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Inafking
12-23-2013, 11:18 PM
I'd like to see a full menu of battle stats.

Auto Refresh/Regen #
TP per hit
Haste%
Combat Skill%
Magic Attack
Magic Crit
Magic Skill%
Pet Attack
Pet Magic Attack
etc

It would resolve a lot of testing issues and misinformation about caps.

Anjou
12-24-2013, 03:14 AM
Can even put it in the equipment menu as a small sub box like if you were sorting. Just simply hit the + key on your numpad and it'll bring you to the sub box.

Trumpy
12-24-2013, 05:21 AM
This has been talked about before, i dont recall the specific but they can only show certain things (which they even listed somewhere before) without a bunch of work. Would be cool though. Before your attack and defense stats capped at 999 even if they were higher, and a few months back they made those able to show the true stat, so maybe 1 of the 3 man team of devs is working on it slowly.

Rwolf
12-24-2013, 01:05 PM
This is what was replied to about that.


Greetings!

We definitely understand how many of you would like to see other stat values displayed, besides just attack and defense. Unfortunately, at the current time it is a bit difficult. This information is not kept client side and in order for this information to be displayed it would be necessary to increase the amount of information that is sent from the server to the client.

Increasing this amount of information sent to the client means an increase in the amount of data traffic, so the reason it is difficult is due to the fact that we are considering the risk of lag this could cause.

The same reason holds true for some other requests we have seen, such as displaying party member’s status ailments and other information.

Again, we realize the necessity for these things, but please understand that at the moment it is very difficult to do.

Source (http://forum.square-enix.com/ffxi/threads/21514-Request-More-Information-in-the-Equipment-Window?p=292013&viewfull=1#post292013)

Demonjustin
12-24-2013, 01:14 PM
They have been breaking old rules, perhaps this could be next on the chopping block? :D

Trumpy
12-24-2013, 04:57 PM
Yea that is one reply but there was one that they listed (a pretty big list, but not really all important info) of things they could possibly show and i think they even asked which of those items we would like to see if it was possible to show any of it. [NOTE: I found the list, link below.]

Farther along in the post you quoted:

"I followed up with the development team about the possibility of displaying information that is already available on the client-side and they mentioned that they will be proactively looking into ways to display party/alliance TP, MP, and other information to coincide with the UI revamp timing. "

so maybe not too far off if the UI is anywhere close to being out, wasnt it sposed to be summer?

And even farther along is the list i mentioned:

http://forum.square-enix.com/ffxi/threads/21514-Request-More-Information-in-the-Equipment-Window?p=295241&viewfull=1#post295241

Demonjustin
12-24-2013, 05:06 PM
There is a difference though. As 'certain things' have shown, we already get that data sent to us, the UI just doesn't display it, the new UI will show it though. These stats we are talking about here like Accuracy or Attack are not sent to us right now.

Alhanelem
12-25-2013, 02:49 AM
That was just the numbers being truncated to 3 digits because they didnt think anyone would get attack / def that high when the game was made.

Rwolf
12-25-2013, 05:35 AM
Yea that is one reply but there was one that they listed (a pretty big list, but not really all important info) of things they could possibly show and i think they even asked which of those items we would like to see if it was possible to show any of it. [NOTE: I found the list, link below.]

Farther along in the post you quoted:

"I followed up with the development team about the possibility of displaying information that is already available on the client-side and they mentioned that they will be proactively looking into ways to display party/alliance TP, MP, and other information to coincide with the UI revamp timing. "

so maybe not too far off if the UI is anywhere close to being out, wasnt it sposed to be summer?

And even farther along is the list i mentioned:

http://forum.square-enix.com/ffxi/threads/21514-Request-More-Information-in-the-Equipment-Window?p=295241&viewfull=1#post295241

Yeah I know of those in the list. This was specific to what the OP was asking about though. Which is all information that is non-client side. I'd personally love to see more info. Especially regarding Accuracy, Evasion and all Pet stats but they said they didn't feel comfortable sending any more continuous information that's not client side. Not to say that's the end of it, more catching the OP up on what has been bounced back from the devs thus far in order to work on ideas from there.

Camiie
12-25-2013, 05:43 AM
Again, we realize the necessity for these things, but please understand that at the moment it is very difficult to do.

I suggest the devs work on improving their gear and strategies and then try again.

Twille
12-25-2013, 08:05 AM
The more information we can get in our stat menu, the better. If we have a stat, I want to see it. SHOW ME EVERYTHING! lol, seriously tho.

Demonjustin
12-25-2013, 11:32 AM
Just a curious idea, we have all of the information to find out our accuracy on our side of things, do we not? I mean, the servers send us the info but as long as we arent talking about the exact accuracy rate against a target monsters why couldn't the display for Accuracy and stats like it simply do the math on our side for us? Accuracy as a stat is fairly easy to find, the equation is...

Accuracy = Accuracy from Skill + Accuracy from DEX + Accuracy from Traits/Gear/etc.

The contribution of DEX to accuracy is as follows:
Equation: Accuracy from DEX = floor( DEX×0.75 )

The contribution of Skill to accuracy
Equation (Skill ≤200): Accuracy from Skill = Skill
Equation (Skill >200): Accuracy from Skill = floor( (Skill - 200)×0.9 ) + 200

So, by this, couldn't these numbers just be added up on our side of things for the display, or no?

Trumpy
12-25-2013, 02:48 PM
Yea i would like to see them too, I am just pointing out they already answered this before and said it would be really difficult to do. Hopefully they change their mind.

WoW is cool cause it has hit accuracy in there and even your accuracy versus various level range of monsters, though in wow i think you can have a 100% chance to hit, where as we will always miss something cause there is some kind of floor built in.

Alhanelem
12-25-2013, 03:04 PM
yes, in ffxi there is maximum 95% accuracy minimum 5% accuracy, which also applies to monsters. even level -1 monsters will hit you (for 0) 5% of the time.

Xantavia
12-25-2013, 03:38 PM
Just a curious idea, we have all of the information to find out our accuracy on our side of things, do we not? I mean, the servers send us the info but as long as we arent talking about the exact accuracy rate against a target monsters why couldn't the display for Accuracy and stats like it simply do the math on our side for us? Accuracy as a stat is fairly easy to find, the equation is...


So, by this, couldn't these numbers just be added up on our side of things for the display, or no?
How much information does a raw accuracy stat really provide? For something that requires a check against the mobs evasion, it seems kind of pointless to me outside of knowing exactly how much food/buffs actually provide. The high/low evasion message from check seems to be good enough to know whether you'll have an easy time hitting the mob or not.

But for other things, yes. I'm not a math guy but when leveling rng I was never quite sure at what point I should have been focusing on ratk over more str. I would have loved something like the regular attack stat to show whether I was better off using a piece of gear with ratk +5 or str+3 instead.

Demonjustin
12-25-2013, 04:51 PM
How much information does a raw accuracy stat really provide?If you think about it that way then Attack and Defense being shown is just as worthless, after all, we do not know a Monsters Attack or Defense either, so we can not know how high our Attack needs to be nor how much our Defense is actually doing.

If the fact is you want to know the stat, it would be possible to add up the numbers on our side I'm sure, save the server some traffic, and at the same time we could use it to attempt measuring a monsters EVA such as the AAs with some proper testing and hit rate parsing, which would eventually end up with results that could end up being very helpful. This actually makes it more useful than the Attack display in the fact that attack is not nearly as straight forward in finding its cap so far as I know. My point in the end though was the fact that many of our stats we have can be found via information we already have sent to us, you would just have to math out the numbers, and I can not think of a reason the client can not do the math for us and display it rather than SE having to send the information itself as a finished number.

If they wanted to take the extra step they could probably even send the monster information to us too such as EVA, Accuracy, and so on, and then again the math could be done via client and come out with the hit rate and such too, though, that seems a bit more in depth then I would expect SE to go on giving us information anyways, and would still involve sending more data, even if it seems like its not much to me.

Inafking
12-27-2013, 11:54 PM
If your software can't display variables you fail as a programmer.

Alhanelem
12-28-2013, 02:08 PM
Just a curious idea, we have all of the information to find out our accuracy on our side of things, do we not? I mean, the servers send us the info but as long as we arent talking about the exact accuracy rate against a target monsters why couldn't the display for Accuracy and stats like it simply do the math on our side for us? Accuracy as a stat is fairly easy to find, the equation is...


So, by this, couldn't these numbers just be added up on our side of things for the display, or no?ps2 memory limitations. However with the New UI they can show more information.

Demonjustin
12-28-2013, 02:24 PM
ps2 memory limitations.I am not sure how this has an effect on it, UI is already slightly different for PC and PS2/Xbox, mostly in terms of options, why not just add these stats to the list of differences? Seems possible still.

Alhanelem
12-28-2013, 05:56 PM
qwll the addition of the New UI kind of changes all that but making additional information avialable to one client and not another does create something of a fairness issue. Even though it seems like they're preparing to shift to all PC.

Demonjustin
12-28-2013, 06:43 PM
I know it sounds rude or mean but if you're playing on a piece of hardware that is 10 years old and the game is still being updated, I can't say its really unfair, I think its foolish to expect a game to be perfectly fair to everyone when the game itself has technological limitations being placed upon it by an old console even if its so simple as a display of a number you literally can math out all on your own if you so choose. I mean thats a whole other story, but its how I see it, and its not even like we are talking about information we can not already figure out, at least in the event of showing just our Accuracy number like we do Attack and Defense, because we have learnt the equations, we know what to do to figure it out, its just making it more accessible.

Alhanelem
12-29-2013, 01:35 AM
I know it sounds rude or mean but if you're playing on a piece of hardware that is 10 years old and the game is still being updated, I can't say its really unfair, I think its foolish to expect a game to be perfectly fair to everyone when the game itself has technological limitations being placed upon it by an old console even if its so simple as a display of a number you literally can math out all on your own if you so choose. I mean thats a whole other story, but its how I see it, and its not even like we are talking about information we can not already figure out, at least in the event of showing just our Accuracy number like we do Attack and Defense, because we have learnt the equations, we know what to do to figure it out, its just making it more accessible.Well that's your opinion but all this time their goal was to keep all differences between platforms as invisible as possible. until very recently the only real difference between ps2 and the other platforms was graphic quality. Age of game and fairness have nothing to do with eachother. I think they should completely drop the ps2 and open themselves up to doing anything they want with the PC version but that will never happen.

Camate
01-11-2014, 03:30 AM
Greetings,

I have an update from Akihiko Matsui in regards to the display of various other battle stats.



Matsui here.

While there are space issues when it comes to adding parameters such as accuracy to the current UI, it would be possible to address this by checking with a special NPC or by adding a new text command.

We would like to look into displaying information for right hand accuracy, left hand accuracy, evasion, ranged accuracy, ranged attack, magic accuracy, and magic evasion moving forward.

SilentSteel
01-11-2014, 03:37 AM
That's awesome to hear. ^^

Vivivivi
01-11-2014, 04:19 AM
Text command would be a great start! I'd love to be able to compare different sets simply by equipping the gear, and issuing a text command.

Rwolf
01-11-2014, 06:18 AM
I like the idea of having a command that will blurt out all your battle stats in a similar format we have with the anniversary campaign moogle. For the new UI though, can we expect to have these incorporated into the menu? Seeing as we are looking at using a text command, I'd assume it's not that much of server stress to have it in the menu where you'd have to push a button to access it. Speaking of which, I know there is space issue in the current UI with equipment part of the menu. But what about putting left hand accuracy, right hand accuracy, evasion, ranged accuracy, ranged attack, magic accuracy and magic evasion under status in menu?

Mnejing
01-11-2014, 07:22 AM
Will the feature also include pets?

Olor
01-11-2014, 07:45 AM
Will the feature also include pets?

yes please! This would be very nice.

Rwolf
01-11-2014, 07:52 AM
yes please! This would be very nice.

Seconded! Yes please!

Catmato
01-11-2014, 08:16 AM
While there are space issues when it comes to adding parameters such as accuracy to the current UINobody plays on PS2 anymore. You don't need to make design decisions based on 640x480 screens anymore. Make the boxes bigger.

Related: Make multiple-choice boxes bigger so we can see more than three options at a time.

bungiefanNA
01-11-2014, 08:30 AM
Nobody plays on PS2 anymore. You don't need to make design decisions based on 640x480 screens anymore. Make the boxes bigger.

Related: Make multiple-choice boxes bigger so we can see more than three options at a time.

JPs still do, and I see enough people on various forums that do too, including me. There's enough interest that someone wrote a guide on installing Adoulin to an NA PS2. (richi902 on assemblergames said he spend over 100 Euros to make and test the guide, and he doesn't even really play the game, so hurray for motivated hackers)

Catmato
01-11-2014, 08:39 AM
JPs still do, and I see enough people on various forums that do too, including me. There's enough interest that someone wrote a guide on installing Adoulin to an NA PS2. (richi902 on assemblergames said he spend over 100 Euros to make and test the guide, and he doesn't even really play the game, so hurray for motivated hackers)You have guts. Not too many people would reveal publicly that they're part of a small group of people willingly holding back the enjoyment of many others.

On second thought, I'll do it too.

Dear SE,
Please stop support for PS2. It's holding the game back from meeting modern gaming standards.

Alhanelem
01-11-2014, 09:18 AM
Greetings,

I have an update from Akihiko Matsui in regards to the display of various other battle stats.
It is certainly a good thing to be able to view this information by any means. One thing though, it said "to the current UI." Is there any chance that this additional information can be included on the new UI, since that is still being designed and there is probably more room to make changes?

bungiefanNA
01-11-2014, 04:13 PM
You have guts. Not too many people would reveal publicly that they're part of a small group of people willingly holding back the enjoyment of many others.

On second thought, I'll do it too.

Dear SE,
Please stop support for PS2. It's holding the game back from meeting modern gaming standards.

I've been playing on PS2 since just after JP launch. I've been active on forums since, and I expect people know I use the platform. It's never been a big secret. I gained access to PC in 2007 to be able to run it, but it's always had some stability issues with either not crashing, or not disconnecting from the internet. PS2 has allowed me to do events I don't want to disconnect in the middle of. Also, being an NA user doesn't matter much when JP has the majority of the population using the platform, and they've stopped releasing expansions outside that region for the platform. The data files being the same for all regions just means that a file migration is the simple fix.

Also, my PC does so many other jobs, sometimes I need the processing power for something, like conversion of a batch of video discs I bought and want to consolidate into my searchable network library, and running a conversion batch of disc to AVI/MKV file makes FFXI run poorly. It's also the file server for the family, so too much drive access slows down the game. My email and IM are also constantly running for work. It's nice to have a dedicated platform, which is what my PS2 serves.

Camiie
01-11-2014, 10:55 PM
You have guts. Not too many people would reveal publicly that they're part of a small group of people willingly holding back the enjoyment of many others.

You need some serious life perspective if you're making statements like that over a video game.

Even if SE dropped PS2 support they are still hamstrung by the game engine itself which they are not going to make wholesale changes to under any circumstances. What you and others want is never going to happen.

It hasn't happened with any other major MMO that I'm aware of. Everquest still looks and plays like a game from the last century and it was never tied to a console. WoW still doesn't do anything that it couldn't have done in 2004 and it's not tied to a console. Why do you expect SE, of all companies, to do what no one else has done? If Blizzard can't or won't then what makes you think SE can or will?

Catmato
01-11-2014, 10:59 PM
You need some serious life perspective if you're making statements like that over a video game.

Yeah, how dare I care about my hobby?!

Camiie
01-11-2014, 11:07 PM
Yeah, how dare I care about my hobby?!

The type of statement you made is usually followed up by a threat of some sort.

Catmato
01-11-2014, 11:19 PM
It hasn't happened with any other major MMO that I'm aware of. Everquest still looks and plays like a game from the last century and it was never tied to a console. WoW still doesn't do anything that it couldn't have done in 2004 and it's not tied to a console. Why do you expect SE, of all companies, to do what no one else has done? If Blizzard can't or won't then what makes you think SE can or will?I'm not asking for high-resolution textures or a new graphics engine. I'm asking for larger dialog boxes.
The type of statement you made is usually followed up by a threat of some sort.I'm not going to shit up the thread with personal arguments. I meant what I said, nothing more.

saevel
01-11-2014, 11:47 PM
JPs still do, and I see enough people on various forums that do too, including me. There's enough interest that someone wrote a guide on installing Adoulin to an NA PS2. (richi902 on assemblergames said he spend over 100 Euros to make and test the guide, and he doesn't even really play the game, so hurray for motivated hackers)

Very few JP's still use the PS2 for FFXI, most are actually using the older PS3 with FFXI installed via emulated PS2. The PS2 is a dead platform and I hope SE learned their lesson about supporting consoles past their shelf life.

Zarchery
01-11-2014, 11:51 PM
I've been playing on PS2 since just after JP launch. I've been active on forums since, and I expect people know I use the platform. It's never been a big secret. I gained access to PC in 2007 to be able to run it, but it's always had some stability issues with either not crashing, or not disconnecting from the internet. PS2 has allowed me to do events I don't want to disconnect in the middle of. Also, being an NA user doesn't matter much when JP has the majority of the population using the platform, and they've stopped releasing expansions outside that region for the platform. The data files being the same for all regions just means that a file migration is the simple fix.

Also, my PC does so many other jobs, sometimes I need the processing power for something, like conversion of a batch of video discs I bought and want to consolidate into my searchable network library, and running a conversion batch of disc to AVI/MKV file makes FFXI run poorly. It's also the file server for the family, so too much drive access slows down the game. My email and IM are also constantly running for work. It's nice to have a dedicated platform, which is what my PS2 serves.

Good post, but I think I agree with Catmato. What kind of a jerk are you that you use a video game console to play a video game?

Zhronne
01-12-2014, 12:13 AM
A... text command? Or even worse an NPC? o.O
We're, like, in 2014. Maybe someone should tell them.

If you don't have enough space in the UI within the current "Equipment" menu then just create a new menu specific for the non displayed stats? Similar to how they did with the "Currencies" menu?

Reality is that such data is not currently transmitted between server and client through the packets, which means it's NOT an UI problem at all, it's a packets (communication) problem.
Either they update packets to also send this additional data (after which it could be possible to display it wherever they want) otherwise they need to make a "specific request" from the client to the server. Like talking to an NPC or issuing a text command. That would be a direct request from the client to the server and the server could reply with the wanted number.


I guess this is the only realistical option though, since they would never ever ever eever ever touch the packets thing...

bungiefanNA
01-12-2014, 10:35 AM
The Status menu is still shorter than the main menu, even with the new Currencies menu. Extra stats definitely should go there, as currency already scrolls like Key Items do, so every stat we could ever want could display there in a similar manner.

Nicknick
01-12-2014, 05:01 PM
Originally Posted by Akihiko_Matsui
Matsui here.

While there are space issues when it comes to adding parameters such as accuracy to the current UI, it would be possible to address this by checking with a special NPC or by adding a new text command.

We would like to look into displaying information for right hand accuracy, left hand accuracy, evasion, ranged accuracy, ranged attack, magic accuracy, and magic evasion moving forward.

How about Magic Attack Bonus and Magic Crit too? :D

Alhanelem
01-12-2014, 05:23 PM
It hasn't happened with any other major MMO that I'm aware of.While I wouldn't say that there was a TOTAL overhaul of models and graphics themselves, I can name at least one MMO, D&D Online, that has adapted to support modern graphics technologies over the years. DX10 and DX11 support were added after they came out and some areas were at least partially redesigned over the game's history, as well as visual effects enhanced and improved thanks to the DX10/11 support.


How about Magic Attack Bonus and Magic Crit too?Magic Attack Bonus, until much more recently, pretty much only came from gear, the trait, and a handful of buffs, and is much easier to determine and add up. The accuracy and evasion stats on the other hand, have base values that are hidden and can't be known by the player without extensive testing and or referring to a known mathematical formula. (Not saying it wouldn't be nice to have, but rather the most important thing is to have the numbers that are not easy to determine without inside knowledge.)

Catmato
01-12-2014, 10:22 PM
You have guts. Not too many people would reveal publicly that they're part of a small group of people willingly holding back the enjoyment of many others.

Yeah, how dare I care about my hobby?!

Wow, hypocrite of the year award goes to me.


Magic Attack Bonus, until much more recently, pretty much only came from gear, the trait, and a handful of buffs, and is much easier to determine and add up.

I believe he meant total Magic Attack, not just MAB.

Edit: Guess that's not a thing.

MarkovChain
01-13-2014, 03:09 AM
For mages, be aware that the command will not exactly tell you you magic accuracy since part of it comes from int or mind, melee acc should be fine if they display it in the same way as str and att are displayed.

Rwolf
01-13-2014, 05:11 AM
I would hope them adding magic accuracy would show your entire total, not just a summary of what your gear shows. Since STR and Attack/VIT and Defense are displayed correctly. I'm confident that they'll add correctly accuracy and magic accuracy. I see item level stuff being more likely for an emergency maintenance than SE forgetting to count attributes toward the total.

Regarding at least Magic Attack Bonus, I agree I'd like to see that total too. Saying it's unnecessary because you can add it up really isn't a solid counter point.

MarkovChain
01-13-2014, 05:51 AM
They won't display the total magic acc because the int part depends of the mobs you are fighting it's not just int/2 or int*3/4.

SNK
01-13-2014, 05:59 AM
You have guts. Not too many people would reveal publicly that they're part of a small group of people willingly holding back the enjoyment of many others.

On second thought, I'll do it too.

Dear SE,
Please stop support for PS2. It's holding the game back from meeting modern gaming standards.

Oh give it a rest.. lol

Catmato
01-13-2014, 09:12 AM
They won't display the total magic acc because the int part depends of the mobs you are fighting it's not just int/2 or int*3/4.

They could display your accuracy, which doesn't depend on the mob. However, they don't won't show your hit-rate, which does depend on the mob
They could display M.Acc, which doesn't depend on the mob. However, they won't show your land-rate, which does depend on the mob.

Fake edit: Yes, I'm aware hit-rate is commonly used by the community, but land-rate isn't. However, it's the same concept.

Real edit: Derp

Alhanelem
01-13-2014, 10:39 AM
I believe he meant total Magic Attack, not just MAB. There is no just plain magic attack. Magic damage is calculated entirely based off the base damage of the spell (plus the Magic Damage+ if you have any), the difference between your INT and the target, and a bunch of multipliers, one of which is Magic Attack Bonus.

There is no stat just called Magic Attack, even though we have "Magic Attack Bonus." MAB is a damage multiplier.

Edit: White magic damage (Banish, holy, cure against unded) is caculated using MND instead of INT but the equation is otherwise the same as the one referred to above.

Demonjustin
01-13-2014, 11:04 AM
They display your accuracy, which doesn't depend on the mob. However, they don't show your hit-rate, which does depend on the mob
They could display M.Acc, which doesn't depend on the mob. However, they won't show your land-rate, which does depend on the mob.To be perfectly honest there is a key difference that makes comparing these impossible. When calculating Accuracy as a stat you only look at your stats and you can find out the exact amount you have, when fighting something, your accuracy vs their evasion is how your hit rate is determined. That being said, Magic Accuracy is not so clear cut, just like how DEX plays an important part in the accuracy formula for melee, MND, INT and CHR play an important part in Magic Accuracy depending on the type of spell, MND for White Magic, INT for Black Magic, and CHR for Songs.

DEX is as simple of DEX*.75/DEX*.5 to find out how much it contributes to your accuracy, but MND/INT/CHR depends on your stats as well as the target's stats and depending on how much you have more or less than theirs. When a player has more MND/INT/CHR than the target only .5 points of Magic Accuracy are gained for every MND/INT/CHR you have above them, for instance, if I have 500 Magic Accuracy and 80 MND against a target with 85 MND, my Magic Accuracy is a total of 580, if I add 5 MND, I have 585 Magic Accuracy, but if I then add another 10 MND, I only go up to 590 Magic Accuracy, because since my MND is now a total of 95 and I am 10 above my target, I only get .5 Magic Accuracy per additional point.

So, knowing that fact, unless you know the MND/INT/CHR of the target and how far above/below it you are, you can not tell your actual Magic Accuracy.

SNK
01-13-2014, 01:31 PM
They display your accuracy, which doesn't depend on the mob. However, they don't show your hit-rate, which does depend on the mob
They could display M.Acc, which doesn't depend on the mob. However, they won't show your land-rate, which does depend on the mob.

Fake edit: Yes, I'm aware hit-rate is commonly used by the community, but land-rate isn't. However, it's the same concept.


.........................LOL!

doctorugh
01-13-2014, 11:14 PM
Request: Please add "Blue physical attack" to your list.

Catmato
01-13-2014, 11:16 PM
I clearly didn't know as much about magic as I thought I did. I would still like some more clarification.


That being said, Magic Accuracy is not so clear cut, just like how DEX plays an important part in the accuracy formula for melee, MND, INT and CHR play an important part in Magic Accuracy depending on the type of spell, MND for White Magic, INT for Black Magic, and CHR for Songs.


Don't they still calculate a M.Acc. number for each skill and the stat difference is a bonus/penalty on top of it?


if I have 500 Magic Accuracy and 80 MND against a target with 85 MND, my Magic Accuracy is a total of 580,

Is there any reason that 500 can't be displayed as your base M.Acc for Enfeeble or Divine, or whatever skill you're using? I understand that 500 doesn't really give you much information if you don't know the stats of the mob you're fighting, but that's not really any different from accuracy.

Is there some reason they couldn't display a separate M.Acc stat for each skill?


.........................LOL!

Thanks for your input.

Demonjustin
01-14-2014, 01:17 AM
I clearly didn't know as much about magic as I thought I did. I would still like some more clarification.No problem.


Don't they still calculate a M.Acc. number for each skill and the stat difference is a bonus/penalty on top of it?Yes, the skill is taken into account just like it is with melee, both melee and magic have similar formulas, but the stat modifier is very different in how it affects them which is why it is so much harder to display your Magic Accuracy than it is to display Accuracy itself. To say it in math form, when above 200 skill Accuracy's formula is basically as simple as...

(((Skill - 200) *.9) +200) + (DEX * .75) + Accuracy from Traits, Gear, and so on = Total Accuracy

In the event you are talking about your off-hand or H2H off-hand you use (DEX * .5) instead of the above, skill over 200 only adds .9 Accuracy rather than a full point as well. That is Physical Accuracy though. Magic Accuracy for a spell like Paralyze, a White Magic spell looks more like this...

(((Skill - 200) *.9) +200) + (((MND - Target's MND) * .5) + Target's MND) + Accuracy from Traits, Gear, and so on = Total Magic Accuracy

As you can see in both equations the only thing that changes is the stat modifier in your Accuracy, but to determine your Magic Accuracy you must still know the MND of your target otherwise you can not tell just how much Magic Accuracy you have.


Is there any reason that 500 can't be displayed as your base M.Acc for Enfeeble or Divine, or whatever skill you're using? I understand that 500 doesn't really give you much information if you don't know the stats of the mob you're fighting, but that's not really any different from accuracy.

Is there some reason they couldn't display a separate M.Acc stat for each skill?Not at all, they could show the unfinished number by simply excluding the stat part of it, though your number would be inaccurate in the end because of it. In the end it shouldn't matter all to much that you miss out on that information because they could just as easily either show it with something along the lines of (White Enfeebling Magic Accuracy = 500~580) or something along those lines, with the description pointing out that it is target dependant, or simply leave it to guess work as it is now, with no real penalty being suffered, we just have to do what we do now.

I am not saying this is a reason why it can't be done or shouldn't, I just wanted to point out its not quite as simple to find your Magic Accuracy as it is to find your Physical Accuracy, because the stat modifier is still a variable but it involves your target's as well which is what calls it into question. They could show an unfinished number and it would be fine all the same, but an accurate number would be impossible without checking the specific target's stats as well.

Alhanelem
01-14-2014, 01:46 AM
Request: Please add "Blue physical attack" to your list.
You can view this in the Equipment window. While there is stuff that adds physical attack for blue magic, it is just in addition to what you see as your normal physical attack.

Nezha
01-21-2014, 04:43 AM
This would be a great addition for the Automaton equipment menu for a little more transparency into certain armor and attachments! I'd finally be able to figure out how much defense my Breeder's set gives! Camate could you decode this one for me!?

Camate
01-24-2014, 03:16 AM
Will the feature also include pets?

It sure will! The development team is currently working to implement this in the February version update as well. :)

Prothscar
01-24-2014, 06:03 AM
You can view this in the Equipment window. While there is stuff that adds physical attack for blue magic, it is just in addition to what you see as your normal physical attack.

Uh, no. Blue magic attack has absolutely no connection to your normal attack. It draws entirely from blue magic skill, STR, and skill+ from the main handed weapon as well as the occasional attack bonus on certain spells. Having it in this hidden stat menu would be great.

Tennotsukai
01-25-2014, 12:01 AM
Blue physical magic attack stat, please.

Camate
02-18-2014, 05:39 AM
Greetings,

For the February version update we prioritized implementing the "/checkparam" text command to confirm physical accuracy as well as pet accuracy and attack.

We understand the need for magic accuracy and magic attack to be displayed as well; however, as these two parameters reference different stats (INT, MND, etc.) and the skill for each type of magic is different, it was difficult to have a uniform display which resulted in this being pushed back.

There is still room to expand the "/checkparam" feature and we will be looking into adding more parameters which include magic accuracy and magic attack.

Creelo
02-18-2014, 07:39 AM
Magic Evasion would also be useful!

Kari
02-18-2014, 05:53 PM
Show us haste/delay information.

Inafking
02-18-2014, 08:44 PM
Pet stats, too, please.

Mnejing
02-19-2014, 12:46 AM
Pet stats, too, please.

It already does pets, however Monipulator support should be included!

Camate
02-25-2014, 05:28 AM
Greetings,

In the event you've been using the /checkparam command to check on the amount of pet accuracy, you may have noticed that pet accuracy from equipment caps out at 30. We've confirmed that this is in fact a bug. We apologize for the inconvenience and this will be addressed in the March version update.

voiceless
02-25-2014, 10:45 AM
Show us haste/delay information.

ur asking too much...

Genoxd
02-25-2014, 11:31 AM
Greetings,

In the event you've been using the /checkparam command to check on the amount of pet accuracy, you may have noticed that pet accuracy from equipment caps out at 30. We've confirmed that this is in fact a bug. We apologize for the inconvenience and this will be addressed in the March version update.

Why is it that you have such hate for pet jobs? How come every class in the game can equip a million accuracy and hit the 95% hit rate cap but a pet class increasing its hit rate more then 15% over the base is too over powered?
Who was it that actually decided on all these limitations for pet classes in the first place?
Why are you so against having strong pets?

FaeQueenCory
02-25-2014, 09:18 PM
Why is it that you have such hate for pet jobs? How come every class in the game can equip a million accuracy and hit the 95% hit rate cap but a pet class increasing its hit rate more then 15% over the base is too over powered?
Who was it that actually decided on all these limitations for pet classes in the first place?
Why are you so against having strong pets?
Gurl, calm yo tits.
Camate wasn't clear if the bug is that pet acc caps at 30, or if the /checkparam command is displaying inaccurate data.
If it's the latter: who cares?
If it's actually the former: rev yo things back up.

Genoxd
02-26-2014, 08:53 AM
Gurl, calm yo tits.
Camate wasn't clear if the bug is that pet acc caps at 30, or if the /checkparam command is displaying inaccurate data.
If it's the latter: who cares?
If it's actually the former: rev yo things back up.

Looks quite clear to me. Also explains why my parse with Convoker's spats +1 and Regimen mittens was lower then expected. I thought I was just getting really unlucky, but this makes much more sense.

Mirage
02-26-2014, 01:26 PM
Why do you think pets can't get more than 15% hit rate past the base? That's insane. You're making an issue out of nothing, this is just a display bug.