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Raka
05-24-2015, 10:43 PM
Will we expect some reworks on older Alter Egos by November?
Ones in specific that are special event Trust such as Valaineral, Tenzen, Ovjang, Mnejing, Sakura, Moogle, Elivira, Noillurie, and Lhu Mhakaracca.
(I may have missed a couple, not sure.)

I want to hope all the older Alter Egos get a rework honestly to be up to par with the newer ones, etc..

Tidis
06-10-2015, 07:46 PM
Could Ulmia's AI be updated? Right now I duo CP farm with myself on PLD, a WHM then trusts of Ulmia, Koru-Moru, Qultada and Kupofried, it all starts off fine, she double marches but when Koru-Moru drops below what looks like 75% MP she starts singing ballads. So as a result I'm no longer at capped haste and Koru-Moru, being the only one not at near enough full MP gets to have his MP restored. I would have thought Ballads should only start being used when MP was below 50%, perhaps even lower. Right now to get around it I just constantly resummon Koru-Moru.

YosemiteYogorockBlondelle
06-11-2015, 01:04 AM
Could Ulmia's AI be updated? Right now I duo CP farm with myself on PLD, a WHM then trusts of Ulmia, Koru-Moru, Qultada and Kupofried, it all starts off fine, she double marches but when Koru-Moru drops below what looks like 75% MP she starts singing ballads. So as a result I'm no longer at capped haste and Koru-Moru, being the only one not at near enough full MP gets to have his MP restored. I would have thought Ballads should only start being used when MP was below 50%, perhaps even lower. Right now to get around it I just constantly resummon Koru-Moru.

Yeah thats what most "do" these days is just try to recall them quickly if they can before the next fight happens.....

Verohawke
06-12-2015, 08:59 PM
Please let trusts use healing/enhancing magic when not in battle

Raka
06-13-2015, 05:09 PM
I don't think they can do that since it would likely conflict with the way Trusts recover while out of combat.
Not 100% certain on that, I mean I like the idea myself though. Would be great function for Bard Trust at least if anything.

esar
06-14-2015, 06:59 PM
I had a couple suggestions for Trust that I wanted to share.

(PLAYER REGENERATION was already posted in the "Quality of life thread" but I'll repost it since it's related to Trust.) - it wasn't called player regeneration though.

PLAYER REGENERATION

Why not have player hp/mp recharge just like Trust members when not in battle.

It seems silly to me that I occasionally have to /kneel as a mage when all the other members in my party are quickly full.
The trust regeneration works very well. It runs off clock ticks and gradually increasing in strength. Feels very similar to how they have it in ffxiv so you can refill as you run around.

Since the game seems to be changing in it's direction, it might be a good idea to update/remove that /kneel resting.

I was also thinking, and this works well with trust parties. That rather then having to /kneel during battle, you could add a "Rest" command to the battle menu. Using Rest would forfeit your ability to attack, but you would recover hp/mp while it's active. Moving or using an action would cancel your "Rest" status.

Rest could either act similar to /kneel, or like the Trusts out of battle regeneration.

TRUST SUB-MENU

Right now when you access trust from the menu (battle or field), it goes straight to casting trust members.
I thought you could do alot more with trusts by adding a sub menu with some commands that could be used with your trusts.

You could change it to something like...
TRUST
>>
CALL TRUST MEMBER
TRUST COMMANDS


CALL TRUST MEMBER would do what TRUST does right now and TRUST COMMANDS (or just COMMANDS) could add different commands.

For instance a REPOSITION PARTY command would be nice. Something that when used would allow your trust members to move around the mob to a location benefiting their job. (Thief in back for instance).

If you added the REST I mentioned earlier, you could use REST in this menu to subtarget a member of your party (would be used for mages) to ask them to REST.

A POSITION command would also work well, here you could subtarget a single trust member to postion him in relation to the enemy (front, flank, front-right, front-left, right-flank, left-flank, left side, right side, ranged)

POSITION
>>
FRONT
FLANK
(ect.)
>>
(Subtarget to choose member)

another command could be PARTY where you could set up a reusable party.

PARTY
>>
ACTIVE PARTY (active party would reuse your last set up - great for zoning)
CREATE NEW PARTY
>>
MEMBERS? (1-4)
>>
SELECT MEMBERS (pull up trust list and select members)
>>
SELECT POSITIONS (OPTIONAL)

I did have another suggestion for allowing Trusts in ENM/BCNM though it was answered by a dev here: http://forum.square-enix.com/ffxi/threads/47315-ENMs?p=552091#post552091

In the thread the devs mentioned they're planing to lift the cap for ENM's and allow Trust. In my mind it shouldn't be too hard to allow trust, so my suggestion would be to allow trusts with the cap until they get around to lifting the caps.

I'd also like to see the allowance of trusts in bcnm as well.

There are also those level 20 quests V.E.R.M.I.N. - It would be nice to see trusts aloud in there.

macro command for trusts:
/tc

esar
06-19-2015, 05:50 PM
Here's another one. You could create a 9-point grid around enemies. and have the NPC trust members reposition every few in-game ticks. Each player could have a positoin they generally hold. The enemy would hold the center of the grid tanks hold front, thiefs back and even create a casting/ranged space. DD could stay left and right.

If two NPC trust members hold the same space they could share, similar to the mob AI and stand next to the other member.

YosemiteYogorockBlondelle
06-21-2015, 03:58 AM
Here's another one. You could create a 9-point grid around enemies. and have the NPC trust members reposition every few in-game ticks. Each player could have a positoin they generally hold. The enemy would hold the center of the grid tanks hold front, thiefs back and even create a casting/ranged space. DD could stay left and right.

If two NPC trust members hold the same space they could share, similar to the mob AI and stand next to the other member.

What Games do you usually play? What games are you usually used to playing? This is something I believe is happening: How are those games contributing to your wanting changes for this game?:confused: :p

Tidis
06-21-2015, 03:59 AM
A suggestion here, Apururu needs to be nerfed, everyone has been switching to her unity to have a very competent healer which then results in people like me who don't need a healer trust to switch so that our unity buffs are always at their strongest.

So as a result, Apururu Unity will always be #1, so as I say Apururu needs to be nerfed, alternatively I would suggest that one of the healer Unity NPCs be made to have similar AI behaviour to Apururu to compensate for her nerf while not giving too much incentive to being in a certain unity.

Alternatively, change how Unity specific equipment stats work so it's not based on overall unity rank but your own personal ranking, so as long as you do a bit of Unity objectives you get the full bonus so anyone can be in any unity they choose and the whole overall ranking can just be cosmetic.

Raydeus
06-21-2015, 04:05 AM
A suggestion here, Apururu needs to be nerfed, everyone has been switching to her unity to have a very competent healer which then results in people like me who don't need a healer trust to switch so that our unity buffs are always at their strongest.

So as a result, Apururu Unity will always be #1, so as I say Apururu needs to be nerfed, alternatively I would suggest that one of the healer Unity NPCs be made to have similar AI behaviour to Apururu to compensate for her nerf while not giving too much incentive to being in a certain unity.

Alternatively, change how Unity specific equipment stats work so it's not based on overall unity rank but your own personal ranking, so as long as you do a bit of Unity objectives you get the full bonus so anyone can be in any unity they choose and the whole overall ranking can just be cosmetic.

I'd say you are completely wrong... except I just switched to Apururu's union this week. :3

Raydeus
06-21-2015, 11:44 AM
Speaking of Trust suggestions. Will we get Zonpa Zippa (S) and the 4 Ace Cardian trusts?

Economizer
06-22-2015, 01:30 AM
Will we get Zonpa Zippa (S) and the 4 Ace Cardian trusts?

That wouldn't really be right without having all five out at once...

Speaking of which...

Let us summon five trusts, at very least in sets. Maybe five isn't right without them matching, so maybe it can only be as pairs. A few suggestions:


The Serpent Generals
The Mythril Musketeers
The Ministers of Windurst (Past or present; this one may need some work.)

Catmato
06-22-2015, 02:23 AM
Let us summon five trusts

This will probably happen with Rhapsodies.

BBWallace
06-22-2015, 06:14 AM
Zolku-Azolku,Zonpa-Zippa,Kayeel-Payeel,Gairi,Nyumomo,Lutute just to name a few. O can't forget kang Robel-Akbel. It would be cool if the ark angels could be gotten as trust.

silverwell
07-07-2015, 09:43 AM
Don't know if it's been suggested yet, but maybe a few options of how you want your trusts to behave would be nice.
I just got my first trust from Windy last night.
I would love to switch her between "Conserve MP" and "Do Whatever" stances.
Or maybe a drop-down box of preferred spells to cast.

Edit:
I'm gonna elaborate a little more.
Each trust has a 3 square action bar.
First square is stance: Conserve MP or Free Form for spellcasters and a defensive/offensive option for others.
Second square is a drop down. Commonly cast spells/abilities with checkmarks for which ones you want them to use.
Third square is the same, but for the skills/spells you don't want cast.

I hope this at least looks good on paper (I'm still new to the game).

Darkdragongers
07-07-2015, 10:32 PM
I hope would see Tenzen II could get Cosmic Elucidation 4th Skillchain

silverwell
07-17-2015, 07:21 AM
Another suggestion, after grabbing the Goobbue Trust from the Login Campaign...
Can some of the large races/species be downsized a bit?
I want to summon the Goobbue trust, but he's just so big.
Mayhap this could be extended to Galka Trusts?
Summon Galka kids? /lol

AtrixWolfe
08-15-2015, 06:51 AM
Please add Perih Vashai, she gives the Ranger quest and she is one of the most skilled rangers to ever live! Past version would seem more fitting but we really need Perih :)

Gwydion
08-15-2015, 02:09 PM
Trust Balhran!

Aree
08-17-2015, 01:40 AM
One thing I miss from FFXIV, fighting Chocobo.

A Chocobo that stands out from the rest. Dark shades. Cool cat attitude. (Think Fonzy) and a desire to take names and kick ass rather than carry some smuck around on his back.

Scarr
08-17-2015, 05:40 PM
they also need to move the trusts back of line that heal and stuff like that, so they don't get wiped out by enemies... makes sense doesn't it ? :P can't heal if they're dead.

Jin_Uzuki
08-25-2015, 10:27 AM
One thing I miss from FFXIV, fighting Chocobo.

A Chocobo that stands out from the rest. Dark shades. Cool cat attitude. (Think Fonzy) and a desire to take names and kick ass rather than carry some smuck around on his back.

I wouldn't mind this, though I'd prefer a classic yellow chocobo.

Chocos kinda faded out of existence with the mov speed increase and warp points, which it's a shame.

Link
09-03-2015, 06:12 AM
Skokkr Undrborn as a trust. He's one of those Demon looking thing flying around in a chair.

Zuidar
09-09-2015, 09:13 AM
Rather disappointed that there's only Alter Ego Expo but no Alter Ego extravaganza. Didn't they just do that in August? Where's the good trusts like Koru-Moru and Qultada?

Gameesh
09-11-2015, 07:44 PM
Still waiting for Raogrimm (Shadowlord).

...

I can dream, right?

YosemiteYogorockBlondelle
09-12-2015, 06:47 PM
:cool: Wondering if there ever gonna give us some bluemage magic casting trusts, scholar magic casting trusts, etc!? we do have blm, rdm, whm magic casting trusts thus I shouldn't see why not, right!?:confused:

Gameesh
09-12-2015, 08:06 PM
:cool: Wondering if there ever gonna give us some bluemage magic casting trusts, scholar magic casting trusts, etc!? we do have blm, rdm, whm magic casting trusts thus I shouldn't see why not, right!?:confused:

Adelheid is a SCH trust.
http://ffxiclopedia.wikia.com/wiki/Trust:_Adelheid

As for Blue mage, there's only one shoe-in candidate: Raubahn (basically BLU's version of Maat).

SMD111
09-13-2015, 09:36 AM
Wondering if there ever gonna give us some bluemage magic casting trusts

thay might not be able to because of something like this(speculation)
because trusts are npc's if thay cast blu spells in battle you could learn them
as every body knows to learn a blu spell all that needs to happen is a npc needs to use that ability and theres a chance that you can learn it
and yes you do not need to get hit by said ability it can even miss and you can still learn it

bazookatooth
09-13-2015, 09:41 AM
thay might not be able to because of something like this(speculation)
because trusts are npc's if thay cast blu spells in battle you could learn them
as every body knows to learn a blu spell all that needs to happen is a npc needs to use that ability and theres a chance that you can learn it
and yes you do not need to get hit by said ability it can even miss and you can still learn it

I learned a blu spell in skirmish from all the way across the map. I think the real problem would be setting spells for blu mage trusts. There's like a million spells and they would all have to be scaled for trust use. Cant have a blu trust casting battery charge and AOE nuking down everything right next to a real blu doing the same thing.

Gwydion
09-13-2015, 01:14 PM
Balrahn Trust for mythic owners, please! :)

bazookatooth
09-13-2015, 01:53 PM
Just let me pick what rolls and songs they do... pretty please...

Raydeus
09-18-2015, 09:10 AM
Just a friendly reminder that Zonpa-Zippa [S] and the 4 Ace Cardians would be great Trusts. :D

Sapphire
09-19-2015, 10:43 AM
Rather disappointed that there's only Alter Ego Expo but no Alter Ego extravaganza. Didn't they just do that in August? Where's the good trusts like Koru-Moru and Qultada?

October. They've happen once a season. January, April, August, October.

Krysten
09-19-2015, 08:11 PM
how about the other sunshine like albenzio friends Malboro and cacular?

Arthos
09-29-2015, 07:29 AM
Since we lost with BST the most important solo job, it would be helpful to let a trust follow a party member.
For content like Ra'Kaznar skirmish or Rala skirmish, where the party needs to split. Especially because some of it is already older content and it's not easy to find enough player for it.

So, e.g. we can build a party with 3 player and each of them could have a healer trust with a command like /trustfollow <p2>

Raydeus
09-29-2015, 08:56 AM
Since we lost with BST the most important solo job, it would be helpful to let a trust follow a party member.
For content like Ra'Kaznar skirmish or Rala skirmish, where the party needs to split. Especially because some of it is already older content and it's not easy to find enough player for it.

So, e.g. we can build a party with 3 player and each of them could have a healer trust with a command like /trustfollow <p2>
They could also allow us to form Alliances with trusts in the party.

Arthos
09-29-2015, 09:42 AM
They could also allow us to form Alliances with trusts in the party.

Maybe this becomes an option one day, but now it would be OP. Even my suggestion could be critical, when it would replace real players.

Beside the usefulness in skirmishes it could be used to positioning trusts in lowman battles.

Grekumah
10-09-2015, 07:05 AM
Thanks for all the suggestions! We have an update I'd like to share regarding alter ego behavior.

There's an issue where healer type alter ego's use Protectra or Shellra when players and other alter egos are not in range. The development team is looking into a possible resolution to this by expanding the range of Protectra and Shellra, making the behavior similar to automaton's white mage head.

We've also received feedback where alter egos run off in different directions and get lost in their pathing. With the current system, the direction in which the alter ego travels is decided depending on the location of the target. We'd appreciate if you could provide us with feedback on the distance between the alter ego and the target when this issue occurs.

Additionally, we are aware that the alter egos do not cast Erase when afflicted by magic songs. We're planning to address this in a future version update.

Ataraxia
10-09-2015, 08:16 AM
Thanks for all the suggestions! We have an update I'd like to share regarding alter ego behavior.

There's an issue where healer type alter ego's use Protectra or Shellra when players and other alter egos are not in range. The development team is looking into a possible resolution to this by expanding the range of Protectra and Shellra, making the behavior similar to automaton's white mage head.

We've also received feedback where alter egos run off in different directions and get lost in their pathing. With the current system, the direction in which the alter ego travels is decided depending on the location of the target. We'd appreciate if you could provide us with feedback on the distance between the alter ego and the target when this issue occurs.

Additionally, we are aware that the alter egos do not cast Erase when afflicted by magic songs. We're planning to address this in a future version update.


There are other issue with trust. Even thought whm trust distance themselves from NM they still get hit by some AOE. I think they need to distance a little further away because at this moment trust still get hit with breakga, silences, and sleepga. A real whm player stay much further away and they don't get hit by any AOE.

If it's possible can you look into the issue of why a rune fencer trust and other paladin trust berserk? I don't think it's a good tactic and it would be better if they use defender. Their are times when trust get killed easily when they hit the berserk job ability and I experience this many times where my trust tank get kill because he hit the berserk ability.

If the community team wants to make this a solo game than at least when summon a trust allow them to equip a full 119 relic set or 119 empyrean armor set so they can survive better and perform at their best. However, a real player would probably equip Onca Suit, Twilight Torque, and Defender Ring which is far better than a trust. If their was a way i can protect trust by equipping them with the right armor set i would because a trust life is no different than a main player Thief life because once trust die than the Thief will die too or other DD that can't heal themselves.

bazookatooth
10-09-2015, 11:48 AM
As has been noted, the trusts tend to stay too close and still get hit by AOE. Which defeats the purpose of having them run away in the first place.
.
There is something wrong with the pathing of both pets and trusts. The last month or two I've frequently run into attack something and realized that my pet or my trusts were all stuck on a rock somewhere halfway back across the map. Often they get stuck on things that I didn't run anywhere near. For example: In Sih Gates they will frequently get stuck on the rocks near the accuex even though I ran straight up the middle as far away from the rocks and walls as possible.
.
Would it be possible to make any trusts that aren't a tank position themselves behind the monster and / or further away? Some times the hardest part of a fight is getting the bards and red mages to not stand directly in front of the monsters TP moves.
.
Something causes BRD and COR trusts to cast things like Ballad and Refresh rolls when none of the mages in the party are low on MP. I read somewhere that this can be triggered by gear etc. Whatever it is, it shouldn't happen unless a mage is low on MP. They shouldn't sing ballads on me because my thf/war is low on MP. Which leads to...
.
Bard and Cor trusts also tend to cast Regen songs / rolls when all the mages have max MP and everyone is in white HP. Also pretty silly and shouldn't happen.
.
There is a lack of mage / pet related buffs from trusts. We need bard and Cor trusts who reliable cast mage related buffs like Ballad and MACC/MAB rolls etc. We also need some GEO trusts. Preferably one that casts melee related buffs and one that does Mage related buffs. If bubbles are too much trouble, just give them entrust on a really short timer.
.
The UC leader system is annoying. Please either allow us to lock the max stats on gear once our Unity has been #1 at least once, or allow us to permanently unlock unity trusts once we have been in that unity while it was #1. Currently the constant juggle between good healer trusts and gear stats is just annoying. I just spent 3 days shouting for a group to kill it on a dead server, then killed the thing 100 times to get the upgrade items for the piece and now I have to either drop my whm trust or give up the relevant stats on all my UC gear? That is not a fun design.
.
Remove messages about Naga Raja and Azi from the unity chat channel. It's horribly buggy and doesn't work most of the time. no one actually uses it for unity. And even if they tried, half the people wouldn't be able to see the chat because they got kicked somehow. Seriously. There was 300 people on my server today, most of which were AFK and I couldn't get in unity chat...
.
Beef up the DDs. They are currently about as good as a person with no iLvl equipment.... and almost all content is iLvl now...

Muras
10-09-2015, 12:37 PM
Additionally, we are aware that the alter egos do not cast Erase when afflicted by magic songs. We're planning to address this in a future version update.

The devs may already know this too but just to be safe, this also effects song buffs too, as trusts won't bother to dispel them either (Very obvious when you fight a Unity monster like Arke, for example).

If I may make a suggestion towards trusts, I'd like to suggest a small change to Qultada's behavior. It drives me nuts how as soon as Dedication wears off he'll overwrite Corsair's Roll with something else. So to fix this, could you make it so that he'll use Corsair's Roll when you not only have the Dedication buff, but also when you have Kupofried out? I mean, if I have Kupofried out it should be pretty obvious I want more EXP/CAP, therefore I would want Corsair's Roll as well. If you could make this synergy happen, it'd be awesome.

In regards to Apururu being overpowered though... I'd say other healers are just too crappy. I kinda feel most trusts are trash in fact... Tanks don't have PDT/MDT, healers don't have Cure Potency, damage dealers can't deal damage (very well), especially mage damage dealers. Even if trusts had realistic stats that rivaled a decent player, they still wouldn't replace an actual player due to AI limitations and other factors... So why are trusts so darn weak? I think all trusts (Or most at least) need to be buffed in general.

shaduf
10-09-2015, 01:30 PM
Is there any plan to have Beastmaster, Puppetmaster, Blue Mage, Summoner or Dragoon Trusts?

I am not sure if Dragoon exits or not

Jin_Uzuki
10-09-2015, 08:33 PM
There are a couple of dragoon trusts, but they don't have a pet.

It seems trusts using pets is a no-no. Probably some engine limitation?

Evogolist
10-14-2015, 06:17 AM
Yeah we have Shikaree Z who a drg, I think but am not sure that Excemille is a drg (seeing as how he has a dragon killer effect). Lhu whatever her name is...is our bst, and of course Nashmeria/Aphamua is our Pup. For whatever reason I doubt we'll see any of those use any pets since Shikaree Z and Lhu practically can't summon any atm and the devs handled Nash by just giving us separate trust versions of Mnejing and Ovjang. I would love to see how they handle a blue mage and their large pool of spells.

Evogolist
10-14-2015, 06:21 AM
I am curious as to how Adelheld works. Whenever I use her, her dmg is really low. Even with ilvl gear on, she still puts out low dmg.

Archades
10-17-2015, 07:41 AM
My problem with Qultada, is he'll reroll corsairs roll 11 for a 5 next chance he gets.

esar
10-19-2015, 12:47 AM
King Of Hearts

I've noticed he's not prioritizing Dispel over casting Paralyna when a mob has Ice spike active.

Would it be possible to take that chunk of code and do;

~~~~~~~~~~~~~~~~~~~~~

If <bt> (has active) "Ice Spike";
```Dispel.
else:
```Paralyna.

~~~~~~~~~~~~~~~~~~~~~

(battle target <bt>)

Ladynamine
10-19-2015, 08:38 AM
As has been noted, the trusts tend to stay too close and still get hit by AOE. Which defeats the purpose of having them run away in the first place.


I agree on this. This new "distance" thing w/ trusts only allows them to go as far as 13 yalms from the caster of the trusts...this, by far, puts them in maximum danger from devastating AoE's that can go up to 15 yalms at minimal. I mean lets face it, you don't see us as the playable character standing at 13 yalms from the monster and take a hit from an AoE when we can clearly go up to 20 yalms from another playable character to cast spells w/ minimal danger.


I think but am not sure that Excemille is a drg (seeing as how he has a dragon killer effect).

Excenmille is a Paladin w/ a polearm. :p

Trumpy
10-29-2015, 05:10 AM
I hope they add a healer trust that doesnt engage and keeps out of range that isnt related to a unity.

Daniel_Hatcher
10-29-2015, 05:33 AM
I hope they add a healer trust that doesnt engage and keeps out of range that isnt related to a unity.

Or one that doesn't spam the highest tier Cure spell no matter how little the Damage, then stand still with Full HP, Full TP and No MP doing nothing.

esar
10-29-2015, 07:48 AM
Can you give Sylvie (UC) priority on her "Indi" spells.

When I fight Shadow Lord (lv. 50, mission 5-2) She will not cast her Indi-Refresh because of the damage output of the boss.

It doesn't matter what I do, because each of his hits puts the tank at < 75% HP She priorities Cures.

Maybe you could try something like

If Party Members HP =< 50%;
`````Cast Indi
Else:
````` Continue as planned.

(Right on top of everything, even -na, ect.)(This will make it so that if all members are above 50%, she'll make sure to get that indi back up.)

She is awesome. By far my favorite Trust. She uses Nott often, which I imagine is to help with the cures. I'm still kind of new to this so I"m not sure if other UC leaders act the same.

That Refresh makes RDM backup healer/attacker really fun.

I just figure she should be filling her role as a Geo and keeping her job role as a priority over making sure everyone is topped up.

esar
10-29-2015, 08:16 AM
I was re-watching the video I made of this fight and I realize that she is casting Indi-refresh, I'm just running out of the AoE. Sorry.

Jin_Uzuki
11-15-2015, 02:32 PM
Any chance for a Eideialc/ Claidie trust ? She's not much relevant to the overall story, but since we are starting to dig for trusts, I believe Sandy Princess deserves a spot :)

Osirisx
12-10-2015, 02:14 AM
so, Mildaurion will be out for DEC 2015 log points, what do you guys expect her job? for me i really have no idea xD

RalphTheGalka
12-10-2015, 03:12 AM
so, Mildaurion will be out for DEC 2015 log points, what do you guys expect her job? for me i really have no idea xD

It's not a new trust. They're all repeat of previous ones.

Camate
12-22-2015, 04:43 AM
Is there any plan to have Beastmaster, Puppetmaster, Blue Mage, Summoner or Dragoon Trusts?

I am not sure if Dragoon exits or not

Speaking specifically to the part of your question about blue mage, this is actually largely tied to the lore of FFXI. In order to summon alter egos through the use of Trust magic, you need to draw upon the powers of friendship and camaraderie, as well as have a special bond with these adventurers. Blue mages are essentially empty vessels that are living weapons and lack the aforementioned traits, so it’s not possible to form bonds with them in this way.

Furthermore, most of the NPCs that are blue mages only stay around Aht Urhgan and do not travel abroad.

Lore aside, there are also various hurdles that need to be overcome in order to add a blue mage alter ego, such as whether they learn spells, what spells they are able to use, and how to setup flags and manage these aspects.

Due to these reasons we do not have any plans to introduce a blue mage alter ego.

Catmato
12-22-2015, 05:08 AM
In order to summon alter egos through the use of Trust magic, you need to draw upon the powers of friendship and camaraderie, as well as have a special bond with these adventurers.

Ah, like the strong bonds I formed with Ullegore, the campaign generals, the plantoids, and a chocobo chick that I've never seen before.

Pups323
12-22-2015, 05:18 AM
Lets not mention the whole aspect of 'what spells would it use'. Considering half the trusts we have dont have access to all spells anyways, and as far as we can tell they are already telling those jobs what spells they can use.

I know he is just copying and pasting this from a post this morning, but this seems like a super lame reason.

Jedd
12-22-2015, 07:00 AM
Speaking specifically to the part of your question about blue mage, this is actually largely tied to the lore of FFXI. In order to summon alter egos through the use of Trust magic, you need to draw upon the powers of friendship and camaraderie, as well as have a special bond with these adventurers. Blue mages are essentially empty vessels that are living weapons and lack the aforementioned traits, so it’s not possible to form bonds with them in this way.

We certainly aren't friends with Balamor or any of the upcoming Ark Angels, yet we (will) have their Trusts. Further, ciphers totally circumvent this bond stuff; they're just unceremoniously handed out in login campaigns and we never have to even meet any of these characters to use them. I wonder how many players even know who Areuhat or Babban are. Plus, I think Raubahn is the only BLU featured in the story and he seems to fully retain his faculties.


Furthermore, most of the NPCs that are blue mages only stay around Aht Urhgan and do not travel abroad.

I'm not really sure what this has to do with anything. We're taking a magic clone of them, not the actual character. Also, the Serpent Generals only stay in Aht Urhgan and we have all of them.


Lore aside, there are also various hurdles that need to be overcome in order to add a blue mage alter ego, such as whether they learn spells, what spells they are able to use, and how to setup flags and manage these aspects.

No one wants to go out and get spells for the Trust, so I'm not sure why the devs would even worry about such a thing. The Trust would already know spells since they have the knowledge of that character. I mean, we don't buy scrolls for our BLM Trusts.

bungiefanNA
12-22-2015, 11:24 AM
There's that BLU that sacrifices himself in ToAU and Aphmau seems to have had a strong friendship with him. I doubt it holds up to the lore given that consideration. Also, we as adventurers don't lose our emotions and friendship capacity when we become BLU.

Alhanelem
12-22-2015, 11:27 AM
Blue Mage stuffThat's a pretty weak lore excuse. Like others said, we've formed bonds with demons, and beings that don't speak any language we understand. We've formed bonds with time-and-space trancending NPCs, we've done a lot of crazier things than bond with "empty vessels." And if they're so empty, how can they talk to us and interact with us like ordinary children of Vana'diel?

Also in the blue mage quests, it is said that you are *like* an empty vessel (waiting to be filled with blue magic) when you become a blue mage at the beginning. Not that you *are* an empty vessel and will be for all time.

Dieth
12-23-2015, 04:38 AM
Speaking specifically to the part of your question about blue mage, this is actually largely tied to the lore of FFXI. In order to summon alter egos through the use of Trust magic, you need to draw upon the powers of friendship and camaraderie, as well as have a special bond with these adventurers. Blue mages are essentially empty vessels that are living weapons and lack the aforementioned traits, so it’s not possible to form bonds with them in this way.

Furthermore, most of the NPCs that are blue mages only stay around Aht Urhgan and do not travel abroad.

Lore aside, there are also various hurdles that need to be overcome in order to add a blue mage alter ego, such as whether they learn spells, what spells they are able to use, and how to setup flags and manage these aspects.

Due to these reasons we do not have any plans to introduce a blue mage alter ego.

How about a Soulflayer trust then?

Kjara
12-23-2015, 06:53 PM
I'd really really love to see Bravo added in the list of Trusts. My dragoon yearns for a wyvern upgrade!

Laughlyn
01-02-2016, 04:35 AM
* A "sort" option by Job, alphabetical order.

* Also, a tonberry trust. maybe "Chef Nonberry" from Temple of Uggalepih.
and maybe Ethniu (fomor blm)

* Option to summon trust companions in: Limbus / Temenos / Apollyon / ENM / BCNM Fights.

Kincard
02-22-2016, 10:58 PM
Bit concerned about how the devs once said the limit for Trusts is approaching them, but we still don't have major characters like Louverance and Jabbos. Kinda silly if they ended up running out of space because they were too busy adding tertiary characters like Uka Totlihn and Sakura.

Vae
02-23-2016, 04:31 AM
Bit concerned about how the devs once said the limit for Trusts is approaching them, but we still don't have major characters like Louverance and Jabbos. Kinda silly if they ended up running out of space because they were too busy adding tertiary characters like Uka Totlihn and Sakura.

Don't really care who we get trusts of, I'd rather the ones we do have had some function. of the 100(?) we have, maybe 15 are usable at all. Really don't need 70 "dd" trusts that are all fail... It's embarrassing to the character. How disappointed were you to find out the special trust you were waiting for, ended up to be terrible? I know I'm a little unhappy that Gilgamesh is junk. Luzaf is junk. etc.

I really want a Cornelia Trust, being the first npc you ever see when you start as a Bastokian, but not if she's just another generic terrible dd, I have enough of those.

Kincard
02-23-2016, 10:29 AM
Oh, I'm definitely supportive of them making Trusts useful, but I personally think that's a separate issue from character choice. Just kinda bothersome to me that apparently they think our character is better friends with Crystal War generals or a chocobo chick someone could play for hundreds of hours and not know the existence of over 2 major characters from what's probably the most popular expansion story.

Really, I wish they would've taken their time with implementing them along with quests and the like from the outset instead of plopping them onto the players via login campaigns (which just makes it annoying to get a lot of the good ones anyway). I'm pretty sure Lehko Habhoka deserves a little cutscene just as much as Gessho, etc.

As far as making them useful goes, they've somewhat talked about this before- they want Trusts to be less useful at high levels but because of how the game is structured, backline jobs are just naturally more useful even if they're massively underleveled. If you've ever used, say, Semih Lafihna or Iroha at low levels you'll realize that they're ridiculously overpowered then, they just don't scale up well. Just about the only DD Trust that scales decently is Shantotto II- they should really use her as an example of how to adjust the rest of the DD trusts.

At least a couple of them have niche uses. Naji, Volker, Luzaf and the Dancers are useful for Dynamis, for example.

Psion
04-07-2016, 10:36 AM
suggestion: Boost up Morimar and Darrcuiln's weaponskills. by like.... 1000% or something.

To give an idea of just how bad it is, morimar's best weaponskill at i119 on Lentic Toads in Reisenjima is Into the Light... for 500 damage. All the rest of his hit for... 100-180 damage. his normal MELEE attacks hit for harder than that. he's literally better off not weaponskilling at all, because the delay from doing so isn't made up by its utterly trash damage.

Darrcuiln isn't any better, with his ws hitting in the 200 damage range. Then there's the issue with his magic "yowl" attacks. while this is great in theory, the problem is... it usually does 0 damage. at best, it occasionally does around 15 damage. This isn't because of the level of the monsters he's up against either. i tried using him at various times while leveling up and even on easy prey mobs he couldn't break 0 damage the vast majority of the time. he appears to have the magic accuracy of a level 1 warrior, making this occasional magical damage attack worse than useless.

Considering how beloved and important these characters are to the seekers of adoulin storyline, it makes no sense for them to be weaker than, for instance, qultada. who can at least do savage blade for 1177 damage on the same frogs... Morimar is an utter giant of a man with rippling muscles, and darrcuiln the tiger equivilant. when a blue mage can do more damage with Knights of Rotund from a level 1 joke weapon, there's a major issue with the trust.

Raydeus
04-07-2016, 01:33 PM
suggestion: Boost up Morimar and Darrcuiln's weaponskills. by like.... 1000% or something.

Yeah, there are quite a few Trust that need some revisions to their WS and abilities. But at the very least we need more Trust that can open skillchains like Ayame does (http://forum.square-enix.com/ffxi/threads/48856-Devs-More-Skillchain-initiating-Trusts) so even if their damage is bad at least they can open SC so we can do more dmg instead.

YosemiteYogorockBlondelle
04-07-2016, 01:58 PM
Yeah, there are quite a few Trust that need some revisions to their WS and abilities. But at the very least we need more Trust that can open skillchains like Ayame does (http://forum.square-enix.com/ffxi/threads/48856-Devs-More-Skillchain-initiating-Trusts) so even if their damage is bad at least they can open SC so we can do more dmg instead.

~Or at least close more sc's for Some weaponskill unlocks require breaking a weapons boost stats and this would also be of great help in some ways to that completion as well.

Kensagaku
04-07-2016, 02:03 PM
~Or at least close more sc's for Some weaponskill unlocks require breaking a weapons boost stats and this would also be of great help in some ways to that completion as well.

Uh... that's the point of having them OPEN it. You don't get WS Points unless you're the closer. The system is 1 for performing a WS, 2 for closing a level 1, 3 for closing a level 2, and 5 for closing a level 3. So if anyone else closes, you're only getting 1 WS point, at which point them closing a skillchain is kinda a moot point.

Psion
04-07-2016, 02:04 PM
uh, weapons that open a skillchain don't get any bonus weaponskill points, only 1 point for using a ws. the closing ws is the one that gets the bonus, so trusts that close more weaponskills is pointless for that goal. :x

not a big deal anyways, as they tend to use weaponskills that close a skillchain. and while more trusts opening weaponskills are nice, if you have more than one out you're at risk of your npcs accidently skillchaining with each other instead of you.

closing a skillchain is pretty useless anyways when your morimar closes light for 100 damage, unless you're a job that magic bursts a lot. ;(

(P.S. to dev team: volker STILL sucks. i tried him out and he hit for only 70 damage, had floored accuracy, and went two entire mobs without weaponskilling, then using fast blade. (it whiffed.) he also kept provoking despite amchuchu being out to tank. even morimar hits twice as hard as volker.)

YosemiteYogorockBlondelle
04-08-2016, 04:58 AM
Uh... that's the point of having them OPEN it. You don't get WS Points unless you're the closer. The system is 1 for performing a WS, 2 for closing a level 1, 3 for closing a level 2, and 5 for closing a level 3. So if anyone else closes, you're only getting 1 WS point, at which point them closing a skillchain is kinda a moot point.

exactly, I just didn't want to in full on, full detail's about it...

Kensagaku
04-08-2016, 09:24 AM
exactly, I just didn't want to in full on, full detail's about it...

Your statement didn't make sense. You wanted Trusts that CLOSE weaponskills, which doesn't get you anything, and yet you said your justification for them to do so was to unlock weaponskills. So it wasn't an "exactly," it was directly opposing your statement. >_>

Voidstorm
04-25-2016, 04:33 PM
Trust suggestion: Yve'noile Healer
*could make her like Shantotto II with only some erase all spell and a cure which has its potency is based on her level. Could also have her magic burst light magic.


--Off Topic--
I would like more info about the mechanics of each of the trusts.

A quick list of things specific about each of their mechanics would be helpful.
[Domina Shantotto IX]
*Will use a weaponskill shortly after getting 1000 TP.
*Likes to magic burst off subsequent skillchains.
*Uses unique weaponskills with the following properties.
**Darkness, Gravitation, Distortion, Induration, and Scission.
OR
*Uses player available scythe weaponskills available to Dark Knight.
-Trust Synergy-
When in party with Shantotto:
*Will hold TP to make skillchains with Shantotto.
*Will only cast magic to magic burst.

Just a short description of the attitudes each trust has in a party. I have tried many trusts trying to find some that would reliably make skillchains on a regular basis. Most just hold 2000+ before using the TP. Some appear to actively try to destroy skillchains, (looking at you Qultada).

If trusts are supposed to help new / returning players, why not ease them into the game by giving out some info on each of them to help make things easier?

Angrykitty
08-02-2016, 12:05 AM
Quest progression (not a grind) to raise trust stats and unlock additional abilities.

Zeldar
08-02-2016, 01:02 AM
Should have some type of contest where the winners character is immortalized as a trust ! The winner could choose the job of his trust and the appearance gear-wise.

Zeldar
08-02-2016, 01:07 AM
Oh, how about some trusts of the DEV team?? Who would not want to fight alongside Fujito, Matsui, or everyones favorite BRD, Mizuta !!

RichLester
08-07-2016, 02:09 AM
I would like to see some new trusts. Here are my suggestions:

Trusts for completing the 3 Add-ons, Abyssea & Nations.
A Crystalline Prophecy: Aldo II
A Moogle Kupo D'Etat: Moogle II (more potency to regen & combat skillups)
A Shantotto Ascension: Whm/Rdm White Shantotto (pretty sure the real name was around the Project Shantottofication cutscenes; On par with Apururu but a bit more alert, more mp/hp & casts Banish3, Holy2 whenever; Useful against Dark enemies)
Abyssea: Mildaurion II (more powerful); Joachim II (more hp/mp, casts a lot more high-lvl songs & has top level equip for max songs available to cast).
Nations: Windurst - Star Sibyl II; San D'Oria - Rainemard II; Bastok - Cid II
Rise of Ziliart, Chains of Promethia: Gilgamesh II; Selh'teus II

Also, can we have a trust npc for synthesis skillups, Sakura II to balance with Moogle II & can you make August, Rosulatia & Ingrid II available through the login campaign? Thanks.

Zeldar
08-07-2016, 03:01 AM
How about Novalmauge (am I spelling that right?), everyones favorite vampire, I mean elvaan.

RichLester
08-07-2016, 04:56 AM
Yeah, keep adding in any new trusts we think we would like to see :) Gratzigg the big Galka of the Peacekeeper's coalition as a PLD/WAR maybe.

Do we know if there is a limit on how many trusts the developers can add into the trusts list? like I heard that BLU spells are now maxed out.

Nyarlko
11-17-2016, 04:50 PM
Yeah, keep adding in any new trusts we think we would like to see :) Gratzigg the big Galka of the Peacekeeper's coalition as a PLD/WAR maybe.

Do we know if there is a limit on how many trusts the developers can add into the trusts list? like I heard that BLU spells are now maxed out.

Yes, there is a limit on the number of Trusts, and devs have already said we are basically there already ><;; After the rest of the AAs get released, we'll have room for maybe a couple more, but not really enough for bit player NPCs who don't play large roles in storylines most likely.

---------------------
For suggestions:

* Pres. Karst - GEO - Treasure Hunter & modified Gilfinder (also increases regional currency gained from killing monsters.)
* Prof. Schultz - SCH/RDM - Light Arts healer, access to / uses all appropriate strategems, favor Regen > Cure @ 75%+ HP, uses status removal spells. Maybe some sort of combo effect when paired w/ Adelheid?
* Lady Lilith - unique - There's just as much lore justification for including her as Balamor as a Trust, so why not? :D Combo w/ Lilisette I/II

Sirmarki
11-17-2016, 08:38 PM
Yeah, keep adding in any new trusts we think we would like to see :) Gratzigg the big Galka of the Peacekeeper's coalition as a PLD/WAR maybe.

Do we know if there is a limit on how many trusts the developers can add into the trusts list? like I heard that BLU spells are now maxed out.

There is a list of BLU spells that SE released somewhere (Link is around somewhere but I'm too lazy to look) - there are A LOT of spells :D

I'm guessing that because the trusts have their own menu section, that they could add a lot more. I guess only SE can truly answer though.

Olor
11-18-2016, 02:57 AM
I'd really them to add some more of the shadowreign figures - for example:

Haja Zhwan
Choh Moui and her pets, Azo and Vahi
Also - please can we get Lhu Mhakaracca's pets as trusts - Kyo and Pya? Give them a nice set bonus - might make Lhu actually worth using as a DD

And seriously, can we get some bonuses to DD trusts, they continue to be hot garbage. I'm even okay with making them set bonuses - but they really need to be STRONG if so.

Nyarlko
11-18-2016, 12:38 PM
There is a list of BLU spells that SE released somewhere (Link is around somewhere but I'm too lazy to look) - there are A LOT of spells :D

I'm guessing that because the trusts have their own menu section, that they could add a lot more. I guess only SE can truly answer though.

196 BLU spells if I count correctly. Yeah, that's a lot. @_@;;;; Still missing 3....
IIRC, when they first announced the AA trusts, they also said that there is not much room left for new ones. Don't think they gave an actual number, but definitely seems like single-digit spots available.


I'd really them to add some more of the shadowreign figures - for example:

Haja Zhwan
Choh Moui and her pets, Azo and Vahi
Also - please can we get Lhu Mhakaracca's pets as trusts - Kyo and Pya? Give them a nice set bonus - might make Lhu actually worth using as a DD

And seriously, can we get some bonuses to DD trusts, they continue to be hot garbage. I'm even okay with making them set bonuses - but they really need to be STRONG if so.

Pets of pets doesn't work though :x I imagine it would be a nightmare to try to code that for this game. Also, given the space constraints, I would hope that they limit their choices to well known, less obscure characters so that the majority isn't wondering who the heck they are.

Buffs to phys dmg trusts would be welcome though. I feel like they should do at least 50% the damage that a player would in the same spot.

Vae
11-19-2016, 12:08 AM
Pets of pets doesn't work though :x I imagine it would be a nightmare to try to code that for this game. Also, given the space constraints, I would hope that they limit their choices to well known, less obscure characters so that the majority isn't wondering who the heck they are.

Buffs to phys dmg trusts would be welcome though. I feel like they should do at least 50% the damage that a player would in the same spot.

Eh, there's Ovjang and Mnejang They're "pets of pets".

What the trusts need is haste. More than anything. Zeid II is "decent" it's because his last resort. Obviously higher damage would be nice too but cap haste, seriously.

Nyarlko
11-19-2016, 09:17 AM
Eh, there's Ovjang and Mnejang They're "pets of pets".

What the trusts need is haste. More than anything. Zeid II is "decent" it's because his last resort. Obviously higher damage would be nice too but cap haste, seriously.

Lore-wise, they are exceptions to the rule as they are unique creations, plus they actually play rather large roles in the ToAU storyline, so they get a pass. XD

If you want to haste cap trusts, use trusts that cast haste. :P Baseline capped delay would be overkill and potentially make trusts superior to players in a lot of situations, but could be nice if they at least mirrored what you got from gear, or had baseline equipment haste+, perhaps scaling with player ilvl?

Vae
11-19-2016, 01:24 PM
Well the problem is they have zero gear haste. Crappy march (half the time, damn ballads...) and certain trusts wont haste other trusts. And even with double march and haste they're still way under cap.

Even adding the Monster rearing haste cheer, theyre still far from usable. If they had cap gear haste they'd be still around a 105ish ilvl player who never gear changed. (with slightly better acc).

Jakuk
11-19-2016, 10:52 PM
Gear Haste is a must IMO, all DD's should have 25% Gear Haste, it's not like them being able to cap Haste would do much damage to players as they will still be MASSIVELY inferior on hared content.

Nyarlko
11-21-2016, 09:32 AM
Well the problem is they have zero gear haste. Crappy march (half the time, damn ballads...) and certain trusts wont haste other trusts. And even with double march and haste they're still way under cap.

Even adding the Monster rearing haste cheer, theyre still far from usable. If they had cap gear haste they'd be still around a 105ish ilvl player who never gear changed. (with slightly better acc).

Trusts are not intended to be reliable in higher clvl content. We are not supposed to be soloing 135 NMs w/ Trusts, we are supposed to be doing those fights with groups of real players. By design. :x

Vae
11-21-2016, 04:37 PM
Making the DD trust 10x better wont change anything. It'll just make a couple things slightly less irritating.

It's the support tank and healer trusts that people use for content (because the DD are shit).

Loona
11-25-2016, 10:25 AM
It's pretty intriguing that the Japanese version of FF Brave Exvius has Bastok's Werei as one of its XI reps (http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_Brave_Exvius_characters/Final_Fantasy_XI) - yet the character isn't even a Trust alter ego in FFXI.
Perhaps that could be corrected by introducing him? He could even have special dialog with Iron Eater and Zeid.

Olor
11-26-2016, 01:57 AM
Trusts are not intended to be reliable in higher clvl content. We are not supposed to be soloing 135 NMs w/ Trusts, we are supposed to be doing those fights with groups of real players. By design. :x

Making DD trusts suck slightly less wouldn't change anything about what can be soloed with trusts. No one is generally bringing any DD trusts to solo content now. The only time I ever brought DD trusts to solo was that bird ambuscade because I needed more piercing. That's it.

Boosting DD trusts might (might, but probably not) allow a player who has only support jobs leveled to solo some of the same thing players with jobs like BLU and BST and DNC can solo, but probably not. It would just be nice for stuff like soloing capacity points, not for real content where DD trusts are usually completely pointless anyway. I can't see that changing.

If I find dropping a healer or buffer trust for a real player with capped haste, proper acc and a PDT set makes fights harder - I can't see a DD trust, even with realistic static gear stats, making any solo fights easier.

Nyarlko
11-26-2016, 09:38 AM
Making DD trusts suck slightly less wouldn't change anything about what can be soloed with trusts. No one is generally bringing any DD trusts to solo content now. The only time I ever brought DD trusts to solo was that bird ambuscade because I needed more piercing. That's it.

Boosting DD trusts might (might, but probably not) allow a player who has only support jobs leveled to solo some of the same thing players with jobs like BLU and BST and DNC can solo, but probably not. It would just be nice for stuff like soloing capacity points, not for real content where DD trusts are usually completely pointless anyway. I can't see that changing.

If I find dropping a healer or buffer trust for a real player with capped haste, proper acc and a PDT set makes fights harder - I can't see a DD trust, even with realistic static gear stats, making any solo fights easier.


Odds are pretty good that most fights that you are using trusts for to begin with would already be soloable by that player with capped haste, proper acc and a DT set. XD
(Assuming that meleeing at all is a viable option for the fight.. Spikes can kill.)

If you are already soloing successfully yourself, then buffing trust damage would result in you soloing higher clvl fights. It's already very much possible to solo 125 clvl (with trusts) for many jobs and/or players, so I don't really see the devs giving us the ability to solo even more stuff more easily. For the record, I'm not actually against buffing the phys dmg trusts. As long as it's kept within a reasonable level (less than a real player) then it would be nice to see my 2h trusts do at least as much as my own THF per swing. It would also be nice if all their ws did more dmg than a DA proc. ^^;; (AAGK I'm looking at you for this one >_> I've seen your ws hit for less than single melee swings, you slacker.)

For myself, I normally avoid using any trust that has SC properties at all, whenever possible, to prevent them from feeding TP to the NMs, and breaking my solo skillchains and MB windows while soloing. It would honestly take quite a hefty buff to them to get me to change my habits at this point, but I admittedly also have shareable gearsets that puts all the jobs I play at ~1100-1150acc already and can self-sc reliably with proper support trust backup for more damage than including melee trusts in the mix would allow for. That's just the way my playstyle has evolved though and don't expect everyone to feel the same way.

My point above was that the devs have gone on record many times that they have no intention of bringing trust damage output (or intelligence <,<) closer to what a real player can provide.

Vae
11-26-2016, 10:07 AM
All they need is haste.

The damage is semi forgivable. The time it takes to get tp is ABSOLUTELY not.

Again mentioning Zeid II. He's the "best" DD. BECAUSE and a HUGE because, last resort does wonders for his attack speed.

Psxpert2011
11-18-2017, 01:22 AM
Hmmm, i want fo summon my chocobo. (Forgive me if someonr already suggesting it, i'll just be backing up that suggestion then)
===========
In addition to summon chocobo, why have I bot seen it as my first trust yet!??
Comeon SE, "get good" will ya,lol!
FF14 has it and ya still hasn't (sigh) really??
==========
Armored, normal and/or colored chocobos... not just good for racing
( cuz who has time for that!?)
==========
This suggestion may not be needing but why, really... (I hate forms/registration) i want the chocobo whistle to call my chocobo into combat, not just for transportation(cuz they slow anyway), so i should get the command to sorte my chocobo.

•••●●●•••☆☆☆•••●●●•••☆☆☆●●●•••
Lets go Chocobo Knights!!
☆☆☆•••●●●•••☆☆☆•••●●●•••☆☆☆

Tennotsukai
02-26-2018, 09:11 AM
Is there any news we will obtain a new type of trust in the near future? Maybe, hopefully Blue Mage?

Nyarlko
02-26-2018, 12:29 PM
Is there any news we will obtain a new type of trust in the near future? Maybe, hopefully Blue Mage?

The news is that there is no more room for any more permanent trusts. Once Cornelia goes poof in May, they seem to have plans to use the spell id slot again later, possibly rotating thru time-limited Trusts.

Kifyi
11-06-2018, 11:49 AM
I don't know if any actual devs will see this or if this has maybe been suggested already, but I think it would be really cool if certain NMs dropped trust ciphers. I would love to get various enemy types as pals, especially beasts. :D It would all use existing assets, of course. I don't think it would be difficult to implement, mechanically.

chiefhunglo
11-14-2018, 10:32 AM
Could there be temporary trust spells based off the villains and heroes in the ff series?

Phioness
02-02-2019, 07:50 AM
I have noticed a problem with Ulmia and Joachim keeping their songs up while killing mobs for for capacity points or other content. Here are the two problems:

Il (Problem) Often the bards are in the middle of singing a song when i kill the mob and move onto the next one, therefore the song does not get put up.
I. (Fix) Give them increased fast cast/song spellcasting time
I. (Reasoning) We did a quest to upgrade them, they are i119 Su3/Su5 tier Trusts and if they level up with our gear and we carry top tier gear Trust should be equivalent to the progress we have made within the game.

II. (Problem/Fix) Utilizing the <I. (Reasoning)> Justification, the Bards songs should last upwards of 4+Minutes. An Adventurer bard with decent gear has songs last a minimum of 4 minutes, and my current Mythic Bard puts up 12 min songs. 2 Minutes is ridiculous and seems to be a time relevant to the 75 era and we are in the i119 Su5 era.

Please take these justifications into consideration and make adjustments to make these Trusts more reliable fulfilling their roles as bard.

Thank you for you time, Phioness of Shiva (Relic/Empyrean/Mythic and hopefully Aeonic sometime soon Bard)

Zuidar
02-02-2019, 10:23 AM
Maybe at the minimum for level 99 and beyond Item level is to give Joachim and Ulmia innate "All songs" effects +1-2 plus Song effect Duration bonuses and give Qultada innate Phantom Roll effect +3 (the same effects from both the Eminent Flute and Merirosvo Ring since they are technically item level 117 sparks items)

Solarsurge
02-26-2019, 01:12 AM
As a returning player, I found the entire Trust concept neat and was excited to play with them. However, that excitement quickly turned into disappointment for 3 simple reasons that I would consider just plain "broken" mechanics:

1. Charm

Let's face it. Trusts are rather underwhelming and nowhere near as effective or powerful as normal players. Trust "tanks" don't stand a chance at keeping enmity over even a fairly average equipped player. So, when that player pulls hate with a weapon skill or some other large volatile enmity gain, if that player becomes charmed, the result is the immediate loss of all Trusts and most likely whatever battle you're fighting that required the trusts to begin with. In a normal party, the party doesn't disappear just because one member gets charmed. They deal with the charmed player and carry on the battle. If I had 1 gil for every time I got charmed and died to something I was otherwise utterly destroying before getting charmed, I could buy out the entire Auction House. More specifically, there is absolutely no circumstance a battle is "Very Easy" or "Easy" if the player can be charmed and instantly lose because he loses his entire party. For example, Shikaree X in Head Wind or Ark Angel MR can charm the player, often resulting in an instant loss of the battlefield, even in "Very Easy" mode if it happens early enough. It's a real problem. This can either be solved by giving players a "window" of zero enmity after becoming uncharmed to recall Trusts or to not have them disappear in the first place (the way it should be). Please fix it.

2. Distance/Pathing

Calling trusts "in order" to force certain trusts to be as far away from the enemy is a mechanic I can deal with...when it works. However, sometimes, trusts just inexplicably like to bunch up on top of the player. This tends to happen in "tighter" battlefields, if there are obstacles nearby they have to path around (probably 90% of Vanadiel) or at ??? NM spawn points. For example, at Morta's spawn point in Aydeewa Subterrane. The pillars force the NPCs to path around them and bunch up inside the circle instead of keeping a safe distance from AOE. Casters, in particular, REALLY need to be mindful of their distance to the monster to so they don't end up repeatedly taking AOE damage to the face. Shantotto II, for example, has absolutely zero regard for her own safety and will stay planted in the same spot indefinitely regardless of how many times she gets hit repeatedly over and over by AOE. Also, Apururu LOVES to get Silenced because she's within range of AOE Silence. This shouldn't happen. Speaking of Silence...

3. Silence

This one really bugs me. Currently, the only healer Trust in the game that has any notable form of Silence resistance is Yoran-Oran, making her an obvious choice for soloing anything with Silence. However, she has no form of AOE healing, making her a terrible choice for monsters with consistent AOE damage. Her Unity Concord counterpart, Apururu, is great for those situations. However, Apururu LOVES to cast Curaga VI any time a player is yellow and the other party members are even slightly damaged, blowing her her MP with reckless abandon, but that's another issue entirely. Since Apururu regularly loves to stand within range of AOE, she gets silenced constantly, then stands there completely useless as the party dies from lack of healing. The "solution" to this is to sub WHM for Silena, severely crippling any DD class's damage potential. Either level the playing field and give BOTH Unity Concord healer trusts (which both have their situational purposes) Silence resistance, or allow us to use Echo Drops on our Trusts.

Rampage
04-11-2019, 10:09 AM
Make Lady Lilith a Trust! Such a cool npc to adventure with.

Fenrirs_Takumi
08-13-2019, 02:31 AM
I'd Love to be able to Summon Other people from the past. Like Friends. Example. i used to play with Friends. Would it be possible to summon Player as Trust?

Also without debate. Atoli, Raubahn, Erlene (Light art REGEN V) would be a great Trust to have.

TullemoreAsuraFFXI
08-13-2019, 09:58 PM
I believe it's time to make every Unity Concord leader into a ver II Cipher to allow the choice to use various Unity leaders as trusts without needing to change Unity Concord membership.

Beastorizer
12-05-2019, 09:29 AM
Byakko

Add him to the talking tiger duo with the other SoA cat.

Isola
02-05-2020, 08:27 AM
Can we talk about trust bards. Sing faster and song duration. Not drastic improvements so as to rival players, but better than bare minimums. No matter how many trust level increases you add, nothing improves for Joachim and Ulmia buffing. It's just an HP boost and some Meva. No, mog garden fast cast is not a good answer.

And I'd really like to see the "instantly stop casting when the enemy dies" removed too. If that's "impossible" you can give the bards instant cast to compensate. It's not great for any casters to stop mid spell and be locked out, but it's too extreme for the bards.


I have noticed a problem with Ulmia and Joachim keeping their songs up while killing mobs for for capacity points or other content. Here are the two problems:

Il (Problem) Often the bards are in the middle of singing a song when i kill the mob and move onto the next one, therefore the song does not get put up.
I. (Fix) Give them increased fast cast/song spellcasting time
I. (Reasoning) We did a quest to upgrade them, they are i119 Su3/Su5 tier Trusts and if they level up with our gear and we carry top tier gear Trust should be equivalent to the progress we have made within the game.

II. (Problem/Fix) Utilizing the <I. (Reasoning)> Justification, the Bards songs should last upwards of 4+Minutes. An Adventurer bard with decent gear has songs last a minimum of 4 minutes, and my current Mythic Bard puts up 12 min songs. 2 Minutes is ridiculous and seems to be a time relevant to the 75 era and we are in the i119 Su5 era.

Please take these justifications into consideration and make adjustments to make these Trusts more reliable fulfilling their roles as bard.

Thank you for you time, Phioness of Shiva (Relic/Empyrean/Mythic and hopefully Aeonic sometime soon Bard)

Beastorizer
04-09-2020, 03:06 AM
We got Abenzio, Babban Mheillea, Noillurie....So how about the Auroral Alicorn as a trust and mount since there are "No plans" to add him as a summon. Also Achtelle. I like Achtelle because she low-key bashes player Dragoons by saying "Come now, Bravo! It's high time we these beasts what a wyvern is truly capable of!"

The size of her Wyvern compared to the players makes it seem like a low-blow lol. Allow her to summon Bravo too....

Ilisidi
04-15-2020, 07:22 AM
I would like to be able to summon my beloved Adventuring Fellow as a Trust.

Lockhart
04-15-2020, 07:39 AM
I would like to add another yes vote to trust finishing any casting thats not focused on the mob when the mob dies unless you run out of range.

glenwo2
05-22-2020, 06:28 AM
I just want to be able to call six trusts as opposed to five.

Don't think that will ever happen but it's nice to dream.

Sirmarki
05-22-2020, 07:45 AM
I just want to be able to call six trusts as opposed to five.

Don't think that will ever happen but it's nice to dream.

That would make an alliance then.

Typral
05-22-2020, 09:13 AM
You actually can call 6, 5 via trust menu and then you can use a signal pearl to call your NPC

TullemoreAsuraFFXI
05-22-2020, 12:32 PM
The fellowship NPC should be over-hauled to occupy a 'true' party placement and receive the same level upgrade benefits the current trusts accumulate once the fellowship trust attains lvl 99.

Sirmarki
05-22-2020, 05:21 PM
You actually can call 6, 5 via trust menu and then you can use a signal pearl to call your NPC

I didn't think that was possible?

Dzspdref
05-23-2020, 11:40 PM
I didn't think that was possible?

It isn't possible. Only way to have "7 members" yourself is with a pet job, like PUP, SMN, BST, DRG.
You, pet, 5x trusts.
If you have Fellow pearl active and try to call 5th trust, it will tell you too many.

Sirmarki
05-24-2020, 12:19 AM
It isn't possible. Only way to have "7 members" yourself is with a pet job, like PUP, SMN, BST, DRG.
You, pet, 5x trusts.
If you have Fellow pearl active and try to call 5th trust, it will tell you too many.

OK, thank you for clarifying. I was pretty sure that was the case, just couldn't remember or bother to check it.

Ryanx
06-09-2020, 02:50 PM
Would love to see cornelia made availble again and made permanent. but suggestion for new trusts? i suggest doing something to adventuring fellows so can turn them into a trust

YosemiteYogorockBlondelle
06-10-2020, 02:17 AM
Would love to see cornelia made availble again and made permanent. but suggestion for new trusts? i suggest doing something to adventuring fellows so can turn them into a trust

I get that idea, Kind of like what they did with your raised Chocobo's into mounts...

Also, yeah, you used to be able to call forth your adventure fellow to help you level up along with your x5 trusts but too many of us were chatting about that ability to do so on the forums here a year to a couple of years ago thus SE of FFXI Crews upon seeing this written into the forums made changes to that implementation for making it not possible to do so anymore which has caused the Adventure Fellows to be even far greater even less useful even more so over the trusts that we now have, Basically they buried the using of an adventure fellow even further into the ground to being an obsolete remaining system in the game. Another note is that it's also a cause of having us completely forget that adventure fellows even still exist due to these factors that are now in place, granted, I had put work into mine before the implementation changes out with trusts and more so before trusts existed too.

Further Notes: Is that there is no I-Lv. or SU-Levels with Adventure Fellows in place as well to that furtherness of being buried into the ground of its usage too granted it has the trading gears to adventure fellows in place still as well.

...Anyways... I just thought I would put that out there as well!

Alhanelem
06-10-2020, 02:57 AM
Also, yeah, you used to be able to call forth your adventure fellow to help you level up along with your x5 trusts ? This was never possible.

Sirmarki
06-10-2020, 03:00 AM
? This was never possible.

No, I don't think it ever was. I vaguely remember trying once upon a time.

YosemiteYogorockBlondelle
06-10-2020, 03:33 AM
I know it was, keep in mind this quite a few years ago when the trust system was in its beginning stages to being implemented into the game... I know it's going to hard to believe but no one knew of it except for me, With this discovery find, being extremely excited about it... being able to do so back in the day, I hopped on to the forums to start telling other players about it... {...and that's all I am going to say about it!!}

Alhanelem
06-10-2020, 07:58 AM
I know it was, keep in mind this quite a few years ago when the trust system was in its beginning stages to being implemented into the game... I know it's going to hard to believe but no one knew of it except for me, With this discovery find, being extremely excited about it... being able to do so back in the day, I hopped on to the forums to start telling other players about it... {...and that's all I am going to say about it!!}
I know it was never possible. If it was, it was a bug that was fixed. It was never planned to be a thing.

YosemiteYogorockBlondelle
06-10-2020, 12:48 PM
If it was, it was a bug that was fixed.

/sigh, this is why I end up giving up because of too many strong-headed people but as a bug believable, ...and even further notes, I never once said it was planned to be a thing. {~Stubborness...~}


Further Notes, You can't tell me and you have never seen or even know what happened to me with it way back then to be try-in, blatantly trying to be saying of calling out that I am a big fat lier, Where you there in front of me when it happened to me, where you there when I discovered + did the test to see if it were possible way - way - way back then, That blatantly is a big fat "NO!"

Alhanelem
06-11-2020, 12:03 PM
/sigh, this is why I end up giving up because of too many strong-headed people but as a bug believable, ...and even further notes, I never once said it was planned to be a thing. {~Stubborness...~}


Further Notes, You can't tell me and you have never seen or even know what happened to me with it way back then to be try-in, blatantly trying to be saying of calling out that I am a big fat lier, Where you there in front of me when it happened to me, where you there when I discovered + did the test to see if it were possible way - way - way back then, That blatantly is a big fat "NO!"

I mean, I was there, and it wasn't a thing. It was specifically pointed out not to be a thing when Trust came out. Therefore, if you ever witnessed it to be a thing, it was entirely a bug and not an intended feature. You're accusing me of being stubborn, but you keep insisting this thing that wasn't a thing was in fact a thing. And even if the thing was ever actually a thing, it's no longer a thing today and discussion about the thing is moot. And if I say thing one more time my head may a-splode.

Ultimoore
06-12-2020, 01:51 AM
I want more Beastmen Please. My twin brother have been talking the past few days about how awesome Fablinix and Geesho are. Why not have a event or a new quest in which there is a group of Beastmen mercenaries or adventurers that want to make a name for them selves.... a veritable group of Goonies .

Antican - WHM
Quadav - BLM
Orc - MNK
Gigas - WAR

Now I only based their jobs on Fablinix and Geesho's jobs as trusts. and the Idea is crude at best. But these are four beastmen species I would love to party with.


EDIT!!: I forgot one more beast man.

Imp: a Geo / Blm that would increase melee attacks with indi-fury later. But does minor elemental attacks.
I love the Imps in this game. I feel shame for even forggeting them.

Fenrirs_Takumi
06-19-2020, 01:13 AM
I would like to see our Friend (Adventuring Fellow - Signal Pearl) you can still change her type of combat at designated area But she'd be a trust, can only change her type of combat/gear etc... once per tally.

Hohito
09-05-2020, 03:18 AM
I think it would be nice if we could equip the fellow with Ambuscade gear. Maybe only the WHM and PLD to start with since everyone has their Savage Blade sword by now... sitting around. At some point it would be nice if we could program FELLOWs' behavior "in the style of" say Kupipi or Trion, for example.

Daybreak
12-03-2020, 02:58 PM
I had a thought today.

There is still a lot of old, non-ilvl, gear that people still use. Stoneskin potency, fast cast, movement speed, enhancing skill etc. Even low level weapons used for procs on things like Abyssea or VW NMs. Whenever you equip it, your trust ilvl lowers.

My idea is for a new, or addition to an existing, Job Point Gift that makes trust always 119 (Or higher level once you complete the quest that raises trust level based on party size?) regardless of your current gear ilvl. It would only be in effect when on the job, since it's from a gift, but takes some amount of effort to achieve by earning Job Points.

Dzspdref
12-06-2020, 11:58 AM
I get that idea, Kind of like what they did with your raised Chocobo's into mounts...

Also, yeah, you used to be able to call forth your adventure fellow to help you level up along with your x5 trusts but too many of us were chatting about that ability to do so on the forums here a year to a couple of years ago thus SE of FFXI Crews upon seeing this written into the forums made changes to that implementation for making it not possible to do so anymore which has caused the Adventure Fellows to be even far greater even less useful even more so over the trusts that we now have, Basically they buried the using of an adventure fellow even further into the ground to being an obsolete remaining system in the game. Another note is that it's also a cause of having us completely forget that adventure fellows even still exist due to these factors that are now in place, granted, I had put work into mine before the implementation changes out with trusts and more so before trusts existed too.

Further Notes: Is that there is no I-Lv. or SU-Levels with Adventure Fellows in place as well to that furtherness of being buried into the ground of its usage too granted it has the trading gears to adventure fellows in place still as well.

...Anyways... I just thought I would put that out there as well!

Yes, when it FIRST came out. I had done the same thing, but it barely lasted a week until they changed it. (Problems with targeting and crashing the game when you had an extra "trust" out, which is how the game's programming treated your Adv Fellow.)

So you are vindicated.

It WAS a thing, for about 5 days.
Then there was a mini update fix and that was removed because people kept having crash and issues.
That's why it NOW says you cannot call your Adventuring Fellow out if you have 5 trusts.
"You have called forth your maximum amount of trusts" or something like that shows now.

Alhanelem
12-07-2020, 11:20 AM
Exactly. It was a bug / it caused bugs therefore it was fixed/removed. Like I said on the last page.

Dreus
01-12-2021, 01:05 AM
A suggestion I have for trusts is limit its usage to things like nation allegiance, nation rank, region, expansion completion etc. Trion, Curilla, unavailable to non sandorian's for example.
Like Dekoda suggested many years ago, being only able to summon trusts from JSE quests when playing that specific job. Rng only can cast Perih Vashai while subbing or maining ranger.
It'd be nice if rules were present so that people would be less dependent on trusts and more dependent on others as well.
Even if quality of life is affected. If it is going to be limitless make it cost something like experience points, 5% current exp (Example.) level 99 casting a trust costs 2,800 exp(14,000 exp for full party of trusts) to summon each trust outside of nations allegiance. Can't delevel from summoning trusts, just can't summon if player doesn't have enough exp to consume.

It won't hurt much, but it'll make players less dependent on trusts, even try to do content without them to avoid it.

Teraniku
01-16-2021, 11:57 AM
A suggestion I have for trusts is limit its usage to things like nation allegiance, nation rank, region, expansion completion etc. Trion, Curilla, unavailable to non sandorian's for example.
Like Dekoda suggested many years ago, being only able to summon trusts from JSE quests when playing that specific job. Rng only can cast Perih Vashai while subbing or maining ranger.
It'd be nice if rules were present so that people would be less dependent on trusts and more dependent on others as well.
Even if quality of life is affected. If it is going to be limitless make it cost something like experience points, 5% current exp (Example.) level 99 casting a trust costs 2,800 exp(14,000 exp for full party of trusts) to summon each trust outside of nations allegiance. Can't delevel from summoning trusts, just can't summon if player doesn't have enough exp to consume.

It won't hurt much, but it'll make players less dependent on trusts, even try to do content without them to avoid it.

So you want to limit the very mechanic that keeps quite a few players subscribed because they can actually accomplish stuff? I get you want the playerbase to be more active with each other, but quite a few people don't have the time or patience to wait 3 or 4 hours to get a party together, when they can hit Ambuscade, Odyssey etc., when they only have a short time to play.

Alhanelem
01-17-2021, 09:54 AM
Yea, I also don't like the idea of constraining trusts based on job or content, because there isn't an even distribution of trust roles along those categories.

The whole reason Trusts exist is because there's a lot of content that isn't actively played (at least outside of a campaign) that people still need, and nobody really wants to spend time gathering parties for EXP anymore. With the lighter playerbase, it would take much longer and put people off playing altogether. Thus, trusts have been important for player retention. They are balanced by not being as effective as well geared active real players.

Tsukihika
01-17-2021, 11:48 AM
This has probably already been mentioned thousands of times but...

BRING BACK CORNELIA

Unlike Matsui_P, she is actually legit ffxi lore character whose utility basically every player loved, and it makes no sense whatsoever we can't have her as permanent companion. Even her trust data already exists in-game and all.. Should be fairly simple matter for developers to bring her back.

Lock her behind some super hard content, like master trials (which btw would revitalize the whole seemingly abandoned master trial content when people try to help their friends to get her as trust, or merc the master bc clear for other players. Total win-win-win situation either way...). Or dynamis divergence wave 3 boss clears that currently has no other reward than a fancy new title...

Alhanelem
01-17-2021, 12:54 PM
Or dynamis divergence wave 3 boss clears that currently has no other reward than a fancy new title..It's needed to unlock relic weapon augments...

Tsukihika
01-17-2021, 02:16 PM
What I meant, and should probably have clarified better, is the 5th title obtained from besting all 4 of the wave 3 bosses as reward. There is certainly potential for using that title to unlock something special, considering quite a few unlocks in the game are indeed tied to obtaining specific title, but nothing like that exists in the game right now for that accomplishment.

Aslenta
01-17-2021, 06:29 PM
A gambit system for trusts would be nice, with templates that could be saved.
Maybe it could be a reward from the new Voracious Resurgence mission line, or a quest which requires completion of one of the missions.

Dakuu
02-15-2021, 08:51 PM
I really wish we had more trusts from the Wings of the Goddess expansion. All the Generals from the nations are so cool but, we're limited to 3 of the 10 Generals each nation has.

Kjara
08-03-2021, 02:14 PM
I'd honestly love to see more of the Campaign Freelances (https://ffxiclopedia.fandom.com/wiki/Category:Freelance_NPCs) added as Trusts (like Ferreous Coffin, Rainemard and Maat). Maybe you could get their cipher randomly when Influencing them? Or buy it with allied notes when the freelance is pledged to your own nation of choice.

Particular trusts I'd love to see amongst them:
Auroral Alicorn
Bravo (Achtelle's wyrm)
Areuhat
Azima
Duskraven
Kagetora
Lewenhart
Titania
Etc.~

Tenketsa
12-05-2021, 08:39 PM
"In the future we will be making it so even when you are not in battle the NPCs will use enhancing magic and healing magic."
Will this also apply to puppets? I would have wanted / liked that a long time ago.

What happened to this? Most of my healer trusts are still as useful as ti7s on a bull. SE is always making promises an not following through.

Pixela
12-16-2021, 04:48 AM
There are near a hundred trusts and only 20-30% of them are worth using at all.

The mass of DPS trusts need to be boosted.

kegfreak
04-03-2022, 09:36 AM
Why haven't we gotten the Northern Expedition Trust? Or Jabbos or the Elvaan M from CoP Lousverance I think his name is.

Senumi
07-03-2023, 11:19 AM
I made a separate thread (https://forum.square-enix.com/ffxi/threads/60926-Trust-status-icons) about this because I thought this was just a thread for suggesting potential alter egos, but:

I don't understand why we are unable to see status effects of trusts/alter egos as we can with human party members (https://forum.square-enix.com/ffxi/threads/47871). This seems very detrimental to, and discouraging of, playing a support job with alter egos.

To be clear, this is the feature I mean.
https://forum.square-enix.com/ffxi/attachment.php?attachmentid=11352&d=1438329403&thumb=1

Ultimoore
07-11-2023, 03:51 AM
Destiny Destroyers please...... I love these guys.

Maxime
09-15-2023, 05:28 PM
Let us use trust magic in Moblin Maze Monger.

nixRidge
03-10-2025, 04:21 AM
Edit: I've since learned about /hidetrusts on thanks to BobbinT :o Very grateful.
Hide trusts helps a tonne, but I'm leaving my original post up as I still think it holds a little bit of merit.


This is something that's been bothering me for quite a while when playing with Trusts.
Collision with trusts is really frustrating due to how erratically they tend to move, especially when you have the maximum amount of them summoned.
It is especially bothersome when playing content for multiple players, such as Domain Invasion or Wildskeeper Reives, where players will often be alone with five trusts.

The trusts pile up incredibly fast when you consider one player can have five of them.
Once as little as three players summon their trusts, you have a full horde of them to wade through constantly. Five players and 25 trusts is enough to start building the foundations of a small town :p

What made me so invested in this topic to begin with was because a friend of mine is trying the game for the first time, and while partied up we agree that bumping into my four trusts all the time was really annoying :rolleyes:

So our mutual frustration over player collision made me look what's already been discussed around this topic.
I understand that back in 2012 they implemented the 10 second timer for idle players (https://forum.square-enix.com/ffxi/threads/24791-Collision-Course-Detected%21) which removes their collision, but also that the function will not be completely removed due to immersion. For player characters, I think that is fine.

However I think a good middle-ground would be to disable collision specifically for trust NPCs, or at the very least remove trust collision in content such as Domain Invasion and Wildskeeper Reives.
But I'd really prefer to just make them non-solid everywhere.

Curious what other players think of this, please chime in with your own suggestions, I'd love to hear them.

BobbinT
03-10-2025, 11:57 AM
snip


while I get ur frustration when in same party with trusts, there's already solution for large areas with players summoning their trusts: Just use /hidetrust on & they all vanish except your own, not to mention having them around really tanked fps, & u defo don't want them around ESPECIALLY when Mireu popped, even my sound devices literally broke whenever Mireu around. lol

Zenion
03-10-2025, 02:12 PM
while I get ur frustration when in same party with trusts, there's already solution for large areas with players summoning their trusts: Just use /hidetrust on & they all vanish except your own, not to mention having them around really tanked fps, & u defo don't want them around ESPECIALLY when Mireu popped, even my sound devices literally broke whenever Mireu around. lol

Fun fact, what's actually happening there is Mireu has an additional effect sort of like Drain Samba or Aspir Samba, where each attack has an added drain effect. However, rather than going after HP or MP, it targets FPS. Each swing steals 1 FPS from everyone in the area, and gives it to Mireu. If you were able to view the game from the dragon's perspective, it would be running at a smoother-than-reality 240 FPS consistently for the duration of the fight.

BobbinT
03-10-2025, 04:44 PM
Fun fact, what's actually happening there is Mireu has an additional effect sort of like Drain Samba or Aspir Samba, where each attack has an added drain effect. However, rather than going after HP or MP, it targets FPS. Each swing steals 1 FPS from everyone in the area, and gives it to Mireu. If you were able to view the game from the dragon's perspective, it would be running at a smoother-than-reality 240 FPS consistently for the duration of the fight.


LMAO!!!


(insert 10 chars) XD

nixRidge
03-10-2025, 07:37 PM
[...] use /hidetrust on & they all vanish except your own [...]


Wow, thank you SO much! I never knew this command existed, that's so helpful.


I really wish this setting was shown to players in enormous hot-pink bold, sparkling, glowing letters somewhere (accompanied by tone-deaf moogles fanfaring it.)


Fun fact, what's actually happening there is Mireu has an additional effect sort of like Drain Samba or Aspir Samba, where each attack has an added drain effect. However, rather than going after HP or MP, it targets FPS. Each swing steals 1 FPS from everyone in the area, and gives it to Mireu. If you were able to view the game from the dragon's perspective, it would be running at a smoother-than-reality 240 FPS consistently for the duration of the fight.


omg funniest thing I've read in a long time :D

Catmato
03-10-2025, 11:30 PM
If for some reason you turn that setting off, there's also /ignoretrust which disables targeting of other people's trusts.

nixRidge
03-11-2025, 12:53 AM
That's also good to have in mind. I haven't had the chance to try out the commands yet, but thanks to BobbinT's tip I got curious about more commands, and found this list: https://old.reddit.com/r/ffxi/comments/48im08/ffxi_essential_text_commands/
At the risk of veering too off-topic, I don't think any of these are actually explained to the player anywhere. Are they? Maybe it'd be a good idea to include them in a sort of trust manual somewhere easily noticed by players new and old alike.

BobbinT
03-11-2025, 04:40 PM
Unfortunately, this is how FF11 operates. They did explain on regular update posts, but those can be easily missed.


Anyhoo... for normal usages, /hidetrust on/off & /refa all should be the norm, at least on my end. I probably do /hidetrust off around daily reset just to see how far fps would've tanked, then switch it back on. lol

Dragoy
03-12-2025, 06:59 AM
At the risk of veering too off-topic, I don't think any of these are actually explained to the player anywhere. Are they? Maybe it'd be a good idea to include them in a sort of trust manual somewhere easily noticed by players new and old alike.

The available text-commands can be listed with the '/?' command, and a description/usage for any specific command can be listed with '/? hidefaith' for example, but no, I don't remember it being actually advertised in-game anywhere.

radar
07-17-2025, 09:16 PM
Allow trusts to overwrite haste 1 with haste 2, currently if you have a whm and rdm trust the whm casting haste1 means you wont' get haste 2.