Demonjustin
12-30-2013, 06:56 AM
http://wiki.bluegartr.com/images/d/d6/Murgleis_%28Level_119%29_description.png
I believe this weapon should be altered. RDM is meant to melee but it is also meant to fulfill backline roles as well, Enhancing, Enfeebling, Healing and Nuking primarily.
Now, Healing I am fine with how it is, at most I would say throw some small amount of skill on this and be done with it, the same goes for Enhancing since we now need a specific Dagger for Enhancing Magic which we can not use when meleeing without severely lowering our damage.
For Enfeebling we should have some MND and INT on this weapon, which enhance the potency of our spells, the fact it does not have these most vital of stats means we are to look elsewhere for them, such as Staves. Normally, I would accept this, but this is a weapon for RDM, and RDM alone, I feel as though it is for that reason that it should be given these stats. At the same time, I feel as though this Sword should have the same Magic Accuracy as a Staff.
This Sword is supposed to be the best Enfeebling weapon in the game from what I could tell before Adoulin, yet, Staves are not far behind this in Magic Accuracy and the SCH Mythic even surpasses it. I know it is a sword, but it is for RDM only, it is our Mythic, I think we should have more Magic Accuracy on it and break that trend because of that very reason.
Lastly, for Nuking, I would like you to add Magic Damage, and possibly Magic Attack Bonus to the sword as well. I do not want SCH or BLM levels, but some decent amount to make it worth using. The reason for this is that unlike any other piece of gear, we can not swap out our weapons in combat, which means to really get a good use out of our Elemental Magic we need to have these stats on our weapon we are already using, which to those who wield it, would be this very weapon.
I know some of this probably sounds over powered, but really, think about it. A BLM's primary focus is on nukes, and their weapon is built purely to facilitate that goal. A WHM's primary focus is healing, and their weapon gives a unique and special boost to removal of ailments in an unrivaled way. WAR's Mythic is a powerhouse that throws out damage like no tomorrow. But RDM's is subpar, its focus is melee, it has a place in Enfeebling, but we get more from using Staves than this blade.
Murgleis it is purely for melee in the long run and falls short of Excalibur in that category anyways. By adding more stats to it to make it truly an all around weapon for RDM, it would mirror how the job is meant to be, Jack of all Trades, Master of None, rather than just another sword with some special stats on it.
That all being said, my ideal Murgleis would be...
DMG:111 Delay:224 INT+20 MND+20 "Magic Atk Bonus"+30 Magic Damage+217 Magic Accuracy+30 Enhancing Magic Skill + 10 Sword skill +242 Parrying skill +242 Magic Accuracy skill +255 Augments "Convert" "Death Blossom" Aftermath: Inc. Mag. Acc./Mag. Atk. Occasionally attacks twice or thrice
These changes would put it on par with a Venebulum Staff for nuking, and would make it the best Enfeebling weapon for RDM in both INT and MND, for Accuracy and Potency. It would also make it possible to cap Enhancing Magic while using our Atrophy Gloves +1, and make En-Spell IIs a bit better.
There are no stats here that can not be found on another weapon already in the same amounts, useable for the same goals, the only difference is this would take away the need to swap out your weapon to get their benefits. I feel this is perfectly balanced for that reason.
Can I please get a reply on if this is possible and if it can or will be done?
I believe this weapon should be altered. RDM is meant to melee but it is also meant to fulfill backline roles as well, Enhancing, Enfeebling, Healing and Nuking primarily.
Now, Healing I am fine with how it is, at most I would say throw some small amount of skill on this and be done with it, the same goes for Enhancing since we now need a specific Dagger for Enhancing Magic which we can not use when meleeing without severely lowering our damage.
For Enfeebling we should have some MND and INT on this weapon, which enhance the potency of our spells, the fact it does not have these most vital of stats means we are to look elsewhere for them, such as Staves. Normally, I would accept this, but this is a weapon for RDM, and RDM alone, I feel as though it is for that reason that it should be given these stats. At the same time, I feel as though this Sword should have the same Magic Accuracy as a Staff.
This Sword is supposed to be the best Enfeebling weapon in the game from what I could tell before Adoulin, yet, Staves are not far behind this in Magic Accuracy and the SCH Mythic even surpasses it. I know it is a sword, but it is for RDM only, it is our Mythic, I think we should have more Magic Accuracy on it and break that trend because of that very reason.
Lastly, for Nuking, I would like you to add Magic Damage, and possibly Magic Attack Bonus to the sword as well. I do not want SCH or BLM levels, but some decent amount to make it worth using. The reason for this is that unlike any other piece of gear, we can not swap out our weapons in combat, which means to really get a good use out of our Elemental Magic we need to have these stats on our weapon we are already using, which to those who wield it, would be this very weapon.
I know some of this probably sounds over powered, but really, think about it. A BLM's primary focus is on nukes, and their weapon is built purely to facilitate that goal. A WHM's primary focus is healing, and their weapon gives a unique and special boost to removal of ailments in an unrivaled way. WAR's Mythic is a powerhouse that throws out damage like no tomorrow. But RDM's is subpar, its focus is melee, it has a place in Enfeebling, but we get more from using Staves than this blade.
Murgleis it is purely for melee in the long run and falls short of Excalibur in that category anyways. By adding more stats to it to make it truly an all around weapon for RDM, it would mirror how the job is meant to be, Jack of all Trades, Master of None, rather than just another sword with some special stats on it.
That all being said, my ideal Murgleis would be...
DMG:111 Delay:224 INT+20 MND+20 "Magic Atk Bonus"+30 Magic Damage+217 Magic Accuracy+30 Enhancing Magic Skill + 10 Sword skill +242 Parrying skill +242 Magic Accuracy skill +255 Augments "Convert" "Death Blossom" Aftermath: Inc. Mag. Acc./Mag. Atk. Occasionally attacks twice or thrice
These changes would put it on par with a Venebulum Staff for nuking, and would make it the best Enfeebling weapon for RDM in both INT and MND, for Accuracy and Potency. It would also make it possible to cap Enhancing Magic while using our Atrophy Gloves +1, and make En-Spell IIs a bit better.
There are no stats here that can not be found on another weapon already in the same amounts, useable for the same goals, the only difference is this would take away the need to swap out your weapon to get their benefits. I feel this is perfectly balanced for that reason.
Can I please get a reply on if this is possible and if it can or will be done?