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View Full Version : Treasure of Aht Urhgan Kings Problem Still Not Addressed! ! !



Finality
01-03-2014, 05:00 AM
"Originally Posted by Camate 11-21-2011 View Post
Spawn timer reduction for Gulool Ja Ja, Gurfurlur the Menacing, and Medusa you say? In addition to these three baddies, we are actually looking into reducing the spawn time for all HNMs! The idea is to give you all more opportunities to fight these elusive, notorious enemies."

More than 2 years later. It's impossible to see these NMs now, especially on siren. They keep getting killed in besieged. I've been standing around in the strongholds, waiting and waiting. Asking people to not kill these NMs in besieged doesn't work. Noone works together, everyone is just out for themselves in besieged. Please address this! I want to start my Mythic and I can't because of these Titles. Untie them from besieged! They're soloable in besieged so it only takes 1 person to reset the respawn time to 72 hours. I don't know if you've ever stared at a computer screen for 72 hours or not, but it's pretty brutal. Then, 2 days into the window, a new besieged pops up and it gets killed again. There's nothing challenging about this part of the mythic. Luck does not = challenge. Luck based content doesn't make the game fun or challenging, it makes it annoying. You want your players to stick around? Make the game fun with challenges not luck based trial and error, please. You can keep the 72 hour window for respawn, all you have to do is untie them from besieged. Thanks in advance.;) *One of hundreds of forum threads on this specific issue*

dasva
01-03-2014, 01:43 PM
As much as I agree with you they have already responded with something along the lines of we know it is bad but mythics are supposed be hard to make so suck it up. Hopefully one day they will come to their senses

Finality
01-03-2014, 04:35 PM
Have a link by chance? Not doubting you, just would like to see it for myself.

Anjou
01-04-2014, 03:02 AM
If it makes too much sense, they'll ignore it >_>

dasva
01-05-2014, 05:19 PM
This was the closest I could find in the OF in english....

http://forum.square-enix.com/ffxi/threads/36604-A-proposed-way-to-fix-HNM-s-in-ToAU-area?p=469757&highlight=mythic#post469757

But here is a player translation of some jp posts on the subject...

http://www.bluegartr.com/threads/112776-Dev-Tracker-Findings-Posts-(NO-DISCUSSION)?p=5882642&highlight=Gulool+Ja+Ja#post5882642

Given they were on the same day and the fact that camate didn't actually quote the jp post I'm guessing he just gave a quick cliffnotes version instead of a full translation and I'd lay odds it's more likely what slycer has for it.

Also a quick google translate of the jp dev posts lines up with that as well.
http://forum.square-enix.com/ffxi/threads/12296-蛮族王のリポップ時間を短くしてほしい。?p=469673#post469673

Sfchakan
01-05-2014, 05:56 PM
This is something that makes no sense whatsoever.

If anything, un-linking their spawn conditions from their appearance in Beseiged would be a huge improvement. Just have it be a 25-50% chance they'll appear in Beseiged so people can skill up beat on them for fun, while not hurting other player's chances at acquiring a mythic.