View Full Version : Yorcia Weald Wildskeeper Reive
Calatilla
12-20-2013, 05:41 PM
Why is the Yorcia Weald Wildskeeper reive area half the size of any other Wildskeeper Reive? Even if you stay as close to the edge as possible the mobs aggro you, its hard to fight Yumcax in a safe spot because of the constant aggro.
None of the other areas have this problem because the mobs aren't on top of you all the time. Why did you make this area so small? Yumcax is spammy enough without having a tiny area to fight him in.
Camiie
12-20-2013, 08:27 PM
Yumcax is the only WKR I won't drop my plans and jump into when I find out it's ongoing. It's always a nightmare. From what I've seen, at least on my server, I'm not the only one who prefers to avoid the Doom Tree.
http://content9.flixster.com/movie/10/98/44/10984455_det.jpg
See? Even Sailor Moon wants no part of it!
Angrykitty
12-31-2013, 09:19 AM
Yumcax is the only WKR I won't drop my plans and jump into when I find out it's ongoing. It's always a nightmare. From what I've seen, at least on my server, I'm not the only one who prefers to avoid the Doom Tree.
Indeed, i think this WKR needs an adjustment because i dont' think its working for players. I had two groups quit today due to the difficulty of the reive... not saying that its difficult but you do need a fair amount of players in the zone to control adds, and a well organized alliance to tank the main boss with tanks and back up tanks. I think something should be done to make this zone either larger, or the main boss less difficult to be managed.
Twille
12-31-2013, 10:12 PM
Yeah, Yorcia Weald WKR is a joke. I won't waste my time there until SE does something.
machini
01-06-2014, 08:56 AM
I was in a Yorcia WKR that went on for about sixteen hours. SIXTEEN HOURS. That's insane. No single fight in this game should take sixteen hours. I thought SE had moved past that.
Hashmalum
01-06-2014, 01:06 PM
That bad terrain that you can get caught on has been in the game for months now. It's ridiculous. Redo the area to be less annoying, and the bad terrain can be fixed at the same time.
Karah
01-06-2014, 01:13 PM
I was in a Yorcia WKR that went on for about sixteen hours. SIXTEEN HOURS. That's insane. No single fight in this game should take sixteen hours. I thought SE had moved past that.
Carbuncle had a 25 hour Yumcax, not that long ago.
Just wait until this tree is in delve...
It also has two guard mobs instead of the three in other reives. Main problem is when everyone dies at the entrance someone across the way is still attacking a mob and preserving hate for everyone else when they raise. Thuss Doom Trains everyone who just raised back at the entrance. As I understand it the hate list will only clear once everyone with wkr tags are all dead at the same time. Also anyone tanking really needs several stacks of holy waters for doom. I dont think theres anything to help give random resistance to doom either. So its not like a Pld or Run could resist or randomly recover from it with out a dedicated whm.
Carbuncle had a 25 hour Yumcax, not that long ago.
Just wait until this tree is in delve...
Just wait untill they decide to give Bluemage its ability to create a regen aura or Timber as their next spell.
Zarchery
01-08-2014, 02:09 PM
Carbuncle had a 25 hour Yumcax, not that long ago.
Just wait until this tree is in delve...
Hey guys. Remember the first Pandemonium Warden fight, back in 2008?