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Umichi
12-12-2013, 04:11 AM
On behalf of myself I wish to extend a my appreciation for how much of a success RoE is for me. For the longest time I always listlessly wandered around not really havng much focus when I go out monster slaying and the range of tasks and difficulty are just outright awesome. Rewards are well balanced and thought out (in regards to price). I also look forward to working hard for my vishap mail and +1 equivalent.

Mefuki
12-12-2013, 04:45 AM
Seconded. Well done, SE.

Olor
12-12-2013, 05:00 AM
yes! love it! wanted to level new jobs but it seemed tedious and unrewarding - this should help a lot

Damane
12-12-2013, 06:27 AM
this is one of the best contents the dev team ever added to FFXI, I get rewarded for playing the game, no matter if its exping, cureing, harvesting, doing content etc etc. really really nice

Anjou
12-12-2013, 08:58 AM
Actually I thought it was their best move in a long long time. It makes leveling no longer a headache, AND putting your work in, you get weapons to arm yourself.

Draylo
12-12-2013, 09:06 AM
Great job SE, love FFXI!!!

Frankbrodie
12-12-2013, 10:13 AM
Not just me then?

Best update in ebar tbh.

Trust = huge win. (and I'm a tri-boxer so it's not a solo wimp finally getting justice)

All those luverly new Home Points = Mega Win.

And then I waddled over to scout out RoE. YAY! UBER WINNINESS!!!
Can get level 117 weps just by doing what I normally do anyway. Even Monstrosity?

Blown away by it all still tbh.

*wanders off to cry in a corner*

Dragoy
12-12-2013, 11:31 PM
I am carefully and strangely interested about the system.

A little bit surprised about myself even, since it does so much make me think of FFX|V and the likes, which the warpy crystal matters only strengthen (and I do not care for such games).

It doesn't feel too bad here though, not the way it's done, and not yet at least.

I always liked multitasking (a little too much one might add), so this gives more things to plan upon when setting out for an adventure.


Please can SE put a Toggle in Config so we can turn off the on-screen BIG WORDS that pop over characters head when we log in with a current RoE, it doesn't feel right to me coz I already know I've got quests/etc. pending I don't need big cartoon words over my chars head all the time, thankyou.
:p

I should like to have such an option as well, or at least a choice of something more subtle.

Do note, however, that the particular 'new challenge' announcement is related to the limited time objectives so as to let you know that one has activated.

Or that's what I think it is. ^^;

lllen
12-13-2013, 02:54 AM
I haven't had this much fun in years, I'm lazy and hate to walk, I love my ability to have a party and a good one at that, Eminence is fun...I can farm, exp and get extra goodies. So few people on these days my server can't fill WKR unless it is JP time and even then its low. So few spread so far.

Camate
12-18-2013, 04:14 AM
Greetings,

Thanks so much for the positive feedback on this new system! We’re happy to hear that you all are enjoying it. :D

I have a couple of things to note.

Currently, as many of you may have already noticed, Abyssea monsters do not count towards objectives. As of right now this is working as intended; however, though it will take a bit of time we will be making adjustments so that these monsters count.

We’ll also be making similar adjustments so that multiple hit weapon skills count towards cumulative damage.

Please continue to let us know your feedback on this system!

Aoisa
12-18-2013, 06:05 AM
Original Topic - ROE Issue: SMN/Avatars (http://forum.square-enix.com/ffxi/threads/39043-Records-of-Eminence-SMN-seems-to-be-left-out?p=484112&viewfull=1#post484112)

I love the idea of ROE, but my avatars do not seem to count toward my goals, either with Blood Pacts or regular attacks. While I still get credit for kills, this makes it nearly impossible to do things like Total Damage, where NONE of my damage from avatars is included. A SMN's ability lies in its summons, and to expect a SMN to be able to fulfill objectives otherwise is, in my opinion, discriminatory.

Please change this so that avatars (and other pets in general, if this is the same for BST, DRG, etc) can apply themselves to ROE objectives.

As a whole, I've thus far enjoyed ROE. My favorite part is being able to undertake and accomplish multiple goals simultaneously. Very nice job on this!

Zhronne
12-18-2013, 06:27 AM
I'd love to have new RoE for other older content, mainly VW in the foolish attempt to drive more people into doing VW and put more of the VW materials on the market.
Also, it would be very nice if you could buy some of those materials with Sparks of Eminence, even for very high prices.
Stuff like Riftcinders for example.

Riggs
12-18-2013, 07:28 AM
We’ll also be making similar adjustments so that multiple hit weapon skills count towards cumulative damage.

so is this why my 3k+ dagger ws was not counting towards do 1000 + damage quest?

RalphTheGalka
12-18-2013, 08:36 AM
Support jobs could use some repeatable objectives, those jobs feel neglected with the current set of objectives.

CaptainCrunch
12-18-2013, 08:42 AM
The "NEW CHALLENGE" text that comes up across the screen really just needs to be relegated to the chat log. It's really distracting during high level content to have that randomly pop up in your face.

Also, items such as plates, cinders/dross, currency, alex would make good additions as rewards, be it from sparks or a new coupon type, even if they are a bit pricey.

Curing/buffing/etc could also use a small reward so that the healers coming along to parties get a little bit of a bonus and not just the DDs pounding on mobs.

Khiinroye
12-18-2013, 12:29 PM
I would like to suggest that we be able to buy pages of Rem's Tales and skill increasing items in bulk, rather than just one at a time.

The system is a very nice addition, especially for monstrosity and getting tons of merit points to challenge the AA / DM fights. With the double xp campaign, a pt of 6 can get a full 30 merits in about an hour.

Zarchery
12-18-2013, 12:51 PM
One thought on sparks... could Heavy Metal Plates, Riftdross, and Riftcinder be added to the list of stuff you can buy with sparks? Maybe 100 sparks per metal plate and 1000 per riftdross/riftcinder?

Vagrua
12-18-2013, 12:55 PM
I concur that Heavy Metal/Riftcinder/Riftdross items should be added along with some incentive for people to do VW again. If you don't plan on adding anymore to VW to give an incentive, then you NEED to make them drop or be obtained through other means. You could always add VW content to the new Adoulin region areas.

Kavik
12-18-2013, 01:04 PM
Please allow us to purchase the 119 AF 'synth mats' (orbs/ingots) with sparks (50k? i'd take it) or with log in points. We can buy the rest of the materials for 109 Via these methods.

Afania
12-18-2013, 01:18 PM
Please allow us to purchase the 119 AF 'synth mats' (orbs/ingots) with sparks (50k? i'd take it) or with log in points. We can buy the rest of the materials for 109 Via these methods.

I'd rather want the synth mat to be 100% personal drop on hard or very hard mode tbh, this is a MMO and group play should be rewarded. Players spend the time and effort to organize a proper 6 person pt should get more reward than trio box players solo easy~normal mode

Ophannus
12-18-2013, 04:39 PM
Let us redeem a high amount of sparks for Heavy Metal Plates just to pump more into the economy.

17,000 Sparks for a Heavy Plate.
50,000 Sparks for a Riftross/Riftcinder
35,000 Sparks for a Cotton Purse of Alexandrites

:D

Zarchery
12-18-2013, 10:39 PM
Let us redeem a high amount of sparks for Heavy Metal Plates just to pump more into the economy.

17,000 Sparks for a Heavy Plate.
50,000 Sparks for a Riftross/Riftcinder
35,000 Sparks for a Cotton Purse of Alexandrites

:D

Considering how many of each of those things you need for their respective tasks, that's hugely expensive. A copy of Rem's Tale Chapter 6 only costs 15,000 sparks, and you only need 8 of those.

Khiinroye
12-19-2013, 02:41 AM
500 for a plate would be 750,000 sparks for one weapon.
15000 for a riftdross/riftcinder would be 450,000 total; 25,000 would be 750,000 total.
100 for an alexandrite would still be 3,000,000.
100 for a dynamis currency (10,000 for a 100 piece) would be up to 1,840,000, or 1,540,000 with a loan for the final 30.

Ravenmore
12-19-2013, 06:41 AM
Considering how many of each of those things you need for their respective tasks, that's hugely expensive. A copy of Rem's Tale Chapter 6 only costs 15,000 sparks, and you only need 8 of those.


With how fast you can farm sparks and not to mention people would be selling them too I don't think its that expensive. It would be better if they added the reforge syth mats to the T3 Zitah VWNMs for added incentive plus this.

Zarchery
12-19-2013, 12:50 PM
With how fast you can farm sparks and not to mention people would be selling them too I don't think its that expensive. It would be better if they added the reforge syth mats to the T3 Zitah VWNMs for added incentive plus this.

How cast can you realistically farm sparks? I've done about 80 unique ROE tasks and probably picked up about 85,000 sparks in a week. But a lot of those came from the bonus sparks from the first iteration of a non-repeatable task. 17,000 sparks for one plate equals 25.5 million sparks for just a level 95 Empyrean. 600,000 sparks will get you the Rem's Chapters for an entire set of +1 reforged AF. That seems like one huge disparity. At the price I proposed, a level 95 weapon would be 150,000 sparks. Maybe that's a little low, but maybe we can find a middle ground between 150,000 and 25.5 million.

Khiinroye
12-19-2013, 02:49 PM
The fast way to get sparks is to xp in a group where you get crystals. Every 10 crystal drops is 200 sparks, and you should get 3-6 per kill. If you can boost most of your hits to 500+ damage, then dealing 500+ damage 200 times gives 1000 sparks. Ulbulka combat quests are 100-160 sparks each time, and are only killing 5 mobs. If you get lucky and the limited time quest is "gain experience" while you doing it, that's 300 sparks per 5000 xp from mobs.

But mostly, it's the crystal drops in a group.

Xantavia
12-19-2013, 05:24 PM
The "NEW CHALLENGE" text that comes up across the screen really just needs to be relegated to the chat log. It's really distracting during high level content to have that randomly pop up in your face.
I actually like the way New Challenge pops up. Reminds me of the Level Up text that I hardly ever see anymore since hitting a level with FoV/GoV experience doesn't trigger the message.

The only change I would like to see is an expansion of the zones we can kill mobs in for rewards. It seems its just original and Aldouin zones right now. Having it available everywhere would give me plenty of pleasant memories of leveling BST years ago wherever I wanted before FoV made it feel like I was losing out if I fought elsewhere.

shintorist
12-19-2013, 11:48 PM
I would like to use the vouchers to buy guild points.

Jedd
12-20-2013, 08:02 AM
I would like to suggest that we be able to buy pages of Rem's Tales and skill increasing items in bulk, rather than just one at a time.

Agreed. This was also an issue with getting seals from earlier Login Campaigns, right? They eventually changed that, so it seems odd that SE didn't think to do that here, as well. Who's really going to buy just one skill up scroll? Especially annoying for my GEO, since I need two separate scrolls and they're on the last (third?) page.

Ravenmore
12-20-2013, 09:44 AM
How cast can you realistically farm sparks? I've done about 80 unique ROE tasks and probably picked up about 85,000 sparks in a week. But a lot of those came from the bonus sparks from the first iteration of a non-repeatable task. 17,000 sparks for one plate equals 25.5 million sparks for just a level 95 Empyrean. 600,000 sparks will get you the Rem's Chapters for an entire set of +1 reforged AF. That seems like one huge disparity. At the price I proposed, a level 95 weapon would be 150,000 sparks. Maybe that's a little low, but maybe we can find a middle ground between 150,000 and 25.5 million.


Having them cost what I put forward would promote selling of plates and other REM items driving the economy. There will soon become a point were sparks are useless for most of the population so they need a reason to keep grinding them and at the same time it would be high enough that there would still be profit from selling. Merrows should be added to vouchers too but for more then 2 maybe 10 or even 20 to keep the price at a decent profit.

Kombys
12-20-2013, 11:01 AM
should be nice if you guys add more tiers on damage taken, healing and deal damage, inrease quantity and give ppl more cases

dasva
12-20-2013, 02:19 PM
How cast can you realistically farm sparks? I've done about 80 unique ROE tasks and probably picked up about 85,000 sparks in a week. But a lot of those came from the bonus sparks from the first iteration of a non-repeatable task. 17,000 sparks for one plate equals 25.5 million sparks for just a level 95 Empyrean. 600,000 sparks will get you the Rem's Chapters for an entire set of +1 reforged AF. That seems like one huge disparity. At the price I proposed, a level 95 weapon would be 150,000 sparks. Maybe that's a little low, but maybe we can find a middle ground between 150,000 and 25.5 million.

Really depends on how serious you are. I haven't really timed it... maybe I will tonight but I get an okish about just murdering everything in sight on monstsority in buburimu. I'd guess probably only a little over 5k an hour. But it's doing something I'd already be doing and takes little enough attention that I can watch shows or play another character etc and is solo. Mostly though you just keep accumulating them just playing and doing stuff. Once they let abyssea mobs count for the things that specify xp mobs and it should go even crazy faster. And mostly this is just another source of getting your rem stuff nto necessarily the only source. Regardless not seriously farming and still doing dynamis and limbus each day and making my af+1 etc and limited play time I've gotten enough already to a full set of 109 and +1 a couple of peices. And most of that has been solo. Most the non solo stuff was the stupid level sync thing and whatever I get in the process of doing the time limit ones for rem 119 upgrades

Demonjustin
12-21-2013, 03:24 PM
Agreed. This was also an issue with getting seals from earlier Login Campaigns, right? They eventually changed that, so it seems odd that SE didn't think to do that here, as well. Who's really going to buy just one skill up scroll? Especially annoying for my GEO, since I need two separate scrolls and they're on the last (third?) page.This is why someone made the post a while back about SE not needing to reinvent the wheel. SE does this every single time, we see a new item which we need stacks of to make proper use of them, but, we only have the power to buy them 1 by 1. Forbidden Keys, the Glasses in Adoulin, Airlixirs, and like you said, Seals from the Logins, they are all the same, SE released them only able to be purchased 1 by 1, but in the following update, or shortly there after, made them buyable in multiples.

Zarchery
12-21-2013, 09:59 PM
I don't remember if anyone mentioned this, but Spoils (Seals) seems to be glitched. Kindred Seals don't count toward completion.

Xantavia
12-21-2013, 10:32 PM
I don't remember if anyone mentioned this, but Spoils (Seals) seems to be glitched. Kindred Seals don't count toward completion.
I think we have noticed in our shell that Kindred Crests count instead of the seals. Might be a typo in the goal. I wonder if it is so all level ranges have the chance to complete the quest. Offhand, I'm trying to think of a place somebody with all jobs at 99 could farm BS/KS where the mobs still give xp. Cape Terrigan maybe, but I'm not sure if it would start giving crests instead of seals.

Concerned4FFxi
12-23-2013, 05:36 AM
Agreed. This was also an issue with getting seals from earlier Login Campaigns, right? They eventually changed that, so it seems odd that SE didn't think to do that here, as well. Who's really going to buy just one skill up scroll? Especially annoying for my GEO, since I need two separate scrolls and they're on the last (third?) page.

I'm glad I'm not the only one here. Unfortunitly, I see a huge trend in oversight on the developer's part. First abyssea forbidden keys, then souls spectacles, now the skill up tomes. For whatever reason great things are added to the game, and EVERY time the players have to point out to the developer that the item should be made available to purchase in bulk.

Concerned4FFxi
12-23-2013, 05:49 AM
On a side note what was the point of obseleting a ton of pre adoulin gear, only to come out with this expansion's perle gear (eminence, and the byalld gear). It doesn't seem to have changed anything. Players still need certain peices of older geaar to stay relievant, yet all the 20,000 level 85 empyreans (2012 census) and all the magian weapons were trashed. That was alot of people wore were affected by adoulin's ilevel system. So, I thought there was a purpose of increasing the level cap to ilevels (but if you giving away 117 weapons and such with eminence then the whole concept of we made ilevel because there had to be progress is BS), but it really just seems it was a reason to reset everyone so they could grind everything over again. I'm tired of grinding to infinity and beyond.

Can the new next big thing be something players can enjoy with all their new gear, instead of doing something to grind more gear can you develope something that players can DO with all this new stuff rather than repeat current gear events with the newest gear?

P.S. I like the eminence system, great for a return, but after putting my never to be ilevel almace and kannigi on my manequin, I'm not as interested as investing solo time into more BS. I can't will myself to wear the "new pearle", and I was speaking to an older player and we were reminded of how rival linkshells would team up just to try and beat AV (before the walling and k-club methods). Is there something that can be added, the final zone having some time spawn hnms or a new AV? I don't see anything worthy in adoulin.

Demonjustin
12-23-2013, 06:19 AM
If you are looking for a real piece of challenging content, I believe Divine Might II is where you will find it more so than anything, each Angel makes Delve NMs look weak by compare, admittedly, they have weaknesses like Shadows that old NMs from their day and age always suffered, but, they are easily the hardest this in this game right now on Very Hard.

Xantavia
12-23-2013, 06:34 AM
If you are looking for a real piece of challenging content, I believe Divine Might II is where you will find it more so than anything, each Angel makes Delve NMs look weak by compare, admittedly, they have weaknesses like Shadows that old NMs from their day and age always suffered, but, they are easily the hardest this in this game right now on Very Hard.
You seem to think people might actually WANT hard fights. Whenever I see complaints, it reads to me as "I want a fight that is hard for everybody except for me and my friends so we can be better than the rest".

Demonjustin
12-23-2013, 07:31 AM
Well that to me is one of the great things about the whole difficulty idea they implemented. If you want things to be easy enough to do alone, but take more time, or easy enough to do without all of the latter climbing up to that point, you can. At the same time, if people want to do it fast and hard, finishing quickly, they can. There are unique titles for winning on Very Hard too, so you can sport around your trophy to some extent as proof you did something mildly impressive, but at the same time, no one is excluded. The best part about it is that people who complain for the sake of complaining, have no reason to complain, and make themselves look stupid, which I think is what your talking about, the people who complain just to complain, they don't want challenge, they just want something they have, others can't, even then, we have titles though, minor, but something.

Afania
12-23-2013, 02:47 PM
You seem to think people might actually WANT hard fights. Whenever I see complaints, it reads to me as "I want a fight that is hard for everybody except for me and my friends so we can be better than the rest".

Yes ppl actually want challenge in a video game, what a surprise.

Just to point out FFXI isn't really the hardest MMORPG on the market.

People who spend the time and effort to put together a party, gear a job should be rewarded, or else there isn't much point to play anymore.

If you're a teacher of a class, and you want your students to study hard, you'd tell them "Whoever gets top 3 in next exam can get a gift as a reward", not "after next exam everyone can get a gift as a reward". If you hand out reward to everyone, nobody would study hard. If only top 3 gets reward, everyone would want to study more.

If you can win every BC no matter what gear/skill/knowledge you have, there aren't any reason to actually gear your jobs, make more friends, test and experiment what job and strategy works the best...you know, don't need to do the fun stuff of this game and still able to beat it. I don't really need to play the game for real, can just log on, sleep through the content, got bored and log off.

The game(or work/anything you do in life basically) is fun when you set a goal, and work hard for it, and got rewarded by accomplishing the goal, and vice versa.

So what's wrong with wanting content that not everyone can beat?




If you are looking for a real piece of challenging content, I believe Divine Might II is where you will find it more so than anything, each Angel makes Delve NMs look weak by compare, admittedly, they have weaknesses like Shadows that old NMs from their day and age always suffered, but, they are easily the hardest this in this game right now on Very Hard.

AFAIK DM and AA doesn't reward ppl for doing very hard since craft mat drop on easy mode, and VH weapon isn't 100% drop(from what I've heard).

Having a difficulty setting is a good thing, but if doing harder mode doesn't get much better reward, everyone would rather solo.

Plenty of my friends been soloing easy mode AA for pages/expensive craft mat and refuse to party with others, because if you solo you get all the pages in pool and all the gil items in pool. You can probably build a relic by soloing AA all day and sell every mat. But doing normal~VD needs a pt which takes time and less chance to get items.

This probably applies to DM, I honestly don't know which LS has the resource to do a very hard DM fight, which may need 18 ppl and normal can be cleared with 12 or something. Unless very hard gives something you can never get in normal, most ppl probably won't bother.

Also, title isn't a reward IMO. Personally I won't go through the pain in the ass just for title. Even aftermath from RME is a much better reward for hardcore than loltitle. At least aftermath helps the pt and title does nothing.

Demonjustin
12-23-2013, 03:15 PM
I never said that doing DM on Very Hard is rewarding, nor did I say it was worth it, I said if people truly want challenge for the sake of challenge, that is where you will find it. If you want to have a place to put your skills to the test and use all of your hard earned gear without feeling as though you are simply climbing the ladder for more gear, DM is where you want to go, if you just want more gear or rewards, you know how to do it. Complaining that there are no super hard pieces of content that drop super worthwhile items no one else can get is just stupid because your instantly saying you want to exclude 90% or more of people from ever completing the content or getting the rewards from it. Titles are the equal to vanity items, the only items that should ever come from such things, you can brag, you can show off, and you can do nothing else with it.

Concerned4FFxi
12-23-2013, 05:20 PM
If you are looking for a real piece of challenging content, I believe Divine Might II is where you will find it more so than anything, each Angel makes Delve NMs look weak by compare, admittedly, they have weaknesses like Shadows that old NMs from their day and age always suffered, but, they are easily the hardest this in this game right now on Very Hard.

Your absolutely right. I just recently spoke with the top endgame linkshell on my server, they have successfully defeated all the AA on very difficult repeatedly, so we know what drops from that tier of battle (possible pluton case in personal treasure pools, yielding 50-99 plutons as well as the new weapons). I was told that on very hard the DM mobs can one shot even the plds of this linkshell. So yes, bravo to you SE. At least someone up there in SE has come up with something interesting. I myself however, lol, am a ways away from this content, but it gives me something to focus on and strive for. So I am very pleased. I'm the type of person who is happy to have something beyond my reach, and I'm fine with this. Not everything should be attainable by all. And I myself, even returning seven months later, am no gimp.

Xantavia
12-23-2013, 06:21 PM
Yes ppl actually want challenge in a video game, what a surprise.

So what's wrong with wanting content that not everyone can beat?
DemonJustin put it a good way. I was thinking more about the people who complain just to complain, like those wanting the caps removed from BCNMs because they can't just steamroll the content but have to work as a group to win. Or the ones who complain that everything is too easy, but say they won't play until certain programs are fixed after an update since they can't do the "easy" stuff without outside help.

From a mechanics standpoint, I have no issue with content that some people can't beat, provided it doesn't lock players out of other events. I have never participated in legion because I don't have all the wins leading up to it. So that annoys me that I can't even see what the event is like first hand. To me, that is doing it wrong. But they did it right on the Voidwatch fights by letting anybody participate against the NM's, regardless of clears. So if I had never cleared the T1 NM's for example, I could still fight the later ones to at least see what they are like.

Aoisa
12-24-2013, 01:46 PM
I don't remember if anyone mentioned this, but Spoils (Seals) seems to be glitched. Kindred Seals don't count toward completion.
From what I've experienced, it is indeed glitched. I've had kills where I've gotten kindred seals; some of them counted toward the goal, and others didn't. It seems to be finicky, or there's some condition that I'm only meeting at certain times (whether that condition was intentional or not remains to be confirmed).

dasva
12-24-2013, 02:33 PM
For me no KS have counted but kindred crests have counted so maybe you say kindred and thought seal? Anyways it's in the bug section

Afania
12-25-2013, 03:38 AM
I never said that doing DM on Very Hard is rewarding, nor did I say it was worth it, I said if people truly want challenge for the sake of challenge, that is where you will find it. If you want to have a place to put your skills to the test and use all of your hard earned gear without feeling as though you are simply climbing the ladder for more gear, DM is where you want to go, if you just want more gear or rewards, you know how to do it. Complaining that there are no super hard pieces of content that drop super worthwhile items no one else can get is just stupid because your instantly saying you want to exclude 90% or more of people from ever completing the content or getting the rewards from it. Titles are the equal to vanity items, the only items that should ever come from such things, you can brag, you can show off, and you can do nothing else with it.

You can "complete" the content and get 119 AF by beating normal. But there are just no reason to work hard on VD. Also I disagree with "you can wear same armor as most hardcore player" in an MMO. I don't make same amount of money as Bill Gates, someone with no jobs/no connection can't make same amount of money as someone with a job. That is life, and that's what makes life interesting. This applies to FFXI, 90% of ppl can't make as much money as Bill Gates and we aren't complaining, why complain if you're one of 90% in FFXI?

Besides empy harp/shield and a few relic, most of the gears in this game doesn't make a game breaking difference not to have it. It's usually only 1%~2% of difference. So what's wrong with 90% of player can't obtain 1%~2% difference worth of gears? They're not being kicked out of any content for not having the top gear from the hardest content. But that 1%~2% of difference is enough to be a motivation for player to work hard for it as a goal.

And that makes the game more fun.

Afania
12-25-2013, 03:42 AM
DemonJustin put it a good way. I was thinking more about the people who complain just to complain, like those wanting the caps removed from BCNMs because they can't just steamroll the content but have to work as a group to win. Or the ones who complain that everything is too easy, but say they won't play until certain programs are fixed after an update since they can't do the "easy" stuff without outside help.

From a mechanics standpoint, I have no issue with content that some people can't beat, provided it doesn't lock players out of other events. I have never participated in legion because I don't have all the wins leading up to it. So that annoys me that I can't even see what the event is like first hand. To me, that is doing it wrong. But they did it right on the Voidwatch fights by letting anybody participate against the NM's, regardless of clears. So if I had never cleared the T1 NM's for example, I could still fight the later ones to at least see what they are like.

You don't need any win to participate in legion.

I agree that everyone should be able to access to every content, but not everyone should be able to beat the hardest content and the hardest content should drop exclusive reward other then loltitles. Even if it's 1~2 pieces of unique gear it won't lock 90% of player out at all....exactly which gear in this game is THAT game breaking that you must have it to play the job, besides maybe empy harp/RE shield?

But loltitle is just not acceptable.

Demonjustin
12-25-2013, 03:53 AM
You can "complete" the content and get 119 AF by beating normal. But there are just no reason to work hard on VD. Also I disagree with "you can wear same armor as most hardcore player" in an MMO. I don't make same amount of money as Bill Gates, someone with no jobs/no connection can't make same amount of money as someone with a job. That is life, and that's what makes life interesting. This applies to FFXI, 90% of ppl can't make as much money as Bill Gates and we aren't complaining, why complain if you're one of 90% in FFXI?Personally, I play games to get away from how shitty my real life, and real life in general is for most people, not so I can go play a game modeled around real life where I get screwed just as badly because I don't have a ton of friends who will help or I don't have tons of cash to buy everything I want. If I wanted things to be like real life, I would do things in real life, and I would get somewhere in my real life, far before I would ever take the same kind of actions in a game that I play to get away from it all, and has no barring on my real life.

Also, again, I never said Very Hard was rewarding. The point is, if you want something difficult, the option is available, you can challenge yourself, and you can say your awesome because you won, you deserve nothing more than that for playing a game, surely not something you can hold over other people's heads and say your better for having, which people have done in so many games, including this one, so many times, that its stupid to add yet again. Yay, you can make the top 1% of players happy they get super awesome items only they can have, and at the same time, annoy countless others with nearly unobtainable items that can, and likely will be, held over their heads for a long time to come because they were 'to gimp' to get it or some such. Really, lets just avoid this.

If you want challenge, you can have it, if you want rewards, you can have it, if you want rewards only you can get, no, you cant have it. My views on it all are as simple and clear as that.

Doombringer
12-25-2013, 05:31 AM
uhmm... i have a title, so na-na-na-na-boo-boo. consider it lorded <.<

beyond that the VH's are still good for getting shit done FASTER. so if you CAN do them, why wouldn't you?

honestly the whole things seems perfectly fine. if it's your first time bringing a job up to that level, you might need to grind the easier modes a little bit, but you can DO it. if you're already up to that level, and know other people who are also, you can ramp up the difficulty and turn it into a loot pinata... well not exactly. the crafting materials still feel like a bottleneck but that's another discussion


point being i have no problem with the same stuff dropping from easier fights, because our TIME is still worth something. so if you COULD get all the stuff you need in one fight, instead of grinding merits to do 6 fights, wouldn't you?

Afania
12-25-2013, 02:39 PM
Personally, I play games to get away from how shitty my real life, and real life in general is for most people, not so I can go play a game modeled around real life where I get screwed just as badly because I don't have a ton of friends who will help or I don't have tons of cash to buy everything I want. If I wanted things to be like real life, I would do things in real life, and I would get somewhere in my real life, far before I would ever take the same kind of actions in a game that I play to get away from it all, and has no barring on my real life.

Also, again, I never said Very Hard was rewarding. The point is, if you want something difficult, the option is available, you can challenge yourself, and you can say your awesome because you won, you deserve nothing more than that for playing a game, surely not something you can hold over other people's heads and say your better for having, which people have done in so many games, including this one, so many times, that its stupid to add yet again. Yay, you can make the top 1% of players happy they get super awesome items only they can have, and at the same time, annoy countless others with nearly unobtainable items that can, and likely will be, held over their heads for a long time to come because they were 'to gimp' to get it or some such. Really, lets just avoid this.

If you want challenge, you can have it, if you want rewards, you can have it, if you want rewards only you can get, no, you cant have it. My views on it all are as simple and clear as that.

Your POV is more like "I don't play the game as hard as hardcore players, so they can't have nice things because I don't have them", not about what makes a game better.

You also completely ignored the fact that I pointed out 99% of the gears in FFXI doesn't make or break the game if you don't have it. If you're poor irl you'd starve to death on the street, if you don't have best things in FFXI you won't die, nor even kick out of any event for lacking just 1 piece of item unless you're jobs like BRD PLD DRG. So what's the big deal if you don't have them?

But this is a video game, and there are more stuff involved that's not just about making you happy and not giving everyone else good things. From game design's POV, a fun game design is to make challenge and reward ppl so they challenge the content.

Or else I can also pop on a forum, saying I play for 2hr a week and I can't beat any AA/DM/delve/skirmish, may I have all the 119 gears by just playing 5hrs? Because I'm so casual that everyone else can't have better things than I am?



This is an MMO, and used to be a more hardcore title than a lot of F2P easy mode MMO on the market, IMO MMO needs to have some similar connection to real life to be appealing. If I "play games to get away from how shitty my real life is", I can play single player games, face book games, mobile games......games I can play for 5 min and accomplish something.

If I'm playing an MMO, I expect real life interactions that I can't get from single player games. Or else what's the point to play? Spending $12 a month, countless hours just to kill stuff and get item same as everyone else, which you can do in any F2P MMO or single player games at much faster pace.

Even XIV, a title I considered quite bad 1 month ago did some change with raid gear IL level recently(XIV's gear makes much more difference than XI gear mind you), after realizing their mistake.

All I see is "Hardcore can't have good things because I'm not hardcore", and just plain hate hardcore for having items for no logical reason. I'm not hardcore myself and there's plenty of items I don't have, I never have issue seeing other ppl have stuff I don't have, never have issue getting an invite to any content unless my job doesn't match either.

Demonjustin
12-25-2013, 04:42 PM
Your POV is more like "I don't play the game as hard as hardcore players, so they can't have nice things because I don't have them", not about what makes a game better.Actually I have most things I want in this game if I care enough to get them, I just often can't be bothered to sacrifice my own entertainment for it, not to say I haven't before, my Excalibur, Almace, current stock of Alexandrite, and a few other things are a result of painful grinding that was both boring and annoying, and yet I did it. So, its not a matter of things I can not get, the only event that issue ever came up with is when I wanted to do Legion, and like always, RDM was not exceptionally useful for it, thus, I was often not allowed, I missed out on Iaso gear due to that fact and now that I can finally participate in Legion due to it's being eased, Iaso has no use for me any longer.

So to say I am holding this stance due to the fact that I can't get what I want seems unlikely to me, rather, if anything, its a view based to protect my friends, because as anyone who knows me can tell you, I have primarily been in a semi-social shell for 2 years playing with people no where near the top and have joined other more endgame shells at times in order to fulfill my need to progress, if anything, I think this view would be sticking up for those people who I know can not get what they want because of their limitations on time or lack of assistance.


You also completely ignored the fact that I pointed out 99% of the gears in FFXI doesn't make or break the game if you don't have it. If you're poor irl you'd starve to death on the street, if you don't have best things in FFXI you won't die, nor even kick out of any event for lacking just 1 piece of item unless you're jobs like BRD PLD DRG. So what's the big deal if you don't have them?You say this, yet, almost every job accepted into events requires something to be taken, not all of which is easy in any sense to get ahold of. WAR needs Razorfury, MNK needs Oats, WHM needs capped Cure Potency with +2 Body/Legs, BLM doesn't get brought, RDM is hardly ever brought, in the event it does, its often decently demanding of decent gear(like Silencing Tojil), THF is hardly ever brought to events, when it is, your expected to have TH7, which till the Login Campaigns was difficult for some people due to Dynamis Win issues. Thats just the first 6 jobs, PLD needs Ochain/Aegis/DT gear and still hardly gets brought, DRK needs Senbaak, BST sucks, BRD is essential to every event but people want a Harp or Horn before you get that invite, RNG is rare but requires Relic gun for enmity issues, SAM requires Fudo and Tsurumaru/Masasamemaru depending on content, NIN sucks, DRG requires Upu. I leave it there, you get my point, you can say that its no big deal, but nearly every single job has something people will require you to have to participate that is not particularly easy to obtain for people outside of the endgame community or the people who are simply late to catching up to an event like Delve where everyone finished it months ago, and doesn't want to do it anymore.


But this is a video game, and there are more stuff involved that's not just about making you happy and not giving everyone else good things. From game design's POV, a fun game design is to make challenge and reward ppl so they challenge the content.You are rewarded with more items for winning on higher levels, you also have a higher drop rate on certain things like gear so far as I know, you do get rewarded for beating the challenge, you can argue the reward isn't worth it, but its a reward, not every reward has to be super powerful or special gear to be a reward. This whole debate started with the idea there are no challenging things in this game to do, not that there are no rewarding challenging things to do, just no challenge, the point I made from the start is the challenge exists, if you truly want challenge for the sake of challenge, not for super special gear, but the thrill of the challenge itself, it exists, and is open for you to try your best to win at.


Or else I can also pop on a forum, saying I play for 2hr a week and I can't beat any AA/DM/delve/skirmish, may I have all the 119 gears by just playing 5hrs? Because I'm so casual that everyone else can't have better things than I am?You're arguing a vastly different thing here and I can not even tell the relation. At what point in this talk was there mention of anyone ever asking gear to be given to them for free without the work involved? Your issue seems to stem from the fact you do not believe they are 'good enough' to have earned it because they can pick lower difficulty levels in order to complete it, albeit at a slower pace than those who do it on higher levels.


This is an MMO, and used to be a more hardcore title than a lot of F2P easy mode MMO on the market, IMO MMO needs to have some similar connection to real life to be appealing. If I "play games to get away from how shitty my real life is", I can play single player games, face book games, mobile games......games I can play for 5 min and accomplish something.That depends on how you view the game. I play a MMO because I want to play a game, enjoy myself, and yet at the same time have some sort of meaningful interaction with other people still. I could go play Call of Duty Ghosts, but thats not meaningful interaction, I may say something to someone once or twice, and then Ill never hear from them again, or I will listen to the other team insult my team and call us names or use derogatory slang terms to denounce us, but this is not the interaction I want with people. I play MMOs like FFXI because I love RPGs, one of my favorite things, and yet at the same time I lack the feel of human interaction I want from them normally, MMORPGs like this do fix that issue. So playing SP games or Facebook games, isn't the same to me, they do not do the same.


If I'm playing an MMO, I expect real life interactions that I can't get from single player games. Or else what's the point to play? Spending $12 a month, countless hours just to kill stuff and get item same as everyone else, which you can do in any F2P MMO or single player games at much faster pace.Real life interactions I agree with, but, how do real life interactions translate into there needing to be super powerful gear only 1% of players can get? That, I do not understand.


All I see is "Hardcore can't have good things because I'm not hardcore", and just plain hate hardcore for having items for no logical reason. I'm not hardcore myself and there's plenty of items I don't have, I never have issue seeing other ppl have stuff I don't have, never have issue getting an invite to any content unless my job doesn't match either.I can not say whether I am 'Hardcore' or not, I have never had someone describe the term to me in a solid way that I could confirm or deny if I fit into that category of players.

I have tried to explain my reasons why I do not like the idea of items only some people can get while the great majority will never be able to obtain, the only thing I can think of I haven't pointed out is my disdain for content being made that so few people will do when a lot of people already have run out of things to do, while Monstrosity, Records, and things like them are very cool and I love that they were added, it does not change the fact that there is a lack of endgame content that has real staying power like Delve originally had the first 2 months, something that would likely still have momentum had the mistake of unlimited time for NMs not been made, which accelerated our progression outrageously and caused the lack of content to become so much more notable.

In the end, I do not like the idea, I explained my reasons, if you can not find any logic in this and want to continue with the assumption I have something against the 'Hardcore' players, then so be it, but at that point unless you can provide a real & valid reason to believe that is true outside of just saying it, I think this is pointless to continue.

Afania
12-26-2013, 04:21 AM
So to say I am holding this stance due to the fact that I can't get what I want seems unlikely to me, rather, if anything, its a view based to protect my friends, because as anyone who knows me can tell you, I have primarily been in a semi-social shell for 2 years playing with people no where near the top and have joined other more endgame shells at times in order to fulfill my need to progress, if anything, I think this view would be sticking up for those people who I know can not get what they want because of their limitations on time or lack of assistance.


I have plenty of social LS/friend too, 90% of (real) casual players I know of actually doesn't give jack shit about being 1% or being 10% behind hardcore, they have enough to do before worry about top gears.





You say this, yet, almost every job accepted into events requires something to be taken, not all of which is easy in any sense to get ahold of. WAR needs Razorfury, MNK needs Oats, WHM needs capped Cure Potency with +2 Body/Legs, BLM doesn't get brought, RDM is hardly ever brought, in the event it does, its often decently demanding of decent gear(like Silencing Tojil), THF is hardly ever brought to events, when it is, your expected to have TH7, which till the Login Campaigns was difficult for some people due to Dynamis Win issues. Thats just the first 6 jobs, PLD needs Ochain/Aegis/DT gear and still hardly gets brought, DRK needs Senbaak, BST sucks, BRD is essential to every event but people want a Harp or Horn before you get that invite, RNG is rare but requires Relic gun for enmity issues, SAM requires Fudo and Tsurumaru/Masasamemaru depending on content, NIN sucks, DRG requires Upu. I leave it there, you get my point, you can say that its no big deal, but nearly every single job has something people will require you to have to participate that is not particularly easy to obtain for people outside of the endgame community or the people who are simply late to catching up to an event like Delve where everyone finished it months ago, and doesn't want to do it anymore.


Then play the game ._.

Pretty much every RPG, MMO or single player, including FFXI, require you to beat A to do B. You have to beat 1st boss in an RPG to challenge 2nd boss, beat 2nd boss to challenge the 3rd. Can't beat 3rd boss? Grind the level, grind some money, buy new gears and beat it.

What I don't understand is, you're pretty much asking all players able to beat 3rd boss right from the get go. Ok so you don't need to get Senbaak/Oat/WHM+2 body/legs/TH7 for your jobs, what else you wanna do in this game? Log on and expect to be able to clear the hardest content and quit? Everything about RPG is about spending time and pimp your character. That is the core of RPG gameplay, character progression. If you don't have those items go get it. What else do you expect from a RPG? May as well play RTS or FPS if you don't want the character progression as part of game play.

Abyssea is a 2010 content and released before delve, there isn't anything wrong to do abyssea first from RPG's POV.

The hard part is that everyone's done with it, but this is an issue that will happen in every single MMO, not just FFXI. And it's certainly not because the hardest content drops exclusive gears

Your example of casuals can't get Abyssea gear without help doesn't support VD shouldn't be more rewarding arguement.




You are rewarded with more items for winning on higher levels, you also have a higher drop rate on certain things like gear so far as I know, you do get rewarded for beating the challenge, you can argue the reward isn't worth it, but its a reward, not every reward has to be super powerful or special gear to be a reward. This whole debate started with the idea there are no challenging things in this game to do, not that there are no rewarding challenging things to do, just no challenge, the point I made from the start is the challenge exists, if you truly want challenge for the sake of challenge, not for super special gear, but the thrill of the challenge itself, it exists, and is open for you to try your best to win at.


My arguement is simple. If you spend 3 min worth of work, you get 3 min worth of reward. If you spend 10 hour worth of work, you get 10 hour worth of reward. If you spend 10k hours of work, you get 10k hour worth of reward. The reward/effort ratio must be right.

If 10k hours of work gives same reward as 3 min worth of work, then it makes no sense even in a video game, and it's certainly a design flaw.


I'm not complaining about the game lacking challenge. There are always challenge if you want to challenge yourself. Even without DM VD mode, if I want to challenge myself I can just make a 7~9 person pt try to beat delve, or use a none popular job for delve.

But AA/DM VD is a content, and atm I feel VD(especially DM VD) is completely not worth the effort to farm, since RME upgrade item doesn't worth shit now. A lot of friends of mine just solo very easy mode for pages/mat all day, if ppl want item drops they do normal/difficult. I rarely ever see ppl farm AA VD, let alone DM VD. Some(including myself tbh) even refuse to party and just solo RoE for pages.


This is a design flaw, dev made a content, and nobody is interested in it. No matter how much you want to "protect your friends", it's hard to deny that dev make a content nobody want to do is design flaw.

Long time ago SE made same mistake in FFXIV by having garuda weapon same IL as Titan weapon, but titan 10 times harder to beat than garuda. Then have Coil T5 weapon same IL as relic+1, but Coil T5 weapon 100 times harder to obtain than relic +1. So majority of players don't bother to farm titan weapon nor interested in Coil T5, because the reward/effort ratio isn't right. They fixed that in the end. If it's not a design flaw, why'd they fix it?






Real life interactions I agree with, but, how do real life interactions translate into there needing to be super powerful gear only 1% of players can get? That, I do not understand.


It's a motivation. It's human nature that ppl need a goal/motivation to feel satisfied. Not everyone can afford a house, not everyone can afford a ferrari, but some people make it a goal to work hard to obtain those, an feel fulfilled when their goal is accomplished.

A game with no goal to strive for, and no one interested in challenging the hardest content is design flaw all over. I did not say casuals should not play and should be kicked from all content at all. But I believe a good, meaningful RPG should have meaningful , epic goal to fight for, and the time and effort invested in accomplishing such goal should be rewarded. Remember the time when you play single player RPGs, some ppl would spend hours and hours to grind character to super high level so they can beat secret boss for secret weapon?

That's the reward for the effort. Only then it creates meaningful and fun roleplaying experience. It's been done since forever, been done before MMO exist when we all play single player RPG, it's more like a golden rule of game design, not another way around.





If you want challenge, you can have it, if you want rewards, you can have it, if you want rewards only you can get, no, you cant have it. My views on it all are as simple and clear as that.

It's not about whether I want reward only I can get or not.

If I log on, ask my friend/LS "Anyone want to do DM very difficult?". Then everyone reply: "YES I WANT TO DO IT I WANT X item, this item is EPIC", then it's a good design.

If they reply "Mehhhh, I'd rather do normal with 10 ppl", then it's fail content. Nothing can deny the fact that a content nobody want to do=fail.

Demonjustin
12-26-2013, 11:44 AM
Nothing can deny the fact that a content nobody want to do=fail.My similar to my point, thats why I don't want another AV or Legion, I do not want super hard content with rewards that almost nobody will ever do, yes, not wanting to do it is a step above that but only a little, having content no one can do even if they want to is still fairly bad. As for it being incentive to keep going up the ladder like buying a house or ferrari, there are tons of things in this game to strive for, your talking about adding things that are so difficult it challenges the best, which means every player not at the top has basically no chance to get this, your own FFXI Bill Gates, which as I have said is something I do not like. I am not saying we should all be perfectly equal or gear be handed out, I am saying we should all be able to get what we want with proper work even if it takes us longer but get to do an easier battle, like with these AAs.

I am a RDM, I get no invites to AAs, I have been to 2 EV runs since its release, nothing more, I will very likely have to solo my gear from each and every one of them which to my understanding has a very low drop rate on Very Easy, so I am screwed, but, I can still get it, just takes more time, I have the opportunity though rather than having to complete Divine Might on Very Hard to have a shot at it for instance. To me, when everyone has that equal opportunity its a better game than when only a few select players are truly capable of pulling out a win on content for its rewards.

Either way, I'm done.

Afania
12-26-2013, 02:30 PM
I am a RDM, I get no invites to AAs, I have been to 2 EV runs since its release, nothing more, I will very likely have to solo my gear from each and every one of them which to my understanding has a very low drop rate on Very Easy, so I am screwed, but, I can still get it,just takes more time, I have the opportunity though rather than having to complete Divine Might on Very Hard to have a shot at it for instance. To me, when everyone has that equal opportunity its a better game than when only a few select players are truly capable of pulling out a win on content for its rewards.

Either way, I'm done.

Nobody wanted to do legion because legion gear sucked, on top of filter out none rag DDs at that time due to several design. Plenty of groups/LS can clear it easily with no issue. What made legion a fail is not because it's "too hard", but because the drop is not worth the effort. That's back to my original point. If legion reward worth the effort, you'd see more ppl start gearing/lving legion friendly job, get a group and try to beat it.

You're right about players with only RDM leveled does not have equal chance as players with bandwagon DD or WHM or BRD leveled when it comes to getting gears. But you're the one who choose to play RDM only. You picked the job, and even if you pick the wrong job you always have chance to click job change button and gear another one in a few days of work. If you refuse to do so and insist to choose none-bandwagon jobs, then you can't really complain about the lack of equal opportunity because it's your own choice.

Real lack of equal opportunity exist irl, where someone may born into a poor family and lacks resource to have good education. In FFXI everyone is equal enough IMO.

Demonjustin
12-26-2013, 02:49 PM
Nobody wanted to do legion because legion gear sucked, on top of filter out none rag DDs at that time due to several design. Plenty of groups/LS can clear it easily with no issue. What made legion a fail is not because it's "too hard", but because the drop is not worth the effort. That's back to my original point. If legion reward worth the effort, you'd see more ppl start gearing/lving legion friendly job, get a group and try to beat it.Legion was to hard for the majority of people to complete, not that it is, at the time it was created until Adoulin came out it had some decent pieces especially the Abjuration pieces, I went with a few groups, never won, most people I know/knew both casual and in higher endgame linkshells did not complete it till after Adoulin. It was not a matter of lack of reward, people just did not have the SMNs and Stun SCHs to complete it and couldn't win without those because it was to difficult for the majority.


Real lack of equal opportunity exist irl, where someone may born into a poor family and lacks resource to have good education. In FFXI everyone is equal enough IMO.Once again, the game should not be like real life, if you want real life, step away from your PC/XBox/PS2 and you will end up right where you want to be.

sabrtooth
12-26-2013, 02:58 PM
Afania,
Why you so free?
Where my pluton???
Please find people and start to organise some shark run so I can get my clear when I reached home today :D

Back to topic.
Yeah, I am a RNG. always will be but this is a MMO so we got to suck it in and do lot of A stuff to get the B stuff we wanted.

lvl bst and dnc to farm dienamis for my relic gun
nin sell abyssea ki to fund the gun
SE upgrade the relic to 119
lvl mnk to get a chance to do delve and whatever content that is MNK ONRY that also drop @#$%^%^& pluton for my gun
Ironically, I got tojil OAT, sword and helm.............:S

Such is life.......

Afania
12-27-2013, 05:36 AM
Legion was to hard for the majority of people to complete, not that it is, at the time it was created until Adoulin came out it had some decent pieces especially the Abjuration pieces, I went with a few groups, never won, most people I know/knew both casual and in higher endgame linkshells did not complete it till after Adoulin. It was not a matter of lack of reward, people just did not have the SMNs and Stun SCHs to complete it and couldn't win without those because it was to difficult for the majority.


Skill wise legion wasn't harder than delve at all, you stun zerg in both delve and legion. If PUG can win delve then PUG could have win legion. Nobody did legion PUG because the reward wasn't worth it. I cleared it back when it was hard so I know how it was like....easier than delve pre-skill update IMO.

You just pointed out the main reason why it's hard: Because most ppl had no right job to make an ally with higher success rate. When legion was out it favors rag DD over everything else due to crit-hit- trait and high evasion, at that point of time it was extremely hard to find a party of rag. Most ppl had empy MNK(which was the bandwagon job at that time due to Abyssea) and it's much harder for a pt of empy MNK to deal enough dmg to get win. On top of decent SCH hard to find.

And why was right job so hard to find at that time? Because nobody want to lv a job just for it due to terrible reward/effort ratio.

Plenty of ppl leveled SCH GEO MNK for delve because the reward is good, plenty of ppl leveled MNK NIN WAR WHM for Abyssea because the reward is good too. Nobody level SMN SCH DRK for legion. The drop sucked and you don't really need to win to get majority of the item. I got my body abj from prov watcher and other abj from mini boss drop.



Once again, the game should not be like real life, if you want real life, step away from your PC/XBox/PS2 and you will end up right where you want to be.

It's just your personal preference. If I want "game that's nothing like life", I'd just play single player games or other MMO titles. For me FFXI is fun is mainly because it's more like a world and less like other games.

Demonjustin
12-27-2013, 06:41 AM
Skill wise legion wasn't harder than delve at all, you stun zerg in both delve and legion. If PUG can win delve then PUG could have win legion. Nobody did legion PUG because the reward wasn't worth it. I cleared it back when it was hard so I know how it was like....easier than delve pre-skill update IMO.In Delve most mobs have 1 or 2 moves that will kill you, or slow you down, and they have exploitable weaknesses on top of the ability to be stuck with Enfeebling Magic quite easily. Legion had monsters where most moves would kill you, they had no real weaknesses unless you count stunning and Perfect Defense as 'weaknesses', and Enfeebling was not really an option from what I know for a long time. For not being harder than Delve, just off the basics, it seems to me that you're wrong in that claim. I mean if you go so barebones in your description of the event as to say its just a stun zerg, then yes, they are, but there are more things to it than that.


You just pointed out the main reason why it's hard: Because most ppl had no right job to make an ally with higher success rate. When legion was out it favors rag DD over everything else due to crit-hit- trait and high evasion, at that point of time it was extremely hard to find a party of rag. Most ppl had empy MNK(which was the bandwagon job at that time due to Abyssea) and it's much harder for a pt of empy MNK to deal enough dmg to get win. On top of decent SCH hard to find.

And why was right job so hard to find at that time? Because nobody want to lv a job just for it due to terrible reward/effort ratio.

Plenty of ppl leveled SCH GEO MNK for delve because the reward is good, plenty of ppl leveled MNK NIN WAR WHM for Abyssea because the reward is good too. Nobody level SMN SCH DRK for legion. The drop sucked and you don't really need to win to get majority of the item. I got my body abj from prov watcher and other abj from mini boss drop.I dont think its so much that people didn't want to level a new job for a terrible reward/effort ratio, I think people simply were not willing to make a Relic to participate in a single event. I knew a ton of people who made OAT GS, OAT PA, Empyrean Weapons, and so on, just to get into VW, and while you can argue its reward were great, it had awful drop rates, far worse than anything else. The point I am trying to make with this though is that people were willing to go out and work on a job when it didn't require a Relic to be made for a single event, and look at MNK today, its the same way.

Today, people gear up MNK, its fast, easy, has an easily accessible weapon that dominates the field and opens access to nearly all events, people level it because of that. People also do SCH today where as they didn't before, this is true to a point, but your not including the fact its easier to gear now than it was back then too, back when Legion was meaningful SCH gear was harder to come by for stunning, now we have Haste on all mage pieces of gear on top of Fast Cast on a few pieces, INT as well as Magic Accuracy thrown all over, blah blah blah. The ease of which people can come by the gear they need for a job is a prime detail that takes part in them gearing it.

I am sure if you told someone that to do an event you needed 6 Mythic PUPs, randomly, for whatever reason, but it had the best items in the game from it, far above everything else, hardly anyone would care or do it who did not already have a Mythic for PUP, who would go out and make a Mythic just for that one event? To me, thats how the whole Ragnarok argument sounds, or SCH, talking about people going out and gearing up a job with some difficult/annoying/expensive gear, just to partake in a single event.

Lastly as for the Abjurations not needing Legion, you can only get Honors from Legion or the event they gave them out from, and the Head/Feet Abjurations were only obtainable from Legion, which in some sets were great, specifically the ones that come to my mind are Iaso and Spurinna which had the best Cure Head/Feet, and the best Enfeebling Feet at the time both covered, great rewards. I could list off the other things like the Blood Pact Earring or Snapshot Feet which had no alternative for those stats in that slot really but you likely know of those already with your experience so I leave it at that.

Afania
12-27-2013, 04:53 PM
In Delve most mobs have 1 or 2 moves that will kill you, or slow you down, and they have exploitable weaknesses on top of the ability to be stuck with Enfeebling Magic quite easily. Legion had monsters where most moves would kill you, they had no real weaknesses unless you count stunning and Perfect Defense as 'weaknesses', and Enfeebling was not really an option from what I know for a long time. For not being harder than Delve, just off the basics, it seems to me that you're wrong in that claim. I mean if you go so barebones in your description of the event as to say its just a stun zerg, then yes, they are, but there are more things to it than that.



Exploitable weakness doesn't really make the game easier, more like it's required to use if you want to kill it in short time.

Not every legion NM has 1 shotting move, besides maybe death prophet. Also because ppl don't use MNK/mantra rotation strat at that time, and less DD have proper HP/DT- set. So DDs were more squishy.

Legion also doesn't need to deal with mayhem from shark(PUG still wipe to this), ppl fuck up on mata(before skill update fuck up on mata=no time to win for most groups), and so on.

I was like 1/4 or 5 to get my first Mul win. My LS was around that number for morimar/foret 6NM delve before skill update and never beat Ceizak until combat skill added to the weapon. Numbers don't lie, if legion was so much harder than delve pre-update it'd be 1/10 for mul and 1/2 for delve.

Delve is only easier now because of skill update and gears getting stronger after each update, on top of everyone and their mother spammed it to death and get very used to it. It wasn't easy at all back in 2013/06 and 07.

Afania
12-27-2013, 05:07 PM
I dont think its so much that people didn't want to level a new job for a terrible reward/effort ratio, I think people simply were not willing to make a Relic to participate in a single event. I knew a ton of people who made OAT GS, OAT PA, Empyrean Weapons, and so on, just to get into VW, and while you can argue its reward were great, it had awful drop rates, far worse than anything else. The point I am trying to make with this though is that people were willing to go out and work on a job when it didn't require a Relic to be made for a single event, and look at MNK today, its the same way.



Because relic is tons of effort to begin with....your point was totally the same as my original point.

Btw back when delve was out and nobody uses MNK mantra rotation stun strat, some LS on another server beat it with RNG setup. Then I know certain LS on my server really started farming anni and lving/gearing RNG for every member just to get win.

So yes, ppl do level brand new job and build a new relic for new content if the reward is awesome.







I am sure if you told someone that to do an event you needed 6 Mythic PUPs, randomly, for whatever reason, but it had the best items in the game from it, far above everything else, hardly anyone would care or do it who did not already have a Mythic for PUP, who would go out and make a Mythic just for that one event?

You never know and I say yes. If the item is something that aren't outdated in next update, I know at least 2~3 group of ppl who reguarly do gil event by overpriced merc or ADL every day, and they can easily afford 300M mythic in reasonable amount of time IF every member want a mythic to beat something. Most people probably won't bother, but I know some ppl would, just very small %.

This arguement is invalid since every item is outdated in 3 months now anyways. Can't get an item? Just wait for 6 months until better item come. But if there's really 1 super item that's pimp forever and requires 6 Mythic to obtain, trust me ppl will go for it. Don't underestimate the hardcore player base :p

Demonjustin
12-27-2013, 05:52 PM
Exploitable weakness doesn't really make the game easier, more like it's required to use if you want to kill it in short time.Some are required, others simply make it faster, Mata is by no means required, you could easily have GEOs and SCHs, that you already bring, spam nukes at Mata while DDs beat it down, it would just be slower and stupid to do.


Not every legion NM has 1 shotting move, besides maybe death prophet. Also because ppl don't use MNK/mantra rotation strat at that time, and less DD have proper HP/DT- set. So DDs were more squishy.From what I recall, most NMs in Legion you were suggested to either have Embrava, Chainstuns, or PD, for most NMs.


Legion also doesn't need to deal with mayhem from shark(PUG still wipe to this), ppl fuck up on mata(before skill update fuck up on mata=no time to win for most groups), and so on.Legion didn't have a gimmick to dodge the TPs either, it was get hit, or stun. Death Prophet for instance had no rules that said if you were, say, between 6 and 8 yalms from it, you lived, but anywhere else in its range was death, no, it was just death, or stun, simple as that. To me, thats points in the direction of Legion being harder, its was stun or wipe, not stun, wipe, or stand at a specific distance so it only does damage.


I was like 1/4 or 5 to get my first Mul win. My LS was around that number for morimar/foret 6NM delve before skill update and never beat Ceizak until combat skill added to the weapon. Numbers don't lie, if legion was so much harder than delve pre-update it'd be 1/10 for mul and 1/2 for delve.Numbers don't lie, when proper sample sizes exist, get me a test group of 100 players from different groups with similar numbers, then we can talk about numbers proving something here, till that time, a single source of numbers means nothing at all.

I could to a point equate this argument to the idea of saying that I went 1/6 on Heka's but 0/200+ on Mekira, thus, Mekira has a much worse drop rate and Heka's drop rate isn't that bad, except if I look at the greater majority of people that is horribly inaccurate, they are nearly the same if not the same, and I just had good/bad luck, single samples greatly skew results.


Delve is only easier now because of skill update and gears getting stronger after each update, on top of everyone and their mother spammed it to death and get very used to it. It wasn't easy at all back in 2013/06 and 07.I know it wasn't, I had many wipes on Tojil in groups who could not kill it fast enough to avoid the stun resist wall. Just that alone doesn't say much though. Yes its getting easier, so is Legion, but if we are talking about the original event as it came out and before they were made so much easier, Legion still seems to be the harder event, and still seems as pointless in difficulty because hardly anyone did it, not that hardly anyone tried, I know quite a few who did, but failed, which was my original point we are so horribly digressing from.

My point was that hard content for the sake of hard content exists, and that hard content for the sake of super duper rewards of awesome sauciness need not exist because you are putting work and resources into an event hardly anyone will ever win, which is bad prioritization and bad overall, not because I can not obtain it, but because the general population can not participate or win, and it only serves to create trophies that other people can brag about, and hold other people's heads. Even if it were gear of value and it were possible for a nice amount of people to obtain you then are faced with the issue of RME/Oats/Senbaak and so on, the things people begin to expect you must have to join a party and participate, or you're too gimp to come.

Demonjustin
12-27-2013, 06:03 PM
just very small %.If only a very small % will participate in an event, the event need not be made, development time is better spent on something many can enjoy, rather than 1%.

detlef
12-27-2013, 06:29 PM
The only reason Legion seemed harder than Delve is because it came first. It was pretty much the first alliance content that required a rotation of stunners. And I agree that the rewards were not good enough to justify building a group that could clear it. If the rewards were better, more people would have done it. Instead, the content was widely viewed as skippable by almost everybody.

Afania
12-27-2013, 08:46 PM
Numbers don't lie, when proper sample sizes exist, get me a test group of 100 players from different groups with similar numbers, then we can talk about numbers proving something here, till that time, a single source of numbers means nothing at all.


It's small sample size because nobody wanted to do legion at that time. I know maybe 3~4 NALS that did legion back then. But most of them were able to clear IF they have enough ppl and right jobs. I know a lot more delve groups that were 0/5+ before skilll update. Legion was stun or wipe and turtle just like delve pre-nerf. Try to do delve with bad stunners see how far you can go.

I already said my POV about the content difficulty. I agree that casuals/avg player should have something to do and something to accomplish. I defended for RME should stay relevant for that reason, casuals can log on and farm RME, a top tier weapon, at their own pace and still able to accomplish something meaningful. But I disagree with EVERYTHING in this game being the same as RME. There needs to be epic accomplishment such as RME being obtainale by casual, there needs to be something that only the most organized group can obtain. It's a good way to please every type of player.

Dragonslave
12-30-2013, 12:30 AM
Sir/Ma'am,
I would like to start of by saying that I just returned to FFXI after over a year. I am very excited about the new content such as Trust, Monstrosity, faster teleportation via crystals, and other things. Keep up the good work. I would like to make a request for changes to ROE. Under the ROE: Combat (Region) please add challenges for Li'Telor, Elshimo low/uplands, and Kuzotz as well as the other areas. Secondly, this is a little off subject but I was wondering if there is a way to upgrade your Relic/EMP armor to lvl 109 and 119? If there isn't currently, is there a plan to add this? Thank you for the hard work in a making a game the fans love.

Demonjustin
12-30-2013, 02:12 AM
There are plans to upgrade Relic and Empyrean Armors last I knew, but they have not spoken much of it recently.

scaevola
12-31-2013, 04:04 AM
Finished Teleports by Twilight last night, and I've got to say I'm impressed. I was expecting some "yay daily quests hooray for the A.M.A.N. coming through yet again!!!" and was surprised to see some actual pathos about the current state of the game. Here's hoping to more.

Camate
01-07-2014, 09:46 AM
Hello,

Thanks for all of the Records of Eminence feedback thus far!

Below is a comment from Akihiko Matsui in response to some questions and requests.





Support jobs could use some repeatable objectives, those jobs feel neglected with the current set of objectives.

While it would be difficult to make repeatable objectives where you are not fighting, we would like to address this by adding at least one objective for the backline jobs in the February version update.



Currently for non-battle based objectives there are only harvesting related ones. Can you add some others?

We are currently looking into adding fishing and synthesis related objectives.


I would like to suggest that we be able to buy pages of Rem's Tales and skill increasing items in bulk, rather than just one at a time.
We are currently working to address this in the January version update.



Reward-wise there are items for level 1 to 50 and then a gap until level 99. Would it be possible to have items for level 50+ as well?


After level 50, the choices for weapons grows quite large, so this isn’t something that we can address easily. However, if there enough requests for it we will look into it.


Also, items such as plates, cinders/dross, currency, alex would make good additions as rewards, be it from sparks or a new coupon type, even if they are a bit pricey.

Please allow us to purchase the 119 AF 'synth mats' (orbs/ingots) with sparks (50k? i'd take it) or with log in points.
In regards to Alexandrite and other items like it, we need to consider the balance between the content where you can obtain these items, so please let us see whether we can establish these as rewards for new objectives.


I also have some additional information to share. :D


I would like to use the vouchers to buy guild points.
It’s possible to address this if there are enough requests, but as there is a limit for the amount of guild points you can earn in a single day we’re debating whether or not this type of exchange would be beneficial.


The only change I would like to see is an expansion of the zones we can kill mobs in for rewards. It seems its just original and Aldouin zones right now. Having it available everywhere would give me plenty of pleasant memories of leveling BST years ago wherever I wanted before FoV made it feel like I was losing out if I fought elsewhere.
Moving forward we will be increasing the areas for Records of Eminence!

Catmato
01-07-2014, 10:26 AM
We’ll also be making similar adjustments so that multiple hit weapon skills count towards cumulative damage.I hope this doesn't mean that you're changing multiple hit weapon skills so that each hit can't trigger the 500+ damage record.

Demonjustin
01-07-2014, 11:16 AM
I think it does, which is good and bad at the same time, in the event you're doing 500 every hit, it sucks they are changing it, but if you normally aren't doing 500 on each hit then its a great change since right now, you're getting nothing at all from your WS.

MDenham
01-07-2014, 12:54 PM
I hope this doesn't mean that you're changing multiple hit weapon skills so that each hit can't trigger the 500+ damage record.The change actually happened at the tail end of last month, and from the looks of things, they didn't eliminate that.

Instead, what happens appears to be "each hit in your WS over 500 damage gets counted, then, if that number is 0, if the WS damage is over 500, you get one hit counted" - basically, the most generous possible method, which is nice.

Raydeus
01-07-2014, 02:34 PM
The change actually happened at the tail end of last month, and from the looks of things, they didn't eliminate that.

Instead, what happens appears to be "each hit in your WS over 500 damage gets counted, then, if that number is 0, if the WS damage is over 500, you get one hit counted" - basically, the most generous possible method, which is nice.

Ah, so that's why sometimes I got extra points after a WS. I was thinking it was just a crit'd attacking round I just didn't see due to animation lock. XD

That's pretty nice indeed.

PS > Gotta love RoE, it makes even grinding actually fun to do. o_O

Zhronne
01-07-2014, 03:54 PM
It’s possible to address this if there are enough requests, but as there is a limit for the amount of guild points you can earn in a single day we’re debating whether or not this type of exchange would be beneficial.
For this and similar concerns you could place a weekly cooldown, so that you cannot buy more than one coupon every week.

Wouldn't break the "game balance" of having a daily cap, but at the same time it would be a relevant and welcome addition for players.

Jedd
01-08-2014, 12:32 AM
Glad to hear buying skill scrolls in bulk is coming sooner than later.




Reward-wise there are items for level 1 to 50 and then a gap until level 99. Would it be possible to have items for level 50+ as well?
After level 50, the choices for weapons grows quite large, so this isn’t something that we can address easily. However, if there enough requests for it we will look into it.

I'm not really seeing the difficulty here. Just pick one for each category every ten or so levels. I honestly cannot see it taking more than five minutes total. No one really cares which weapons they are, as long as they have something to actually use in that level range.

Ravenmore
01-08-2014, 01:48 AM
Glad to hear buying skill scrolls in bulk is coming sooner than later.



I'm not really seeing the difficulty here. Just pick one for each category every ten or so levels. I honestly cannot see it taking more than five minutes total. No one really cares which weapons they are, as long as they have something to actually use in that level range.

This, so much this. No one cares about Xhit builds or anything other then does said weapon have a dmg rating for that level range if yes then its more then enough since at most they will only be fighting DC EMs.

Catmato
01-08-2014, 02:05 AM
The change actually happened at the tail end of last month, and from the looks of things, they didn't eliminate that.Huh, it's not in the update notes so I assumed it hadn't been done. Well then nevermind, I guess.

Xantavia
01-08-2014, 07:00 AM
I'm not really seeing the difficulty here. Just pick one for each category every ten or so levels. I honestly cannot see it taking more than five minutes total. No one really cares which weapons they are, as long as they have something to actually use in that level range.
I think for weapons up to 75, find something similar to what you can buy with conquest points. I don't think it would be necessary to have additional effects, just something with about the same damage and delay. Then at 75, people can do what we all did and pick up a magian weapon to keep improving it on their journey to 99.

Luscia
01-09-2014, 07:37 AM
For the most part, I do enjoy the introduction of RoE; however it does lose a little something when you're not really obtaining anything from it. I by no means have issues with sparks as they come easily so needing say the 15k for a rem tale 6-10 isn't a problem, but the coupons you get from the "New Challenge" are rather meh if you do not need RME upgrade items. Yes, I could get said items to sell for a little extra gil, but do you realize how many players are doing that? Pluton (at least on Siren) are the only thing worth selling and because of that the market is flooded with them. Are there any plans to add other items to obtain via the coupons? I am in total agreement that at least the synth mats for the AF+1 upgrade be put there as well as HMPs and Cinder/Dross since VW is not really being done anymore.

bungiefanNA
01-09-2014, 10:31 AM
So far they're only at Copper coupons. I expect future updates will add Silver and Gold ones with more rewards.

evanwimbish
01-09-2014, 03:51 PM
For ROE I would like to see some trials where you need to defeat NMs other than wkr such as

Defeat tutewehiwehi 500 sparks
Defeat arch dynamis lord 1000 sparks

Some other cool job specific ROE would be nice

Use provoke x50 500 sparks
Cast x50 blue magic spells 300 sparks
Cast x50 enhancing magic spells 300

Specific death shots would be an easy system to implement

Defeat x100 enemies with a weaponskill 500 sparks

Defeat x100 enemies with magical attacks 500 sparks

Different types of spoils other than crystals would be nice such as

Obtain 5,000 Gil from beastmen
Obtain x15 synthesis items from enemies

Completing content obtaining points would be nice such as

Participate in dynamis for 2 hours
Participate in x3 rounds of meeble burrows
Clear one chamber of einherjar

Ideas for rewards;

Some type of argument system for the wayfarer espial ect armor. Perhaps use sparks to buy NQ +1 +2 to get somewhat decent stats but do not ruin other elements of gear like skirmish or delve.. Perhaps augments such as resist paralyze +10 or regen +1 ,
The introduction of sparks gear was phenomenal and beneficial to many, and at a first glance looks good... However all of this armor is horrible in its current state... Example
5/5 skirmish hagondes set with +2 stones is a potential +130 magic attack bonus plus -15-20 pdt while wayfarer has under 20 magic acc and mab, with no refresh unless you wear all 5 pieces and 0 pdt,the + all stats is high, but outside of that, this is not ideal combat armor.. Please keep your trend of augmenting seekers of adoulin armor up ;)

Outside of some minimal adjustments I am extremely pleased with records of eminence! I love spamming aeroga ----> stonega ~~~~> aeroga ----> stonega on puks forever for quick sparks, But we need more stuff to do :)

Frankbrodie
01-10-2014, 03:08 AM
Saying the RoE armor is terrible compared to the 5/5 skirmish +2 (whatever that may be. I have never touched SoA except to unlock the two jobs) is a little unfair.

I'm assuming the best of the best SoA gear takes a good while, and/or loads of gil to obtain. Buying upgrade items etc.

Whereas the RoE gear takes an hour or so to get a full set of any of the 4 sets available. Solo. Whilst doing other stuff.

Xantavia
01-10-2014, 09:17 AM
Whereas the RoE gear takes an hour or so to get a full set of any of the 4 sets available. Solo. Whilst doing other stuff.
That is what makes it so great in my eyes. I get rewarded doing stuff I would have been doing anyway.

Catmato
01-11-2014, 09:23 AM
However all of this armor is horrible in its current state.No way. Most of it is better then anything but Delve and Skirmish2 gear. I think it's too good. It kinda defeats the purpose of doing any other events, particularly WKRs.

Example:
http://wiki.bluegartr.com/images/thumb/4/4a/Baqil_Staff_description.png/300px-Baqil_Staff_description.png
Obtained from the newest WKR. Elemental seal adds a 2% damage bonus.
vs.
http://wiki.bluegartr.com/images/thumb/4/46/Eminent_Staff_description.png/300px-Eminent_Staff_description.png
Obtained from sparks. Latent effect activated by having less than 100% tp(I believe).

The only reason to use Baqil would be because you can't equip eminent. I think this is a little backwards.

Edit: I see now that you said armor. While not actually applicable to that, my point stands on its own.

evanwimbish
01-12-2014, 12:07 PM
HP +150
MP +144
STR +68
DEX +75
VIT +84
AGI +90
INT +119
MND +124
CHR +121
"Magic Attack Bonus" +16
Magic Accuracy +8
Evasion +161
Magic Evasion +380
"Magic Defense Bonus" +23
Haste +20%
Set: "Refresh" +3 (with the 5 pieces worn)

Does not reach haste cap.
Squishy armor
Low magic attack / Macc armor
Have to wear all 5 armor to get 3 refresh, no initial refresh on body or head.
I really like the high mdef.INT and MND, and as for espial the dex is alright too, but

When you use this armor to try to match the level content it makes it more difficult to defeat the enemy vs other armor level 110+

The WEAPONS on the other hand are amazing, and the activates during 0-101% latent like the Blau dolche is pretty convenient which was was I only commented on the armor..

Even the bayld armor has an augumentable fast cast legs, or dual wield head, or refresh body ect.

For these 3 armor sets the only good thing about them was the str dex int + bonuses to hold you off until you obtain 119 armor, even though these stats look good at a first glance because of how easy the are to obtain, it discourages the level content ideals and becomes problematic for inventory purposes, it sucked having to make room for 15 pieces of armor and then having to toss them to make room the next day for rem's chapters and such.
To put it plainly:
When I wore espial set and fought delve raptor it's whirling inferno oddly was doing 4dmg with no curse effect (multiple times) when I was main tanking as blu. All his other moves almost one shotted me.. I don't have this issue in skirmish armor and in some respects delve armor macros. I didn't even waste time trying to toy around with back line job blu in wayfarer.

Just some auguments would be nice (like almost every other 100+ armor outside wkr) and to keep sparks active perhaps make the NQ +1 +2 stones in which to augument these armors with, available via sparks. However there isn't many things to buy with sparks if you have capped skills, and are complete with rem's chapters.
Ooh and the 50k sparks cap is a little low.. You can only purchase 3 tier 2 rem's chapters at a time..
Sucks having to run back to town every 20 mins ;(

Ravenmore
01-12-2014, 02:18 PM
HP +150
MP +144
STR +68
DEX +75
VIT +84
AGI +90
INT +119
MND +124
CHR +121
"Magic Attack Bonus" +16
Magic Accuracy +8
Evasion +161
Magic Evasion +380
"Magic Defense Bonus" +23
Haste +20%
Set: "Refresh" +3 (with the 5 pieces worn)

Does not reach haste cap.
Squishy armor
Low magic attack / Macc armor
Have to wear all 5 armor to get 3 refresh, no initial refresh on body or head.
I really like the high mdef.INT and MND, and as for espial the dex is alright too, but

When you use this armor to try to match the level content it makes it more difficult to defeat the enemy vs other armor level 110+

The WEAPONS on the other hand are amazing, and the activates during 0-101% latent like the Blau dolche is pretty convenient which was was I only commented on the armor..

Even the bayld armor has an augumentable fast cast legs, or dual wield head, or refresh body ect.

For these 3 armor sets the only good thing about them was the str dex int + bonuses to hold you off until you obtain 119 armor, even though these stats look good at a first glance because of how easy the are to obtain, it discourages the level content ideals and becomes problematic for inventory purposes, it sucked having to make room for 15 pieces of armor and then having to toss them to make room the next day for rem's chapters and such.
To put it plainly:
When I wore espial set and fought delve raptor it's whirling inferno oddly was doing 4dmg with no curse effect (multiple times) when I was main tanking as blu. All his other moves almost one shotted me.. I don't have this issue in skirmish armor and in some respects delve armor macros. I didn't even waste time trying to toy around with back line job blu in wayfarer.

Just some auguments would be nice (like almost every other 100+ armor outside wkr) and to keep sparks active perhaps make the NQ +1 +2 stones in which to augument these armors with, available via sparks. However there isn't many things to buy with sparks if you have capped skills, and are complete with rem's chapters.
Ooh and the 50k sparks cap is a little low.. You can only purchase 3 tier 2 rem's chapters at a time..
Sucks having to run back to town every 20 mins ;(

No the spark gear should remain throw away gear, just good enough to get you better gear just like pearl and teal gear was. It involves so little effort that anything to augment it would need a massive amount of effort from the player to balance it.They should add more things to buy with sparks mainly HMP at a really high cost but augmenting trash gear should not be one of them.

Catmato
01-12-2014, 10:33 PM
I really hope they continue giving the light melee gear to all cloth wearers. Espial set is the best thing to happen to WHM melee in a long time.

Defense +468
HP +161
MP +75
STR +86
DEX +102
VIT +90
AGI +111
INT +80
MND +96
CHR +94
Accuracy +24
Evasion +218
Magic Evasion +305
"Magic Defense Bonus" +18
Haste +22%
Set: Critical hit damage +10% (with the 5 pieces worn only)

Doombringer
01-13-2014, 12:19 AM
i agree with leaving the eminence armor where it's at. it may not be GREAT, but it's not supposed to be great.

the fact that it's so easy to get makes it a perfect stepping stone. it's the next iteration of perle gear. for THAT purpose, SE kinda nailed it.

hell, some of these armors might be TOO good. espial is blus second best CDC set and rdms 1st. a couple wayfarer pieces are best in slot for blu req. and while none of the sets cap haste on their own, they all put you within striking distance. add just an average quality belt. (like you don't need a 100 mil +10% belt or something) and you're prolly overcap. we got a lot of bang for our buck here.

(btw, i too love that they opened up the light armor a bit jobwise and hope that it's indicative of things to come)

Camiie
01-13-2014, 02:21 AM
The introduction of sparks gear was phenomenal and beneficial to many, and at a first glance looks good... However all of this armor is horrible in its current state

Well the armor/weapons do give people a chance to reach ilevel 117 where they might not otherwise have that chance. That's got to count for something.

Aoisa
01-13-2014, 11:40 PM
Well the armor/weapons do give people a chance to reach ilevel 117 where they might not otherwise have that chance. That's got to count for something.

Precisely. This is especially so for those (like myself) who really don't have the playtime available to migrate into Adoulin content or, to be honest, just prefer mainland content in an increasingly solo-friendly game.

Trumpy
01-14-2014, 09:51 AM
They will prolly add Golden Voucher that can be traded for Riftdross/Riftcinder, Mulcibars Scorcia, or Umbral Marrows and only be obtainable by monthly limited timed quests which require you to defeat Arch dynamis lord 5 times, Pandemonium Warden 3 times, or any of Bismark, Botulus Rex, Ig-Alima, or Morta 60 times within that month depending on which quest is randomly given. Just for maximum frustration!

Anjou
01-16-2014, 03:19 AM
They will prolly add Golden Voucher that can be traded for Riftdross/Riftcinder, Mulcibars Scorcia, or Umbral Marrows and only be obtainable by monthly limited timed quests which require you to defeat Arch dynamis lord 5 times, Pandemonium Warden 3 times, or any of Bismark, Botulus Rex, Ig-Alima, or Morta 60 times within that month depending on which quest is randomly given. Just for maximum frustration!

I doubt that, if anything it'll just give us more points per voucher.


Copper = 1000
Silver = 2000
Gold = 3000

Trumpy
01-16-2014, 08:41 AM
Was being kinda sarcastic there. see if you defeated ADL 5 times you would already have enough marrows to make a 99 relic for example.

But i'm positive they will offer us new items we can get with vouchers eventually. they said somewhere they would look into the possiblity of makin alexandrite or other similiar items (there were some listed that i cant quite recall) obtainable from vouchers. And because they gave us copper vouchers instead of just vouchers it tells me there is possibly a few ranks or tiers of vouchers that may show up eventually. So i got to thinkin maybe they will make them copper = limited timed daily, silver = limited time weekly, and golden = limited time monthly. and then just for ridiculousness to help us obtain marrows you have to beat ADL 5 times where u would have 5 possible marrows already (unless they were for someone else in which case this marrows for you !)

Teraniku
01-20-2014, 03:43 AM
Devs, could you please make it so we can upgrade / trade Mission rewards + 20k to 30k sparks for an upgraded / lvl 99+ version of the item? (Mainly looking at CoP reward rings and or Trial of the Magian weapons)

Catmato
01-21-2014, 12:59 AM
Devs, could you please make it so we can upgrade / trade Mission rewards + 20k to 30k sparks for an upgraded / lvl 99+ version of the item? (Mainly looking at CoP reward rings and or Trial of the Magian weapons)

For mission rewards, no thanks. Personally, I'd like some real content rather than grinding trash mobs.

For magian weapons, items from sparks would be a great way to bring them up to a usable level.

Camate
01-22-2014, 03:44 AM
Greetings,

We originally prepared the "Receive Seals" Limited-time Challenge objective so everyone could have fun aiming at monsters of specific levels; however, we realize there is feedback mentioning that it’s difficult to complete with only certain seals applying towards the objective, and we are planning to change this.

In the February version update we will be expanding this objective so that all types of seals will apply towards the objective.

Olor
01-22-2014, 05:15 AM
Greetings,

We originally prepared the "Receive Seals" Limited-time Challenge objective so everyone could have fun aiming at monsters of specific levels; however, we realize there is feedback mentioning that it’s difficult to complete with only certain seals applying towards the objective, and we are planning to change this.

In the February version update we will be expanding this objective so that all types of seals will apply towards the objective.

That's great! I've had it before where I will get a kindred's seal and then a beast seal and the second seal doesn't count. This would help immensely!

Kafrein
01-22-2014, 10:29 PM
Yeah it's very weird and frustrating how Kindred's Seals and and High Kindred's Seals don't count towards the tally. They have the same odds to drop no matter what you're fighting. The other night I was farming for hours in Castle Zvahl and only got 1/5, 'cause all that was dropping were Kindred's Seals.

I am happy you're changing it!

Camate
03-18-2014, 08:00 AM
Greetings,





Reward-wise there are items for level 1 to 50 and then a gap until level 99. Would it be possible to have items for level 50+ as well?


After level 50, the choices for weapons grows quite large, so this isn’t something that we can address easily. However, if there enough requests for it we will look into it.

I have some follow-up information regarding the above.

In the April version update we will be adding level 50-99 weapons that can also be created by synthesis to the items you can purchase with Records of Eminence.

Sfchakan
03-18-2014, 11:15 AM
I hope Square takes the opportunity to use this as a means to give us greater access to base weapons for Guild Points. Some days, it's impossible to get Alchemy GP.

Calatilla
03-18-2014, 08:40 PM
There may be a wider selection of weapons at 60+ but most are not available on the AH due to crafter's not making them anymore. You gave us a nice selection between 1-59 and then nothing after that, it was frustrating trying to level PUP in the 60's because your next best weapon was never on the AH. I shouted for 6hrs before I finally got a crafter to make me some Tigerfangs just so I could get a new frame.

It's good that you're finally going to fill the gap between 60-99, although I.m not sure why it was there to begin with.

Vivivivi
03-18-2014, 11:12 PM
There may be a wider selection of weapons at 60+ but most are not available on the AH due to crafter's not making them anymore. You gave us a nice selection between 1-59 and then nothing after that, it was frustrating trying to level PUP in the 60's because your next best weapon was never on the AH. I shouted for 6hrs before I finally got a crafter to make me some Tigerfangs just so I could get a new frame.

It's good that you're finally going to fill the gap between 60-99, although I.m not sure why it was there to begin with.

Priorities!

Olor
03-19-2014, 02:30 AM
Greetings,


I have some follow-up information regarding the above.

In the April version update we will be adding level 50-99 weapons that can also be created by synthesis to the items you can purchase with Records of Eminence.

Good. It's so much more important to have a good weapon at those levels, yet they are hard to obtain!

Draylo
03-19-2014, 03:56 AM
Yay that means more base weapons that are hard to find for the relic quest.

Dawezy
03-19-2014, 09:07 PM
I noticed not long ago that Simmy and Roc are now 1~2 hour ish timed spawns? why not introduce this to the rest of the NM's you have listed on the RoE catalog?

21~24+ hours for some of these is ridiculous.

Olor
03-20-2014, 03:20 AM
I would love for all the old world NMs to be max 1-2 hours spawn. It would be fun to hunt them, but not with stupid repop times.