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Puck
01-15-2014, 08:14 PM
“Subjugation” Objectives
New objectives that require adventurers to vanquish certain notorious monsters that inhabit the game’s original areas will be introduced.

Battle-related Objectives
Additional objectives, such as ones that require adventurers to deal over certain amounts of damage to enemies a specific number of times, will be introduced.

”Spoils” Objectives
New objectives, such as ones that require adventurers to obtain certain items a specific number of times, will be introduced.

That doesn't really seem fair to people that prefer playing support jobs. As it is, RoE's highest spark-yielding objectives involve spamming damage over and over again. People always on WHM or BRD aren't getting much love.

How about some repeatable objectives involving healing, buffing, debuffing, curing statuses, etc.? Come on devs, get a little more creative with this stuff.

Bamph
01-15-2014, 11:29 PM
That doesn't really seem fair to people that prefer playing support jobs. As it is, RoE's highest spark-yielding objectives involve spamming damage over and over again. People always on WHM or BRD aren't getting much love.

How about some repeatable objectives involving healing, buffing, debuffing, curing statuses, etc.? Come on devs, get a little more creative with this stuff.


How about we wait to see what the damage cap is first... They may release a "deal 50 points of damage 50 times" worth 200 sparks or something like that... Just saying

Sfchakan
01-16-2014, 01:46 AM
Man, people have to complain about everything. You don't see DDs complaining about not getting credit for the healing objectives while playing their favorite classes, do you???

We'll likely see new objectives for all of the battle-related categories.

RalphTheGalka
01-16-2014, 02:02 AM
People are complaining because it's incredibly unbalanced and unfair to support jobs. Some jobs can hit for over 500 damage on regular attacks without even needing to take crits into consideration. They're raking in credit towards melee objectives without even trying and the support jobs get nothing once they finish the initial non-repeatable healing objective. It's bad enough that many events are biased against rewarding support jobs, this is just making it worse.

Numquam
01-16-2014, 02:27 AM
That doesn't really seem fair to people that prefer playing support jobs. As it is, RoE's highest spark-yielding objectives involve spamming damage over and over again. People always on WHM or BRD aren't getting much love.

How about some repeatable objectives involving healing, buffing, debuffing, curing statuses, etc.? Come on devs, get a little more creative with this stuff.

Level another job? Maybe BLM or BLU?

Draylo
01-16-2014, 02:32 AM
The reason is they are probably scared to add them. Healing ones would be a lot more openly exploited than dmg ones lol

Renaissance2K
01-16-2014, 02:39 AM
I was originally going to reply to complain about the complainers, but is it really that hard to add a repeatable "Heal for 500+ HP" objective as an analog to the "Deal 500+ Damage" objective?

I guess they were afraid of people exploiting it for fast Sparks or something, but considering how even a one-handed melee with critical hit bonuses in Abyssea can complete this in a matter of minutes, I doubt that's really a concern anymore.

Anjou
01-16-2014, 03:09 AM
The reason is they are probably scared to add them. Healing ones would be a lot more openly exploited than dmg ones lol


So a job that hits very very hard isn't as hard to exploit? Please Draylo think before you post. It's much more easy to walk into Abyssea as a decently skilled job with the ROE gear, and bash everything's head in while the white mages and support jobs are stuck slowly curing over and over, whereas the DD's can speed this up with haste and DA/TA/QA. Add onto that, atma and high stats to ensure they deal the maximum damage, therefore the DD's are really the easiest to exploit, especially if the player can get their hands on the ROE gear early and just skillup their jobs and get things in return through the trials.

Puck
01-16-2014, 08:58 AM
You don't see DDs complaining about not getting credit for the healing objectives while playing their favorite classes, do you???
Wow. That's so incredibly ignorant.
There's ONE healing objective. When you finish it, that's it. It's not repeatable.


People are complaining because it's incredibly unbalanced and unfair to support jobs. Some jobs can hit for over 500 damage on regular attacks without even needing to take crits into consideration. They're raking in credit towards melee objectives without even trying and the support jobs get nothing once they finish the initial non-repeatable healing objective. It's bad enough that many events are biased against rewarding support jobs, this is just making it worse.
YES! He gets it. This is EXACTLY what I mean.


I was originally going to reply to complain about the complainers, but is it really that hard to add a repeatable "Heal for 500+ HP" objective as an analog to the "Deal 500+ Damage" objective?

I guess they were afraid of people exploiting it for fast Sparks or something, but considering how even a one-handed melee with critical hit bonuses in Abyssea can complete this in a matter of minutes, I doubt that's really a concern anymore.
Right. And keep in mind that to heal 500+ damage your target first has to TAKE 500+ damage. That's harder to exploit than dishing out assloads of damage to weak targets. Get beat up by mobs, heal, get beat up more, heal. As opposed to a MNK hitting a mob for over 500 damage thirty times in the same amount of time it took a WHM to fire off a few cures. For it to be fair, a heal 500+ damage repeatable objective should really only require you to do it 100 times.


Level another job? Maybe BLM or BLU?
That's not a solution. "Level something else" is NEVER a solution. And FYI, those are actually the 2 jobs I play the most. I'm speaking on behalf of players with play styles and favorite jobs that are different from my own.

The point is, the RoE system disproportionately rewards damage dealers, and pretty much only damage dealers, for playing their jobs the way they want to play them. But what about the healers, the tanks, the buffers and debuffers? It's not fair to them that while the DDs in their party are raking in sparks doing ANY event, they guys supporting them and keeping the whole team afloat are getting nothing. How is that fair?

Alhanelem
01-16-2014, 04:08 PM
That doesn't really seem fair to people that prefer playing support jobs. As it is, RoE's highest spark-yielding objectives involve spamming damage over and over again. People always on WHM or BRD aren't getting much love.

How about some repeatable objectives involving healing, buffing, debuffing, curing statuses, etc.? Come on devs, get a little more creative with this stuff.
Even the most supporty support jobs can bust out enough damage to pass those thresholds. And even if you can't, then you simply set non-damage based objectives. You can only set 15 objectives anyway and there are already enough without using the damage objectives, so I don't see the problem?

Lyandra
01-17-2014, 09:40 AM
Man, people have to complain about everything. You don't see DDs complaining about not getting credit for the healing objectives while playing their favorite classes, do you???


Even the most supporty support jobs can bust out enough damage to pass those thresholds. And even if you can't, then you simply set non-damage based objectives. You can only set 15 objectives anyway and there are already enough without using the damage objectives, so I don't see the problem?

I can't grasp at the short-sidedness some people are taking towards asking for healing RoE trials. As has already been pointed out, the solitary healing trial anyone gets can never be repeated, compared to the countless damage ones that can be repeated ad nauseum. No one's questioning the capability of support jobs being able to melee do hit the 500+ damage trials; with the right gear and setup any dunderhead can finish them. What the problem is, is that healing and support jobs can't benefit any bonuses for doing what they are designed to do already: healing and support. Why can't WHM or SCH be able to get credit for trials for healing and removing debuffs, as well as dishing out damage? And why stop there? I'm sure a BLU or DNC would like to get credit for their healing or status removal on top of already getting their melee on. And if the system supports it, even SMN/BST/DRG/PUP pets could get in on the healing action. (they already help toward the damage trials as it is...)

Another thing would be a bit more diversity in the types of trials to undertake that's not specifically healing. Maybe one for when a support job successfully lands an Immunobreak? Or even one where you get points for closing a Lv1/2/3 skillchain, or landing a magic burst? More variety in what to do would be continuing in the right direction. The potential for additions to the already wonderful system is there, I just hope that there's more to it than just the standard "beat it til it stops moving" routine. :p

Dragonlord
01-17-2014, 10:32 AM
So a job that hits very very hard isn't as hard to exploit? Please Draylo think before you post. It's much more easy to walk into Abyssea as a decently skilled job with the ROE gear, and bash everything's head in while the white mages and support jobs are stuck slowly curing over and over, whereas the DD's can speed this up with haste and DA/TA/QA. Add onto that, atma and high stats to ensure they deal the maximum damage, therefore the DD's are really the easiest to exploit, especially if the player can get their hands on the ROE gear early and just skillup their jobs and get things in return through the trials.

Please learn what exploit means. It does not mean something can complete a task efficiently. It means there is something beyond what the dev team knows/should know about how something can work. The wall of justice for AV, and the salvage item duplications were exploits. What draylo is referring to most likely is that when a DD wants to do the dmg RoE, there needs to be interaction with mobs. With healing, it can be done between only 2 chars using the "cure cheat". This is simply equipping hp+ or hp- gear to force your hp below cap and was a common tactic for tanks to gain hate in 75 era (not an exploit, rather a game mechanic). It would be easier to make a bot with 2 characters cure cheat each other in a loop 24/7 to gain RoE points than it would be to program a bot to DD for you dealing w/ running, positioning, healing, etc. Basically a RoE version of fish botting.

Karah
01-17-2014, 10:37 AM
I don't see what all the complaining is about, mages, nothing is stopping you from hiking your skirt up and hexa striking your 500 damage records.

Just as capable as any other job of completing this objective, and all the rest.

Just as a matter of record, there is no "trial" in the entire list that isn't completable by all 22 jobs, EXCEPT for the one specifically for mages. (unless they sub dancer or mage).

dasva
01-17-2014, 11:13 AM
So a job that hits very very hard isn't as hard to exploit? Please Draylo think before you post. It's much more easy to walk into Abyssea as a decently skilled job with the ROE gear, and bash everything's head in while the white mages and support jobs are stuck slowly curing over and over, whereas the DD's can speed this up with haste and DA/TA/QA. Add onto that, atma and high stats to ensure they deal the maximum damage, therefore the DD's are really the easiest to exploit, especially if the player can get their hands on the ROE gear early and just skillup their jobs and get things in return through the trials.

on the otherhand you can go to something like reives or campigan and AoE cure everyone in range at once for 800 each in meh gear. You could litterally hit over a hundred people if they all clumped together in wkr. Hell that would probably be the new thing to slow down wkr. Everyone stand in range of the AoEs and accension cures on your trust npcs. And sure while you can AoE mobs you wont be able to collect as many mobs and it's much more dangerous to do


You can also easily afk cure cheat in a zone with no monsters super easy. Even better now with 3 npcs out to AoE cure.

Also abyssea is a rather poor example. There isn't a job out there that can't do 500+ AoE dmg that I know of. I'm fairly certain any /blm could do 500+ dmg aga1s if nothing else

Also as far as mages doing dmg records go... all the back line jobs can equip Baqil staff. Tons of magic dmg and tons of macc and some mab means you should be able to do 500+ tier 1 nukes super easy possibly naked except the staff firing off 1 a second. Is it what you would normally do? No. But it is doable.

Demonjustin
01-17-2014, 11:32 AM
Mages can only complete the objectives for melee by intentionally going out of their way to do so. Melee jobs get Damage credit full time while fighting and have no problems with it regardless of the content or occasion, where as mages are basically unable to get similar objectives completed unless they are alone and opt to melee, the next time you see a party openly ok with the WHM going in so they can melee Tojil, let me know, then the whole line of melee mages argument may be a bit more valid, till that point, mages still have to go out of their way to do it, and its still not a viable and balanced method.

Sfchakan
01-17-2014, 04:25 PM
I didn't realize people focused on farming sparks while doing Tojil...

I will say a simple, repeatable "Heal 500+ damage" would be nice

Demonjustin
01-17-2014, 05:23 PM
I didn't realize people focused on farming sparks while doing Tojil...Its not a matter of focusing on it, any job can focus on it, but its more about it being a byproduct of the process, you fight NMs in Delve, you deal damage, as a result you complete the damage objective, and thus, are rewarded with sparks. Be it intentional or unintentional it is simply what happens, you are able to participate and complete any content while completing these objectives so long as you are on a DD that is capable of dealing such damage, while support jobs are unable to do the same thing without going specifically out of their way to complete the same objective, and have been given none of their own objectives in which to complete while performing their normal tasks.

Karah
01-17-2014, 08:38 PM
They catered to the biggest section of the audience first, nothing new here, just more complaining about standard practices.

Melee get it first, then supports, then mages.

Look at Ilvl it took 4 updates to get MACC on weapons that already had skill+ 400.

It makes me wonder, do people pay attention AT ALL to OBVIOUS trends? CTFO.

Anjou
01-18-2014, 01:02 AM
Please learn what exploit means. It does not mean something can complete a task efficiently. It means there is something beyond what the dev team knows/should know about how something can work. The wall of justice for AV, and the salvage item duplications were exploits. What draylo is referring to most likely is that when a DD wants to do the dmg RoE, there needs to be interaction with mobs. With healing, it can be done between only 2 chars using the "cure cheat". This is simply equipping hp+ or hp- gear to force your hp below cap and was a common tactic for tanks to gain hate in 75 era (not an exploit, rather a game mechanic). It would be easier to make a bot with 2 characters cure cheat each other in a loop 24/7 to gain RoE points than it would be to program a bot to DD for you dealing w/ running, positioning, healing, etc. Basically a RoE version of fish botting.

Exploitation means using something to your advantage, such as using

make full use of and derive benefit from

This is the definition of exploit, where you use something to your advantage. This 'thing' is a damage dealing job and the damage dealing-centered ROE trials.

Alhanelem
01-18-2014, 04:59 AM
What the problem is, is that healing and support jobs can't benefit any bonuses for doing what they are designed to do already: healing and support.How much healing and buffing do you do when you're playing solo? These objectives were designed to be accomplish-able solo (though you can still achieve them while partying). I'm not being shortsighted. All I'm saying is that the system isn't being defective or broken if it is giving you EXP and rewards for accomplishing its objectives and those objectives are accomplishable through the normal course of solo play. In other words, what I'm trying to say is not "there shouldn't be healing objectives" but rather that "the current objectives along with those being added are designed to be accomplished by anyone." Healing objectives would only be accomplish able by healing jobs so that's probably why they didn't do it. Potions probably work but would be extraordinarily slow. Can healers collect 10 crystals? Sure they can. Can healers kill enemies? sure they can. Will you do these thing when you're playing solo? Sure you will.

All I'm trying to tell you is that the current system is not in any way unfair to WHM BRD etc because those jobs are still fully capable of completing any of the objectives.


Exploitation means using something to your advantage, such as using

make full use of and derive benefit from

This is the definition of exploit, where you use something to your advantage. This 'thing' is a damage dealing job and the damage dealing-centered ROE trials. *normally*, in a gaming context, "exploit" refers to using bugs or unintended effects of mechanics to achieve an advantage the developers didn't intend to be possible. We know the dictionary definition of the term, but context is everything, and many words are taken to have different meanings in certain contexts.

Camate
01-18-2014, 05:21 AM
Greetings,

Below is a follow-up from Akihiko Matsui regarding adjustments to Records of Eminence.



Matsui here.

I’d like to follow-up a bit on the additional Records of Eminence objectives we are planning for the January version update.

We will be implementing objectives that involve defeating NMs in original areas, but we’ve prepared these to grant a fun achievement when you haphazardly come across them.

Due to this, we of course would love it if you had the mentality of “I gotta accomplish them all!” But this isn’t something that is meant to turn into a competition for claiming monsters, so please rest easy about that.

We’ll be expanding the system that was implemented in the December version update and adding objectives for original areas, but in the February version update we will be adding a system for objectives that are not related to battle.

Sapphire
01-18-2014, 05:24 AM
You know, I'm not one to normally say "you don't REALLY play this game do you?" but, of course it's gonna make people compete to claim some of the monsters...

scaevola
01-18-2014, 06:23 AM
Well, you could always group up for the kill so that multiple people get credit. That being said, that's a hassle and a prisoner's dilemma (go out of your way to group up for no measurable personal benefit, hope nobody kills the mob out from under you); it would be nice if the RoE objectives actually incentivized grouping up for NMs, like bigger rewards the more people in your party.

Karah
01-18-2014, 06:29 AM
Not only will EVERYONE go IMMEDIATELY to botclaim ALL HNMs upon this list, they will be complete jackasses, and hold/claim everyday just out of boredom, this is a HUGE MISTAKE. Quit while you can still save face on it.

Anjou
01-18-2014, 06:37 AM
Good thing I got my Hauteclaire from the gold mog pell >_>

Demonjustin
01-18-2014, 06:58 AM
Seeing as this is Records based, it may not be so bad, special rewards are a 1 time thing, you never get an item reward twice for instance so that would not be an effective means of farming anything, and the fact an entire party or alliance can be formed while everyone gets credit from the kill will mean a lot too, I admit it sounds bad, but if you think it through it could end up working out really nicely, the only real issue I see is the abuses of people who just hate other people and hold the NM to spite you, but thats really about it. Unless the NMs in question are NMs like Tiamat with ludicrous repop timers anyways the amount of competition should die out in less than a month or even less than a week from release for the people who actually care about doing this.

Return1
01-18-2014, 08:58 AM
There's already a reason to group up for NM kills. If you group up, you don't have to compete and you all get credit. There's no worthwhile rewards that come from these monsters, and there's no real purpose to these trials after collecting the initial rewards, so why would people be in heated competition?

Catmato
01-18-2014, 11:53 AM
That doesn't really seem fair to people that prefer playing support jobs. As it is, RoE's highest spark-yielding objectives involve spamming damage over and over again. People always on WHM or BRD aren't getting much love.

What? On WHM, my mainhand hits for 500+ almost every time on everything I can reliably hit. Realmrazer usually gets me at least 4 points as well.

Edit:

So a job that hits very very hard isn't as hard to exploit? Please Draylo think before you post. It's much more easy to walk into Abyssea as a decently skilled job with the ROE gear, and bash everything's head in while the white mages and support jobs are stuck slowly curing over and over, whereas the DD's can speed this up with haste and DA/TA/QA.
BRD and WHM are on Espial gear. BRD can use Eminent dagger and Exenterator. Any job can use Apoc/RR/anotherddatma.

detlef
01-18-2014, 11:55 AM
What? On WHM, my mainhand hits for 500+ almost every time on everything I can reliably hit.I think the issue is that DDs can play exactly the same and go balls to the wall whereas support and healing jobs have to drastically alter their playstyle in order to reliably complete the damage-related tasks. Basically, you don't get credit (beyond the initial non-repeatable completion) for doing your job.

Minikom
01-18-2014, 11:56 AM
ewww Notorious Monsters, i'll pass lol 24 Hours Pop for a Roe no thanks, no fun camping Nms

Catmato
01-18-2014, 12:18 PM
I think the issue is that DDs can play exactly the same and go balls to the wall whereas support and healing jobs have to drastically alter their playstyle in order to reliably complete the damage-related tasks. Basically, you don't get credit (beyond the initial non-repeatable completion) for doing your job.Ah, you're right. I wasn't looking at it from that angle. It seems like it'd be hard to make balanced RoE healing objectives. Anybody can go into Abyssea and hit for 500+ per swing, but won't get 500+ on anything but WSs doing Delve. However, a cure4 heals for (about) the same amount, no matter where you are.

Demonjustin
01-18-2014, 01:13 PM
In Delve you have so many Haste buffs and almost all DDs(SAM is an exception admittedly) are using high amounts of multi-hit WSs, which kinda balances it out all the same.

Catmato
01-18-2014, 01:25 PM
So what would you consider appropriate for a healing objective? Match it to the DDs with 200/200 heals for 500+ HP? More or less HP? More or fewer objectives?

Demonjustin
01-18-2014, 02:03 PM
I would probably go with a 100 Heals for 800+ in all honesty, 700~800+ is easy enough to hit on all healing jobs and with most support jobs given proper gearing, it assumes Cure IV+ which will eat up someones MP unless they are a WHM legitimately curing someone in need of it or the person is getting a good amount of refresh to keep them up there at 88 MP a cast, and so on. I also vaguely remember SE saying something about adding other damage amounts for objectives as well for lower levels, though I can not seem to find the post, if that is the plan then they could also have objectives for other amounts, for instance, 100/250/500/1000 Damage and 150/400/800/1500 for Cures, or something similar to that.

The only problem I see with making healing objectives is in the fact it is hard for most support jobs without native cures to break 800, and making a higher end objective like 1500 for instance would be massively in favor of WHM and somewhat SCH, unlike in the case of melee jobs where literally any WS at 99+ is likely to be capable of breaking 500 no matter your job.

dasva
01-19-2014, 04:44 AM
I think the issue is that DDs can play exactly the same and go balls to the wall whereas support and healing jobs have to drastically alter their playstyle in order to reliably complete the damage-related tasks. Basically, you don't get credit (beyond the initial non-repeatable completion) for doing your job.

I wouldn't say drastically... could just /sch and throw out T1 nukes when you have time.

dasva
01-19-2014, 04:48 AM
I would probably go with a 100 Heals for 800+ in all honesty, 700~800+ is easy enough to hit on all healing jobs and with most support jobs given proper gearing, it assumes Cure IV+ which will eat up someones MP unless they are a WHM legitimately curing someone in need of it or the person is getting a good amount of refresh to keep them up there at 88 MP a cast, and so on. I also vaguely remember SE saying something about adding other damage amounts for objectives as well for lower levels, though I can not seem to find the post, if that is the plan then they could also have objectives for other amounts, for instance, 100/250/500/1000 Damage and 150/400/800/1500 for Cures, or something similar to that.

The only problem I see with making healing objectives is in the fact it is hard for most support jobs without native cures to break 800, and making a higher end objective like 1500 for instance would be massively in favor of WHM and somewhat SCH, unlike in the case of melee jobs where literally any WS at 99+ is likely to be capable of breaking 500 no matter your job.

Another problem is still the exploit problems. Not to mention while you'd made things a little more even while doing normal stuff you've favored the healer now when trying to farm. I think they'd have to add only main pt members and no npcs count for it at the very least. And maybe make self cures not count? Would be hard to deal with cure cheats

detlef
01-19-2014, 04:57 AM
Another problem is still the exploit problems. Not to mention while you'd made things a little more even while doing normal stuff you've favored the healer now when trying to farm. I think they'd have to add only main pt members and no npcs count for it at the very least. And maybe make self cures not count? Would be hard to deal with cure cheatsI don't really care if it gets exploited. In the end it's just sparks.

I mean, did you care when you got free XP/bayld from afking in colonization reives?

Catmato
01-19-2014, 05:14 AM
Another problem is still the exploit problems. Not to mention while you'd made things a little more even while doing normal stuff you've favored the healer now when trying to farm. I think they'd have to add only main pt members and no npcs count for it at the very least. And maybe make self cures not count? Would be hard to deal with cure cheats

It'd be tough to get more sparks/hr than going into abyssea on a 1hander and doing the 500+ damage. I don't think exploiting cures would be a problem.

Demonjustin
01-19-2014, 07:01 AM
Another problem is still the exploit problems. Not to mention while you'd made things a little more even while doing normal stuff you've favored the healer now when trying to farm. I think they'd have to add only main pt members and no npcs count for it at the very least. And maybe make self cures not count? Would be hard to deal with cure cheatsPlease explain how this could be exploited, you would have to some how deal yourself enough damage to keep healing yourself for that much, thats the reason I don't see it being exploited, unlike a DD who go beats everything in the face in Abyssea for that much every hit or can WS on anything in the game and get multiple points. A mage would need someone who is missing HP in order to cure them for that amount, so in order to exploit it you would have to be losing your HP somehow, and then you would have to also have a nice amount of Refresh to keep your MP up still since you would need it to cure.

All of this is why I suggested putting the amount of the cure higher, while also making the amount of overall casts lower.

Karah
01-19-2014, 07:08 AM
Please explain how this could be exploited, you would have to some how deal yourself enough damage to keep healing yourself for that much, thats the reason I don't see it being exploited, unlike a DD who go beats everything in the face in Abyssea for that much every hit or can WS on anything in the game and get multiple points. A mage would need someone who is missing HP in order to cure them for that amount, so in order to exploit it you would have to be losing your HP somehow, and then you would have to also have a nice amount of Refresh to keep your MP up still since you would need it to cure.

All of this is why I suggested putting the amount of the cure higher, while also making the amount of overall casts lower.

You don't have to be dealt damage to cure you just equip full Aquarian, then change it out and cure for 400~. Pretty sure you can probably even get over 800 with a proper gearswap, and/or converts as well.

Or with 2box, you can supertank 3-4 mobs while you afkcure with the whm stacking up massive sparks.

Anything magical is extremely easy to exploit.

detlef
01-19-2014, 07:26 AM
I can't get outraged over that. It just means some gimpy players will be able to gear themselves a bit more acceptably or that someone could conceivably collect Rem's tales without contributing to AA congestion.

Just seems to be a lot of hassle to exploit with not much to gain.

Demonjustin
01-19-2014, 07:26 AM
Still, I don't see the cure method of getting 100, which would take at very least about 5 minutes to finish since cast time would be about 1 second then you get standard 2 second delay between, thats roughly 300 seconds, as all to easy to exploit nor do I see it as a real threat or problem when the 500+ DMG is so laughably easy and can be finished in less time and is no harder.

Karah
01-19-2014, 07:38 AM
The only difference being you can cure while you sleep... (you could get the 500 damage objective also, but its quite a bit more complex to do that asleep).

Sfchakan
01-19-2014, 01:56 PM
In Delve you have so many Haste buffs and almost all DDs(SAM is an exception admittedly) are using high amounts of multi-hit WSs, which kinda balances it out all the same.

People don't do Delve that much anymore on my server. I would gamble and assume it's likely the same on most. So... why even bring up Delve at all?

Why do you continue citing examples of big group content when RoE is a system designed for solo or lowman downtime? You don't seem to be understanding that.

Louispv
01-19-2014, 02:52 PM
There's no healing and buffing repeatable records for the same reason healing and buffing suck in reives, and in campaign, and in besieged. You can have a bot do it in a corner 24/7, while you're afk. Just set it up to

1)Equip the required amount of HP+ gear (Karieyh+1 gear has hp+400 by itself)
2) cast a cure
3)Remove the gear
4)Repeat.

Then trade them in for skill books, sell them, sell the gil. Or just get free gil without being at the keyboard. With absolutely zero risk. At least the killing stuff trials has a chance of killing you, since you're actually fighting things and running around in aggro, regardless of how weak the enemy is.

If people getting 200 bayld/hour afk'ing in a reive needed to be nerfed out, getting an unlimited amount of sparks without ever needing to play the game definitely will.

Demonjustin
01-19-2014, 03:08 PM
Why do you continue citing examples of big group content when RoE is a system designed for solo or lowman downtime? You don't seem to be understanding that.Any Pre-Adoulin content or Ceizak Mob, I hit for 500+ often, would with any 2-hander or nuke, anything else in Adoulin that is outside of that area can be WSed or nuked for that much, 2-hander DMG may not break 500. In any event such as Delve, AAs, or SKCNMs, you should have BRDs, and thus, Marches, allowing the same kind of damage I just used as an example in the post you quoted, in Skirmish, you take BLMs, they do more than 500+ a nuke.

Show me an example of content where 500+ is uncommon and you don't have BRDs that involves level 99 and Spark gear.

dasva
01-19-2014, 05:41 PM
I don't really care if it gets exploited. In the end it's just sparks.

I mean, did you care when you got free XP/bayld from afking in colonization reives?

Baldy isn't redeemable for gil items and who cares about xp? This is redeemable for gil items. If you'll notice buffs give pretty much nothing in reives a throwback from campaign exploiting for crappy AN. Also even that little tiny bit afking there got taken out. And that came with some risk


It'd be tough to get more sparks/hr than going into abyssea on a 1hander and doing the 500+ damage. I don't think exploiting cures would be a problem.

That's not the point at all... it's about doing it afk easily. That said reives would probably spike that alot better than dmg. Also abyssea is slow sparks doing that when you can get so much from killing SoA stuff.


Please explain how this could be exploited, you would have to some how deal yourself enough damage to keep healing yourself for that much, thats the reason I don't see it being exploited, unlike a DD who go beats everything in the face in Abyssea for that much every hit or can WS on anything in the game and get multiple points. A mage would need someone who is missing HP in order to cure them for that amount, so in order to exploit it you would have to be losing your HP somehow, and then you would have to also have a nice amount of Refresh to keep your MP up still since you would need it to cure.
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The same way I kept activating sorcerers ring back at 99 before I decide it wasn't worth the effort. Also will people stop using abyssea. First off even schs melee hard in there. And 2nd this is all talks about exploits not normal fighting. It's much harder to program something that goes out and gets lights and keys time and hits hard enough in abyssea but you can cure yourself endlessly with 20 refresh in abyssea paradox and people already do for skillups


Seriosuly do people not understand the concept of exploits. xxx/brd song was terrible AN/hr but ya know what people still did it because there was plenty of advantages in it. Such as afking for days completely safe until someone brought some mobs to you lol. It was so bad they patched it. Almost no one is going to be cure cheating for sparks while actually playing. It's not going to be good. And for fast farming mark my words if they make it so any cure to anyone counts there will be groups of people just standing around in wkr next to the boss so they get AoEd constantly accensioning cures on everything in range

Demonjustin
01-19-2014, 06:32 PM
Using Abyssea is just the easy way of explaining it, if need be I could start talking about any level 75 monster I can easily hit just as hard, Abyssea is just the most common place.

Catmato
01-19-2014, 09:34 PM
That's not the point at all... it's about doing it afk easily.Why does everybody keep saying this? From what I've heard, a farm bot is marginally more complicated than a cure bot.

Karah
01-19-2014, 10:13 PM
Why does everybody keep saying this? From what I've heard, a farm bot is marginally more complicated than a cure bot.

Not really true, anyone literally anyone can cure afk... It can be done on ps2 with some tape and/or a chair.

Anything other than a a Repetitive single/combo function takes some knowledge.

In a nut shell, anything that you can stand still and do = anyone can do it.
If it requires movement, it's doable but it's a pain unless you have C++ knowledge or all day to sit and program (or someone who did all the work gave it to you).

Tamarsamar
01-20-2014, 12:53 AM
You know, I'm not one to normally say "you don't REALLY play this game do you?"

Last that I heard he actually does play this game, but . . . at that point, he hadn't beaten Genkai 5 yet . . .

detlef
01-20-2014, 03:52 AM
Baldy isn't redeemable for gil items and who cares about xp? This is redeemable for gil items. If you'll notice buffs give pretty much nothing in reives a throwback from campaign exploiting for crappy AN. Also even that little tiny bit afking there got taken out. And that came with some riskIt's not really useful anymore. I can't argue with that. But at the time, people needed lots of Bayld for gear, WKR triggers, and even Mog Garden ki. It's already so easy to cap out on Spark gear that the only things worth buying are skill tomes and Rem's tales. If I'm missing something, please point it out. I don't see anything worth very much gil at all.

Do you really think someone would decide to make a Cure cheat bot to sell skill tomes instead of making a fishing bot? I mean really.


And for fast farming mark my words if they make it so any cure to anyone counts there will be groups of people just standing around in wkr next to the boss so they get AoEd constantly accensioning cures on everything in rangePeople already just stand around getting hit and curing themselves instead of contributing. Also, what do you care if people do this? You're only against people doing this afk aren't you?

Catmato
01-20-2014, 10:38 AM
This isn't really the place to discuss the workings of things that violate the game's TOS, so I won't add any more to that topic.


And for fast farming mark my words if they make it so any cure to anyone counts there will be groups of people just standing around in wkr next to the boss so they get AoEd constantly accensioning cures on everything in range

Yeah, it'd be terrible to get a bunch of cures in WKRs.

dasva
01-20-2014, 02:40 PM
Why does everybody keep saying this? From what I've heard, a farm bot is marginally more complicated than a cure bot.

You don't actually need a bot to repeatidly cure. A single repetitious task is loads easier than running around, killing stuff, avoiding obstactles keeping yourself alive thru those cures, etc all combined. Also non bot 3rd pt tools could do simple loops but not farming

Theoretically you could probably do it technically legitally by wearing something like Berserker's Torque with the right trust npcs out and maybe for fun add in light elemental or whm auto fighting something that you can't kill or at least not for a long time such as shantotto mission mobs that only take certain dmg types. Or in a method semi similar to the afk auto magic skillup stand near some poison with said npcs out. Though trust needs you/them attacking iirc

dasva
01-20-2014, 02:46 PM
It's not really useful anymore. I can't argue with that. But at the time, people needed lots of Bayld for gear, WKR triggers, and even Mog Garden ki. It's already so easy to cap out on Spark gear that the only things worth buying are skill tomes and Rem's tales. If I'm missing something, please point it out. I don't see anything worth very much gil at all.

Do you really think someone would decide to make a Cure cheat bot to sell skill tomes instead of making a fishing bot? I mean really.

People already just stand around getting hit and curing themselves instead of contributing. Also, what do you care if people do this? You're only against people doing this afk aren't you?

Honestly I haven't priced out the sparks/gil of items yet. Been too busy redeeming for tomes. As far as do this vs fishing would really depend on how good a cure one could be though. That said I think the fear would it really takes ebisu to make much money fishing (even that isn't great but it's easily botted) and that takes a good 2 months at least to get plus reallocation of resources to get the fish for it. Meanwhile you could do this day 1. And SE tends to be leery letting gil sellers immediately start making money right after they got banned.

As far as the wkr.. that was more of a how it can be abused to be better than current dmg trials. That said a bunch of people no longer contributing plus 3+ npcs each could become a bit of a problem

dasva
01-20-2014, 03:13 PM
Using Abyssea is just the easy way of explaining it, if need be I could start talking about any level 75 monster I can easily hit just as hard, Abyssea is just the most common place.

But heres the thing if we are using 75 content or abyssea any job can do crazy stuff. I mean what job can't AoE cleave in abyssea? And while not 75 content I can do 500 dmg tier 1 nukes to stuff outside jeuno on brd/blm wearing only baqil staff and fishing gear. So I'm sure with just a little gear or actually casting songs on myself I could do rapid fire 500 dmg nukes with any mage job on 75 content. Same gear and just MM and ultimate atmas 1154 stonega so could if nothing else spam that for cleaving

Plus neither are good environments for farming sparks.

Sfchakan
01-20-2014, 08:32 PM
But heres the thing if we are using 75 content or abyssea any job can do crazy stuff. I mean what job can't AoE cleave in abyssea? And while not 75 content I can do 500 dmg tier 1 nukes to stuff outside jeuno on brd/blm wearing only baqil staff and fishing gear. So I'm sure with just a little gear or actually casting songs on myself I could do rapid fire 500 dmg nukes with any mage job on 75 content. Same gear and just MM and ultimate atmas 1154 stonega so could if nothing else spam that for cleaving

Plus neither are good environments for farming sparks.

But if you are nuking lower level mobs outside of Jeuno, you are being inconvenienced and having to go out of your way for credit! You should be getting 100k sparks/hr throwing out Cures and Hastes in all of those Delve groups you're doing, dasva. You should never be expected to change to an optimal job for any task in an MMO.

/s

detlef
01-20-2014, 09:58 PM
Honestly I haven't priced out the sparks/gil of items yet. Been too busy redeeming for tomes. As far as do this vs fishing would really depend on how good a cure one could be though. That said I think the fear would it really takes ebisu to make much money fishing (even that isn't great but it's easily botted) and that takes a good 2 months at least to get plus reallocation of resources to get the fish for it. Meanwhile you could do this day 1. And SE tends to be leery letting gil sellers immediately start making money right after they got banned.

As far as the wkr.. that was more of a how it can be abused to be better than current dmg trials. That said a bunch of people no longer contributing plus 3+ npcs each could become a bit of a problemIt's a fair concern I guess, and it's always possible that they add more items that can be purchased with Sparks. In its current iteration though, it doesn't appear to be worth exploiting.

Regarding the WKR comment, I think that's actually a good reason for them to add cure trials rather than an example of something that can be abused. WKR has so many problems I feel like extra motivation to top peoples' HP can only help.

Calintzpso
01-23-2014, 04:30 AM
Greetings,

Below is a follow-up from Akihiko Matsui regarding adjustments to Records of Eminence.




Due to this, we of course would love it if you had the mentality of “I gotta accomplish them all!” But this isn’t something that is meant to turn into a competition for claiming monsters, so please rest easy about that.




Ha!...haha....ha~

...you have no idea the hell you've rained upon my OCD...Everythings finally blue in my status menu...now this...god dam it...

Camate
01-24-2014, 04:36 AM
Greetings,

We understand that at the moment pet actions do not count toward the “Total Healing” objective. The development team is planning to address this so all healing actions performed by pets will count towards completing this objective. They are currently looking into the implementation schedule for this and once we have further details we will be sure to share!