View Full Version : Trust Suggestions
pancakesandsx
12-12-2013, 03:13 AM
This is a general thread for Trust feedback and suggestions now that it's out. System suggestions, usage suggestions, customization suggestions, additional npc suggestions, etc.
pancakesandsx
12-12-2013, 03:22 AM
The list of upcoming trust NPC's seems great but I'd love to run around with some of the more unique npcs in the game as well as possible event rewards etc.
Please consider implementing:
-Mumor - I do recall the team being rather proud of the BCNM combat animations and this would let us see them more often
-Cid - Please give him a dental related weaponskill that can inflict terror.
-Prishe - I'm sure she gets sick of staring into space in the paradox all the time.
-Gilgamesh - Bonus points if using him also replaces the combat theme with special FFXI rendition of "Battle on the big bridge"
I'd like to see some of the NPCs from the past and NPCs with more varied jobs would be cool
-Choh Moui
-Achtelle
-Lewenhart
-Rongo-Nango
I love trust by the way! great addition to the game!
Mnejing
12-12-2013, 06:22 AM
-Nashmeira with her puppets included.
-Raubahn
-Ferreous Coffin for pocket reviviscense!
Griblit
12-12-2013, 06:39 AM
Shantotto - Obviously!
Star Sibyl - I bet she has some mean nukes
Naja Salaheem - Do something useful with that Mace!
Gessho - He's the man
Robel-Akbel - Warlord Taru!
Rwolf
12-12-2013, 07:12 AM
Battle Suggestions
Is it possible to have them come out of battle stance and put their weapons away? They look weird following behind me looking like they are going to attack something.
I've noticed with Kupipi the first thing she does is cast Protectra and Shellra. Is it possible to make it so she reapplies this if another trust NPC is summoned?
Additions
Not to state ones already suggested.
Aldo, Arciela, Lilisette, Volker, Trion.
Tptn937
12-12-2013, 07:36 AM
I don't like that they only use magic if you're engaged and attacking an enemy. What if I want to attack from afar unengaged?
Fawkes
12-12-2013, 07:53 AM
This page (http://forum.square-enix.com/ffxi/threads/38761#post482612) calls Curilla a tank, but she doesn't seem to have provoke and is quite bad at getting/holding enmity.
Dekoda
12-12-2013, 08:04 AM
Kayeel-Payeel is a favorite NPC of mine, present day Windurst citizens will never experience the wrath of his Claustrum.
Some ways the team could be creative with this came to mind when pondering Trust, like giving people certain job exclusive NPCs. One thing I thought of was if they gave Relic owners the Cutscene NPC(s) from the Hydra Corps who previously owned their relic weapon (Xonia for Bravura owners, Perseus for Aegis owners, etc etc.) If that sounded unfair to non-relic owners, another thing I thought of was NPCs that are involved in Artifact armor quests for people who have completed those lines of quests (Prof. Schultz for SCHs, Perih Vashai for RNGs..)
Liking the concept of Trust so far!
Hashmalum
12-12-2013, 08:31 AM
The WotG freelancers that have quests would be good (Areuhat, Babban Ny Mheillea). It's too bad that they never finished those, I would have liked to see more quests like that.
Alhanelem
12-12-2013, 11:54 AM
Let us use trust magic in belligerency.
Honestly, there's hardly a monster with reduced movement speed that anybody stands a chance against, even three trust NPCs probably wont be enough most of the time. It's still a lot better than nerfing monsters, because if you nerf them, it will take them too long to level up.
Phetty
12-13-2013, 02:15 AM
I'd like to see some trusts unlocked by having a job at a certain level, but aren't really major storyline characters. Like only being able to get Lilisette as a dancer wouldn't seem fair, or Prishe as monk unless it something low like 30. A few examples.
Raubahn-Blu
Ferreous Coffin-Whm
Octavien-Run
Erlene-Sch
Gessho-Nin
Also some others like a Goblin or a Moogle. Bonus points if SE makes Cait Sith a trust npc and not a summon.
Dreamin
12-13-2013, 03:22 AM
This page (http://forum.square-enix.com/ffxi/threads/38761#post482612) calls Curilla a tank, but she doesn't seem to have provoke and is quite bad at getting/holding enmity.
What's your mission rank for Sandy? Your # of completed quest line that involved Curilla? From the various dialogues I've gotten from the various NPCs, it seems that they remembered questlines/missions where they are part of and perhaps (my guess), their abilities or their 'trusts' level is dependent upon the # of missions/quests that you have completed that involved them. At least this is the hint that I'm getting from them so far.
Okipuit
12-13-2013, 06:03 AM
Battle Suggestions
Is it possible to have them come out of battle stance and put their weapons away? They look weird following behind me looking like they are going to attack something.
We understand how you feel about this, but there is a reason why we've made them this way. In order to ensure that they game does not become too stressed when players summon multiple NPCs at the same time, we chose not to implement these animations for Trust NPCs.
At the moment, we're prioritizing the addition of new NPCs as well as making it possible to summon them for other content besides only reives.
I've noticed with Kupipi the first thing she does is cast Protectra and Shellra. Is it possible to make it so she reapplies this if another trust NPC is summoned?
We'll be adjusting NPC behavior moving forward, but for the moment if you would like to receive Protectra or Shellra from Kupipi, you can re-summon her to have her re-cast it.
This page (http://forum.square-enix.com/ffxi/threads/38761#post482612) calls Curilla a tank, but she doesn't seem to have provoke and is quite bad at getting/holding enmity.
Indeed, Curilla is currently classified as a tank, but there is a possibility that we will make her a support-type role in the future. Not to worry though, as we have plans to add more NPCs with varied fighting styles in the future.
For future Trust additions, we want to avoid making them all behave the same way and would like to have each character have an individual style. As a result, it will be difficult to classify these NPCs as strictly a melee, healer, or tank.
The list of upcoming trust NPC's seems great but I'd love to run around with some of the more unique npcs in the game as well as possible event rewards etc.
You'll be happy to know that each expansion’s heroine (including Arciela) will be available for Trust!
Essentially, we’d like to add all the top ranking NPCs from the NPC popularity contest. (This should cover a few of the NPCs you guys suggested, right? ;) )
We hope you're all excited for this upcoming content!
Riggs
12-13-2013, 08:25 AM
i seem to remember been told we would get solo content to farm plasma and other important stuff and what we actually get is some sort of glorified npc like the old crappy one.... what a complete waste of time
Glamdring
12-13-2013, 08:33 AM
Riggs, you can use them in reives. Reives can give shards. Shards can be used simply to get plasm, 100-1500 per. The new content can be used to get plasm.
Riggs
12-13-2013, 08:57 AM
can solo the early level reives in a few minutes, the shard drop rate is non existant.
Ohji_Lunartail
12-13-2013, 09:10 AM
needs more Naja Salaheem...
why?
Why not? allways wanted to put my favorite NPC to work >:3
and maybe get my Moogle out of the mog house so he can fight insead of spinning in circles all day @w@
Edyth
12-13-2013, 09:40 AM
Kupipi does nothing unless she's meleeing. Can she behave like WHM NPCs, WHM monsters, WHM adventuring fellows, Light Spirit (i.e., every CPU WHM except automatons) and heal/buff even when not engaged? She's horrible as she is.
Mefuki
12-13-2013, 10:48 AM
...making it possible to summon them for other content besides only reives.
* Alter egos may become available in parties and alliances in the future.
These two things are of critical importance if SE wants Trust Magic to be more then a novelty and I'm very pleased to see that they're aware of this and are working on implementing these adjustments.
Cabalabob
12-13-2013, 10:49 AM
i seem to remember been told we would get solo content to farm plasma and other important stuff and what we actually get is some sort of glorified npc like the old crappy one.... what a complete waste of time
The A.M.A.N Records of eminence vouchers from the daily objective can be traded in for 1000 plasm. I think that might be the solo content you're referring to.
For the love of god, get these GD NPC's out of the wildskeeper reives...the lag is ridiculous! >.<
Gruic_Geoffrey
12-13-2013, 07:26 PM
And what about our own fellowship we lvled for hours ?
Camiie
12-13-2013, 08:42 PM
I went in to some WKRs as BLM and did the usual thing of nuking the boss with its opposing element. Of course since I didn't physically engage the boss, my Trust NPC did absolutely nothing. I know that's how Adventuring Fellows act as well, but I think it's a bit of an oversight that using offensive magic or taking damage doesn't trigger action from the NPC.
Cabalabob
12-13-2013, 10:39 PM
I started a similar thread in general discussion
http://forum.square-enix.com/ffxi/threads/38901-Trust-system-tweaks
My thoughts on trust system are there if anyone cares to read em.
Treefiddy
12-14-2013, 02:36 AM
I'm pretty disappointed that these Trust NPCs are being given more thought than our own Fellows NPC. Where is the final Limit Break so they can reach lvl 99? Whatever happened to expanding the areas where we can summon them? Why can't we summon them now right alongside the new Trust NPCs? I am enjoying Trust magic, but you're doing our Fellow NPCs, as well as the players, a great disservice by completely ignoring them.
Cabalabob
12-14-2013, 06:18 AM
I'm pretty disappointed that these Trust NPCs are being given more thought than our own Fellows NPC. Where is the final Limit Break so they can reach lvl 99? Whatever happened to expanding the areas where we can summon them? Why can't we summon them now right alongside the new Trust NPCs? I am enjoying Trust magic, but you're doing our Fellow NPCs, as well as the players, a great disservice by completely ignoring them.
I can summon mine alongside the trust npc's
Kincard
12-14-2013, 11:04 PM
I too would like if some adjustments to fellow were made. Since fellow is our "custom NPC" of sorts, there's a lot of cool things you could do with them (more AI options, armor options etc), and making them less of a hassle to use (Add a Trust Magic-like spell for fellows that keeps their unique status), as well making them level beyond 99 somehow. Something as simple as "talk to NPC whle wearing ilv weapon" would be good enough, just make the prerequisite flv99 if that's an issue.
The trust system is great btw! I would like if they made Trust NPC stats based just off your weapon and not including armor though, since our armor is typically swapping in and out all over the place while we're fighting.
CaptainCrunch
12-15-2013, 10:08 AM
Trust is about the worst thing ever added next to monstrosity. The NPCs are about worthless if you're fighting anything stronger than gustaberg bees.
Twille
12-15-2013, 10:09 AM
I quite enjoy the new Trust NPCs!
Anjou
12-15-2013, 11:44 AM
Firstly, I think the NPCs should be better at higher levels. At lower levels they are really powerful, able to keep up with us on DMG and provide a big help, but at later levels they seem too weak, providing little damage, it really feels like the ilevel scale is off, or working wrong. On top of this, we need some changes to the NPCs, there should be favoritism toward certain WSs/Spells. It feels like a lot of times they use very stupid WSs. Sometimes my NPC will use a powerful Physical WS like Swift Blade or Savage Blade, other times, they will use Red Lotus Blade or Fast Blade, if they weren't already weak, this would surely take its toll on their damage. They also cast cast weird things that aren't even helpful to us, Zeid casts elemental nukes for instance, which is not helpful, and even lowers his overall damage, he should only use them on monsters like Slimes where it increases his overall damage, otherwise their spells become more detrimental than beneficial. Lastly, if they are going to cast magic or use WSs, please let them use ones that are better for the current target. For instance they should focus on Fire Magic against something weak to Fire, not use Water on it, or spells at random, somewhat like I believe Automatons do, this ties into the idea of not casting on monsters not weak to it, they should be able to tell a monster will take more damage from simply attacking than casting, and avoid casting damage spells.
Continuing with magic, for the future of casting we need to have a certain level of preference as well, for instance, future BRDs will be worthless to us unless they use proper songs. What I mean is, if we get a BRD, say, Ulmia, we can not have her casting things like Elemental Resistance songs for an element the monster doesn't even use, or accuracy songs on monsters we already cap Accuracy on, otherwise she is worthless to us in those battles. Marches are the most heavily requested song, next are Minuets, I ask that these be able to be favored. Lastly, if there was some way to influence them on what they cast, that would be fantastic. For now, this feature is solo only, it would be awesome if in party I could say something along the lines of 'Ulmia March {(Song)} {Please}' in the chatlog and the Ulmia NPC could understand it to the point of actually casting it for me. If this type of functionality was included, it would make mage partners insanely more helpful.
Another great thing would be to be able to party up with a full party. It may sound a bit greedy, and it can be limited to some areas, such as leveling in Qufim would be up to 5 NPCs, doing Reives is up to 3, and so on, but this way we could have a full party. Right now, its solo only, no parties with other players and NPCs at the same time, so I think its fair to ask for a full party function to allow us more NPCs, but I understand if it would be to strenuous on the system or some such, 3 is enough, but, stretching to 5 would be awesome.
The last thing I want is for them to talk in party chat. Our Adventuring Fellows talk in tells, but they are not in our party, they are outside of it in a pet like manor, which is fine, but, you have made a lot of advancement it seems in this type of system, now NPCs are able to be fully integrated party members, as such, I think they should speak. Now, when I ask for them to talk I do not mean I should carry on conversation with them or something like that, but I mean they should do as they do in the story missions, or as Adventuring Fellows do. Also, the NPCs have their own personalities, more varied than our Adventuring Fellows, where we set a personality which was the exact same as the personality of many other Fellows of other players, the NPCs for Trust are special in the fact they are from the story, they have unique personalities each to their own, allowing them to say things in party while running around or during battle with their own special attitudes and twists on it would be awesome! I can imagine Kupipi saying something like 'My MP is running outtaru!' or something along those lines, which fits with her, or while we are resting her saying something like 'I could really go for some fresh Rolanberries right about now...', lastly, lore wise its possible, from the CSs we get in Trust, we already see they can talk, so why not let them do it while we are in a party together, make them more expressed and fun, so it feels like we really are playing with the NPC themselves, with their quirky personalities and funny ways, and enhance the experience for us even further?!
Posted this for him.
Edyth
12-15-2013, 12:06 PM
Trust is about the worst thing ever added next to monstrosity. The NPCs are about worthless if you're fighting anything stronger than gustaberg bees.
I was about to post a rude reply, but I noticed your level.
You can summon up to 3 at once.
Today, I got a chain #110 against level 99-103 monsters in Kuftal Tunnel with Zeid, Kupipi, and Ayame summoned, along with my Adventuring Fellow. They are very useful, but I think you should summon multiples at once. And you have to be a job that melees.
My suggestions:
AoE items need to affect trust NPCs.
And there needs to be a way besides personally, physically meleeing the enemy to deploy the NPCs. This puts mage jobs in a bad position when soloing reives, for example. Reive monsters would tear us apart, so trust NPCs are not an option for us.
Shinron-PUP
12-16-2013, 10:09 AM
I think that with the new Trust system, this allows for Square Enix a great opportunity to implement characters from older Final Fantasy games into FF11 and allow players to interact with them and fight along side them. Just to name a few:
1) Squall
2) Cloud
3) Lightning
4) Tidus
5) Terra
6) Zidane
7) Vaan
I think it's everyone's dream to fight along side all of the main characters, and we'd get to see SE's take on the characters magic, fighting styles, and graphic design in this day and age. Even besides these, I would love to fight with all the other characters like Yuna, Rikke, Rinoa, Tifa... The options are endless honestly. If you agree with the idea, please like it so we can get the Dev Team to send in the request. It's not an impossible one, especially with the new addition of Colloberation events with Final Fantasy XI, Dragon Quest X Online, and Final Fantasy 14 online.
radicaldreamer
12-16-2013, 10:23 AM
I'd like to see Karaha-Baruha as a trust spell, since those npc say you can find scrolls for people you haven't even met. It'd be a good explanation as to why you were cautious to open the door to the House of the Hero. (it says something like "you feel a mysterious magic and you probably shouldn't open it")
Also I'd like to see some of the Campaign Generals like Noillurie and that Red Mage one I can't remember his name.
Anjou
12-16-2013, 02:46 PM
Please no Lightning, she's been rammed down our throat far too many times...Literally I will take anyone, WAKKA! Just please no more Lightning. I quit XIV and playing all recent FF's because of her......
Economizer
12-16-2013, 07:35 PM
We understand how you feel about this, but there is a reason why we've made them this way. In order to ensure that they game does not become too stressed when players summon multiple NPCs at the same time, we chose not to implement these animations for Trust NPCs.
While they don't have any animations to prevent the game getting laggy, would you consider them having dialog (that can be toggled on/off) via party chat when certain things happen?
For example, when one of them is summoned, they can have a line of dialog they say, which changes based on whom else you have summoned already, as well as dialog from the ones already summoned replying to this. When you level or get a merit point they can congratulate you. If they die, they can have a dying line, and the other party members can reply in dismay. This could add a lot of flavor to individual NPCs.
If you really want to go one step forward (this next suggestion would be significantly more difficult in comparison), you can have NPCs take simple orders via party chat as well, probably using the auto-translate system to come up with very simple orders, such as setting up a skillchain, or casting certain elemental attacks or defenses, and if you want to go really complicated, attacking and ceasing to attack, or holding magic or physical damage.
Speaking of the game getting laggy... It would be great if there was a way to filter other players npc's so they dont show up on my screen, 8-12 FPS, in wildskeeper reives especially, really sucks >.< (was 30-40 FPS before Trust in wildskeeper reives)
Camate
12-19-2013, 05:16 AM
Greetings, everyone!
Below are some comments from Matsui Akihiko in regards to various feedback on Trust.
Curilla can’t hold hate very well and Ayame’s damage is not very good.
We’ll be making adjustments to tank NPCs to improve their behavior and increase their damage output so that they can gain more enmity and thus better hold the target's attention. We’ll also be increasing the damage output of damage dealing NPCs.
There is also a bug with Curilla and Excenmille where they cure themselves too frequently trying to gain enmity, and we’ll be fixing their AI as well as making other NPC AI improvements in the next version update.
If an NPC is in the midst of casting a healing spell and the battle ends, their casting is interrupted. Can you please fix this?
In the future we will be making it so even when you are not in battle the NPCs will use enhancing magic and healing magic.
Even though I have item level 117-119 weapons equipped, why are the NPCs using Red Lotus Blade?
The weapon skills used by each Trust NPC are pre-determined. We’ve been looking into adjustments so that they use weapon skills that fit the level they are, but there are cases where the optimal weapon skills change depending on the monster and conditions, so giving consideration for skill chain elements, we made all of them use the same weapon skills. However, we’d like to continue to look into the weapon skills used by Trust NPCs further.
Trust NPCs won’t enter battle unless I initiate the fight. Can you please fix this?
We were thinking really hard about the conditions for beginning battles with Trust NPCs.
We had looked into the same system as avatars, but we thought there would be some negatives associated with the system if they automatically started attacking aggressive monsters that aggroed you. We’d like to continue to look into the conditions for beginning battles a bit more.
Does Nanaa Mihgo have Treasure Hunter? And can you give her dual wield?
Nanaa Mihgo has Treasure Hunter I. The Treasure Hunter for Trust NPCs works the same was as that of pets.
In regards to dual wield, as we need to create these animations from scratch and it would take just as long as adding a totally new NPC, it’s a bit difficult for us to address this at the moment. We’d first like to prioritize adding new Trust NPCs.
When I use waypoints to move around the NPCs don’t follow.
We’ve confirmed a bug where NPCs do not move when using waypoints or survival skills. I apologize for the inconvenience, but we are currently working on a fix.
Can you separate the Trust spells from our other spells?
We are looking into separating it into an individual category in a future version update.
I’d like to be able to call out Trust NPCs when I’m in a party of two or three people.
We would like to make it possible to summon Trust NPCs while in a party in the future.
We’ll continue to improve NPC AI, increase the content and areas in which Trust NPCs can be summoned, and make other adjustments to the system, so we’d love it if you keep giving your feedback.
Ellorion
12-19-2013, 07:57 AM
"In the future we will be making it so even when you are not in battle the NPCs will use enhancing magic and healing magic."
Will this also apply to puppets? I would have wanted / liked that a long time ago.
Karbuncle
12-19-2013, 08:37 AM
Huh..., You'd think a bug as obvious and prevalent as an NPC casting cure every 10 seconds would have been picked up in the beta testing of it... glad its being nixed though, that was just scary to watch... curing and curing and curing...
Also, I like the trust system, a lot, hope they don't drop it like its hot like they did with Adventuring Fellows :D
Donmega
12-19-2013, 03:40 PM
please make it possible to use trust npcs in voidwatch, on my server there is very rarely a shout for voidwatch chapter progress.
Karbuncle
12-20-2013, 01:49 AM
Huh..., You'd think a bug as obvious and prevalent as an NPC casting cure every 10 seconds would have been picked up in the beta testing of it... glad its being nixed though, that was just scary to watch... curing and curing and curing...
Also, I like the trust system, a lot, hope they don't drop it like its hot like they did with Adventuring Fellows :D
It just dawned on me, they could be curing themselves because their level updates in real time. So when you switch to your Weaponskill gear or whatever and your item level changes, their HP changes, and if it goes up, they'll cure themselves to top off their HP.. if it goes down, when you switch back to your normal set the HP will return the normal and again, they'll cure.
I guess it makes more sense how they missed it
Camate
12-20-2013, 04:46 AM
And what about our own fellowship we lvled for hours ?
Greetings,
With the advent of the Trust Initiative there have been quite a few comments regarding adventuring fellows, and below is a comment from Akihiko Matsui in regards to this.
Matsui here.
I’d like to comment a bit about our future plans for adventuring fellows.
Increasing the level cap of adventuring fellows to level 99 and having item level support is by no means beyond our reach.
However, we also need to add adventuring fellow quests as well as add text and cutscenes for each race and gender, and this will require a bit more time than normal quests.
Currently, we are prioritizing the implementation of Adoulin missions, new battle content, and job adjustments, and there is still a lot of content that we’ve decided needs adjusting, so it’s difficult at the moment to create the quests for these right away.
Similar to the quests from level 70 to 95, we have been looking into increasing the level cap via the Magian system; however, there are also quite a number of people who are looking for more fellowship quests, and since this of course a benchmark where adventuring fellows will become level 99, I’d like to prepare the proper story quests.
Please give us a bit more time to look into the expansion of the adventuring fellow system.
Kombys
12-20-2013, 11:06 AM
While you do that please, may you add diferent quest weapons for fellows, let them use REM Weapons and eventually REM weapons skill, i dont think that is going to hurt someone, of course using fellow points
Gruic_Geoffrey
12-20-2013, 05:46 PM
Greetings,
With the advent of the Trust Initiative there have been quite a few comments regarding adventuring fellows, and below is a comment from Akihiko Matsui in regards to this.
Hmmm... so they can make a lot of cs for Trust but can't make 2 cs for the fellowship... it's Cait sith syndrome all over again.
Anyway, than you very much for the feedback.
Camiie
12-20-2013, 08:19 PM
They don't HAVE to add quests or CS. Just make the current final trial unlock them to 99 instead of 95. /shrug
Demonjustin
12-21-2013, 03:11 PM
Trust is about the worst thing ever added next to monstrosity. The NPCs are about worthless if you're fighting anything stronger than gustaberg bees.Last I knew, Monstrosity was one of the things that not only has brought people back or kept them here, but its been accepted by many to be one of the better systems added to the game recently, and one of the funnest side things in the game to do, on top of not requiring others to do it and enjoy it. So, if by worst thing added since Monstrosity, you mean, its a feature many people will use and think highly of in the future once some kincks are kicked out of it, I agree with you. If you meant it badly though, your vision of both things seems a bit warped.
Demonjustin
12-21-2013, 03:15 PM
Hmmm... so they can make a lot of cs for Trust but can't make 2 cs for the fellowship...Admittedly, you're making it sound a bit different than it really is. A quest for a Trust NPC, going by those we have thus far, is literally as simple as making some dialog for NPCs, throwing in some animations, and you're done. For all of the Quest ones there are no items involved, no fights, no real requirements, nothing, its as simple as talk to 2 NPCs, watch the CS, and you're done. Now, compare that to Adventuring Fellow NPCs which have quests that involve not just talking and animations, but then a range of areas you have to go to, battles that need be fought, more cutscenes there, and all of that, on top of the fact that like they said, they have to make special edits to it for every race and face that your NPC can have. To me at least it makes some sense.
Demonjustin
12-21-2013, 05:08 PM
Posted this for him.Thank you.
By the way, if anyone wants info on Trust, I have a thread I made here (http://www.ffxiah.com/forum/topic/41400/trust-ciphers/#2516188) on FFXIAH.com that I plan to keep updated with all of the latest info on the NPCs and Trust itself, from Jobs, Spells and WSs, to Bugs and future NPCs.
FaeQueenCory
12-23-2013, 04:01 AM
I just hope, that seeing as how Lilisette is a planned Trust NPC...
HOPEFULLY that means that the fix for letting... pretty much everything that isn't directly targeted to the Trust NPCs... BPs... Sambas... Wyverns... etc... will also finally be able to affect Fellows too.
Cause seeing as how Lilisette is a DNC... it'll be pretty gimp to have her summon have self-sambas only...
(also: 2hrs? Can that be a thing? Fellows get a "2hr" after doing Blessed Radiance... and many/most higher-than-60 mobs have access to their jobs' 2hrs... so... why not Trust NPCs? If Fellows can go iLvs... which would imply that we could take them to Adoulin... because... why bother with 119 Fellows in the mainland? I don't think it'd be too crazy if Trust NPCs had access to their appropriate 2hrs after say... lv60? That seems to be the level mobs "gain" their 2hr access... so why not Trust NPCs too.)
Demonjustin
12-23-2013, 04:17 AM
HOPEFULLY that means that the fix for letting... pretty much everything that isn't directly targeted to the Trust NPCs... BPs... Sambas... Wyverns... etc... will also finally be able to affect Fellows too.That is a bug they have already said they plan to address in the future. (http://forum.square-enix.com/ffxi/threads/39015-trust-NPCs-not-affected-by-blood-pacts?p=484063&viewfull=1#post484063)
Tamarsamar
12-24-2013, 07:44 AM
A few notes:
While this post (http://forum.square-enix.com/ffxi/threads/38761-About-the-Trust-Initiative?p=482612&viewfull=1#post482612) implies that Excenmille and Curilla do battle differently, I am quite frankly disappointed at how redundant their AIs are. In my first experience using them in a Trust Party together, it was a repeated occurrence that, after I engaged the monster, they would both use Sentinel, and subsequently cast Flash, simultaneously. Even when Sentinel was down, they would still often cast Flash at the same time, effectively wasting the MP of one of them. This is particularly disappointing, since if their tactics truly are one and the same, then Excenmille is almost always preferable over Curilla for his superior damage output. But, I like Curilla as a character more . . .
Also, there are myriad suggestions for Kupipi and, for the most part, I agree with them all, but in particular what I want to point out is the distinct lack of Haste. Keeping a whole 5-person band (myself, my Fellow, and three alter egos) Hasted by my lonesome is a particularly tricky and unfun task (particularly when I'm keeping most members Refreshed as well). Seeing as I didn't sign up for a return to the ToAU days when Red Mages were basically expected to do that, giving us more NPCs to cast Haste and ease that burden would be greatly appreciated.
In fact, you know what would be awesome? Having a Summoner NPC with enough innate skill for a activating a maximum-duration Hastega. I would use such an NPC pretty much forever.
Demonjustin
12-24-2013, 08:36 AM
Then you are getting into very... difficult, allies I think. Your talking about us summoning a partner to summon an avatar. I think that may be goin a bit far, I would like to see it, but I think its going a bit far.
Edyth
12-25-2013, 01:33 AM
When you add Aphmau/Nashmeira, PLEASE add Mnejing and Ovjang as Trust NPCs too! That way, we can call all three of them at once in case we don't want to call a version of Aphmau who has had her soul ripped from her chest.
And when Prishe is added, please make her function as both a full-fledged WHM and MNK.
Rwolf
12-25-2013, 11:52 AM
Regarding Lilisette, Seeing as Zeid is already showing that NPCs are getting unique abilities. Lilisette will probably get some of her special attacks from the fight with Cait Sith Ceithir mixed in with Dagger WS. Which I'd be completely fine with, she has a nice arsenal.
Whirling Edge: Single-target damage.
Sensual Dance: Grants Attack Bonus to all party members in range and afflicts Attack Down and Magic Attack Down to Cait Sith Ceithir.
Thorned Stance: Grants Lilisette a Defense Bonus.
Vivifying Waltz: Heals herself and party members within range. Used less frequently than her other abilities.
Rousing Samba: Greatly increases Lilisette's Critical Hit Rate, possibly to 100%. Effect is granted to party members engaged with Cait Sith Ceithir. Possibly other unconfirmed effects. Used when Lilisette says: "Olé! Go and wreak havoc, people! Troupe Mayakov style!" Used less frequently than her other abilities.
Regarding Curilla, I always thought she was a Red Mage all this time. All of the Red Mage artifact armor quests defer to her and her father's ghost is the Red Mage you're getting your gear from. She could be different by letting her use Tier 2 Debuffs/Enspells/Haste/Refresh instead of being another PLD. We are about to get Trion this week. We got enough PLD-type.
Regarding pet classes, I don't think it should be that difficult to add pet classes. They are simply an NPC you have absolutely no control over except engage/disengage/dismiss. Some ideas to make it work could be:
Summoner NPC operates similar to Summoner monsters during Astral Flow. Summon Avatar. Avatar uses effect on target. Avatar disappears.
Pet classes being a different group of Trust. Allowing you only to summon that Trust NPC. Example: Summon Nashmeira. She summons Mnejing and Ovjang. Both puppets are counted as Trust NPC party members. They all work together and you can heal/buff them like party members. You can only Dismiss Aphmau which dismisses the other two. If she dies, they dismiss.
Throwing ideas out there.
Eraserhead
12-26-2013, 10:20 AM
Get rid of it.
Eraserhead
12-26-2013, 10:24 AM
Game wasn't easy enough Twille? ;)
waithuhwhat
12-26-2013, 12:17 PM
Not sure if it has been said yet but geomancer auras don't seem to work on trust npcs
KingShez
12-26-2013, 12:42 PM
I'm not in a linkshell, so this new system helps so much! I hope in the future I can take the trust npc's with me to do bcnm's.
Also, can you make it possible to make them attack when I'm attacked by mobs without engaging?
Demonjustin
12-26-2013, 01:50 PM
Ok, so, current new feedback. (http://www.ffxiah.com/forum/topic/41400/trust-ciphers/6/#2525027)
I think its safe to say Ajido is better than Shantotto in every way.
Shantotto: She does not Auto-Attack, she spams nukes back to back always using the highest tier and a random element unless the monster has to low health, she will use lower tiers for killing blows. She also will not cast or perform any actions from what I could see when she has hate. Overall she seems to just be a standard BLM, which is fairly lackluster and drags her down.
Ajido-Marujido: He will Auto-Attack with a Mammet H2H Style(looks like he is constantly using force push on everything), he spams nukes back to back in exactly the same way as Shantotto, lower tiers to finish mobs off and such. While he has hate he will still Auto-Attack, and he can even provide cure and enfeebling support! Overall, I think he is a BLM/RDM like he was in the Windy Mission line, making him much more effective.
To compare damage per nuke. Shantotto hit a Fluffy Sheep(Lv.100) for 1965 with Thunder V. Ajido hit the same Sheep seconds later with a Thunder V for 1948. Ajido's melee DMG alone should more than make up for his mediocre nuke differences, and the differences themselves are likely due to nothing more than a higher INT level since Shantotto is likely a BLM/BLM instead of just a BLM/nothingatall.
Next update we need NPCs to get Magic Damage as a stat, since right now its massively lacking, T5 Nukes are only hitting for 2k where they should do much more, T2s I have seen are in the 400s or so, with a 119 weapon thats no different than how all NPCs were last update.
Also I agree Shantotto should have a Staff, at very least they need to give her a metric ****-ton of Magic Damage to make her nukes far stronger than the others due to that handicap.How to fix Shantotto.
Shantotto needs a staff, she teaches us the Staff WS, she talks about being a combat mage, and she has a Staff in Dissidia even, yet, she lacks a Staff here as well as any WS at all. If you give her a Staff and a few WSs like Spirit Taker and Shattersoul it will work wonders for her and make her much more usable.
Shantotto, as well as Ajido, both need Magic Damage from our item levels. You just gave melee NPCs a boost to DMG from our item levels which is great and helped a lot, but, you did nothing for magic, which I understand, its new and untested so thats fair. But, in the end, you have to give them Magic Damage, right now these nukes are just not good enough, 400s on T2s and 2000s or so on T5s is horrible, not to mention they are horribly inefficient with their MP and are dry as a bone in only a few nukes because of it.
The last thing to say on this note is Shantotto should have a higher level of Magic Damage/Magic Attack than Ajido. Ajido is just slightly weaker than her, a difference comparable to a few points of INT, hardly a difference, and yet Ajido has so many other benefits, Cures, Enfeebles, the ability to melee, all of these things to stack in his favor which makes Shantotto just feel flat out weak.
Please make some of these changes. I know you said messing with weapons would be more difficult and you want to add more NPCs first, but, that was in the case of Nanaa, a minor NPC, in this event though you are talking about Shantotto. She is the reality crossing Taru we see popping up in other games as well as here, I think its fair to say she's more important, and should have this adjustment sooner rather than later.
Teraniku
12-28-2013, 03:56 AM
May we please get Semih LeFinah or Perih Vashai as a Ranged type Fighter for trust?
(You could explain that the trust magic, allows you to bring forth, your best memories of a person, so if you've finished WotG (which would make Perih available) Her alter Ego would be in her WotG gear and not be blind.
Edyth
12-28-2013, 12:30 PM
Trust does not impose an experience penalty, but partying with human players (even duo/trio) penalizes EXP. This discourages and punishes players for socializing and making friends. Parties of six or fewer members should not be penalized for EXP. This will balance Trusting and Partying/Duoing/Trioing. Right now, if a real-life friend of mine joins the game, my friend would be punished EXP-wise for partying with me instead of soloing with Trust NPCs.
The fact that trust NPCs' levels dynamically adjust based on item levels is unbalanced for SMN, whose level 99 staves are more useful than item level staves (except for blood pact macros and Nirvana 119). If I want my trust NPCs to be competent when farming/doing RoE in Adoulin, I have to use an item level staff full-time that wastes my MP. I think Trust NPCs should have their stats based on the item level of equipment when they're called. I have a 117 staff. I'll gladly equip it when summoning my trust NPCs. But please don't penalize me just because my level 99 Bahamut's Staff is better than my level 117 Eminent Staff except when using Blood Pacts. Another possible solution? Give us perpetuation -3 or more on an item level staff please.
Note for forum trolls who are about to quote me and troll: I have refresh +2 with Eminent Staff equipped, weapon drawn, and a standard avatar out, but refresh +3 with Bahamut's Staff, weapon drawn, and a standard avatar out. I'm not lacking for perpetuation reduction armor, but I would like my +3 refresh with an avatar out.
Demonjustin
12-28-2013, 03:35 PM
I have noticed the Attack/Accuracy of NPCs needs to go up when summoned with ilevel weapons, it seems to me that in Kamihr their accuracy is not capped, which being 6 levels above a mob, it should be capped.
Hulkamania
12-30-2013, 01:57 AM
I can't stress enough how much I've enjoyed this addition to the game!
I'm just hoping there is some way they can open it up and you can summon NPCs anywhere including BCNMs and Abyessa.
For the sake of consistency, the developers may want to have certain NPCs only summonable in the past and have separate sets of trust NPCs for different areas.
The most annoying aspect of this game was to wait around for parties to form to accomplish things then by the time you got your 6th member, someone else had to go... I feel an expanded trust system would replace all those issues and lead to more people coming back to the game and staying with it. Lord knows there's enough content to keep people busy for seemingly forever.
For those worried that expanded trust would make the game too easy for them, don't use it.
Angrykitty
12-31-2013, 09:40 AM
Guildwars had an awesome system that allowed players to mix with their NPCs to form a complete party or alliance. Please implement this. I see too many people in wildskeeper reives soloing (not because of being selfish in most cases, but because they are afraid other players won't heal, support, or tank for them). If we could party up, or even form alliances with our trust npcs. It would free up a lot of content in the game. Also, damage and defense needs to adjusted a little better on some of them to match gear of certain levels, not to mention if shantoto isn't going to attack, she should stand at max cast distance from the mob... Also kupipi needs auto-refresh and auto-regen comparable to players of the same level and equipment.
Actually, just take to the next step and allow us to equip them with different types of weapons and gear which maybe adjusts how their AI will work, or have a quest that allows us to unlock the ability to do that. I could honestly see a lot of players scrambling to quest for gear and upgrades for their trust companions.
Wolfe
01-02-2014, 07:42 AM
Who was that male mithra that I got to see in one of the WotG cutscenes? I'd like to see the character used more than just that little bit. They took the time to design him, why not use him?
And maybe that NIN Yagudo that was in the past as well. Although being a beastman, maybe that's for a different version of Trust.
Which would also be kinda cool, since Shantoto made up her own version of Trust, maybe there could be a "dark arts" version of Trust? Maybe, Confidence? Emphasis on the "CON."
machini
01-02-2014, 10:59 AM
I would REALLY like to see Esha'ntarl added as a Trust NPC (either her normal version or her Abyssea version).
I'm also sick of having Prishe rammed down my throat.
Tohihroyu
01-02-2014, 09:02 PM
Hume: 6
Elvaan: 4
Tarutaru: 3
Mithra: 2
Galka: 1 (who you have to effectively buy)
Can we PLEASE get more Galkan trust NPC's? lemme name off a few: Dalzakk, Jabbos, Oggbi, Zazarg & Iron Eater/Pagdako heck if its possible to fit him in lore wise bring in Ferreous Coffin, he's the only white mage who can remove weakness, some may cry out "Galka have too low mp!" well who says you have to call him out? :rolleyes:
And what about non 5 races trust npcs?
Babban Ny Mheillea, Auroral Alicorn, & Poroggo Prince. (Frog Cheer would be a pretty nice buff *nudge* )
What about Friendly Beastmen? like the ones you can call out with the beastmen hats/helms? not many have the hats and even if they did only like 5 uses and all they do is show up use a random move and then leave. Would be kinda nice to have a friendly gobbie to travel with. Or just Goblins since they are more "trust worthy" than Orcs, Yagudo, Quadav, Tonberry, and such as and so on. (though for Yagudo beastmen trust npc's one comes to mind right away)
Kawar
01-03-2014, 07:43 AM
This is a general thread for Trust feedback and suggestions now that it's out. System suggestions, usage suggestions, customization suggestions, additional npc suggestions, etc.I do not know if there is a feedback from the admins or mods or devs sticky but here gos.We want maat all ready so many great ways they could of given him to us over the years why not add maat in to the quest list and have something to do with the mogs to be able to unlock him,seeing as him and the mogs do the level quests.
also the drk they gave us from the log in points needs to be reworked or fixed.seeing as he spams magic rather then hit a few times and then a spell to help or something like that.I cant and wont use him i would rather use the damage dealing mage from windy.
bungiefanNA
01-03-2014, 07:51 AM
Any chance of Fraulein Mumor and her companion showing up this way? I imagine Dancer would be her job.
Tetsujin
01-04-2014, 05:45 PM
Job Specific Trust quests would be really cool. You'd have to fulfill some kind of requirement, like a level 99 limit break rematch or something.
Tamarsamar
01-04-2014, 09:23 PM
Job Specific Trust quests would be really cool. You'd have to fulfill some kind of requirement, like a level 99 limit break rematch or something.
Super cool in concept, but in reality who would want another character to show up on the same job they are, providing a more-than-likely redundant role? The 4-character party limit in particular (okay, 5 I guess if you're including your Fellow, but as they are right now they're an underleveled DD at best, IMO) puts some stress on any unbalanced parties.
Candycain
01-05-2014, 01:44 PM
Just returned from being on-again/off-again playing FFXI and really love the Trust stuff, talked hubby into coming back as well. Would love to see an option where we could form a full party with the two of us and NPC's when we have trouble finding others to join or even forming an alliance would be great!
Neonex
01-10-2014, 01:37 AM
Can you plz plz plz add quantity selection to the skill up books dont know if this has been said enough :)
Hashmalum
01-12-2014, 03:35 AM
There are only two Mithra Trust NPCs, and we cannot summon duplicates. Do you realize what this means?! It means that we can't have an all-Mithra Trust party. This is clearly a vital issue for all players and this critical problem must be fixed right away. More Mithra are urgently required, immediately.
Ok, so it isn't that important. But still, more Mithra would be nice. Semih Lafihna has always been popular, and I understand that since the advent of Records of Eminence, Mikhe Aryohcha has good advice for MNKs.
Demonjustin
01-12-2014, 03:40 AM
Semih LafihnaI agree she would be a good choice, shes also a good choice because of the fact we are still lacking a ranged DD NPC as of yet, and since she is seemingly a RNG she would fill that current gap!
Raydeus
01-12-2014, 10:18 PM
I really like the system, just have a few requests:
1) Can you please make it so Tank NPCs get closer to mobs instead of attacking from max melee distance? I say this because leveling THF or going /THF I have to go out of my way in order to get Trick Attack going.
2) Could you add a way to set basic formations or to be able to tell Trust partners where to stand? Because having them all cluttered in front of the mob along with the tank can be very inconvenient if the mob has a nasty frontal aoe attack.
3) Make temporary items (like healing powder) affect Trust NPCs as well, it's odd that said items affect Fellows but not Trust.
4) Would it be possible to make Trust party members also heal/buff Fellows?
5) More quests, cutscenes and dialog with Trust NPCs. Maybe some RoE challenges involving Trust NPCs too.
Wondering if they'll make Limited time Trust NPCs available again in the future via either another Login Campaign or whatnot. Missed getting Zeid, but I'm attempting to get Lion this time around.
Demonjustin
01-13-2014, 10:46 AM
I really hope they do make them available again, I don't see the point in making so many limited time only NPCs rather than NPCs that are mainstay characters that you can unlock via quests. I mean, Tenzen, Joachim, Zeid, and Lion, are all very important characters in the story, to make them only able to be gotten via limited time events like this is just... weird, and a waste.
GoltanaBuukki
01-15-2014, 06:06 AM
I normally do not post here, but wanted to add a few of my suggestions and feedback I have noticed regarding trust. I will preface this by saying that I really do enjoy this system, as it allows me to "party", even if it's by myself.
•Some of the AIs are very well programmed, such as Joachim. Others, unfortunately, are not. For instance, Most of these trusts have some unique ability or gesture that they offer, some even fulfilling multiple roles. Joachim is great because he uses buffs that are typical to a melee, will use debuffing songs (such as elegy), and will even Ballad if HIS falls low. He'll -na and cure if your HP gets low, but not if its just in the yellow. On the other hand, it appears that both Kupipi and Mihli do not know how to prioritize their spell usage at all. I am not talking about using cure3 over cure5 (although this would be ideal for MP conservation). I recall having both Mihli and Kupipi out, and during battle I became zombie diseased and in critical HP (the type of disease where you CANNOT be cured, you need to be healed of disease first). Both Mihli and Kupipi spammed cure5s on me, all for 0 health. This went on for about 3 casts each. I couldn't believe it. I actually had to stun the mob and physically viruna myself before I died. I understand that they prioritize keeping you alive first, then curing your debuffs afterwards. But I think this system needs to be adjusted a bit.
This brings me to my next suggestion -
•Implementing a way to prioritize they behavior of the Trusts. I think there should be some NPC or option similar to the NPC in Ru'Lude for fellows where you can customize their behavior. MyGalka pal can be adjusted to attacker/healer/tank (and beyond that after a certain quest). They could use the starting Trust NPC as a figure for customizing every one of your trusts similarly.
••••For instance, Kupipi and Mihli are both club-wielding healers. There could be a way to prioritize their individual healing behavior. (Kupipi) could be set to focus on casting -na spells first, and then cast curative spells when no -na is needed. Then buffs could be prioritized as third for Kupipi. Mihli could be set to cast all debuffs first (like slow and paralyze), and then focus on healing when no debuffs are needed. This would allow players to customize their trusts to have a specific niche, and would reduce the risk of similar trusts performing the same tasks for 'no effect'. I can't even count how many times I have had both whm Trusts and I have fallen low in HP - both of them would cure5 me where only one was needed. Or at the start of battle, both WHMs casted Paralyze. If the AI could be manipulated by players, it would allow some strategic thinking behind what Trusts you would use, and what you would use them for. This could also be an optional feature, for players who would not really care to adjust their trusts.
This feature would also help to improve some Trusts whose roles are shared with others. For instance, Ayame seems to be a weaker version of Tenzen, both with no specific JAs. They both appear to 'hold their tp' longer than usual. I think this should be adjusted to where we can set it so they WS as soon as they have TP, instead of waiting for me to have TP. I also think there should be an option, similar to Fellows, to activate or deactivate AOE WS's at will. This way, if I chose to use Ayame (for whatever reason), I could have her set to use WSs frequently, whereas Tenzen I could set to hold his TP, since his are more high SC friendly.
•Allow for macro or text communication with trusts. For instance, there could be a command or a text that, when used, affects what a Trust will do. The auto translate dictionary might work. Or something like /npcabil "Provoke" <on> would trigger in Volker the option to use Provoke every single time it is available and not just when he loses hate. This would improve some of the tanks in maintaining hate instead of simply using these abilities when hate is diminishing. If something like Haste was ever added, /npcabil <Haste> would be a command that could allow Mihli to cast haste on the party when it is ready. It would be a customizable set of commands that you pre-set to allow your trusts to do the things you generally want them to do. Joachim could be set to use Ballad upon a simple command, instead of waiting for his own MP to fall low before he uses it. Zeid could be set for /npcabil "Stun", and specifically use Stun whenever a monster is casting or "readying" a spell. This would make his spell usage actually worthwhile, since ordinarily him casting so much hinders his overall DPS.
•Improve the usefulness of specific spells and abilities. I think certain elemental abilities and spells should be favored over simply cycling through the ability list for some trusts. For instance, Ajido could cast all Fire-based spells on monsters that are weak to fire, and then when those timers are down, could resort to using the others. I think you should be able to set the aggressive casting level based on how you want them to perform. The common workaround for Shantotto and Ajido is to simply recast them when their MP pool is down. You could just give them Aspir and Aspir2, though. But if we could adjust the way they use their MP, it would allow us to use them more effectively. They could be set to deal the MOST damage when their hate is low, but resort to casting lower tier spells when they have built up too much enmity (instead of just standing there).
•Improve the variety and JA selection of these Trusts. I have recently started using Lion - not because she's effective, but because she's new. She does not appear to do anything different from Nanaa (besides a passive trait) from what I can tell. Her damage is similar, appears to deal less damage than Nanaa's King Cobra Clamp, and overall, is just good to look at while she's fighting. I think its necessary to allow her to do something specific. That goes for trusts like Naji, Curilla, Ayame, Tenzen etc. As of right now, there is no glaring reason to use older trusts over the newer ones. They have become replaced with more improved AIs.
Overall, I really think the entire Trust system could either be really effective or really poor, depending on the direction that is taken. I hope SE takes the opportunity to improve this system to what it should be, a really fun and interactive system for levelling anf adventuring.
Rwolf
01-15-2014, 08:12 AM
I like Joachim as well but his AI could use some tweaking. I'm fine with him not curing unless you're low on HP due to the subbed MP pool but it would be nice if -na spell was his top priority given their low cost. He is obviously capable of 3 songs as it can happen solo outside of Wildskeeper Reive. I'd suggest that his AI uses x2 melee songs but changes between Ballad and Paeon as the 3rd song depending on HP and MP pools and attempts to keep 3 up. Would also be nice to see him get some kind of weapon skill. I know there is none for throwing but it would still be nice if he got something to expend TP on like Call to Arms (Ulla uses in Campaign).
I personally don't like the idea of customizing Trust NPCs or giving them text commands. I can see it being a lot of hard work for the development team in creating a structure where it works with so many different NPCs. Which could limit how many Trust NPCs we get in the future. I like that I have no control over them as they aren't meant to replace people and I wouldn't want to bring them closer to that then they already are. The customization should come in with them having different AI. As we get more and more of them, we can tailor our Trust party to our liking.
I am in agreement that there needs to be more differences between NPCs with the same job.
Mustakrakish
01-16-2014, 09:10 PM
I would like to see Semih Lafihna (the Sibyl guard) added as a Trust. I think a ranger would be awesome and there is clearly no programming issue in making an npc use ranged attack for their auto attack (Joachim).
evanwimbish
01-17-2014, 04:33 AM
I think that trust currently is destroying npcs quest..
I'm aware npcs can be used in pt but trust can't, however they commented this is being looked into... Revamp npc would be nice...
While trust is great for solo players who need the extra help, perhaps making a trust-skill up system could balance this, it's a bit unethical that you gain access to this much power so quickly.
maybe an armor system kinda like pup could be nice, like each trust can equip 1-8 armors depending on npc and as for the armor types either use attachments system in the same respects as pup, or maybe make it so you can equip personal items to one of 3 npcs or something cool
But it would be cool to see trust use a more Indepth system in the future for the npcs
Rifaran
01-19-2014, 04:57 PM
idk if anyone has mentioned this but, please let us summon trusts in burning circle areas, and during battle. also could you add Prishe as a trust?
Bladesyphon
01-22-2014, 02:09 AM
Just want to put in my two cents for Trust (or three cents, as it were), starting with how happy I am with the system. I used to play waaay back when the game first came out up until Chains of Promathia consistently, than on and off until Wings of the Goddess released before quitting entirely until just last month, with Trust and RoE being the two drawing back in points. It's a whole different ball game now with FFXI, and I'm enjoying it so much more now that I have the ability to essentially play whenever, and where ever, I want in the game, as opposed to how it was back in the ye olde times, when full groups if six parties were a requirement, most DDs need not apply, and you were restricted to only a handful of leveling areas (Valkurm Dunes, Quifm Island, Kazham, etc.).
But with all that said, I do think there a number of improvements that could be made to Trust, and by default, smaller parties because of it, so let's get those laid out on the table, shall we?
* Point the First: Allow Trust Alter-Egos to be summoned in a party
I'm pretty sure this has been echoed more than enough times in this topic, but I'll echo it again. Allowing us, the players, to group with two friends and three Alter Egos in lieu of a full party would be just plain amazing, because let's be frank: Right now most Book Burn parties are dead, Abbyssea is best done at 75 so you're not just leeching EXP, and it's quicker to level with your Alter-Egos than it is to look around, form a party of one or two people in the area you're leveling with right now, and make a mini-book burn party. With the ability to have Alter-Egos in a PC party, you'll giving many players a reason to play with others, as well as fill in those empty slots that you might not be able to fill otherwise with Job rolls you might not have on hand.
I can see a few complications with this, such as what level the Alter-Egos scale to when summoned, but this could be easily remedied by making it so that they simply scale to the party leader's level, or scale down to what the party's level is when level synched. There's also the possibility of simply making it so that Alter-Egos can't be summoned in groups at all unless they're level-synched, but that might cause issues for those wanting to group up in small groups to tackle Mission and Quest content with high level help and high level alter-ego help, so the former choice is probably the better.
* Point the Second: Reduce/Remove small group EXP Penalties
This isn't directly related to Trust, but is one of the reasons people would be hesitant to group in small groups even with them. While the majority of a players EXP these days comes Grounds and Tomes of Valor rewards, people still like getting Experience from Monsters as well. And as it stands right now, soloing with trust NPCs removes any and all EXP penalties from the formula, since you're still technically soloing. The easy fix for this is, obviously, making it so that groups of 2 and 3 parties don't take an EXP cut, and since EXP penalties aren't an issue in Abyssea, you wouldn't need to worry about people complaining about EXP cuts at the four-member and higher party groups, as those people will likely be leveling in Abbyssea anyways. A small point, but an important one none the less.
*Point the Third: Allow Trust to be used Mission Battlefields
Note that I said Mission Battlefields, not all Battlefields. At the end of the day, alot of people are still playing Final Fantasy XI for the storyline, and making said storyline easier to complete, at level or otherwise, without having to shout in the main cities for assistance is a great boon to those interested in it. Allowing Players to use their Alter Egos inside Mission Battlefields will allow them to at the very least attempt the missions at level if they'd like, and give them an easier time in the latter Chains of Promathia missions and onwards, even at level 99, to finish them solo.
That said, I don't really feel that Alter Egos should be allowed to be summoned into optional Battlefields (BCNMs and the like), as that should still be something players want to seek out other players, friends, and LS mates to complete, but I suppose I couldn't see the harm in them being allowed to be used in places like Dynamis and older content where it's already easy enough to solo at level 99.
So yeah, off the top of my head those are the three major points I feel should be addressed with the Trust system. Two directly related, one slightly un-related but still affected by them. There's other things I'd like to see too, such as more customization, quests, characters, and the like, but for now I'd rather focus on making the Trust System better than it already is, and working it a bit to encourage players to both use it AND group with others at the same time. But as it stands right now, it's a lovely feature and has made me become an active player once again.
Camate
01-22-2014, 03:45 AM
Greetings,
Thanks for all the feedback and NPC requests! I’ve relayed all the info to the development team and you can be sure that they will be adding more and more NPCs moving forward.
One thing to note real quick as well, in case you’ve missed out on obtaining any of the limited time NPCs from recent campaigns, we will be having other opportunities to obtain them so please don’t worry! We’ll make an announcement on the how and the when once everything has been finalized. :)
Glamdring
01-22-2014, 08:43 AM
Just want to put in my two cents for Trust (or three cents, as it were), starting with how happy I am with the system. I used to play waaay back when the game first came out up until Chains of Promathia consistently, than on and off until Wings of the Goddess released before quitting entirely until just last month, with Trust and RoE being the two drawing back in points. It's a whole different ball game now with FFXI, and I'm enjoying it so much more now that I have the ability to essentially play whenever, and where ever, I want in the game, as opposed to how it was back in the ye olde times, when full groups if six parties were a requirement, most DDs need not apply, and you were restricted to only a handful of leveling areas (Valkurm Dunes, Quifm Island, Kazham, etc.).
But with all that said, I do think there a number of improvements that could be made to Trust, and by default, smaller parties because of it, so let's get those laid out on the table, shall we?
* Point the First: Allow Trust Alter-Egos to be summoned in a party
I'm pretty sure this has been echoed more than enough times in this topic, but I'll echo it again. Allowing us, the players, to group with two friends and three Alter Egos in lieu of a full party would be just plain amazing, because let's be frank: Right now most Book Burn parties are dead, Abbyssea is best done at 75 so you're not just leeching EXP, and it's quicker to level with your Alter-Egos than it is to look around, form a party of one or two people in the area you're leveling with right now, and make a mini-book burn party. With the ability to have Alter-Egos in a PC party, you'll giving many players a reason to play with others, as well as fill in those empty slots that you might not be able to fill otherwise with Job rolls you might not have on hand.
I can see a few complications with this, such as what level the Alter-Egos scale to when summoned, but this could be easily remedied by making it so that they simply scale to the party leader's level, or scale down to what the party's level is when level synched. There's also the possibility of simply making it so that Alter-Egos can't be summoned in groups at all unless they're level-synched, but that might cause issues for those wanting to group up in small groups to tackle Mission and Quest content with high level help and high level alter-ego help, so the former choice is probably the better.
* Point the Second: Reduce/Remove small group EXP Penalties
This isn't directly related to Trust, but is one of the reasons people would be hesitant to group in small groups even with them. While the majority of a players EXP these days comes Grounds and Tomes of Valor rewards, people still like getting Experience from Monsters as well. And as it stands right now, soloing with trust NPCs removes any and all EXP penalties from the formula, since you're still technically soloing. The easy fix for this is, obviously, making it so that groups of 2 and 3 parties don't take an EXP cut, and since EXP penalties aren't an issue in Abyssea, you wouldn't need to worry about people complaining about EXP cuts at the four-member and higher party groups, as those people will likely be leveling in Abbyssea anyways. A small point, but an important one none the less.
*Point the Third: Allow Trust to be used Mission Battlefields
Note that I said Mission Battlefields, not all Battlefields. At the end of the day, alot of people are still playing Final Fantasy XI for the storyline, and making said storyline easier to complete, at level or otherwise, without having to shout in the main cities for assistance is a great boon to those interested in it. Allowing Players to use their Alter Egos inside Mission Battlefields will allow them to at the very least attempt the missions at level if they'd like, and give them an easier time in the latter Chains of Promathia missions and onwards, even at level 99, to finish them solo.
That said, I don't really feel that Alter Egos should be allowed to be summoned into optional Battlefields (BCNMs and the like), as that should still be something players want to seek out other players, friends, and LS mates to complete, but I suppose I couldn't see the harm in them being allowed to be used in places like Dynamis and older content where it's already easy enough to solo at level 99.
So yeah, off the top of my head those are the three major points I feel should be addressed with the Trust system. Two directly related, one slightly un-related but still affected by them. There's other things I'd like to see too, such as more customization, quests, characters, and the like, but for now I'd rather focus on making the Trust System better than it already is, and working it a bit to encourage players to both use it AND group with others at the same time. But as it stands right now, it's a lovely feature and has made me become an active player once again.
I believe your 1st point was listed as being in the works within like 2 days of the roll-out, but yes, keep working on it; I have a friend I like to duo with but with trust things have been faster solo so we haven't duo'd in awhile. The second I can see as being a legitimate issue once we get parties. The third, AMEN, tell it like it is! BUT we need some intelligent AI since some of the stuff you would want to do-say solo VW for HMP-needs a proc and I'm almost positive Royal Bash isn't going to get that done, etc. Also, can we get the whms and Ajido to silence mobs? seriously, I'd boot a whm that didn't from a real party-unless I had a rdm tasked with it. and is there anything wrong with Dia? or Bio? and why doesn't Shantotto have a sub-besides her being crazy as a bed-bug I mean? or a weap, since spirittaker would be awesome for her (I forget, isn't she the one we get the quested WS from for staff?)
Demonjustin
01-22-2014, 09:01 AM
Greetings,
Thanks for all the feedback and NPC requests! I’ve relayed all the info to the development team and you can be sure that they will be adding more and more NPCs moving forward.
One thing to note real quick as well, in case you’ve missed out on obtaining any of the limited time NPCs from recent campaigns, we will be having other opportunities to obtain them so please don’t worry! We’ll make an announcement on the how and the when once everything has been finalized. :)All I ask is that you do not make those opportunities limited as well, I am disappointed that you left something such as the Abyssea items tied to this limited system you have it in, where its basically there 2 weeks then gone a month, where as its something so important to new players I feel it should have just been a permanent change, and similarly, I feel these NPCs should be permanently implemented, both the Login ones, as well as the New Years ones.
Part of why I feel this is especially important is for this specific fact, right now in the game itself we care capable of unlocking a SAM, WHM, and THF, 2 WARs, and 2 BLMs, and lastly 3 PLDs without any limited time NPCs included. Limited time NPCs include a DRK, WHM, PLD, SAM, BRD, and THF. Two of these jobs are unique, and overall, these are 6 of only a current total of 16 NPCs in the game right now, more than a third are time limited NPCs which is why its no wonder that quantity is taking priority over quality and the changes to AI are mostly being held back till Feb, after all, more NPCs are needed to fill these gaps.
In the end, please, just allow these NPCs to come from a quest of some sort after some time passes between the end of their campaign and another update, so that everyone can get them no matter what, rather than only if they are on at certain times or certain months.
Tohihroyu
01-22-2014, 10:31 AM
Greetings,
Thanks for all the feedback and NPC requests! I’ve relayed all the info to the development team and you can be sure that they will be adding more and more NPCs moving forward.
One thing to note real quick as well, in case you’ve missed out on obtaining any of the limited time NPCs from recent campaigns, we will be having other opportunities to obtain them so please don’t worry! We’ll make an announcement on the how and the when once everything has been finalized. :)
Please be more Galka added *crosses fingers*
Edyth
01-22-2014, 02:04 PM
1. Please only use ciphers when the NPC is not readily available to contact (Zeid, Lion) or when we really don't have any bond with them (Valaineral, Mihli). I like the cutscenes where NPCs reminisce on our times together.
2. Don't shy away from stiff requirements for certain NPCs like Prishe or Nashmeira, such as beating their entire mission lines. Give us real cutscenes for them wherein they repay us for all we did for them.
3. I've said this before, but it's worth repeating: when Aphmau/Nashmeira is added, please unlock Mnejing and Ovjang as trust NPCs in the same event. We could summon them separately if we want, or all together.
4. Please consider beastman trust NPCs. We are actually already able to summon beastmen: Choplix (http://wiki.ffxiclopedia.org/wiki/Choplix), Tsoo Haja (http://wiki.ffxiclopedia.org/wiki/Tsoo_Haja_the_Umbra), Da'Vhu (http://wiki.ffxiclopedia.org/wiki/Da%27Vhu), and Gadzradd (http://wiki.ffxiclopedia.org/wiki/Gadzradd). It would be really cool if the mostly useless quests to obtain the beastman summoning hats also unlocked a cipher for the NPC in Trust Magic form.
Raydeus
01-22-2014, 02:36 PM
Question about Curilla for everyone here.
Spoiler alert!
Is it just me or should her skill be Savage Blade +1?
After all she lost her eye doing that exact WS against Trion back in the day, and it was so strong it shattered Trion's sword (with one of the pieces hitting her eye.) So shouldn't she use an overpowered version of Savage Blade instead of using Swift Blade?
Edit >
4. Please consider beastman trust NPCs. We are actually already able to summon beastmen: Choplix (http://wiki.ffxiclopedia.org/wiki/Choplix), Tsoo Haja (http://wiki.ffxiclopedia.org/wiki/Tsoo_Haja_the_Umbra), Da'Vhu (http://wiki.ffxiclopedia.org/wiki/Da%27Vhu), and Gadzradd (http://wiki.ffxiclopedia.org/wiki/Gadzradd). It would be really cool if the mostly useless quests to obtain the beastman summoning hats also unlocked a cipher for the NPC in Trust Magic form.
I like this idea. d(^^d)
Edit #2 >
Speaking of Trust, it would be very nice if eventually NPCs had dialogue between them.
Just imagine how much fun it would be having Shantotto, Ajido and maybe someday Yoran-Oran in the same party. XD
Mefuki
01-22-2014, 07:20 PM
* Point the First: Allow Trust Alter-Egos to be summoned in a party
Agreed. So glad they're working on this but it doesn't hurt to remind them how much it's wanted.
* Point the Second: Reduce/Remove small group EXP Penalties
Frankly, I don't understand why there's an EXP penalty for having more people in a party to begin with. If anything, there should be a EXP bonus as an incentive to party up.
*Point the Third: Allow Trust to be used Mission Battlefields
I'd like to be able to use them everywhere, honestly. As far as incentives for partying with people go, the incentive is that you'll likely be able do higher difficulties and, therefore, get more rewards and get them faster with people than with a bunch of uncontrollable NPCs. To me, that's what the whole of Trust magic is for. It's to facilitate immediate play and to help make progress on your goals while not being as effective as human controlled party members.
Arianaos
01-22-2014, 10:28 PM
I'd love to see more cut scene only NPC's added. Cornelia and Semih Lafihna would be wonderful additions. It's a shame that more hasn't been added for Cornelia as it stands, she has such a unique look.
Tennotsukai
01-22-2014, 11:41 PM
I'm not sure if this has been requested yet, but I would really like to see a blue mage trust. Yah...
mattkoko
01-23-2014, 02:30 AM
Alright, I am not sure how well received this suggestion is going to be, and I doubt it will happen anyway, but here it goes.
How about trust NPCs of character's from different Final Fantasy. Make BC type battles against say which ever character it is. Doesn't just have to be main characters. It could be back up characters or bad guys as well. Or you have to fight the main antagonist at a chance of some of the ciphers from which ever game. For example, Fight sepheroth and have a chance to get, cloud, tifa, vincent, red XIII ciphers. Or which ever ones they want to add. I have always liked the idea of putting characters from other final fantasies in an online game. whether they be involved in quest lines, main story etc. But since we have this trust system, it would be one hell of a treat to have characters from other final fantasies as trust NPC's. of course it does not have to go down in BC battles to get these ciphers, however, if they do add these ciphers, I would think they wouldn't just hand them to us like they have done with the others.
On a side note, and this one may be more likely due to the character appearing in multiple titles, but how about gilgamesh. We already have a Big Bridge in the adoulin area. Now all we need is Gilgamesh. "Battle on the big Bridge" fight for a Gilgamesh Cipher would be awesome. An he appears in different realms of final fantasy, which is why I say he may be more likely then other characters.
This would be a huge treat for long time final fantasy fans like myself and I am sure, many others as well.
Kimjongil
01-23-2014, 02:51 AM
For trust a sch. The three we could have:
Ulbrecht. His AoE ability of elemental magic would be cool but he is dead.
Schultz: The perfect sch. It would be great to see what the trapped sch in time has to offer.
Erlene: She would be perfect. What new stratagems has she developed as she researched Embrava.
While they are at it fix Zied! In the Bastok mission fights he separates into three. HE should be able to do that in trust. Also please give him spinning slash! After all he used one hand to wield a great sword to save the senator, yet he cant swing the sword for spinning slash?
Cabalabob
01-23-2014, 04:30 AM
It's nice that AoE blood pacts now effect trust npc's, but could you also make spirits recognise them as party members (light spirit won't buff/cure them)? And make avatar's favor effect them too (tried to use diabolos refresh on shantotto but it didn't work).
Cabalabob
01-23-2014, 05:00 AM
Add a setting to ballista and brenner: allow trust npc's on/off. Would be awesome to see these famous NPC's fight each other.
Team sandoria, trion curilla and excenmille vs team bastok volker Naji and ayame!
Kafrein
01-23-2014, 10:45 PM
I agree that having an exp penalty for groups with other players is a problem, it's not really needed anymore the way the game is now and as someone said in a previous post, it disincentives people to actually socialize in this MMORPG, which is not what FFXI promotes.
I love trust magic though, and I am shocked and appalled that the following characters have not been requested yet!!
-Mayakov
-Lehko Habhoka
That is all...
Renaissance2K
01-24-2014, 02:07 AM
How about trust NPCs of character's from different Final Fantasy. Make BC type battles against say which ever character it is. Doesn't just have to be main characters. It could be back up characters or bad guys as well. Or you have to fight the main antagonist at a chance of some of the ciphers from which ever game. For example, Fight sepheroth and have a chance to get, cloud, tifa, vincent, red XIII ciphers. Or which ever ones they want to add. I have always liked the idea of putting characters from other final fantasies in an online game. whether they be involved in quest lines, main story etc. But since we have this trust system, it would be one hell of a treat to have characters from other final fantasies as trust NPC's. of course it does not have to go down in BC battles to get these ciphers, however, if they do add these ciphers, I would think they wouldn't just hand them to us like they have done with the others.
...
On a side note, and this one may be more likely due to the character appearing in multiple titles, but how about gilgamesh. We already have a Big Bridge in the adoulin area. Now all we need is Gilgamesh. "Battle on the big Bridge" fight for a Gilgamesh Cipher would be awesome. An he appears in different realms of final fantasy, which is why I say he may be more likely then other characters.
There already is a Gilgamesh in this game. He's in Norg. If you haven't encountered him yet, I'd curb your expectations now because he's nothing like the Gilgamesh you're picturing.
mattkoko
01-24-2014, 06:24 AM
...
There already is a Gilgamesh in this game. He's in Norg. If you haven't encountered him yet, I'd curb your expectations now because he's nothing like the Gilgamesh you're picturing.
Oh dammit I forgot about that guy in Norg. Well hey some people have the same name as others lol. But either way, ya got me there. I completely forgot about him. It has been years since I have been to norg
Rwolf
01-24-2014, 04:46 PM
For trust a sch. The three we could have:
Ulbrecht. His AoE ability of elemental magic would be cool but he is dead.
Schultz: The perfect sch. It would be great to see what the trapped sch in time has to offer.
Erlene: She would be perfect. What new stratagems has she developed as she researched Embrava.
While they are at it fix Zied! In the Bastok mission fights he separates into three. HE should be able to do that in trust. Also please give him spinning slash! After all he used one hand to wield a great sword to save the senator, yet he cant swing the sword for spinning slash?
Don't forget Adelheid Sturm. She's the only one you actually see fighting in Campaign and that horrible annoying escort quest where she does nothing to help herself in the Bastok line of Wings of the Goddess missions.
Edyth
01-27-2014, 06:37 AM
Oh dammit I forgot about that guy in Norg. Well hey some people have the same name as others lol. But either way, ya got me there. I completely forgot about him. It has been years since I have been to norg
There was already a Cerberus NPC in Bastok, but they still added the real Cerberus.
On another note,
Trust NPCs sometimes become stuck on environment. I don't know why, because I can't find them after it happens. I just realize they're not following me anymore. So I suggest two things:
1. Trust NPCs should be marked on the map like normal party members.
2. We should be able to dismiss them from any range.
Raydeus
01-30-2014, 02:05 PM
I'm most definitely looking forward to being able to use Trust NPCs while in a party.
Too many times I've been in a camp killing stuff only to see someone else arrive and immediately leave when they see me there because they too have NPCs out and partying would actually kill our XP rather than help due to losing NPC support.
/foreveralone
Ah well, at least I have my cute fellow girl to keep me company while they fix it. Even if she takes 30% of my xp in the process...
Hashmalum
02-04-2014, 07:18 AM
Trust NPCs don't receive the effect of temp items such as Healing Mist, etc. that affect all party members in an area. This should be fixed.
bungiefanNA
02-18-2014, 06:20 AM
Lehko Habhoka (the male Mithra) was found in the DAT files as a Trust magic spell from the update today. He's not unlocked yet, but it follows the pattern of them adding a DAT file before they unlock the item in a future Login Campaign.
Mnejing
02-18-2014, 08:26 AM
Hope they change his job, 3 blms is enough..
FaeQueenCory
02-18-2014, 08:35 PM
So.... Am I like... The only person who wants Trust Ciphers for Bowie and Lady Lilith?
Cause...
That would be pimp to have Trust NPCs of some of the bosses.
Maybe even AA trusts too!
XD
Darkdragongers
02-19-2014, 01:21 AM
I would like see Prince Luzaf trust npc can add quest a you need beat 13 times on fought Odin Primal battle after once cs Odin freed Luzaf's soul once after new trust quest :D
Mirage
02-19-2014, 02:29 AM
Trust does not impose an experience penalty, but partying with human players (even duo/trio) penalizes EXP. This discourages and punishes players for socializing and making friends. Parties of six or fewer members should not be penalized for EXP. This will balance Trusting and Partying/Duoing/Trioing. Right now, if a real-life friend of mine joins the game, my friend would be punished EXP-wise for partying with me instead of soloing with Trust NPCs.
The fact that trust NPCs' levels dynamically adjust based on item levels is unbalanced for SMN, whose level 99 staves are more useful than item level staves (except for blood pact macros and Nirvana 119). If I want my trust NPCs to be competent when farming/doing RoE in Adoulin, I have to use an item level staff full-time that wastes my MP. I think Trust NPCs should have their stats based on the item level of equipment when they're called. I have a 117 staff. I'll gladly equip it when summoning my trust NPCs. But please don't penalize me just because my level 99 Bahamut's Staff is better than my level 117 Eminent Staff except when using Blood Pacts. Another possible solution? Give us perpetuation -3 or more on an item level staff please.
Note for forum trolls who are about to quote me and troll: I have refresh +2 with Eminent Staff equipped, weapon drawn, and a standard avatar out, but refresh +3 with Bahamut's Staff, weapon drawn, and a standard avatar out. I'm not lacking for perpetuation reduction armor, but I would like my +3 refresh with an avatar out.
Completely agreed. This is a serious issue and directly punishes players for working together. Two human players in the same area will make a lot better exp per hour by staying separated with 3 trusts each, than to team up. They would benefit from not partying even if they could summon trust in a party (which you said you'd let us do, but it wasn't added in this most recent update).
in fear of being called out for suggesting the game to be made "too easy" (kind of too late to worry about at this point in the game's life though), I really think it is time to make exp not be divided among party members, and just give all party members the same exp as they would have gotten solo. This should at least be the case within a single party, and outside of abyssea. That being said, I wouldn't exactly mind if it applied for an entire alliance either. I guess it makes sense to not include abyssea, because those areas use completely different EXP mechanics anyway. Also, exp is more than good enough in there already.
While we're at it, we should be allowed to use Fellow NPCs in level synced parties.
Frankly, I don't understand why there's an EXP penalty for having more people in a party to begin with. If anything, there should be a EXP bonus as an incentive to party up.
Historically, it wasn't an exp penalty. EXP over time would almost always increase when you partied, solo exp was usually completely rotten because you had a lot of downtime and took forever to kill monsters alone. The problem is that the exp model hasn't changed along with how the game has changed. Right now, it makes sense to not divide exp among party members, but back in the day, the current model already gave you around 4 times more exp in a party, and using the model we're asking for now would have caused oldschool parties to gain 24 times more exp in a party compared to solo.
Teraniku
02-27-2014, 03:20 PM
Looks Like Aphmau is in the next batch of Alter Egos for trust in the March update. Which means our Future Fabulous partner is next
Evogolist
02-27-2014, 03:53 PM
Looks Like Aphmau is in the next batch of Alter Egos for trust in the March update. Which means our Future Fabulous partner is next
Yeah I saw that too, I've actually been staring at the picture since they posted the news about the next update wondering if they'll allow Aphmau to summon Ovjang and Mnejing or will they short change us and just make her an attacker or healer trust npc. Guess we'll have to wait until next month's update to see. But hey we're getting Lekho for the next Log In Campaign so I wouldn't be surprised if Mumour is mixed in there some where...unless SE is holding out until a certain summer event.
Camate
03-04-2014, 05:27 AM
Greetings!
We've been seeing some feedback mentioning that when fighting high level monsters, Trust alter egos' accuracy and attack power felt somewhat low and would not rise above a certain value.
The stats on alter egos have been slightly scaled back at the upper echelons of item levels. Originally, Trust alter egos were developed to aid low level adventurers and for when adventuring solo, so if you are out fighting against strong enemies in Outer Ra’Kaznar, you may feel accuracy or other stats are a bit lacking.
However, we understand that you would like to use alter egos even at the high levels and we checked up on some tips to make it easier to use your alter ego.
Procure equipment with high item levels
Trust alter ego stats reference the average item level of your equipment. Due to this, instead of worrying about individual parameters, just wearing equipment with higher item levels will boost the stats of the alter egos you use. To give you an example, if you go from wearing two pieces of item level 109 equipment and then trade them out for two pieces of 117 equipment from Records of Eminence, the alter ego’s accuracy will increase close to 10%.
Utilize support effects
Trust alter egos are treated the same was as if they were another player in your party, so all support effects such as spells, songs, and rolls can be applied to them. By applying these buffs to support-type alter egos or those with a support-type support job, their accuracy will increase further.
Though for the future, we are currently looking into elements that will allow you to boost the special characteristics of Trust alter egos, which will also in turn increase their stats. :)
Lithera
03-04-2014, 07:24 AM
But they still are not effected by mana mists and the like. Where actual party members are.
Vivivivi
03-04-2014, 07:27 AM
One suggestion I'd like to see (and I realize I may be in the minority!) is the npc's using dialogue similar to adventure fellows– when they get low on hp or mp would actually be helpful for gameplay, or if a mage(ish) character is silenced for example, that would also be helpful. It would be a lot of fun if they used party chat "in character".
I'm sure others would immediately want a command to disable this XD
MDenham
03-04-2014, 07:58 AM
One suggestion I'd like to see (and I realize I may be in the minority!) is the npc's using dialogue similar to adventure fellows– when they get low on hp or mp would actually be helpful for gameplay, or if a mage(ish) character is silenced for example, that would also be helpful. It would be a lot of fun if they used party chat "in character".
I'm sure others would immediately want a command to disable this XDFor what it's worth, this requires them to put the appropriate dialogue into every zone where NPCs can be summoned - meaning a rather large update is required.
Glamdring
03-04-2014, 08:45 AM
Greetings!
We've been seeing some feedback mentioning that when fighting high level monsters, Trust alter egos' accuracy and attack power felt somewhat low and would not rise above a certain value.
The stats on alter egos have been slightly scaled back at the upper echelons of item levels. Originally, Trust alter egos were developed to aid low level adventurers and for when adventuring solo, so if you are out fighting against strong enemies in Outer Ra’Kaznar, you may feel accuracy or other stats are a bit lacking.
However, we understand that you would like to use alter egos even at the high levels and we checked up on some tips to make it easier to use your alter ego.
Procure equipment with high item levels
Trust alter ego stats reference the average item level of your equipment. Due to this, instead of worrying about individual parameters, just wearing equipment with higher item levels will boost the stats of the alter egos you use. To give you an example, if you go from wearing two pieces of item level 109 equipment and then trade them out for two pieces of 117 equipment from Records of Eminence, the alter ego’s accuracy will increase close to 10%.
Utilize support effects
Trust alter egos are treated the same was as if they were another player in your party, so all support effects such as spells, songs, and rolls can be applied to them. By applying these buffs to support-type alter egos or those with a support-type support job, their accuracy will increase further.
Though for the future, we are currently looking into elements that will allow you to boost the special characteristics of Trust alter egos, which will also in turn increase their stats. :)
did they start getting affected by avatars favor and geo auras when I wasn't looking? I'll admit I haven't used either job with trust in about 5 days but they seemed to have no effect then...
Demonjustin
03-04-2014, 10:33 AM
Procure equipment with high item levels
Trust alter ego stats reference the average item level of your equipment. Due to this, instead of worrying about individual parameters, just wearing equipment with higher item levels will boost the stats of the alter egos you use. To give you an example, if you go from wearing two pieces of item level 109 equipment and then trade them out for two pieces of 117 equipment from Records of Eminence, the alter ego’s accuracy will increase close to 10%.I am a Red Mage, I melee, my best melee gear I can obtain without going through painstaking low drop rates is the Espial set, the Espial set is 117. I own an Excalibur which is level 119 and off-hand a Dagger I obtained via trading in Sparks. My NPCs have bad accuracy issues in even lower areas such as Woh Gates, where monsters are level 113, I refuse to use level 119 gear that will make me much weaker so that my NPCs can get a bit more accuracy, it is ludicrous that they do not simply work off our weapons as they should, just make them like BST pets and base their level off of the weapon we have in our main hand when summoning them, it will make everyone happy and it will be easier than constantly having the game recalculate their stats every time we swap gear.
Glamdring
03-05-2014, 09:13 AM
I am a Red Mage, I melee, my best melee gear I can obtain without going through painstaking low drop rates is the Espial set, the Espial set is 117. I own an Excalibur which is level 119 and off-hand a Dagger I obtained via trading in Sparks. My NPCs have bad accuracy issues in even lower areas such as Woh Gates, where monsters are level 113, I refuse to use level 119 gear that will make me much weaker so that my NPCs can get a bit more accuracy, it is ludicrous that they do not simply work off our weapons as they should, just make them like BST pets and base their level off of the weapon we have in our main hand when summoning them, it will make everyone happy and it will be easier than constantly having the game recalculate their stats every time we swap gear.
Sounds like they are basing their scaling off the score for-in your example-acc instead of the iLevel. What they NEED to do is in their averaging figure the relative iLevel and then apply that to the trust NPC’s job table-using the assumption of a comparable gear stats to what a reasonably geared player on the job would have at that iLevel. This will be complicated by the fact that some seem to have no subjob. Then you still have to factor in things like Pld isn’t an especially accurate melee to begin with. But the way things are now it looks more like-as in your example-the determination is made off a not especially accurate rdm, then applied to a pld table. So, in your example Trion should be treated, statwise, as an iLevel 118 Pld/War in full outrider gear but a 119 Sword, and an eminence shield. But what he IS treated like-factoring in the skill-cap differences between the 2 jobs-is a 113ish pld/war for acc, but with 118 gear for dmg numbers.
basically, what I'm saying is they need to only factor your iLevel, and then apply it for Trion to a pld/war with that ilevel, instead of using your iLevel rdm/?, AND they need to give the NPCs without subs subs to make them scale properly.
Demonjustin
03-05-2014, 10:43 AM
I would say the easiest way to do it is to simply give them the same Atk/Acc as an A+ with the weapon they are using, so for all of them at 99 they would have the same Acc as any job using a weapon with capped skill(424) and then as they go up through item levels simply add what that level would have on a weapon up till 119 where it could be 228~242. Right now it seems like they intentionally gimp their accuracy. Our jobs shouldn't be taken into account, our stats shouldn't be taken into account, the only thing that should matter is our gear when we summon them, and truly I wish it to be solely based on our weapon when we summon them.
Glamdring
03-07-2014, 08:51 AM
I could see them calling that an exploit. You could thus only pruchase the highest weapon for the slot, initiate a trust attack and then back off to max range and let them do the work, giving you access to party members who are "better" than you. ex. I would use it for skill-up, wear the level 106 skill-up gear and cast magic like crazy with no fear of taking hate from my 119 whm, blm and pld. No, I see their point, BUT I still think that they are using the stats, not the ilevel of your rdm for all jobs, thus resulting in warriors who hit less often than they should, i.e. at the ilevel of a war with that weapon. although I have no problem with it being A+ like our NPC fellow was so a war like Naja isn't gimpped for using a club-of course for vengeance purposes I LIKE seeing her get creamed-WHERE'S MY $$$ WENCH?!
bloodbeat
03-07-2014, 11:17 PM
What would be a really good implementation is during limited time challenges for records of eminence, your trust alter egos learn to speak and remind people that it's better for everybody to team up rather than have several soloers with an entourage of the same trusts running around.
Seriously, these things are a bad influence on people who are lacking in common sense.
Lithera
03-08-2014, 01:58 AM
Man our two taru nukers are going to have potty mouths as they both believe no one is better than them. Including each other.
Rifaran
03-09-2014, 10:05 AM
how about adding Gilgamesh and Cid as trusts?
Lithera
03-09-2014, 10:47 AM
Gilgamesh yes, CID no if only because of the nightmares he gave people due to his teeth.
Rifaran
03-09-2014, 12:12 PM
also make The Shadow Lord a trust.
Lithera
03-19-2014, 10:06 PM
How about Cardians for trusts? King or Joker I think would be fun to haul around.
FaeQueenCory
03-20-2014, 02:09 AM
How about Cardians for trusts? King or Joker I think would be fun to haul around.
Well, Nashmeira's puppets are both Trusts... and I think there was a chocobo? There was something else that was weird that I'll have to go back and look up.
But the point is, sure, why the hell not?
Hopefully we can get some really fun/weird Trusts out of this....
(I want the Archduke David Bowie, myself... fancy Zilartian Rune Fencer battle armor and floating and all!)
I would also like the merry map markers as trusts...and child aldo....and brygid...and I'm going to just say it...aldo's sister...although he'll probably scalp me if I let her die :O
Draylo
03-20-2014, 02:34 PM
Raubahn plz ;;
What about The president's daughter Cornelia? she's always wanted to go out and adventure but can't do so... providing she can sneak out and go as far as Jeuno undetected to get the process done then make it home before her father notices >.>;
Hehehe yea her too
bigdave
03-21-2014, 11:31 AM
I would like to have the other 2 taru from the airship and the sin hunter group as well
Angrykitty
03-28-2014, 11:40 AM
probably a repost: a command that keeps them from using area of effects if you don't need them spammed. It would be nice when trying to solo in certain zones.
Tetsujin
03-28-2014, 12:25 PM
Jabbos from CoP! :D Or maybe one of his moblin buddies.
Mnejing
03-28-2014, 06:03 PM
Najelith or any rng npc ._.
Lithera
03-28-2014, 09:31 PM
We might actually get najelith since it seems they are slowly giving us all of the serpent generals. Though also wouldn't mind having Rng job quest tied lady. Anyone who can still shoot a bow and be on target while being blind is not only a bad ass but a must have for trusts.
Lithera
03-28-2014, 09:34 PM
probably a repost: a command that keeps them from using area of effects if you don't need them spammed. It would be nice when trying to solo in certain zones.
There are enough trusts that do the same function that don't have AoEs. Though it would still be nice if we could turn them off like with the adventuring fellows if we wanted/need to.
Paridise
03-30-2014, 02:13 PM
I've read thru so many post but yet see any post on / hide trust from magic list. It should be in other menu box list. Please made trust Npc in a new trust casting menu or /off trust magic . I hate seeing trust in my spell list when going to get sleepga 2, and I click on trust. Please help with this. I play mages all the time and use half macro's half l
Magic list. I don't need trust mixed in that list.
Firebert_Lakshmi
03-31-2014, 02:56 AM
What about Maat? I'm not sure how they could implement him without becoming a game breaker. He'll, I wouldn't mind the other LB NPCs.
Lithera
03-31-2014, 11:22 AM
Maat could be his WoTG power level so he wouldn't be so uber if they added him
Griblit
04-01-2014, 12:05 AM
I read through most of this, hopefully not repeating, but these are at the top of my wish list:
1. Robel-Akbel (DRK/BLM)
2. The Star Sybil (SMN/BLM)
3. Gessho (NIN)
4. Perih Vashai (RNG)
I've read thru so many post but yet see any post on / hide trust from magic list. It should be in other menu box list. Please made trust Npc in a new trust casting menu or /off trust magic . I hate seeing trust in my spell list when going to get sleepga 2, and I click on trust. Please help with this. I play mages all the time and use half macro's half l
Magic list. I don't need trust mixed in that list.
Yes, this all the way!!!
Firebert_Lakshmi
04-01-2014, 07:25 PM
I wonder if it would be practical to give the magic menu sub categories, not limited to trusts. Select Magic then you have your choice of white, black, songs, summon, etc.
bungiefanNA
04-02-2014, 12:54 AM
I believe we already have that. There should be an arrow on the Magic menu, and pressing Right should pop up the list of magic types. I know it's in the main menu list. You can also sort magic manually through them, and it's even possible to put White Magic below Black Magic in that list if you know how to sort.
Camate
04-02-2014, 03:17 AM
I've read thru so many post but yet see any post on / hide trust from magic list. It should be in other menu box list. Please made trust Npc in a new trust casting menu or /off trust magic . I hate seeing trust in my spell list when going to get sleepga 2, and I click on trust. Please help with this. I play mages all the time and use half macro's half l
Magic list. I don't need trust mixed in that list.
Greetings,
We’re currently looking into separating Trust magic from the regular magic list to make it easier to access and distinguish; however, this is something that would be done in the future.
Glamdring
04-02-2014, 04:49 AM
should we suspect an "April Fool's" on this?
Paugue
04-03-2014, 11:37 AM
I could see limiting trust magic to parties of 3 or less, where either the leader can summon up to 3 NPCs or each party member can summon up to 1.
Demonjustin
04-04-2014, 05:55 PM
Saying it will be done in the future is very uninformative since you've said you had plans before, I understand it's important to reiterate that but it would still be great to have an actual estimation of some sort on the time you're planning on getting this to us as it's generally affected every mage job in the game.
Exavion
04-06-2014, 12:38 AM
From the moment Trust NPC were introduced I thought it would be a great idea to incorporate a system like we have already for the Adventurer Fellows. To be more specific, being able to request combat signals for weapon skills, option to not use AoE Weaponskills, and Glamourizing equipment.
Edit: Quests and Trust points would also be highly welcomed :D
Vivivivi
04-12-2014, 09:41 PM
LOVE Sakura and the Aht Urhgan automatons. I'd love to see more trust magic along the lines of Sakura honestly, a few "minion" style alter egos you can call forth to add some useful passive buffs would be a lot of fun for me. I'm sure other players enjoy the benefits of melee and healer trust magic especially when levelling, but personally I tend to use trust magic when either farming crafting materials, or getting a handful of merit points solo and tend to use Sakura and the bards more than the other NPCs simply because they're relatively low-maintenance and I see more of a benefit from getting more buffs for my character than trying to let the alter egos do more of the work :)
I'm thrilled to hear we'll be getting a moogle and goblin alter-ego. While storyline NPCs are nice, I'd vote for more unusual types of alter egos (like cardians, Qiqirn, Meebles, Spriggans... craubables!?)
Cougarrah
04-15-2014, 01:57 AM
Need to do something about being able to control whether alter egos use aoe ws or magic. A good AOE at the wrong time can make things very difficult.
Artharian
04-15-2014, 10:04 PM
Need to do something about being able to control whether alter egos use aoe ws or magic. A good AOE at the wrong time can make things very difficult.
Oh yes indeed! I've now started choosing trusts on their predisposition to using AoE...I love using Lehko Habhoka but her firing off Iridial Pierce every so often has landed me in deep water in crowded areas! :-)
Still, all part of the Trust fun for me - tailoring your party to your needs :-)
Art.
Draylo
04-15-2014, 10:45 PM
Raubahn plzzzz
Cougarrah
04-16-2014, 12:38 AM
understood, but the prob is, there's no tailoring. They all do some sort of aoe, and usually exactly when it is least helpful. This needs to be addressed. I really like this new trust magic, but having it getting me in hot water is counter productive. I can control my adventuring fellow in that way, and also bst pets. The trust alter egos need to have that option to control their ws as well to really make them the asset that ffxi intended them to be.
understood, but the prob is, there's no tailoring. They all do some sort of aoe, and usually exactly when it is least helpful. This needs to be addressed. I really like this new trust magic, but having it getting me in hot water is counter productive. I can control my adventuring fellow in that way, and also bst pets. The trust alter egos need to have that option to control their ws as well to really make them the asset that ffxi intended them to be.
only jugs. charmed pets use the dumbest move possible for the situation, most of the time.
Oh yes indeed! I've now started choosing trusts on their predisposition to using AoE...I love using Lehko Habhoka but her firing off Iridial Pierce every so often has landed me in deep water in crowded areas! :-)
Still, all part of the Trust fun for me - tailoring your party to your needs :-)
Art.
Lehko is a male mithra...look closely eeeee he is manthra. ;)
Lithera
04-16-2014, 09:01 PM
A veeery flirty male mithra no matter your gender. Which could be confusing or off putting if you have never done past windy's story line.
Lithera
04-16-2014, 09:13 PM
If/when we get more blm trusts could they please know aspir? Or have them be effected by the mp/hp refill that happens during reives? Was using Ovjang and I had been spaming stone II and noticed I had gotten my mp filled but theirs hadn't.
If/when we get more blm trusts could they please know aspir? Or have them be effected by the mp/hp refill that happens during reives? Was using Ovjang and I had been spaming stone II and noticed I had gotten my mp filled but theirs hadn't.
It's the same with BST pets in wildskeepers. They don't get any benefit from momentum bonuses. It sucks.
Kuroganashi
04-18-2014, 10:35 PM
Raubahn , Galeserpent General , Elvaan General , Lilisette, Arciela, Lion , Grand Vizier, Prometeus, Nag'molada, Others.
Lithera
04-19-2014, 01:16 AM
We have lion already and will be getting najelith soon as they showed her off in the last freshly picked. Will probably get lilsette as they seem to be slowly working through the expansions. Might not get arciela until after SoA is done.
Well, truth be told I personally haven't looked into future implementations of Trust Magic we will be getting so I apologize in advance. However I personally would enjoy to have the following NPCs to fight alongside with me:
The Kingdom of San d'Oria's commanding officer of the Savage Hounds, Leonoyne.
The Republic of Bastok's commanding officer of the 1st Iron Musketeers, Bartholomaus.
The Republic of Bastok's commanding officer of the 1st Division's Legionaires, Maximilian.
The Federation of Windurst's commanding officer of the Aquarian War Warlocks, Kayeel-Payeel.
-Possibly add Ice Fiend and Thunder Fiend to summon all 3 together for special perks/bonus just as they did with Nashmeira, Ovjang, and Mnejing.
The Federation of Windurst's commanding officer of the Scorpion War Warlocks, Gariri.
-Possibly add Flame Giant to summon together again with the ideal of the special perk/bonus that was given to Nashmeira, Ovjang, and Mnejing.
Raydeus
04-21-2014, 06:26 AM
Things I'd like to see (in time):
1) More Trust interaction, both between themselves and with the player.
2) Loyalty quest chains for each Trust that would enhance their special abilities in some meaningful way(s).
3) Some sort of leveling/merit system to enhance Trust stats (HP/MP/STR/Acc/etc.) Or alternatively for players to gain special Trust/Fellow enhancing traits and abilities.
Or both. d(^^d)
4) Ability to talk to them in a similar way as you do with fellows at some sort of Rendezvous point to enable options like the following:
- Enable/disable AoE properties of their abilities.
- Changing a Trust's appearance on some Trusts. Mainly talking about the different model versions of them you see in quests. For instance being able to select between Empress Nashmeira or Puppeteer Aphmau attires, or Prishe with and without that hair thingy.
- Having a conversation with them for some extra story/lore.
/2gil
Ophannus
04-22-2014, 09:41 AM
Changing thresholds for healing. I don't like Trusts blowing 227 MP for a Cure VI just because I'm at 73% HP. If they managed Cures more efficiently or could be told in a way to note use Cure V or Cure VI unless you're at like under 40% or something, it would be great. The White Mages Cherukki and Kuipipi just use their MP too brazenly.
Raydeus
04-22-2014, 02:14 PM
Changing thresholds for healing. I don't like Trusts blowing 227 MP for a Cure VI just because I'm at 73% HP. If they managed Cures more efficiently or could be told in a way to note use Cure V or Cure VI unless you're at like under 40% or something, it would be great. The White Mages Cherukki and Kuipipi just use their MP too brazenly.
They should also use Regen/haste/stoneskin/aquaveil/blink since they never do.
And if they don't want Trusts to suffer from RDM syndrome (aka spending way too much time casting so many buffs before a fight XD ) they can give them insta-cast outside battle and allow them to cast buffs while moving.
Lithera
04-22-2014, 10:56 PM
Cherukki uses haste though her and Ingrid both. So only kupipi and Mihli would need to gain haste though it does seem they only haste you and not the rest of the group. Trusts shouldn't act like automatons in between fights, but more like our fellows when it comes to the whm/brds.
Also SE says they won't give us movable lupons, but that's exactly what Sakura is. Noticed this while having her out over the weekend. Thought the game was broken since I was having a geo-regen buff, but had nothing that I knew til I brought it up in LS chat, that I at the time knew could be giving it off. I call her a lupon because she isn't effected by stat debuffs.
Rubeus
04-24-2014, 09:53 PM
how about a qiqirn trust that would have a "Shop" option where you could buy things like temp-potions and ethers in the field?
Mnejing
04-24-2014, 10:06 PM
Only if they made Moogle be a portable nomad moogle.
Karbuncle
04-25-2014, 04:09 AM
IDK if It'd be possible to add a "Shop" option to a combat NPC either, unless you mean its simply a trust that follows you and does nothing other than have a shop option similar to Sakura...
I mean its a very unique idea and i like it, I wonder if it'd even be possible though. It'd be a neat idea.
Nobuo_Uematsu
04-29-2014, 10:38 PM
loving trusts. its nice for hardcore players who want some of the old ffxi back and party leveling system.
id like for trust to be able to be cast in a party so could have 6 man parties back for us old ffxi players.
id like to see a bst job trust to see how that would turn out.
predatory
04-30-2014, 09:25 AM
Perih Vashi, Shikaree X, Y, and Z, and the recurring npc from the sandy rank missions
Lithera
04-30-2014, 09:32 PM
The queen's brother?
Can we have a trust that primarily casts ballads? It seems like they almost never ballad me when I am on BLM.... and really valour Minuet is not as useful for a BLM as ballads would be.
Frankly trusts pretty much suck for mages. Not sure why everything always has to be more crappy for mages.
Tohihroyu
06-04-2014, 08:37 PM
I wish Luzaf would do rolls, but I guess that would make servers lag? And for future beastmen trusts: Red Mage Quadav that can cast Phalanx & Stoneskin on you, along with enfeebles like Addle, Silence on spellcasting mobs, and for mages in the party? Refresh! And for Orc trust since there's also no Drg trusts a Dragoon Orc, Jumps, Battle Dance, Arm Block, Shoulder Attack & Slam Dunk. And a Moblin too? And with getting the Moblin you could also get Jabbos as well!
Lithera
06-04-2014, 10:01 PM
Lol while I was trying to level my scythe skill on my blm Ulmia was only ballading me until my mp was mostly full. Though they both seem to use songs more often when it's more usefull for them, or at odd moments.
Can we have a trust that primarily casts ballads? It seems like they almost never ballad me when I am on BLM.... and really valour Minuet is not as useful for a BLM as ballads would be.
Frankly trusts pretty much suck for mages. Not sure why everything always has to be more crappy for mages.
Some certain condition seems to trigger what spell they choose. Can't really say what it is, but I full-heartedly agree with you...I end up getting Ballad III and Ballad II when I need March *2 only... It's quite awkward.
Mnejing
06-05-2014, 05:49 PM
Give Shanttoto's alter ego a staff when she is summoned along D. Shanttoto so they can skill chain with each other!
Lithera
06-05-2014, 10:16 PM
Or just give her a staff. She needs to whack things so that she doesn't blow all of her mp in a small amount of time.
Darkdragongers
06-06-2014, 09:01 AM
yes please Trust add Selh'teus, Wolfgang (WAR), Monberaux (Whm) Mumor (DNC), Shamarhaan (PUP), Qultada (COR), Raubahn (BLU), Gunther (SCH), Laila (DNC), Lilisette (DNC), Mayakov (DNC), Rainemard (RDM), Rongo-Nango (BST), Young Excenmille (S), Noillurie (SAM),
Multiabuse
06-23-2014, 04:36 PM
Great system with enough variety to cover many situations.
Please consider taking trust "spells" out of the magic category in the UI, or at the very least hide them from the list in combat/situations where they can't be summoned. The main magic menu is so bloated with the myriad spells on most mage jobs that it is almost faster to actually type /ma "Spell Name+any punctuation +tier" <t> than to try scrolling down to those occasional use spells that don't warrant a macro. I'm sure there are people who do carefully select the magic sub-categories in combat who don't have this issue, but most people I know just hit enter on the main Magic menu. Give trust magic its own radio button on the mini-list. It would be a small, but very welcome change for those of us who tend to favor magic jobs.
Tohihroyu
06-23-2014, 06:08 PM
yes please Trust add Selh'teus, Wolfgang (WAR), Monberaux (Whm) Mumor (DNC), Shamarhaan (PUP), Qultada (COR), Raubahn (BLU), Gunther (SCH), Laila (DNC), Lilisette (DNC), Mayakov (DNC), Rainemard (RDM), Rongo-Nango (BST), Young Excenmille (S), Noillurie (SAM),
We are getting Noilurie in July. and I'm gonna guess Mumor (and whats her name) will be trusts you get in the Mumor event.
We are supposed to be getting Lilisette but...no one official has said anything about her since the very first announcement of it. As for the fabuloth Mayakov... yeth pleath!
Rongo-Nango (BST), YES.
YES.
YES.
YosemiteYogorockBlondelle
07-03-2014, 04:48 AM
Great system with enough variety to cover many situations.
Please consider taking trust "spells" out of the magic category in the UI, or at the very least hide them from the list in combat/situations where they can't be summoned. The main magic menu is so bloated with the myriad spells on most mage jobs that it is almost faster to actually type /ma "Spell Name+any punctuation +tier" <t> than to try scrolling down to those occasional use spells that don't warrant a macro. I'm sure there are people who do carefully select the magic sub-categories in combat who don't have this issue, but most people I know just hit enter on the main Magic menu. Give trust magic its own radio button on the mini-list. It would be a small, but very welcome change for those of us who tend to favor magic jobs.
;)
I agree with you Multiabuse and I have that idea at hand in how it can be done to the whole main magic list with the combined list of all spells and trust spells! This is the example I have in mind with an explanation: You know how when you equip furnishings in your mog house from your Mog Safe and then go scrolling back down that list they are listed in a color of being grayed out, Right? Well I had an idea of how they can put the display name like a grayed out equipped furnishings item as a display cut-off line in the list thus it being done like this -----------Trust's----------- or put in like this ~~~~~~Alter Ego's~~~~~~ and Trust's Alter Ego's list is below it as you scroll down the magic list, you'll pass that on down or up in the list but it jumps over it when you come acrossed it or at the title in the list, again as it is done with grayed out equipped furnishings.
{Summery}
Basically in a way I guess, it be like adding a Tittle that separates the trusts from all of the other spells to the mains combined magic list in scrolling up or down the listed spells and trust spell's all together! ;)
What do you think of this idea as an addition to the magic list? I wonder what Calmate and the dev team would say about adding this feature to that list as well?, Very, very Curious indeed!!
Krysten
07-11-2014, 05:29 PM
Add an Orc and Quadav :) thers a few NPC's ofd both out there would be a nice bstmen trust event!!!
Mnejing
07-28-2014, 05:46 PM
Since current focus is on WoTG for alter egos:
Rongelouts
Zazarg (S)
Bistillot inside the ??? Warmachine
Portia
Demonjustin
07-28-2014, 06:48 PM
A category called “Trust” will be added to the action menu, thus separating it from the magic list.
Ok, this is in the update notes. From what I assume this means, the Trusts will now be their own special option like Attack/Switch Target, Magic, Items, and so on. If this is the case, it's terrible in my opinion. The best way I think they could've gone about this is by making the magic option itself not contain Trusts, so that they only appear when you specifically select the Trust subcategory. This would reduce clutter in every sense when it comes to them and at the same time allow Trusts to effectively remain as they are now in a way, which to me, is fine. The only problem I have with them is the fact when I go to the bottom of my normal magic list there is a bunch of people I can't summon that are wasting space, using the subcategory for this purpose eliminates this issue!
Mythrilmane
07-29-2014, 07:12 AM
the recent thread says excenmille and young excennmille will not be able to be summoned at same time to prevent time paradoxes. have they read their own games storylines? excennmille is quite literally the most self trained warrior in the final fantasy universe. he actually traveled through time to train himself. if they never interacted such a story wouldnt be possible. and either way these are the alter egos, not the originals. i think they should allow young and regular excennmilles to be in party together
yeah they let the two shantotto party together...
Sapphire
07-30-2014, 02:19 AM
yeah they let the two shantotto party together...
And given who the second Shantotto is, it is completely possible.
Heck I'm waiting for them to give is Belle!
Karbuncle
07-30-2014, 04:53 AM
yeah they let the two shantotto party together...
Thats because they're technically two entities, as was explained in the ASA expansion.
Draylo
07-30-2014, 05:36 AM
Where is Raubahn!
Mythrilmane
07-30-2014, 06:52 AM
the poiint im making is, not allowing a CLONE of young excennmille and a CLONE of Excennmille to party togther is silly, the should be able to work together more easily than the originals, and the originals had the old one train the smaller one in his entire fighting style. the two went through time both forward and backward to train alongside each other. those two are SUPPOSED to fight together.
Balloon
07-30-2014, 06:54 AM
the poiint im making is, not allowing a CLONE of young excennmille and a CLONE of Excennmille to party togther is silly, the should be able to work together more easily than the originals, and the originals had the old one train the smaller one in his entire fighting style. the two went through time both forward and backward to train alongside each other. those two are SUPPOSED to fight together.
Mmm. It seems like they should be getting a buff based on them being together, rather than a paradox. But eh.
It will be a shame if Adult Excen can cast Haste II, because as a later DD trust Excen child is likely to do more damage.
Sapphire
07-30-2014, 06:55 AM
the poiint im making is, not allowing a CLONE of young excennmille and a CLONE of Excennmille to party togther is silly, the should be able to work together more easily than the originals, and the originals had the old one train the smaller one in his entire fighting style. the two went through time both forward and backward to train alongside each other. those two are SUPPOSED to fight together.
MST3K mantra paraphrased "Then repeat to yourself, it's just a game, I should really just relax."
PS - thanks people spoiling the ONE storyline in the game I haven't finished because my banned in-game husband promised he'd do it with me. :P
Balloon
07-30-2014, 06:57 AM
MST3K mantra paraphrased "Then repeat to yourself, it's just a game, I should really just relax."
PS - thanks people spoiling the ONE storyline in the game I haven't finished because my banned in-game husband promised he'd do it with me. :P
It turns out Bruce Willis was Excenmille the entire time.
YosemiteYogorockBlondelle
07-30-2014, 08:25 AM
Where is Raubahn! I have thought the same about him being a trust but he may be able to learn newer blue spell's as we go along in our blu quest endeavors, what do you think draylo? You have a like on your post from me by the way. draylo!! ;-)
I hope they give him all the blue magic spell's we've seen him use {but more powerful versions} in the past under a certain storyline robot fight where he was testing our might into batting him during the fight as well. Just a thought I had on the side of it maybe better for rauben to learn the newer blu spell's and supporting abilities as a trust to be considered part of the blu trust ability, after all its a part of what makes us blues, blue mages by learning spell's! ;-)
YosemiteYogorockBlondelle
07-30-2014, 08:43 AM
Okay, Looking for your guys and gals thoughts or input on this idea of mine I have with trusts for abby to enhance em further and maybe have it come a reality over time. <-{??}
I think this was brought up before in the thread about trusts being made possible to be summoned in all old Abyssea area's with the use of trusts possibly being over powerful to use inside such content to go even advanced solo with the content or monsters, etcetera.
Well what if they took our trust's that don't seem to be of much use or give as much support as we would hoped and once inside there giving more abilities or given more supports, ws's, etcetera through atma's which these obtained atmas effect trusts only. I would like to see we be able to equip more atmas only to allow trust atma's to be included with our own atma's we already use but mainly this would make these trust's mainly more abby usage npc characters by doing it this way.
Mythrilmane
08-01-2014, 08:27 AM
It turns out Bruce Willis was Excenmille the entire time.
nice looper reference there balloon. sorry sapphire. but yeah i do wonder how the two will differ abilitywise, and the adult one should be stronger than the young one in any case. how the young one possibly be preferably when the regular one is available ( if only wanting to use one) we will need an exxample of how he could have a preferable use.
I assume they will give them different abilities so that they are useful for different things. I imagine it will be like Noilurrie and Ayame - do I want the strongest DD or the one that will open WS for me? I would never use Ayame otherwise. It's a smart way to do things and something they've been moving towards.
Krysten
08-01-2014, 10:16 AM
i still want to see some bstmen added, loving gessho and goblin, i want an orc and quadav :)
madmartin
08-06-2014, 02:59 AM
i'd like more control over my trusts, like telling them to attack different mobs, telling them what spells, abilities to use etc. maybe 2 trust modes, auto mode - basically what we have now, no real control but you leave them to it, uesful for exp grinding etc and manual mode where you choose what you want them to cast and when, who to attack, etc, no limits full control over your trusts, like controlling multiple characters, you will have a different magic menu for each trust etc, (but obv you'd be limited to the spells and abilities of the trust in auto mode.. what we have now) more work, but better for battlefields, hard mobs etc when you need that control!
I want to cast up to five trusts for a full party
Also no limit on where i can call trusts but i think they're working toward that anyway. oh except end game type events, not sure we really want everyone soloing delve with trusts!
That way a player would be able to solo all the old mission content at the original caps, promys at 30, mammets at 40, shadow lord at 50 etc!, and it will kinda play like a single player ff game and make the leveling process for new characters very enjoyable!
I am enjoying soloing the missions not to far above there original caps, but these tweaks would make it really awesomwe!
YosemiteYogorockBlondelle
08-06-2014, 01:01 PM
I still want to see some beastmen trusts added, loving gessho and goblin, I want an orc and quadav :)
You know I was wondering about this since moblins are different but one in the same as goblins and while I was running around Newton Movalpolos seeing the different types of dressed moblins, it made me wonder if they ever will add an Moblin type of trust's. You could imagine the different varieties of trusts in that direction or even on their jobs including how there dressed for each one!
I also had a thought on some other beastmen trust's that could come from Aht urhgan but forgot which ones I was thinking in particular!
YosemiteYogorockBlondelle
08-06-2014, 01:23 PM
I'd like more control over my trusts, like telling them to attack different mobs, telling them what spells, abilities to use etc. maybe 2 trust modes, auto mode - basically what we have now, no real control but you leave them to it, useful for exp grinding etc and manual mode where you choose what you want them to cast and when, who to attack, etc, no limits full control over your trusts, like controlling multiple characters, you will have a different magic menu for each trust etc, (but obv you'd be limited to the spells and abilities of the trust in auto mode.. what we have now) more work, but better for battlefields, hard mobs etc when you need that control!
I want to cast up to five trusts for a full party
Also no limit on where i can call trusts but i think they're working toward that anyway. oh except end game type events, not sure we really want everyone soloing delve with trusts!
That way a player would be able to solo all the old mission content at the original caps, promys at 30, mammets at 40, shadow lord at 50 etc!, and it will kinda play like a single player ff game and make the leveling process for new characters very enjoyable!
I am enjoying soloing the missions not to far above there original caps, but these tweaks would make it really awesome!
Well I don't mind what the trusts are doing if i've made sure i've summoned the right trust for their abilities they have for each different situation i'm in but I would like to be able to have trusts at least be attacking one more mob other then just the one your on when you have a party of mobs attacking you while standing circled around you.
As for having the ability to having the ability to cast 5 trusts at any given time, i'm thinking there worried more about the game balance of it when you are on a pet job and can call fourth your adventure fellow along with the trusts and same thing if you have another player in your party, they could even be on another pet type of job in your party but honestly even I wish we could call at least 4 trusts forth when we go soloing to get stuff done that no one would want to help us on as well.
{Just going to add that even though you finally defeated one of the mobs and your trusts gain all the hate of all the other mocs you were fighting standing around you but then they remain being attacked while there just standing there doing nothing without any possible realization of it and could wind up dead in this way up until you attack another mob but mainly find it humorous at the same time that your trust npc's cant conclude that they are still being attacked by the mobs when you've stopped from finishing off a previous one.}
YosemiteYogorockBlondelle
08-10-2014, 04:59 PM
Well, what are your thoughts on it?
So I was thinking on how it be nice to have a few trusts that can cast sleep and sleepga with a great keen sense to what is going on with the battle field surrounds around them weather it be multiple enemies attacking or just one extra enemy and the radius of how close other enemies are near by or far away from when this type of spell is cast by a trust. I wouldn't mind if was added to Ferrious Coffin or another trust npc.
I was also thinking since Ferrious Coffin has the ability to cast raise but only will do it if you have another member in the party as a pt leader, why not make a few trusts like him have the ability to not be disconnected upon K.O.ing when you are alone with a the trusts or only you and your trusts and to be honest that his raise spell would be ussed a lot less or even less useful more of the time when he does have the ability to raise you upon being defeated but instaed to him it is as if you have homepointed instead of still actually being in the party with that trust npc.
I have the gut feeling it's pretty much the same bug that causes trusts to disband and disappear upon zoning into certain battlefields or while the downloading through the zone pops up while moving into the next zone and are gone because of it
Raydeus
08-14-2014, 07:20 AM
Now I'm wondering if Lilisette Trust will added in the near future now that we'll get more WotG quests.
PS > And speaking of suggestions Adelheid would be a nice addition.
Mnejing
08-14-2014, 07:27 AM
Now I'm wondering if Lilisette Trust will added in the near future now that we'll get more WotG quests.
If you saw the latest freshly picked vid, Lillisette is in the background on a page for the September update. Must be a hint!
http://i.imgur.com/gBhvV4W.png
Raydeus
08-14-2014, 07:36 AM
If you saw the latest freshly picked vid, Lillisette is in the background on a page for the September update. Must be a hint!
/fingerscrossed
That was my first thought as well, but then they started talking more WotG quests and about Atomos and higher level WoE content.
So either we can expect her Trust or at least more followup quests with her. Both of which I approve. :D
Sapphire
08-14-2014, 02:31 PM
Now I'm wondering if Lilisette Trust will added in the near future now that we'll get more WotG quests.
PS > And speaking of suggestions Adelheid would be a nice addition.
I'm not sure they could be more blatant about Lilisette...
And Adelheid trust ONLY IF SHE IS ALREADY DEAD WHEN I SUMMON HER AND THEN I CAN SET HER ON FIRE.
Noxzema
08-15-2014, 04:36 AM
Not sure if its been mentioned before, I haven't seen any posts on it, but it would be nice to have the job or even class type (melee/healer/tank) in the trust description. There's getting to be so many trusts, that I cant remember which some of them are if I feel like playing with some other than my normal 3.
Karbuncle
08-15-2014, 07:53 AM
If you saw the latest freshly picked vid, Lillisette is in the background on a page for the September update. Must be a hint!
http://i.imgur.com/gBhvV4W.png
BETTER BE MY GD LILLISETTE TRUST D:
Lithera
08-16-2014, 02:02 AM
So who thinks we'll be getting an adult rahal now after the CS in getting younge Excenmille? I mean to me he would be interested in the trust thing because of what happened back then.
YosemiteYogorockBlondelle
08-21-2014, 04:24 PM
My trust suggestions would be to allow the ability to use them in such real old level synced quest's that no one's is going to do them in a party any more to finally knock them in a solo trust based way as they should be done now days in case we decide to them just get them out of the way and looking something else to do that we still have the experience of an old timers thing. Such old quest's that should no longer be pt based except with the use of trusts would be included in the change such as: Echo warrior, The Gustaberg Tour, The Kuftel Tour, and other such requiring pt quest's or otherwise abolish their existence as there much use to do em in game.
I still say we need Raminel in S.San D'Oria. He's been making deliveries for 12 years 24hrs a day and never gets older or a break,. Let's have a CS with his Mom (Nenne) and she creates a Trust version of him along with us, and send the duplicate out to work--
Wodggeeee
09-25-2014, 06:39 AM
I heard about trusts and that was a major reason I came back, however I feel like there should be some type of campaign period as to where if you missed out on certain alter egos then you would be able to obtain them. For instance, I want to level Mage jobs and I can't get Moogle anymore because I missed the Adventure's Appreciation Campaign. There is other egos that I'd like to get but that one really stuck out for me. Please please please SE make something happen!! Smiley face.
YosemiteYogorockBlondelle
09-29-2014, 04:49 AM
Returning players campaign
I heard about trusts and that was a major reason I came back, however I feel like there should be some type of campaign period as to where if you missed out on certain alter egos then you would be able to obtain them. For instance, I want to level Mage jobs and I can't get Moogle anymore because I missed the Adventure's Appreciation Campaign. There is other egos that I'd like to get but that one really stuck out for me. Please please please SE make something happen!! Smiley face.
Those events are coming up again soon Wodggeeee and you can of course read up on the news announcement of those up and coming events at playonline.com's website which will bring you to the forums here on some of those events as well. Happy Huntings!
shaduf
10-09-2014, 09:05 PM
Could you please add Raubahn, or any BLU mage (should be with full blu AF gear), Man I would love to see him casting “Paralyzing Triad, Diamondhide, Plenilune Embrace, Winds of Promyvion, Quadratic Continuum, Sudden Lunge” …. Maybe Sudden lunge overpower?
But please add Raubahn, he is the coolest I would love to see one of my trust with blu magic ability.
YosemiteYogorockBlondelle
10-11-2014, 06:56 AM
Could you please add Raubahn, or any BLU mage (should be with full blu AF gear), Man I would love to see him casting “Paralyzing Triad, Diamondhide, Plenilune Embrace, Winds of Promyvion, Quadratic Continuum, Sudden Lunge” …. Maybe Sudden lunge overpower?
But please add Raubahn, he is the coolest I would love to see one of my trust with blu magic ability.
Yeah, I agree and he has been mentioned before in various other trust threads and even quality of life and suggestion threads. You probably highlight my character name above my character's picture fir a pop up text link to find those threads I speak of as well. :cool: ;)
I wonder how we will ever be able to use them all/all the trusts when you can only summon 3 out of a gazillion trusts simply because more added each month but has the feeling of being added daily.
Mnejing
11-14-2014, 08:50 AM
Would like a spriggan and a slime as a trust for the next MMO collaboration event.
Arciel
11-19-2014, 03:09 PM
would be nice if they had trusts from each job where possible..
i'd like to see Gunther Schultz, Perih Vashai (S), Raubahn, maybe Azima too
Darkdragongers
11-19-2014, 03:46 PM
I would like new Trust add Arciela, Teodor, Sajj'aka, Morimar, Darrcuiln, August, Octavien (Run), Sylvie (Geo), Esha'ntarl, Raubahn (Blu), Professor Schultz (SCH), Shamarhaan (PUP), Qultada (Cor), Zurko-Bazurko (Run), Laila (Dnc), Auroral Alicorn, Wolfgang, Monberaux, Choh Moui, Azima, Achtelle (Drg) Haja Zhwan, Robel-Akbel, Yow Rabntah
Draylo
11-19-2014, 03:53 PM
Raubahn plzzzzzzzzzzzzzzzzzzzzzzzzzzz
Kuroganashi
11-20-2014, 02:23 AM
I would like new Trust add Arciela, Teodor, Sajj'aka, Morimar, Darrcuiln, August, Octavien (Run), Sylvie (Geo), Esha'ntarl, Raubahn (Blu), Professor Schultz (SCH), Shamarhaan (PUP), Qultada (Cor), Zurko-Bazurko (Run), Laila (Dnc), Auroral Alicorn, Wolfgang, Monberaux, Choh Moui, Azima, Achtelle (Drg) Haja Zhwan, Robel-Akbel, Yow Rabntah
some of this Trusts are outrageous like Saji'aka is a big ass Dragon >.> WTF <,<
Some of them are Actually good :D
I Would also like to see some Trusts that can be USEFUL !!!!!!!!!!!!
Right now as it is, only trusts I ever use are:
DD JOB:
Ulmia + Joachim + Ferocious Coffin
Ulmia + Koru-Moru + Ferocious Coffin
Ulmia + Joachim + Koru-Moru
MAGE JOB:
Moogle + Star Sibyl + Anything !!!!!
it is Really bad that 56/56 Trust and I only use 4 for DD and 2 for MAGES :X
TOTAL : 6 TRUST ever being used <,<
Others are situational (Cuz they blow DPS or not useful AT ALL)
Would be nice if they were to fix em all making their DPS Stronger / Skillchain Useful / SMARTER / More Efficient
When Maat Signature MOVE "Bear Killer" does 200 DMG and I doing 9 K Victory Smites............ ya............ WTF OLD FART !
GET OUT !!!!!!!!!!!
YosemiteYogorockBlondelle
11-25-2014, 03:52 PM
some of this Trusts are outrageous like Saji'aka is a big ass Dragon >.> WTF <,<
Some of them are Actually good :D
I Would also like to see some Trusts that can be USEFUL !!!!!!!!!!!!
Right now as it is, only trusts I ever use are:
DD JOB:
Ulmia + Joachim + Ferocious Coffin
Ulmia + Koru-Moru + Ferocious Coffin
Ulmia + Joachim + Koru-Moru
MAGE JOB:
Moogle + Star Sibyl + Anything !!!!!
it is Really bad that 56/56 Trust and I only use 4 for DD and 2 for MAGES :X
TOTAL : 6 TRUST ever being used <,<
Others are situational (Cuz they blow DPS or not useful AT ALL)
Would be nice if they were to fix em all making their DPS Stronger / Skillchain Useful / SMARTER / More Efficient
When Maat Signature MOVE "Bear Killer" does 200 DMG and I doing 9 K Victory Smites............ ya............ WTF OLD FART !
GET OUT !!!!!!!!!!!
:confused: I think some are easily angered and or push others to be? you seem out of control in temper a bit hmm..maybe!? idk anyways could tone it down a bit but thats always up to the player apparently, as for trusts there all situational depending on the area, the level, and the the type of job being used. I like using Aldo + Karaha-Baruha/Mihli-poh + D.Shantotto {well any whm capabilities trust fits in the middle but my fav.'s are to use the one's that provides you with the highest pro + shell which Ferreous Coffin doesn't cast unless its been changed recently) this would be just one of my chosen blue + trusts setup's I use.:cool:
Kuroganashi
11-26-2014, 01:04 AM
:confused: I think some are easily angered and or push others to be? you seem out of control in temper a bit hmm..maybe!? idk anyways could tone it down a bit but thats always up to the player apparently, as for trusts there all situational depending on the area, the level, and the the type of job being used. I like using Aldo + Karaha-Baruha/Mihli-poh + D.Shantotto {well any whm capabilities trust fits in the middle but my fav.'s are to use the one's that provides you with the highest pro + shell which Ferreous Coffin doesn't cast unless its been changed recently) this would be just one of my chosen blue + trusts setup's I use.:cool:
ya you are right XD sorry
but still. my point is made
Mnejing
12-04-2014, 12:34 AM
Santa Gob as a trust for this year's Starlight Celebration.
http://wiki.ffo.jp/img/1157/Air_Rider_gob.jpg
Reichleiu
12-04-2014, 01:29 AM
Someone mentioned Rongo-Nango the BST taru from Windurst (s), but I would like to see his ancestor Lungo-Nango added. He was the Tarutaru Warlock Warlord that eschewed the ministies of magic and became a Beastmaster. He subjugated the Elvann of the Norvallen Region hundreds of years ago. (during the age of magic)
http://wiki.ffxiclopedia.org/wiki/Lungo-Nango
Could have him riding on his little Coeurl and casting magic. (since he was a mage first)
It would be cool to add trusts of NPCs that we have heard about in lore or through other means but have never gotten a chance to interact with in the game. Characters that are referenced as having existed years and years ago.
Another example would be someone like Erpalacion, the last Dragoon.
YosemiteYogorockBlondelle
12-04-2014, 08:03 AM
Someone mentioned Rongo-Nango the BST taru from Windurst (s), but I would like to see his ancestor Lungo-Nango added. He was the Tarutaru Warlock Warlord that eschewed the ministries of magic and became a Beastmaster. He subjugated the Elvann of the Norvallen Region hundreds of years ago. (during the age of magic)
http://wiki.ffxiclopedia.org/wiki/Lungo-Nango
Could have him riding on his little Coeurl and casting magic. (since he was a mage first)
It would be cool to add trusts of NPCs that we have heard about in lore or through other means but have never gotten a chance to interact with in the game. Characters that are referenced as having existed years and years ago.
Another example would be someone like Erpalacion, the last Dragoon.
There is also dyna currency that has close to being similar his name, i just wanted to add to your post and its a great point still not knowing whatever happened to him at the end of the storyline.
Arciel
12-09-2014, 02:56 PM
it might be treacherous ground to tread on bringing back historical icons as trusts..
and only partly because we don't know what these people are really like in the first place.
btw, the dynamis currency lungo-nango jadeshells were minted specifically to commemorate lungo-nango's part in windurst's history
Daydreamer
12-28-2014, 06:31 AM
I love trusts and I would love to have greater access to them. IE. 5 trusts at a time please ^^.
Let us use them in Merit point fights please.
perhaps even allow us to use our own parties of trusts with allianced members using trusts too? would be fun.
;)
YosemiteYogorockBlondelle
12-28-2014, 09:48 AM
Well I'm still waiting for SE to open trusts up into being used in such battles/battlefields as the level synced down, locked capped orb/seal battles, and The Empty Craig battlefields-{example: you are what you eat}-as well as such quested battled fields like the old ones that are no particular of interest ever again to be done together with anyone never again. Echo-warrior isn't the one I was thinking of but none the less its still an example of it. Trust usage area's far from being accomplished yet is what goal I was reaching towards. :cool:
Mooserocka
04-07-2015, 01:32 AM
We need a geo trust that casts geo spells. Not geo spells as a trust
Mnejing
04-07-2015, 03:12 AM
We need a geo trust that casts geo spells. Not geo spells as a trust
Add Sylvie as a trust!
bungiefanNA
04-08-2015, 08:57 AM
Well, they still have 7 login campaigns to add new monthly ciphers, plus a few more seasonal events. We might have enough to get ~20 new Trusts before they stop adding new content.
Shenul
04-12-2015, 03:44 PM
Add Sora from Kingdom Hearts as a trust. He travels through the Final Fantasy universe...right?
BBWallace
04-21-2015, 08:36 AM
We need Kayeel-Payeel,Ice Fiend,Thunder Fiend as a trust. If he is summoned with Ice and Thunder Fiend He should gain a sorta of a instacast ability. I still think its a shame him,Zolku-Azolku,Zonpa-Zippa have not been added.
Sirious
04-21-2015, 09:15 AM
Add Sora from Kingdom Hearts as a trust. He travels through the Final Fantasy universe...right?
As terrible as an idea as that is... I do actually like it lol. Why not.
What I want is a damned DRAGOON for a Trust. A legit one. Not a WAR with a polearm. The only reason I ever started this game is DRG... And this game has been nothing but a constant disappointment to dragoons ever since day one (mostly).
Verohawke
04-24-2015, 09:08 PM
If an NPC is in the midst of casting a healing spell and the battle ends, their casting is interrupted. Can you please fix this?
In the future we will be making it so even when you are not in battle the NPCs will use enhancing magic and healing magic.
--> In the future we will be making it so even when you are not in battle the NPCs will use enhancing magic and healing magic.
Any news on this? The Dev's response dates from 2013...
shane
05-09-2015, 12:06 AM
hi.
How about this bring sum very new trust tot he game that have no role in the game but make them a special trust in anyway you see fit to buy anyway you deem ok... How about this squall and even older name from ff1 ff2 all the way up to now leave out 14 not a good game don't like it not ff in my eye tomuch change all for the bad. but bring in sum old loved npc from game I played growing up and still own and still play. on the very very old systems.
Thanks.
machini
05-10-2015, 03:50 AM
Please fix Esha'ntarl's trust. Her name is Esha'ntarl, not Mildaurion, and she is a Zilart/Kuluu, not an Elvaan.
Kaory
05-17-2015, 12:11 AM
Can we make trusts actually useful in merit battlefields? They love to bunch up, get hit be all AOE, next to no barspells, etc. They do very little for those who already could solo and duo. They wont really help those who couldnt before.
Likewise, the whole mage attack still sucks too if I want to cast from distance. Need someway to truly position trust.
Nasugo
05-17-2015, 03:22 AM
I'd like a way to obtain some of the characters that are currently "locked out" due to it not being a special event. It doesn't have to be easy, but still obtainable. Thus, when more special events come around, it's "easier" to obtain them due to the event, but other players who miss out on such event for various reasons don't miss out on a potentially awesome character for 12+ months. Drops from rare monsters? Quest rewards? BCNM fights? Some other type of currency exchange (maybe even real money (a few dollars for a character pack of a couple of them)?
Trust has been the best thing to happen to the game, in my opinion. I really dislike how some of the cooler characters are unavailable for long stretches of time.
SMD111
05-17-2015, 08:24 AM
i still would like to use trusts in Abyssea/Dynamis because these are just to hard to solo and almost no one does these any more
Darkdragongers
05-17-2015, 03:56 PM
Please fix Esha'ntarl's trust. Her name is Esha'ntarl, not Mildaurion, and she is a Zilart/Kuluu, not an Elvaan.
actually that name secret identity if you see happen in CoP story mission would spoiler
Zekander
05-17-2015, 11:09 PM
Actually, the name Mildaurion is more of a spoiler then calling her Esha'ntarl would be because she appears to you early in the missions as Esha'ntarl and you only learn later that she was also Mildaurion.
YosemiteYogorockBlondelle
05-17-2015, 11:29 PM
i still would like to use trusts in Abyssea/Dynamis because these are just to hard to solo and almost no one does these any more
I've thought about this from time to time wanting it, it seems to be more true depending on the job you're using to go inside dyna with and if you're using I-Lvl Gears or not which I presume you are?
Maybe they could do something with adding trusts to those areas in the way they've recently done it for unity battles which was something like Kupipi (Uni) thus this is how those trusts can look and be used for those areas trusts Iron Shield (Aby), Iron Eater (Dyna). I didn't stick to the exact names that you may find in those areas but I just did the display as an example. Id put them in certain order list if they did add in that way for those areas.
Ataraxia
05-19-2015, 08:55 AM
Message for Akihiko Matsui. I have 3 request because I never thought you make Trust npc this good on May update and to top it off we can summon up to 4 Trust now. Now that trust npc are stronger than before and they do good dmg like a real player but I still would rank them 2nd to a real player since they aren't really that smart.
Request Number 1: It seems to be more fun and more benefit to party with trust npc than it is to party with a real player. When party with trust npc you get no penalty for experience points and capacity points which is a very good thing. For example I get more Escha Slit in the new event by using Trust instead. If i was to invite real player like 5 people for example I end up getting less EXP, less Capacity points and less Escha Slit. Can you make it so that in the future that there is a balance between trust and real player. There should be no penalty to EXP, Capacity Points or Escha slit if I was teaming up with real players because Trust npc offer no penalty to all. This way it's fair to everyone so they can choose to team up with their friends or go solo team up with trust.
Request Number 2: Koru-Moru and other trust are kicking butt right now because of may update to trust. Please do not forget about trust Sakura, Moogle, Star Sibyl and Kuyin Hathdenna. Their indi-aura need to be stronger and wider. Maybe in the future we like see Sakura II or Moogle II. It would be nice if one trust have 2 aura of Regen and Refresh or Accuracy and Attack etc. I'm sure the Dev team can think of something creative in the future.
Request Number 3:So at this point and the future of FFXI i think Akihiko Matsui wants to make this game solo for all since trust are very good at this point. Is there any chance in the future we can have a Ochain and Aegis Paladin trust? What about a mythic Rune Fencer Trust and Geomancer? =)
Okay if you don't like the idea of Raminel as a trust with increased walking speed that stacks, how about a trust that boosts your pet's performance.
YosemiteYogorockBlondelle
05-21-2015, 11:50 PM
Message for Akihiko Matsui. I have 3 request because I never thought you make Trust npc this good on May update and to top it off we can summon up to 4 Trust now. Now that trust npc are stronger than before and they do good dmg like a real player but I still would rank them 2nd to a real player since they aren't really that smart.
Request Number 1: It seems to be more fun and more benefit to party with trust npc than it is to party with a real player. When party with trust npc you get no penalty for experience points and capacity points which is a very good thing. For example I get more Escha Slit in the new event by using Trust instead. If i was to invite real player like 5 people for example I end up getting less EXP, less Capacity points and less Escha Slit. Can you make it so that in the future that there is a balance between trust and real player. There should be no penalty to EXP, Capacity Points or Escha slit if I was teaming up with real players because Trust npc offer no penalty to all. This way it's fair to everyone so they can choose to team up with their friends or go solo team up with trust.
Request Number 2: Koru-Moru and other trust are kicking butt right now because of may update to trust. Please do not forget about trust Sakura, Moogle, Star Sibyl and Kuyin Hathdenna. Their indi-aura need to be stronger and wider. Maybe in the future we like see Sakura II or Moogle II. It would be nice if one trust have 2 aura of Regen and Refresh or Accuracy and Attack etc. I'm sure the Dev team can think of something creative in the future.
Request Number 3:So at this point and the future of FFXI i think Akihiko Matsui wants to make this game solo for all since trust are very good at this point. Is there any chance in the future we can have a Ochain and Aegis Paladin trust? What about a mythic Rune Fencer Trust and Geomancer? =)
The Aht urhgan pup-puppet trust could use a boost or a touch up as a pld trust as well to add to your section on trusts that needing some touch up's ;-) <{Specially for the capacity point camps, wild keeper reives, and other various high level areas such as those cp camps you use telepad/warp-pad's in the same areas as the WKR's to get to since you have wins to enter those pads in a certain location to each map of the area but no icon is shown on map for those as yet.} :cool: