after so many years could fit for the player with less time to play.
I don't feel like this is the same thing, because wide scan was designed as an ability that reflects your attunement with nature, and while yes, we all have wide scan now, it's still stronger (right?) on the jobs that always had it because, well, they have a stronger connection to living beings. That is to say, widescan was specifically designed with this in mind from the get go.
Kjara
08-12-2021, 09:37 AM
It does, last I checked.
-edit- I failed at reading and misunderstood. I guess it would help, but honestly, if you get to the NPC outside the door and he says "less than a minute" you're probably not going to make it, so i'm not sure adding it to the next NPC along the path is going to have an impact.
That's the thing though. If the NPC at the customs tells me the ship is leaving, I'll be spared from buying a ticket and going through the customs. Instead, the way it is now, unless I've seen the ship arriving I'm left with wondering if I'll make it, resulting in a wasted purchase and time when it turns out I won't.
Putting the NPC that tells you of the ship's timer AFTER the customs really is impractical unless you're someone who dropped off the previous trip or have been waiting there already anyway.
Another solution could be to just remove the customs and give a multi-ticket option like for barges, but I kinda like them as an immersive thing to have. Adding an extra line to the ticketer seems like an easier fix.
Voidstorm
08-12-2021, 12:17 PM
should still work or at least be close since SE changed the amount of time boats wait before taking off, but didn't change nashmau's boat wait times.
http://www.pyogenes.com/ffxi/timer/v2.html
Pixela
08-15-2021, 08:12 PM
Add more base mog house space, a lot of us need this more than mog wardrobes.
Yes we will pay extra for it in a similar fashion to mog wardrobes, just do it.
Catmato
08-15-2021, 10:26 PM
During the Welcome Back Campaign, please reactivate wardrobes 3 and 4 on any currently inactive accounts. I logged in, but not having access to half my gear made me just log out almost immediately. If I can't play the game, I'm much less likely to get hooked and resubscribe.
Pixela
08-22-2021, 05:49 PM
Lower the volume of the soundfx for fireworks during events, they are way too loud.
Pixela
08-23-2021, 06:17 AM
Add spells to the RoE NPC, at the very least the first 50 levels worth.
GlobalVariable
08-25-2021, 10:19 AM
Add an "account vault". Put it in the mog garden. No more mailing things 8 at a time to send/retrieve from mules. DON'T reuse the same menu/container junk the mog safe uses. Whole cloth new system on a new NPC object. DON'T send data for its contents to the players client until it is acted on by the player, burying the player in more packets every time they zone or log out. In fact don't even send most of that - I don't need more than the item name until I remove it from the vault, don't need to see if its signed or what not at all. Save some bandwidth and just don't send that till I take the item out.
Alhanelem
08-25-2021, 12:12 PM
That would at the minimum, break the item search feature which would not be able to find items that aren't loaded in.
GlobalVariable
08-26-2021, 11:25 AM
That would at the minimum, break the item search feature which would not be able to find items that aren't loaded in.
Not "break". You simply shouldn't expect to "find" items not on your character anymore than you should expect it to search your delivery box. I am suggesting something that is not on your characters person.
Sfchakan
08-26-2021, 12:14 PM
A vault like this in the Mog House/Mog Gardens area that only loads the inventory when you interact with it would be ideal. More space and less loading time when zoning. An easy win/win.
Who cares about being able to do an item search through it? Really?
Beastorizer
08-27-2021, 05:02 AM
Not really a suggestion but I kind of guess it is. I may have seen this before, but I think BST should be on Great Axes. WAR and BST kind of share everything else. WAR is even on the BST emp weapon.....They are the brothers of FFXI imo. They share a lot of stuff.
So maybe put BST on GA, as-well as the EMP. Some solid Ukko skill-chain options with the pet as-well. Just a crazy out of the blue suggestion....
Alhanelem
08-27-2021, 01:44 PM
Not "break". You simply shouldn't expect to "find" items not on your character anymore than you should expect it to search your delivery box. I am suggesting something that is not on your characters person.
Actually, you kind of expect the item search feature to find all items in your inventory spaces. Further, if this happened and someone who last played before it was changed would wonder where a lot of their items went when the search doesn't turn up what they're looking for even though they have it. I'm not sure why you think crippling useful functionality is a reasonable trade-off for this solution.
Especially if you come from FFXIV, where it does exactly that (though some require that you have actually accessed that storage space at some point in your current play session). Currently the command works basically the same in both and can find any item on your character that isn't being held by an NPC. So yes, it would break it, because it would suddenly become less useful than it is now.
Sfchakan
08-27-2021, 04:01 PM
No one cares about item search if it means another item container that doesn't slow down zoning.
Alhanelem
08-27-2021, 05:27 PM
No one cares about item search if it means another item container that doesn't slow down zoning.
You != everyone else.
I consider it an invaluable tool and I would not be willing to break it just to make your items appear a little faster when zoning, particularly when there are probably other better options/methods.
Sfchakan
08-27-2021, 05:38 PM
I do believe your opinion would be greatly in the minority on this one.
No better options exist. Adding additional Wardrobes only makes things worse.
Alhanelem
08-27-2021, 05:48 PM
I do believe your opinion would be greatly in the minority on this one.
No better options exist. Adding additional Wardrobes only makes things worse.
You're welcome to yours as I am to mine, and I humbly agree to disagree.
I wasn't suggesting adding more wardrobes, but there are other ways we could improve the situation without breaking an invaluable feature. When we have this much inventory space it is very easy to lose track of where everything is. And I'm very certain I'm not the only one who has this problem.
Voidstorm
08-28-2021, 04:49 AM
I'll suggest it again.
Add more wardrobes, but tie them to storage slips instead of inventory. That way I can avoid moving around AF/relic/empy gear every time I jobchange into a job I don't always keep on hand.
This will also open up a fair bit of space on my wardrobes since most of the jobs I play actually make use of at least 3 pieces of each set.
In addition to that, add an all-jobs ambuscade cape, as I'll bet there are some with nearly a whole wardrobe worth of capes in various bags.
Make things really good and add a slip for unity r15's, JSE necks (cap aug), and ultimate weapons fully augmented and inventory concerns should all but vanish entirely.
The new wardrobes being populated by slips which shrink item size to a single bit each would actually improve load times since we wouldn't have as much active inventory to load every time we zone.
Sfchakan
08-28-2021, 05:58 AM
All jobs Ambuscade cape sounds pretty hot.
GlobalVariable
08-28-2021, 12:24 PM
Actually, you kind of expect the item search feature to find all items in your inventory spaces.
See here is what you are not understanding (or choosing to ignore?) is that I am expressly asking for this to not be "in your inventory spaces". Which might not even be possible for the developers (particularly the multiple characters aspect) or be something they just don't want, but that's for them to think on. You don't like the idea, you've explained why. Now lets both move on instead of making this drag on.
Pixela
08-29-2021, 06:09 AM
Bard and Corsair both have massive melee advantages, Geo does not.
Add a REMA bell that would allow Geo to have 2 indis spells active.
Yvone
08-29-2021, 06:16 AM
Geo already has 3 spells active. More than cor.
Pixela
08-30-2021, 12:04 AM
Only with a 10 minute cooldown, ontop of that the developers are already nerfing offensive bubbles in harder difficulties.
Considering Geo is only there as a buff job and nothing else it needs to be the best, Bard and Cor can both be very strong damage dealing jobs ontop of the buffs they bring to the party.
They are punishing geo for elite groups that can bring geo, cor and bard when most do not have this luxury.
Alhanelem
08-30-2021, 02:42 AM
See here is what you are not understanding (or choosing to ignore?) is that I am expressly asking for this to not be "in your inventory spaces". Which might not even be possible for the developers (particularly the multiple characters aspect) or be something they just don't want, but that's for them to think on. You don't like the idea, you've explained why. Now lets both move on instead of making this drag on.
I neither don't understand it nor am I choosing to ignore it. You are proposing for items to be placed in some special area where they wouldn't likely be accessible to the item search command.
Also, I already said "agree to disagree," and you chose to reply again, and also be inflammatory in the process.
Pixela
08-30-2021, 03:24 AM
Add a new records of eminence objective to kill 50 tier 3 NMs in Escha Zitah to get a pulse weapon, the current system is awful. 50 is a lot but at least people can make progress while farming.
GlobalVariable
08-30-2021, 05:01 AM
I neither don't understand it nor am I choosing to ignore it. You are proposing for items to be placed in some special area where they wouldn't likely be accessible to the item search command.
Also, I already said "agree to disagree," and you chose to reply again, and also be inflammatory in the process.
Excuse me you were talking with someone else. we aren't the same person. I'm not the one being inflammatory here you've been framing your responses as negatively as you can without openly breaking a rule eg "you think crippling useful functionality" why are you like this? You say something like this an expect no reaction? no, no you don't - you knew exactly what you were doing. You don't get to play victim after someone corrects your misrepresentations gives your attitude right back.
And for the record, we can apply all of your logic to the delivery box. devs better patch find to search the delivery box right /s my suggestion was specifically for an inter-character space that wasn't stuck with the delivery boxes 8 at a time slowness. Have your "last word" and then kindly get lost.
Alhanelem
08-30-2021, 03:58 PM
"I'm not the one being inflammatory here you've been framing your responses as negatively as you can without openly breaking a rule"
I'm not "framing them as negative as possible." Am I supposed to paint something I oppose in a positive light? How would you suggest I have framed my opinion instead? It's not against the rules to disagree with someone, and neither am I deliberately trying to skirt around them. The suggestion would, as written, cripple functionality I find useful. So I'm really not sure how to frame that in a way that would satisfy you.
I'm sorry about the mistaken identity. But you came into this sub-discussion and declare that I am not understanding or deliberately choosing to ignore details which is simply not the case. You thinking something is true does not automatically make it true.
And your delivery box comment is irrelevant to the issue at hand- the logic is not compatible, and I honestly can not discern what you're trying to say with it. If you're so bothered by what I have to say or how you think I'll respond or whatever-have-you, then kindly use the block list, instead of telling me to "kindly get lost."
It would nice to have change the locations of a few survival guides to put them closer to popular homepoints and reduce unnecessary teleports:
- move Port Windurst survival guide to the area outside the mog house.
- move Northern San d'Oria survival guide to Southern San d'Oria, West Ronfaure exit area.
Additionally, could we have a few additional homepoints added?
- Windurst Walls east side, near Shantotto's manor
- Entrance area of Heaven's Tower
- Somewhere in Chateau d'Oraguille
- Floor 4, BC area of Promyvion-Dem, Holla, Mea
Pixela
09-14-2021, 07:04 PM
Add a small XP boost for grouping up for xp, right now players are punished for grouping.
Why on earth would you do this.
Voidstorm
09-15-2021, 01:54 AM
Add a small XP boost for grouping up for xp, right now players are punished for grouping.
Why on earth would you do this.
There is a small XP boost for grouping up. For example, if you kill a monster solo, you'll get 100% XP. If you grab one other person, that's 120% spread across two players. at a 6man party, it's 210% spread across the party. Once you're in an alliance though it goes static at 180% /members.
Since the game has potpourri, I doubt they'd be willing to break xp gain completely by letting it be totally copied across party members.
Alhanelem
09-15-2021, 09:57 AM
Add a small XP boost for grouping up for xp, right now players are punished for grouping.
Why on earth would you do this.
Well prior to Trusts, this was because killing monsters is much easier with more people vs less, so the exp is divided among the players. But to incentivize grouping, the base value of XP before the division is increased, so that more total EXP is awarded per monster killed.
Since the advent of trusts, this isn't *as* true, but it's still a lot more eficient to grind with a party of active players vs. using trusts. So the formula should be revised, but there is a reason behind how it's set up.
Catmato
09-15-2021, 11:03 AM
Well prior to Trusts, this was because killing monsters is much easier with more people vs less, so the exp is divided among the players. But to incentivize grouping, the base value of XP before the division is increased, so that more total EXP is awarded per monster killed.
Since the advent of trusts, this isn't *as* true, but it's still a lot more eficient to grind with a party of active players vs. using trusts. So the formula should be revised, but there is a reason behind how it's set up.
IMO they should just eliminate the effective exp penalty and give you the same exp (based on the highest level in the party, as current) whether you're solo, have trusts, or partying with other players. I guess an argument could be made for keeping an effective penalty in an alliance setting but I'm not sure how necessary that would be.
Alhanelem
09-15-2021, 11:46 AM
IMO they should just eliminate the effective exp penalty and give you the same exp (based on the highest level in the party, as current) whether you're solo, have trusts, or partying with other players. I guess an argument could be made for keeping an effective penalty in an alliance setting but I'm not sure how necessary that would be.
That penalty was made because the intention of alliances was for clearing difficult content, not for grinding. They didn't want to create an expectation that you had to get a huge group of people to get the best EXP.
Catmato
09-15-2021, 12:18 PM
That penalty was made because the intention of alliances was for clearing difficult content, not for grinding. They didn't want to create an expectation that you had to get a huge group of people to get the best EXP.
Right, but how much of a concern is that for the current state of the game?
Alhanelem
09-15-2021, 04:44 PM
Right, but how much of a concern is that for the current state of the game?
Well, I kinda can't believe I'm saying this, but it would make the bots a certain someone is posting a million reports about a lot more efficient at their grinding.
Pixela
09-15-2021, 06:09 PM
Well, I kinda can't believe I'm saying this, but it would make the bots a certain someone is posting a million reports about a lot more efficient at their grinding.
bots don't grind for xp, they grind for sparks. they manipulate level sync so they don't get much xp in the first place, and indeed like it that way.
Tharly
09-16-2021, 12:07 AM
bots don't grind for xp, they grind for sparks. they manipulate level sync so they don't get much xp in the first place, and indeed like it that way.
You've never tried to fight apex mobs before? People are always complaining bots have pushed them out of being able to on asura.
Catmato
09-16-2021, 03:40 AM
You've never tried to fight apex mobs before? People are always complaining bots have pushed them out of being able to on asura.
That really doesn't have anything to do with the conversation. We're talking about gaining exp in alliances.
Tharly
09-16-2021, 03:50 AM
Yes. And if there was an exp bonus in an alliance then what would happen to the bots fighting apex mobs? It would be interesting to see if that would increase or decrease the bots grinding. Increase to get max xp bonus or decrease since 1 party could kill for the alliance while rest leech.
Catmato
09-16-2021, 04:04 AM
Do people leech exp in CP parties?
Voidstorm
09-16-2021, 04:24 AM
I wager if SE changed EXP gain, the CP bots would get more potpourri to turn into skirmish stones. RMT would benefit the most from the change.
Alhanelem
09-16-2021, 09:05 AM
bots don't grind for xp, they grind for sparks. they manipulate level sync so they don't get much xp in the first place, and indeed like it that way.
I don't think you understand, it makes Gain EXP that much faster if there was no alliance penalty, which means sparks cap faster.
Pixela
09-16-2021, 09:50 PM
Level sync should disable if the person the party is synced to it out of range and nobody gets any xp because of it.
It just promotes starter area botting as it is now.
Pixela
09-17-2021, 07:36 PM
Lower the required amount of tokens to warp to higher floors in Nyzul, given most people solo this now the large cost to warp up is not fair since it has a major impact on how many tokens you get at the end.
Voidstorm
09-19-2021, 03:08 AM
Level sync should disable if the person the party is synced to it out of range and nobody gets any xp because of it.
It just promotes starter area botting as it is now.
Alternatively, just make it so if the party's sync is out of range, crystals can't drop as exp was not earned.
Catmato
09-19-2021, 09:44 AM
Lower the required amount of tokens to warp to higher floors in Nyzul, given most people solo this now the large cost to warp up is not fair since it has a major impact on how many tokens you get at the end.
I feel that if they lowered the amount required, they'd also reduce the number awarded.
Pixela
09-22-2021, 06:08 PM
Maybe but given that right now people can use an alt to pay zero tokens it's not that fair as it is right now.
Pixela
09-26-2021, 07:05 AM
yell working in all zones, with an extra option in filters to turn it off in open world zones.
Please give WHM a new job ability that opens a second bar-element slot.
When you redo assaults for the mythic quest Duties, Tasks, and Deeds, you accrue a lot of assault points, which are all but useless. You will spend a small fraction of them on Salvage entry for mythic magian trials, but most will go to waste. You could use them on salvage, to farm alexandrite, but due to the availability of cheap alexandrite from ambuscade, farming salvage for alexandrite is not worth doing.
Please consider ways to make assault points valuable again. My favourite solution would be an ability to convert assault points to nyzul tokens or therion ichor at a reasonable exchange rate, say 1 for 2.
Voidstorm
09-30-2021, 10:54 AM
Add Therion Ichor to the copper voucher list.
Scyllah
09-30-2021, 11:23 PM
Hello.
It's 2021 please add skip cutscene. Having to rewatch them on alts every time is very annoying and time consuming. Thank you.
Alhanelem
10-01-2021, 03:29 AM
Hello.
It's 2021 please add skip cutscene. Having to rewatch them on alts every time is very annoying and time consuming. Thank you.
They discussed this in the past, due to FFXI's cutscene system they can't really add a univeral "skip cutscene" button. It would have to be set up for every cutscene individually. Which they at least did do for the HTMBs, since you're guaranteed to have seen them before anyway- and this is how it would have to look- a prompt at the start that says "skip event?"
Unlike say, FFXIV, where in nearly all cases cutscenes do not contain decisions that matter, in FFXI, what the game considers cutscenes very often contain important decisions, like what item you want to obtain. So FFXI's cutscenes have a lot of scripting that would still need to be carried out even if you don't want to view the scene. (Of course, this is one of the reasons why FFXIV removed most cutscenes from group content and any decision making is only made after the cutscene is over)
Scyllah
10-01-2021, 05:41 PM
They discussed this in the past, due to FFXI's cutscene system they can't really add a univeral "skip cutscene" button. It would have to be set up for every cutscene individually. Which they at least did do for the HTMBs, since you're guaranteed to have seen them before anyway- and this is how it would have to look- a prompt at the start that says "skip event?"
Unlike say, FFXIV, where in nearly all cases cutscenes do not contain decisions that matter, in FFXI, what the game considers cutscenes very often contain important decisions, like what item you want to obtain. So FFXI's cutscenes have a lot of scripting that would still need to be carried out even if you don't want to view the scene. (Of course, this is one of the reasons why FFXIV removed most cutscenes from group content and any decision making is only made after the cutscene is over)
Can't or won't? Won't. Don't need their excuses, we are paying for this game.
Pixela
10-01-2021, 07:09 PM
It would take so long to update every cut-scene that it would be classed as a complete waste of developer time for something so small, so they can't.
There are windower addons that spam enter through cuts if you are so inclined.
Tharly
10-02-2021, 01:13 AM
Can't or won't? Won't. Don't need their excuses, we are paying for this game.
Irrationally entitled much? It has been proven time and time again that SE will run the game how they want no matter how snarky or irritated 1-2 people get.
Alhanelem
10-03-2021, 11:23 AM
Can't or won't? Won't. Don't need their excuses, we are paying for this game.
You paying for this game does not obligate or compel anyone to change it exactly to your liking. The game has a certain budget and that's why they dont wave a magic wand an d poof it into exactly what you want. So decisions have to be made. Do we invest a lot of time and resources into this feature that some people may find kind of nice or do we invest it in things everyone will notice or want more? If you really want them to, say, stop Voracious Resurgence, stop making job updates, BCs, or any other content you might want to do for an extended period, just say so and maybe if everyone here agrees, we can convince them to invest every ounce of their effort into adding a skip button individually to all of the thousands of cut scenes that exist in this game.
Ultimately it's up to them, and if you don't like it, you can stop paying for this game. You (and others) may not like this reality, and that's fine. Personally I'd rather see them add more content than invest a lot of effort into a modest convenience.
Nearest enemy or nearest NPC targeting in FFXI could use improvement.
When you use autotarget in Dynamis, you consistently autotarget pets, and instead of targeting another monster nearest to you, you frequently target one that is in the distance.
It would be great if there was an option to prevent auto-targeting enemy pets, and to be able to switch the behavior from the current (which I assume is based on internal IDs) to nearest.
F8 has some problems too. It is expected to target the nearest non-player character, i.e. monster or NPC, but does not always work that way. For example, when you are in Reisenjima at the entrance, you can stand right in front of Ethereal Ingress #1 and spam F8, but it will only target Chapulis in the background.
Cesil
10-07-2021, 04:05 AM
As I just mentioned in another thread, I believe I mentioned it here before, while money isn't an issue with me, I am just saying for a monthly paid game, they might want to consider updating the loading speed, and stop having the game run on 56k speeds, and instead update it to modern connection speeds. Having to wait 30+ seconds every time I zone to talk in my LS or access my items is not fun.
They also should consider updating the graphics. Pretty sure it's been mentioned before, and while they can keep the battle system and such, I feel for the price of the game it really needs an update, with the connection issue as a top priority.
The biggest quality of life issue with this game in my humble opinion is how slow it loads.
Also yeah I agree with skip cutscene, they really need to do an overhaul of things if they are going to keep charging a monthly fee, please put the money collected towards updating the game. Not asking for an entire brand new game, just update the loading times and such.
Catmato
10-07-2021, 04:46 AM
Nearest enemy or nearest NPC targeting in FFXI could use improvement.
When you use autotarget in Dynamis, you consistently autotarget pets, and instead of targeting another monster nearest to you, you frequently target one that is in the distance.
It would be great if there was an option to prevent auto-targeting enemy pets, and to be able to switch the behavior from the current (which I assume is based on internal IDs) to nearest.
F8 has some problems too. It is expected to target the nearest non-player character, i.e. monster or NPC, but does not always work that way. For example, when you are in Reisenjima at the entrance, you can stand right in front of Ethereal Ingress #1 and spam F8, but it will only target Chapulis in the background.
They changed F8 once before and there enough backlash that they actually changed it back. (https://forum.square-enix.com/ffxi/threads/48667-F8-Functionality-Change) F8 will always prioritize enemies over NPCs. It's annoying but angling your camera to keep enemies out of frame helps.
Xorion
10-11-2021, 11:18 PM
Many of these suggestions sound great and are definitely worth considering but first for foremost, increase inventory space!
A Mog Wardrobe for each job that's available! Would I pay the extra $1 per wardrobe.. of course!
Many of these suggestions sound great and are definitely worth considering but first for foremost, increase inventory space!
A Mog Wardrobe for each job that's available! Would I pay the extra $1 per wardrobe.. of course!
That's a brilliant suggestion. If client memory does not allow a wardrobe 5, I'd gladly exchange wardrobe 4 for a job-specific wardrobe that gives me 80 slots for each job.
I think it's safe to say that Acheron Shield is irrelevant as gear, and merely the currently fastest way to convert your weekly sparks into gil. It would be nice if we could have the busy work of that reduced by increasing the spark cost (and of course proportionally increasing the gil value).
That's a brilliant suggestion. If client memory does not allow a wardrobe 5, I'd gladly exchange wardrobe 4 for a job-specific wardrobe that gives me 80 slots for each job.
To be clear, what I mean by that, is a wardrobe with contents that switch with jobs. So the JSE wardrobe contains your RDM gear when you're on RDM, your WHM gear when you're on WHM, etc. It has 80 storage at a time, but actually allows storage of 80*22 = 1760 items.
Uriah
10-23-2021, 07:03 AM
I've requested job specific inventory two dozen times. On whm, only the whm bag loads. On war, only the war bag loads. It'll never happen. Too logical.
Voidstorm
10-23-2021, 11:38 AM
I think it's safe to say that Acheron Shield is irrelevant as gear, and merely the currently fastest way to convert your weekly sparks into gil. It would be nice if we could have the busy work of that reduced by increasing the spark cost (and of course proportionally increasing the gil value).
Instead of changing acheron shield's value, let us NPC the lv.99 items that cost 10k sparks each. an even 100k points can be spent that way in just 10 trades. ya they're rare/ex, making us buy one each, but w/e it's still only 10 buys instead of 36 w/ points left over.
Alhanelem
10-23-2021, 04:38 PM
I've requested job specific inventory two dozen times. On whm, only the whm bag loads. On war, only the war bag loads. It'll never happen. Too logical.It really doesn't change anything, and unlike say, FFXIV, where most of your items are job specific, in FFXI, a lot of items are used by multiple jobs. If you had job specific bags, it would be absolute hell moving anything that isn't job specific gear all over the place.
Pixela
10-24-2021, 08:15 AM
Please make Group Food Effects 30 min duration and stackable to 12, these foods are never used right now but if you made these changes players would start to use them for trusts setups.
Angler Stewpot
Beef Stewpot
Crab Stewpot
Warthog Stewpot
Alhanelem
10-24-2021, 02:00 PM
do those items actually work on trusts?
Pixela
10-24-2021, 06:33 PM
Yeah they do, you can check with the HP versions.
Just make sure you're close to them all, use the food and they all get a raised hp/mp boost.
Only problems are they don't stack, the better ones are crafted (only one is from curio) and they last 3 hours and are gone when trusts are recalled, so you have to also use an antacid after (it's only 1k from curio but still)
Lortheron
11-10-2021, 10:26 PM
Please add a way to do original content synced, specially missions from the original expansions and Champaign. Currently, thanks to the level sync status the battlefield imposes (without syncing at all), there is no way for the players to deliberately sync with each other if the way to (say, synchronize everyone's level to the lowest of the group).
Give players the option to do all the old missions synchronized if they so want to, please. It's really a no brainer function and even FFXIV gets it right.
Pixela
11-16-2021, 01:18 AM
Geomancer:
Add a debuff to the player when a debuff bubble is nerfed on higher tier content, players should know if the bubble gets a penalty.
Alhanelem
11-17-2021, 09:03 AM
Geomancer:
Add a debuff to the player when a debuff bubble is nerfed on higher tier content, players should know if the bubble gets a penalty.
Not to mention other artificial nerfs like the back to back summoner BP nerf, AoE damage nerf, etc. Only problem is this could get real cluttered real fast....
But you're absolutely right, this is 2021 and people shouldn't have to guess if their abilities are going to work as intended or not.
Pixela
11-21-2021, 06:46 AM
Refil hp/mp in HTBF when you enter, as happens in ambuscade.
Add aoe versions of sneak and invisible.
Pixela
11-24-2021, 11:10 PM
Make the following changes to the trust system for new players:
When you do the initial Trust quest in your nation, give players all the trusts they can obtain via RoE with it.
It's infuriating to me how many new players I see with ONE TRUST, because they never figured out how they could get more via RoE.
Also, don't give them the trusts as items! because they will have a full inventory. Let them learn the magics directly.
Uroah
11-24-2021, 11:21 PM
Make the following changes to the trust system for new players:
When you do the initial Trust quest in your nation, give players all the trusts they can obtain via RoE with it.
It's infuriating to me how many new players I see with ONE TRUST, because they never figured out how they could get more via RoE.
Also, don't give them the trusts as items! because they will have a full inventory. Let them learn the magics directly.
So. Much. This. Going back and turning in ciphers is absolutely pointless and irritating.
Zenion
11-30-2021, 08:49 AM
Apologies if any of this is repeated, but... well.
1: FORUM: Search within a single thread, not just the whole forum.
2: EQUIPSET: Just... faster equipsets? Please? The roughly one second technical delay between changing sets makes quick magic basically useless unless you want to cripple your macros for that chance of a faster cast. There has to be a way to do it, because it's one of the big selling points of The Forbidden Client. Maybe instead of equipsets we needed sixteen-slot macros we could whistle up in other macros?
3: ASTRAL CONDUIT: This ability is too powerful. So it gets specifically weakened in content, and as a result now Summoner as a whole becomes too weak to use. There are a lot of fixes for this, but my favorite two are either replace the ability outright (I'd love to see an SP that lets me have two different avatars up at once for 60 seconds, just saying), or change how the ability is weakened. Instead of 90% damage reduction to blood pact: rage damage, how about anywhere it seems necessary to weaken the ability, anyone with access to blood pacts gets an Omerta type effect locking minimum recast on the ability to 30 seconds? That way, you can have two summoners in the fight without making them both useless, but astral conduit isn't an "I win" button - and most importantly, users will know what will be happening. (Can't take full credit for this idea, I did come across it earlier in the thread, but it's absolutely worth repeating and expanding on a little.)
4: PORTABLE MOOGLE: Can we have, say, a Moogle Guard +2 whose enchantment immediately inflicts a five minute duration weakness, silence, and amnesia on the user but puts them into the job change menu and allows them to use it? This way it's not an overly powerful tactical choice - if this is viable in the middle of a fight, it was clearly not a particularly dangerous one - but it would be such a convenience for things like carrying one job through Dynamis to unlock upgrade slots, then being able to contribute with another, more prepared job for the following waves.
5: PERMANENT PHANTOM GEMS: The worst thing about high-tier mission battlefields is running back and forth to the NPC vendor to buy another key item. Can we make the key items permanent but allow the user to spend merit points to enter the fight rather than being temporary items purchased for merit points which allow the user to exchange the key item to enter the fight? It would save so much pointless running back and forth.
6: GRISLY TRINKETS AT ???: As with phantom gems, grisly trinkets for Geas Fete are just a pain. How about if a) the party leader trades an item (or items) to a Geas Fete ???; b) that player has used a grisly trinket since entering the zone; and c) the item (or items) would normally allow purchase of that grisly trinket, then this item trade is treated as selecting that item from the normal Geas Fete menu. If all alliance members are nearby and have a tribulens or radialens, monster is spawned and nominal level cap status is assigned, and the traded items are consumed. As this presents a balance issue with the duration of radialens, maybe give that a 5% to 10% chance of being lost upon initiating a fight in this manner.
7: BETTER AUGMENTING: Skirmish stone augmenting is awful. Reisenjima stone augmenting is even worse. The problem with both is you know exactly what you want, you know what stones to use to get it, but you have to just sit there going through the menu over and over in the faint hope of actually seeing those augments turn up. A streamlined system where you can choose a specific available augment or two and have the NPC consume multiple stones to silently reroll until either that augment is rolled or the supply of stones (or currency, for Skirmish stones) is exhausted, would be greatly appreciated.
8: HIGHER MERIT POINT CAP: Merit point caps might once have been a way to make the system feel like meaningful character customization, but it simply feels like an artificial restriction which makes certain less-than-optimal choices unusable. This has already been addressed with general traits like ability scores and combat skills; with the introduction of Master Levels, there is an opportunity to bring job-specific points in line. For every, say, ten Master Levels, increase the maximum number of Group 1 or Group 2 merits by five without raising the cap on individual items. Presuming the system progresses up to level 90 or higher, by that point even the most merit-intensive jobs can have all of their job-specific merits filled in, at a progression rate which won't make it feel like they've suddenly become significantly more powerful. This will produce a somewhat uneven benefit between, say Dancer (four group 1 categories and four group 2 categories, for a total of twenty potential new points) and Black Mage (seven group 1 categories and six group 2 categories, for forty-five new merit points to spend), but that's something to take up with whoever decided Black Mage needed to specialize in exactly two elements (or one and Elemental Seal), now isn't it.
9: PURCHASABLE HTBF DROPS: It's no secret that certain high-tier battlefields, Lilith and Cait Sith for example, will have players returning over and over only to leave empty-handed. It would be nice if they could at least provide a currency that could be exchanged for specific drops from the fights, at a rate of say one piece per thirty-two attempts on Very Easy down to one per two attempts on Very Difficult. Depending on your luck and the quality of thief you can bring along, those are probably about the number of fights you'd need to see items drop from those fights anyway so why not make it feel like there's some progression toward the goal.
10: BETTER PET CONTROL: I don't want to fuss on about summoner-specific tweaks, but it's what I play most so it's where I feel the most room for improvement. Avatars really could use a few more commands, like Heel: Avatar follows its summoner, disregarding all monster actions and aggression; and Stay: Avatar stays standing in one spot, moving only to return to that position of knocked back from it. Also, it doesn't fit the suggestion but I don't want to make another entry for this: Can we give Cait Sith a different astral flow ability, and add Phoenix as an SP-only avatar with the area Arise ability Cait Sith presently uses? It already feels like an ability that should fully consume astral flow, and nobody can say they haven't heard "Phoenix when?" enough to be sick of it.
11: SPARKS OVERHAUL: Everyone buys acheron shields for sparks and sells them for gil. This is a behavior that has been known and acknowledged and designed around for a while now; it's why we have a limit on sparks per week now. Can we just skip the middle-man and exchange that 100000 sparks for the equivalent value in gil? And while we're at it, maybe take the limit off non-sellable items? Somehow I just don't see Rem's Tales being the secret to the greatest illicit gil mining opportunity of the 2020s.
Alhanelem
12-01-2021, 01:22 PM
Astral Conduit: I think there's three simple things they could do:
Instead of free-casting avatar abilities, make it last longer an abilities cost no MP like Manafont instead of having no recast time.
Or
Reduce BP cooldown by 50% instead of eliminating it entirely
Or
remove the penalty but put individual abilities on cooldown, such that you have to use different blood pacts instead of the same one repeatedly.
Regardless, the strong nature of this ability really shouldn't result in a punishment that also applies outside of this ability's use.
and add Phoenix as an SP-only avatar with the area Arise ability Cait Sith presently uses? It already feels like an ability that should fully consume astral flow, and nobody can say they haven't heard "Phoenix when?"Not sure why you think this needs to be changed. Does it actually get used that often? I don't really see any reason why this should consume AF- it's not even the only ability that can facilitate recovery from multiple deaths, Bard has a song for that. It also seems like it would be wiser to just use Alexander and not die in the first place rather than use Phoenix with this ability.
Zenion
12-03-2021, 04:24 AM
and add Phoenix as an SP-only avatar with the area Arise ability Cait Sith presently uses? It already feels like an ability that should fully consume astral flow, and nobody can say they haven't heard "Phoenix when?"
Not sure why you think this needs to be changed. Does it actually get used that often? I don't really see any reason why this should consume AF- it's not even the only ability that can facilitate recovery from multiple deaths, Bard has a song for that. It also seems like it would be wiser to just use Alexander and not die in the first place rather than use Phoenix with this ability.
It's powerful because it's specifically Arise, with the shorter weakness and the full (weakened( HP) and the automatic reraise, to up to five party members, instantaneously. With no requirement or drawback besides "use your SP, have your spells, and have 198 MP ready." Assuming two surviving party leaders, a weakened summoner could easily use this ability to have an entire alliance back up and at full strength in four and a half minutes - outperforming the ideal alliance wipe scenario of "everyone remembered reraise" by 10%. And then for good measure they could still toss up a Perfect Defense just before Astral Flow expires. Nothing else can do that as quickly; aoe raise from a bard is going to take five minutes plus recast times number of groups, Arise and Raise from a white mage is easily eight and a half minutes (to a minimum of maybe six and a half if you have a lot of member with raise capable subjobs.)
And if that still doesn't sound like it's worthy of eating the SP in one shot, consider the benchmarks already set for that: 30 seconds of near-total protection from most damage and effects and 30 seconds of pretty good but quickly weakening protection; or "area" Death that sometimes affects three monsters if they line up just right. Now, I'm not saying this is dramatically overpowered and needs to be addressed, but I am saying that the ability is not necessarily the best thematic match for Cait Sith, it is a perfect thematic match for Phoenix, Phoenix would never be added as a full-fledged avatar but could be as a one-and-done summon like Odin and Alexander... so taking Altana's Favor from Cait Sith, adding Phoenix, and giving Altana's Favor to Cait Sith as an SP burning ability would be reasonable and frankly would make summoners thank the devs for what would technically be a reduction in power.
Now, back to suggesting:
12: VOIDWATCH RERAISE: So, in Geas Fete, anyone who's unconscious when a monster is defeated gets a mercy reraise; this is nice, but honestly, not entirely necessary since drops are pooled and level cap status drops when the fight ends, so in the worst of situations a party member could homepoint, change to a raise-capable job, come back, and get everybody up before the treasure sorts. Disruptive, but fine. For Voidwatch though... if your lone survivor doesn't have raise, your party's stuck. No outside assistance until the chest is opened by everyone, no opening the chest while unconscious. Party members lose their rightful reward, and either three minutes while they wait for a rescue or all the experience they could have recovered (which is starting to be a concern again in the era of master levels.) This may be old content, but thanks to its importance to reforging armor it's still relevant, and it could use a small tweak to prevent "congratulations, you lose!" outcomes.
13: SHARED TRUSTS: As in Sheol Gaol, it would be really handy to have a party leader able to call any trust any party member has access to. Admittedly, this caused some loading problems when implemented there, but you know what, that's fine considering there's already a 90 second pause in Trust access when you invite a party member anyway; just use that cooldown to populate the party trust list.
14: STORAGE SLIP STORAGE: Porter Moogles and their storage slips have been a nice solution to inventory clutter, allowing one space to account for dozens of items (some of which you might actually want in the future!), but they're getting pretty bulky themselves; we're up to, what, 28 now? It would be nice to either have a separate inventory pocket for them, or have a Storage Slip 00 which can be used to store storage slips.
Pixela
12-04-2021, 09:16 PM
Home points: (for people who multibox, this is the most annoying thing in the game)
Add option: Last 3-5 most recent travel destinations.
Home points are most often used for travel back and fourth to set locations repeatedly, for instance ambsucade > location to get key item and repeat.
Adding most recent location list that is easy to navigate to makes it less of a chore.
This would basically copy the feature used in Abyssea for Atma additions.
---
HTBF
As above, most recent KI. It's annoying fiddling with menus when you're basically spamming the same BF over and over, please add "last Key item" option to easily obtain it again.
"Re-obtain last Key Item" on first page.
---
Copper Vouchers
Add an option, once you have traded 20? copper vouchers to the NPC to automatically have all copper vouchers stored to npc insead of getting the voucher. I throw so many of these away right now because I just need space and cba to go trade.
---
Item Storage:
Add storage options to floor 2 of mog house, this will give this area more use and give us more generic storage space (not armor or weapons, just accepts items) that only load there. This will let us put items like omen scales, ambuscade upgrade items etc in a specific location). Space can be so annoying I don't even want to do anything sometimes because i'm needing to continually clean my inventory.
---
Fashion storage location:
Linked to mannequin in mog house, talking to mannequin allows you to store armors you only own for cosmetic reasons and this storage location is not accessible in the open world. Kirin Oside, Byaakos Haidate, swimsuits etc. No reason for this to be accessible in the field, just causes load lag.
---
Goblin Mystery box
Allow players to trade 7 items per week to the goblin for points, instead of 1 per day for points.
---
Crafting:
Addon an option to lock your craft level, many people level crafts and sub crafts to exact numbers for HQ tiers. Then if they get a skillup, they have to skill down again. This is very annoying.
---
Dyna D
Add an option upon entry to lower the level of the monsters inside, remove all drops and lessen the time you're allowed in there. This will enable small groups to get the 100 kills for upgrades
---
/unfollow
Add a command that does the opposite of /follow, useful for multibox players.
Alhanelem
12-05-2021, 02:38 PM
Add option: Last 3-5 most recent travel destinations.
Is this not what the favorites list is for?
[/quote]/unfollow[/quote]
H to remove target lock, R to stop autorun
Just use a keyboard macro for this
Sfchakan
12-05-2021, 03:44 PM
Revert the Shinryu adjustment that was made for the whiners.
Catmato
12-06-2021, 10:21 PM
Revert the Shinryu adjustment that was made for the Asurans.
Fixed that for ya.
Alhanelem
12-07-2021, 09:37 AM
Fixed that for ya.
Truth
10char
Immortal
12-07-2021, 02:31 PM
Yeah what a bunch of cry babies ppl became, I was so annoyed when they changed that, I haven't even bothered to try that bcnm after a few times.
Zenion
12-08-2021, 09:44 AM
Home points: (for people who multibox, this is the most annoying thing in the game)
Add option: Last 3-5 most recent travel destinations.
Home points are most often used for travel back and fourth to set locations repeatedly, for instance ambsucade > location to get key item and repeat.
Adding most recent location list that is easy to navigate to makes it less of a chore.
This would basically copy the feature used in Abyssea for Atma additions.
That reminds me. Savable Atma sets. Sometimes you need TP for red weakness. Sometimes you need regen for a little photo shoot. Sometimes you want to go in and rip a few monsters a B hole, and maybe even a C if you're bored, and you want the classic killer physical or magic sets. Never does somebody go in thinking "boy, I sure do want to go back on the wiki and look up which Atma I used for what, or hope that all the ones I need are still on recent."
But who am I kidding, that's Abyssea. They're not going to make Abyssea, of all things, more convenient.
Home points: (for people who multibox, this is the most annoying thing in the game)
Add option: Last 3-5 most recent travel destinations.
Home points are most often used for travel back and fourth to set locations repeatedly, for instance ambsucade > location to get key item and repeat.
Adding most recent location list that is easy to navigate to makes it less of a chore.
This would basically copy the feature used in Abyssea for Atma additions.
I agree that the homepoint menu system is far too clumsy and slow, especially for multi-boxers. Even better though than what you suggest would be to have an in-game text command that can be macroed, for homepoint use. For example, /homepoint WinWoods1 would take you to Windurst Woods Homepoint #1. Of course, this would only work if you are within a certain radius of a homepoint.
Add an option, once you have traded 20? copper vouchers to the NPC to automatically have all copper vouchers stored to npc insead of getting the voucher. I throw so many of these away right now because I just need space and cba to go trade.
This - and please let's have a similar system for silver vouchers, Seals and Crests.
Dyna D
Add an option upon entry to lower the level of the monsters inside, remove all drops and lessen the time you're allowed in there. This will enable small groups to get the 100 kills for upgrades
Would be great if you could customize Dynamis D more to individual goals and play style. Personally, I think Dynamis D is a bit too long, I reach my "sick of this" point usually half an hour before time runs out. Would be nice to be able to choose half the time limit for a modest increase in drop amounts and rates.
It really doesn't change anything, and unlike say, FFXIV, where most of your items are job specific, in FFXI, a lot of items are used by multiple jobs. If you had job specific bags, it would be absolute hell moving anything that isn't job specific gear all over the place.
Do the math. 15 job specific Artifact/Relic/Empy items for each job, plus 1 JSE Torque, any number of Ambuscade capes, plus "random" JSE items (Epitaph/Sancus for SMN, Regal Gem for RDM..), Ultimate/SU5 weapons (not all JSE, but many).. some jobs even have job-specific 119 abjuration and SU3 sets (SMN has both).
You easily get to 20 per job, and higher on some. Even if we're assuming only 20 items per job saved, for those who play, say, 10 jobs, that's 200 extra slots, or the equivalent of 2.5 mog wardrobes.
Sfchakan
12-09-2021, 06:04 AM
It always feels like the people asking for JSE-specific inventory containers are sleeping hard on porter moogles.
Uriah
12-09-2021, 06:12 AM
It's inconvenient to go back to the moogle, pull items out, use them for 5 minutes, and put them back, when they could easily remain in inventory without being loaded unless you're on that job.
But that's what this game is solely about, being a time thief. 2 minutes here, 5 minutes there. Simple conveniences mean you play those 5 minutes less and we can't have that.
It always feels like the people asking for JSE-specific inventory containers are sleeping hard on porter moogles.
We just don't want to spend 10 minutes each time we switch jobs traveling to the nearest porter moogle, moving storage slips out of case/satchel/sack, trading items and moving storage slips back into case/satchel/sack.
Sfchakan
12-12-2021, 11:22 AM
If it's taking even 5 minutes, you're doing it wrong.
Pixela
12-14-2021, 02:35 AM
Add a blist button to search.
/sea all yob
>tell
>request
>cancel request
>send message
>invite
>blist <---- add this
This is needed because they use long names now, to avoid blist. yobbbrrrrrsstttt for example.
Uriah
12-14-2021, 03:15 AM
Add a blist button to search.
/sea all yob
>tell
>request
>cancel request
>send message
>invite
>blist <---- add this
This is needed because they use long names now, to avoid blist. yobbbrrrrrsstttt for example.
It would still be more optimal to blacklist words. because you blacklist yobbbbrrrrssstttt and tomorrow yobbbbrrrssstttv is shouting then the next day yobbbrrrssstttz is shouting. That's pointless to keep filling your blacklist with accounts that SHOULD be banned in 5 minutes but aren't.
Or, and I know it's crazy, ACTUALLY BAN THE DAMN SHOUT BOTS OCCASIONALLY. I mean Jesus H Christ It's regoddamndiculous how little square cares about anything but sub count.
Pixela
12-14-2021, 08:39 AM
If it's easy to blist then who cares how many they make, it's difficult to blist right now. If it was an extra button on search you could block them in a few seconds.
Uriah
12-14-2021, 09:34 AM
You shouldn't have to, is the point.
Catmato
12-18-2021, 10:41 PM
During the Welcome Back Campaign, please reactivate wardrobes 3 and 4 on any currently inactive accounts. I logged in, but not having access to half my gear made me just log out almost immediately. If I can't play the game, I'm much less likely to get hooked and resubscribe.
Reposting again during the next campaign.
During the Welcome Back Campaign, please reactivate wardrobes 3 and 4 on any currently inactive accounts. I logged in, but not having access to half my gear made me just log out almost immediately. If I can't play the game, I'm much less likely to get hooked and resubscribe.
Pixela
12-18-2021, 11:01 PM
Why don't you just, sub for a month and move your gear? Am I missing something?
Tharly
12-19-2021, 02:20 AM
It's 160 gear slots that would need to be taken out of other inventory and quite possibly reshuffled any time you swap jobs, even assuming you would have 160 slots free to transfer the gear to. The not having our gear available for the free logins is a problem for a great many people.
Pixela
12-19-2021, 11:01 AM
Add perle, Aurore, Teal armor sets to the sparks npc.
Sfchakan
12-20-2021, 12:19 AM
It's 160 gear slots that would need to be taken out of other inventory and quite possibly reshuffled any time you swap jobs, even assuming you would have 160 slots free to transfer the gear to. The not having our gear available for the free logins is a problem for a great many people.
Then plan ahead the next time you subscribe and sort your gear out so it will be available during freeplay periods. It's not impossible to have a 2-4+ jobs available with Safe, Safe2, Locker, Wardrobe 1 and 2, and porter moogles available.
So many people just don't make a plan and have a proper way of sorting their gear.
Tharly
12-20-2021, 02:45 AM
So many people just don't make a plan and have a proper way of sorting their gear.
It's called wardrobe 3 and 4. Specifically designed for this task and therefore uniquely suited for storing and sorting gear.
Pixela
12-20-2021, 04:05 AM
Add arrows, bolts and bullets to sparks. The limit on gear players can get from sparks seems odd to me.
Cesil
12-22-2021, 03:57 PM
Then plan ahead the next time you subscribe and sort your gear out so it will be available during freeplay periods. It's not impossible to have a 2-4+ jobs available with Safe, Safe2, Locker, Wardrobe 1 and 2, and porter moogles available.
So many people just don't make a plan and have a proper way of sorting their gear.
While I do see your point, it is the only choice we really have right now, you are correct. However..I must say, SE keeps adding gear but does not add more storage. They add PAID storage, for a game where they introduce new gear but nowhere to put it, and even with paying for all the wardrobes, I simply cannot play all the jobs as advertised without having inventory issues. That is the problem right there.
Even worse - the more gear/items we have, the longer it takes to load each time we zone because they won't update the dial up issue we have, so to talk to my linkshell I have to wait a LONG time if I am zoning. So in fact, SE is the one who needs to sort this out, not us. We can only use bandaids.
While I do see your point, it is the only choice we really have right now, you are correct. However..I must say, SE keeps adding gear but does not add more storage. They add PAID storage, for a game where they introduce new gear but nowhere to put it, and even with paying for all the wardrobes, I simply cannot play all the jobs as advertised without having inventory issues. That is the problem right there.
Even worse - the more gear/items we have, the longer it takes to load each time we zone because they won't update the dial up issue we have, so to talk to my linkshell I have to wait a LONG time if I am zoning. So in fact, SE is the one who needs to sort this out, not us. We can only use bandaids.
It's a huge problem, especially when the new gear they add consists almost entirely of sidegrades / situational gear, like the new Odyssey T3 armor/attire sets. For people who play all jobs, that's another 30 pieces.
Here's a thought: imagine if instead of adding all these T3 sets, Odyssey had permitted us to upgrade the Malignance set to +1 and +2, and the 119 abjuration +1 sets to +2 and +3 versions?
Upgrading existing gear that we've worked hard to obtain is the more player and inventory-friendly solution.
Pixela
12-23-2021, 02:53 AM
They add paid storage to try offset inflation costs, they have to try keep the game profitable and with inflation that gets harder.
Tharly
12-23-2021, 04:46 PM
I would argue they countered inflation costs by going from a full dev team capable of producing new content/expansions to a barebones crew resourced to be able to barely add anything. I'm pretty sure more than a few people would be willing to buy a new expansion pack or even a remaster that wouldn't need d3d proxies or jumping through hoops to make the game playable on modern graphics cards.
Pixela
12-24-2021, 02:59 AM
Expansions were not free, they were $40 each. They were also not made by the XI dev team but other dev teams at square enix, that now make expansions for xiv among other things.
Tharly
12-24-2021, 03:27 AM
Who said they were free?
Alhanelem
12-24-2021, 05:19 PM
Expansions were not free, they were $40 each. They were also not made by the XI dev team but other dev teams at square enix, that now make expansions for xiv among other things.
This might be one of the most ridiculous comments you've ever posted.
I'm convinced you're just making stuff up for trollbait at this point.
Pixela
12-25-2021, 12:05 AM
What are you even talking about? The expansions for both games were/are made by other teams at Square Enix. The XI expansions were made by 2 different teams that alternated on each expansion, XIV is the same.
This is why they cost $40-$60, because the the money made from them goto pay these teams for their work.
Rhapsodies (and the current expansion, VR being worked on) was made by the XI team and so was "free".
Pixela
12-27-2021, 09:38 PM
"player uses barrel of fun" should be only seen by the person using the item, that endless spam is awful
Pixela
01-11-2022, 07:01 AM
Allow Ambuscade upgrade materials, tokens, vouchers etc to be sent to other characters on the same account, these take up so much inventory space it's ridiculous.
Alhanelem
01-11-2022, 07:27 AM
"player uses barrel of fun" should be only seen by the person using the item, that endless spam is awfulIt appears this text might fall into the same category as things like messages about fishing in terms of intent/purpose to the log messages, which exist so that passerby may glean what sorts of items may be found by fishing without doing it themselves, such that they may want to consider doing it. However the fishing messages can be filtered, while these can not. It certainly seems like item use in general should fall under a filter.
You shouldn't have to, is the point.
That. Simple solution to the shout bot problem: make ability to /shout or /yell conditional upon the same requirements as participation in the A.M.A.N trove: main job level of 99, character for whom at least 45 days have passed since creation.
With that requirement, constantly deleting and making new chars to circumvent people's blists becomes all but impractical. Shout bots you blist will remain blisted for a long time.
Pixela
01-13-2022, 12:58 AM
That. Simple solution to the shout bot problem: make ability to /shout or /yell conditional upon the same requirements as participation in the A.M.A.N trove: main job level of 99, character for whom at least 45 days have passed since creation.
With that requirement, constantly deleting and making new chars to circumvent people's blists becomes all but impractical. Shout bots you blist will remain blisted for a long time.
A fix to a problem should not have negative implications for normal players.
Uriah
01-13-2022, 01:16 AM
That is impossible. Omelettes require broken eggs. You just have to chose the lesser of the consequences. Instead, they choose the greater of profits. (of course they do, obviously)
And to be very frank about it, yell is garbage in the first place, so if they won't get rid of it entirely, if taking it away from bots means hurting the 3 new players who start each month, "oh well". Square doesn't care about those new players, neither do you. Let's just be honest about it. You are and they are just numbers on a power point.
Pixela
01-13-2022, 03:07 AM
Products and services that don't make profits don't continue to run, being profitable trumps every single concern in this and every other game. The developers working on this game are beholden to the finance dept at SE, the moment this game isn't making $ is a bad day for them and us.
FFXI will have RMT and mercs as long as it lives, if you cannot accept that maybe it's time for you to move to a game that has removed all ingame currencies importance to simply used for side hobbies and not progression. Personally, I like how XI works and I will take the annoyance of RMT because the only alternative is to not have this kind of progression system at all.
They attempt to control RMT, not wipe them out. Because in a game built as XI is, that is impossible.
Alhanelem
01-13-2022, 06:07 AM
They attempt to control RMT, not wipe them out. Because in a game built as XI is, that is impossible. Unfortunately I have to agree with Pixela here. In a perfect world we could wipe out the RMT, but it isn't perfect and they get a fair bit of money from RMT accounts even as their players mostly find it undesireable. So they have to strike the balance between keeping their legitimate players from quitting and limiting but not completely eradicating RMT (which is probably impossible anyway in a practical sense) This means tolerating RMT to a certain extent but trying to limit them enough that they don't lose the rest of their customer base.
Pixela
01-13-2022, 09:11 PM
I'm gonna blow some minds now, so get ready. RMT and Mercs exist becasue -people want it-, the demand is the reason they exist.
I have zero doubt, if they cracked down super hard on RMT and Mercs to the point there were none. Asura would lose a good 1/4 of it's players or more in a few months.
Uriah
01-13-2022, 10:40 PM
I don't think there are too many people who fail to understand that (there are some though, no doubt)
BUT!
The RMT have gotten extremely brazen. And Obnoxious. And the number has grown too big. The balance needs adjustment. There are too many of them, shouting too often, competing for too few dollars. That doesn't work.
Mithlas
01-14-2022, 05:07 AM
It'd be wonderful to have a table of how timing is calculated for EXP/CP/EP chain timings.
Since we received transparency on GEO skill limits, and how TH operates, it'd be nice to have this as well just as FYI
Alhanelem
01-16-2022, 11:13 AM
Hey SE, could you guys increase the amount of time the player has to accept the user agreement after launching the game? If you wait too long (like, more than 60 seconds or so) the connection to playonline is lost for whatever reason and you have to to launch the game again.
Pixela
01-17-2022, 12:34 AM
Geo is a great support job, if you have specific party setups.
All melee or all mage = great.
3 melee and 1 blm = not great.
I would suggest that if a specific indi spell is cast on a BLM exclusively, it halves the timer on entrust so it can be kept up 100% of the time.
This allows indi haste & frailty as your main spells and acumen/focus/refresh on the blm full time, instead of the current 50% uptime on entrusted spells.
Indirect buff to BLM.
Also, via a new REMA bell you could add a new entrust only line of spells that give -50 potency but give double boosts. Such as acumen + focus in one indi.
Pixela
01-18-2022, 03:23 AM
Add a message after killing a monster if an item you cannot obtain was dropped and discarded, the psychological impact of going 10-20 runs with no drops at all is very very discouraging.
I would rather get a message that "malignance tabard dropped but you were unable to obtain" than nothing at all, I don't get the point of disposing of an item invisibly with no message to make the player think they got zero.
One makes me give up, the other keeps me trying.
Alhanelem
01-18-2022, 03:43 AM
Add a message after killing a monster if an item you cannot obtain was dropped and discarded, the psychological impact of going 10-20 runs with no drops at all is very very discouraging.
Yeah, it could say something like, "You could not obtain the <item>. <item> lost."
Wait, that already exists.
I suppose you might be talking about a case where an item is not dropped if everyone in the party already has it. But in that case, why do you need to know? normally, the cases I can think of it's a 100% drop item anyway, so I'm not sure it's psychological help unless you don't already know that.
Pixela
01-22-2022, 11:29 PM
Add an option to use the normal mount chocobo music on mounts, the new mount music is not to many player tastes.
Alhanelem
01-27-2022, 09:23 AM
Add an option to use the normal mount chocobo music on mounts, the new mount music is not to many player tastes.The music is fine, ride the chocobo fi you want the chocobo music. If anything were to be done though, I'd like the option to just turn it off entirely instead.
Yes, not everyone likes the different music. But please, stop speaking as if you represent all or most of the playerbase.
Pixela
01-27-2022, 11:40 AM
Increase the HP of Campaign and Besieged monsters as well as the allied npcs, they are too easy to kill now so they end too quick.